What increases pp and is pp farming still a thing *not gonna do it just asking*. Also, is pp based off your best play you've ever made?
there are 5 factors that impact pp calculation:Armizzles_ wrote:
What increases pp
the way to farm pp is by playing high star rating maps which are easier than the star rating suggests, also known as overrated maps. maps can be overrated due to a lot of lns, a lot of bursts, or some specific patterns like jumptrills, vibro, and generally dense stuff. anything that is easily manipable and dense is usually pp farmable. examples of maps like this include triumph and regret, c18, haelquin, kai dan, aiae, and honestly just pretty much every map abot 6 stars except for a handfulArmizzles_ wrote:
pp farming still a thing
yes, if you have a 500pp play as your top play, if you get a 100pp play it'd be worth less for you than someone who has a 200pp top play. this is called weighted pp, and its a thing in all gamemodes, not just mania. it works this way to reward low pp plays for lower skilled players more than higher skilled players.Armizzles_ wrote:
is pp based off your best play you've ever made?
That's more of a weighting problem than the PP calculation. Usuall in those instances you can even only get just 1pp because of that.Armizzles_ wrote:
Ok so I have another question
if I have 500pp
and then I make a 499pp play
will my pp stay 500
and if I have 200 pp
and I make a 500pp play
will my pp become 500?
As Zelzatter mentioned, it's dependent on weights, here are some scenarios on why pp gained is not just additionsArmizzles_ wrote:
Ok so I have another question
if I have 500pp
and then I make a 499pp play
will my pp stay 500
and if I have 200 pp
and I make a 500pp play
will my pp become 500?
Current: Map A - 500PP Display - 500PP New: Map A - 499PP Final: Map A - 500PP Display - 500PP (Gained 0PP)----------
Current: Map A - 500PP Display - 500PP New: Map B - 499PP Final: Map A - 500PP * 1.0 Map B - 499PP * 0.98 (*arbitrary weight, but less than 1.0) Display - 989PP (Gained 489PP)----------
Current: Map A - 150PP * 1.0 Map B - 140PP * 0.98 (*arbitrary weight, but less than 1.0) Map C - 130PP * 0.95 (*arbitrary weight, but less than prev.) Map D - 120PP * 0.91 Map E - 110PP * 0.85 Display ~ 613PP New: Map F - 499PP Final: Map F - 499PP * 1.0 Map A - 150PP * 0.98 Map B - 140PP * 0.95 Map C - 130PP * 0.91 Map D - 120PP * 0.85 Map E - 110PP * 0.80 Display ~ 1087PP (Gained 474PP)