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t+pazolite feat. Rizna - Distorted Lovesong [Osu|Taiko]

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Nyquill
scary ending

pop me a message online if you want me to throw a few suggestions like I did on pretender.

>>EDIT:

SPOILER
11:28 RLC: oo i just saw your post in lovesong
11:28 RLC: yeah i'd like if you gave some suggestions \:D/
11:28 Nyquill: lolk
11:30 Nyquill: I generally thought the claps in the beginning were a little random
11:30 Nyquill: because there is actually a clap in the music and you're placing claps exactly where there aren't claps
11:30 RLC: wait the
11:30 RLC: slow beginning or
11:30 Nyquill: slow beginning and a little into the intro
11:30 RLC: oh i hear it
11:30 RLC: hmm
11:31 RLC: i guess i'll use another hitsound
11:31 RLC: to match the claps
11:32 Nyquill: this sounds pretty hectic to hitsound
11:32 Nyquill: lol
11:32 RLC: yeah lol
11:33 RLC: hmm i'm going to go look for a custom clap for the beginning
11:35 Nyquill: jesus christ this song
11:35 Nyquill: is scary
11:36 RLC: lol
11:37 RLC: wait, do you know how to SB in hitsounds or w/e
11:37 Nyquill: uh
11:37 Nyquill: script them in
11:37 Nyquill: like
11:37 Nyquill: why do you want sb hitsounds
11:37 Nyquill: lol
11:38 RLC: because some of my sliders in the beginning
11:38 RLC: miss the claps
11:38 Nyquill: okay
11:38 Nyquill: so
11:38 Nyquill: basically you know
11:38 RLC: actually
11:38 RLC: i could just use a custom tick
11:38 RLC: hue
11:38 Nyquill: how the sb calls the main mp3 in the beginning
11:38 RLC: oh yeah
11:38 Nyquill: just make calls to hitsounds at specific offsets
11:38 RLC: ooohh i see
11:39 RLC: i think i'm just going to use a custom tick for this one
11:39 Nyquill: k
11:41 Nyquill: 01:33:037 (1,2,3,4,5,1,2,3,4) - I honestly thought the stacks in this section doesn't work because of the bpm and how fast the sliders move
11:42 Nyquill: let me check then again
11:42 Nyquill: sec
11:42 RLC: ok
11:43 Nyquill: okay nevermind they do work
11:43 RLC: ok lol
11:43 Nyquill: just need to alternate them
11:43 Nyquill: lol
11:43 RLC: lol
11:44 Nyquill: 02:07:037 (1) - I thought these would do better with a finish on them instead
11:44 Nyquill: because you can hear a fading cymbal in the music as well
11:44 RLC: oh yeah
11:44 RLC: a normal-finish?
11:44 Nyquill: yeah
11:44 RLC: yeah that sounds nice
11:45 Nyquill: 03:43:037 (8) -
11:45 Nyquill: like this
11:45 RLC: yeah
11:46 Nyquill: 04:47:287 (2,3) - aw yeah who's afraid of the big spacestreams!!!!
11:46 RLC: hueahueahuaehuaehueahuaeaueh
11:47 RLC: i made all the circles on white ticks there, i believe
11:47 RLC: i don't know if that makes it
11:47 RLC: easier to 300 or anything
11:47 RLC: since the guitar was all over the place
11:47 Nyquill: 04:47:620 (4,5) - LOLP
11:47 Nyquill: omg how does this section work
11:49 RLC: hue
11:50 Nyquill: 06:10:287 (3) - slowing into this slider was kind of weird
11:50 Nyquill: since that big triangle of 4 notes then you revert to a much smaller spacing
11:51 Nyquill: just a little further away would make it okay
11:51 Nyquill: http://puu.sh/2n8kH
11:51 RLC: ah
11:51 RLC: ok
11:51 Nyquill: doesn't really change overall gameplay
11:52 Nyquill: I don't think
11:52 Nyquill: okay fuck that shit I'm done
11:52 Nyquill: is this exactly 6 minutes again?
11:52 RLC: i think it's like
11:52 RLC: a tiny bit over loooool
11:52 Nyquill: 6:01
11:52 Nyquill: ggggg
Fraolinch
So I heard you need taiko mods.
Brace yourselves it's comin' at ya.

SPOILER
[Taikocalypse SX]

  1. 05:34:787 (87,88,89,90,91,92,93) - Remove 91 and 92, change 90 to a k. Or do something else, but basically make it shorter.

oh em jee huge mod. Nah seriously can't find anything else; the diff is amazing and plays really good.
Have this imaginary star cuz i haz no koodus ~☆
mash1024
It is funny!
TKS
taiko mod~
sorry, my english and mod skill is poor poor ._.

[Taikocalypse SX]
01:21:912 (133,134,135,136,137,138,139,140) - dkdkdkdd ...?
02:06:287 (233,234,235,1,2,3,4) - ddddkdk ...?
02:08:412 (15) - del
02:50:162 (262) - move to 02:50:287 -
03:07:224 (429,433) - d
03:11:537 (12,13) - k d ...?
03:28:787 (193,194,195,196,197) - ddkdk and 03:29:662 (203,204,205,206,207) - ddkkk
05:10:099 - 05:10:224 - d or 05:10:349 (123,125) - del
05:27:037 (1,2,3,4) - ddkd
05:34:787 (87,88,89,90,91,92,93) - kkkkkkd ...?

soooooooo fun map !!
if this mod is not helpful, you not give a kudosu to me.
good luck =w=b
Backfire
Applied most of the mods (the only things in tk's mod was like ddkkk since I dont like those)
http://puu.sh/2oxBH
Topic Starter
RLC
updated!
Agka
passing by to say this map is true love

don't let true love rot
Topic Starter
RLC

Agka wrote:

passing by to say this map is true love

don't let true love rot
dw i won't
Makyu
Hi there, since I love this song, I take some time to mod this awesomness, hope it may help.

DO NOT GIVE ME KD, I WANT TO HELP, I DON'T WANT THE KD


[Love]
00:40:037 (2,3,1) - I think this may confuse the player, the spacing is the same as the others notes, and is too sudden, maybe this? http://puu.sh/2xIgj it looks cool too and imo feels better to play
00:41:787 (2) - remember to fix this note if you are interested on the previous
01:04:537 (3) - NC here? with the two previous notes and this NC it's a good way to introduce the change in the velocity of the music
01:06:724 (6,7,1) - move this notes like this, it look better imo http://puu.sh/2xIno
01:07:412 (2) - remember to fix this note if you are interested
01:10:537 (4) - move this to x272 y327 looks better imo
01:28:162 - I know the music don't say anything here, but maybe a note, since it's hard to read >.<, or made this two notes 01:28:037 (4,1) - on a slider
02:27:412 (2) - move this note to x304 y24 feels better imo
02:48:037 (1,1,1) - those antinjumps are way too random, and are too sudden, change them please, this definatly will confuse the player, even for an app map
02:49:537 (3) - this slider will look better if yo made it like this http://puu.sh/2xIBn imo, and will feel better playing
03:18:787 (8) - did you miss a whistle here?
03:47:037 (1) - maybe from 0.60x to 1.00x is too sudden, try from 0.60x to 0.90x, one more slider velocity, but it's better imo
03:47:537 - a note here?
03:51:037 (1) - as I say above
03:51:537 - a note here?
03:59:037 (1) - looks better on x108 y48
04:07:287 (2) - I thing this is a bit close to the previous note, x24 y344 don't break the flow, and make it a better spacing
05:26:287 - best part of the song *-*, I have a suggestion here, change thos sliders to notes, singletap that laught, I thing is much better
That's it, hope it will be helpful.

Here, you got all my kd :D
Topic Starter
RLC

Makyu wrote:

DO NOT GIVE ME KD, I WANT TO HELP, I DON'T WANT THE KD
gave you kd anyway, because you took the time to look through the map huehuaehueahueahuhueauhae /runs

i'll check the mod later; taking a short little break from this map
Makyu
haha ok :3
Topic Starter
RLC

Makyu wrote:

[Love]
00:40:037 (2,3,1) - I think this may confuse the player, the spacing is the same as the others notes, and is too sudden, maybe this? http://puu.sh/2xIgj it looks cool too and imo feels better to play eh the puush is dead.. in addition to the spacing being misleading, the rhythm was kinda off too, so i have redesigned this pattern
00:41:787 (2) - remember to fix this note if you are interested on the previous
01:04:537 (3) - NC here? with the two previous notes and this NC it's a good way to introduce the change in the velocity of the music added NC and changed pattern
01:06:724 (6,7,1) - move this notes like this, it look better imo http://puu.sh/2xIno puush ded.. redesigned stuff a little
01:07:412 (2) - remember to fix this note if you are interested
01:10:537 (4) - move this to x272 y327 looks better imo
01:28:162 - I know the music don't say anything here, but maybe a note, since it's hard to read >.<, or made this two notes 01:28:037 (4,1) - on a slider nah i really like the 1/1 gap here
02:27:412 (2) - move this note to x304 y24 feels better imo i see what you mean
02:48:037 (1,1,1) - those antinjumps are way too random, and are too sudden, change them please, this definatly will confuse the player, even for an app map app doesn't have anything to do with that lol... i had some worried about this pattern too, but it's interesting, fitting, and actually no one (that i've watched test) has misread it yet
02:49:537 (3) - this slider will look better if yo made it like this http://puu.sh/2xIBn imo, and will feel better playing dead puush... and i like this slider lol
03:18:787 (8) - did you miss a whistle here? nah, it's the same as the other ones (03:02:787 (5) - , etc.). whistle on tail, no whistle on head.
03:47:037 (1) - maybe from 0.60x to 1.00x is too sudden, try from 0.60x to 0.90x, one more slider velocity, but it's better imo but i want sudden D:
03:47:537 - a note here? i want a gap
03:51:037 (1) - as I say above
03:51:537 - a note here?
03:59:037 (1) - looks better on x108 y48 i like it where it is (i have weird aesthetic sense hue)
04:07:287 (2) - I thing this is a bit close to the previous note, x24 y344 don't break the flow, and make it a better spacing want a slowdown... changed to slider
05:26:287 - best part of the song *-*, I have a suggestion here, change thos sliders to notes, singletap that laught, I thing is much better great idea
That's it, hope it will be helpful. thank you!
back to 777/777 bby
Nyquill
Recheck.

SB checks out.
Offset was 10ms early. Changed now.
Epilepsy warning added to taiko.

So guess what?

Bubble #1 for Approval!
Topic Starter
RLC
thank you! (offset seems much better; now even noob me can get 99% hue)
LunarSakuya
irc

SPOILER
23:01 LunarSakuya: 00:38:547 (4) - NC, delete NC on 00:39:047 (1) - , i didnt get the point of the single combo
23:01 RLC: ah yeah
23:01 RLC: ok
23:02 RLC: actually i'll keep the NC on 00:39:047 (1) - but remove it from the note after it
23:02 RLC: so that i keep the combo pattern (2 measures each) there
23:02 LunarSakuya: sure
23:03 LunarSakuya: 01:13:047 (1) - Finish on head?
23:04 RLC: sounds nice; sure
23:05 LunarSakuya: 01:21:047 (1) - same, i hear cymbals and the start of new stanzas and stuff
23:06 RLC: ok, added a finish to that one too
23:06 LunarSakuya: 01:24:547 (1) - yea
23:06 LunarSakuya: and i thought nyquill was the hitsound bitch
23:07 RLC: loool
23:07 RLC: 01:28:047 (4) - i will add a soft-finish to this
23:07 LunarSakuya: 01:26:297 (1) -
23:07 LunarSakuya: sure
23:08 RLC: 01:26:297 (1) - i don't want to add one here, since it kinda breaks the pattern of the last two
23:08 LunarSakuya: thats ok
23:08 RLC: ok
23:10 LunarSakuya: 01:37:797 (4) - maybe angle this towards the pink (1) http://osu.ppy.sh/ss/720981 so the pink combo can be like dinosaur scales
23:10 LunarSakuya: 01:37:797 (4) - maybe angle this towards the pink (1) http://osu.ppy.sh/ss/720981 so the pink combo can be like dinosaur scales
23:11 RLC: done
23:11 LunarSakuya: 01:39:047 (1) - Finish, should i stop mentioning these
23:11 RLC: yeah
23:12 RLC: i'll just go through and add a finish pattern
23:12 RLC: lol
23:12 LunarSakuya: ok lol
23:16 LunarSakuya: 02:07:047 (9) - try a 1/1 slider http://osu.ppy.sh/ss/720991 ignore the shape ofc
23:16 LunarSakuya: follows the techno thing thats extended
23:17 RLC: i originally had it like that, but it felt pretty weird to play--better to just have a single note imo
23:17 LunarSakuya: ok sure
23:20 LunarSakuya: i feel like im getting a heart attack watching this go
23:20 RLC: lol
23:23 LunarSakuya: 04:09:547 (4,5) - Ctrl + G these and make a circle, its a more calmed part of the song so the jumps were kinda "strong"
23:23 LunarSakuya: 04:09:547 (4,5) - Ctrl + G these and make a circle, its a more calmed part of the song so the jumps were kinda "strong"
23:25 RLC: i like it more like this; i actually found this part of the song to be really intense (the 1/4 percussion in the background reminded me of chipscape, lol) and i want the motion in this part to be really sharp
23:25 RLC: i like it more like this; i actually found this part of the song to be really intense (the 1/4 percussion in the background reminded me of chipscape, lol) and i want the motion in this part to be really sharp
23:25 LunarSakuya: lol ok mfw after 4:40
23:25 RLC: lol the solo
23:25 LunarSakuya: and alright
23:25 RLC: solo = everything goes crazy wheeeee
23:25 LunarSakuya: lemme just mod it at 50% speed
23:25 RLC: rofl ok
23:26 RLC: also a lot of the stuff is snapped really weird because the guitar is wacky
23:26 RLC: so i used a lot of sliders
23:26 RLC: to be lenient
23:26 LunarSakuya: yeah i get ya
23:27 LunarSakuya: 05:02:297 (2,3) - space these out, the spacing is too similar to (1,2) vs. rhythm
23:27 RLC: ok done
23:30 LunarSakuya: lol the giggles
23:30 RLC: lol
23:32 LunarSakuya: kk
23:32 RLC: should i update
23:32 LunarSakuya: oh wait theres more nvm
23:32 RLC: lol the ending
23:32 RLC: the ending is
23:32 RLC: huehuehuehuehuehueuhehuehuhuehueuehue
23:32 LunarSakuya: ok
23:33 LunarSakuya: MY EYYYYESSSSSSSSSSSSSSSSSSSSSS
23:33 RLC: delete SB LOL
23:33 LunarSakuya: nah your kawaii mushroon map made me like them
23:34 LunarSakuya: sounds like rapefest
23:34 RLC: mushrooms ヽ(*´∀`)ノ
23:34 RLC: lol ya
23:34 RLC: interestingly enough
23:34 RLC: no one has died to the ending yet
23:34 RLC: i thought at least one person would die to the end and get really mad at me
23:34 RLC: but everyone that i've had test, if they made it to the end, managed to beat it without a problem
23:35 LunarSakuya: want me to test?
23:36 RLC: if you really feel up to it, lol
23:36 RLC: you don't need to
23:36 RLC: :p
23:36 LunarSakuya: 07:05:297 (4) - maybe use a smaller beat snap divisor, like the bg music is going rbrbrbbrrbrbrb
23:36 LunarSakuya: and nah jk
23:36 RLC: it was originally 1/4, but i want to
23:36 RLC: "slow" it down a little
23:37 LunarSakuya: oh thats true
23:37 RLC: idk if that makes any sense
23:37 RLC: yea
23:37 RLC: lol
23:37 RLC: should i update
23:37 LunarSakuya: map the baby giggles at the end kthxsbye
23:38 RLC: LOL
23:38 LunarSakuya: and yep
23:38 LunarSakuya: i trust you with the finishes and stuff
23:38 LunarSakuya: .savelog
23:38 LunarSakuya: fuck

epic map, 2nd bubble
Topic Starter
RLC
WHEEEEEEEEEEEEEEEEEE
Makyu
It's time to rank this!!!!!!!!!!!!!!!!!!!!!!
Topic Starter
RLC

Makyu wrote:

It's time to approve this!!!!!!!!!!!!!!!!!!!!!!
fix'd

edit: also fixed an issue with the BG brought up by Makar (thanks)

LunarSakuya
sry overlooked bg issues, rebubbled
Makyu
someone fix the poped D:
Makar

Makyu wrote:

someone fix the poped D:
I am in the process of modding this through IRC and the mapper applied suggestions during the mod. Due to lack of time I'll have to finish this later.
Frostmourne
Could you stop mapping such a good map. D: damn hmm..

My stars here <3
Topic Starter
RLC
thank you ヽ(*´∀`)ノ
Jaay-
rank pls

EDIT: ending scared the shit of me ;-;
Makar
sorry orz

Log for the taiko mod:
SPOILER
20:07 Makar:  /np the map
20:07 *kazukisinx is listening to t+pazolite - Distorted Lovesong
20:07 kazukisinx: oh wat
20:08 *kazukisinx is listening to [http://osu.ppy.sh/b/229806 t+pazolite - Distorted Lovesong]
20:10 Makar: okay
20:12 Makar: I don't really like the use of 1/6 in this
20:12 Makar: 1/6 at high BPM is more of a "unsubmit" thing that is done in taikos
20:12 Makar: no ranked maps actually does it to an extreme
20:13 kazukisinx: what you think i should put to replace them
20:13 Makar: I would suggest 1/4
20:13 Makar: instead of 1/6
20:13 Makar: ex
20:13 Makar: 01:20:672 (124,125,126,127,128) -
20:13 Makar: you can jsut do kkkkk
20:13 Makar: instead of (kkkk) k
20:15 kazukisinx: changed to kkk k
20:15 kazukisinx: (1/4)
20:15 Makar: kk
20:15 Makar: 03:18:797 (87,88,89,90) -
20:15 Makar: you can eithe rdo kkd
20:15 Makar: or
20:15 Makar: combine it with the stream
20:15 Makar: to make the stream kdddkkdkkkd
20:16 Makar: your choice
20:16 Makar: or anything else really
20:16 kazukisinx: i think i should call backfire
20:16 Makar: well
20:16 Makar: if you -really- like the 1/6
20:17 Makar: you can keep it; I just don't recommend it for a ranked map
20:17 kazukisinx: app*
20:17 Makar: app and rank
20:17 Makar: is the same thing now
20:17 Makar: th eonly difference is the length
20:17 Makar: just so ya know
20:17 Makar: I mod the same way for both
20:17 Makar: as advised
20:17 Makar: but yeah these are just suggestions
20:17 kazukisinx: ok
20:17 Makar: you can ignore if its too much trouble
20:18 kazukisinx: dont worry,im asking backfire if i can modify his parts on the collab,or if he is coming
20:19 Makar: 04:15:047 - this section is really overmapped to me
20:19 Makar: there needs to be 1/1 breaks here to fit this quiet part int he music
20:19 kazukisinx: i combined it
20:19 kazukisinx: the part you mean before
20:20 Makar: okay
20:20 Makar: for the slow section
20:20 Makar: I will give a bunch of suggestions to make it "lighter"
20:20 Makar: first...
20:20 Makar: 04:15:172 - delete
20:20 Makar: 04:15:672 - delete
20:21 Makar: 04:15:922 - delete
20:21 Makar: 04:16:172 - delete
20:21 Makar: 04:16:922 - delete
20:21 Makar: 04:17:172 - delete
20:21 Makar: 04:17:672 - delete
20:22 Makar: 04:17:922 - delete
20:22 Makar: 04:18:922 - delete
20:23 Makar: sound fine here?
20:23 kazukisinx: sounds well
20:23 Makar: 04:22:734 - delete
20:24 Makar: 04:22:859 - delete
20:24 kazukisinx: still worried because is a backfire's part but is ok
20:25 Makar: 04:54:047 - kkk?
20:25 kazukisinx: im will not delete this
20:25 kazukisinx: 04:22:734 -
20:25 kazukisinx: oh
20:25 kazukisinx: wait
20:26 Makar: o.o
20:26 kazukisinx: deleted both,when you delete both sounds fine
20:26 Makar: okee
20:26 Makar: 05:02:797 (61,62,63,64) - ddk? 1/4
20:26 kazukisinx: 04:54:047 -
20:26 kazukisinx: in this part
20:26 kazukisinx: i deleted 1/6
20:26 Makar: okay
20:26 kazukisinx: and put a kkkkddd stream
20:27 Makar: okay
20:28 Makar: 05:26:172 -
20:28 kazukisinx: changed into ddk
20:28 Makar: I'd say remove the speedup
20:28 Makar: because
20:28 Makar: it makes 05:27:047 - unseeable
20:28 Makar: which is kinda unrankable soo
20:29 Makar: would be nice if you changed
20:29 kazukisinx: i can see it properly o.o
20:29 kazukisinx: what about smoothing it?
20:29 kazukisinx: i told it to backfire
20:29 kazukisinx: that speedup is maybe unrankeable
20:29 Makar: it needs to be so that the note doesn't pass it
20:29 kazukisinx: but he decided to put it anyways
20:30 Makar: the finisher starts out before that note then passes it just before you have to play it
20:30 Makar: which can be confusing
20:30 Makar: especially with hidden mod lol
20:30 kazukisinx: i think if we maybe do the speedup a little less fast,it can be readable
20:30 Makar: that too
20:30 Makar: or if ou deleted 05:26:922 -
20:30 Makar: it would solve the problem as well
20:33 kazukisinx: doesnt sounds good :c
20:34 Makar: 05:34:797 (87,88,89,90) - kkk
20:39 Makar: came to a solution with backfire
20:39 kazukisinx: :3?
20:39 Makar: delete the 1.30 and 1.35 timing points at 05:26:797 -
20:39 Makar: and it will be okay
20:40 Makar: 05:42:047 - kkkkd or w/e you like
20:40 kazukisinx: oh well
20:40 Makar: 05:50:797 - kkk
20:41 Makar: okay now for the part that is most troubling to me
20:41 Makar: one minute
20:42 kazukisinx: did it all
20:42 Makar: 06:16:047 -
20:42 Makar: th eproblem here is tha tyou can't here the music at all in this section because of how quiet it is
20:43 Makar: and so I would highly recommend you delete this whole section and just have a break
20:43 Makar: from there to 06:34:797 -
20:43 kazukisinx: that i was thinking,but no breaks on taiko
20:43 Makar: they are allowed
20:43 Makar: and perfectly fine
20:43 Makar: so don't worry about that part
20:44 kazukisinx: also,there are some sounds to map
20:44 kazukisinx: if you see Ono's Taikosaki,he mapped it too
20:44 kazukisinx: same with Firce Force
20:44 Makar: yeah but this is what you need to realize:
20:44 Makar: this map is for rank/app
20:44 kazukisinx: yup
20:44 Makar: and is not some thing to map without worrying
20:45 Makar: and so there are more strict standards
20:45 kazukisinx: but its still a resting section
20:45 kazukisinx: definitively you think its properly a break?
20:45 kazukisinx: maybe a spinner or something..
20:46 Makar: a long spinner would not fit
20:46 Makar: I suggest just deleting the section, it seems to be the best solution
20:47 kazukisinx: completely sure?
20:47 Makar: very sure
20:48 kazukisinx: ok i will trust you
20:49 Makar: 06:46:609 (1) - delete this spinner - it is completely silent here
20:49 Makar: sounds better to keep it that way with the map too
20:50 kazukisinx: what about shortening it since here 06:48:422 - to the end?
20:50 kazukisinx: i mean,the end of that spinner
20:50 Makar: it still makes it so there are hitsounds where there is no music
20:50 Makar: so I still recommend you delete it
20:50 kazukisinx: ok
20:52 Makar: 06:16:047 - delete this timing point
20:53 Makar: 06:30:047- move thisone to 06:34:797 -
20:53 Makar: 06:30:047 - move this one to 06:34:797 - *
20:55 kazukisinx: ok
20:56 Makar: send update to RLC
20:56 Makar: remembe to save
20:56 kazukisinx: okok
20:58 kazukisinx: did it
20:59 Makar: ty

Changes made: SB removed from taiko, removed epilepsy warning, some pattern fixes on the taiko

For now I am leaving this popped icon due to the timing being wrong in the very silent section at 06:34:797 (I am getting other staff to check on this, however, so whether I can rank or rebubble depends on this) and the taiko needs more attention imo. For this, I have called some taiko people to help out so we can get this ranked soon.
Topic Starter
RLC
thank you for your help :D
tetsutaro
Quick look as requested by Makar
Chatlog for reference
10:53 Makar: hey o.o
10:54 tetsutaro: Hi
10:54 Makar: uh I know you might be busy recently but
10:54 Makar: there is a map I want to rank but I want some other good modders opinions on it first
10:54 Makar: before I rank it
10:54 Makar: would you mind modding or at least looking over a map for me?
10:55 tetsutaro: I can't say I am a good modder just yet, but yeah I have about 1/4 hour (maybe more) to check out stuff
10:55 Makar: I think you are
10:55 Makar: so good enough for me
10:55 Makar: xD
10:55 Makar: also it is... a really hard map
10:55 Makar: are you able to mod those?
10:56 tetsutaro: This is my not-good part, but I'll try
10:56 Makar: ah, well something is better than nothing
10:56 *Makar is editing [http://osu.ppy.sh/b/245124 t+pazolite - Distorted Lovesong [Taikocalypse DX]]
10:58 tetsutaro: Wait wouldn't 1O1T not able to be ranked?
10:59 Makar: its for approval
10:59 Makar: since its longer than 6 minutes
10:59 Makar: so it is allowed (special case)
11:00 tetsutaro: I'll do it here
11:01 tetsutaro: kkD and ddD's after the 1st speed up, not sure if BATs would approve
11:03 Makar: I am a BAT
11:03 Makar: lol
11:03 tetsutaro: After the first crazy-clustery-part there is one region that hitsounds are virtually cannot be heard
11:03 Makar: it is 1/2 so it's rankable, but we did discuss this already
11:04 Makar: and btw this is somebody elses map not mine
11:04 tetsutaro: OK then
11:04 Makar: so can you point out specifics and yoru opinion on the thread?
11:04 tetsutaro: OK I'll write that up
11:04 Makar: thanks :3

[Taiko]
Perceived difficulty rating: 10★ Oni (would give a 13 but the authentic limit is 10)
Sorry I am not very good at fixing patterns for difficulty levels like this, so have some style suggestions instead.
:idea: Very percussion based.
:idea: Could use more Go-go time. Like 03:59:047 ~ 04:15:047, and extending the 05:27:047 Go-go time to 05:59:047 or even 06:15:047
:idea: kkD and ddD's: The main problem is the scroll speed here still gives a feeling of 120BPM (anchoring effect from the previous 0.5x section?). But if BATs have no problem with this then it's fine by me too.
01:21:047 ~ 01:31:547 - To me there is a sudden decrease in density of bar lines with you using 7/4. I would suggest implementing alternating 4/4 and 3/4 stanzas (Making it like bar line --> 4 beats --> bar line --> 3 beats --> bar line --> 4 beats...).
Similar structures to deal with abnormal bar length has been seen in authentic maps such as Soul Calibur III New Legend and GERMINATION.
02:21:047 ~ 02:39:047 - Too soft. Consider 5~10% higher
Yuzeyun
Will mod it soon, it's 3:38am here so I better avoid trying now ( ´ ▽ ` )ノ
Akhlis_old
Auuuu perfect o.o
Is this love?
Yuzeyun
TEAM DRAGONFORCE MODDING FTW GO

[Taikozombieapocalypse IIDX 714 KAZUKIFIRE that woke up my parents because it's 4:04 in the morning]
Expecting an answer from each mapper's parts. I don't know whose part is which one so hputirlyaidnwtlyaaabyasfkarrk.

Beginning, how I felt while listening and playing (from 00:17:047 (1) - to 00:33:047 (1) - )

  1. This calm part was sure a bit overmapped at some parts, not something like ASDHFGASKFLASDFASF GET IT OFF, but some patterns felt a bit off the song (inb4 that's the point of the Oni diffs in Taiko no ZUNsujin)
  2. 00:18:047 (3) - That kat felt a bit out of place imo (you're mapping to an almost-nothing)
  3. 00:21:422 (14) - (and a lot of these 1/2 in that part) Are you sure about that? Feels out of place and on nothing at all, and you're putting that at the same intensity as the following part. The calmness of the song is really broken by the mapping ! D:
untz untz and tension? (from 00:33:047 (1) - to 01:05:047 (1) - )

  1. 01:02:047 (6,7,8,9) - Not really calling for big notes, man.
I DON'T KNOW WHAT I AM DOING (from 01:05:047 (1) - 01:21:047 (128) - )

  1. The intensity of the song isn't at is maximum, and the use of big notes is wtf even though it sticks to that kick-thing.
  2. 01:12:297 (43) - 01:20:922 (127) - the intensity of the song is a bit lower than you suggested, consider lowering density a bit ?
1 2 3 4 5 6 7 8 2 ... what IS THAT 7/4 ? (01:21:047 (128) - 01:35:047 (222) - )
  1. f off it's not bad
serious shit over here bro (01:35:172 (223) - 02:07:047 (7) - )

zzzzzzzzzzzzzzzzzzzzzzzzzzzz (02:07:047 (7) - 02:23:047 (101) - )
  1. volume a bit too low, imo. increase it by ~5% (using my own skin, effects at max volume)
  2. the song is so calm I got mad at the speed, decrease it to a 50% ?
  3. needs to be less dense, too, i think.
zzzzzzzzzzzzzzzzzzzzzzzzzzzz part 2 (02:23:047 (101) - 02:39:047 (183) - )
  1. Needs a big volume increase at 02:38:547 (178) - , the song gets suddenly more intense !
  2. and in that part in general that would better to increase it by a small 10%
  3. same as the previous part for density and SV
unfriendly big notes part 1 (02:39:047 (183) - 02:55:047 (300) - )
  1. as in, these patterns : 02:50:922 (265,266,267) - and the worst is 02:52:922 (277,278,279,280,281,282,283,284,285) - FFFFF.
kiai (02:55:047 (297) - 03:11:047 (7) - )
  1. sfdjesz
2, 3, 7, 17 are my favourite divisors (03:11:047 (7) - 03:43:047 (353) - )
  1. 03:26:047 (163,164,165,166) - why do you use a 1/6 ? it's the only part where there is one...
  2. 03:28:797 (193,194,195,196,197) - kdddk/kkddk , the current is a bit flowbreaking
  3. 03:36:547 (283) - would suggest a k to fit more to the melody but i will get shouted at

this is a shit title for a part but it doesn't mean this part is shit (03:43:047 (353) - 03:58:047 (425) - )
  1. this also needs a SV cut this time put it to .75x
i skipped a part because there wasn't much to say (04:15:047 (1) - 04:23:047 (1) - )
  1. sv cut ? (.5 or .75)
I want pantsu (04:23:047 (1) - 04:39:047 (130) - )
  1. if you applied 0.50x to the previous part, 0.75x?
nasty big notes part 2 (05:11:047 (132) - 05:23:047 (41) - )
  1. title says all D:
katamari damacy (play the song of the game for more entertainment) (06:34:797 (1) - 06:46:484 (2) - )
  1. why so much dendens?
zalgo mapping? (end)
  1. zalgo-sounding part is that you kazuki
Topic Starter
RLC
best mod post 2013
Makyu

RLC wrote:

best mod post 2013
XK2238

Makyu wrote:

RLC wrote:

best mod post 2013
Kokatsu
Hi, Makar summoned me.

Taikocalypse DX


Enourmous length combined with high density suggests HP-1, just to get it somewhat passable.
I really had problems reading it because of high BPM, it might be just me since I also can't really read anything + HR, but maybe use 1,3SV.

01:21:047 - this part seems really random to me, it feels very unintuitive because of the stop-and-go in both music and map, some suggestions to make it easier:
01:22:797 (134) - Big don, generally players tend to read pauses better if there's a big note just before.
01:24:297 (141,142) - This played weird because it doesn't follow your previous rhythm. Drag (141) 1/2 ealier and use a kat for (142) to match your previous pattern.
01:26:297 (155) - I think a big kat would fit nicely here.
01:27:672 (164,165,166,167,168) - dkdkd would represent the music better.

02:21:047 - this sudden drop in volume is irritating, if you want it so low, please reduce it step-by-step in the kdddkdddkdddk pattern before (Like -5% every note or something like that).
03:18:297 (80,81,82,83,84,85,86,87,88,89,90) - This is too hard, you already got high density and high BPM, no need to add finger-breaking streams.
04:07:047 - Why is here a break in Kiai?
04:59:047 (24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40) - As above, this is just murder. If you want to keep that many notes in the stream, use something much less complex.
05:19:047 - This part with bigs and triplets inbetween is really unpleasent to play. To keep the rising tension but also make it less painful to play, remove these three notes: 05:20:922 (20), 05:22:922 (40) and 05:24:922 (60).
05:26:172 - The gimmick-speedup is unnecessary, especially because it's already scrolling really fast.
05:33:047 (64,65,66,67,68,69,70,71,72,73,74) - As above.
05:44:047 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - ^
05:52:047 (12,13,14,15,16,17,18,19,20,21,22,23,24,25,26) - ^
06:51:422 (25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) - ^
ktgster
[Love]

01:28:172 - i really feel like there should be a note here
01:35:047 (2) - NC here might be nice
02:07:422 (1) - this spinner dosen't go to any sound at all
02:47:797 (6) - no normal hitsound?
04:15:172 (1,1,1) - i really don't like how this triple spinner plays
05:07:547 (4) - NC
06:07:422 (3) - 06:07:422 (3) - whats with the normal whistles, is it intentional
06:51:047 (1) - slider end whistle dosen't sound very good
07:04:547 (3,4) - overall, 1/8 sliders sound the best here

This is really good, i hope you get this approved!
Distant years
I absolutely love this map.
Lach
so i spent 30 minutes scratching my head trying to find stuff that felt weird, or sounded weird, or looked weird.

[Love]
04:49:047 (1,2,3) - spinners felt weird starting on red.
04:16:797 - End the first one here
04:17:047 - Start the second one here
04:18:797 - End second one here (or here 04:18:859 - ?)
04:19:047 - And of course start the third one here.

Nazi shit because I can't find anything else
04:32:547 (3,4,1) - nazi blanket
04:49:047 (1,2,3) - ^

idk
Backfire
No changes will be applied to the taiko.

You have missed the entire point of it supposed to be difficult. The parts you even mention are not hard. This is supposed to be "the hard of the hard". Look at the standard map. It is similar to this.

The break in kiai where it slows down is something you have to play to feel. You can not just comment on it from editor. It has its purpose.

Sorry if you're mad at me for not wanting to change anything. The only thing i'd consider is the shit like X xxx X xxx X since I agree it's difficult, but according to some, that is one of their favorite types of things to play. I'd like to leave it in if only for fitting so well.

The speed-up gimmick is something special to me. I used it in the old Distorted Lovesong I mapped a long time ago and it was the coolest part to me (of course way faster, like going up to 10k bpm), so it only makes sense to keep it.

Thank you for the mod, you do deserve kudosu, even though I won't change anything.
Topic Starter
RLC

ktgster wrote:

[Love]

01:28:172 - i really feel like there should be a note here the beat stops suddenly, hence the gap
01:35:047 (2) - NC here might be nice i guess that helps tell that it's the start of a measure
02:07:422 (1) - this spinner dosen't go to any sound at all fade effect in music
02:47:797 (6) - no normal hitsound? good catch
04:15:172 (1,1,1) - i really don't like how this triple spinner plays sux 4 u hue hue hue hue i think i'll keep it >_>
05:07:547 (4) - NC eh, not necessary imo
06:07:422 (3) - 06:07:422 (3) - whats with the normal whistles, is it intentional yea
06:51:047 (1) - slider end whistle dosen't sound very good i want the slider body whistle... but i guess the end is a little too sharp? reduced volume of end
07:04:547 (3,4) - overall, 1/8 sliders sound the best here i want a slowing effect

This is really good, i hope you get this approved! i do too /runs

Lach wrote:

so i spent 30 minutes scratching my head trying to find stuff that felt weird, or sounded weird, or looked weird.

[Love]
04:49:047 (1,2,3) - spinners felt weird starting on red. failed copypaste huehue
04:16:797 - End the first one here
04:17:047 - Start the second one here
04:18:797 - End second one here (or here 04:18:859 - ?)
04:19:047 - And of course start the third one here.

sounds worse, but i guess it looks better? changed hitsounding of spinners appropriately... dunno

Nazi shit because I can't find anything else
04:32:547 (3,4,1) - nazi blanket fixed
04:49:047 (1,2,3) - ^ fixed a little... it's more important to me that 04:49:047 (1,3) - these ends are perfectly stacked

idk
thanks :3
Kokatsu

Backfire wrote:

No changes will be applied to the taiko.

You have missed the entire point of it supposed to be difficult. The parts you even mention are not hard. This is supposed to be "the hard of the hard". Look at the standard map. It is similar to this.

The break in kiai where it slows down is something you have to play to feel. You can not just comment on it from editor. It has its purpose.

Sorry if you're mad at me for not wanting to change anything. The only thing i'd consider is the shit like X xxx X xxx X since I agree it's difficult, but according to some, that is one of their favorite types of things to play. I'd like to leave it in if only for fitting so well.

The speed-up gimmick is something special to me. I used it in the old Distorted Lovesong I mapped a long time ago and it was the coolest part to me (of course way faster, like going up to 10k bpm), so it only makes sense to keep it.

Thank you for the mod, you do deserve kudosu, even though I won't change anything.
Why should I be mad? Was all just suggestions and if you have your reasons to keep stuff, keep it. I played the Diff and those streams pointed out were some I didn't manage to get or I barely got them, more luck than knowledge, I just prefer maps to still be somewhat enjoyable without my fingers hurting.
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