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Suzuki Konomi - CHOIR JAIL (TV Size) [Osu|Taiko]

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Gero
Lanturn
[Gero's Normal]

Very nice symmetry! Thks!

00:07:492 - 00:13:128 | Swap all of the claps for whistles | This is still a really soft part of the song and the claps stick out way too much almost to the point where they get a bit annoying. A softer approach to this section would be more ideal. mmm Nou! I really like the sound
00:17:271 (2) - Change the finishes to whistles on both ends | This is still a pretty soft part of the song, so no need for them yet. NO!! clearly heard here finish
00:31:691 (5) - Symmetry is off here (probably an accident) | Copy (3) and do a Horizontal Flip & Control + G Fixed
00:33:183 (2) - Add a clap here | A double clap here sounds much better and it sets up for the next few finishes OH NO :< i heard that awful sorry no changes
00:36:001 (3,4) - Empty notes (Delete) | There is literally no sound here | It gives off the impression this is a triplet from the music | Try making a reverse slider at 00:35:503 | Reverse at 00:35:835 | End at 00:36:166 Mmm No :< Here I am following the voice and clearly if I delete those notes, I break my pattern of claps
00:37:990 (2,3) - Same issue as above. Try doing another reverse slider on the 1/2 lines.no! i like this :(

Nothing else really from this point on. The rest is really nice. thanks a lot :3

2nd Try - Missed with DT HR FL near the end :( | Overall, a pretty basic and easy normal difficulty. I love the symmetry.

captin1
Gero's Normal

00:07:492 (3,4,5,1,3) - (3) x:452 y:144, (4) x:256 y:112, (5) x:176 y:52, (1,3) both at x:40 y:244. This lines up the (3) with the 1 before it vertically while keeping symmetry and the (1,3) stack pattern fixed
00:13:459 (1,2,3,4,5) - (1) start x:160 y:88 end x:212 y:68, (2) start x:308 y:68 end x:360 y:88, (3) x:424 y:160, (4) start x:356 y:284 end x:304 y:300 (5) start x:208 y:300 end x:156 y:284. Think this looks a bit better, angles (1,2) up so that they match (4,5) on the bottom. Adjust next (1) for spacing after this fixed
00:19:095 (2,3,4,5) - x:256 y:32, x:196 y:112, x:124 y:180, x: 24 y:192 Perfect symmetry fixed
00:27:382 (4,5) - (4) x:68 y:96, (5) x:44 y:192 lines up (4) with (2) before it and then adjusts for spacingi don't like
00:56:261 (3) - 1 grid left fixed
01:07:492 (3) - off grid, x:204 y:44 fixed
01:09:150 (1,2,3) - this triangle is slightly off, (1,2) have odd x values and (3) isn't at x:256 like it probably should be fixed

sorry for being so nazi heh. blame broccolyHitler Hitler Everywhere o3o

Thanks for the mods >w<



My Diff \:3/
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe
BeatmapID:226826
BeatmapSetID:80650

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
200,331.491712707182,4,2,1,65,1,0
2851,-100,4,2,1,65,0,0
13459,-100,4,2,1,65,0,0
16111,-100,4,2,1,65,0,0
18763,-100,4,1,1,65,0,0
55890,-100,4,1,1,65,0,1
77106,-100,4,2,1,65,0,1
79758,-100,4,2,1,65,0,0
82409,-100,4,1,1,65,0,1
87713,-100,4,1,1,65,0,0


[Colours]
Combo1 : 250,27,27
Combo2 : 143,255,32
Combo3 : 23,255,255

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Topic Starter
DakeDekaane
Updated \:D/
Irreversible
what about my insane o_o'
Irreversible
i haz officially arrived here :D!
Topic Starter
DakeDekaane
Let the painful part of getting mods begin \:D/
Shohei Ohtani
>All osu! diffs done by me.

oops

Shiauke:
00:09:979 (3) - Raise the last sliderpoint so the slider is symmetrical
00:12:133 (1,2,1,2) - Not sure why you chose to have it like this but it looks a bit crammed. You could do so much more if these were 1/2 sliders.
00:18:763 (3) - Add finish and new combo
00:19:095 (1) - Remove NC
00:28:542 (3) - I'd have this on the other side of (2) and (4) so it's a more natural flow.
00:35:006 (1,2) - Why
00:37:824 (4,5,6) - ^
00:40:973 (9) - ^
00:45:945 (3) - Make this curve more notable.
01:00:034 (1,2,3) - Help
01:18:266 (2) - Why does this get smaller when the pattern is growing bigger?

The anti-jumps make this map kind of weird and the jumps also bother me a little bit.

Irre:
00:01:360 (2) - Maybe make this into a circle with the other curved slider instead of making a weird overlap.
00:13:459 (6) - NC
00:16:940 (1,2,3,1,1,2) - Not sure what this pattern is supposed to be
00:26:056 (2) - Why this spacing. Especially with a new slider-speed, you need to establish your spacing before doing jumps
00:28:708 (5) - Why
01:19:758 (1,2,3,1,2,3,1,1,2) - Did you copy-paste this oh my god.

The main issue with this insane is that it seems really hard-esque and the jumps don't make any sense in terms of placement.

Dekanne:
00:26:387 (1) - Remove NC
00:29:039 (1) - ^
00:31:691 (1) - ^
00:41:304 (5) - My natural tendencies want me to have this start on the other side of (4) but then pattern.
00:52:907 (1) - Remove NC

It's not amazing but it's ok. There's still issues with the jumps seeming just random instead of pattern-oriented., and hard-esque at parts.

Hard:
00:05:503 (3) - It'd be cool if this was parallel to the line that 1 and 2 made between each other instead of at some random angle
I like how the chorus beginning is just like two of the insanes but without jumps.

Gero:
Best map in this mapset
00:45:282 - Listen to the background drums for this part, it changes from the 2 and 4 pattern.
00:53:735 (2) - This may confuse normal players, as most 1/2 spaced notes have been overlapped, while this one isn't.
Seems very 1/1y, which isn't always good.

Normal:
00:57:216 (3) - Make this curve more notable.
01:07:824 (3) - ^
01:11:470 (1,2,3,4) - Might be a bit much for normal players.

Easy:
Tick Rate 1
00:23:404 (1) - Remove this, so easy players can have time in between the spinner and next note

Why is there so much copy-paste though like that's an issue for all of the diffs ;A;.
Topic Starter
DakeDekaane
CDFA

CDFA wrote:

>All osu! diffs done by me.

oops
/*ShiauKe, Irreversible and Gero are my multis (?) j/k, didn't rememeber to change this awa.

Dekanne:
00:26:387 (1) - Remove NC /*I actually put this NC for reducing of the spacing, also it fits imo, but if some people more says the same for these, I'll have to remove then
00:29:039 (1) - ^ /*This was removed.
00:31:691 (1) - ^ /*And this.
00:41:304 (5) - My natural tendencies want me to have this start on the other side of (4) but then pattern. /*I get your point, well, fixed in some way
00:52:907 (1) - Remove NC /*Same as the first point

It's not amazing but it's ok. There's still issues with the jumps seeming just random instead of pattern-oriented., and hard-esque at parts. /*It's not a proper (mainstream) Insane, but still provides more challenge than Hard.

Hard:
00:05:503 (3) - It'd be cool if this was parallel to the line that 1 and 2 made between each other instead of at some random angle /*Nice one, done
I like how the chorus beginning is just like two of the insanes but without jumps.

Normal:
00:57:216 (3) - Make this curve more notable. /*Done
01:07:824 (3) - ^ /*Done
01:11:470 (1,2,3,4) - Might be a bit much for normal players. /*Ok, deleted (2)

Easy:
Tick Rate 1 /*It sounds good, and it should be consistent in my diffs at least.
00:23:404 (1) - Remove this, so easy players can have time in between the spinner and next note /*Okay

Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. /*Wat, I nevur copi-pasted, only for dat paturn in start of kiai timu, not a big issue I think :(

Thanks for the mod CDFA kawaii, updated my diffs, waiting for guests -3-
ShiauKe

Shiauke wrote:

CDFA
Shiauke:
00:09:979 (3) - Raise the last sliderpoint so the slider is symmetrical fix
00:12:133 (1,2,1,2) - Not sure why you chose to have it like this but it looks a bit crammed. You could do so much more if these were 1/2 sliders. Ok~fix
00:18:763 (3) - Add finish and new combo done
00:19:095 (1) - Remove NC done
00:28:542 (3) - I'd have this on the other side of (2) and (4) so it's a more natural flow. true,fix
00:35:006 (1,2) - Why i think there is a style
00:37:824 (4,5,6) - ^ ^
00:40:973 (9) - ^ ^
00:45:945 (3) - Make this curve more notable. fix
01:00:034 (1,2,3) - Help fix
01:18:266 (2) - Why does this get smaller when the pattern is growing bigger? fix

The anti-jumps make this map kind of weird and the jumps also bother me a little bit. hmm..i fix these problems, let them become better. thank you!!

my diff
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Shiauke's Insane
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:230516
BeatmapSetID:80650

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Irreversible

CDFA wrote:

Irre: CDFA:
00:01:360 (2) - Maybe make this into a circle with the other curved slider instead of making a weird overlap. yes
00:13:459 (6) - NC yes
00:16:940 (1,2,3,1,1,2) - Not sure what this pattern is supposed to be dem question.. rly, i'll leave it, i like it this way
00:26:056 (2) - Why this spacing. Especially with a new slider-speed, you need to establish your spacing before doing jumps changed
00:28:708 (5) - Why because. *
01:19:758 (1,2,3,1,2,3,1,1,2) - Did you copy-paste this oh my god. /me runs

The main issue with this insane is that it seems really hard-esque and the jumps don't make any sense in terms of placement. tell me where they are, and i might fix them
* i don't think i need to explain this.. also, i don't think "why" is a big help ._. i could also ask you, why you map like this, this and this ><
anyway.. thanks for the mod ^^ no offense btw! :3
Topic Starter
DakeDekaane
Updated ShiauKe's and Irre's
Lundlerol
DakeDekaane's modreq~
from my mod queue~
[ReySHeL's Taiko Oni]
00:09:481 (2) - k
00:10:807 (2) - remove f
00:16:277 (1,2,1,1,2,1,2,3,1,1,2) - ここら辺のfは絶対にいらないです。
00:39:150 -  delete. 音がないです。
00:54:398 (1,2) -  remove f
01:27:050 (1) - 何故F?

Oni:フィニッシュを置く場所が本当にここであっているかどうか音をよく聞きましょう。

[ReySHeL's Muzukashii]
00:08:155 (1) - remove f
00:13:459 (1) - ^
00:16:277 (2,3,1,1,2,1) - ^
00:54:398 (2,3) - ^

Muzukashii:Oniと同様。

以上です。
Good luck _(:3 」∠)_
Gero

CDFA wrote:

>All osu! diffs done by me.

oops

Gero:
Best map in this mapset Thanks a lot <3
00:45:282 - Listen to the background drums for this part, it changes from the 2 and 4 pattern. fixed
00:53:735 (2) - This may confuse normal players, as most 1/2 spaced notes have been overlapped, while this one isn't. fixed D:
Seems very 1/1y, which isn't always good.


Why is there so much copy-paste though like that's an issue for all of the diffs ;A;. NO D: IN MY DIFF NO ewe

Baka Dake Here My Diff o3o
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Gero's Normal
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible
BeatmapID:226826
BeatmapSetID:80650

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
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13459,-100,4,2,1,65,0,0
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224,136,50586,5,4,0:0:0:0:
313,90,50918,2,0,P|320:140|312:192,1,100,8|0,0:0|0:0,0:0:0:0:
242,259,51581,2,0,P|235:309|242:357,1,100,8|0,0:0|0:0,0:0:0:0:
328,304,52244,2,0,L|384:219,1,100,8|0,0:0|0:0,0:0:0:0:
469,170,52907,6,0,P|484:218|471:265,2,100,8|2|8,0:0|0:0|0:0,0:0:0:0:
433,134,53735,2,0,P|386:121|338:136,1,100,2|2,0:0|0:0,0:0:0:0:
312,232,54398,2,0,B|360:252|360:252|378:305,2,100,2|2|2,0:0|0:0|0:0,0:0:0:0:
267,208,55227,1,2,0:0:0:0:
102,95,55890,6,0,B|157:95|157:95|195:70,1,100,4|8,0:0|0:0,0:0:0:0:
255,148,56553,1,0,0:0:0:0:
324,72,56885,2,0,B|362:97|362:97|417:97,1,100,8|0,0:0|0:0,0:0:0:0:
442,193,57548,2,0,B|355:193|355:193|310:309,1,200,8|8,0:0|0:0,0:0:0:0:
256,216,58542,5,0,0:0:0:0:
197,298,58874,2,0,B|157:193|157:193|70:193,1,200,8|8,0:0|0:0,0:0:0:0:
69,92,59868,2,0,L|173:92,1,100,0|8,0:0|0:0,0:0:0:0:
252,36,60531,1,0,0:0:0:0:
332,96,60862,1,8,0:0:0:0:
412,156,61194,6,0,P|429:202|412:263,1,100,4|8,0:0|0:0,0:0:0:0:
356,328,61857,1,0,0:0:0:0:
256,344,62188,1,8,0:0:0:0:
156,332,62520,2,0,B|116:297|116:297|69:297,1,100,0|8,0:0|0:0,0:0:0:0:
69,196,63183,2,0,B|116:196|116:196|156:161,1,100,0|8,0:0|0:0,0:0:0:0:
195,69,63846,6,0,P|236:94|258:142,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
156,161,64840,2,0,P|177:206|218:231,1,100,8|0,0:0|0:0,0:0:0:0:
276,316,65503,2,0,B|319:296|325:238|325:238|414:182,1,200,8|8,0:0|0:0,0:0:0:0:
484,112,66498,5,4,0:0:0:0:
388,80,66829,2,0,B|331:80|331:80|305:40,1,100,8|0,0:0|0:0,0:0:0:0:
204,44,67492,2,0,B|180:80|180:80|123:80,1,100,8|0,0:0|0:0,0:0:0:0:
160,172,68155,2,0,B|217:209|256:177|303:139|349:177,1,200,8|8,0:0|0:0,0:0:0:0:
307,268,69150,5,0,0:0:0:0:
207,268,69481,1,8,0:0:0:0:
256,356,69813,1,0,0:0:0:0:
356,356,70144,2,0,P|396:319|405:274,1,100,8|0,0:0|0:0,0:0:0:0:
400,176,70807,2,0,P|390:132|350:95,1,100,8|0,0:0|0:0,0:0:0:0:
256,128,71470,1,8,0:0:0:0:
161,95,71802,6,0,P|121:132|112:175,1,100,4|8,0:0|0:0,0:0:0:0:
71,266,72465,1,0,0:0:0:0:
162,305,72796,2,0,P|253:339|348:307,1,200,8|8,0:0|0:0,0:0:0:0:
416,236,73791,2,0,L|464:140,1,100,0|8,0:0|0:0,0:0:0:0:
362,128,74454,6,0,L|410:32,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
316,216,75448,1,8,0:0:0:0:
256,296,75780,1,0,0:0:0:0:
196,216,76111,1,8,0:0:0:0:
152,126,76443,2,0,L|107:36,1,100,0|8,0:0|0:0,0:0:0:0:
207,36,77106,6,0,L|275:36,1,55,4|0,0:0|0:0,0:0:0:0:
357,36,77603,2,0,L|419:36,1,50,4|0,0:0|0:0,0:0:0:0:
472,112,78101,2,0,L|472:172,1,55,4|0,0:0|0:0,0:0:0:0:
404,234,78598,2,0,L|342:234,1,50,4|0,0:0|0:0,0:0:0:0:
256,248,79095,2,0,L|256:298,2,50,4|0|4,0:0|0:0|0:0,0:0:0:0:
252,148,79758,6,0,P|192:167|161:247,2,150,2|2|2,0:0|0:0|0:0,0:0:0:0:
302,148,80918,2,0,B|351:148|351:148|401:124,1,100,4|4,0:0|0:0,0:0:0:0:
396,275,81746,2,0,B|350:252|350:252|301:252,1,100,2|0,0:0|0:0,0:0:0:0:
256,192,82409,12,4,86387,0:0:0:0:
324,188,87050,5,0,0:0:0:0:
256,116,87382,1,8,0:0:0:0:
184,188,87713,1,4,0:0:0:0:
Topic Starter
DakeDekaane
Updated /o/
ReySHeL

Lundlerol wrote:

DakeDekaane's modreq~
from my mod queue~
[ReySHeL's Taiko Oni]
00:09:481 (2) - k
00:10:807 (2) - remove f
00:16:277 (1,2,1,1,2,1,2,3,1,1,2) - ここら辺のfは絶対にいらないです。
00:39:150 -  delete. 音がないです。
00:54:398 (1,2) -  remove f
01:27:050 (1) - 何故F?

Oni:フィニッシュを置く場所が本当にここであっているかどうか音をよく聞きましょう。

[ReySHeL's Muzukashii]
00:08:155 (1) - remove f
00:13:459 (1) - ^
00:16:277 (2,3,1,1,2,1) - ^
00:54:398 (2,3) - ^

Muzukashii:Oniと同様。

以上です。
Good luck _(:3 」∠)_
all fixed
thanks for mod :)
Muzu~ http://puu.sh/2pCTu
Oni~ http://puu.sh/2pCTP
Topic Starter
DakeDekaane
Updated \:D/
ShiauKe
OMG
there is a lot of diff XD
jomnhnk
やっほー

[ReySHeL's Taiko Oni]
00:36:498 (1) -
00:39:150 (1) -
00:39:813 (1) -
こういったところの空白は何も置かないほうがいいと思うけどここは任せるw
-------------------------------------------------------------------------------------------------------------------------
00:16:774 (1,2,1,2,3) - ここの音どりが謎w
◯◯◯◯◯こうなってると思うけど◯◯◯◯◯
こっちのほうが良くないかな。
00:16:608 (1) - だとここがkだとバランス悪くなるから↑を採用する場合はここdにすることをおすすめするw
00:17:271 (1) - これも↑採用するなら
の方がバランスいいかも。dの連打の後だから

オレンジ線より下の部分はを採用しない場合は下の3つも採用しないでください。に変更したなら下の3つも一緒に変更することをおすすめします :) ふぁーいとおおおおおおおおお :) :) :)
pkhg

ShiauKe wrote:

OMG
there is a lot of diff XD
Agree!
Verlaren
Hi. From Aincrad Modding queue.

Easy:
AR -1

Normal:
AR -1?
00:42:962(1) - move NC to 00:42:630(8)
00:49:923(7) - maybe delete this circle?

Gero's Normal:
good job!

Hard:
DR -1
AR -1
OD -1

pkhg's hard:
nice giff. I can not find something that needs to be changed.

Dekaane:
00:34:177(4,5,6) - place them under each other.
00:36:166(4,5,6) - ^
01:27:050(1) - maybe delete NC?

Irre's Insane:
00:06:498(3,4) - maybe place them under each other?

Shiauke's Insane:
AR -1


Sorry for a small mod and for being that for so long.
Topic Starter
DakeDekaane
Verlaren

Verlaren wrote:

Hi. From Aincrad Modding queue. /*Hi o/

Easy:
AR -1 /*I often use AR3 for my Easy diffs, it fits very well and the BPM is a bit fast.

Normal:
AR -1? /*As Easy, I often use AR5 for my Normal, it fits.
00:42:962(1) - move NC to 00:42:630(8) /*Yeah, I missed that, thanks.
00:49:923(7) - maybe delete this circle? /*No, the beat is strong enough to be ignored :c

Hard:
DR -1
AR -1
OD -1
/*HP Drain and OD 5 are very low settings for a Hard diff imo, also the speed is fast enough to justify AR7

Dekaane:
00:34:177(4,5,6) - place them under each other. /*No, I have no stacks for triplets/streams in this diff, I should keep consistency
00:36:166(4,5,6) - ^ /*^
01:27:050(1) - maybe delete NC? /*It's a new phrase for vocals so it's ok

Sorry for a small mod and for being that for so long. /*Don't worry, any kind of mod is always helpful

Updated mine, thanks for modding :3
ShiauKe

Verlaren wrote:

Shiauke's Insane:
AR -1
i think ar9 is best for this diff
thank u :)
BusterBeachside
H-H-H-Holy hippopotamus, Batman! You weren't kidding when you said it had a lot of diffs... Well, I didn't find a lot wrong with it (Read: nothing at all, it's great!), so I'm just gonna have to be nit-picky about my own personal preference. xD I don't mess with REALLY crazy stuff like notes being ever-so-slightly unaligned, but maybe if a slider looks weird to me I'll point it out. Okay... Let's get started...

GENERAL:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3
- This is just from a quick look through AiMod, but pkhg's Hard has different tags from the rest of the mapset. Gotta fix that. :3
- There aren't a whole lot of sound samples being played here other than the Finish. Are whistles really so bad? :) Adding some nice hitsounds throughout can never hurt to give the map some more life. Right now, it feels kinda like it's just there for the sake of being played. If you like this song, add some awesome to it! :D That's how I always think of it, anyway. Your beatmap will be better for it, if you ask me. ^_^

EASY:
00:33:183 (4,1,2,1) - Considering this is an Easy diff., this part's timing seems a bit hard for a beginner, don't you think? o-o
01:27:050 (1) - Also considering the level, this note is a bit too soon after the spinner's end IMO. Maybe reduce the spinner's length?

NORMAL:
00:49:260 (5,6,7) - Compared to the rest of the map, this part feels a little bit clunky to me as I play it. You have a lot more liberties with difficulty since it's a Normal this time and not Easy, but do remember that some things are best left for a Hard diff. :3 It's kind of hard to say exactly what's "Too hard" for a normal diff., but I think this might fit the quota on that one. Just my opinion, though.
01:07:824 (3) - AiMod said the end of this object was unsnapped, I resnapped the timing section and the warning went away. Should probably look at that one. But then, AiMod also says that Kiai Time is unsnapped on every single beatmap I edit lately, so maybe it's just broken for me. Does it do that to anyone else?! I was so worried about my map for a while until I realized it was doing it for everything... I guess it's no big deal if it doesn't happen to anyone else. :?

HARD:
00:55:890 (1,2,3,4,5,6,7) - Feel free to ignore this since it's completely my personal preference, but I hate sequences like this. :( They just feel kind of lazy and unnecessarily hard to me. Sure, it's better than just having the sliders there on their own to go with the song, but isn't there a more creative way to do it? :(

DEKAANE:
00:58:542 (1) - I'm sorry, but this slider and the other sliders like it... They are SO ugly... Loop-de-loop sliders are all well and good, but these ones, frankly, look like male genitalia. >_>;



Well, as expected I just kinda nit-picked my way through that. Your map is rankable as it is as far as I can tell (Except, maybe, having too many difficulties? Haha! I should check the Ranking Criteria again on the Wiki), so most, if not all of it was just my personal opinion of it. Haha, I hope it helped anyway. Looking good, I'll shoot you a kudosu star for this one! :3
Topic Starter
DakeDekaane
BusterBlazeFox

BusterBlazeFox wrote:

H-H-H-Holy hippopotamus, Batman! You weren't kidding when you said it had a lot of diffs... Well, I didn't find a lot wrong with it (Read: nothing at all, it's great!), so I'm just gonna have to be nit-picky about my own personal preference. xD I don't mess with REALLY crazy stuff like notes being ever-so-slightly unaligned, but maybe if a slider looks weird to me I'll point it out. Okay... Let's get started...

GENERAL:
- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3 /*Ok ;3
- This is just from a quick look through AiMod, but pkhg's Hard has different tags from the rest of the mapset. Gotta fix that. :3 /*Oops.
- There aren't a whole lot of sound samples being played here other than the Finish. Are whistles really so bad? :) Adding some nice hitsounds throughout can never hurt to give the map some more life. Right now, it feels kinda like it's just there for the sake of being played. If you like this song, add some awesome to it! :D That's how I always think of it, anyway. Your beatmap will be better for it, if you ask me. ^_^ /*I use the Normalsample set as a clap when I use the soft sampleset for general hitsounding, I'm not really good finding hitsounds so I always try to do something nice with the ones I have, still a nice result, if I put more hitsounds, I think it'd be overdone with them, I'll keep my hitsounding for now.

EASY:
00:33:183 (4,1,2,1) - Considering this is an Easy diff., this part's timing seems a bit hard for a beginner, don't you think? o-o /*It's ok as all are spaced by 1 beat, it's a nice syncopation effect to add some objects in red ticks and still easy to play ;3
01:27:050 (1) - Also considering the level, this note is a bit too soon after the spinner's end IMO. Maybe reduce the spinner's length? /*It's 2 beats after the spinner, and the spinner is long enough to give beginners enough time to clear it and react thanks to the low AR

NORMAL:
00:49:260 (5,6,7) - Compared to the rest of the map, this part feels a little bit clunky to me as I play it. You have a lot more liberties with difficulty since it's a Normal this time and not Easy, but do remember that some things are best left for a Hard diff. :3 It's kind of hard to say exactly what's "Too hard" for a normal diff., but I think this might fit the quota on that one. Just my opinion, though. /*It's not that hard to play but made something I think is a bit easier.
01:07:824 (3) - AiMod said the end of this object was unsnapped, I resnapped the timing section and the warning went away. Should probably look at that one. But then, AiMod also says that Kiai Time is unsnapped on every single beatmap I edit lately, so maybe it's just broken for me. Does it do that to anyone else?! I was so worried about my map for a while until I realized it was doing it for everything... I guess it's no big deal if it doesn't happen to anyone else. :?
/*Thanks for that, slider snapped, and about the kiai unsnapped it's a bug AIMod has, I'm pretty sure my kiai is snapped.

HARD:
00:55:890 (1,2,3,4,5,6,7) - Feel free to ignore this since it's completely my personal preference, but I hate sequences like this. :( They just feel kind of lazy and unnecessarily hard to me. Sure, it's better than just having the sliders there on their own to go with the song, but isn't there a more creative way to do it? :( /*Redone in a better way, this is kinda remnants of my old mapping style.

DEKAANE:
00:58:542 (1) - I'm sorry, but this slider and the other sliders like it... They are SO ugly... Loop-de-loop sliders are all well and good, but these ones, frankly, look like male genitalia. >_>; /*You weird, now I have to change it because I can't delete this from my head ;c.



Well, as expected I just kinda nit-picked my way through that. Your map is rankable as it is as far as I can tell (Except, maybe, having too many difficulties? Haha! I should check the Ranking Criteria again on the Wiki), so most, if not all of it was just my personal opinion of it. Haha, I hope it helped anyway. Looking good, I'll shoot you a kudosu star for this one! :3

Thanks for the mod and the star >-<
Irreversible

BusterBlazeFox wrote:

- I'm not gonna mod the Taiko or Guest difficulties on this one, I'm no good at Taiko and the things I say for one mapper may not really apply to the next, so I'll stick with the original mapper's difficulties, K'? :3
no :c
rezoons
Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map:

[Easy]
  1. 00:58:542 (4) - Why not this:
    It looks like you shaped this slider especially for this.
  2. 01:09:150 (4) - ^ (at least change one of the two).
  3. 01:15:780 (3) - Move the end point to x=496 y=292 for the blanket.
  4. 01:19:758 (1) - Another suggestion of placement. Here:
  5. 01:27:050 (1) - I think you can put finish on the whole slider.
[Normal]
  1. 00:06:664 (4) - If you want something more aligned move it to x=124 y=124.
  2. 00:24:067 (1) - I think it should be part of the blue combo as well if i heard correctly the music.
  3. 00:42:299 (7) - I think the combo is a little bit too long for a normal diff.
  4. 01:27:050 (1) - I think you can put finish on the whole slider.
[Gero's Normal]
  1. Why two "normal"? One is usually enough.
  2. 00:40:973 (3) - Move it 2 or 3 grid up. (i don't want them aligned but i don't like their position right now)
  3. 00:42:630 (1) - Note parallel with the previous slider. Move the end point one grid right.
  4. 00:43:625 (3) - Do the same change but mirrored.
  5. 01:27:050 (1) - I would say finish on the three notes.
[Hard]
  1. 00:23:404 (1) - I'm not really sure about the NC.
  2. 00:57:050 (4) - Move it just a little further to avoid the overlapping.
  3. 01:07:658 (4) - ^
  4. 01:27:050 (1,2,3) - I know it's a triangle rotated a little bit but it seems random when played. I would say keep it simple and do a symmetrical triangle. (And add finish to 1 and 2)
[pkhg's Hard]
  1. 00:44:454 (7) - Move the end point to x=352 y=236. Then it would make a better blanket. Moreover try Ctrl+G on this slider. I think it's more instinctive to play this way.
  2. 01:27:382 (3) - I think you can add a finish here too.

[Dekaane]
  1. You have a lot of NC. If you don't want to remove some of them then HP drain rate +1 or 2.
  2. 00:26:387 (1) - Remove NC.
  3. 00:53:238 (1) - ^
  4. 01:02:354 (1) - ^
  5. 01:06:001 (1) - ^
  6. 01:10:476 (1,2,3,1) - Combo different than 00:59:868 (1,2,3,4).
  7. 01:18:100 (3) - Ctrl+g?
  8. 01:27:050 (1,2,3) - Guess what.....
[Irre's Insane]
  1. 00:14:110 - Add a note here because you follow the same thing than 00:14:454 (1,2) and 00:14:951 (1,2) and 00:15:448 (1,2).
  2. 00:17:603 (1) - Remove NC?
  3. 00:39:150 (8,1,2,3,4,5) - Not very instinctive to play.
  4. 00:43:293 (4) - It's not properly at the end of the slider.
  5. 00:47:934 (7) - ^
  6. 01:05:669 (10) - NC?
  7. 01:07:658 (4) - Move it to x=308 y=80.
  8. 01:08:984 (4) - Move it to x=316 y=292.
  9. 01:10:476 (2,3,4,5,6) - I think you can make a proper pentagon.
  10. 01:16:443 (6) - NC? This is a pretty long combo. (comparing to the rest of your map)
  11. 01:20:586 (1) - It's not properly at the end of the slider.
  12. 01:22:409 (1) - Finish?
[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well......
Good luck getting it ranked ^^
ShiauKe

rezoons wrote:

[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
DakeDekaane plz delete my diff.
because i was later than Irreversible and i don't have enough time to finish it.
and this diff is fxxk bad
sorry dude , waste your time. :D
Irreversible

ShiauKe wrote:

rezoons wrote:

[Shiauke's Insane]
  1. Because two "insane" isn't enough.
  2. 0 spinner?
  3. 00:16:608 (4,1) - Try making them and at the exact same spot.
DakeDekaane plz delete my diff.
because i was later than Irreversible and i don't have enough time to finish it.
and this diff is fxxk bad
sorry dude , waste your time. :D
let's leave it, ok XD
Topic Starter
DakeDekaane
rezoons

rezoons wrote:

Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map: /*Yay, thank you very much >-<

[Easy]
  1. 00:58:542 (4) - Why not this:
    It looks like you shaped this slider especially for this. /*Many people have told me so, then yes.
  2. 01:09:150 (4) - ^ (at least change one of the two).
  3. 01:15:780 (3) - Move the end point to x=496 y=292 for the blanket. /*With the previous change I had to remap all after this, there's no blanket there anymore ;c
  4. 01:19:758 (1) - Another suggestion of placement. Here: /*Ok
  5. 01:27:050 (1) - I think you can put finish on the whole slider. /*It would be too loud in my opinion, and the last fits as it's the most loud of the three beats
[Normal]
  1. 00:06:664 (4) - If you want something more aligned move it to x=124 y=124. /*Moved a bit near instead.
  2. 00:24:067 (1) - I think it should be part of the blue combo as well if i heard correctly the music. /*Yeah, done
  3. 00:42:299 (7) - I think the combo is a little bit too long for a normal diff. /*Put NC in 00:40:641 (1), I hope it works
  4. 01:27:050 (1) - I think you can put finish on the whole slider. /*As in Easy
[Hard]
  1. 00:23:404 (1) - I'm not really sure about the NC. /*Done something
  2. 00:57:050 (4) - Move it just a little further to avoid the overlapping. /*The overlap with 00:56:553 (3) is intentional, but made something that avoids the overlap with 00:57:050 (4), that looks indeed bad.
  3. 01:07:658 (4) - ^ /*^
  4. 01:27:050 (1,2,3) - I know it's a triangle rotated a little bit but it seems random when played. I would say keep it simple and do a symmetrical triangle. (And add finish to 1 and 2) /*Okay :c but the finishes are the same for other diffs
[Dekaane]
  1. You have a lot of NC. If you don't want to remove some of them then HP drain rate +1 or 2. /*Some of them are to make a bit easy to read the antijumps/stacks in 1/1, and the drain would be too high for the first part (the drain there is somehow insane)
  2. 00:26:387 (1) - Remove NC. /*Ok
  3. 00:53:238 (1) - ^ /*To make the stack a bit more readable as 1/1
  4. 01:02:354 (1) - ^ /*Removed in 01:02:023 (1) instead
  5. 01:06:001 (1) - ^ /*Ok
  6. 01:10:476 (1,2,3,1) - Combo different than 00:59:868 (1,2,3,4). /*Yup, this combo is shorter as the next begins before due to vocals
  7. 01:18:100 (3) - Ctrl+g? /*Why not?
  8. 01:27:050 (1,2,3) - Guess what...../*Guess what
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well...... /*I like suffering for rank my maps ;3 (?) jk
Good luck getting it ranked ^^

Thanks for the mod >-<
Updated mine.

@ShiauKe: are you really sure :v?
ShiauKe

DakeDekaane wrote:

@ShiauKe: are you really sure :v?
yea i am serious~
Topic Starter
DakeDekaane
k then~
Will be removed in next update (when other guest send me their update >:c)
pkhg

rezoons wrote:

Hi :),

Here is a little mod to thank you for your awesome mod ^^ on my map:

[pkhg's Hard]
  1. 00:44:454 (7) - Move the end point to x=352 y=236. Then it would make a better blanket. Moreover try Ctrl+G on this slider. I think it's more instinctive to play this way. Ok. Now looks more cool ^^
  2. 01:27:382 (3) - I think you can add a finish here too. Really I don't like a finish here :P
Can i do a guest diff? :). No, seriously, i don't think it needs that many diff. But well......
Good luck getting it ranked ^^
Thanks for moding :)

Update: http://puu.sh/2z5ww
Topic Starter
DakeDekaane
Updated, waiting for Gero and Irre for full update :I
Irreversible
mah map
osu file format v12

[General]
AudioFilename: CHOIR JAIL (TV Size).mp3
AudioLeadIn: 500
PreviewTime: 24067
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 53238,66498,73128
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:CHOIR JAIL (TV Size)
TitleUnicode:CHOIR JAIL (TV Size)
Artist:Suzuki Konomi
ArtistUnicode:鈴木このみ
Creator:DakeDekaane
Version:Irre's Insane
Source:Tasogare Otome x Amnesia
Tags:opening op Dusk Maiden of ReySHeL Gero ShiauKe Irreversible pkhg
BeatmapID:231971
BeatmapSetID:80650

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
200,331.491712707182,4,1,0,75,1,0
2851,-200,4,1,0,75,0,0
13459,-133.333333333333,4,1,0,75,0,0
16111,-100,4,1,0,80,0,0
24067,-100,4,2,0,60,0,0
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65172,-100,4,1,0,80,0,1
66498,-100,4,1,0,80,0,1
79758,-100,4,1,0,75,0,0
82409,-100,4,1,0,80,0,1
87713,-100,4,1,0,80,0,0


[Colours]
Combo1 : 250,27,27
Combo2 : 143,255,32
Combo3 : 23,255,255

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1) sorry that it took me so long, op -.-
2) i changed everything except.. the first point and this pentagon suggestion :3
Topic Starter
DakeDekaane
Updated \:D/
Tari
Modding diffs needed or requested, but not all.

[General]

  1. 1366x768 BG size is allowed? Guess you learn something new everyday
  2. Your preview time doesn't seem to express the "major" part of the music, i'd rather you start it at the end of this slider : 00:55:890 (1) -
  3. All these diffs , hmm I thought max was 8.
    Everything seems fine.


[Easy]

  1. 00:14:951 (2) - Slider could be improved slightly , the end point of the slider and the middle point of the slider could be moved up , this shall make it look slightly better.
  2. 01:18:598 (2) - Same for this one, could be slightly polished.
  3. 00:24:067 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2) - To be honest, this part really lacks hitsounds. However, in this section there is actually a 2/4 clap pattern you could possibly follow , maybe try the pattern with the claps? the claps don't sound very bad in this section , they actually fit well with the music if you add them according to the 2/4 clap pattern. , this applies to other diffs as well.
  4. 00:43:293 (2) - You missed a whistle to the start of this slider I believe.
  5. 00:43:956 (3) - If you do the above, you should do this also for consistency in hitsounds.
  6. 00:45:282 (1,2) - Also add a whistle to both these sliders end too please , you added whistles in this section, but you neglected to add them here so it's a bit strange.
  7. 01:11:802 (2,3) - Try to add some variety in slider shape , especially in easy (where you have room to make really nice sliders) Here something you should try but not limited to : http://puu.sh/2CHn2.jpg
  8. 00:05:503 (3) - Well, this rhythm is pretty inaccurate , or in-intuitive to this rhythm: 00:58:542 (4) - its not very similar to this , which I found little off , but for this sldier, you were pretty consistent with it in the kiai , so I don't think it'll be a big issue , but I just want to point it out.
  9. 00:15:780 (3) - Whistle here sounds nice at least for me.
  10. 01:19:427 (3) - Yup,~ add here for consistency with hitsounds.
  11. 00:16:111 (1) - Make the two red slider points in this slider line up please.
[Normal]

  1. 00:07:492 (1,2) - You need to add whistles here , like you did in the easy diff you should also do it here.
  2. 00:15:780 (3) - Whistle here sounds nice, like in easy diff~
  3. 01:19:427 (3) - Same as above ^
  4. I think in normal, there shouldn't be so many 1/2 pauses or breaks in the map, try to use most of the white ticks as possible , generally , normal diffs are suppose to be like that and with a drop of 1/4th rhythms.
  5. 00:28:045 - If you gave the top advice one some thought , then I suggest adding a note here .
  6. 00:30:697 - ^ Same for here
  7. 00:32:354 (3) - Whistle to the slider end sounds nice to me ;) , oh and also here , more fun rhythm can be used here , it also seems to play better to me if you do this : http://puu.sh/2CIfG.jpg
  8. 00:54:730 (4) - Suggest you make this curved, the slider path of this touches the other looks making overlapping bad , and no need for image on this , just curve it more so it at least doesn't touch.
  9. 01:05:669 (6) - Double click fits better , so two circle for this please? :lol:
  10. 01:27:050 (1) - For this last part , try something that has slightly more clicking than easy , so that this diff feels slightly harder , anything can work (3 circles or slider with circle) one of those two.
[Gero's Normal]

  1. 00:18:763 (1,2,3,4,5) - Alot of clicking , I suggest you make note 1-3 a slider? Your symmetry here can still be kept even if you change it , something like this : http://puu.sh/2CIY1.jpg
  2. 00:40:641 (2,3,4) - Hard to say this even follows the music , but I guess there no way to fix this , since you care more about symmetry then music flow in this diff
  3. 00:45:282 (1) - Center this by moving it to x:256 please.
  4. 00:55:890 (1,2,3) - Slightly unsymmetrical here , should fix since your style is symmetry-strict.
  5. 00:57:548 (4) - You should make it more like a blanketing shape , something like this : http://puu.sh/2CJ9B.jpg so both sliders can make blanket with note 1
  6. 01:06:829 (2,3) - Same for here , its slightly unsymmetrical here.
  7. 01:12:796 (3) - Move slightly end just a bit up for better symmetry of course.
  8. 01:21:746 (3) - New combo o3o? like in the dake's easy and normal diff?
  9. 00:18:100 (3) - Do this if you do above for consistency.
  10. 00:39:979 (1) - You might have missed a finish in the start of this
  11. I can't complain much , some places rhythm are slightly off , but on those parts there are beautiful symmetrical patterns to make up for it , so I don't really know what to say for this diff , I guess its fine rhythm wise for the most part :lol: , so your free to ignore them if you want. This diff is pretty much good , I just wanted to improve the symmetrical structure more.
[Hard]

  1. 00:27:216 (3) - Don't stack this note please , putting it to the top right of this slider , feels generally better in gameplay.
  2. 00:47:934 (1) - Pretty bad jump , not very predictable and placement around this section is pretty messy , In this pattern and previous pattern try make slightly better placement please and remove jump also >3<
  3. 00:59:537 (2,3) - Slider fits better , there quite irregular amount of stacking before and I think a slight reduction won't hurt.
  4. 01:10:144 (2,3) - Same as above.
  5. 01:05:669 (6) - This whole pattern , after a long slider you put a note on top of the slider end , This note kinda ruins pattern in a way , because its not doing that. Try to do this : http://puu.sh/2CJJf.jpg
  6. 01:09:150 (1) - Add finish to start please~
  7. 00:58:542 (1) - Same as above ^ , for consistency.
[Dekaane]

  1. 00:47:934 (1,2,3,4) - Make it pentagon shape , like this http://puu.sh/2CKbZ.jpg
  2. 01:18:929 (5,6,7,8,9) - Spread this triangle a bit farther , there really close together :< like this : http://puu.sh/2CKhQ.jpg
  3. 01:09:150 (1) - Missed finish here I believe.
  4. 00:59:868 (1,2,3,4) - Surely , these two must be the same 01:10:476 (1,2,3,1) - , but right now , they are clearly not . there new combo in note 1 and no whistle there either :<
  5. 00:08:818 - There seem's to be a important beat missing here , maybe you should add a note here? :3
  6. 00:16:111 (1,2) - This part could of been more fun!!! Here something you can do to make it more fun if you want : http://puu.sh/2CKwi.jpg , http://puu.sh/2CKxr.jpg Solid diff ,
[Ire's Insane]

  1. 00:18:100 (1) - Dake added finish here , so you should do so as well.
  2. 00:33:514 (2) - Same as above ^
  3. 00:39:979 (5) - ^
  4. 01:21:747 (1) - ^
  5. 00:33:183 (1) - ^
  6. 00:45:282 (2) - ^
  7. 00:50:586 (1) - ^
  8. 00:41:304 (9) - Combo here is quite long , can you add new combo here to possibly shorten it?
  9. 00:47:271 - There missing note here , can you add a circle here please?
  10. 00:58:542 (1) - Spinner is legit because people can get 2000 , but I personally think it might be a bit too fast , even for the pro players in this map it's still too fast
  11. 01:09:150 (1) - Same as above.
  12. 00:59:868 (1,2,3,4) - I'd rather you switch to soft hitsample and add whistles here , it sounds better honestly.
  13. There are some hitsounds missing , mostly finish , I spotted quite a few , but there could be more , try to find them yourself please :3
Done~
The map is fine , but I'm concerened about all these diffs.

Good luck!
Topic Starter
DakeDekaane
Tari

Tari wrote:

Modding diffs needed or requested, but not all.

[General]

  1. 1366x768 BG size is allowed? Guess you learn something new everyday /*Yup, since widescreen support update, widescreen BGs are allowed
  2. Your preview time doesn't seem to express the "major" part of the music, i'd rather you start it at the end of this slider : 00:55:890 (1) -
  3. All these diffs , hmm I thought max was 8. /*Limit was removed a quite long ago.
    Everything seems fine.


[Easy]

  1. 00:14:951 (2) - Slider could be improved slightly , the end point of the slider and the middle point of the slider could be moved up , this shall make it look slightly better. /*But it forms a mirror of 45° for the previous slider o3o
  2. 01:18:598 (2) - Same for this one, could be slightly polished. /*This is ok
  3. 00:24:067 (1,2,1,2,3,4,1,2,3,1,2,3,4,1,2) - To be honest, this part really lacks hitsounds. However, in this section there is actually a 2/4 clap pattern you could possibly follow , maybe try the pattern with the claps? the claps don't sound very bad in this section , they actually fit well with the music if you add them according to the 2/4 clap pattern. , this applies to other diffs as well. /*It's not lacking of hitsounds, I set the Normal sampleset for every upbeat there, I really don't find many of the default hitsounds fitting with the song and I'm not good finding custom ones :c
  4. 00:43:293 (2) - You missed a whistle to the start of this slider I believe. /*You're right, done
  5. 00:43:956 (3) - If you do the above, you should do this also for consistency in hitsounds. /*Ok
  6. 00:45:282 (1,2) - Also add a whistle to both these sliders end too please , you added whistles in this section, but you neglected to add them here so it's a bit strange. /*Ok
  7. 01:11:802 (2,3) - Try to add some variety in slider shape , especially in easy (where you have room to make really nice sliders) Here something you should try but not limited to : http://puu.sh/2CHn2.jpg /*I want to keep my sliders, make a nice pattern with 01:14:454 (1).
  8. 00:05:503 (3) - Well, this rhythm is pretty inaccurate , or in-intuitive to this rhythm: 00:58:542 (4) - its not very similar to this , which I found little off , but for this sldier, you were pretty consistent with it in the kiai , so I don't think it'll be a big issue , but I just want to point it out. /*Yeah, it's almost the same rhythm, but I used different to make it the more suitable to the respective part
  9. 00:15:780 (3) - Whistle here sounds nice at least for me. /*I don't like how it sounds, explained a bit above
  10. 01:19:427 (3) - Yup,~ add here for consistency with hitsounds. /*As above
  11. 00:16:111 (1) - Make the two red slider points in this slider line up please. /*That's on purpose :c
[Normal]

  1. 00:07:492 (1,2) - You need to add whistles here , like you did in the easy diff you should also do it here. /*I didn't do in Easy that, I feel the guitar too heavy to add whistles.
  2. 00:15:780 (3) - Whistle here sounds nice, like in easy diff~ /*Explained in Easy
  3. 01:19:427 (3) - Same as above ^ /*As above
  4. I think in normal, there shouldn't be so many 1/2 pauses or breaks in the map, try to use most of the white ticks as possible , generally , normal diffs are suppose to be like that and with a drop of 1/4th rhythms. /*o3o
  5. 00:28:045 - If you gave the top advice one some thought , then I suggest adding a note here . /*I like to give players a bit of breath here as it's still calm.
  6. 00:30:697 - ^ Same for here /*^
  7. 00:32:354 (3) - Whistle to the slider end sounds nice to me ;) , oh and also here , more fun rhythm can be used here , it also seems to play better to me if you do this : http://puu.sh/2CIfG.jpg /*Ok, but I don't like how whistle sound
  8. 00:54:730 (4) - Suggest you make this curved, the slider path of this touches the other looks making overlapping bad , and no need for image on this , just curve it more so it at least doesn't touch. /*Ok
  9. 01:05:669 (6) - Double click fits better , so two circle for this please? :lol: /*Plays better as a slider for me, but I'll see what people says here.
  10. 01:27:050 (1) - For this last part , try something that has slightly more clicking than easy , so that this diff feels slightly harder , anything can work (3 circles or slider with circle) one of those two. /*Ok
[Hard]

  1. 00:27:216 (3) - Don't stack this note please , putting it to the top right of this slider , feels generally better in gameplay. /*Ok
  2. 00:47:934 (1) - Pretty bad jump , not very predictable and placement around this section is pretty messy , In this pattern and previous pattern try make slightly better placement please and remove jump also >3< /*I really don't know why I put a jump there, thanks.
  3. 00:59:537 (2,3) - Slider fits better , there quite irregular amount of stacking before and I think a slight reduction won't hurt. /*Not slider, but unstacked
  4. 01:10:144 (2,3) - Same as above. /*As above
  5. 01:05:669 (6) - This whole pattern , after a long slider you put a note on top of the slider end , This note kinda ruins pattern in a way , because its not doing that. Try to do this : http://puu.sh/2CJJf.jpg /*Oops, done
  6. 01:09:150 (1) - Add finish to start please~ /*Done
  7. 00:58:542 (1) - Same as above ^ , for consistency. /*Done
[Dekaane]

  1. 00:47:934 (1,2,3,4) - Make it pentagon shape , like this http://puu.sh/2CKbZ.jpg /*Liked the idea, but fixed in my own way
  2. 01:18:929 (5,6,7,8,9) - Spread this triangle a bit farther , there really close together :< like this : http://puu.sh/2CKhQ.jpg /*Actually is a pentagon shape with 1 missing point (not in the music, just in the pattern)
  3. 01:09:150 (1) - Missed finish here I believe. /*Added
  4. 00:59:868 (1,2,3,4) - Surely , these two must be the same 01:10:476 (1,2,3,1) - , but right now , they are clearly not . there new combo in note 1 and no whistle there either :< /*Due to vocals in the last one, both are different
  5. 00:08:818 - There seem's to be a important beat missing here , maybe you should add a note here? :3 /*Maybe, but I'm following just vocals there and sounds a bit weird to me :c
  6. 00:16:111 (1,2) - This part could of been more fun!!! Here something you can do to make it more fun if you want : http://puu.sh/2CKwi.jpg , http://puu.sh/2CKxr.jpg Solid diff , /*It'd be overmapping as there's nothing in the music 00:16:774 and 00:17:437, and I'm really against overmapping
Done~
The map is fine , but I'm concerened about all these diffs.

Good luck!

Thanks for modding, I really liked some ideas from here :3
Updated mine.
Azer
Hi, from my queue :>

Irre's Insane
  1. 00:00:000 - Add some Audio lead in.
  2. 00:00:200 (1,2) - Snap together
  3. 00:35:172 (2,3,4,5,6,1,2) - Pattern doesn't fit the audio - confusing
  4. 00:42:962 (2,3) - Snap together
  5. 00:51:249 (4,5) - Space these apart
  6. 00:55:890 (1,2) - ^
  7. 00:56:553 (3,4) - ^
  8. 00:57:216 (1,2) - ^
  9. 00:58:542 (1) - Out of place
  10. 00:59:537 (1,2,1) - Confusing, I would change positions to make the rhythm more obvious.
  11. 01:03:846 (1,3) - Snap together
  12. 01:04:177 (2,4) - ^
  13. 01:06:498 (1,2) - Space these apart
  14. 01:07:161 (3,4) - ^
  15. 01:07:824 (1,2) - ^
  16. 01:08:487 (3,4) - ^
  17. 01:09:150 (1) - If you're going to copy paste sections, at least flip them. This is also out of place.
  18. 01:10:476 (2,3,4,5,6) - Distance? Maybe a pentagon shape (paste, rotate 72, repeat, rearrange)
  19. 01:11:470 (1,2) - Flip vertical for better flow
  20. 01:19:757 (1,2,3,1,2,3,1,1,2) - Flip selection. Map feels extremely repetitive like this.

Dekaane
  1. 00:23:072 (1,2) - Space these apart
  2. 00:32:603 - Missing note here
  3. 00:33:514 (1) - Slider end volume should be low imo
  4. 01:22:409 - why kiai?
  5. This difficulty will take some time for players to play because they have to learn the timing and pay attention to approach circles to get the timing right. not sure about that.
Topic Starter
DakeDekaane

AzerFrost wrote:

Hi, from my queue :>

[Dekaane]
  1. 00:23:072 (1,2) - Space these apart /*The stack fits with the music I think.
  2. 00:32:603 - Missing note here /*Ok, added.
  3. 00:33:514 (1) - Slider end volume should be low imo /*In fact, the slider was wrong, ended correctly and deleted (2)
  4. 01:22:409 - why kiai? /*Because it's an intense part o3o
  5. This difficulty will take some time for players to play because they have to learn the timing and pay attention to approach circles to get the timing right. not sure about that. /*The spacing is somehow consistent in all the diff so it's ok, the tricky part I can see is the last spinner.
Thank you very much for modding, I'll mod back your map when I got a lot of free time :3
Irreversible
I'm currently working on my mods, also I wanna improve the overall somehow. patience pls o:
okamiratsu
[General]
Your background image is bigger than 1024x768

[Dekaane]

00:16:277(2,3,4) move 2 to x60 y96, 3 to x164 y124, and 4 to x88 y200
00:17:769 add note

Nice Job and good luck with the rankings
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