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KOKIA - Tatta Hitotsu no Omoi (TV Size) [Osu|Taiko]

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Raisa12
Mod~
[Easy]
00:13:874 I think here they would listen well add whistle
00:11:969 add whistle only at the end of the slider
[Normal]
00:14:826 I think they would listen right here only add whistle at the end of the slider
00:44:596 add whistle only head slider
Okay all that is in my opinion I'm not as good modder ._.
Topic Starter
aonkub555

OstrichSupreme wrote:

Easy

00:42:691 (4) - Straight sliders don't need any extra nodes! no change

Normal

01:10:310 (2) - The 2nd node from the left is not needed, you should refine this one.
( or make it look more like 00:38:644 (2) - from your Hard difficulty!) ok fixed~

General Notes

Didn't find anything wrong with Hard or intense(sorry can only mod normal osu! :( ).
Song is very refined, the spinner is really good, maybe try something with the hit notes?
I like how fluent it was to play( and try to find anything wrong with it :| ).
But that's really good. So GL in the near future with your beat map! :D
Topic Starter
aonkub555

Raisa12 wrote:

Mod~
[Easy]
00:13:874 I think here they would listen well add whistle fixed~
00:11:969 add whistle only at the end of the slider fixed~
[Normal]
00:14:826 I think they would listen right here only add whistle at the end of the slider fixed~
00:44:596 add whistle only head slider fixed~
Okay all that is in my opinion I'm not as good modder ._.
Topic Starter
aonkub555
thank! OstrichSupreme and Raisa12
i'll mod you two soon~
Unusual-bot
hi, here i am new modder trying to mod your map. i will only mod the map you made, not GD or collab
and wow, GSG, like the song so much :)
ok then let's start

Easy
SPOILER
00:13:160 (4,5) - blanket properly
00:29:358 (5,1) - ^
00:31:739 (3,4,5) - why don't you change 5 position?

00:59:358 (6,1) - blanket properly?

Normal
SPOILER
00:29:834 (6,1) - blanket 1 to 6?
00:40:787 (4,1) - make 4 more curby and blanket 1 properly
01:00:310 (2) - x:92 y:132
01:06:977 (3,1) - blanket properly
01:07:215 (1,2,3) - make this into stright line
01:12:929 (5,6) - blanket the reverse arrow properly
01:17:215 (5,6) - x:360 y:128

Insane
SPOILER
01:01:500 (7) - x:300 y:288
01:10:310 (9) - x:244 y:36

ok that's all from me,sorry if i'm too picky or make some mistakes. i'm new modder :D
good luckwith your map, and i hope it will be ranked soon, really2 like the map :D
Topic Starter
aonkub555

K4zuya K wrote:

hi, here i am new modder trying to mod your map. i will only mod the map you made, not GD or collab
and wow, GSG, like the song so much :)
ok then let's start

Easy
SPOILER
00:13:160 (4,5) - blanket properly ok fix
00:29:358 (5,1) - ^
00:31:739 (3,4,5) - why don't you change 5 position?

00:59:358 (6,1) - blanket properly?

Normal
SPOILER
00:29:834 (6,1) - blanket 1 to 6?
00:40:787 (4,1) - make 4 more curby and blanket 1 properly
01:00:310 (2) - x:92 y:132
01:06:977 (3,1) - blanket properly
01:07:215 (1,2,3) - make this into stright line
01:12:929 (5,6) - blanket the reverse arrow properly
01:17:215 (5,6) - x:360 y:128

Insane
SPOILER
01:01:500 (7) - x:300 y:288
01:10:310 (9) - x:244 y:36

ok that's all from me,sorry if i'm too picky or make some mistakes. i'm new modder :D
good luckwith your map, and i hope it will be ranked soon, really2 like the map :D
thank for modding~ and i wil mod you soon
Jekate
hi M4M

[General]
  1. i think you don't need three red timing points since the bpm doesn't change and all you need is a proper offset, to make it simple BPM is 126 and offset 1,735 or you can find an expert on timing section to check your map
  2. since the song is fade away, i sugest you to gradually lower the sound on this spinner
    SPOILER
    01:25:548 - 40%
    01:26:500 - 35%
    01:26:977 - 30%
    01:27:453 - 25%
    01:27:929 - 20%
    01:28:405 - 15%
    01:28:881 - 10%
    01:29:834 - 5%
[Easy]
  1. 00:52:215 (5) - it will be better if it have same curve with this one 00:50:310 (3) -
  2. 01:16:024 (3,4,6) - bad flow and ovarlap not good, you can ctrl+h this 01:16:024 (3) - to make it better
[Normal]
  1. 00:26:977 (1,2,3,4) - looks very crowded lol
  2. 00:30:787 (1,2,3) - ^
  3. 00:54:119 (1) - Delete?
  4. 01:20:786 (3,1) - bad overlap
[Habi's Hard]
  1. 00:37:930 (1) - 00:26:501 (1) - 00:34:120 (1) - add finish on head?
  2. 00:41:977 (9) - NC?
  3. 00:42:453 (1) - delete NC
  4. 01:00:310 (1) - delete NC?
  5. 01:00:786 (2) - NC?
[Insane]
  1. 00:32:215 (1) - is that slider not out of the screen?
    00:40:191 (7,8,9,10,11) - prety crowded and make me confuse
  2. 01:19:000 (6,7,8,9) - stream prety close, why not spread it out like this stream 00:22:088 (6,7,8,9,10) - for refrence
  3. 01:25:072 (7,8,9,10,11) - ^
  4. 01:24:119 (1,2,3,4,5) - ^
  5. 01:20:429 (1,2,3,4) - ^
  6. 01:21:381 (6,7,8,9) - ^
  7. 01:22:334 (1,2,3,4) - ^
that's all~

my map: https://osu.ppy.sh/s/134296
thanks :D
Topic Starter
aonkub555

Jekate wrote:

hi M4M

[General]
  1. i think you don't need three red timing points since the bpm doesn't change and all you need is a proper offset, to make it simple BPM is 126 and offset 1,735 or you can find an expert on timing section to check your map
  2. since the song is fade away, i sugest you to gradually lower the sound on this spinner
    SPOILER
    01:25:548 - 40%
    01:26:500 - 35%
    01:26:977 - 30%
    01:27:453 - 25%
    01:27:929 - 20%
    01:28:405 - 15%
    01:28:881 - 10%
    01:29:834 - 5%
[Easy]
  1. 00:52:215 (5) - it will be better if it have same curve with this one 00:50:310 (3) - fixed~
  2. 01:16:024 (3,4,6) - bad flow and ovarlap not good, you can ctrl+h this 01:16:024 (3) - to make it better
fixed~

[Normal]
  1. 00:26:977 (1,2,3,4) - looks very crowded lol fixed~
  2. 00:30:787 (1,2,3) - ^ fixed~
  3. 00:54:119 (1) - Delete? fixed~
  4. 01:20:786 (3,1) - bad overlap
fixed~

[Habi's Hard]
  1. 00:37:930 (1) - 00:26:501 (1) - 00:34:120 (1) - add finish on head?
  2. 00:41:977 (9) - NC?
  3. 00:42:453 (1) - delete NC
  4. 01:00:310 (1) - delete NC?
  5. 01:00:786 (2) - NC?
[Insane]
  1. 00:32:215 (1) - is that slider not out of the screen? fixed~
    00:40:191 (7,8,9,10,11) - prety crowded and make me confuse fixed~
  2. 01:19:000 (6,7,8,9) - stream prety close, why not spread it out like this stream 00:22:088 (6,7,8,9,10) - for refrence fixed~
  3. 01:25:072 (7,8,9,10,11) - ^ fixed~
  4. 01:24:119 (1,2,3,4,5) - ^ fixed~
  5. 01:20:429 (1,2,3,4) - ^ fixed~
  6. 01:21:381 (6,7,8,9) - ^ fixed~
  7. 01:22:334 (1,2,3,4) - ^
fixed~
that's all~

my map: https://osu.ppy.sh/s/134296
thanks :D
good mod thank~ , i'll mod your map soon
Rakuen
Hi~

M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
This map has 77 SP which is kind of high and looks ready to be ranked with the mods amount
But actually it's not quite yet, don't give up!
I'll give u some suggestions but you need a little more improvements before some detailed mods

[Timing]
01:25:548 - KIAI should be ended here since the cover ends there

[Easy]
You can try 1.1x DS, may look better
00:00:541 (1) - I don't suggest to start a note so far from center point
00:04:350 (1) - Make this same shape as 00:02:684 (2) - OR I suggest just make simple shape with 3 white points for 00:00:541 (1,2) -
00:36:501 (1) - If possible make it closer to center point, easier for players to hit after the spin
00:43:644 (1) - The shape is not straight, arrange the point a little
00:44:596 (2,3) - This is not straight too
00:48:406 (1,2) - Remove these and make spinner stops 00:48:406 - , or it might feels annoying for new players
00:50:310 (3,4,5) - If possible, move it to the center like any make symmetry since they're nicer to look
00:51:738 (4) - Strange flow, put at the top of the tail of 00:50:310 (3) - (not stack but use DS)
00:53:643 (1,2,3) - Strange pattern
00:58:881 (5,6,1,2,3,4) - The rhythm here is strange, try to arrange the circles and sliders in their timing and remain consistency with previous sets
01:16:977 (4,5,6) - Make an arrangement like:
01:19:834 (3) - Curve this shape more, it looks awful
01:19:834 (3) - And the long slider here doesn't symmetry with the note density after, which is 01:21:738 (1,2,1,2,3) -

[Normal]
Slider velocity a little fast, decrease if you consider rearranging and remapping
Increase DS to prevent notes sticking to each other, makes nicer looking
00:00:541 (1,2,3) - Strange pattern and slider shape not same
00:02:445 (3) - Move this slider to 00:02:684 - and put circle at 00:02:445 - , afterwards shorten the slider timing to 00:03:398 -
00:04:350 (1) - This is out of beat, change the pattern instead of a reverse slider since you jump into lyrics at 00:05:541 -
00:11:017 (6) - Remove slider whistle
00:11:017 (6) - Why the DS suddenly changes here? It's not rankable
00:22:684 (1) - And DS is back to 1.0x from 1.2x, not rankable too, remain one number of DS only
00:26:501 (6) - NC here instead of 00:26:977 (1) - , refer 00:22:684 (1) -
00:30:787 (7) - NC (New combo), it's over (10)
00:36:025 (1,2) - Remove this 2 notes, it's annoying and extend spinner to 00:36:977 -
00:42:215 (2) - The number is hidden at the tail of 00:40:787 (4) - which is not suggested in normals
00:47:453 (1,2,3) - Remove, make spinner ends 00:48:406 -
00:48:882 (1) - Remove this one too, make first note starts at 00:49:358 -
00:51:977 (1) - Don't change DS here, not rankable
If you want to use 1.2x DS, use it from the beginning of the song and remain
00:56:024 (2,3,4) - It's not blanket
00:57:691 (1,2) - Repeated slider pattern of 00:56:024 (2) - , flow is good but not nice to look
00:58:643 (3) - Flow turned another direction suddenly
01:00:310 (2) - Flow broken
01:03:643 (1,2) - This pattern will make players to confuse
01:04:119 (3) - It's sticked to 01:03:881 (2) - , move further from it
01:05:072 (4) - DS suddenly turned back to 1.0x
01:07:215 (1) - and raise up to 1.2x again
01:10:310 - Finish hitsounds missed
01:18:643 - There should be a circle here
01:20:786 (3,4,5) - Confusing pattern
01:22:691 (2) - DS changed to 1.0x again
01:23:643 (5) - Back to 1.2x, it's really not rankable for random DS change
01:23:643 (5) - New combo here
01:25:548 - Put a note here and let spinner starts at 01:25:667 -

[Habi's Hard]
This diff seems fine.
Only thing is volume is a little low at 25%, try to raise it
You can call me to recheck this diff if you want

[Insane]
00:00:541 (1) - Start near middle, not corner
00:01:493 (3) - Remove slider whisle
00:05:064 (3) - ^
00:05:541 (4) - ^
00:09:112 (4) - ^
00:10:303 (2) - ^ (don't be lazy, put whistle manually at each head and tail of slider)
00:11:017 (4) - ^
00:13:517 (4) - ^
00:14:826 (6) - ^ (they sound annoying like bzzz)
00:18:874 - Volume is too low here, I cant hear anything
00:19:945 (6,7,8,9,10,11,12) - Put some hitsounds here, it's a soft stream
^ I like close DS stream better
00:20:422 (10,11,12) - Make these 3 points stick to center line
00:31:144 (3) - It's Insane diff but you shouldn't snap them like this, remain 1 DS if you want
00:40:311 (8) - NC here
00:41:977 - NC here too
00:47:691 (1,2) - Remove this 2 and make spinner ends at 00:47:930 -
00:56:977 (1) - Make this shape same as 00:53:881 (5) - with rotations
01:01:143 (6) - Not suitable for sudden jumps
01:02:215 (8) - NC
01:03:167 (1) - Bad flow and arrangements, don't stick to the head of the slider 01:02:691 (11) -
01:04:357 (8) - NC
01:08:762 - Many whistle hitsounds suddenly appear here, decrease them or add them more at front part
01:07:215 - Remove NC
01:08:405 - NC here
01:10:310 - ^
01:11:262 (1) - Remove NC
01:12:691 (4) - NC here
01:13:881 (9) - ^
01:14:477 (10,11) - Extra beat
01:14:834 (1,2,3) - You'll make lots of hallucination
01:14:834 (1) - Remove NC and NC here 01:16:024 (7) -
01:16:262 (8,9) - Stack on 01:15:310 (4) - and why suddenly whistle come out again?
01:19:834 (11) - NC here
01:20:429 (1) - Remove NC
01:25:072 (7) - NC

Hope it helps.
Topic Starter
aonkub555

Rakuen wrote:

Hi~

M4M from your queue!
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[General]
This map has 77 SP which is kind of high and looks ready to be ranked with the mods amount
But actually it's not quite yet, don't give up!
I'll give u some suggestions but you need a little more improvements before some detailed mods

[Timing]
01:25:548 - KIAI should be ended here since the cover ends there

[Easy]
You can try 1.1x DS, may look better
00:00:541 (1) - I don't suggest to start a note so far from center point
00:04:350 (1) - Make this same shape as 00:02:684 (2) - OR I suggest just make simple shape with 3 white points for 00:00:541 (1,2) -
00:36:501 (1) - If possible make it closer to center point, easier for players to hit after the spin
00:43:644 (1) - The shape is not straight, arrange the point a little
00:44:596 (2,3) - This is not straight too
00:48:406 (1,2) - Remove these and make spinner stops 00:48:406 - , or it might feels annoying for new players
00:50:310 (3,4,5) - If possible, move it to the center like any make symmetry since they're nicer to look
00:51:738 (4) - Strange flow, put at the top of the tail of 00:50:310 (3) - (not stack but use DS)
00:53:643 (1,2,3) - Strange pattern
00:58:881 (5,6,1,2,3,4) - The rhythm here is strange, try to arrange the circles and sliders in their timing and remain consistency with previous sets
01:16:977 (4,5,6) - Make an arrangement like:
01:19:834 (3) - Curve this shape more, it looks awful
01:19:834 (3) - And the long slider here doesn't symmetry with the note density after, which is 01:21:738 (1,2,1,2,3) -

[Normal]
Slider velocity a little fast, decrease if you consider rearranging and remapping
Increase DS to prevent notes sticking to each other, makes nicer looking
00:00:541 (1,2,3) - Strange pattern and slider shape not same
00:02:445 (3) - Move this slider to 00:02:684 - and put circle at 00:02:445 - , afterwards shorten the slider timing to 00:03:398 -
00:04:350 (1) - This is out of beat, change the pattern instead of a reverse slider since you jump into lyrics at 00:05:541 -
00:11:017 (6) - Remove slider whistle
00:11:017 (6) - Why the DS suddenly changes here? It's not rankable
00:22:684 (1) - And DS is back to 1.0x from 1.2x, not rankable too, remain one number of DS only
00:26:501 (6) - NC here instead of 00:26:977 (1) - , refer 00:22:684 (1) -
00:30:787 (7) - NC (New combo), it's over (10)
00:36:025 (1,2) - Remove this 2 notes, it's annoying and extend spinner to 00:36:977 -
00:42:215 (2) - The number is hidden at the tail of 00:40:787 (4) - which is not suggested in normals
00:47:453 (1,2,3) - Remove, make spinner ends 00:48:406 -
00:48:882 (1) - Remove this one too, make first note starts at 00:49:358 -
00:51:977 (1) - Don't change DS here, not rankable
If you want to use 1.2x DS, use it from the beginning of the song and remain
00:56:024 (2,3,4) - It's not blanket
00:57:691 (1,2) - Repeated slider pattern of 00:56:024 (2) - , flow is good but not nice to look
00:58:643 (3) - Flow turned another direction suddenly
01:00:310 (2) - Flow broken
01:03:643 (1,2) - This pattern will make players to confuse
01:04:119 (3) - It's sticked to 01:03:881 (2) - , move further from it
01:05:072 (4) - DS suddenly turned back to 1.0x
01:07:215 (1) - and raise up to 1.2x again
01:10:310 - Finish hitsounds missed
01:18:643 - There should be a circle here
01:20:786 (3,4,5) - Confusing pattern
01:22:691 (2) - DS changed to 1.0x again
01:23:643 (5) - Back to 1.2x, it's really not rankable for random DS change
01:23:643 (5) - New combo here
01:25:548 - Put a note here and let spinner starts at 01:25:667 -

[Habi's Hard]
This diff seems fine.
Only thing is volume is a little low at 25%, try to raise it
You can call me to recheck this diff if you want

[Insane]
00:00:541 (1) - Start near middle, not corner
00:01:493 (3) - Remove slider whisle
00:05:064 (3) - ^
00:05:541 (4) - ^
00:09:112 (4) - ^
00:10:303 (2) - ^ (don't be lazy, put whistle manually at each head and tail of slider)
00:11:017 (4) - ^
00:13:517 (4) - ^
00:14:826 (6) - ^ (they sound annoying like bzzz)
00:18:874 - Volume is too low here, I cant hear anything
00:19:945 (6,7,8,9,10,11,12) - Put some hitsounds here, it's a soft stream
^ I like close DS stream better
00:20:422 (10,11,12) - Make these 3 points stick to center line
00:31:144 (3) - It's Insane diff but you shouldn't snap them like this, remain 1 DS if you want
00:40:311 (8) - NC here
00:41:977 - NC here too
00:47:691 (1,2) - Remove this 2 and make spinner ends at 00:47:930 -
00:56:977 (1) - Make this shape same as 00:53:881 (5) - with rotations
01:01:143 (6) - Not suitable for sudden jumps
01:02:215 (8) - NC
01:03:167 (1) - Bad flow and arrangements, don't stick to the head of the slider 01:02:691 (11) -
01:04:357 (8) - NC
01:08:762 - Many whistle hitsounds suddenly appear here, decrease them or add them more at front part
01:07:215 - Remove NC
01:08:405 - NC here
01:10:310 - ^
01:11:262 (1) - Remove NC
01:12:691 (4) - NC here
01:13:881 (9) - ^
01:14:477 (10,11) - Extra beat
01:14:834 (1,2,3) - You'll make lots of hallucination
01:14:834 (1) - Remove NC and NC here 01:16:024 (7) -
01:16:262 (8,9) - Stack on 01:15:310 (4) - and why suddenly whistle come out again?
01:19:834 (11) - NC here
01:20:429 (1) - Remove NC
01:25:072 (7) - NC

Hope it helps.
Thank you Rakuen , fixed all done~
Topic Starter
aonkub555
Update~
mingmichael
okay start~!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


for all diffs
just use one timing point at 00:01:731 - , and delete 00:22:684 - and 00:00:065 - 's timing points! don't forget to resnap all inhereting sections too after you change


====================


[ Muzukashii]

General
you used 1.10x and 1.15x for the sv multiplier? at the first part is 1.00x, second changes is 1.10x and at the kiai is 1.15x. three sv multiplier changes. well, do you think it's comfortable for muzukashii players that played this with many sv multiplier changes? consider it again. well i suggest you use 1.60 for the SV and just use 1.00x for the all sv multipliers and don't use any sv changes too

☞ change the volume at 00:22:684 - to be 70%. it's too strong if you used 80% there and the previous part is just 60%

☞ change the volume at 00:49:358 - to be 80%

☞ and change 01:19:834 - to be 80%. make it same like kiai parts for the audio

Notes Structure
consider about the different triplets that you used. for the example like ooo or ooo. i and ono have talked about the different triplets in muzukashii diff, and we were agree to avoid using different triplet (maybe in some conditions or some parts which are easy to use different triplets, triplets are allowed but do not use it frequently). about the different triplets, you can see the suggestions on the Notes box

☞ basicly all patterns are nice and well :3 goodjob~

Notes
add don and kat at 00:00:541 - and 00:00:779 - . well, even the vocal sound aren't as loud as 00:01:017 - ; 00:01:255 - and 00:01:493 - , but you should follow it because i saw you followed the vocal sounds in the first part from 00:00:065 - until 00:16:731 -

add don too at 00:02:445 - . the reason is same like above ^

add don too at 00:08:160 - . the reason is same like above ^ . and you should change 00:08:636 - to be kat if you use my first mod, because they have a same vocals too (the tune i mean)

• change 00:10:541 - to be don, to keep the consistency of the notes like 00:02:445 (7,8,9,10,11) - which is ooooo (if you use my second mod btw)

still don at 00:15:779 - , please add it

• move 00:34:834 - to 00:35:072 - . there's not any reason to use xx xx 1/2notes at there. they don't follow any sounds there when you used them

• delete 00:36:263 - , to give a break for the next five 1/2notes and change 00:36:739 - to be kat. to follow the basic pattern that you used >> o o o o o o o o o on the 1/2bsd

• delete these additional notes at 00:38:168 - and 00:38:287 - . beside there's not any function of those notes, i deleted it to avoid the different triplet that you used

• delete 00:40:311 - . the reason is same like above ^ to avoid the different triplet. another reason is to follow the vocals only which end at 00:40:191 -

• add finisher at 00:51:262 - . the finisher sound comes here like you put at 01:06:500 - . to keep the consistency i changed it to finisher

• move 00:51:500 - to 00:51:024 - , to keep the pattern like 00:58:167 (31,32,33,35) - << they have a same part of song and same pitch sound too :c

• delete 00:51:619 - . same like above too ^ to avoid the different triplet again

• kat at 00:52:929 - . the vocal is still high (i think it becomes higher than 00:52:691 -). if you used don like you used now, automatically the vocals will get down, but in fact it becomes higher

• move 00:55:310 - to 00:54:834 - . basicly i moved it to follow vocals and it should be don because the vocal is already low at 00:54:834 -

• delete 00:58:762 -

• add finisher at 00:58:881 - . the reason is same like the previous part

• change 00:58:643 - to be don, to keep the low vocals (and keep the pattern like 00:50:548 (5,6,7,8) - if you change them)

• delete 00:59:238 - and 00:59:834 - . basicly to follow the previous part's patterns

• delete 01:02:929 - and 01:03:048 - . the first reason is to avoid the different triplet, and the second to keep the pattern like the previous part too

• delete 01:06:738 - and 01:06:858 -

• kat at 01:08:167 - for the high vocal, like the previous part that i mentioned it

• delete 01:08:881 - to keep the xx 1/4notes (for vocals)

• kat at 01:09:358 - and don at 01:10:072 - . kat at 01:09:358 - is to keep the same pitch sound like 01:09:119 - and don at 01:10:072 - because the pitch sound is already low here

• kat at 01:13:405 - to keep the vocal sounds again

• you forgot finsiher at 01:16:024 - :c


====================


[ Oni]

General
☞ for the volume, you can use like Muzukashii's volume. much better than yours. you can looked at yours at the first part. you used 30%?! it's really really slow (i should change to be 70% when i modded this)

☞ change the SV to be 1.60

Notes Structure
☞ well, basicly it's nice~ noproblem. but i am quite worried about your long notes nonstop during kiai and from 00:32:691 - . but all the notes support the song

Notes
• don at 00:04:827 - and kat at 00:05:065 - . don at 00:04:827 - because the vocal is still low like 00:04:351 - and kat at 00:05:065 - because the vocal already increases to be higher

• kat at 00:09:589 - . to keep the consistency of the vocal sound like at 00:01:970 - that you used kat too there

• kat at 00:16:374 - and don at 00:16:731 - , to follow the dropping vocal sounds. the vocals become lower and lower from 00:16:017 - . so to show the dropping pitch sound, try to use o o o

spinner ends at 00:22:207 - . well, if it stops at 00:18:873 - , it means that you should map from 00:18:874 - until 00:22:684 - to follow the instrument sounds. it looks really weird that you didn't put another notes except one finisher at 00:20:779 -

• spinner at 00:45:549 - ends at 00:47:930 - . well, it's really hard for the sudden spinner there and you continue it with notes to follow instrument sounds. if you use spinner until 00:47:930 - , this spinner will be for the long vocal sounds there "naraaaaaaaaaa~" (you can hear there)

• move 01:02:810 - to 01:03:048 - and change it to be don. it'll support the vocal sounds there and for the next notes too at 01:03:405 (30,31,32) - which is ooo

• don at 01:03:881 - for the constant vocal sound like 01:03:643 -

• don at 01:10:667 - . change this if you use my two previous mod above ^

• don too at 01:11:500 - for the constant vocal sound like 01:11:262 -

• kat 01:23:405 - for the constant vocal sound again like 01:23:167 - (they are almost same btw), and big don at 01:23:643 -


====================


that's all from me :3
all diffs are nice basicly. and muzukashii diff will be much better after you use my mods, because i changed many notes to make a consistent pattern and simple patterns for it. simple but it's nice~ and for muzukashii diff please consider about the different triplets that you used

okay goodluck for the next o/
Nardoxyribonucleic

mingmichael wrote:

okay start~!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
you used 1.10x and 1.15x for the sv multiplier? at the first part is 1.00x, second changes is 1.10x and at the kiai is 1.15x. three sv multiplier changes. well, do you think it's comfortable for muzukashii players that played this with many sv multiplier changes? consider it again. well i suggest you use 1.60 for the SV and just use 1.00x for the all sv multipliers and don't use any sv changes too

☞ change the volume at 00:22:684 - to be 70%. it's too strong if you used 80% there and the previous part is just 60%

☞ change the volume at 00:49:358 - to be 80%

☞ and change 01:19:834 - to be 80%. make it same like kiai parts for the audio

Notes Structure
consider about the different triplets that you used. for the example like ooo or ooo. i and ono have talked about the different triplets in muzukashii diff, and we were agree to avoid using different triplet (maybe in some conditions or some parts which are easy to use different triplets, triplets are allowed but do not use it frequently). about the different triplets, you can see the suggestions on the Notes box

☞ basicly all patterns are nice and well :3 goodjob~ thanks :3

Notes
add don and kat at 00:00:541 - and 00:00:779 - . well, even the vocal sound aren't as loud as 00:01:017 - ; 00:01:255 - and 00:01:493 - , but you should follow it because i saw you followed the vocal sounds in the first part from 00:00:065 - until 00:16:731 - fixed

add don too at 00:02:445 - . the reason is same like above ^ This "m" sound is too soft, so leaving it blank is better imo

add don too at 00:08:160 - . the reason is same like above ^ . and you should change 00:08:636 - to be kat if you use my first mod, because they have a same vocals too (the tune i mean) fixed

• change 00:10:541 - to be don, to keep the consistency of the notes like 00:02:445 (7,8,9,10,11) - which is ooooo (if you use my second mod btw) fixed

still don at 00:15:779 - , please add it fixed

• move 00:34:834 - to 00:35:072 - . there's not any reason to use xx xx 1/2notes at there. they don't follow any sounds there when you used them the current pattern fits the echoes imo ;w;

• delete 00:36:263 - , to give a break for the next five 1/2notes and change 00:36:739 - to be kat. to follow the basic pattern that you used >> o o o o o o o o o on the 1/2bsd changed the latter

• delete these additional notes at 00:38:168 - and 00:38:287 - . beside there's not any function of those notes, i deleted it to avoid the different triplet that you used deleted 00:38:287

• delete 00:40:311 - . the reason is same like above ^ to avoid the different triplet. another reason is to follow the vocals only which end at 00:40:191 - I think ddk can fit both the vocal and background...as the bpm is relatively low, I would like to keep this first.

• add finisher at 00:51:262 - . the finisher sound comes here like you put at 01:06:500 - . to keep the consistency i changed it to finisher fixed

• move 00:51:500 - to 00:51:024 - , to keep the pattern like 00:58:167 (31,32,33,35) - << they have a same part of song and same pitch sound too :c fixed

• delete 00:51:619 - . same like above too ^ to avoid the different triplet again changed to dk pattern

• kat at 00:52:929 - . the vocal is still high (i think it becomes higher than 00:52:691 -). if you used don like you used now, automatically the vocals will get down, but in fact it becomes higher fixed

• move 00:55:310 - to 00:54:834 - . basicly i moved it to follow vocals and it should be don because the vocal is already low at 00:54:834 - remain unchanged to keep the mirror pattern kd dk at the front

• delete 00:58:762 - I made some variations afterwards to prevent the flow becoming monotonous

• add finisher at 00:58:881 - . the reason is same like the previous part As I retained the dkd triplet, this note cannot add finish :c

• change 00:58:643 - to be don, to keep the low vocals (and keep the pattern like 00:50:548 (5,6,7,8) - if you change them) fixed

• delete 00:59:238 - and 00:59:834 - . basicly to follow the previous part's patterns Here I want to link the notes together instead of breaking them as before to acquire the feeling of "ascending" rhythm. This is also the middle of the kiai too.

• delete 01:02:929 - and 01:03:048 - . the first reason is to avoid the different triplet, and the second to keep the pattern like the previous part too um...as the bpm of the song is quite low (just 126), I think that ddk fits the melody and it is not so hard practically based on this bpm, so remain unchanged.

• delete 01:06:738 - and 01:06:858 - ^

• kat at 01:08:167 - for the high vocal, like the previous part that i mentioned it fixed

• delete 01:08:881 - to keep the xx 1/4notes (for vocals) at the end of the song, I want to implement kkk triplet to show greater emphasis of the end of xx vocal. Also, the note here is same as 01:16:500 - retained

• kat at 01:09:358 - and don at 01:10:072 - . kat at 01:09:358 - is to keep the same pitch sound like 01:09:119 - and don at 01:10:072 - because the pitch sound is already low here former: kat at 01:09:119 is to map the guitar-like sound, don at 01:09:358 is to show the contrast; latter: I think the pitch is still high enough to use kat...

• kat at 01:13:405 - to keep the vocal sounds again Vocal pitch same as 1:13:643 - which is don. retained.

• you forgot finsiher at 01:16:024 - :c I have already considered the use of finish here. I think that the sound is not as strong as other big dons nearby, so finish is not used.


====================


that's all from me :3
all diffs are nice basicly. and muzukashii diff will be much better after you use my mods, because i changed many notes to make a consistent pattern and simple patterns for it. simple but it's nice~ and for muzukashii diff please consider about the different triplets that you used

okay goodluck for the next o/
Thanks michael~~ Your mod is very useful \:D/

Update: http://puu.sh/5Ze0x
Topic Starter
aonkub555

mingmichael wrote:

okay start~!

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


for all diffs
just use one timing point at 00:01:731 - , and delete 00:22:684 - and 00:00:065 - 's timing points! don't forget to resnap all inhereting sections too after you change



[ Oni]
General
☞ for the volume, you can use like Muzukashii's volume. much better than yours. you can looked at yours at the first part. you used 30%?! it's really really slow (i should change to be 70% when i modded this)

☞ change the SV to be 1.60
fix~

Notes Structure
☞ well, basicly it's nice~ noproblem. but i am quite worried about your long notes nonstop during kiai and from 00:32:691 - . but all the notes support the song

Notes
• don at 00:04:827 - and kat at 00:05:065 - . don at 00:04:827 - because the vocal is still low like 00:04:351 - and kat at 00:05:065 - because the vocal already increases to be higher


• kat at 00:09:589 - . to keep the consistency of the vocal sound like at 00:01:970 - that you used kat too there fix~

• kat at 00:16:374 - and don at 00:16:731 - , to follow the dropping vocal sounds. the vocals become lower and lower from 00:16:017 - . so to show the dropping pitch sound, try to use o o o fix~

spinner ends at 00:22:207 - . well, if it stops at 00:18:873 - , it means that you should map from 00:18:874 - until 00:22:684 - to follow the instrument sounds. it looks really weird that you didn't put another notes except one finisher at 00:20:779 - fix~

• spinner at 00:45:549 - ends at 00:47:930 - . well, it's really hard for the sudden spinner there and you continue it with notes to follow instrument sounds. if you use spinner until 00:47:930 - , this spinner will be for the long vocal sounds there "naraaaaaaaaaa~" (you can hear there) okey fix~ (you explain so obviously) > <

• move 01:02:810 - to 01:03:048 - and change it to be don. it'll support the vocal sounds there and for the next notes too at 01:03:405 (30,31,32) - which is ooo fix~

• don at 01:03:881 - for the constant vocal sound like 01:03:643 - fix~

• don at 01:10:667 - . change this if you use my two previous mod above ^ fix~

• don too at 01:11:500 - for the constant vocal sound like 01:11:262 - fix~

• kat 01:23:405 - for the constant vocal sound again like 01:23:167 - (they are almost same btw), and big don at 01:23:643 -
fix~


====================


that's all from me :3
all diffs are nice basicly. and muzukashii diff will be much better after you use my mods, because i changed many notes to make a consistent pattern and simple patterns for it. simple but it's nice~ and for muzukashii diff please consider about the different triplets that you used

okay goodluck for the next o/

Thank you for modding mingmichael~
ok all fixed upload done~ /^o^/
Shohei Ohtani
mod4mod



Insane:
00:06:255 (6) - I'd prefer it if this slider arched out a bit more, right now it seems a bit squished.
00:20:422 (10,11,12) - Readjust to be like this https://osu.ppy.sh/ss/1206268
00:56:738 (5,6,7) - So close to a star omg
00:57:691 (8) - NC
01:04:357 (8) - ^
01:19:834 (1) - This looks kind of weird since the previous note is kinda overlapping the repeat, something that can be easily avoided.
01:25:786 (1) - Make this quieter and maybe add a softwhistle

Hard:
Woah this actually pretty cool

Normal:
00:13:160 (8,9,10,11) - Flip this horizontally probably
00:26:977 (6) - NC
00:26:977 (6,7,8,9) - The spacing is so short that it's confusing to read, especially for newer players.
00:30:787 (12) - NC
00:51:977 (1,2,3,4,5,6) - From this point on, the difficulty just sort of JUMPS. It goes from a very 1/1 map to a very 1/2 map. For Normal players, this is too big of a jump to suddenly do. If you wanted to do this make it consistent through the entire map

Easy:
00:26:501 (6) - NC
Meisle
[Easy]
00:13:160 (3) - i think the end of the slider can add a whistle
00:34:120 (1) - the spinner maybe is too short here(for easy),i recommend this[Normal]
00:15:779 (1) - the spinner is too early to start,i think it should start from 00:16:969 -
00:56:977 (4) - i think this should ctrl+c 00:56:024 (2) -
00:57:929 (2) - [Habi's Hard]
looks fine
00:50:310 (3) - maybe can encase the the previous note
[Insane]
00:10:303 (2) - i cant understand the sound effect
00:15:541 (1) - the same suggestion in Normal
00:49:120 (5) - 00:48:644 (3) - i think they should be on the same level
01:10:310 (1) - looks not very good here,try this01:22:691 (4,5) - maybe too much note is boring,i prefre slider here

the Taiko difficulty looks good and the rhythm is preaty good for me (although i am a noob in taiko)
if there is something wrong with my poor english,forgive me ><
so awesome song
Topic Starter
aonkub555

CDFA wrote:

mod4mod



Insane:
00:06:255 (6) - I'd prefer it if this slider arched out a bit more, right now it seems a bit squished. fix
00:20:422 (10,11,12) - Readjust to be like this https://osu.ppy.sh/ss/1206268 fix
00:56:738 (5,6,7) - So close to a star omg
00:57:691 (8) - NC fix
01:04:357 (8) - ^ fix
01:19:834 (1) - This looks kind of weird since the previous note is kinda overlapping the repeat, something that can be easily avoided. ok fix
01:25:786 (1) - Make this quieter and maybe add a softwhistle fix~

Hard:
Woah this actually pretty cool

Normal:
00:13:160 (8,9,10,11) - Flip this horizontally probably fix
00:26:977 (6) - NC fix
00:26:977 (6,7,8,9) - The spacing is so short that it's confusing to read, especially for newer players. fix
00:30:787 (12) - NC fix
00:51:977 (1,2,3,4,5,6) - From this point on, the difficulty just sort of JUMPS. It goes from a very 1/1 map to a very 1/2 map. For Normal players, this is too big of a jump to suddenly do. If you wanted to do this make it consistent through the entire map ok~ improve a bit

Easy:
00:26:501 (6) - NC fix
Thank for Modding! :)
Topic Starter
aonkub555

KevinKang wrote:

[Easy]
00:13:160 (3) - i think the end of the slider can add a whistle fix
00:34:120 (1) - the spinner maybe is too short here(for easy),i recommend this fix
[Normal]
00:15:779 (1) - the spinner is too early to start,i think it should start from 00:16:969 -
00:56:977 (4) - i think this should ctrl+c 00:56:024 (2) - fix
00:57:929 (2) - [Habi's Hard]
looks fine
00:50:310 (3) - maybe can encase the the previous note
[Insane]
00:10:303 (2) - i cant understand the sound effect
00:15:541 (1) - the same suggestion in Normal
00:49:120 (5) - 00:48:644 (3) - i think they should be on the same level
01:10:310 (1) - looks not very good here,try this01:22:691 (4,5) - maybe too much note is boring,i prefre slider here fix

the Taiko difficulty looks good and the rhythm is preaty good for me (although i am a noob in taiko)
if there is something wrong with my poor english,forgive me ><
so awesome song
Thank for modding~ fixed done :)
Topic Starter
aonkub555
Update~
Dainesl
random Taiko Mod

General
Move first timing point to 00:01:731 - because that's where the measures begin properly, what you have atm makes it kinda weird...

Nardo's Muzukashii
Suggestions will be mainly vocal-based as the map seems to work with the vocals more than the instruments.
Perhaps remove the 1.1x SV used at 00:22:692 and replace with a 0.9x SV at the first timing point, if you want to emphasise certain bits of the music. Also lower the 1.15x SV to 1.1 or 1.05x SV since it'll make it more subtle? After Kiai, make it 1x SV
00:33:168 (35,36,37,38,39) - Perhaps make this a 3/4 3/4 1/2 pattern kinda like...this? Seems to work best with the vocal imo
00:45:549 (79) - This instrument has the same noise as where other finishers are used, make this a big don
00:47:453 (1) - Perhaps replace this spinner with notes? Because it seems a bit unnecessary imo
00:53:643 (16) - Move 1/4 beat back if you wish to match the vocal
00:58:643 (33) - Make this a k to compliment the vocal?
00:58:762 (34) - Remove this note so that the next note can be a finisher, since it needs to be emphasised
01:08:881 (77) - normally you make these kinds of vocals doublets, remove this note for consistency?
01:16:024 (101) - see first suggestion
01:16:500 (104) - see suggestion at 01:08:881
01:23:405 - Add note here to compliment the vocal more?
01:25:548 (132) - Replace with normal kat because it's high pitched here?

Oni
Change all sounds to Soft/Normal rather than Soft: Custom. Also make them about 70% as 50% is way too low, it's barely audible (the final one is 50%, too low)
Perhaps decrease SV to 1.4?
00:01:851 (6) - and 00:03:755 (13) - perhaps remove these to make the vocal seem more solitary and calm like the music suggests?
00:18:874 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27) - Perhaps simplify this part as it's such a jump from even what the Kiai gives
00:35:072 - Perhaps add a note here to accomodate the quiet vocal?
00:49:358 (9) - Remove previous note and make this one finisher to properly emphasise the music and begining of Kiai Time
00:53:405 (29,30,31,32) - Make it a 2-2 pattern like this to fit the instruments a bit better?
00:56:858 (48,49) - Remove 48, make 49 a big don, to emphasise the instrument more
01:00:667 (16) - Maybe remove this note to show the lack of notable instruments playing here?
01:02:929 (27,28,29,30,31,32,33) - Perhaps make it a ddkdkdd pattern to fit the music more instead?
01:04:357 (36,37,38) - Make 36 a kat, remove 37 and make 38 a big don for correct emphasis of music :3
01:15:905 (97,98) - Remove 97, make 98 a big kat, for emphasis
Topic Starter
aonkub555

Dainesl wrote:

random Taiko Mod

General
Move first timing point to 00:01:731 - because that's where the measures begin properly, what you have atm makes it kinda weird...

Nardo's Muzukashii
Suggestions will be mainly vocal-based as the map seems to work with the vocals more than the instruments.
Perhaps remove the 1.1x SV used at 00:22:692 and replace with a 0.9x SV at the first timing point, if you want to emphasise certain bits of the music. Also lower the 1.15x SV to 1.1 or 1.05x SV since it'll make it more subtle? After Kiai, make it 1x SV
00:33:168 (35,36,37,38,39) - Perhaps make this a 3/4 3/4 1/2 pattern kinda like...this? Seems to work best with the vocal imo
00:45:549 (79) - This instrument has the same noise as where other finishers are used, make this a big don
00:47:453 (1) - Perhaps replace this spinner with notes? Because it seems a bit unnecessary imo
00:53:643 (16) - Move 1/4 beat back if you wish to match the vocal
00:58:643 (33) - Make this a k to compliment the vocal?
00:58:762 (34) - Remove this note so that the next note can be a finisher, since it needs to be emphasised
01:08:881 (77) - normally you make these kinds of vocals doublets, remove this note for consistency?
01:16:024 (101) - see first suggestion
01:16:500 (104) - see suggestion at 01:08:881
01:23:405 - Add note here to compliment the vocal more?
01:25:548 (132) - Replace with normal kat because it's high pitched here?

Oni
Change all sounds to Soft/Normal rather than Soft: Custom. Also make them about 70% as 50% is way too low, it's barely audible (the final one is 50%, too low)
Perhaps decrease SV to 1.4?
00:01:851 (6) - and 00:03:755 (13) - perhaps remove these to make the vocal seem more solitary and calm like the music suggests?
00:18:874 (1,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27) - Perhaps simplify this part as it's such a jump from even what the Kiai gives
00:35:072 - Perhaps add a note here to accomodate the quiet vocal?
00:49:358 (9) - Remove previous note and make this one finisher to properly emphasise the music and begining of Kiai Time
00:53:405 (29,30,31,32) - Make it a 2-2 pattern like this to fit the instruments a bit better?
00:56:858 (48,49) - Remove 48, make 49 a big don, to emphasise the instrument more
01:00:667 (16) - Maybe remove this note to show the lack of notable instruments playing here?
01:02:929 (27,28,29,30,31,32,33) - Perhaps make it a ddkdkdd pattern to fit the music more instead?
01:04:357 (36,37,38) - Make 36 a kat, remove 37 and make 38 a big don for correct emphasis of music :3
01:15:905 (97,98) - Remove 97, make 98 a big kat, for emphasis
thank you for modding :)

fix my diff almost all you mod
Nardoxyribonucleic

Dainesl wrote:

random Taiko Mod

General
Move first timing point to 00:01:731 - because that's where the measures begin properly, what you have atm makes it kinda weird...

Nardo's Muzukashii
Suggestions will be mainly vocal-based as the map seems to work with the vocals more than the instruments.
Perhaps remove the 1.1x SV used at 00:22:692 and replace with a 0.9x SV at the first timing point, if you want to emphasise certain bits of the music. Also lower the 1.15x SV to 1.1 or 1.05x SV since it'll make it more subtle? After Kiai, make it 1x SV um... no change for SV setting atm. The current one seems to be fine
00:33:168 (35,36,37,38,39) - Perhaps make this a 3/4 3/4 1/2 pattern kinda like...this? Seems to work best with the vocal imo I tend to keep the current d d k d d because I want to make the pattern similar to 00:29:358 (22,23,24,25,26) and 00:25:549 (9,10,11,12,13)
00:45:549 (79) - This instrument has the same noise as where other finishers are used, make this a big don OK
00:47:453 (1) - Perhaps replace this spinner with notes? Because it seems a bit unnecessary imo nope. I prefer mapping the extended vocal with a spinner.
00:53:643 (16) - Move 1/4 beat back if you wish to match the vocal fixed
00:58:643 (33) - Make this a k to compliment the vocal? fixed
00:58:762 (34) - Remove this note so that the next note can be a finisher, since it needs to be emphasised In order to create more variation, I prefer using a triplet rather than a big note.
01:08:881 (77) - normally you make these kinds of vocals doublets, remove this note for consistency? fixed
01:16:024 (101) - see first suggestion fixed
01:16:500 (104) - see suggestion at 01:08:881 Vocal appears at the point, so remain unchanged.
01:23:405 - Add note here to compliment the vocal more? fixed
01:25:548 (132) - Replace with normal kat because it's high pitched here? no change
Thanks for the mod Dain~ :3

Update: http://puu.sh/7mk2I
Topic Starter
aonkub555
Update taiko diff~
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