I feel the same way. I'm probably going to keep 'Windowlicker' as it is, because it's nice to look back at where I was and also to retain what was the result of lots of questions and criticism. Of course, if I could bring myself to add Charles' timings to every difficulty, then I'd actually get the ball rolling posthaste. Maybe even push for a rank again.Garven wrote:
Sometimes it's a constant cringe. But you know what? I still have fond memories of making the difficulty and meeting/talking with all the people while trying to get it ranked, so I still enjoy it - ugliness and all.D33d wrote:
I have to ask about the last point. How often do you cringe at your old stuff? As I still haven't ranked my first proper attempt, going back to it is going to be a huge cringe fest.
That's probably another important reason for why I prefer to map, rather than play. It becomes more possible for me to share ideas and work with people and it puts me in a good position to help others quite thoroughly. I'm able to go through maps at my leisure and experiment with ideas, while also doing things which help my musicality. Learning to use a limited set of sounds with different patterns opens up a world of creative ideas and I love to map for that reason alone.