shooted a star~
About reverse arrows: it's boring to play, where you click a button and waiting, while slider will end. Offer you to delete these sliders and imagine some patterns!PortalLife wrote:
DwargThanks!Dwargkiller wrote:
Hello! As requested, the illustrous (but not really) Dwargkiller has arrived from his/her humble queue. Said Dwargkiller is also considering a username change, any opinion on that?
[General]
01:11:982 - This is a good spot for Kiai time. Possible endings include 01:17:629.
I added Kiai time at the end, only point it seemed right for me.
[Light][Difficult]
Might be a bit on the difficult side for the easiest difficulty of the song, but that might just be me. Personal opinion.
00:31:217 (3) - There's nothing in the music to indicate switching sliders. The beats get faster, thats why I have a silder switch here.[Oni]
You're abusing repeating sliders. They're boring if you succeed and annoying if you fail. Every one of those repeating sliders is just holding in the button and waiting for it to end. Consider using several sliders that return only once, and go in a curve of some sort or just move around the screen. Spice it up, keep the player playing and not just clicking and holding.
01:05:099 - In this row of boring sliders is the most annoying thing about them: When they change number of repeats in mid-spam. It's annoying and difficult to keep up with, and not in a good way. Try to add some variety.
Its either this or constant 180 BPM streams in a Hard.I think this is a bit better than streams in Hard. Thats the way this song is.
You have the same problem with sliders here.
00:59:982 (2) - This feels like it should be the other way around. The first slider ends at the end of this slider, feels natural to continue from there.
I can't find anything else about this difficulty, but I can't playtest properly. I agree!K1llroggThanks for your mod, but please explain in detail why you say Light is unrankable. And what you said by your last statement in general.k1llrogg wrote:
Hello, random mod.
[General]
- Your BG is 640x480. You NEED too find 1024x768. Background has been changed to swaggerlicous background.
- Try to find colors similar to colors on your BG! ok
- Delete "tatsh", "xepher" and "dance dance revolution". Okay?
- So much reverse arrows. Try to imagine patterns. Give this map MORE TIME.
Please explain yourself.
[Light]
- Completely unrankable. So fast for normal.
I'm sorry, it is VERY bad modding to not explain things like this. First you make points without explaining them in General, then you say this and not explain anything? That's REALLY bad. Please reply and explain both of these things if you want to see improvements.
[Difficult]
- AR-1 okay
- Change to SV 1.40 and change ALL sliders to this SV. after like 30 mins, changed..
- 00:19:040 (1,2,3,4,1,2,3,4) - Decrease the distance between this notes.
- 00:28:217 (1,2,3,4,5,6,7,8) - ^
[Oni]
- 00:09:864 (1) - So noisy. Try to decrease the number of HS. Had two HS by accident, opps. fixed
- 00:14:540 (6) - Move to x:48 changed [color=red]
- 00:19:040 (2,1,2,3,4,5,6,1,2,3,4,5,1) - Maybe to add some sliders in this pattern?
- 00:26:982 (1,2,3,4,5,6,1,2,3,4,5,6) - ^ Alright
- 00:51:864 (3) - Change to 3 notes. It will be better. Getting the circles in this space is awkward, ill leave this
thanks for mods!
thanks-Cloudchaser wrote:
~
First serious map o3o I'll explain what do you need improve!
General:
This map need a kia time, 01:11:982 - at 01:34:570 - and 00:32:805 - at 00:47:982 - looks better. I added Kiai time at the end as its the epic part to me.
BG must be 1366x768 (wide screen, recommend), 1024x768 or 800x600 (low recommend). Addressed
Remove 'Dance Dance Revolution' from tags, DDR is in the source Okay
Light
With high BPM i suggest less DS as 0,8x specially if it is a Normal difficult ~ actual 1,0x and remember use the same distance in ALL the beatmap because is a easy/normal diff ~
I don't know if you know the concept of 'flow'
the flow is notes or plays out naturally in the game, to which I mean that if you make a slider to the right, the next note will be on the right and a slider helps you change directionSPOILERanother example: 01:08:099 (2,3) - Make this diff more easy! some notes are confusing for newbie players! 00:11:276 (1,2,3,4) - Pass 00:11:276 (1) - to 00:12:688 (2) - is difficult for newbie players! try to make something simpler and readable.
ignore the bg lulz
Make it more beautiful! ~ 00:14:099 (3,4,5,6) - is a kinda boring imo, the sounds its okay but if you replace (3) and (4) with a slider, this part looks better than before http://puu.sh/2v07G.
Fixed and such, thank you for your help!
Difficult
Be more creative! 00:09:864 (1,2,3,1,2,3) - those sliders are boring, use your creativity to make a new pattern! Changed it something a bit more interesting.
Understanding this, this map that will be greatly improved.
that's all you need to know at the moment~
if u don't understand feel free to ask in-game or pm
Good luck and don't give up!
thanks!Arrival wrote:
Hi !
[General]
Make sure your tags are the same in all your mapset. Fix
Nice music anyway.
[Oni]
00:10:393 (2) - Move the last square of your slider on y=192, like this : http://puu.sh/2v9kz Its already like that?
00:11:099 (5) - This circle should be more on the left, to be as the same distance with (4) that (3) has with it. (Uuuuh i'm not sure if what i said was understandable so here is a screen : http://puu.sh/2v9qq Made it consistent
00:14:629 (7) - Move the last square of your slider a bit on the left. Sure
00:19:393 (5,1,2,3,4,5,6,7,1) - I'm not really sure about the timing of your "claps". If you do something like this, put the same "clap" timing to the other pattern which looks like this one. If not, remove some to have something more pleasant to hear. Removed some of the clap's here
00:25:040 (3,4,5,6,7,8) - Work on the parallelism of these sliders dude. Changed it up a bit
00:29:276 (7) - Move the last square of your slider a bit on the right Sure
00:33:864 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - The placement of your circles isn't sexy at all ! Work on it. Changed it up a bit
00:40:923 (1,1,2) - Instead of this, what about : http://puu.sh/2v9Ms and http://puu.sh/2v9Nh just after ?
00:43:746 (1) - This slider is very ugly. I'd like to keep this for now. I did delete some un needed points here though to try and make it look a bit neater
00:47:982 (1) - Move the last square of your slider a bit on the left. DOne!
01:04:217 (2) - Why not copy paste the 01:03:511 (1) - then flip horizontaly+vertically like this : http://puu.sh/2v9Ut. This looks better.
01:13:393 (1) - Well...... i don't really like this Made it a straight line but i'd like to keep it to match vocals
01:17:629 (1) - Ugly
[Difficult]
A bit boring.
[color]
00:07:040 (1) - This slider is different as the others ! DERP, fixed
00:14:099 (3) - Move the last square of your slider a bit on the left Fixed
00:30:864 (6) - THIS CIRCLE IS INSIDE THE SLIDER DEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERP FIXED
00:43:746 (7) - This slider is sexy. Why thank you
00:59:629 (1) - You should put it on x=168 and y=256 Done
01:00:335 (3) - One grid up K
01:01:040 (2) - One grid left K
01:01:746 (4) - One grid up K
01:02:452 (6) - Two grids left K
01:02:805 (7) - This one on x=256 K
01:03:158 (8) - This one at the same place like (2) ? I'll leave this where it is, That'd make a back and forth and im not too big on those.
01:04:923 (1,2) - Inconsistent spacing. Reduce spacing.
01:11:982 (7) - Put it further from (6) K
01:27:511 (1) - Bad kiai time: Put this to 01:35:982 (1) - That was a mistake.
[Light]
00:38:099 (4) - Slider's ugly Changed it a bit
00:46:570 (1) - Remove NC K
01:20:452 (1) - Remove NC K
01:27:511 (1) - Why this spinner ? You should map this timing, this is the kiai of your map !! Good point! I'll map it in!
That's all, PM me for a recheck when your map reached +15 Sp !
Good luck on ranking.
(I take Eurostar Paris-London in two days o/)
http://puu.sh/2xHa0tutuhaha wrote:
[Doomsday's Beginner]
00:26:805 (1) - also add whistle at the end I'm not keen on how that sounds. At the moment I just have the whistles land on a simple 1/1 rhythm, which I feel goes well with the simple rhythm of the rest of the notes. I'll leave it as is
00:27:511 (2) - ^then move this whistle to the end will listen better ^
00:31:040 (3) - use normal hitsound at the end in this slider I agree. Done
01:27:511 (1,2,3,1,2,3,1,2,3,1,2,3,4,5) - little bit hard in easy, and this rhythm is litter bit weird, maybe try to use long slider simplified this part somewhat.
thank's alot <3tutuhaha wrote:
[Oni]
00:09:688 (4) - move to x256 y104 play will be more fun I think Changed this, I agree!
00:15:335 (9) - same idea^ move to x136 y344 ^
00:20:452 (4,5,6,7) - make it like this (just look at green part)
00:22:393 - Adding one here
00:22:305 - I don't think this sounds right, i'll leave it how it is
^add note maybe listen better
00:25:040 (3,4,5,6,7) - try to make it more clearly to read, use 1.0x spacing Tried to make a change here
00:23:099 (4) - try to use this rhythmjust look at rhythm!!!!!(blue part)
I did move this silder a bit to help it flow, but I prefer what i've got here because what you have is if I put a note on the blue tick before this.
00:26:099 (7,8,9) -
00:27:158 (2,3,4) - ^this two part has same rhythm, so just use same rhythm
00:28:040 (6,1) - you can make jump on there
Made a little one here I guess
00:36:688 (1) - overlap with 3
Fixed
00:38:982 -
00:40:746 -
00:41:452 -
00:41:805 -
00:43:570 -
^all add note
felt rather bland because you add many 1/4 rhythm on 00:33:864 - this part
then I think them have same rhythm about 00:38:099 - part
weird..
Added notes
00:50:629 (4) - move to x360 y352
Changed
00:51:864 (3) - weird about this finish DDDD:...............
Removed the hitsound
00:56:276 (4) - move to x144 y360
Changed
01:09:158 (10) - add NC
Changed
01:16:040 (8,1,2,3) - square?
Square is made!]
01:18:511 -
01:18:864 -
01:19:923 -
01:20:276 -
01:20:982 -
01:21:688 -
^……add note
01:31:570 (4) - move to x312 y344
01:34:393 (1) - move to x352 y160
both fixed
[Difficult]
00:09:864 (6) - NC okay!
00:12:688 (1,2) - too far
00:23:276 (8,9,1) - make same spacing in those three note
00:24:688 (2,3,4) - ^
Fixed
00:26:099 (6,7) - too far Fixed
00:28:217 (1,2,3,4,5,6,7,8) - spacing spacing Orz..............
00:29:629 (1,2,3,4,5,6) - same spacing please orz..............
00:31:040 (6) - end on 00:32:452 -
Sounds much better
00:38:099 (4,5,6) - same spacing please Orz....................
Fixed
00:39:158 (X) - 00:46:570 (X) why dont have any finish on this part, you use very strong finish at the begin in this part
add some finish
01:11:982 (X) - 01:26:099 (X) - ^same problem
I use strong finishes to match the video and the strong beats. I'll keep this how it is.
[Light]
00:38:099 (4) - end at white line Fixed!
01:31:746 (5) - end at red line then add note on 01:32:982
01:33:335 (8) - end at 01:34:393
first please use same spacing in normal, dont make some jump in this normal because BPM is 170
use 0.8x spacing will be better
then some rhythm is too hard in normal
like↓
00:07:040 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5) -
try to use long slider rhythm maybe like this
00:29:629 (2) - end at red line and then move 00:31:040 (3) - to 00:31:040 and then add note on 00:31:040 -
too hard to normal
try to use more easy rhythm
I'll redo the spacing and look at new rhythm's tomorrow, taking your suggestions to mind. Just too tired atm ._.
then goodluck
http://puu.sh/2zwD6Andrea wrote:
~Doomsday's Beginner~
- 00:11:276 (2) - This slider has way too many repeats and might be confusing for beginners, try to do something else instead. swapped this out for a hitcircle pattern
- 00:17:629 (2) - Same as above, please try to change it. Changed the slider from a 1/2 slider to a 1/1 slider, easier to read
- 00:19:746 (4) - Again, please don't use way too many slider repeats since they could confuse beginners. lengthened the slider
- 00:25:393 (4) - Same as above once again, I won't mention the rest since you already know them. ^ - done similar changes to other offending sliders
- 00:52:217 (2,1) - Wrong spacing, make sure to use distance snap carefully. evened the spacing out somewhat
Big thanks to youraphaelgoulart wrote:
Hi from #modreqs :3
I'm not a big mapper yet but well I'll see what I can do
Oni
00:16:923 - could add a break here I can't add a break here as there isnt enough time.
00:31:040 (1,2) - these beats are too far from each other oh gosh, fixed
00:32:805 - could add a break here as well I refer back my last one
00:43:746 (1) - this slider's shape is a bit... weird, IMO. maybe something like this would be better? http://puu.sh/2KIbw.jpg I'll keep this but it seems no one is liking this silder. I think I may give it a change if more people want it gone.
00:57:864 - could add a break here as well
01:08:452 (9) - make this reverse slider go back once more, so it "lands" on the white line.
01:34:923 - a last break here would be good Since a break actually fits here, its in
I can't really play this diff (could reach about 80% of the song with the "half" mod lmao) but it looks and flows nicely, good job!
Difficult
00:11:276 (1) - make this slider a 1/4(beat snap divisor measure) longer
00:11:893 (2) - drag this slider 1/4 further, and make it 1/2 shorter
00:12:423 (3) - drag this slider 1/4 back and make it 1/4 longer.
Changed, I think I did those right.
00:12:688 (1) - make this slider 1/4 shorter, just like 00:07:040 (1) and similars
00:14:099 (3) and 00:15:511 (1) - same issue as above
alright
00:32:805 - could add a break here
Same as in other places, not enough time
00:47:982 (1,3,6) - same issue as 00:12:688 (1)
Fixed
00:53:629 (7) - same issue as 00:12:688 (1) and set "new combo"
00:54:688 (1) - remove "new combo" if you've added it in the previous beat
It didn't feel fitting where you suggested your new combos, sorry
00:56:452 (1) - same issue as same issue as 00:12:688 (1)
Fix
01:26:452 - another break?
Osu says no
01:27:511 (1) - make this slider 1/4 shorter, like 01:28:923 (3)
Fixed
01:34:570 - another break
Osu says no
I could finish this, most of the part with ease (had some difficulty at the ending), the only thing that got me confused were the reverse sliders. the solutons i've pointed about should be able to make 'em a bit...clearer i guess.
Light
00:31:040 (3) - make this reverse slider go back once more, so it "lands" on the white line. K
01:32:982 (6,7,8) - i have a feeling these were put a bit further than they were supposed so be. put 'em 1/2 back, and make this slider 01:33:335 (8) go back once more so it lands on
the red mark (the last note)
Changed
01:34:570 - add a break here :V
Osu says no
Begginer
01:34:570 - add a break here
Osu says no
(osu says no means it wouldnt save the break, too short)
Overall, good job on this beatmap! Also, why I've put all those breaks, it's because the health is draining on that empty part, and if the player got an bad status from the previous notes he'll fail even without having the chance to recover.
thanksMira-san wrote:
yo yo yo o/
Oni
00:40:931 - Are you using distance snap? If you are then move this slider close to the previous hitcircle. FIX
(this was the only one I found. wut.)
Light
00:37:754 - Move this circle
00:38:107 - I suggest changing the shape of this slider. Just not like that one.
Dicussed in IRC. Changed both
All else is good.
Thanks for your modFluttershy03 wrote:
Hey there o/ From #modreqs
General
You should put Doomsday in tags, since he mapped you a guest diff. Okay
The name of the hardest diff is [Oni], since this is commonly used in taiko diffs you might want to change this to something like [Another] to avoid confusion. The diff name style follows suit of DDR with the hardest diff being Oni. Not changing.
Light
00:16:931 (4,5) - You should add notes in these places, I know it's suppose to be normal but it feels empty here imo I think its fine how it is mainly because I want to try and capture the streamy part.
00:39:519 (5) - Move this up to x:328 y:70 so it's a perfect stack with the slider end of 00:38:107 (4) - Okay
00:40:225 (6,1) - This is quite a bad blanket imo, I would consider moving 00:40:931 (1) - to x:280 y:240 to improve this. Sure
00:40:931 (1) - This slider really should end at 00:41:637 (2) - because it does not sound off beat like it does now. Was intended to be there, errors ftl, fixed
00:43:049 (4) - Make this slider end at 00:45:166 (5) - so the end of it and it's repeats do not sound offbeat, and so that 00:45:519 (1) - does not have to be hit so suddenly. Same thing as above, unintended error
01:14:107 (3) - Why is this note so far away from 01:13:049 (2) - when it's only 1/2 a beat away? You should fix this spacing issue. Because it shouldn't exist. fixed
Difficult
00:16:923 (3,4) - Same kinda thing as in [Light], add notes here to get rid of the awkward gap. No need
00:57:864 (3,4) - Add notes here to make it feel more like a hard diff. ^
01:11:990 (7,1) - I'm not too keen on how you did these two sliders, maybe you could try arranging them like this instead:
redesigned it a bit
Oni
HP+1 or 2, I managed to pass the first set of streams with about 50% orz If you increase drain it will be more challenging to people who are good at streams and it won't be just mashing keys.
00:33:872 (1) - to 00:47:637 (4) - You should spice this area up a bit by using more 1/4, it will seem a lot more exited, especially for insane.
Theres no part in this section that would justify 1/4 notes.
00:35:990 (6) - You should make this slider the same as 00:35:284 (5) - or vice versa, it will look a lot better and neater since the sliders would look the same.
Alright
01:11:990 (1) - 01:27:166 (5) - Same kind of thing, spice the area up a bit with more 1/4
Same answer to the last suggestion
Well that's it from me! Good luck on the rank~
Better late than never! Cheers for the modFluttershy03 wrote:
Doomsday's Beginner
00:19:754 (4,1) - Beginners will find it troublesome to read and hit 00:21:166 (1) - since it's beneath the slidertrack of 00:19:754 (4) - Changed that curved slider to a straight one, so it doesn't overlap
00:28:225 (3) - You can curve this like the previous few sliders such as these: 00:26:813 (1,2) - to keep slider consistency and make it look better. I prefer how it works in this instance. I'll keep it as is.
00:47:284 (3) - You should adjust this so it's on the same y axis as 00:45:872 (1) - since it will generally look better being nice and symmetrical. Done
00:55:049 (2) - You should move this to x:376 y:136 and 00:56:460 (1) - to x:150 y:221, I think it will look better if you do it this way. I disagree. the initial sliders ((1) and (2)) sit symmetrically on the y axis. That said, this isn't quite perfect, so I've adjusted that slightly.
01:16:931 (5) - You should move this to x:256 y:120 so it perfectly stacks with 01:14:813 (1) - making it look nicer. done
Thank you for your modKinshara wrote:
Hi.
M4M from #modreq
General
Use grid size 4 for precise placement of objects. I'll try it out
offset: 7,031 will double check this
01:11:972 - i think kiai starts here I disagree with this. The ending doesn't start until my kiai section.
Light
use 1/2 beat snap divisor
00:07:048 (1) - please don't use 3/4 sliders in easy or normal!
00:07:578 (2) - please don't start sliders on red tick marks (at least in easy and normal)
00:11:284 (1) - sliders with more than 1 reverse are not recommended in easy and normal
00:13:490 (4) - don't start sliders on blue ticks either
00:22:931 (6) - blanket nicely around 00:22:578 (5) -
01:05:637 (2,1) - this doesn't look nice
01:10:754 (2) - things like this - not nice esp. in e/n. What you can do is make them into one slider.
Normal is a tad hard for beginners; try to simplify rhythm but don't make it completely boring at the same time.
I would suggest remapping this diff.
Yeah i'll go for the remap too I think. red
Difficult
I would suggest using distance snap consistently here...
Wow this is intense, it's good but work on consistent spacing!
Will do
Expert
00:15:165 (13,14,1) - this might create a flow problem Fixerino[/b]
This is good! Try to mix up the streams at times like:
00:09:872 (1,2,3,4,5,6,7,8,9,10,11,12,13) - http://puu.sh/9E8Hp/27b73eda2c.jpg
Just so it remains interesting.
Alright good luck!
http://puu.sh/9GSyW/6b317b6d13.osuKinshara wrote:
Doomsday's Beginner
DS of 1.0 should be fine
Spacing is irregular...please use distance snap! I did, granted that it was grid snapped. It's so minor though, that it doesn't affect playability.
00:11:972 (3) - bring this down a bit done
00:18:678 (1,2,3,4) - use ds here for a perfect square It's already perfect though D:
00:21:148 (1,2,3,4) - same here ^
00:53:619 (1) - this breaks the flow I don't think it does, I'll leave it as is
00:52:913 (3,1,2) - try something like: http://puu.sh/9E6s1/35508c83bd.jpg with correct distance snap This accomplishes the same as my pattern does, difference being that the cursor direction changes on the second slider start, as opposed to the first slider end. I do see why you suggested this change, but I do feel my version does the same thing, so I'll keep it.
00:59:619 (1,2) - this breaks flow oops, this should have a repeat. fixed