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An - Xhroria [Osu|Taiko]

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blissfulyoshi
Since I modded this map way too long ago, I am just going to pretend I never played this map before and modding this from scratch.
Note: I will not bubblwe this map unless I have happy30's approval (if he does not want reply in a timely manner, I will ask someone else from the QAT. If they don't reply in a timely manner, I will make the bubbling decision)

The lightest blue is so hard to see against the bg and the video. If you can think of another fitting color, pls do so

Easy:
00:11:018 (1) - move 1 down a bit to follow 4's curve better 01:28:118 (2) - not a perfect blanket, so if you can fix

Standard:
00:47:318 (2) - I wish 2 had a sharper curve to complement 3 better (picture is not distance snapped)00:59:018 (1) - make symmetrical, since it looks a little off when playing
01:17:018 (3) - the 2 red points right after each other make this slider look terrible imo. I advise you only use 1 red point and then transition to a lightly curved shape.
01:19:568 (4,5) - was looking at hard, and I liked how if 4 was a repeat and 5 was a circle, it fit the rhythm a bit better
01:38:618 (5,6) - like with 00:47:318 (2,3), could you make these slider flow together better

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more.

Hard:
00:15:218 (1,2,3) - super slow circles followed by a slider 1.33x faster is really weird to play. Try ot make teh transition a bit smoother since the song does not suggest something this rough at all imo
00:45:218 (3) - point toward 00:45:668 (4) to make the map look a bit nicer 01:29:618 (7) - this slider looks better if the ending curved a bit more 01:32:918 (1) to break - I felt this chorus had too many stop and go moments because most of the red ticks are mapepd with the exception of 5 or 6 of them, so I tried adding notes to all of them, and I think the flow becomes a lot better. Try it and see what you think (Example: Add notes to 01:35:168 (7), 01:36:368 (4), and 01:37:568 (8)
01:59:318 (1,2,3,4,5) - this is the only diff where every red tick is mapped, which really doesn't make sense with the music remap it to be similar to Hyper, Another, or basically any other diff because they fit better

Hyper:
00:33:368 (2) - since this is the only slider in this section that has a red point in it but no curves, it felt a little out of place\
01:13:418 (1,2,3,4,5,6,7) - I was really surprised to see jumps this large during the "slower" section of the song
01:17:093 (1) - I found this to be unnecessarily cruel. The spinner is slightly less than 1s long and you need to hurry along to 01:18:218 (1) right after.

Another:
Pretty sure people will still say this is overmapped
00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - still not sure why you like these large stacks during quiet sections. You can use soemthing that doesn't require as many clicks
Maybe it is just me, but if you are going at a high speed, doing normal spacing between sliders and circles feels counter intuitive (spacing like 00:51:668 (15,1,2), 01:25:418 (1,2,3,4), or 01:26:918 (2,3,4) caught me off guard)
01:37:418 (1,2,3,4,5,6,7,8,9) - why did you opt for such a stop and go movement? It doesn't fit the song very well, and it is extremely annoying to play
01:56:618 (1,2,3,4,5,6,7,8,9) - ^

=================

Mostly just Aesthetic changes with a few other small things throw in. I will see if I can find Happy30,to see what he thinks about Another before moving on.

Edit: happy30 gave his approval that the Another is okay difficulty wise
Topic Starter
Cherry Blossom
Hello ! :)

blissfulyoshi wrote:

Since I modded this map way too long ago, I am just going to pretend I never played this map before and modding this from scratch.
Note: I will not bubblwe this map unless I have happy30's approval (if he does not want reply in a timely manner, I will ask someone else from the QAT. If they don't reply in a timely manner, I will make the bubbling decision)

The lightest blue is so hard to see against the bg and the video. If you can think of another fitting color, pls do so => Changed

Easy:
00:11:018 (1) - move 1 down a bit to follow 4's curve better
done.
01:28:118 (2) - not a perfect blanket, so if you can fix => fixed.

Standard:
00:47:318 (2) - I wish 2 had a sharper curve to complement 3 better (picture is not distance snapped)Done.
00:59:018 (1) - make symmetrical, since it looks a little off when playing => Done.
01:17:018 (3) - the 2 red points right after each other make this slider look terrible imo. I advise you only use 1 red point and then transition to a lightly curved shape. => i changed the slider, fixed.
01:19:568 (4,5) - was looking at hard, and I liked how if 4 was a repeat and 5 was a circle, it fit the rhythm a bit better => Fixed.
01:38:618 (5,6) - like with 00:47:318 (2,3), could you make these slider flow together better => done.

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more. => i will tell dialga about it.

Hard:
00:15:218 (1,2,3) - super slow circles followed by a slider 1.33x faster is really weird to play. Try ot make teh transition a bit smoother since the song does not suggest something this rough at all imo => Fixed.
00:45:218 (3) - point toward 00:45:668 (4) to make the map look a bit nicer Done.
01:29:618 (7) - this slider looks better if the ending curved a bit more Done.
01:32:918 (1) to break - I felt this chorus had too many stop and go moments because most of the red ticks are mapepd with the exception of 5 or 6 of them, so I tried adding notes to all of them, and I think the flow becomes a lot better. Try it and see what you think (Example: Add notes to 01:35:168 (7), 01:36:368 (4), and 01:37:568 (8) I tried it but i prefer my own rhythm, didn't change.
01:59:318 (1,2,3,4,5) - this is the only diff where every red tick is mapped, which really doesn't make sense with the music remap it to be similar to Hyper, Another, or basically any other diff because they fit better => fixed.

Hyper:
00:33:368 (2) - since this is the only slider in this section that has a red point in it but no curves, it felt a little out of place\ => Fixed.
01:13:418 (1,2,3,4,5,6,7) - I was really surprised to see jumps this large during the "slower" section of the song => people told me to make this diff more insane but i think that i mapped this part really hard, fixed.
01:17:093 (1) - I found this to be unnecessarily cruel. The spinner is slightly less than 1s long and you need to hurry along to 01:18:218 (1) right after. => Fixed. (i added a long slider.)

Another:
Pretty sure people will still say this is overmapped
00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - still not sure why you like these large stacks during quiet sections. You can use soemthing that doesn't require as many clicks => Fixed.
Maybe it is just me, but if you are going at a high speed, doing normal spacing between sliders and circles feels counter intuitive (spacing like 00:51:668 (15,1,2), 01:25:418 (1,2,3,4), or 01:26:918 (2,3,4) caught me off guard) => we can say that it's my style when i'm playing, i dont find problems with it.
01:37:418 (1,2,3,4,5,6,7,8,9) - why did you opt for such a stop and go movement? It doesn't fit the song very well, and it is extremely annoying to play
01:56:618 (1,2,3,4,5,6,7,8,9) - ^
Both fixed ^

=================

Mostly just Aesthetic changes with a few other small things throw in. I will see if I can find Happy30,to see what he thinks about Another before moving on.

Edit: happy30 gave his approval that the Another is okay difficulty wise
Thanks for modding !! :)
Kurokotei

blissfulyoshi wrote:

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more.
Actually I don't like to put nothing when there is a caracteristic sound, so no changes for me.
blissfulyoshi
Small minor things:

Standard:
00:19:718 (4) - lift 4 up a bit so it points toward 3 like:
00:35:618 (5) - Please make this symmetric and remove the red point (There is a slight section that is abnormally straight which doesn't happen when you don't have red points) (Also, for the purpose of testing my beliefs, I tried fixing it myself 256,192,35618,2,0,B|232:228|256:264|280:300|256:336,1,150,2|0,0:0|0:0,0:0:0:0:)

Hard:
Just noticed: the stacking in the 2nd chrous is creating a lot of overlaps, so you might want to fix them, by manually stacking them (Ex: 01:22:568 (3,4,1), 01:24:518 (5,6,7), and 01:27:368 (6,7)
01:26:318 (3,5) - since I am naziing anyway, please don't have these sliders touch

============================
I don't have much to say, great work. Tell me when you fix, and I'll probably bubble (assuming nothing else comes up)
Topic Starter
Cherry Blossom

blissfulyoshi wrote:

Small minor things:

Standard:
00:19:718 (4) - lift 4 up a bit so it points toward 3 like:
i've changed (4)'s direction, done.
00:35:618 (5) - Please make this symmetric and remove the red point (There is a slight section that is abnormally straight which doesn't happen when you don't have red points) (Also, for the purpose of testing my beliefs, I tried fixing it myself 256,192,35618,2,0,B|232:228|256:264|280:300|256:336,1,150,2|0,0:0|0:0,0:0:0:0:)
awh i see, i've changed the slider (i removed the red point)

Hard:
Just noticed: the stacking in the 2nd chrous is creating a lot of overlaps, so you might want to fix them, by manually stacking them (Ex: 01:22:568 (3,4,1), 01:24:518 (5,6,7), and 01:27:368 (6,7) => awh :o, fixed all.
01:26:318 (3,5) - since I am naziing anyway, please don't have these sliders touch => Fixed.

============================
I don't have much to say, great work. Tell me when you fix, and I'll probably bubble (assuming nothing else comes up)
Thanks for rechecking, i will try to catch you in game. If i can't, i will just send you a forum PM. :)
Delita
someone rank this >< xD
blissfulyoshi
Sorry for the long wait, finally spent time tonight to recheck, and it looks good. Bubble
Topic Starter
Cherry Blossom
Awh yeah i was waiting for bubble :3 Thanks a lot ! :)
Kurokotei
Awh yeah! Bubbled!
rezoons
Après 9 mois..... Oui... OUI!.... OUI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
C'est bubbled ^^

SPOILER
2013-06-29 22:45 rezoons: Tiens tu gagnes un mod de BAT ^^
2013-06-29 22:45 Cherry Blossom: OH MY GOD OH MY GOH OH MY DOG
2013-06-29 22:45 Cherry Blossom: *GOD
2013-06-29 22:45 rezoons: J'en ai pas besoin je voulais juste l'enigme de math XD
2013-06-29 22:45 Cherry Blossom: oups .
2013-06-29 22:45 Cherry Blossom: ACTION hides
2013-06-29 22:45 rezoons: XD
2013-06-29 22:46 rezoons: Wouaf!
2013-06-29 22:46 Cherry Blossom: les maths c'est pas mon truc :)
2013-06-29 22:46 rezoons: Bah, l'enigme était simple.
2013-06-29 22:46 Cherry Blossom: mais t'avais pas besoin d'un BAT ? :o
2013-06-29 22:46 Cherry Blossom: MERCI <3<3<3<3<3<3<3<3<3<3<3<3<3
2013-06-29 22:46 rezoons: J'en ai déja un qui va checker ma map ce week-end normalement ^^
2013-06-29 22:46 rezoons: Et puis j'ai déja une map de rankée alors solidarité!
2013-06-29 22:47 Cherry Blossom: okay..., s'il me donne un bubble ou un autre truc du genre, JE SUIS TON ESCLAVE
Topic Starter
Cherry Blossom
holy shiet rezoons x)
Aurele
oh goooood
jonathanlfj
seeing this bubbled im here to fulfill my promise :3

[General]
is there a reason why Hyper uses different combo colours compared to other standard diffs? Its best if you keep them the same if there is no special purpose

[Easy]
01:37:418 (1) - i would try to lower this considering it overlaps the hp bar quite a bit

[Standard]
01:06:068 (2,3) - because of the nature of your placement here, it is easy to mistakenly hit 01:06:668 (3) too early; you can try a rhythm like this: 01:25:718 (2) - NC should be here instead of 01:25:118 (1)
02:00:668 (4,5) - how bout stack this and rotate 02:00:968 (5) to be vertical, would be a cool symmetrical end

[Hard]
00:13:868 (7) - try to change this part like this to get rid of the awkward pause: 00:43:718 (4) - forgot clap here
00:47:318 (1) - ^
01:42:068 (1) - hmm i dont find this NC really necessary here, its only a repeat slider compared to Hyper/Another which got streams

[Hyper]
01:07:868 (1,2,3,4,5,6,7,8,9,10) - streams starting on red ticks is usually hard to grasp timing wise, its best if you can delete 01:07:943 (2) and move 01:07:868 (1) somewhere else, maybe under 01:07:118 (6) or some other place
01:18:218 (1,2,3,4) - plays alot better if you stacked this in pairs, basically move 01:18:368 (2) under 01:18:218 (1)
01:38:618 (1) - remove the NC here, its not needed
02:00:968 (2) - stack on where 01:59:318 (1,2) was? seems to be your intention

[Another]
01:03:818 (1,2,3,4,5,1) - this pattern can use some minor spacing adjustments so it looks neater in gameplay
01:15:818 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of NC every 4 beats, try NC every 8 beats, makes the patter a lot more readable imo
01:41:618 (5,6,7,8,9,10,11,12,13) - despite being able to hit this properly on first attempt, i found this spacing rather extreme compared to other streams in this diff; how bout 0.8x or 0.9x spacing instead?

yeah thats about all, have to say the hitsounds in the middle were total swag! Let me know when you are done with fixes :D
Topic Starter
Cherry Blossom
Hello ! :)

jonathanlfj wrote:

seeing this bubbled im here to fulfill my promise :3

[General]
is there a reason why Hyper uses different combo colours compared to other standard diffs? Its best if you keep them the same if there is no special purpose => awh i forgot to change combo colours here D:

[Easy]
01:37:418 (1) - i would try to lower this considering it overlaps the hp bar quite a bit => Fixed.

[Standard]
01:06:068 (2,3) - because of the nature of your placement here, it is easy to mistakenly hit 01:06:668 (3) too early; you can try a rhythm like this: Awh, yeah sounds really nice, done.
01:25:718 (2) - NC should be here instead of 01:25:118 (1) Fixed
02:00:668 (4,5) - how bout stack this and rotate 02:00:968 (5) to be vertical, would be a cool symmetrical end => if i stack, i also have to stack 01:59:768 (2,3) - so i dont change.

[Hard]
00:13:868 (7) - try to change this part like this to get rid of the awkward pause: Fixed.
00:43:718 (4) - forgot clap here
00:47:318 (1) - ^
both fixed ^
01:42:068 (1) - hmm i dont find this NC really necessary here, its only a repeat slider compared to Hyper/Another which got streams removed.

[Hyper]
01:07:868 (1,2,3,4,5,6,7,8,9,10) - streams starting on red ticks is usually hard to grasp timing wise, its best if you can delete 01:07:943 (2) and move 01:07:868 (1) somewhere else, maybe under 01:07:118 (6) or some other place
01:18:218 (1,2,3,4) - plays alot better if you stacked this in pairs, basically move 01:18:368 (2) under 01:18:218 (1) => i see, done.
01:38:618 (1) - remove the NC here, its not needed => Done.
02:00:968 (2) - stack on where 01:59:318 (1,2) was? seems to be your intention => done.

[Another]
01:03:818 (1,2,3,4,5,1) - this pattern can use some minor spacing adjustments so it looks neater in gameplay => i was using grid 3, i use grid 4 now, fixed.
01:15:818 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of NC every 4 beats, try NC every 8 beats, makes the patter a lot more readable imo => done.
01:41:618 (5,6,7,8,9,10,11,12,13) - despite being able to hit this properly on first attempt, i found this spacing rather extreme compared to other streams in this diff; how bout 0.8x or 0.9x spacing instead? i used 0.9x, done.

yeah thats about all, have to say the hitsounds in the middle were total swag! Let me know when you are done with fixes :D

Thanks !!! :)
jonathanlfj
everything checks in, so enjoy your first rank :3

Ranked~
BeatofIke
Well finally! XD
Cyclohexane
Gratz o/
FGSky
lol gratz CB.
rezoons
Et bien, t'en auras mis du temps Cherry ^^

Congratulation! :)
Pururut
!!!!!!!!!!!!!! gratz
Melt
gratz :3
Decipher
congrats cherry :3

xhroriaaaaaaaahhhh!!!!!
Kyouren
Gratzz!! Cherry Blossom and dialgadu77!!^^
Kurokotei
Yeeeaaaaah! Finally! Congrats CB!
Topic Starter
Cherry Blossom
awh yeah my first ranked map *_*
Thanks everyone :D
-GN
holy shit yes. Congrats, and thanks for the cool map.
TKS
Finally!! :oops:
Konei
Finally!

Congratz.
Irreversible
cool, gz for your first rank, good that you didnt give up!
Dainesl
Congrats Cherry Blossom! :3
Arrival
MAIS OUI, LE JOUR EST ARRIVE. AU BOUT DE MOIS ET MOIS DE DUR LABEURS, CETTE PERLE DE DIEU EST FINALEMENT ACHEVEE, LAISSANT LIBRE COURT AUX HEURES DE JEUX DE BEAUCOUP DE JOUEURS SUR CE GRAAL.

J'ai envie de dire enfin mon cochon :D
soulfear
Congrats
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