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Kishida Kyoudan & The Akeboshi Rockets - The Morning Star Ro

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Topic Starter
kushu
This beatmap was submitted using in-game submission on sábado, 13 de abril de 2013 at 08:54:39 p.m.

Artist: Kishida Kyoudan & The Akeboshi Rockets
Title: The Morning Star Rocket (Short Ver.)
Source: Touhou
Tags: HabiHolic Whosthebox Haya
BPM: 163
Filesize: 2747kb
Play Time: 01:30
Difficulties Available:
  1. HaHoEasy (1.82 stars, 83 notes)
  2. Hard (4.73 stars, 194 notes)
  3. Haya (4.88 stars, 288 notes)
  4. Insane (4.82 stars, 284 notes)
  5. Normal (3.71 stars, 135 notes)
  6. wtb's Taiko Oni (5 stars, 541 notes)
Download: Kishida Kyoudan & The Akeboshi Rockets - The Morning Star Rocket (Short Ver.)
Information: Scores/Beatmap Listing
---------------
Hard Ready For Mod <3
Normal Ready For Mod <3
Insane - Ready For Mod <3
HaHoEasy Ready For Mod <3

Lot of thanks to Lach for the real name of the song!!!

[Map's work stopped... thanks for all help modding this map, but anyway, i dont like my mapping style, and if i dont like my own map, i cant expect you like it... Sorry for waste your time ^^]


changelog
March/04/2013 -Lach's Modding
March/04/2013 -Onisakura's Snapping advice
March/04/2013 -Change long BG name to "bg.jpg" - Adviced by Onisakura
March/05/2013 -Onisakura's mod
March/05/2013 -s1mon's mod
March/08/2013 -Holy's mod
March/14/2013 -Added HabiHolic's difficult... Lot of thanks to you <3
March/22/2013 -Haya's Advices Fixed
March/27/2013 -- N a n a k a -'s hit sounds mod
April/03/2013 - aioria's Mod
April/03/2013 - Loli -[Taichi]'s Mod
April/03/2013 - GoldenWolf's Mod
April/04/2013 - Added Whosthebox's taiko oni... Lot of thanks to you <3
April/05/2013 - Cuvelia's taiko Mod
April/05/2013 - Hard now is more easy :)
April/07/2013 - pandaikon's Mod (waitting for HaHo's Mod)
April/07/2013- Insane's start is easier :3
April/09/2013- CrestRising's Mod (waitting for HaHo's Mod)
April/10/2013- Added Haya's Guest Diff <3
April/11/2013- Added Haya's StoryBoard
Onisakura
[General]

First of all, use Distance Snap, because without this thing people can't "read" bitmap
http://osu.ppy.sh/wiki/Distance_Snap
Kiai Time isn't on bit: 00:13:860 - 00:25:810 . 00:13:870 - 00:25:833 - correct (once again - this is happened because u change BPM).
Set Preview Point - whence bitmap will be start playing (Timing -> Set Current Position as Preview Point)

[Hard]
Unsnapped green sections
00:59:511 ... 00:59:514 - correct
01:00:984 ... 01:00:986 - corrcet
others sections also unssnapped but on 2-5 ms, seem's not so critical, but fix probably will be better, (just move this on correct timming sections)

Gameplays part's modding soo unreal without Distance Snap Looks pretty nice but timming distance between the objects is incomprehensible :cry:
As a result - unreadable bitmap
don't get me wrong - i love jumps...but they must be justified

So, as I say above - fix it with Distance Snap
Simon
Hi :3
My mod
Hard:
00:02:090 (5,6) - Far distance
00:02:827 (1,2,3) - Far distance, sliders don't like each other
00:05:771 (1) - Little holding slider
00:15:158 (3) - Delete this circle
00:15:894 (6) - Use distance snap (1,1), or delete this circle
00:16:078 (7,1) - Don't need new combo
00:16:630 (1,2) - Far distance (i think don't need anymore "distance comments", use distance snap=))
00:26:753 (3) - Use slider instead circle
00:27:121 (4,5) - Hidden circle after long pause
00:28:225 (1,2) - Use only slider on white tick
00:36:002 (2,3,4) - !Bad rhythm! Replace sliders on white tick's
00:40:742 (2,3,4,5,1,2,3) - Remake this part please :3
00:46:814 (4,6) - Delete this circles
00:49:759 (1,2) - Delete [1], replace [2] on white tick
00:50:311 - Add circle
00:50:679 (3,4,5) - !Bad rhythm! Delete [3 (Circle)] and place [4 (Slider)] on white tick, [3] set on white tick
00:51:784 - Add circle or slider
00:52:703 (2,3,4) - !Bad rhythm! Use white ticks
00:57:673 (4,5) - Hidden circle after long pause
01:06:868 (5) - Need new combo
01:17:167 (4) - Cut slider to 01:17:167
01:19:374 - Add 2 circles or 1 slider
01:20:201 (2) - !Bad rhythm! Replace slider on white tick
01:27:464 - Replace sliders on white ticks
My Comments:
1. Change offset (Maps with +-9000 offset never be ranked)
2. Your map need breaks
3. Kiai, preview point,... Onisakura
^______________________^
Good Luck =)
P.S. Sorry for bad english :<
Holy_old
Hi from #modreq

[General]

SPOILER
  1. The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)
  1. Add Easy diff or Normal diff adjustment
  1. remove the enable countdown
  1. add preview point
i think good : 01:00:249




[Normal]


why normal only break time?
If remove the break time,remove Letterbox during breaks to all diff


00:06:875 - Add note(slider?)
00:12:764 - ^
00:39:267 (4) - 1glid up
00:40:372 (6) - 1glid left
00:41:476 (1) - 1glid down
00:44:421 (6) - 1glid left
00:53:623 (3) - stack to 00:51:415 (4)
00:57:304 (4,5) - unstack
01:26:201 (2) - 1glid right


[Hard]

HPDrainRate -1~2?
00:07:612 (5) - 1glid up
00:10:189 (4) - Ctrl + G
00:12:396 (1) -
00:16:077 (7,8) - move to
00:18:837 (6) - Spacing
00:42:949 (8) - 1glid down
00:47:367 (1,2) - 00:47:919 (2) stack to 00:47:367 (1) slider terminus
00:59:514 (1) - why x2.0? There is no sense to change the speed o.o
01:07:795 (4) - 2glid down
01:07:979 (5) - ^
01:08:715 (6) - 1glid down
01:11:292 (5) - ^
01:17:734 - add note
01:21:047 (5,6,1) - spacing
01:27:488 (3,4) - x2.0...
01:29:697 (5,6) - spacing

[Insane]

00:00:618 (1,2,3,4,5,1,2,3,4,5,6,7) - too hard...
00:18:470 (7) - NC
00:21:231 (5) - ^
00:21:599 - add note
00:24:728 (8) - ^
00:25:188 (1) - remove NC
00:27:120 (5) - NC
00:27:488 (8) - NC
00:27:856 (1) - remove NC
00:31:353 (5,6,7) - spacing
00:34:482 (4,5,6) - ^
00:37:151 (8) - NC
00:37:427 (1) - remove NC
00:38:531 (4) - 1glid right
00:39:267 (6) - NC
00:42:580 (9) - ^
00:44:053 (1) - remove NC
00:44:789 (9) - NC
00:46:629 (1,2,3) - 1glid down
00:48:838 (1) - remove NC
00:49:574 (2) - NC
00:50:678 (5) - ^
00:53:623 (6) - ^
01:12:764 (5) - NC
01:13:316 (1) - remove NC
01:16:445 (1) - ^
01:25:648 (5) - NC
01:28:593 (5) - ^

stupid english haha....
good luck :P
HabiHolic
Yo! My dff~

http://puu.sh/2f2vv

Thanks~
Haya
01:24:544 - Kiai time ends here


No Kudosu!
Topic Starter
kushu

Haya wrote:

01:24:544 - Kiai time ends here


No Kudosu!
thx haya ^^
Natsuki Nanaka
From my mod queue (sorry for late ;w;)
WIP ? okay i have little mod in hitsound
[HaHoEasy]
Follow clap this line better?
  • 00:13:869 (1) - add finish head slide?
    00:55:096 (1) - add finish head slide?
[Normal]
Follow clap seem as easy
  • 00:02:090 - add finish?
    00:48:838 (1) - add finish end slide
    00:49:943 (2) - remove finish
    00:51:415 (4) - ^
    00:52:151 (1) - add finish
    00:52:887 (2) - remove finish
    00:53:992 (4) - remove finish end slide
    00:55:096 (1) - add finish head slide
    01:00:986 (1) - ^
    01:12:765 (4) - add finish
[Hard]
Follow clap seem as easy
01:13:132 - kiai
  • 00:02:089 (5) - add finish?
    00:29:145 - remove finish
    00:55:096 (3) - add finish head slide?
    01:00:985 (1) - ^
    01:12:764 (8) - ^

    01:12:212 (8) - remove NC
    01:12:964 (8) - NC

    Edit: 01:12:764 (9) - NC
[Insane]
Follow clap seem as easy
01:20:679 - kiai
  • 00:01:998 (7) - add finish end slide?
    00:13:869 (1) - add finish head slide
    00:25:648 (7) - remove whistle better?
    00:55:096 (1) - add finish head slide?
Good Luck :3
balter 666
MAPP!!!
Topic Starter
kushu

balter 666 wrote:

MAPP!!!
thx ^^
Aioria
A little mod to insane

Insane
00:07:979 - add a finish
00:11:660 - delete NC
00:33:746 - NC
00:49:206 - Finish
00:52:151 - Finish
01:16:814 - add a note
01:21:231 - NC
Mythozz
Little Mod

Hard
SPOILER
00:25:280 (1,2,3,4,5) - Thats kinda difficult for an "hard" difficulty. Maybe you should replace 00:25:464 (3,4,5) - with a short repeating slider. However this is just an idea, there is no need to change it.
01:17:734 (5) - Maybe you could add a circle here to give this part a little bit better "play flow"
01:27:488 (3,4) - I am unsure about this. Maybe you wanna increase the speed by 150% instead of 200%. It could lead to players failing the sliders since they will be very surprised (the first time obviously :D) that they move double as quick as before.

Insane
SPOILER
00:00:618 (1,2,3,4,5,1,2,3,4,5,6,7) - I don`t know, but the beginning is really hard compared to the rest of the song. Maybe you wanna narrow the distance between the circles so it fits more with the whole beatmap (and is easier to play >.<)
00:03:010 (3) - Maybe you should add a circle here, so it fits with the beat of the part after (00:05:035 (1,2,3,4,5,6,7) - ) OR you leave it like it is to make an easier step-in into the map (then you should make the very Beginning easier tho like I mentioned above >.<)
00:05:035 (1) - The Combo is too long, you should split it up. Add a new combo here 00:07:979 (1) - .
Maybe you should add a circle here 00:10:004 (6) - and remove the circle at 00:10:740 (9) - . Fits better to the music for me :3
00:12:397 (13) - I suggest you to replace the Circle with a Spinner like this : http://puu.sh/2tp16 (and set the volume at the end of the spinner to 5%)
00:15:525 (5,6) - Maybe you could add a circle between them on the blue mark to make it a triplett.
00:19:391 (11) - I suggest you to add a circle here to fit more with the music, maybe you can make it look like this : http://puu.sh/2tp66
00:46:630 (12,13,14) - I suggest you to not stack the notes there, maybe align em like this : http://puu.sh/2tp9e
00:53:256 (9) - I suggest you to add a circle here and make a little jump to the next circle
01:00:986 (1) - I suggest you to remap the beginning of your Kia Part (since its the "main" part in your song!) and make it look like this : http://puu.sh/2tpch (fits more to the music for me)
01:26:660 (9,10,11,12) - You should remove the first circle on the blue mark and make it a triplett
01:29:605 (9,10,11,12) - ^

~ Taichi aka Mythozz <3
GoldenWolf
Hi, pm request~

[Insane]

AR9 is maybe too fast.. consider using AR8 ?

00:00:618 (1,2,3,4,5,1,2,3,4,5,6,7) - This pattern doesn't make sense, it's hardly readable and doesn't play well at all. Try something like that instead :
00:21:415 (5,6) - The spacing is a bit weird.. maybe try this ?
00:23:624 (3,4,5) - Here the spacing is misleading, (4) is too far from (3) / too close from (5)
00:34:022 (6) - Here too the spacing is really misleading, move (6) at equal distance from (5) and (7)
00:35:955 (1) - Why a slider ? There's nothing on 00:36:047 -, use a circle instead
00:48:838 (1,2) - Same here, use circles instead of sliders (and don't make it a stream, just 1/2)
01:02:642 (5) - Maybe use a reverse slider here ? For covering the voice
01:12:765 (8) - The slowdown breaks the flow a bit in my opinion, maybe just use normal speed ? Not a big deal though
01:16:446 - Why is this empty ? ._.
Both 01:26:660 (1,2,3,4) - and 01:29:605 (1,2,3,4) - are wrong, use something like that instead Use distance snap more ! There are a lot of weird spacing throughout the map (I didn't point them all), timing is okay (Except for what I pointed out)


[Hard]

Overall it feels too hard for a Hard, especially section like 00:24:176 (3,4,1,2,3,4,1,2,3,4,5) - are quite hard to read at ar6
And the spacing should be more consistent

00:01:722 (4) - Reverse -1, the blue tick at 00:01:997 - shouldn't be covered (since there is nothing on it in the music), adapt the spacing of 00:02:090 (5) - too
00:25:096 - If you're going to use a stream here, reduce the spacing (Like I said above) and add a circle at 00:25:188 - because there is actually a beat in the music there
00:26:017 (1) - This spacing is way too huge for a Hard ;_;
00:32:643 (3) - Use a constant spacing here
00:37:060 (1,2,3) - this triple is overmapped, there is only one beat in the music at 00:37:060 -
00:51:784 (5) - again the spacing is misleading
01:12:213 (8) - Why 1/8 ? It has nothing to do here, use 1/4 reverse slider instead.(It's also 1/4 in the music here, not 1/8)
01:12:764 (1) - Again this slowdown is kinda weird, use normal speed instead ?
01:13:316 (2) - and also the spacing is too huge here
01:24:543 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - The spacing is way too big, kinda hard to read those overlaps with this AR, and the 2 speedup sliders at 01:27:488 (3,4) - are a no-no, this is totally unexpected and it plays bad, most players will surely break at those, change to something easier please ;_;


[Normal]

00:13:501 (8) - Move this circle so that it doesn't touch (6) ?
00:21:967 (5,6) - Plays a bit weird, use a reverse slider instead ?
00:34:851 - Too empty, use some circles/sliders here
00:49:942 (2,3,4) - this stack might be a bit hard for beginners
00:59:513 (1,2,3) - 3/4 rythms are often hard to understand for beginners, maybe just use a reverse 3/4 slider instead ? Would play better in my opinion


Nothing to say about HaHoEasy, it looks nice to me (I never play easier difficulties, so I can't much on these)

And that's all I guess. Just use more the distance snap, and make Hard easier.
Good luck~
Cuvelia
H i , Random Taiko modding . ( little mod. )
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. A mapset cannot have a single Taiko difficulty
    if you decide to include Taiko in your map, make sure you have at least 2 Taiko mode difficulties
    and that one of them is of an easier difficulty level if it doesn't have an osu! standard Easy level difficulty.
     
  2. http://osu.ppy.sh/forum/t/92508
     
  3. http://osu.ppy.sh/wiki/Ranking_Criteria
     
    Please check ~
     
  4. Tags: add a Whosthebox , HabiHolic ( all diff. )
     
  5. Kiai Time : 01:00:986 ~ 01:24:544 - this is better ?
 
[ wtb's Taiko Oni]
  1. Background (Taiko only)
    0,0,"BG.jpg",1,1 ⇒ 0,0,"BG.jpg",0,100
     
  2. Don't use countdown.
     
  3. add a kiai time.
     
  4. 00:37:243 (149,150,151) - unrankable. ( No , xoO , kdD )
     
    Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
    At the end, finish streams may allowed under following pattern constellations:
    xxxxxxxxO, xxxxooooX, xxooxxooX
     
  5. Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible.
     
  6. 00:06:507 (41) - k
  7. 00:07:243 (45) - k here?
  8. 00:19:391 (39) - d and 00:19:759 (41) - D ?
  9. 00:25:464 (81) - k and 00:25:556 (82) - re
  10. 00:37:795 (152) - 00:43:685 (189) - 00:54:728 (251) - 00:56:568 (261) - re finish?
  11. 00:56:937 (262,265) - add finish?
  12. 00:58:961 (274) - d here.
  13. 00:59:145 (275) - 01:04:298 (25) - 01:11:660 (72) - re finish.
  14. 01:05:219 (31) - k
  15. 01:25:648 (163,165) - K
  16. 01:25:740 (164) - re
  17. 01:29:513 (181) - D
 
good luck .
whosthebox
Done, changed everything but this:
01:25:648(163,165) - K
I left them all k x3 thanks for modding :3
pandaikon
hi

the following mod will mostly be suggestions.
also, i'm sorry, but i can't mod taiko diffs D:

[General]
- Consider lowering the volume of the hitsounds in the entire mapset to something like 50%, since, as it is of now, the song itself is hard to hear because the loud hitsounds.

[HaHo's Easy]
00:00:618 (1) - try raising this slider a bit so it won't touch 00:03:562 (3) -
00:08:715 (1,2,3) - you could arrange these notes in a perfect triangle, so that 00:10:924 (4) - will stand in the position of 00:08:715 (1) - you can use the polygon circle tool to achieve that
00:16:445 (3,4) - maybe blanket 00:16:445 (3) - with 00:16:813 (4) - ?
00:44:421 - maybe add a note here?
00:44:789 (5) - what about curving this slider down instead of up to make a nice circular pattern?
01:00:249 - maybe add a note here, since you're following the vocals @ 01:00:617 - ? alternatively, you could remove 01:00:617 (1) - to make a nice pause before the chorus.
01:02:458 (4,6) - try to change the pattern so that the sliders don't overlap

[Normal]
00:05:402 (5,6) - stacked notes in diffs like easy or normal may prove to be hard for newer players. what about unstacking them?
00:07:979 (1,2,3,4,5,6,7,8) - it's kinda strange here how you skip notes like 00:09:084 - it would've been a better idea to place this kind of pattern at the beginning, then escalate to a more complex pattern like 00:02:458 (1,2,3,4,5,6,7,8) - . maybe you could add notes at 00:09:084 - 00:10:556 - and 00:12:029 - ?
00:10:924 (5,7) - please make it so the sliders won't overlap
00:16:077 (5,2) - stack the ends of the sliders perfectly. move 00:16:077 (5) - end at x:304 y:156. use grid lvl 4 for that.
00:21:967 (5,1) - the jump, as well as the flow here can be confusing for newer players. try ctrl+h on 00:21:967 (5)
00:24:175 (4,5) - sounds really strange. maybe replace these two sliders with a reverse one, so you'll cover 00:24:544 - ?
00:35:587 (8,1) - this can prove to be hard to read and play for newer players. maybe change the pattern a bit here?
00:36:507 (2,3,4) - not sure about this kind of thing in a normal diff. it may confuse the players
00:53:991 (4) - maybe move this slider a bit so it won't touch 00:52:887 (2) - ?
01:02:826 (4,5,6,7) - this can also prove to be very hard to read for newer players. consider changing the pattern here
01:21:231 (2) - move it a bit to the left so it won't touch 01:19:758 (4) -
01:22:335 (4,1) - maybe delete 01:22:335 (4) - and make the spinner start at 01:22:335 - and end at 01:24:176 - ? it will be less confusing for players
01:24:543 (1,2,1,2) - try replacing these with sliders. this may be hard for players to read
01:29:697 (1,2) - what about deleting these two notes, and prolonging the spinner 'till 01:29:881 - ?

[Hard]
00:11:661 (3,4) - move these two more to the right, so it won't be as near to the life bar as they are now
00:26:017 (1,2,3) - replace these with three notes on the white ticks, since these sliders sound really strange as the rhythm of the song slows down a bit

it would've been nice to keep the rhythm consistent in the chorus. you're jumping from one kind of rhythm (01:00:985 (1,2,3,4,5,6) - ) to another (01:02:826 (1,2,3,4,5,6) - ) and another(01:05:402 (1,2,1,2,3,4,5,6) - )

01:13:132 - missed a clap here
01:26:752 (1,2) - try moving these, as well as 01:29:697 (1,2) - so they won't touch the slider's ends. alternatively, you can move the sliders themselves.


[Insane]
00:00:618 (1,2,3,4,5,1,2,3,4,5,6,7) - really confusing. maybe make this into a simple stream of notes with the distance snap between them of 0.5x?
00:19:206 - maybe add a note here?
00:26:016 (1,2,3,4,5) - this sounds a bit over-mapped. maybe improve the rhythm here a bit?
00:29:697 (1) - you could replace this slider with just a note on the white tick, it will sound pretty nice.
00:31:722 (1,2,3) - again, a bit over-mapped imo
00:33:746 (5,6,7,8) - strange to play and read. maybe change the pattern a bit?
00:41:476 (12,13) - stack them perfectly?
00:45:894 (10) - New Combo
00:53:256 - note here?
01:02:642 (7,11) - stack these two perfectly
01:12:765 (9) - NC?
01:16:078 (7,8) - stack them perfectly

nice song and map, good luck!
CrestRising
Hi there. From a request.
* = More suggested than others.

[HahoEasy:]

  • 00:08:715 (1,4) Maybe you could make these overlap each other to make it look a bit nicer, but its not too big of a deal.
    * 00:13:869 (1,2,3) You should probably change this to match 00:16:813 (4,5,6) except keep 2 and 3 the same. The music doesn't change here, so I don't see why the rhythm should change.
    00:20:494 (1,2,3) Maybe the same as ^
    * 00:22:703 (1) This spinner is very oddly placed and it doesn't end right. I suggest that you change this.
    * 00:58:040 (1) It would sound much better if it ended at 01:00:065 instead.
    01:03:930 (6) This slider is being overlapped by 4 and it doesn't look right.
    * 01:21:599 (1) This would sound better if it ended at 01:24:176 If that's not possible, then I suggest that you just remove the spinner as it seems awkward and misplaced.
    01:24:912 (2,3,4) I'm not sure what rhythm you were trying to follow here...
[Normal:]

  • * The approach rate is WAY too low. Please raise it to at least 5.
    In the chorus, your clapping sound effects seem pretty random and aren't consistent unlike the verse.
    * 00:06:875 (8) Add a clap at the endpoint.
    00:07:979 (1,2,3,4,5,6,7,8) Why did you change the rhythm? It ruined the flow for me.
    00:15:341 (3,4) These are the only two circles that are overlapped in this section of the song and its pretty inconsistent. You should probably space them out.
    00:22:703 (1) This is under-lapped by 5 and doesn't look too pretty this way.
    00:36:507 (2,3,4,5) Kind of picky, but you could line these up a little bit nicer.
    00:40:372 (6) Where did that whistle come from? It sounds too out of place for me.
    00:46:261 (4) ^
    00:49:942 (2,3,4) You could line these up nicer too.
    00:53:623 (3,4) It would sound much nicer imo if you combine these into one whole slider.
    * 00:57:304 (4,5) You should combine these into a slider to keep consistency.
    * 01:02:826 (4,5) I'm not sure what happened to your clapping rhythm. Remove the clap on 5 and add it on 4; it would sound much nicer.
    01:03:930 (7) Kind of an odd whistle to me.
    * 01:12:764 (4,5) It would sound much better if you moved 4 to the endpoint of 5 and move 5 to where 4 originally was (so 5 should be around 01:12:765 and 4 around 01:13:869 ) on the timeline. Of course, you'll have to make some arrangements to their locations.
    * 01:15:710 (3,4) ^
    * 01:22:335 (1) Move it to 01:21:599 and extend it if possible. If not, just erase it as it is very misplaced and awkward.
    * 01:26:752 (1) Why is this a new combo? It doesn't make sense to me.
    01:27:489 (1) You should probably just change this to the rhythm of 01:24:544 (1,2,1)
[Hard:]

  • * 00:18:838 Where is the circle? I don't see why there isn't one here but that there's one at 00:15:893 (5)
    * 00:19:022 (5,6) You should probably combine these into one whole slider to keep consistency with 00:16:077 (6)
    00:24:360 (4) New combo here instead of 1 maybe?
    00:24:176 (3,4,1) It seems kind of awkward having these bunched up like this and then having to reach out at 00:24:728 (2) with no obvious reason.
    * 00:26:016 (1,2,3) Why is there a jump between 1 and 2 when there isn't one between 2 and 3? It makes no sense since there's no substantial difference of the music between these points.
    00:32:459 (2,3,4) ^
    00:49:943 (1,4) I don't really have a problem that there isn't whistles here. Its just that this is the only place that their here when you could have put them in other places as well (EX: 00:52:888 (2) and the start point of 00:54:360 (2) )
    * 01:16:445 (2,3,4) I don't know why you decided to have a slower pace here (a beat between each note instead of half a beat). It ruins the flow quite a bit.
    01:26:752 (1,2) It would look nicer if you put these closer to the center of the diamond shape.
[Insane:]

  • * 00:18:286 (5) There's no need to stack these together, especially since it wasn't done in the first part of this section.
    00:19:759 (1,2,3,4,5,6,7) What happened to the triplets?
    * 00:35:403 (10,11,12) There's no need for a jump here as there is nothing here in the music that suggests a jump.
    * 00:46:630 (3,4,5) Please keep the distance between 4 and 5 the same as the distance between 3 and 4.
    * 01:01:538 (2,3) Why are these two so far apart from each other? I don't really see the need for a jump here.
    * 01:02:826 (8,9) ^
    * 01:12:765 (9) This slider doesn't need to be shriveled up. It feels awkward. Also, make this a new combo.
    * 01:20:127 (2,3,4) Why are these so far apart? Like before, I don't see the need for a sudden jump like this.
Nice job with mapping! :)
Haya
Aaaaalright! Took me long enough, but heres my GD ~
http://puu.sh/2xz4b

Also I can do a simple SB if you want :3
(Don't take too much space with your Map Changelog! use "[spoilerbox][\spoilerbox]" or "[box=Changelog][\box]")
balter 666
00:08:715 (1,4) Maybe you could make these overlap each other to make it look a bit nicer, but its not too big of a deal.
* 00:13:869 (1,2,3) You should probably change this to match 00:16:813 (4,5,6) except keep 2 and 3 the same. The music doesn't change here, so I don't see why the rhythm should change.
00:20:494 (1,2,3) Maybe the same as ^
* 00:22:703 (1) This spinner is very oddly placed and it doesn't end right. I suggest that you change this.
* 00:58:040 (1) It would sound much better if it ended at 01:00:065 instead.
01:03:930 (6) This slider is being overlapped by 4 and it doesn't look right.
* 01:21:599 (1) This would sound better if it ended at 01:24:176 If that's not possible, then I suggest that you just remove the spinner as it seems awkward and misplaced.
01:24:912 (2,3,4) I'm not sure what rhythm you were trying to follow here...
Hao EASY
Haya
Start howtofixmods.exe
howtofixmods.exe failed due to missing files.
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balter 666 your mod is reeaaaally messed up ._. Try organizing it a bit
TheVileOne
mod4mod
General

Easy has letterbox checked, uncheck it.
Insane has different tags than the rest of the map.
There's not enough space for a countdown. It needs to be unchecked during Easy, Insane, and the taiko
There's only 1 taiko. You need two.

HaHo Easy
I'm always unsure about maps that change spacing because of distance snap. It seems you spaced some of the notes differently on purpose, but others it wasn't so clear. It was mostly fine, but it's a tradeoff between better flow and better appearance. I mentioned the cases in which I was more confident it mattered.

00:42:580 (1,2,3) - I feel this spacing should be more consistent. You will need to either use a lower grid (g) or turn grid snap off to achieve this.
00:44:789 (4) - Slider looks imperfect. Adding the red point to the end means you'll need to be much more accurate in your point placement. The arc seems too tall for the type of pattern you're mapping. You should move the center point down (preferably with smaller grid or grid snap off) until the arc is smaller. My testing for the previous pattern brought the straight slider down some, and my compensation for this brought the start position of this slider lower. (I have it at x 256, y 355). I think it transitions better when the slider starts at a position below the end of the straight slider, but you may feel differently. in either cases, prepare to adjust the spacing of the note after the curve to compensate for the shape change. http://puu.sh/2ztpK It doesn't need to appear lower, because you should use a similar shape to this.
00:52:151 (4) - Curve is better if it weren't curving so steeply upward. http://puu.sh/2ztLm
(Don't need to use coordinates if you can make the shape there.
Coordinates: x 232 y 104, x 336 y 112, x 453 y 44
01:05:402 (7,8,1) - It would be cleaner if you made the spacing exactly equal here.

Normal
Good used of corner sliders, and curved sliders. There are some polishing issues, and I don't really like that there is a lull in the hitsounds early on. It didn't feel like I was playing to rhythm.

00:02:458 (1,2,3,4) - I think this could be cleaner. The spacing and positioning could be touched up. You could align things a lot better if you moved 1 to the right a grid. You can then create a better triangle shape with the notes that has the end slider positioned further away from 00:05:770 (6) - for a slightly better look than you would have gotten if you fixed the shape without moving the first note. > http://puu.sh/2zvgc
00:10:924 (7,8,9,10) - I think it looks better if you lowered 8 (according to distance snap 1.0) so that you can have 9 blanket better with 7. you could adjust the shape slightly to accommodate. Then 10 can be spaced to be more consistent with the rest of the combo. http://puu.sh/2zvxs (make sure to realign the next transition.
00:27:856 (5,1,2,3,4,5) - The spacing really shouldn't be changing this much. I do not think it should be going over 1.1. I don't recommend going over that.
00:37:059 (5) - Move down slightly more? It seems to stick out of the pattern in a weird way. (fix spacing after it)
00:39:267 (4) - Move one lv4 grid left?
00:48:838 (1,2,3,4,1,2,3) - Do you realize this is so much simpler than the easy? I don't personally like the huge slow down in the pacing to be honest.
00:57:673 - Why do you skip this hitsound?
01:06:875 (5,1) - Really odd transition. It's hard to suggest a fix that doesn't break your transitions though. Evaluate your tradeoffs and consider whether its worth changing and how.
01:16:814 (4) - I expected a clap here.
01:15:710 (3,4) - I might prefer a smaller spacing here.
01:16:814 (4,5,1) - Make straight?
01:20:863 (1) - Clap sounds loud compared with the music

Hard
I loved this difficulty. It's so original. People just haven't mapped like this in a long time. It's a shame really that most of the time these kinds of difficulties get made by accident and then become unpopular. Oh well.

00:18:838 (5,6) - I suggest having a jump here similar to how you did 3,4 (perhaps smaller, I used 1.6) (The spacing here 00:19:022 (6,1) - is unimportant, it doesn't need to follow a specific distance snap, but if you can make it consistent with a nearby spacing it is usually better.
00:19:022 - Clap
00:19:758 (1,2) - You should keep of the symmetry when you have mirrored sliders. Look at this http://puu.sh/2zyN1 The ends are relatively parallel. If you want symmetry patterns for asymmetrical sliders, consider whether you can line up a part of the slider.
00:31:906 (1,2,3,4,5) - I'm not sure about this part. It's hard to sightread, and it seems to be random when you increase the pacing. it's never followed up in a consistent way. you can have one part spaced a certain way and another part completely differently.
00:34:851 (3) - You should choose a more normal slider. this looks out of place. I came up with http://puu.sh/2zzHp but there are multiple ways you could change this. Also this combo should use more consistent spacing. Actually maybe this 00:35:402 (4) - should be removed. i don't hear it in the music.
00:35:956 (2,3) - I don't mind the asymmetry. but perhaps it would be more agreeable if these sliders had similar shapes. you couldcenter the points and make the arc shallower. (try to center the slider after)
00:46:077 (2) - I suggest moving to x 272 y 36 for better flow.
00:48:103 (2) - Move left to align with the end of 1. also perhaps move up some. I'm not entire sure that is necessary though.
00:49:207 (4,1) - Spacing should be larger.
00:52:151 (1,2) - I don't quite like this spacing.
00:53:256 (3,4,5) - Doesn't play right. It's also changes spacing unnecessarily. It plays better if 3,4 was one slider.
00:58:778 (1,2,3) - <3 I love this.
01:00:985 (1,2,3,4,5,6) - Spacing should be more consistent. (I really like the hitsounds through here).
01:07:795 (4) - Move up until it is closer to 1.40 distance snap.
01:13:132 - More than one inherited section on the same time
01:19:022 (2,3) - This causes me to mishit. please fix this spacing.
01:20:126 (2,3) - ^
01:20:678 (3,4,5,6,1,2) - Confusing- Make spacing more consistent.


I was told to stop. Good luck. I had fun and will favorite this map.
Haya
What.
balter 666
un mod de insane
No pongas tan rapido
el aprproach rate dejalo haci

SERA MAS DIFICIL :3
:D
Haya
This map is dead. Please read the map information ...
Low
locked upon creator's request
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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