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+Plus - Fiesta [Osu|Taiko]

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ayaka2000
My English is not very good, but I'll be happy if we can understand each other.
Easy
00:38:574 (2) - become an object for (4)
01:06:860 - add a note
01:18:002 (1) - http://puu.sh/699zT

Normal
01:24:860 - No New combo
00:57:431 (1) become an object for 00:55:717 (4)

Hard
00:06:860 - add a note
00:49:502 - add a note
AppLoad
I would like mod your map, but I didn't find errors.
Is why, at least help you with skin.
Use this FT skin.
qoot8123
Here is a random taiko mod via #modreq

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. the sample volume is so low that can't reflect the drum and the vocal's power, try change volume to 85%
[ Muzukashii]
SPOILER
  1. try add finish on 00:11:145 (32) - and 00:12:860 (40) - to enhance the song's power as 00:14:574 (47) -
  2. 00:20:788 (15) - here doesn't have any strong beat,so remove finish would be better to me
  3. if you fixed the above one,please add d on 00:21:002 - sounds better
  4. you use k to follow the vocal's stress on 00:24:217 - ~ 00:28:288 - ,so i suggest change 00:28:931 (46,47,48,49,50) -to d k d d k to reflect the previous part
  5. 00:47:145 (48,49,50,51,52,53,54,55) - there are vocal and drum sound,and you follow the drum. Although it is not affect the song ,but to compare with 00:00:860 (1,2,3,4,5,6,7,8) - , the previous one is less powerful than the latter one ,so i suggest you follow the vocal instead of drum
  6. 01:16:074 (50,51,52,53,54) - as i said before, change to d k d d k

Comment
you almost follow the vocal on this song, so i manage to improve your map by following the vocal better.Hope it can help you :D

[ Oni]
SPOILER
  1. 00:11:145 (43) - same as Muzu,add finish
  2. 00:12:967 (56) - move to 00:13:181 - and 00:12:860 (55) - add finish to follow the music is better to me
  3. 00:20:788 (16) - same as muzu
  4. 00:28:931 (50,51,52,53,54) - same as muzu, change to d k d d k
  5. 01:00:752 (118) - there is not the apparent beat, remove this note
  6. 01:16:717 (67,68) - same as muzu, 01:16:717 (67) - change to d and 01:16:931 (68) - change to K

Comment
The mod nearly same as muzu ,also improve some part you use :)


That's all
Good Luck for rank~ :D
Hanjamon

qoot8123 wrote:

Here is a random taiko mod via #modreq

Red : unrankable issue
Purple : strongly recommend
Black : just suggestion

[General]
  1. the sample volume is so low that can't reflect the drum and the vocal's power, try change volume to 85%
[ Muzukashii]
SPOILER
  1. try add finish on 00:11:145 (32) - and 00:12:860 (40) - to enhance the song's power as 00:14:574 (47) - Fixed
  2. 00:20:788 (15) - here doesn't have any strong beat,so remove finish would be better to me Fixed
  3. if you fixed the above one,please add d on 00:21:002 - sounds better Fixed
  4. you use k to follow the vocal's stress on 00:24:217 - ~ 00:28:288 - ,so i suggest change 00:28:931 (46,47,48,49,50) -to d k d d k to reflect the previous part Fixed
  5. 00:47:145 (48,49,50,51,52,53,54,55) - there are vocal and drum sound,and you follow the drum. Although it is not affect the song ,but to compare with 00:00:860 (1,2,3,4,5,6,7,8) - , the previous one is less powerful than the latter one ,so i suggest you follow the vocal instead of drum Changed the pattern to dkdk ddkd to follow the vocal ^^
  6. 01:16:074 (50,51,52,53,54) - as i said before, change to d k d d k Fixed

Comment
you almost follow the vocal on this song, so i manage to improve your map by following the vocal better.Hope it can help you :D

[ Oni]
SPOILER
  1. 00:11:145 (43) - same as Muzu,add finish Fixed
  2. 00:12:967 (56) - move to 00:13:181 - and 00:12:860 (55) - add finish to follow the music is better to me Fixed
  3. 00:20:788 (16) - same as muzu Fixed
  4. 00:28:931 (50,51,52,53,54) - same as muzu, change to d k d d k Fixed
  5. 01:00:752 (118) - there is not the apparent beat, remove this note For me sounds a beat ;w; and the pattern is good for me.. at the moment no change :c
  6. 01:16:717 (67,68) - same as muzu, 01:16:717 (67) - change to d and 01:16:931 (68) - change to K Fixed

Comment
The mod nearly same as muzu ,also improve some part you use :)


That's all
Good Luck for rank~ :D
Thanks a lot qoot8123 ^^
Topic Starter
wmtokok

ayaka2000 wrote:

My English is not very good, but I'll be happy if we can understand each other.
Easy
00:38:574 (2) - become an object for (4) no good
01:06:860 - add a note fix
01:18:002 (1) - http://puu.sh/699zT no fix

Normal
01:24:860 - No New combo i thing new combo is about the finish,no fix
00:57:431 (1) become an object for 00:55:717 (4) no fix

Hard
00:06:860 - add a note For me ,stopping 1/2 is best
00:49:502 - add a note not need
thank :)
Topic Starter
wmtokok

[AppLoad] wrote:

I would like mod your map, but I didn't find errors.
Is why, at least help you with skin.
Use this FT skin.

look good :)
-xNaCLx-
hi, coming for taiko mod from #modreq.

[Muzu]
00:38:788 (11,12,13,14) - make it kk kk? as you use dd dd at 00:40:502 (19,20,21,22)

00:41:145 (23) - d or remove, as no vocal here

00:43:717 (34,35,36,37) - make it like d kkk? similar to above, you used d ddd at 00:42:002 (26,27,28,29) and i though it would be better to keep it the same.

01:00:645 (104) - move to 01:00:860 - the feeling of music at 01:00:431 is unlike 00:58:074 and 00:59:788, which is like a stop, so i would not place a note at 01:00:645.

[Oni]
00:13:395 - maybe add a k here, follow the pattern on 00:11:359 (44 - 54) (xxxxx xx xxxx) would be nice imo.

00:21:645 (21,22,23) - just to mention this as you are mainly mapping according to vocal, the vocal here is like xx xx, therefore imo make it something like kk kd or kk dd would be good.

00:41:145 (24) - d or remove, same as muzu

overall nice map, good luck to rank
Hanjamon

NewibornCLivee wrote:

hi, coming for taiko mod from #modreq.

[Muzu]
00:38:788 (11,12,13,14) - make it kk kk? as you use dd dd at 00:40:502 (19,20,21,22) hmm is a good idea, but for now I'll leave

00:41:145 (23) - d or remove, as no vocal here Ok

00:43:717 (34,35,36,37) - make it like d kkk? similar to above, you used d ddd at 00:42:002 (26,27,28,29) and i though it would be better to keep it the same. Sounds good ^^

01:00:645 (104) - move to 01:00:860 - the feeling of music at 01:00:431 is unlike 00:58:074 and 00:59:788, which is like a stop, so i would not place a note at 01:00:645. There is a sound in 01:00:645 (104), no change

[Oni]
00:13:395 - maybe add a k here, follow the pattern on 00:11:359 (44 - 54) (xxxxx xx xxxx) would be nice imo. Is a good idea, and no sounds bad ^^

00:21:645 (21,22,23) - just to mention this as you are mainly mapping according to vocal, the vocal here is like xx xx, therefore imo make it something like kk kd or kk dd would be good. Ok

00:41:145 (24) - d or remove, same as muzu Ok, same as muzu, d

overall nice map, good luck to rank
Thanks ^^
mingmichael
mods come as request~!


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
you used SV changes?? delete them all and just use 1.00 for the SV multipliers

Notes Structure
☞ some inconsistent patterns that have found. you can see the Notes box to see the suggestions

Notes
• change 00:02:002 - to be kat. to make it consistent with 00:00:860 (1,2,3,4) - which is oooo. i changed that because 00:01:717 (5,6,7,8) - has a same pitch sound (i think the clap sounds) like 00:00:860 (1,2,3,4) - . so why did you not use a same note to keep the consistency because of the same part?

add finisher at 00:04:288 - , the finisher sound comes here. consider again about this

change 00:15:217 - and 00:15:431 - to be big don and big kat. well let i explain this. i changed them because i saw you used big kat to follow the cymbal sounds, for the example like at 00:14:574 - ; 00:16:288 - and 00:16:610 - . you can hear that cymbal sounds there. and at 00:15:431 - , the sound is cymbal sound, same like 3 notes above that you used kats to follow it. before you used kat at 00:15:217 - , maybe you wanted to emphasize the next note at 00:15:431 - which is don. okay it's nice~ but, consider again with the consistency about finisher

• change 00:24:217 - to be don and change 00:24:431 - to be kat. i changed them to follow the next pattern like at 00:25:931 (36,37,38,39) - that you used o o o o. they have a same part of song, so of course with the same structures and notes too

• remove the finisher at 00:30:217 - . there's not any function of this finisher here because it doesn't follow any sounds which support the song

• but, you should add finisher at 00:31:717 - , because the finisher sound comes at here. you can hear it clearly

• also same like 00:38:574 - and 00:40:288 -. please put finisher here

• change 00:43:074 (32,33) - to be oo. i changed them to follow the vocal sounds. and i saw that you used it too at 00:44:788 (40,41) - . and if you hear it carefully, they have a same vocal pitch sound. so that's why i changed them with a same note like 00:44:788 (40,41) -

• uppsss you missed one note at 00:45:217 - :c the vocal still comes at here

• finisher at 00:50:574 - . this finisher uses for the new part of the song which comes at here c: much better add finisher at the new part of song (and also it's kiai part, give more spirit at that part with finisher)

• same at 01:04:288 - . the reason is same like ^

• change 01:06:859 - to be kat to keep the vocal sound (which is same like 01:06:645 - . i mean they are still high)

• a same problem like above ^ is found at 01:12:431 - . change it to be kat, to keep the vocal sound which is same like 01:12:217 - , but i think it's not same but at 01:12:431 - is higher

• add finisher too at 01:21:431 -

• switch 01:25:502 (3,4) - . the reason is same like the third mod above ^^^

• please make this spinner longer 01:27:002 - .don't worry, it doesn't increase the difficulty


====================


[ Oni]

General
same problem like muzukashii which is about SV changes. just use a same SV multipliers which are 1.00

change HP to be 5! just make it same like Muzukashii's HP, but make it different on OD and you have done that

Notes Structure
at the first part (00:00:860 - until 00:03:431 -), please just use 1/3 notes only without any 1/6plets there. consider again, the first part doesn't give any streams sounds, but it's just clap sounds which use 1/3notes only. you used 1/6notes too, and it looks weird and it doesn't support any sounds imo. consider again at here. if you want to change, you can just use like muzukashii notes

more explanations to support above ^ . i didn't ask you to use 1/3 notes at 00:47:145 - until 00:49:717 - . why? because at that part the clap sounds already mixed with another instruments sounds and vocals also. so, if you used 1/6notes, that notes will support for another sounds like vocals and instruments and it looks great!

Notes
same like muzukashii mod that i modded. add finisher at 00:04:288 - , the finisher sound comes at here clearly, but you didn't follow it. it likes something missing at there if you didn't put finisher

switch 00:15:217 (69,70) - . the reason is same like Muzukashii. you can see it again if you are confused

• upss kat missing at 00:21:002 - :c

• remove finisher at 00:30:217 - . there's not any function of that finisher at there. same like Muzukashii mod too that i modded for another reasons

• finisher at 00:31:717 - . the reason is same like muzukashii too

• same problem like ^ at 00:38:574 - . finisher too at there to follow the finisher sound which comes at there

• owhh add finisher too at 00:40:288 - . because you didn't use triplets, that note should be finisher to support the finisher sound for the song

• upss finisher at 00:50:574 - please. the reason is same like muzukashii mod too

• eehhh change 00:52:931 - to be kat and change 00:53:360 - to be don. okay here my explanations. i saw that you followed the vocals basically, didn't you? at 00:52:931 - you can hear that the vocal is already high there (and has a same pitch sound too like 00:53:145 - too), so at 00:52:931 - should be kat. and at 00:53:360 - to be don because the vocal is already lower (just a bit lower than 00:52:931 (83,84) - , and i changed it to avoid a monotonous notes (three same notes))

• finisher too at 01:04:288 -

• ehhh kat too at 01:06:859 - to follow the vocals. the detail reason is same like two mod above ^ ^ because they have a same part of songs, so the reason is same also

• add kat at 01:12:431 - to keep the vocal sound which is same like 01:12:217 - . i think it's higher than 01:12:217 - lol

• finisher again at 01:21:431 -

• and the last ctrl+g at 01:25:502 (3,4) - . the reason is same like muzukashii too

• uppss before the last, please make this spinner longer 01:27:002 -


====================


okay, there's all from me and this map is already well for the basic patterns, but for your next taiko diffs or mapsets, please make more consistent about patterns! vocals, instruments, or beats which you are going to follow :oops:

callback ono to ensure your taiko diffs after you use my mods!


goodluck!!! :)
Hanjamon

mingmichael wrote:

mods come as request~!


Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
you used SV changes?? delete them all and just use 1.00 for the SV multipliers ok ;w;

Notes Structure
☞ some inconsistent patterns that have found. you can see the Notes box to see the suggestions

Notes
• change 00:02:002 - to be kat. to make it consistent with 00:00:860 (1,2,3,4) - which is oooo. i changed that because 00:01:717 (5,6,7,8) - has a same pitch sound (i think the clap sounds) like 00:00:860 (1,2,3,4) - . so why did you not use a same note to keep the consistency because of the same part?

add finisher at 00:04:288 - , the finisher sound comes here. consider again about this

change 00:15:217 - and 00:15:431 - to be big don and big kat. well let i explain this. i changed them because i saw you used big kat to follow the cymbal sounds, for the example like at 00:14:574 - ; 00:16:288 - and 00:16:610 - . you can hear that cymbal sounds there. and at 00:15:431 - , the sound is cymbal sound, same like 3 notes above that you used kats to follow it. before you used kat at 00:15:217 - , maybe you wanted to emphasize the next note at 00:15:431 - which is don. okay it's nice~ but, consider again with the consistency about finisher

• change 00:24:217 - to be don and change 00:24:431 - to be kat. i changed them to follow the next pattern like at 00:25:931 (36,37,38,39) - that you used o o o o. they have a same part of song, so of course with the same structures and notes too

• remove the finisher at 00:30:217 - . there's not any function of this finisher here because it doesn't follow any sounds which support the song

• but, you should add finisher at 00:31:717 - , because the finisher sound comes at here. you can hear it clearly

• also same like 00:38:574 - and 00:40:288 -. please put finisher here

• change 00:43:074 (32,33) - to be oo. i changed them to follow the vocal sounds. and i saw that you used it too at 00:44:788 (40,41) - . and if you hear it carefully, they have a same vocal pitch sound. so that's why i changed them with a same note like 00:44:788 (40,41) -

• uppsss you missed one note at 00:45:217 - :c the vocal still comes at here

• finisher at 00:50:574 - . this finisher uses for the new part of the song which comes at here c: much better add finisher at the new part of song (and also it's kiai part, give more spirit at that part with finisher)

• same at 01:04:288 - . the reason is same like ^

• change 01:06:859 - to be kat to keep the vocal sound (which is same like 01:06:645 - . i mean they are still high)

• a same problem like above ^ is found at 01:12:431 - . change it to be kat, to keep the vocal sound which is same like 01:12:217 - , but i think it's not same but at 01:12:431 - is higher

• add finisher too at 01:21:431 -

• switch 01:25:502 (3,4) - . the reason is same like the third mod above ^^^

• please make this spinner longer 01:27:002 - .don't worry, it doesn't increase the difficulty

All fixed
====================


[ Oni]

General
same problem like muzukashii which is about SV changes. just use a same SV multipliers which are 1.00

change HP to be 5! just make it same like Muzukashii's HP, but make it different on OD and you have done that

Notes Structure
at the first part (00:00:860 - until 00:03:431 -), please just use 1/3 notes only without any 1/6plets there. consider again, the first part doesn't give any streams sounds, but it's just clap sounds which use 1/3notes only. you used 1/6notes too, and it looks weird and it doesn't support any sounds imo. consider again at here. if you want to change, you can just use like muzukashii notes

more explanations to support above ^ . i didn't ask you to use 1/3 notes at 00:47:145 - until 00:49:717 - . why? because at that part the clap sounds already mixed with another instruments sounds and vocals also. so, if you used 1/6notes, that notes will support for another sounds like vocals and instruments and it looks great!

Notes
same like muzukashii mod that i modded. add finisher at 00:04:288 - , the finisher sound comes at here clearly, but you didn't follow it. it likes something missing at there if you didn't put finisher

switch 00:15:217 (69,70) - . the reason is same like Muzukashii. you can see it again if you are confused

• upss kat missing at 00:21:002 - :c

• remove finisher at 00:30:217 - . there's not any function of that finisher at there. same like Muzukashii mod too that i modded for another reasons

• finisher at 00:31:717 - . the reason is same like muzukashii too

• same problem like ^ at 00:38:574 - . finisher too at there to follow the finisher sound which comes at there

• owhh add finisher too at 00:40:288 - . because you didn't use triplets, that note should be finisher to support the finisher sound for the song

• upss finisher at 00:50:574 - please. the reason is same like muzukashii mod too

• eehhh change 00:52:931 - to be kat and change 00:53:360 - to be don. okay here my explanations. i saw that you followed the vocals basically, didn't you? at 00:52:931 - you can hear that the vocal is already high there (and has a same pitch sound too like 00:53:145 - too), so at 00:52:931 - should be kat. and at 00:53:360 - to be don because the vocal is already lower (just a bit lower than 00:52:931 (83,84) - , and i changed it to avoid a monotonous notes (three same notes))

• finisher too at 01:04:288 -

• ehhh kat too at 01:06:859 - to follow the vocals. the detail reason is same like two mod above ^ ^ because they have a same part of songs, so the reason is same also

• add kat at 01:12:431 - to keep the vocal sound which is same like 01:12:217 - . i think it's higher than 01:12:217 - lol

• finisher again at 01:21:431 -

• and the last ctrl+g at 01:25:502 (3,4) - . the reason is same like muzukashii too

• uppss before the last, please make this spinner longer 01:27:002 -

All fixed
====================


okay, there's all from me and this map is already well for the basic patterns, but for your next taiko diffs or mapsets, please make more consistent about patterns! vocals, instruments, or beats which you are going to follow :oops:

callback ono to ensure your taiko diffs after you use my mods!


goodluck!!! :)
Thanks a lot mingmichael ^^
Topic Starter
wmtokok
update all :)
Topic Starter
wmtokok
new update
16-1-2014:
1.change the song to 172kbps
2.add some skin :)
3.offset 860>252

Plz delete my map and re download the map again...
Lundlerol
Hi.
wmtokok's mod req via my mod queue.

[Hanjamon's Muzukashii]
00:29:609 - move to 00:29:394 - ?  00:29:609 -  When you place note here, it is hard to take rhythm,imo. 00:29:394 - I think this drum to follow anyway.
00:36:680 - d and 00:36:894 - k? for my sense,drum section change to d and snare section change to k? The part equal to k becomes the accent of vocal.
I suggest a k .please try it.
00:57:466 - Finisher? Why don't you follow in cymbals here? big note fits it when I consider your mapping style.
00:59:180 - same as above.
01:00:037 - k? this sound the snare.
01:23:394 - i suggest a d. because this sound the drum. please try it.

[Hanjamon's Oni]
00:00:252 (1,2,3,4) - i suggest a refer to pic. you should try ddd kkk ddk or dkddk,dddkk etc..

00:01:109 (5,6,7,8) - same as above.
00:16:859 - I felt something is lacking here. add note?
00:29:609 - move to 00:29:394 - ? same as muzukashii.
00:36:680 - 00:36:894 - same as muzu (d k?)
00:46:680 - These dont fit a sound, and it is difficult. Please use 1/4 to melody. these placement is overmap,imo.
(e .g .dkkkd etc.) i suggest a refer to pic

00:47:180 - add k? I hear it rhythmically.
00:47:394 - same as above. dkkkd etc..
00:48:252 - these don't fit a sound, and it is difficult. Please use 1/3 to melody.these placement is overmap,imo.
00:52:966 - I felt something is lacking here. change to kkd ddk kkk kdk etc.. please try it.
00:57:466 - (finisher)same as muzu. please try it.
00:58:537 - finisher? you can follow this cymbal.
00:59:180 - same as above.
01:02:609 - add k? you can follow this snare drum.
01:06:680 - I felt something is lacking here. change to kkd ddk kkk kdk etc.. please try it.
01:11:716 - add k? I felt something is lacking here. you can follow this snare drum.
01:13:430 - add note? I felt something is lacking here. you can follow this sound.
01:15:144 - same as above.

done.
good luck~ :3
Hanjamon

Lundlerol wrote:

Hi.
wmtokok's mod req via my mod queue.

[Hanjamon's Muzukashii]
00:29:609 - move to 00:29:394 - ?  00:29:609 -  When you place note here, it is hard to take rhythm,imo. 00:29:394 - I think this drum to follow anyway. hmm for the moment no change
00:36:680 - d and 00:36:894 - k? for my sense,drum section change to d and snare section change to k? The part equal to k becomes the accent of vocal. Sounds good :3
I suggest a k .please try it.
00:57:466 - Finisher? Why don't you follow in cymbals here? big note fits it when I consider your mapping style. yeah
00:59:180 - same as above. ^
01:00:037 - k? this sound the snare. ok :3
01:23:394 - i suggest a d. because this sound the drum. please try it. For me still better with k

[Hanjamon's Oni]
00:00:252 (1,2,3,4) - i suggest a refer to pic. you should try ddd kkk ddk or dkddk,dddkk etc.. I love the part of 1/3, no change for the moment >.<

00:01:109 (5,6,7,8) - same as above. ^
00:16:859 - I felt something is lacking here. add note? sounds good
00:29:609 - move to 00:29:394 - ? same as muzukashii. same
00:36:680 - 00:36:894 - same as muzu (d k?) same
00:46:680 - These dont fit a sound, and it is difficult. Please use 1/4 to melody. these placement is overmap,imo. for me follows the rhythm, i know is a bit hard, but is not overmapped for me this part >.<
(e .g .dkkkd etc.) i suggest a refer to pic

00:47:180 - add k? I hear it rhythmically. i can hear... but i don't add a note for now...
00:47:394 - same as above. dkkkd etc.. ^
00:48:252 - these don't fit a sound, and it is difficult. Please use 1/3 to melody.these placement is overmap,imo. same as above :c
00:52:966 - I felt something is lacking here. change to kkd ddk kkk kdk etc.. please try it. ddk :3
00:57:466 - (finisher)same as muzu. please try it. yeah
00:58:537 - finisher? you can follow this cymbal. ^
00:59:180 - same as above. ^
01:02:609 - add k? you can follow this snare drum. i'm following more the vocals in the diff... for the moment no
01:06:680 - I felt something is lacking here. change to kkd ddk kkk kdk etc.. please try it. sounds good with kkd :3
01:11:716 - add k? I felt something is lacking here. you can follow this snare drum. ok :D
01:13:430 - add note? I felt something is lacking here. you can follow this sound. ^
01:15:144 - same as above. ^

done.
good luck~ :3
Thanks ^^
Coro
Taiko mod~
All are suggestions unless in red.

[Hanjamon's Muzukashii]
00:02:252 (11) - change to k, the first two follow the dkk pattern so this one should too
00:31:109 (58) - remove finish? may be a bit hard for muzu players
00:48:680 (60) - I think this will also be nice as k

[Hanjamon's Oni]
nothing~

nice map~
good luck with rank~
TKS
hi.

[ Hanjamon's Muzukashii]
  1. 00:00:252 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i cant tolerate these 1/3 patterns. you should replace to more simply pattern.

    e.g.
    00:00:680 (4) - this point has high pitch sound. so change to dddk from here? 00:00:252
    00:01:966 - d kd kD. or only d pattern. anyway, current pattern is a bit weird for Muzu.

  2. 00:03:252 (14) - why finisher? kinda noisy sound.
  3. 00:03:894 (2,3) - del. unnecessary for your Muzu.
  4. 00:04:323 (3) - change to k. pitch is still high.
  5. 00:11:823 (35,36,37) - kkk is better imo. because d ddd D will makes confusion for beginner.
  6. 00:14:287 (46,47) - 00:15:144 (49,50) - these Ds, do you really need finisher? these are not have a strong sound.
  7. 00:21:037 (20) - del. pattern is long only here.
  8. 00:39:680 - why do you placed twins suddenly? same sound as 00:32:823 .
  9. 00:40:966 (25) - k. pitch is still high.
  10. 00:44:823 (43,44,45,46,47,48) - D k k D k k ? i recommend a simple pattern.
  11. 00:46:537 - sorry, i cant understand these 1/3s. you should follow the vocal sound.
  12. 00:49:109 (60) - cant tolerate 1/3 stream + finisher. please try to more simple pattern.
  13. 00:58:859 (97) - d. pitch is still low. if you changed to d, you can emphasize the next K.
  14. 01:00:037 (102) - k. snaredrum and cymbals is here.
  15. 01:18:573 (62) - 01:19:109 (64) - swap these colors. sounds good.
  16. 01:21:037 (2,3) - del. i didnt feel need the triplet.
    and 01:21:252 (2) - change to k
  17. 01:24:252 - change to same pattern as 00:13:966 -
  18. 01:26:394 (1) - change to D. short spinner is useless on Muzu.
[ Hanjamon's Oni]
  1. 00:00:252 (1,2,3,4,5,6,7,8) - dddk dddk. current pattern is not fit to music.
  2. 00:02:109 (10,11) - swap. sounds good.
  3. 00:03:252 (16) - no finisher. same reason as Muzu..
  4. 00:03:680 (1) - Muzu has finisher. why?
  5. 00:04:752 (8) - change to d. sounds good imo.
  6. 00:06:144 (17) - del. a bit wierd triplets rhythm.
  7. 00:08:287 (29) - del. same reason as above.
    and 00:08:181 (28) - change to d. same as 00:04:752.
  8. 00:13:537 (62) - k. kkkd is good contrast with dddk 00:11:716 (49,50,51,52) -
  9. 00:30:680 (62) - d. pitch is lower than 00:30:466 (61) -
  10. 00:32:716 (4) - del.
    and 00:32:823 (4) - finisher. same as 00:31:109 (64) current pattern is lack uniformity.
  11. 00:40:966 (26) - k. pitch is still high.
  12. 00:42:680 - add k. this empty is weird. because back-music is strong.
  13. 00:44:394 - add d. same reason as above.
  14. 00:44:609 - Muzu has d. so why?
  15. 00:46:537 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - 1/6s suddenly... please change to 1/3 pattern..
  16. 00:58:537 (114) - here is finisher. but 00:56:823 (107) - is not finisher... lack uniformity
  17. 01:23:287 (2) - del. same reason as 00:06:144
thats all.
good luck!
Hanjamon

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Hanjamon's Muzukashii]
00:02:252 (11) - change to k, the first two follow the dkk pattern so this one should too yeah
00:31:109 (58) - remove finish? may be a bit hard for muzu players I'll leave it like this
00:48:680 (60) - I think this will also be nice as k stills better kkddkkd

[Hanjamon's Oni]
nothing~

nice map~
good luck with rank~
Thanks ^^
Hanjamon

TKSalt wrote:

hi.

[ Hanjamon's Muzukashii]
  1. 00:00:252 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - i cant tolerate these 1/3 patterns. you should replace to more simply pattern.

    e.g.
    00:00:680 (4) - this point has high pitch sound. so change to dddk from here? 00:00:252
    00:01:966 - d kd kD. or only d pattern. anyway, current pattern is a bit weird for Muzu.

  2. 00:03:252 (14) - why finisher? kinda noisy sound.
  3. 00:03:894 (2,3) - del. unnecessary for your Muzu.
  4. 00:04:323 (3) - change to k. pitch is still high.
  5. 00:11:823 (35,36,37) - kkk is better imo. because d ddd D will makes confusion for beginner.
  6. 00:14:287 (46,47) - 00:15:144 (49,50) - these Ds, do you really need finisher? these are not have a strong sound.
  7. 00:21:037 (20) - del. pattern is long only here.
  8. 00:39:680 - why do you placed twins suddenly? same sound as 00:32:823 .
  9. 00:40:966 (25) - k. pitch is still high.
  10. 00:44:823 (43,44,45,46,47,48) - D k k D k k ? i recommend a simple pattern.
  11. 00:46:537 - sorry, i cant understand these 1/3s. you should follow the vocal sound.
  12. 00:49:109 (60) - cant tolerate 1/3 stream + finisher. please try to more simple pattern.
  13. 00:58:859 (97) - d. pitch is still low. if you changed to d, you can emphasize the next K.
  14. 01:00:037 (102) - k. snaredrum and cymbals is here.
  15. 01:18:573 (62) - 01:19:109 (64) - swap these colors. sounds good.
  16. 01:21:037 (2,3) - del. i didnt feel need the triplet.
    and 01:21:252 (2) - change to k
  17. 01:24:252 - change to same pattern as 00:13:966 -
  18. 01:26:394 (1) - change to D. short spinner is useless on Muzu.
    All fixed
[ Hanjamon's Oni]
  1. 00:00:252 (1,2,3,4,5,6,7,8) - dddk dddk. current pattern is not fit to music.
  2. 00:02:109 (10,11) - swap. sounds good.
  3. 00:03:252 (16) - no finisher. same reason as Muzu..
  4. 00:03:680 (1) - Muzu has finisher. why?
  5. 00:04:752 (8) - change to d. sounds good imo.
  6. 00:06:144 (17) - del. a bit wierd triplets rhythm.
  7. 00:08:287 (29) - del. same reason as above.
    and 00:08:181 (28) - change to d. same as 00:04:752.
  8. 00:13:537 (62) - k. kkkd is good contrast with dddk 00:11:716 (49,50,51,52) -
  9. 00:30:680 (62) - d. pitch is lower than 00:30:466 (61) -
  10. 00:32:716 (4) - del.
    and 00:32:823 (4) - finisher. same as 00:31:109 (64) current pattern is lack uniformity.
  11. 00:40:966 (26) - k. pitch is still high.
  12. 00:42:680 - add k. this empty is weird. because back-music is strong.
  13. 00:44:394 - add d. same reason as above.
  14. 00:44:609 - Muzu has d. so why?
  15. 00:46:537 (52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - 1/6s suddenly... please change to 1/3 pattern..
  16. 00:58:537 (114) - here is finisher. but 00:56:823 (107) - is not finisher... lack uniformity
  17. 01:23:287 (2) - del. same reason as 00:06:144
    All fixed
thats all.
good luck!
Thanks a lot TKSalt! ^^
Topic Starter
wmtokok
big update :)
Megancita
Cool song and map >v</ Good look!!!
ipxd725
這首超讚的 :P :P
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
[Muzukashii]
  1. 00:02:823 (13) – delete finisher Oni is good as stream finisher. but this is just 2step rhythm. Delete finisher feels good , I guess.
  2. 00:07:109 (1,2,) - 1=>change d , 2=> delete.
    00:07:109 (16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Spread isn’t good. Strategy is very different from Oni… ;w;
  3. 00:13:537 (42) – k? same ? 00:10:537 (29,30,31,32) - , 00:12:252 (37,38,39,40) – use 2kat sound…
  4. 00:29:609 (51) – same. Delete or 00:29:823 (52) – add note.
  5. 00:46:537 -~ 00:49:966 - Please make this pattern . don’t use other place 1/4 & 1/3.
    stategy isnt same as Oni. but I think better pattern on the case (that using 1/4 &1/3 are very confused . and only 1/3 is little boring.w.)

    *00:49:109 – isn’t finisher ,
    *00:46:537 - , 00:47:394 - are finisher. same ,,,like 00:45:680 – (hits both loud backsound& vocal)
    :idea: 00:48:037 – can add if you like. But I think no put is better.
    └―――――――――――――――――――――――――――――
  6. 00:52:323 (68,69,70,71) – swap(kddk) ,or kkdk I think kkdk is better :3/
  7. 00:57:894 (90,91,92,93) – k kkk => kkk k
  8. 00:58:537 (94) – delete finisher
  9. 00:59:609 (97) -~ ddd k =>k d k (1/2 pattern) is better , I think.
    Not same like…00:57:894 (90,91,92) - , 00:56:609 (85,86,87) – quickly vocalfollow.
  10. 01:02:823 (110) – k
  11. 01:13:323 (40) – k? 01:11:609 (34) -~~ kkdk~k~d~kdkd? lol
  12. 01:15:894 (52,53) – delete , 01:16:002 – add here :3/ same 01:16:002 -. I love this pattern to follow cool vocal >w<
  13. 01:24:894 (18,19) – delete finisher & Double Note lol. delete one. :P :P
  14. 01:26:394 (23) – K , 01:27:252 (1,2) – DD
[Oni]
  1. 00:02:109 – k? dddk,dddk – dkkdkkd… .w.
  2. 00:48:538 -^
  3. 00:10:537 – D. low pitch than40. And I think making reversible from 00:03:252 (16,1) - is good intonation for maps.
  4. 00:13:109 (1,2) – dk …. 00:12:894 (1,2,3,4) – d-kd-k but 00:11:180 (1,2,3,4) – is k-kd-d.. Ithink (46~49) follow is clean. So make a reverse.
  5. 00:27:037 – k?
  6. 00:28:323 - k I think feels very good as vocal.
  7. Either
    drums is good, yes! But still weird for players because vocal finished, and suddenly following “little”backsound. & you made 00:27:680 (1,2) – 3/2 breaks before. So break at twice (like 00:29:180 (1,2,3) – )isnt good for rhythm.. I think.
    ┌―――――――――――――――――――
    00:29:609 – delete& 00:30:037 – or 00:30:680 - change k. (k is the reason that makes a reversible 00:32:180 (1,2,3,4) – dkdk or 00:28:323 (1,2,3,4,5) -//)
    00:29:823 – add (k?) to follow 00:29:609 – single note. if put k, 00:29:609 (1,2) – can follow the cool guitar pitch more simply. :3
    └―――――――――――――――――――
  8. Either?
    00:36:680 (7,8) – kd? 00:36:252 (1,2,3) – k-kd feels good for me .w.
    or
    00:37:537 (9) – k? 00:36:680 (7,8) – d~~k.. 00:37:537 (9,10,11) – k~~d. feels good :3
    └――――――――――――――――――――――――――――――――
  9. 00:41:823 (30,31) – try to change k:3// … make the more simply 00:41:394 (1,2) - , 00:42:680 (35,36,37) – violin sound & vocal.
  10. 00:52:966 (85) – k? since00:52:323 - ~~ 1/2patterns… kkdkkd?
  11. 00:57:894 (106,107,108,109) - how about? ddk k ..or kkd k.
    http://puu.sh/78FlA.jpg
  12. 01:05:823 (18) – d?
  13. 01:11:180 (42) – k?.w.... d k-ddd-k d-kkk-d kd-kd,,,,,
  14. 01:19:109 (1,2) – make same color feels better I think. allsounds pitch keep to same.
  15. 01:20:394 (86) –k ? hear the cool guitar :oops:
  16. 01:23:716 –move 1/2 left or add 01:23:502 -. Reason is same^.

That’s all! I thank you for reading it through ;)
Good Luck! :D
Hanjamon

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]
[Muzukashii]
  1. 00:02:823 (13) – delete finisher Oni is good as stream finisher. but this is just 2step rhythm. Delete finisher feels good , I guess.
  2. 00:07:109 (1,2,) - 1=>change d , 2=> delete.
    00:07:109 (16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Spread isn’t good. Strategy is very different from Oni… ;w;
  3. 00:13:537 (42) – k? same ? 00:10:537 (29,30,31,32) - , 00:12:252 (37,38,39,40) – use 2kat sound…
  4. 00:29:609 (51) – same. Delete or 00:29:823 (52) – add note.
  5. 00:46:537 -~ 00:49:966 - Please make this pattern . don’t use other place 1/4 & 1/3.
    stategy isnt same as Oni. but I think better pattern on the case (that using 1/4 &1/3 are very confused . and only 1/3 is little boring.w.)

    *00:49:109 – isn’t finisher ,
    *00:46:537 - , 00:47:394 - are finisher. same ,,,like 00:45:680 – (hits both loud backsound& vocal)
    :idea: 00:48:037 – can add if you like. But I think no put is better.
    └―――――――――――――――――――――――――――――
  6. 00:52:323 (68,69,70,71) – swap(kddk) ,or kkdk I think kkdk is better :3/
  7. 00:57:894 (90,91,92,93) – k kkk => kkk k
  8. 00:58:537 (94) – delete finisher
  9. 00:59:609 (97) -~ ddd k =>k d k (1/2 pattern) is better , I think.
    Not same like…00:57:894 (90,91,92) - , 00:56:609 (85,86,87) – quickly vocalfollow.
  10. 01:02:823 (110) – k
  11. 01:13:323 (40) – k? 01:11:609 (34) -~~ kkdk~k~d~kdkd? lol
  12. 01:15:894 (52,53) – delete , 01:16:002 – add here :3/ same 01:16:002 -. I love this pattern to follow cool vocal >w<
  13. 01:24:894 (18,19) – delete finisher & Double Note lol. delete one. :P :P
  14. 01:26:394 (23) – K , 01:27:252 (1,2) – DD
[Oni]
  1. 00:02:109 – k? dddk,dddk – dkkdkkd… .w.
  2. 00:48:538 -^
  3. 00:10:537 – D. low pitch than40. And I think making reversible from 00:03:252 (16,1) - is good intonation for maps.
  4. 00:13:109 (1,2) – dk …. 00:12:894 (1,2,3,4) – d-kd-k but 00:11:180 (1,2,3,4) – is k-kd-d.. Ithink (46~49) follow is clean. So make a reverse.
  5. 00:27:037 – k?
  6. 00:28:323 - k I think feels very good as vocal.
  7. Either
    drums is good, yes! But still weird for players because vocal finished, and suddenly following “little”backsound. & you made 00:27:680 (1,2) – 3/2 breaks before. So break at twice (like 00:29:180 (1,2,3) – )isnt good for rhythm.. I think.
    ┌―――――――――――――――――――
    00:29:609 – delete& 00:30:037 – or 00:30:680 - change k. (k is the reason that makes a reversible 00:32:180 (1,2,3,4) – dkdk or 00:28:323 (1,2,3,4,5) -//)
    00:29:823 – add (k?) to follow 00:29:609 – single note. if put k, 00:29:609 (1,2) – can follow the cool guitar pitch more simply. :3
    └―――――――――――――――――――
  8. Either?
    00:36:680 (7,8) – kd? 00:36:252 (1,2,3) – k-kd feels good for me .w.
    or
    00:37:537 (9) – k? 00:36:680 (7,8) – d~~k.. 00:37:537 (9,10,11) – k~~d. feels good :3 (no change for the moment >.<)
    └――――――――――――――――――――――――――――――――
  9. 00:41:823 (30,31) – try to change k:3// … make the more simply 00:41:394 (1,2) - , 00:42:680 (35,36,37) – violin sound & vocal.
  10. 00:52:966 (85) – k? since00:52:323 - ~~ 1/2patterns… kkdkkd? (same no change...)
  11. 00:57:894 (106,107,108,109) - how about? ddk k ..or kkd k.
    http://puu.sh/78FlA.jpg
  12. 01:05:823 (18) – d? (for me sounds better the ddk ddk)
  13. 01:11:180 (42) – k?.w.... d k-ddd-k d-kkk-d kd-kd,,,,,
  14. 01:19:109 (1,2) – make same color feels better I think. allsounds pitch keep to same.
  15. 01:20:394 (86) –k ? hear the cool guitar :oops:
  16. 01:23:716 –move 1/2 left or add 01:23:502 -. Reason is same^. (no change)

That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks a lot JUDYDANNY ^^
karterfreak
The taiko difficulties for this set are more than ready to go now. Great work Hanjamon!
Frostmourne
Everything is checked out. Good luck for the first ranking!!
Suimya
Finally, i love this song <3
Xinely
omg finally
i watched this map a year ago xD
Nice job ;)
Zero__wind
shocked
Fycho

Zero__wind wrote:

shocked
Topic Starter
wmtokok

Zero__wind wrote:

shocked
回想一下你上次的MOD...
10 months ago :?
happy623
;w; 終於黎
896315876132
Looks like a good map bro
mingmichael
yeahh taikos are ready now~! go go ranked /o/
Raging Bull
resubmit to fix star bug.

no kds just in case.
Topic Starter
wmtokok

Raging Bull wrote:

resubmit to fix star bug.

no kds just in case.
fix it the bug
but Insane & Hanjamon's Muzukashii i can't fix
Hanjamon
updated = no bubble :c
Raging Bull
its fixed, just wait ~5 minutes. :3/

I said to wait for BAT in PM ;w;. I will get BAT if needed.
Frostmourne
F*k you RB lol
CXu
Frostchan so mean.

[General]
  1. From what I can find online, there doesn't seem to have been a TV Size release of this song anywhere. Remove "(TV Size)" from the title, and add "TV Size" to tags instead.
  2. As you're skinning the hitcircles, you need to add a sliderbordercolor. This can be done by opening each .osu file, and write "SliderBorder: 255,255,255" (or any other color) under [Colours].
  3. Video offset -340ms.
  4. Remove the video from the taiko diffs? I mean, you can't see more than half of it anyway :P
[Insane]
  1. 00:01:966 (1) - Add a finish on start, so you're consistent with the other finishes.
  2. 00:03:680 (2) - Finish on start.
  3. 00:13:109 (1,2) - What about something like http://puu.sh/7yLhW.jpg? I'd say that follows the song better than two triples.
  4. 00:27:466 (4) - Whistle on repeat.
  5. 00:28:323 (1,2,3,4,5) - The flow here feels a bit stiff to me, . Maybe try something like? http://puu.sh/7yLvf.jpg, or if you want to do something else of course.
  6. 00:32:394 (5,6) - Move these down a bit so there's no overlap with (3,5).
  7. 00:36:252 (6,7,8) - Remove (8), move (7) to 00:37:109 - and extend (6) to 00:36:894 - , to follow vocals. Feels natural since you're following vocals with 00:34:537 (1,2) - .
  8. 00:47:394 (1,1,2) - Try using clap on all 3 instead of finish?
  9. 00:51:466 - Did you miss a note here?
  10. 00:53:394 (2) - Try whistle on start.
  11. 00:58:323 (3,1,2,3) - Just moving the notes a bit around can make the pattern look cleaner: http://puu.sh/7yLUa.jpg.
  12. 00:59:180 (3) - Add a finish on head to follow the cymbal.
  13. 00:59:609 (4) - And clap on end, for your 2nd 4th note clap pattern.
  14. 01:00:037 - 01:01:323 - Should be 40% volume from what I can tell. They're pretty quiet at 30%, especially 01:01:109 (5) -
  15. 01:02:394 (1,2) - I'd swap NC here, but up to you.
  16. 01:02:609 (2) - Oh and add a finish here as well.
  17. 01:07:109 (1) - Whistle on start and repeat, to be consistent with 00:53:394 (2) -
  18. 01:15:466 (4) - Intentional whistle? I'd say a clap would be better, as everywhere else in your map.
  19. 01:15:037 (1,2,3,4,1) - What about something like http://osu.ppy.sh/ss/1426940? If you do this, move 01:16:537 (2,3,4,1) - together so that (2) is at around 284;80 for a pentagon-shape with 01:15:680 (1,2,3,4,1) - . Gives a more... uuuh.. curvy flow to it, rather than the sharp angle turn. And you get a jump at 01:17:180 (1,2) - for emphasis.
  20. 01:22:966 (2) - Move this slider a bit to the right. The slight overlap just irks me. Also remove the whistle from sliderend, to be consistent with the beginning.
[Hard]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:00:252 (1,2,3,4) - Finish on sliderstart, then clap on the notes, for consistency with Insane.
  3. 00:01:966 (5) - Finish at 00:02:394 - , and clap+finish at end.
  4. 00:13:966 (1,2,3) - You should shorten these by 1/4. They're easy enough to hit as 3/4 sliders, so it's better to follow the song closely. If you're willing to go for a different pattern, you can also add a repeat on (1,2).
  5. 00:27:037 (1) - Clap on end.
  6. 00:31:109 (1,4) - I have no clue why but I really like these long sliders.
  7. 00:36:037 (1) - Try ctrl+g on this slider. Going up-down-up-down-up flows well imo.
  8. 00:39:037 (1) - Clap on repeat.
  9. 00:40:966 (2) - Clap.
  10. 00:46:537 (1,1,2) - As in insane, instead of finish, 3 claps works better for the drums here imo.
  11. 00:48:680 (1) - Note after spinner, so NC.
  12. 00:59:180 (3) - Finish.
  13. 00:59:180 (3,4,5) - This part feels "slow" for a lack of better word, because of the spacing compared to the 3/4 notes before. Try using a slider and a ntoe like this instead? http://puu.sh/7yMUf.jpg
  14. 01:02:394 (1,2) - Same as Insane, I'd probably swap NC here.
  15. 01:16:966 (2) - Clap.
  16. 01:19:109 (8) - Finish on end as well. It's a pretty strong note.
  17. 01:21:680 (5,6) - The flow here isn't that good, since (5) seems to send the cursor downwards to the left. What about using two sliders like this http://osu.ppy.sh/ss/1427001?
  18. 01:24:037 (4,1) - Move (4) 1 gridlvl4 to the left and (1) to the center.
[Normal]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:47:394 (1) - End this at 00:49:109 - for a bit more recovery time, and add a whistle.
  3. 00:50:824 (2,3) - Clap on end.
  4. 01:08:824 (5) - Make this less curvy and blanket 01:10:110 (1) - ?
  5. 01:13:967 (3,4,5) - Swap the order of these, so the long slider comes first, then the short one + note, as that follows the vocals more closely.
  6. 01:18:253 (2) - Finish on start and end.
[Easy]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:03:681 (1,2,1) - It's a bit bland with no hitsounds, so try adding a clap on the note, and the repeats. Then add clap on 00:09:253 (2) - repeat and end, and see if you like it.
  3. 00:37:967 (2,4) - Might wanna make these sliders with 1 anchor point. Especially the 2nd slider looks a bit deformed.
  4. 00:46:538 (3,1) - Remove the repeat from (3), then begin the spinner at 00:47:394 - , to be consistent with Normal. it's odd that Easy has a shorter spinner than Normal :P Also, finish on start of (3), clap on end.
  5. 01:12:253 (3,1,3) - Try adding whistles on start of all three sliders.
  6. 01:16:966 - Feels like an odd place for a break in rhythm. Consider adding a note here.
  7. 01:18:253 (2) - Finish, and 01:18:681 (3) - Finish on repeat instead of whistle, so they're consistent with the other diffs.
Not bad for a first map. Especially the easier diffs feel nice. For your next map, try to make your hitsounds consistent throughout the whole mapset, both within the difficulty and across difficulties ;) . I'll have to pop your bubble for now because of the issues pointed out in [General], but poke me when you're done, and I'll re-check your map. Good luck!
Topic Starter
wmtokok

CXu wrote:

Frostchan so mean.

[General]
  1. From what I can find online, there doesn't seem to have been a TV Size release of this song anywhere. Remove "(TV Size)" from the title, and add "TV Size" to tags instead. fix
  2. As you're skinning the hitcircles, you need to add a sliderbordercolor. This can be done by opening each .osu file, and write "SliderBorder: 255,255,255" (or any other color) under [Colours]. add
  3. Video offset -340ms. fix
  4. Remove the video from the taiko diffs? I mean, you can't see more than half of it anyway :P fix :)
[Insane]
  1. 00:01:966 (1) - Add a finish on start, so you're consistent with the other finishes. add
  2. 00:03:680 (2) - Finish on start. add
  3. 00:13:109 (1,2) - What about something like http://puu.sh/7yLhW.jpg? I'd say that follows the song better than two triples. nice
  4. 00:27:466 (4) - Whistle on repeat. add
  5. 00:28:323 (1,2,3,4,5) - The flow here feels a bit stiff to me, . Maybe try something like? http://puu.sh/7yLvf.jpg, or if you want to do something else of course. OK
  6. 00:32:394 (5,6) - Move these down a bit so there's no overlap with (3,5). fix
  7. 00:36:252 (6,7,8) - Remove (8), move (7) to 00:37:109 - and extend (6) to 00:36:894 - , to follow vocals. Feels natural since you're following vocals with 00:34:537 (1,2) - . really like this follow
  8. 00:47:394 (1,1,2) - Try using clap on all 3 instead of finish? good :)
  9. 00:51:466 - Did you miss a note here? oh!yes
  10. 00:53:394 (2) - Try whistle on start. add
  11. 00:58:323 (3,1,2,3) - Just moving the notes a bit around can make the pattern look cleaner: http://puu.sh/7yLUa.jpg. fix
  12. 00:59:180 (3) - Add a finish on head to follow the cymbal. add
  13. 00:59:609 (4) - And clap on end, for your 2nd 4th note clap pattern. add
  14. 01:00:037 - 01:01:323 - Should be 40% volume from what I can tell. They're pretty quiet at 30%, especially 01:01:109 (5) - fix
  15. 01:02:394 (1,2) - I'd swap NC here, but up to you. NC
  16. 01:02:609 (2) - Oh and add a finish here as well. add :)
  17. 01:07:109 (1) - Whistle on start and repeat, to be consistent with 00:53:394 (2) - OK
  18. 01:15:466 (4) - Intentional whistle? I'd say a clap would be better, as everywhere else in your map. yes. i thank that it is add error
  19. 01:15:037 (1,2,3,4,1) - What about something like http://osu.ppy.sh/ss/1426940? If you do this, move 01:16:537 (2,3,4,1) - together so that (2) is at around 284;80 for a pentagon-shape with 01:15:680 (1,2,3,4,1) - . Gives a more... uuuh.. curvy flow to it, rather than the sharp angle turn. And you get a jump at 01:17:180 (1,2) - for emphasis. fix
  20. 01:22:966 (2) - Move this slider a bit to the right. The slight overlap just irks me. Also remove the whistle from sliderend, to be consistent with the beginning.fix :)
[Hard]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs). OK
  2. 00:00:252 (1,2,3,4) - Finish on sliderstart, then clap on the notes, for consistency with Insane. add
  3. 00:01:966 (5) - Finish at 00:02:394 - , and clap+finish at end. add
  4. 00:13:966 (1,2,3) - You should shorten these by 1/4. They're easy enough to hit as 3/4 sliders, so it's better to follow the song closely. If you're willing to go for a different pattern, you can also add a repeat on (1,2). fix
  5. 00:27:037 (1) - Clap on end. add
  6. 00:31:109 (1,4) - I have no clue why but I really like these long sliders. really? :)
  7. 00:36:037 (1) - Try ctrl+g on this slider. Going up-down-up-down-up flows well imo. nice...i like this flow
  8. 00:39:037 (1) - Clap on repeat. add
  9. 00:40:966 (2) - Clap. add
  10. 00:46:537 (1,1,2) - As in insane, instead of finish, 3 claps works better for the drums here imo. fix
  11. 00:48:680 (1) - Note after spinner, so NC. OK
  12. 00:59:180 (3) - Finish. add
  13. 00:59:180 (3,4,5) - This part feels "slow" for a lack of better word, because of the spacing compared to the 3/4 notes before. Try using a slider and a ntoe like this instead? http://puu.sh/7yMUf.jpg fix
  14. 01:02:394 (1,2) - Same as Insane, I'd probably swap NC here. NC
  15. 01:16:966 (2) - Clap. add
  16. 01:19:109 (8) - Finish on end as well. It's a pretty strong note. sorry...i add the finish of head on 01:17:394 (4,6) - ,this is not better for me
  17. 01:21:680 (5,6) - The flow here isn't that good, since (5) seems to send the cursor downwards to the left. What about using two sliders like this http://osu.ppy.sh/ss/1427001? good
  18. 01:24:037 (4,1) - Move (4) 1 gridlvl4 to the left and (1) to the center. fix
[Normal]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:47:394 (1) - End this at 00:49:109 - for a bit more recovery time, and add a whistle. i thing this good for new player...fix
  3. 00:50:824 (2,3) - Clap on end. add
  4. 01:08:824 (5) - Make this less curvy and blanket 01:10:110 (1) - ? fix
  5. 01:13:967 (3,4,5) - Swap the order of these, so the long slider comes first, then the short one + note, as that follows the vocals more closely. very good ;)
  6. 01:18:253 (2) - Finish on start and end. add
[Easy]
  1. Hitsound suggestions from Insane apply here as well (and all the other diffs).
  2. 00:03:681 (1,2,1) - It's a bit bland with no hitsounds, so try adding a clap on the note, and the repeats. Then add clap on 00:09:253 (2) - repeat and end, and see if you like it. i also thing too bland, add :)
  3. 00:37:967 (2,4) - Might wanna make these sliders with 1 anchor point. Especially the 2nd slider looks a bit deformed. i delete the 2nd anchor point
  4. 00:46:538 (3,1) - Remove the repeat from (3), then begin the spinner at 00:47:394 - , to be consistent with Normal. it's odd that Easy has a shorter spinner than Normal :P Also, finish on start of (3), clap on end. Good idea :oops:
  5. 01:12:253 (3,1,3) - Try adding whistles on start of all three sliders. add
  6. 01:16:966 - Feels like an odd place for a break in rhythm. Consider adding a note here. add
  7. 01:18:253 (2) - Finish, and 01:18:681 (3) - Finish on repeat instead of whistle, so they're consistent with the other diffs. add
Not bad for a first map. Especially the easier diffs feel nice. For your next map, try to make your hitsounds consistent throughout the whole mapset, both within the difficulty and across difficulties ;) . I'll have to pop your bubble for now because of the issues pointed out in [General], but poke me when you're done, and I'll re-check your map. Good luck!
thank CXu very much
sorry...my map have a lot of problem.
And i will remember that hit sounds of consistent :P

Can i ask you some question?
1.If i find some mapper to make GD.The hit sounds can be different with he and me?
2.I not understand what happen of star bug...sorry Frostmourne Raging Bull :(
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