Hey there! Testplay of [S o r d a's Hard] and [Insane] requested from here.
Replay.
Replay.
That's all really. Anyhow, if you're able to come up with something eye-catching, that will make everyone who plays this map remember it, then all the better! The map is fine, but it also lacks the impact necessary to make it stand out from the crowd. Still, good job, and good luck!
ps. That animeextremist.com thing is weird. If you can, try find a clean version of the opening video
Replay.
- A solid map really. It flows and plays well, and some patterns such as the antijump at 00:28:283 (3,4,5) - is just a pleasure to play. I have no idea why though
- Still, there are a few things I want to point one. One is the slider here 00:44:596 (2) - . This just felt awkward to play. It helps to change over to red ticks, but it sounds out of place, and feels too short. Something like this instead would feel better imo http://puu.sh/2rruL
- I agree with the timing at 01:19:471 (2,3), but not sure if I agree with the antijump. It just feels a bit forced. Imo, moving it someplace else would just make it play better. Also seeing as there is this long tone at (3), consider changing that to a slider as well.
- I'm not sure if this map was supposed to follow the video as well? I was trying hard to notice, but I couldn't catch anything
Replay.
- The map plays fine, and it flows well, so nothing much to complain about really. Still, I wish there were a bit more interesting stuff going on, kind of setting this map out as "different" from most other ranked TV size maps. It's pretty hard to be the new creative star though . Anyhow, you say in your description that the patterns follow the video, but I honestly couldn't see that. Maybe it's because I'm playing with 16:9 resolution?
- My replay is kinda bad, which is because I was intently focusing on trying to catch where these patterns that follow the video were
- 00:12:346 (1,2,3,4,5,6) - These are pretty hard to hit first time around, as the song speeds up at this point. Consider changing (2,3) and (5,6) to sliders, as that would be consistent with the loudest drum having a hitcircle, while the lower ones share the same slider. At the same time, the slider will act as an indicator to the accelerated rhythm at this point, since sliders are set and play at the right time as long as you hit them.
- 00:21:346 (5) - I think this is the only place you use a 3/4 slider, and it feels a bit out of place. Just having it as a regular 1/2 slider works just as well.
- You'll notice in my replay how I didn't read 00:45:158 (1) - properly. The jump is really sudden and feels out of place for a slow section like this. Consider just placing this inbetween (6) and (2). Alternaively, delete this note and extend (6) to end here.
- The jump at 00:49:846 (1) - is kind of impossible to read, and it's really awkward. Try splitting the stream by deleting the note at 00:49:377 - (if you listen closely, there is a short break in the drums here). This way you can also arrange this part so that the 5-note stream leading to the slider and lead to it properly without having this awkward jump
- This note 01:11:783 (5) - should have a new combo. I almost decided to hit it because it's so well into the triangle-jump pattern earlier.
- 01:28:470 (6) - Well, yes, hitsound this, but drum-hitfinish really doesn't fit here
That's all really. Anyhow, if you're able to come up with something eye-catching, that will make everyone who plays this map remember it, then all the better! The map is fine, but it also lacks the impact necessary to make it stand out from the crowd. Still, good job, and good luck!
ps. That animeextremist.com thing is weird. If you can, try find a clean version of the opening video