Sadohara Kaori - To Be Continued? (TV Size) [Osu|Taiko]

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scanter
Hi Kirino-chan owob sorry about my poor English & mod quality

[General]
00:05:225 - sound is 100% how about reduce it?

[Easy]
I think, left side looks a little empty, how about fill up left side? http://osu.ppy.sh/ss/678607
01:22:025 (1) - Delete NC and add NC 01:21:065 (4) here. because, sound volume changed.

[Normal]
00:49:865 - 00:50:345 - 00:50:825 - Add circle here.
looks good :D nice map !

[Hard]
Set CS 4? because, a little big size.
00:21:065 (2) - Ctrl + G? moving looks better to me .
00:46:745 (3) - Ctrl + G? same opinion.
00:49:625 - 00:49:865 - 00:50:105 - Add circle here. I think, empty rhythm a little weird to me. http://osu.ppy.sh/ss/678558
00:58:745 (4) - Add clap. you can hear it
00:59:705 (4) - Add clap on slider's first.
01:02:105 (5) - Clear clap at slider's end. actually, can hear at 01:02:225
01:09:065 - Add circle here. like this. http://osu.ppy.sh/ss/678562
01:09:305 (4) - Add clap
01:21:065 (3) - ^
01:22:025 (1) - NC delete and add NC here 01:21:065 (3) because, distance changed since here

[Saten]
So pro x_x

Good(moe) song and nice map ! GL ;)
Topic Starter
Kirino Kousaka

Gloria Guard wrote:

meh =w= kirino (:3 ?_)=3 :3

From in-game ~~

[General]

Fine
"00:05:345 remove green line and 00:05:225 red line sound 65% down" should be here on general, fixed for all diffs including saten's

[Easy]

00:05:345 remove green line and 00:05:225 red line sound 65% down
00:05:705 (1) slider arrow add clap? what? :o is your version even updated? orz no change.
00:06:185 (1,2,3) Is at least the appearance of this part of the pattern.
I think this is better.-> http://puu.sh/2pXwy would be better, but I think it would be fine by now since if I apply this changes, lots of notes would be devastated orz
00:06:665 (2) add clap? I really think your version of my map is not updated, it's having conflicts. No change.
00:07:625 (3) slider end add clap? no change.
00:16:745 (1,2) hmm.. blaknet ? - > http://puu.sh/2pXHY i think is blaknet shape better fixed~!
00:22:505 (1) slider head and end add whistle? already has whiste orz
00:29:225 (1) In order to help you put hitsound sound unified. please slider end add whistle there's a conflict again but I think I can understand what this means for a change. Made a change~
00:23:645 (1,2) I think this change the appearance of the slider and 2 blanket -> http://puu.sh/2pXG2 made changes~
00:31:625 (2) The right way to take shape. move x:372 y:260 fixed~
00:33:065 (1) You put a hit sound should sound unified please slider end add whistle same as 00:29:225 (1). Fixed~
00:35:945 (1) Change the mood of the song because it is part here add slider head finish Fixed~!
00:59:945 (2,3) I think this pattern shape change here, 3 slider head 2 slider blanket is better
-> http://puu.sh/2pXTY Fixed~!
01:05:225 (1,2,3) umm.. Hope to improve good shape patterns,
Improvement is needed to improve the quality of the map. -> http://puu.sh/2pXXz Update conflict again orz
01:19:145 (1,2,3) oh.. it's pattern shape bad!! orz.. this is bad shape
but also important consider the flow of the map -> http://puu.sh/2pY6d same as above orz


[Normal]

00:05:345 remove green line and 00:05:225 red line sound 65% down
00:16:745 (1,2,3) This part to unify the beat, confusion and other beat patterns.
-> http://puu.sh/2pYff deleted (2) instead~
00:24:425 (1,2) ^ too no change~
00:27:785 (2,1) The shape of the part to make better -> http://puu.sh/2pYiG Fixed~!
00:32:105 (1,2,3) Match and beat previously placed, Because abrupt tempo changes can cause confusion. maybe no change. :3
-> 00:16:745 (1,2,3) Same as above.
00:35:945 (1) This is slider pattern unbalance please change slider shape and Normal same
slider head add finish has some colnflict, no change :<
00:39:785 (2) slider head remove finish removed~
00:41:705 (3) ^ removed~
00:43:145 (4) it's very awkward applause remove clap no change :o anyways, claps here are not used as applause but as snare drum ;w;
00:43:625 (1,2) I think this pattern shape really bad hmm.. your change? -> http://puu.sh/2pYvB made changes~
and 00:45:545 (1,2) same
00:54:185 (1,2,3) it's this pattern really boring... I hope you change. -> http://puu.sh/2pYxQ made changes~
01:08:345 (2,3) blanket here -> http://puu.sh/2pYzU made small adjustments~
01:16:806 (1,2,1) This is pattern shape and flow change please because really bad shape and flow..
replace to do this in order to improve the quality of the map. http://puu.sh/2pYC1 made changes~


[Hard]

OD + 1? nope. :<

00:08:465 (5) slider end move 00:08:705 The beat of your choice is awkward,and this way is also good to play.
and 00:09:065 add note conflict. orz
00:33:065 (5) move x:80 y:208 I think this is another conflict. orz.
00:38:345 (2,3,4) umm.. I think it is awkward. -> http://puu.sh/2pZot this is beat better no change :<
00:42:665 (1,2) big hitsound volume.. sound 30% down please I think it's fine. :<


[Saten]

=w= Fine ?



uooohhhhh!! gogo rank =w=/ Yes~! >w<
Thanks for the mod GG-san~! :3

scanter wrote:

Hi Kirino-chan owob sorry about my poor English & mod quality hello moe scan-tan owo

[General]
00:05:225 - sound is 100% how about reduce it? already done on previous mod owo

[Easy]
I think, left side looks a little empty, how about fill up left side? http://osu.ppy.sh/ss/678607
01:22:025 (1) - Delete NC and add NC 01:21:065 (4) here. because, sound volume changed. fixed~

[Normal]
00:49:865 - 00:50:345 - 00:50:825 - Add circle here. that would be a little hard for beginners to play since they have just done a spoinner then suddenly hit circles orz no change. :<
looks good :D nice map !

[Hard]
Set CS 4? because, a little big size. I think it's fine :3
00:21:065 (2) - Ctrl + G? moving looks better to me . fixed~
00:46:745 (3) - Ctrl + G? same opinion. no for this one. :<
00:49:625 - 00:49:865 - 00:50:105 - Add circle here. I think, empty rhythm a little weird to me. http://osu.ppy.sh/ss/678558 fixed~
00:58:745 (4) - Add clap. you can hear it fixed~
00:59:705 (4) - Add clap on slider's first. fixed~
01:02:105 (5) - Clear clap at slider's end. actually, can hear at 01:02:225 fixed~
01:09:065 - Add circle here. like this. http://osu.ppy.sh/ss/678562 fixed~
01:09:305 (4) - Add clap no change.
01:21:065 (3) - ^ fixed~
01:22:025 (1) - NC delete and add NC here 01:21:065 (3) because, distance changed since here fixed~

[Saten]
So pro x_x

Good(moe) song and nice map ! GL ;)
Thanks for modding scan-tan~ >w<
BeatofIke
I should have my mod finished by tomorrow! :D

EDIT: Our internet has been cut! WTF?! >:(
Topic Starter
Kirino Kousaka

BeatofIke wrote:

I should have my mod finished by tomorrow! :D
yay \:D/
Topic Starter
Kirino Kousaka

BeatofIke wrote:

EDIT: Our internet has been cut! WTF?! >:(
BeatofIke
LMFAO! I'm dying right now XD.
Anyways, my internet is back, so I'm happy! :)

Now I'm absolutely sure that I will finish modding your map by tomorrow.
I currently have exams right now so please be patient once more! ._.

Sorry for huge delay! Stuff happens!
Topic Starter
Kirino Kousaka

BeatofIke wrote:

LMFAO! I'm dying right now XD.
Anyways, my internet is back, so I'm happy! :)

Now I'm absolutely sure that I will finish modding your map by tomorrow.
I currently have exams right now so please be patient once more! ._.

Sorry for huge delay! Stuff happens!
okay~! :3
BeatofIke
Finally! The mod you have waiting for! Enjoy! :D
But remember, I'm suck at Taiko modding.


[Easy]
  1. 00:05:225 (1,2,3) - This pattern can be more smoother a flow-like. Something like this:

    72,104,5225,2,0,P|108:52|165:37,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
    76,200,6665,1,8,0:0:0:0:
    168,232,7145,2,0,P|221:216|256:164,1,120,4|8,0:0|0:0,0:0:0:0:
  2. 00:37:865 (2) - You could add a soft-whistle here to emphasize the bells. Also add one at the start of 00:39:785 (1).
  3. 01:03:305 (2,3,4,5) - Similar to 00:05:225 (1,2,3): "This pattern can be more smoother a flow-like." Here is an example:

    292,256,63305,2,0,P|252:308|200:324,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    200,228,64745,1,0,0:0:0:0:
    108,196,65225,2,0,P|148:144|198:128,1,120,8|0,0:0|0:0,0:0:0:0:
    284,84,66185,1,8,0:0:0:0:
  4. 01:18:185 (1,2,3) - Similar to 00:05:225 (1,2,3) and 01:03:305 (2,3,4,5): "This pattern can be more smoother a flow-like." Here is an example:

    308,268,78185,6,0,P|272:320|220:336,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
    216,240,79625,1,8,0:0:0:0:
    128,280,80105,2,0,P|119:217|147:170,1,120,0|8,0:0|0:0,0:0:0:0:

[Normal]
  1. 00:33:065 (3) - Hmm... Try adding a clap at the slider reverse and replace the clap with a soft-whistle at the end of this slider!
  2. 00:37:865 (2,3) - I would add the soft whistle at circle 2 instead of slider 3 to emphasize the bells.
  3. 00:39:545 (1,2) - Similar suggestion as above, bu this time add the soft whistle at slider 2 instead of circle 1 to emphasize the bells.
  4. 00:41:705 (3) - If fixed above, I would add a soft whistle at the head of this slider as well.

[Hard]
  1. 00:11:945 (1,2) - I would move these circles vertically for variation!

[Moe Saten]
  1. Why so pro Saten? XD

[Taiko Muzukashii]
  1. 00:05:225 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1) - Hmm.. I would be a good idea to stay consistent with your drum patters per vocal section, but at the same time alternate between staggered sections (1 -> Same, 2 -> Slightly Different, 3 -> Same). Like for this pattern, I would add the same pattern (d, k, d, k, d, k, d, k) as 00:05:225 (1,1,1,1,1,1,1,1), since they on the same (1 and 3) section. Here's an example of what I mean (notice the how the 2nd pattern is slightly different):

  2. 00:12:905 (6,7,1,2,1,1,1,1,1,1,2,1,2,1,1,1,2,3,1,1,1,1,1,1) - Hmm....I would try this pattern instead for more consistency on the vocals/guitar sounds. This suggestion is optional.

  3. 00:20:585 (1,1,2,1,2,3,4,1,2,1,1,2,1,2,1,2,1,1,2,1,2,3,4,1) - For this pattern, you could follow the wind insturment/vocal. Again, optional suggestion:

  4. 00:28:265 (5,1,2,1,2,3,4,1,2,3,1,1,1,1,1,2,3,1,1,1,1,1,1,1) - For this last section, you could mainly follow the vocals here. Something like this:

  5. 00:53:585 (1,1) - It sounds a bit empty without adding notes here. It's consistent with 00:52:625 (1,1) and 00:51:665 (2,1).
  6. 00:54:545 (2) - I would emphasize the vocals by adding a kat here.
  7. 00:54:905 (4) - I would also add a kat here as well to emphasize the vocal.
  8. 01:00:665 (2) - Add note? It feels like you missed a vocal sound.
  9. 01:04:265 (2) - A kat sounds good here too. It emphasize the mood of the vocal.
  10. 01:08:945 (1,1) - Same suggestion as 00:53:585 (1,1): "It sounds a bit empty without adding notes here."

[Taiko Oni]
  1. 01:09:785 (2) - Hmm... I would add a kat here, so it's consistent with 00:54:425 (1,2,1). :3


Very nice mapset. I wish you good luck! :)
Topic Starter
Kirino Kousaka

BeatofIke wrote:

Finally! The mod you have waiting for! Enjoy! :D
But remember, I'm suck at Taiko modding.


[Easy]
  1. 00:05:225 (1,2,3) - This pattern can be more smoother a flow-like. Something like this: made changes~!

    72,104,5225,2,0,P|108:52|165:37,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
    76,200,6665,1,8,0:0:0:0:
    168,232,7145,2,0,P|221:216|256:164,1,120,4|8,0:0|0:0,0:0:0:0:
  2. 00:37:865 (2) - You could add a soft-whistle here to emphasize the bells. Also add one at the start of 00:39:785 (1). Fixed~!
  3. 01:03:305 (2,3,4,5) - Similar to 00:05:225 (1,2,3): "This pattern can be more smoother a flow-like." Here is an example: I see nothiing to be changed here =w=

    292,256,63305,2,0,P|252:308|200:324,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
    200,228,64745,1,0,0:0:0:0:
    108,196,65225,2,0,P|148:144|198:128,1,120,8|0,0:0|0:0,0:0:0:0:
    284,84,66185,1,8,0:0:0:0:
  4. 01:18:185 (1,2,3) - Similar to 00:05:225 (1,2,3) and 01:03:305 (2,3,4,5): "This pattern can be more smoother a flow-like." Here is an example: Made Changes~

    308,268,78185,6,0,P|272:320|220:336,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
    216,240,79625,1,8,0:0:0:0:
    128,280,80105,2,0,P|119:217|147:170,1,120,0|8,0:0|0:0,0:0:0:0:

[Normal]
  1. 00:33:065 (3) - Hmm... Try adding a clap at the slider reverse and replace the clap with a soft-whistle at the end of this slider! Fixed desu ;w; dun be mad desu ;w;
  2. 00:37:865 (2,3) - I would add the soft whistle at circle 2 instead of slider 3 to emphasize the bells. Fixed~
  3. 00:39:545 (1,2) - Similar suggestion as above, bu this time add the soft whistle at slider 2 instead of circle 1 to emphasize the bells. Fixed~
  4. 00:41:705 (3) - If fixed above, I would add a soft whistle at the head of this slider as well. Fixed~

[Hard]
  1. 00:11:945 (1,2) - I would move these circles vertically for variation! Fixed desu ;w; dun be mad desu ;w;

[Taiko Muzukashii]
  1. 00:05:225 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1) - Hmm.. I would be a good idea to stay consistent with your drum patters per vocal section, but at the same time alternate between staggered sections (1 -> Same, 2 -> Slightly Different, 3 -> Same). Like for this pattern, I would add the same pattern (d, k, d, k, d, k, d, k) as 00:05:225 (1,1,1,1,1,1,1,1), since they on the same (1 and 3) section. Here's an example of what I mean (notice the how the 2nd pattern is slightly different): Fixed~

  2. 00:12:905 (6,7,1,2,1,1,1,1,1,1,2,1,2,1,1,1,2,3,1,1,1,1,1,1) - Hmm....I would try this pattern instead for more consistency on the vocals/guitar sounds. This suggestion is optional. Fixed~

  3. 00:20:585 (1,1,2,1,2,3,4,1,2,1,1,2,1,2,1,2,1,1,2,1,2,3,4,1) - For this pattern, you could follow the wind insturment/vocal. Again, optional suggestion: Fixed~

  4. 00:28:265 (5,1,2,1,2,3,4,1,2,3,1,1,1,1,1,2,3,1,1,1,1,1,1,1) - For this last section, you could mainly follow the vocals here. Something like this: Fixed~

  5. 00:53:585 (1,1) - It sounds a bit empty without adding notes here. It's consistent with 00:52:625 (1,1) and 00:51:665 (2,1). Fixed~
  6. 00:54:545 (2) - I would emphasize the vocals by adding a kat here. Fixed~
  7. 00:54:905 (4) - I would also add a kat here as well to emphasize the vocal. I think no for this one uguu ;w;
  8. 01:00:665 (2) - Add note? It feels like you missed a vocal sound. Fixed~
  9. 01:04:265 (2) - A kat sounds good here too. It emphasize the mood of the vocal. Fixed~
  10. 01:08:945 (1,1) - Same suggestion as 00:53:585 (1,1): "It sounds a bit empty without adding notes here." Fixed~

[Taiko Oni]
  1. 01:09:785 (2) - Hmm... I would add a kat here, so it's consistent with 00:54:425 (1,2,1). :3 Fixed~!


Very nice mapset. I wish you good luck! :) Thanks ;w;
Thanks for mod and star BeatofIke ;w;d
Love
[Taiko Oni]
  1. Use 1.4 Slider Velocity. I understand the BPM is low, but there's no reason to use 1.6 because of hardrock, just my opinion. Resnap this slider if you do change it to 1.4 - 01:16:025 (2).
  2. 00:35:945 - 00:43:625 - This slowdown looks awkward and causes notes to overlap. Remove this please.
  3. 00:07:025 (1) - Remove this note? There's no sound here and it'll keep from rolling into the downbeat.
  4. 00:22:385 - Add a k here? adds to the drums.
  5. 00:24:305 - Same as above, but instead of a k, add a d.
  6. 00:43:145 (2) - Change this into a k?
  7. 00:49:625 - 00:49:865 - 00:50:105 - Here, you can add a d k k to match the background drums.
  8. 00:51:305 (1) - Remove this finish. This is not recommended at all to use.
  9. 01:04:985 - 01:05:465 - Here you should continue using the kkddk patterns, especially to match the drums.
  10. 01:20:345 - 01:21:065 - Same with this part, but instead use kkddkdd.
  11. 01:21:305 - Add a d here? Just to match the drums.


[Taiko Muzukashii]
  1. Use 1.4 Slider Velocity.
  2. 00:35:945 - 00:43:625 - Remove the slowdown here too please.

Couldn't find anything here, it's really good.
If you want I can find someone to bubble after a few more taiko mods, the standard diffs are layed out really well.
Topic Starter
Kirino Kousaka

Love wrote:

[Taiko Oni]
  1. Use 1.4 Slider Velocity. I understand the BPM is low, but there's no reason to use 1.6 because of hardrock, just my opinion. Resnap this slider if you do change it to 1.4 - 01:16:025 (2). Fixed~
  2. 00:35:945 - 00:43:625 - This slowdown looks awkward and causes notes to overlap. Remove this please. Fixed~
  3. 00:07:025 (1) - Remove this note? There's no sound here and it'll keep from rolling into the downbeat. Fixed~
  4. 00:22:385 - Add a k here? adds to the drums. I think no orz
  5. 00:24:305 - Same as above, but instead of a k, add a d. same^
  6. 00:43:145 (2) - Change this into a k? Fixed~
  7. 00:49:625 - 00:49:865 - 00:50:105 - Here, you can add a d k k to match the background drums. added~
  8. 00:51:305 (1) - Remove this finish. This is not recommended at all to use. removed~
  9. 01:04:985 - 01:05:465 - Here you should continue using the kkddk patterns, especially to match the drums.
  10. 01:20:345 - 01:21:065 - Same with this part, but instead use kkddkdd.
  11. 01:21:305 - Add a d here? Just to match the drums.


[Taiko Muzukashii]
  1. Use 1.4 Slider Velocity. Fixed~
  2. 00:35:945 - 00:43:625 - Remove the slowdown here too please. Fixed~

Couldn't find anything here, it's really good. wow thanks >w<
If you want I can find someone to bubble after a few more taiko mods, the standard diffs are layed out really well. Of course I want desu ;w; Thank you very much ;w;
Thanks for the mod Love! ;w;
Fumika
\o\ That |o| Spinning /o/

Topic Starter
Kirino Kousaka

Fumika wrote:

\o\ That |o| Spinning /o/

lol
Shiro
As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. In the tags, add Saten, and there are a few words with punctuation. Add the same words without the punctuation to be sure, I doubt anyone's going to search for the full name with the comma and question mark.
  2. Correct offset is 5235 (+10ms from what you have).
  3. Make sure that your kiai sections are snapped !


Easy
  1. It would be better to change your clap pattern because it gets broken several times through the difficulty. Right now, you're using a clap every second white tick, which is standard, but patterns like 00:12:905 (1,1) - break it. Also, it makes the diff sound faster than it is because it introduces a constant 1/1 rhythm which isn't followed. My suggestion is to use your clap only every third white tick, it should fix the two problems.
  2. 00:08:585 (3) - This slider breaks the comboing and ends on a strong beat in the music, which isn't good. The new combo should have been on 00:09:065 - but this is where the slider ends, making it impossible to combo properly. Split the slider into two circles, with a new combo on the second, and don't forget to remove the new combo on 00:09:545 (1) - .
  3. 00:35:945 (1) - Neat idea to make the comboing "slower" at this part, I like it, but the comboing should go back to normal at 00:43:625 (1) -
  4. 00:52:265 (2) - and 00:56:825 (1) - are comboing breaking sliders, just like 00:08:585 (3) -
  5. 00:55:145 (3) - and 01:00:905 (3) - 01:04:745 (3) - should have a new combo to stay consistent
  6. 01:09:545 (2) - I really don't think this kind of rhythm, even as a slider, should be used in an Easy. They're rather confusing and don't go well with the rhythms you've been using so far in the diff. It makes it even more weird because you didn't use this rhythm in the Normal...


Normal
  1. 00:06:545 (2,2) - I'm not sure if these are mistakes or not, but they play extremely weird and are difficult to read due to the low spacing. You should use simple 1/2 rhythms here, even more so because it's the beginning of the difficulty.
  2. 00:22:505 (1) - Hmm... Why a long slider ? You were keeping a pretty steady 1/1 beat so far and you break it with this slider.
  3. 00:26:345 (1,2) - Consider making these two 1/1 sliders to keep it consistent with the rest of the diff ?
  4. 00:33:065 (3) - This shouldn't be a 3/4 slider. There's no actual 3/4 rhythm in the song that I can hear, comes in quite suddenly, and breaks the hitsounding pattern because it moves the clap 1/4 too early.
  5. 00:54:185 (1) - This new combo should go on 00:53:225 (3) - to stay consistent. There should also be one on 00:55:145 (3) - and 01:08:585 (3) - and 01:12:425 (3) -
  6. 01:03:785 (2) - I can see why you used a 3/4 rhythm but it has the same problems as 00:33:065 (3) - .


Hard
  1. Consider reducing AR to 6 or raising OD to 6. AR7 OD5 is rather unfitting because the map is going to feel abnormally easy.
  2. The beginning is pretty aggressive, consider making it a bit easier (read: less 1/4) and making the map a bit harder later on. Right now the peak of difficulty is right at the beginning.
  3. 00:49:625 (1,2,3) - Delete these. Jumps so soon after a spinner aren't a good idea even in Insanes, give the player time to readjust their aim.
  4. 00:50:345 (1,2) - The last time you had sliders in this pattern, they were two repeating 1/3 sliders. I'm afraid this is going to confuse players. You can change their disposition or remove a repeat off them, the choice is yours.


Saten
  • Reduce the amount of streams... Most are overmapped (00:35:225 (4,5,6,7,8,9) - 01:12:425 (2,3,4,5,6,7,8) - ) and they're rather frustrating to play because spaced and slow.
  1. 00:46:265 (3,4,5,6) - For the sake of consistency and because they play better, spaced these the same way as 00:44:585 (4,5,6,7) -


Taiko Muzukashii
  1. Hm... I consider this too hard for a Muzukashii because of the constant dk and kd patterns involved. However, the BPM is slow, and this is easily single-tappable, so I'm not sure. There are only few differences between your Oni and your Muzukashii in the beginning. You should make the muzukashii easier, at least in the beginning. One thing must go though:
  2. 00:42:665 (1,2,3,4,5,6,1) - The 1/3 in a Muzu is confusing as all hell and horribly hard to play. Make a spinner or a slider instead.


Taiko Oni
  1. I'm ok with this. OD7 might be a bit too much though, especially for such a low BPM.


Pretty enjoyable mapset overall. The background is quite bright, I'd suggest dimming it a bit though.
Bonus points for the bunny girl. Good luck.
Topic Starter
Kirino Kousaka

Shiro wrote:

As per your request. Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. In the tags, add Saten, and there are a few words with punctuation. Add the same words without the punctuation to be sure, I doubt anyone's going to search for the full name with the comma and question mark. No change, I think punctuation doesn't really matter: http://osu.ppy.sh/ss/699765 http://osu.ppy.sh/ss/699766
  2. Correct offset is 5235 (+10ms from what you have). Wow! sugoi! >w< Arigatou ;w; Fixed~!
  3. Make sure that your kiai sections are snapped ! They are~ :3


Easy
  1. It would be better to change your clap pattern because it gets broken several times through the difficulty. Right now, you're using a clap every second white tick, which is standard, but patterns like 00:12:905 (1,1) - break it. Also, it makes the diff sound faster than it is because it introduces a constant 1/1 rhythm which isn't followed. My suggestion is to use your clap only every third white tick, it should fix the two problems. I think no change for this because I'm trying to blend my claps with the drums of the song. :3 My constant placing of the claps would be the white tick before and after down beat and looks fine :3
  2. 00:08:585 (3) - This slider breaks the comboing and ends on a strong beat in the music, which isn't good. The new combo should have been on 00:09:065 - but this is where the slider ends, making it impossible to combo properly. Split the slider into two circles, with a new combo on the second, and don't forget to remove the new combo on 00:09:545 (1) - . I get the point though I made a different change, I switched circle (2) and slider (3)'s placing. Then I applied the combos :3
  3. 00:35:945 (1) - Neat idea to make the comboing "slower" at this part, I like it, but the comboing should go back to normal at 00:43:625 (1) - Applied NC on 00:45:555 (3). Idk if this is what you meant orz
  4. 00:52:265 (2) - and 00:56:825 (1) - are comboing breaking sliders, just like 00:08:585 (3) - My combos on kiai are put there on purpose, which is to go with the vocals ;w;
  5. 00:55:145 (3) - and 01:00:905 (3) - 01:04:745 (3) - should have a new combo to stay consistent No change and the reason is that^
  6. 01:09:545 (2) - I really don't think this kind of rhythm, even as a slider, should be used in an Easy. They're rather confusing and don't go well with the rhythms you've been using so far in the diff. It makes it even more weird because you didn't use this rhythm in the Normal... Indeed it changes the rhythm, but I think it's fine as it is orz


Normal
  1. 00:06:545 (2,2) - I'm not sure if these are mistakes or not, but they play extremely weird and are difficult to read due to the low spacing. You should use simple 1/2 rhythms here, even more so because it's the beginning of the difficulty. No change, I tried some other alternative patterns such as these: sounds even weirder to me, sounds good but too hard for a normal, and this and this don't match the song, so I think it's fine as it is
  2. 00:22:505 (1) - Hmm... Why a long slider ? You were keeping a pretty steady 1/1 beat so far and you break it with this slider.You're right orz. Made changes~
  3. 00:26:345 (1,2) - Consider making these two 1/1 sliders to keep it consistent with the rest of the diff ? Fixed~
  4. 00:33:065 (3) - This shouldn't be a 3/4 slider. There's no actual 3/4 rhythm in the song that I can hear, comes in quite suddenly, and breaks the hitsounding pattern because it moves the clap 1/4 too early. Fixed~
  5. 00:54:185 (1) - This new combo should go on 00:53:225 (3) - to stay consistent. There should also be one on 00:55:145 (3) - and 01:08:585 (3) - and 01:12:425 (3) - As I said on [Easy] NC's were put there to follow the vocals >.>
  6. 01:03:785 (2) - I can see why you used a 3/4 rhythm but it has the same problems as 00:33:065 (3) - Fixed~.


Hard
  1. Consider reducing AR to 6 or raising OD to 6. AR7 OD5 is rather unfitting because the map is going to feel abnormally easy.
  2. The beginning is pretty aggressive, consider making it a bit easier (read: less 1/4) and making the map a bit harder later on. Right now the peak of difficulty is right at the beginning. OD+1~
  3. 00:49:625 (1,2,3) - Delete these. Jumps so soon after a spinner aren't a good idea even in Insanes, give the player time to readjust their aim. True, Fixed~
  4. 00:50:345 (1,2) - The last time you had sliders in this pattern, they were two repeating 1/3 sliders. I'm afraid this is going to confuse players. You can change their disposition or remove a repeat off them, the choice is yours. Changed the position of (1)~


Taiko Muzukashii
  1. Hm... I consider this too hard for a Muzukashii because of the constant dk and kd patterns involved. However, the BPM is slow, and this is easily single-tappable, so I'm not sure. There are only few differences between your Oni and your Muzukashii in the beginning. You should make the muzukashii easier, at least in the beginning. I'll try to remap and make it easier~ One thing must go though:
  2. 00:42:665 (1,2,3,4,5,6,1) - The 1/3 in a Muzu is confusing as all hell and horribly hard to play. Make a spinner or a slider instead. slider added~


Taiko Oni
  1. I'm ok with this. OD7 might be a bit too much though, especially for such a low BPM. Reduced to 6~


Pretty enjoyable mapset overall. The background is quite bright, I'd suggest dimming it a bit though. I think it's fine plus idk how to XD
Bonus points for the bunny girl. Good luck. yay \:D/
Thanks for the mod Shiro ;w; I shall discuss some things with you in-game soon.
As for Saten, I'll be waiting for his reply ;w;
I won't update for now, I'll wait for Saten ;w;

EDIT: Updated. Done discussing things with Shiro.
Saten says "Keep em' coming". Waiting for more mods uguu ;w;.
HeatKai
Taiko mod as requested.I swear to god this song is catchy as f word.
[General]
  1. the ending is a long wasted part,can be map but whatever your choice. :<
  2. Preview time on Hard and Normal are different then the others.


[muzu]
  1. 00:10:995 (2) - this circle should be K the music is loud and comes with vocal. D is mostly for deep and cymbals music.
  2. 00:11:955 (4) - ^
  3. 00:53:475 (2) - k there's horn there like next circle.
  4. 01:12:675 (1,2,3) - kkd
  5. 01:21:555 (2) - put finish,this got the same beat as next circle.


[Oni]
  1. 00:10:995 (2) - this circle should be K the music is loud and comes with vocal. D is mostly for deep and cymbals music.
  2. 00:11:955 (4) - ^
  3. 00:24:675 (2,1,1) - dkd doesn't sounds right,maybe kkd would be better
  4. 00:55:875 (2) - k
  5. 01:05:715 (1) - add finish here,there's a loud bell sound
  6. 01:11:235 (2) - k
  7. 01:16:035 (2) - this part you can map based on the instrument actually :I
Topic Starter
Kirino Kousaka

HeatKai wrote:

Taiko mod as requested.I swear to god this song is catchy as f word.
[General]
  1. the ending is a long wasted part,can be map but whatever your choice. :< Saten and I already decided that long before ;3
  2. Preview time on Hard and Normal are different then the others.


[muzu]
  1. 00:10:995 (2) - this circle should be K the music is loud and comes with vocal. D is mostly for deep and cymbals music. fixed~
  2. 00:11:955 (4) - ^ fixed~
  3. 00:53:475 (2) - k there's horn there like next circle. fixed~
  4. 01:12:675 (1,2,3) - kkd fixed~
  5. 01:21:555 (2) - put finish,this got the same beat as next circle. not so sure, but fixed~


[Oni]
  1. 00:10:995 (2) - this circle should be K the music is loud and comes with vocal. D is mostly for deep and cymbals music. fixed~
  2. 00:11:955 (4) - ^ fixed~
  3. 00:24:675 (2,1,1) - dkd doesn't sounds right,maybe kkd would be better not sure about this one too, but fixed~
  4. 00:55:875 (2) - k no, this was to fit the bass music :<
  5. 01:05:715 (1) - add finish here,there's a loud bell sound not sure about this too, but fixed~
  6. 01:11:235 (2) - k no, this was to fit the bass music :<
  7. 01:16:035 (2) - this part you can map based on the instrument actually :I sure, changes made~
Thanks for the mod HeatKai~!
Midnaait
Hi! Taiko mod, from #modreqs :3

All are suggestions -w-

[General]

I think the hitsound's volume should be 90% or 100%, it's kinda low >.<

[Muzukashii]

00:18:315 (3) - d
00:54:435 (1,1,1) - ddd or kkk, it's kinda confusing in a muzu diff :<
01:19:515 (2) - if you want delete this note
01:22:035 (3) - D?

[Oni]

00:05:475 (1,1,2) - ddk
00:18:435 (2) - delete?
00:26:115 (2) - ^ and if you did that ---> 00:25:635 (2,3,1,1) - dkdk
00:33:795 (1) - ^ and if you did that ---> 00:33:315 (1,2,1,2) - kkdk
00:50:955 (2) - d
01:16:275 (1,2,3,4,1,2,1,2,3,4,5,6,1) - kkddkkddkdddk sounds better :3

I like both taiko diffs :3

Good luck! :)
Topic Starter
Kirino Kousaka

Midnaait wrote:

Hi! Taiko mod, from #modreqs :3

All are suggestions -w-

[General]

I think the hitsound's volume should be 90% or 100%, it's kinda low >.< [/color]

[Muzukashii]

00:18:315 (3) - d fixed~
00:54:435 (1,1,1) - ddd or kkk, it's kinda confusing in a muzu diff :< changed to ddd
01:19:515 (2) - if you want delete this note I think it's fine. No change.
01:22:035 (3) - D? I think it's fine. No change.

[Oni]

00:05:475 (1,1,2) - ddk I think it's fine. No change.
00:18:435 (2) - delete? I think it's fine. No change.
00:26:115 (2) - ^ and if you did that ---> 00:25:635 (2,3,1,1) - dkdk I think it's fine. No change.
00:33:795 (1) - ^ and if you did that ---> 00:33:315 (1,2,1,2) - kkdk I think it's fine. No change.
00:50:955 (2) - d I think it's fine. No change.
01:16:275 (1,2,3,4,1,2,1,2,3,4,5,6,1) - kkddkkddkdddk sounds better :3 fixed~

I like both taiko diffs :3

Good luck! :)
Thanks for the mod Midnaait! :3
LunarSakuya
ello

General
- Rename the taiko diffs to Muzukashii and Oni. "Taiko" is redundant.

- Preview times are inconsistent. I suggest just putting all them at 51315

- In Normal and Saten's .osu files under Events, change the bg code line to 0,0,"BG.jpg",0,0

- Change ArtistUnicode to 佐土原かおり

Easy
00:14:835 (2) - NC, stay consistent with your NC alternating every stanza

Normal
00:23:955 (4) - Sounds strange that the note is emphasized on the wrong rhythm, perhaps make a slider that ends on the blue tick https://osu.ppy.sh/ss/758420 (Edit: now that I'm looking through this, same for 00:15:795 (3) - ? and similar sections) Up to you of course but yeah
00:41:715 (3,4) - Spacing, fix with distance snap

Hard
00:11:955 (1) - Delete NC, i referenced 00:26:355 (1,2) - and other similar sections
00:53:235 (5) - NC, delete NC on next note; this will distinguish the spacing vs. rhythm change

Saten
hi saten
00:44:355 (3,4) - Reverse these rhythms http://osu.ppy.sh/ss/758405 , the vocals seem to be an interesting part to follow

Kawaii map <3
The main thing is inconsistency with folder contents. But the patterns were so clean!! :)
I'll leave my star here~!
meanwhile time to clean up my requests orz..

HEATKAI I SUMMON YOU
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