hi
hi~from
The Lazy Queue@がんばらないGeneralwondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it when there wasnt fade-in at the start I added it to let the player not to skip too early, but in criteria/wiki play-skip is not required to be made in any set. Kept for now until someone points this unrankableNormal00:38:680 (1) -
this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough removedalso move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner
fixed00:39:632 (1) - clap , you might forget it
ahh...fixed00:40:109 (2) - clap tail
fixed00:53:918 (1) -
again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail fixed00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well
fixed01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank
fixed01:06:299 (3) - whistle fit well with the tail as you can hear in the song
yeah, it's nice01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail
all fixed01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here
done01:47:252 (1,2) -
better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966 sorry but I cant hear how this fits with music, considering the consistence of this period I decide to make no change01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) -
fixed01:56:776 (1) - remove new combo as well
fixed02:00:585 (1) -
remove this note , too fast after spinner fixed02:04:871 (1) - this new combo is unnessary too, you should remove it
imo this vocal is a little special so I added NC. Kept for now02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here
all doneOmoi00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail
all fixed00:59:156 (1,2,3) -
this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing added NC01:04:871 (1) - clap the last point (01:05:347)
fixed01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note)
considering this, I changed the placings of following notes for better flow01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) -
fixed01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too
I intend to make the pattern like two triangles, so even the jumps around 3/4/5 may seem not balanced it could be played well01:28:204 (8) - add clap
fixed01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too
yeah, fixed01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal
fixed02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only
fixed02:04:871 (1,2,3) -
this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump) nice idea, fixed02:09:752 (1) - clap this spinner as well
fixed02:12:966 (4) - clap
fixed02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me
well not big problem for me, considering the following pattern is a triplet short spacing may be easier for player to focus on the next notes. Anyway I adjusted the placings02:31:061 (7) - clap
fixedGood enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.
Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this