Hi! I have to start cleaning request from my M4M queue, so why not starting here? xD
[Easy:]
• Settings:
--> Try increasing the Approach Rate by 1 tick, actually is a bit low (AR+1)
• 00:02:214 (1) - I think a lot of combo spam at the beginning, maybe you can change your comboing placing it every 2 downbeats (Big White Ticks in the timeline). If you follow that, remove this New Combo please
• 00:06:214 (1) - Same here, you should remove this New Combo avoiding that kind of spam
• 00:20:214 (1) - The high pitch is placed on 00:20:964 I think, so in my opinion the slider end should be placed over this time. So, reduce the slider length of 1/2, give it a try at least
• 00:24:214 (1) - For the same reason as above, I think you should reduce the Slider length by 1/2 because it follow the instrumental properly, after that add a Note in 00:26:214
• 00:28:214 (1,1) - I found the note after the spinner really close (in the timeline), I think new player will miss that. In addition, this note is not really ncecessary for this diff, because the vocals start at 00:32:714. So, would be better for new players if you delete the note after the spinner (1)
• 00:32:714 (2,3) - This flow pretty weird, the movement of the mouse becomes weird. I'd try something like this for a better flow/playability
• 00:36:214 (1) - I'd remove this New Combo to avoid the Combo spam, anyways is not really necessary imo.
• 00:44:214 (1,1) - The idea is exactly the same as 00:28:214. Remove the Note after the Spinner please
• 00:54:214 (1) - As I said before, I'd remove this New Combo
• 01:16:214 (1,1) - Remove the Slider after the Spinner to make the pattern easier for newbies, instead add a Note in 01:20:714 where the vocal starts
• 01:24:214 (1) - Remove this New combo, avoiding the combo spam
• 01:32:214 (1,1) - Meh.. Stuff repeated.. Remove the note after the Spinner you know
• 01:37:714 (1) - And.. Remove this useless combo
• 02:06:214 (1,1) - You know what you have to do. This changes are really necessary imo, think a bit in New players sometime
• 02:10:214 (1) - Remove New Combo
• 02:18:714 (1) - (^)
• 02:19:214 (2,1) - This pattern flow pretty weird to me, try doing something like this:
• 02:26:214 (1,2) - I don't totally agree with these 3/4 sliders in these difficulties, a 120 BPM is not really slow for a new player, and they are not really familiar with that kind of things. I prefer to follow other things in the music, instead to do that (Same goes to similar parts where you used 3/4 sliders with repetitions).
Well, the mistakes are pretty similar around the map, you can see that I repeated a lot of things. I think you should change them, especially the notes after the spinner, try to think in New Players when you do these difficulties. Also, the placement of the notes look random sometimes.
[Normal:]
• Settings:
--> For a better difficulty spread, I'd increase the HP Drain Rate and the Overall difficulty by 1 tick (OD, HP+1)
• 00:14:964 (4,1) - This is not really recommended in a Normal diff. After a 1/2 constant pattern, a stack in 1/1 between the difficulties. Would be better if you unstack these objects, I pretty sure that an Average player will click 1/2 before this Slider
• 00:20:214 (1,2,3) - This pattern doesn't follow the music, I'd try something like this, sounds more suitable with the instrumental:
• 00:43:714 (5) - What about to put this note in x:252 y:112 to make a triangle? I think this make the pattern more enjoyable
• 00:52:964 (2,1) - I think that this stack, after a 1/2 Slider can cause confusion in an average player, as I said you in 00:14:964. Would be better if you unstack these objects
• 01:35:464 (1,2) - I prefer to see this pattern stacked for consistency with 00:31:464
• 02:16:214 (1,2,3) - Just wondering, what do you not make this pattern fully symetric? Because it looks much better to me.
• 02:25:464 (4) - What?? This 1/4 slider doesn't follow anything in the music, really. Try listening the music in 25% playback, sounds much better if you add a single note in 02:25:464 instead
• 02:28:589 (2) - Same goes to this slider, it is bad snapped in the timeline. This slider should start in 02:28:630 (using 1/6 beat snap divisor), but this is a bit complicated to an average player. So, I suggest you to replace that with a single note in 02:28:714
• 02:33:464 (4) - Well, in this case sounds a bit fine the 1/4, but I think that follow better the music a 1/2 Slider
• 02:36:589 (1) - (^)
- In general looks good, but I didn't like the way that you increased the difficult of the map in the last part of the map, it doesn't feel accurate and it feels pretty hard for a Normal diff. due to the constant 1/4 ticks usage. In my personal opinion, you should make the last part of the map more adapted with the whole of the difficulty.
[Hard:]
Settings:
--> I agree with Shiro in reducing the Approach Rate by 1 tick du to the slow BPM, it looks like you forget to do that (AR-1)
--> For a better Spread, increase the HP Drain Rate by 1 Tick (HP+1)
• 00:37:214 (5) - This Slider looks weird, you can maybe do something like this:
- Here, I have exactly the same problem that I had with your other map. You added a lot of jumps in a music that doesn't deserve that. In addition, you said: ''This song will not have an Insane diff for it's really soft and slow'', so why did you add a lot of jumps in the Hard?? If the song is soft and slow as you said, the diff. should be consistent with the music (i think), a lot of jumps are unnecesary here. An example, these jumps at the start of the map: 00:00:214 (1,2,3,4) - The only section that deserve jumps here and there is the last part (since 02:24:214 to 02:54:964) but the rest should be simplier. Try to check the whole of the map by yourself(as I said you in the other map) and try removing that exaggerated jumps, that doesn't fit with the song. Well, the rhythm is good, so the highest problem in the map are those jumps, so would be better if you fix most of them.
Well, That's all from me.
In my opinion, this map needs some more work and mods. But don't give up please, the song is really fun to listen
Good Luck!
[Easy:]
• Settings:
--> Try increasing the Approach Rate by 1 tick, actually is a bit low (AR+1)
• 00:02:214 (1) - I think a lot of combo spam at the beginning, maybe you can change your comboing placing it every 2 downbeats (Big White Ticks in the timeline). If you follow that, remove this New Combo please
• 00:06:214 (1) - Same here, you should remove this New Combo avoiding that kind of spam
• 00:20:214 (1) - The high pitch is placed on 00:20:964 I think, so in my opinion the slider end should be placed over this time. So, reduce the slider length of 1/2, give it a try at least
• 00:24:214 (1) - For the same reason as above, I think you should reduce the Slider length by 1/2 because it follow the instrumental properly, after that add a Note in 00:26:214
• 00:28:214 (1,1) - I found the note after the spinner really close (in the timeline), I think new player will miss that. In addition, this note is not really ncecessary for this diff, because the vocals start at 00:32:714. So, would be better for new players if you delete the note after the spinner (1)
• 00:32:714 (2,3) - This flow pretty weird, the movement of the mouse becomes weird. I'd try something like this for a better flow/playability
• 00:36:214 (1) - I'd remove this New Combo to avoid the Combo spam, anyways is not really necessary imo.
• 00:44:214 (1,1) - The idea is exactly the same as 00:28:214. Remove the Note after the Spinner please
• 00:54:214 (1) - As I said before, I'd remove this New Combo
• 01:16:214 (1,1) - Remove the Slider after the Spinner to make the pattern easier for newbies, instead add a Note in 01:20:714 where the vocal starts
• 01:24:214 (1) - Remove this New combo, avoiding the combo spam
• 01:32:214 (1,1) - Meh.. Stuff repeated.. Remove the note after the Spinner you know
• 01:37:714 (1) - And.. Remove this useless combo
• 02:06:214 (1,1) - You know what you have to do. This changes are really necessary imo, think a bit in New players sometime
• 02:10:214 (1) - Remove New Combo
• 02:18:714 (1) - (^)
• 02:19:214 (2,1) - This pattern flow pretty weird to me, try doing something like this:
• 02:26:214 (1,2) - I don't totally agree with these 3/4 sliders in these difficulties, a 120 BPM is not really slow for a new player, and they are not really familiar with that kind of things. I prefer to follow other things in the music, instead to do that (Same goes to similar parts where you used 3/4 sliders with repetitions).
Well, the mistakes are pretty similar around the map, you can see that I repeated a lot of things. I think you should change them, especially the notes after the spinner, try to think in New Players when you do these difficulties. Also, the placement of the notes look random sometimes.
[Normal:]
• Settings:
--> For a better difficulty spread, I'd increase the HP Drain Rate and the Overall difficulty by 1 tick (OD, HP+1)
• 00:14:964 (4,1) - This is not really recommended in a Normal diff. After a 1/2 constant pattern, a stack in 1/1 between the difficulties. Would be better if you unstack these objects, I pretty sure that an Average player will click 1/2 before this Slider
• 00:20:214 (1,2,3) - This pattern doesn't follow the music, I'd try something like this, sounds more suitable with the instrumental:
• 00:43:714 (5) - What about to put this note in x:252 y:112 to make a triangle? I think this make the pattern more enjoyable
• 00:52:964 (2,1) - I think that this stack, after a 1/2 Slider can cause confusion in an average player, as I said you in 00:14:964. Would be better if you unstack these objects
• 01:35:464 (1,2) - I prefer to see this pattern stacked for consistency with 00:31:464
• 02:16:214 (1,2,3) - Just wondering, what do you not make this pattern fully symetric? Because it looks much better to me.
• 02:25:464 (4) - What?? This 1/4 slider doesn't follow anything in the music, really. Try listening the music in 25% playback, sounds much better if you add a single note in 02:25:464 instead
• 02:28:589 (2) - Same goes to this slider, it is bad snapped in the timeline. This slider should start in 02:28:630 (using 1/6 beat snap divisor), but this is a bit complicated to an average player. So, I suggest you to replace that with a single note in 02:28:714
• 02:33:464 (4) - Well, in this case sounds a bit fine the 1/4, but I think that follow better the music a 1/2 Slider
• 02:36:589 (1) - (^)
- In general looks good, but I didn't like the way that you increased the difficult of the map in the last part of the map, it doesn't feel accurate and it feels pretty hard for a Normal diff. due to the constant 1/4 ticks usage. In my personal opinion, you should make the last part of the map more adapted with the whole of the difficulty.
[Hard:]
Settings:
--> I agree with Shiro in reducing the Approach Rate by 1 tick du to the slow BPM, it looks like you forget to do that (AR-1)
--> For a better Spread, increase the HP Drain Rate by 1 Tick (HP+1)
• 00:37:214 (5) - This Slider looks weird, you can maybe do something like this:
Screenshoot + Code
•00:46:214 (1,2,3,4) - Hmm.. This antijump cause confusion in me, maybe it's just me but I'd like to change that 0,84,37214,2,0,B|59:70|74:24|74:24|118:44|168:9,1,200
- Here, I have exactly the same problem that I had with your other map. You added a lot of jumps in a music that doesn't deserve that. In addition, you said: ''This song will not have an Insane diff for it's really soft and slow'', so why did you add a lot of jumps in the Hard?? If the song is soft and slow as you said, the diff. should be consistent with the music (i think), a lot of jumps are unnecesary here. An example, these jumps at the start of the map: 00:00:214 (1,2,3,4) - The only section that deserve jumps here and there is the last part (since 02:24:214 to 02:54:964) but the rest should be simplier. Try to check the whole of the map by yourself(as I said you in the other map) and try removing that exaggerated jumps, that doesn't fit with the song. Well, the rhythm is good, so the highest problem in the map are those jumps, so would be better if you fix most of them.
Well, That's all from me.
In my opinion, this map needs some more work and mods. But don't give up please, the song is really fun to listen
Good Luck!