Thanks for modding guys, fixed some stuff ^^
I answered this mod only because she requested it.Mystyk wrote:
Easy:
I think you should add a lead-in, because it starts quite early. (and the other difficulties also have lead in) Insane doesn't have lead-in, and the other diffs are guest diffs, so I think it's not necessary.
Also check AiMod (even if it's buggy), it said 2 timing points at the same time, and true! look - http://puu.sh/2qWfg - so it's better to check. Removed the useless line.
00:06:447 (3,1) - this doesn't flow well in my opinion, because the the slider (3) leads into a different direction Changed it in a different way.
this is an example of how you could change it without ruining the distance (and I think 1,04 is not much but it can be adjusted):
http://osu.ppy.sh/ss/681881
00:06:447 (3) - add new combo? because actually this is the part where she starts singing xD (and remove new combo from next slider) I'm not following voice with combos here, also it's better if the combos are 3,3 instead 2,4.
00:42:718 (1) - it feels weird to click this, I cannot really tell exactly on what did you place it (lyrics or beats), because you placed it when she has been singing already, so I would suggest you to add a hit circle here - 00:42:379 Ok.
00:23:057 (3,1) - i mentioned before, I think that this doesn't flow well, because after (3) players will have to go up, but it leads down, si I would suggeset you to try something else so that it has better flow and it might make it easier to play (since it's an easy) If it doesn't flow doesn't mean that it's harder for beginner since the spacing is always the same, also that slider is there because it's making a blanket with the previous one, so I prefer to keep this.
00:50:176 - this place very empty, and a bit confusing too, I would suggest you to add hit circle Ok.
00:52:888 - ^ same as above ^
00:54:752 (2) - it feels weird to click this slider (probably because it starts on a red tick), so i would suggest you to remove 00:54:244 (1) - and put (2) in it's place, and add a repeat, for example: If a slider it's on a red tick isn't the same confusing as a note can be, that's why I added them like this, also fits with the voice.
http://osu.ppy.sh/ss/681928
(but of course it's just an example, but at least you can see on the timeline what I mean)
00:55:600 (1,2) - ^ i suggest the same as above, since it's weird to click them, so remove hit circle place the slider earlier and add repeat and rotate it a bit or make a blanket so that distance will be fine, example: Same as before.
http://osu.ppy.sh/ss/681930
I think it plays better and flow is still good and it doesn't change your pattern so much in my opinion.
Overall this diff is pretty nice already, so there is not much to say about it
Insane:[/b]
Add lead-in, like in the other difficulties. Easy doesn't have lead-in, and the other diffs are guest diffs, so I think it's not necessary.
00:18:142 (2) - I think this hit circle is kind of unnecessary, because she doesn't really sing at this point, so I would remove this hit circle If I delete this hitcircle I feel this part a bit empty, it plays better with that circle imo, makes it funnier.
00:21:701 (1) - well this does fit the lyrics, but you miss to hit the big beats, not that necessary but maybe you could try to add hit circles or short sliders instead of this long slider That's why I added Clap slidertick here. As you can see I'm trying to follow voice here instead music.
00:24:413 (1,1,1) - if you are trying to make them a blanket, then you should make them nicer so, don't make such a big curve, example - http://puu.sh/2re2j Sounds good, done.
00:26:956 (5) - ctrl+G on this slider for better flow? No, if this slider starts almost in the same place as (3) wouldn't flow really well imo.
00:48:312 - she already starts singing here, and it's also confusing without it, because it feels like the slider starts too late, so I think it would be nice if you added a hit circle Doesn't fit, that would sound really random, even if it really fits with the voice.
00:58:820 (6) - continue the stream, because it feels like the flow is kind of killed and that space is too empty That's like overmapping, if you listen carefully you will realize that there will not make any sense because the music doesn't sound like to continue the stream.
01:09:668 (6) - it feels like this is alone, and before and after it's too empty, while there are still beats in the backgroun so you should continue that stream imo - http://osu.ppy.sh/ss/682886 - plus it feels like the flow is killed if you don't add anything >.< Same I said before.
Very nice diff!
goodbye wrote:
[Verdi's Normal]
- 00:12:040 (1) - Can't say that I agree with this 1/4 repeat for the normal difficulty. I think it would be better to rearrange this. Try to use 1/2 slider instead of 1/4 repeat is better imo. Changed to 1/2 slider
- 00:23:905 (4) 00:33:396 (5) 00:48:481 (1) - These notes' placements let me find your AR is too low to play with these. I'm not sure about this.
Weez wrote:
[Verdi's Normal]
Unsnapped timing section at 01:01:293.
Only issue I got with this diff is at this point:
00:14:922 (1,2,3,1,2,3,1,2,3) - This part is just straight out boring. Strongly advise you jazz it up more by mapping it more. Having the same rhythm multiple times gets played out really fast. It's fine for me, the diff is a litte bit hard, and adding more notes could make it harder.
Mystyk wrote:
Verdi's Normal:
00:00:854 (2,3) - I think this is too hard for the beginning of the map, so you should change (3) and make it a repeat slider, and delete (2) (it's only the beginning, so you can easily rearrange without having to change a lot of stuff) okay
00:11:532 (4,5,1) - isn't this a bit hard for normal? such a short repeat slider, and then players will have to hurry to reach (2), I would suggest you to delete that repeat slider and add a hit circle instead, here 00:12:210 - I don't think so
00:16:108 (2,3) - I think this is a bit hard for a Normal, and the whole difficulty is already pretty hard for a Normal, so I think you could just make this a repeat slider to make it a little bit easier That would be boring. It's just like a 1/1 slider
00:18:820 (2,3) - ^
00:21:532 (2,3) - ^ ^^
00:45:430 (6,1,2) - to be honest I think it's weird that the distance suddenly changes to something bigger, while obviously they were closer to each other (even if it shows that distance snap is fine), so I would put these closer to each other - http://osu.ppy.sh/ss/682736 - and leave the rest like that, because further on it's not that noticeable that they are not so close to each other cool idea
00:57:634 (6) - this slider leads upwards, but players will have to go down, so you should try to make the flow better here, for example like this - http://puu.sh/2rcOL no thanks, I like how it is
[Easy]AiBat wrote:
Inconsistency in AudioLeadIn:
- [Andrea's Hard] : 2000
- [Easy] : 0
- [Insane] : 0
- [ReySHeL's Taiko Muzukashii] : 2000
- [ReySHeL's Taiko Oni] : 2000
- [Verdi's Normal] : 2000
00:08:142 (3,4) - stacks like this will confuse beginners as for me. please move 00:08:142 (3) - to x312 y272 or something like this to fix itAiBat wrote:
Unsnapped inherited (green) sections at: 01:01:293 - snap to 01:01:278
sorry for being late ;w;Byakugan249 wrote:
yo i'm here to mod the taiko diffs requested by Sonic.
[General][Muzu]
- for both taiko diffs move the BG down so that the faces aren't cut off. to do that, go on the.osu file. under events you'll see the BG name and 2 numbers beside it to the right. then move the BG down by changing the last number to 150 so that the faces don't become cut off and messy. the code should appear like this.
- just a personal preference, but i think it'd sound a lot better if the taiko diffs are named "ReySHeL's Muzu", and "ReySHeL's Oni" you can change this if you like.
[Oni]
- 00:06:617 (1,2,3) - i think a ddk pattern is more fitting because the 1st and 2nd d follows the drums, and the k is for consistency. if it's too hard to do for a muzu, then just leave it. Muzu is too hard i use ddd & kkk only
- 00:08:142 (1) - i can hear cymbals here, so make this a K for emphasis on that part of the song.
- 00:12:379 (4,1,1,1,1,1,2,1,2,1,2) - i say that you should stick to the drums and not the guitar because it plays a bit inconsistent for me when you're hitting the last note on this phrase, so for this one, i think that the pattern should be this. starting at 00:12:549, it's a k ddkdd k ddk pattern so i think it'd play more fitting for players during gameplay.
- 00:19:498 (3) - make this note a d because it's inconsistent with 00:17:125 (1) - and 00:18:651 (1) - . it'll play inconsistently if you follow the vocals.
- 00:23:396 (3) - d here as well, but it'll be inconsistent with 00:22:549 (2) -
- 00:24:922 (1,1) - switch these 2 because the 1st note i mentioned has cymbals and the 2nd note has drums only, so it'll make a lot of sense during gameplay.
- 00:30:346 (1,2,3) - i understand that this follows the vocals, but at the same time it feels too sudden and it doesn't fit for me, so to make it eaiser, make a d k pattern so that it follows the drums and the "thump" for the k.
- 00:34:583 (1,2,1,1,1,1,2,1,1,2,1,2,3) - here as well. follow the drums so that it'll play more consistently. do this pattern instead. so starting from the third downbeat(white line), it's a ddk K dK ddK pattern, and i think doing this would be easier to read during gameplay.
- 00:55:600 (1) - do a a D here because it'll be consistent with 00:54:244 (2) - and it'll show emphasis to thepitch of the vocals as well.
and that's all i got. GL on the rank .
- 00:02:718 (1) - make this a K so that it'll be consistent with 00:01:363 (1) -. it'll show that excitement for players and it'll be fun IMO since this is the hardest taiko diff.
- 00:04:074 (1) - ^
- 00:05:430 (1) - ^
- 00:06:786 (1) - ^
- 00:08:142 (1) - ^
- 00:33:227 (4) - consider making this a d because from what i'm seeing, i can hear a thump. on this part. the k at 00:32:888 (1) - sounds a lot louder in the drums so i figured that a d here would play more fittingly IMO.
- 00:36:617 (1) - make this a D for a new phrase in the pattern, and yes this is rankable in case you don't know.
- 00:42:040 (1) - ^
- 00:46:108 (1,2,1) - i think the pattern here should be K k k because of the cymbals. the 1st once you can hear easily, but the 2nd and 3rd sound feint so you have to listen carefully to that.
- 00:48:820 (1) - same as 00:36:617.
- 00:55:600 (1) - same as above, but this is up to you.
- 00:59:668 (1) - this k plays inconsistently with 01:02:379 (1) - , so you should switch this to a d for consistency with that note.
- 01:06:447 (2) - same as 00:55:600.
- 01:09:159 (2,3,1,2,1,2,3,4,1,2,3,4,1) - i think that the pattern should be kkkkddddd k k because in the first four k's, the drums rise, and then when it reaches the d's, the volume decreases, and for the last 2 k's...since the drums stop there(that's what i've heard), it'll follow that instrumental sound in the BGM so it'll be more fitting to play IMO. for the last phrase, i can't hear the drums alternating from there, so i feel that it shouldn't belong there.
- 01:11:871 (2) - make this a K for consistency with 01:10:515 (1) -, also i can hear a dinging sound in the BGM.
- 01:13:227 (2) - ^
- 01:14:583 (3) - ^
- 01:21:363 (1) - D here for emphasis in the drums if you want.
- 01:26:786 (1) - ^
I can't change slider tick for only one diff, and sorry but that spinner fits well there. Thanks for modding anyways.okamiratsu wrote:
Hi From my Queue
[Easy]
Change Slider tick to 1 it sounds better
00:44:752 end slider at 00:47:125
that's about all I saw so good job
344,144,50515,2,0,P|336:192|315:213,1,80,8|0,0:0|0:0,0:0:0:0:
163,233,50854,2,0,P|191:213|235:213,1,80,10|0,0:0|0:0,0:0:0:0:
307,346,51193,2,0,P|282:316|274:276,1,80,10|0,0:0|0:0,0:0:0:0:
176,148,51532,5,6,0:0:0:0:
38,145,51701,1,0,0:0:0:0:
42,284,51871,1,10,0:0:0:0:
178,283,52040,2,0,P|226:211|294:203,1,160
420,168,52549,1,8,0:0:0:0:
348,56,52718,6,0,P|308:38|266:45,1,88.000002685547,0|10,0:0|0:0,0:0:0:0:
Thanks http://puu.sh/2HaAm.osuGloria Guard wrote:
[Verdi's Normal]
00:01:363 (1) This is slider shape change i think move the slider to the center and slider center
point x:256 y:336 so end point x:180 y:304 is better Looks bad for me, pass
00:27:125 (3,4) I think this pattern blanket is better Uhm no
00:44:413 (4) Unbalnce specing move x:300 y:308 fixed!
01:06:786 two green line here.. remove please Are you sure?
01:26:956 (1) This is spinner Easy same please move 01:26:871 here
yesVerdisphena wrote:
Gloria Guard wrote:
01:06:786 two green line here.. remove please Are you sure?
<3Larissa wrote:
★ Estrellita para Brunyan :3
If you say so :0Darksonic wrote:
Volume is high enough to hear hitsounds, so I won't change anything.
Thanks for taking a look anyways
412,212,51871,6,0,P|456:140|424:64,1,160,8|8,0:0|0:0,0:0:0:0:
368,132,52888,1,8,0:0:0:0:
324,56,53227,2,0,P|280:128|312:204,1,160,8|8,0:0|0:0,0:0:0:0:
Fixed, and thanks for the starP A N wrote:
omg Darksonic, my bad
00:53:227 (3) - stretch it a bit longer. the current one is
sorry
and star !