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KOKIA - Tatta Hitotsu no Omoi

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yurunneram
Okay~ Lets go! >w<

General
Good thing that you did a story board. But if you can try making it move a bit and start at diff locations for the starting part or ppl will want to skip it. And nice colours~

Normal
00:44:871 (3) - Why don't you make it like 00:41:061 (5) (like in terms of how long it lasts and when it repeats) cuz rhythm wise it'll sound pretty good
01:10:585 (3) - make it like 01:08:680 (3) (again for da rhythm)
02:00:585 (1,2,3) - Make it in a straight line maybe?

It was mapped very well. I thank you for not letting this be crap ^^

Omoi
00:44:395 (6) - Flip it vertically?

Not much. I enjoyed playing this one a lot :) Great job! Good luck for the mod!

You have been modded out by Yurun Neram
Topic Starter
qkenan

yurunneram wrote:

SPOILER
Okay~ Lets go! >w<

General
Good thing that you did a story board. But if you can try making it move a bit and start at diff locations for the starting part or ppl will want to skip it. And nice colours~ :arrow: I'm considering about it

Normal
00:44:871 (3) - Why don't you make it like 00:41:061 (5) (like in terms of how long it lasts and when it repeats) cuz rhythm wise it'll sound pretty good It wouldnt be suitable for the vocal or music.
01:10:585 (3) - make it like 01:08:680 (3) (again for da rhythm) As above, no change
02:00:585 (1,2,3) - Make it in a straight line maybe? If so the ①circle would be too far from centre...and may change many placings of following notes.. so no change

It was mapped very well. I thank you for not letting this be crap ^^

Omoi
00:44:395 (6) - Flip it vertically? seems unnecessary and current placing better

Not much. I enjoyed playing this one a lot :) Great job! Good luck for the mod!

You have been modded out by Yurun Neram
Thx for your mod~
Niko-nyan
from my queue

General
Looks good

Normal
uhm
01:04:871 - New Combo for suggestion
01:53:442 - can't get the rythme with 1/4 please change the slider
02:13:918 - New combo (but same colour with the next note)

Omoi~
01:04:971 - New Combo (but same colour with the next note)

omg all looks good

don't kudosu if this mod not help :)
Topic Starter
qkenan

Frans Niko wrote:

SPOILER
from my queue

General
Looks good

Normal
uhm
01:04:871 - New Combo for suggestion seems unnecessary
01:53:442 - can't get the rythme with 1/4 please change the slider fixed
02:13:918 - New combo (but same colour with the next note) to follow the vocal so no change

Omoi~
01:04:971 - New Combo (but same colour with the next note) seems unnecessary

omg all looks good

don't kudosu if this mod not help :)
Thx for your mod~
KaNeyome
稍微再提一点想法。
Normal
  1. 00:46:776 (2)往上移动一格
  2. 01:22:014 (2)听起来有点奇怪。是不是跟后面的slider交换一下,再改一下位置?
  3. 02:07:728(2)向上移动一格
  4. 02:09:156 (4)往上移动到(132,120)一到两格?保持距离一致

Omoi
  1. 副歌部分同样的排列whistle的位置加的很随意。是故意这样的吗?
  2. 00:49:395 和01:57:966 用1/2速度的长slide代替spin感觉更贴切一点?
Topic Starter
qkenan

KaNe[YYK]YoMe wrote:

稍微再提一点想法。
Normal
  1. 00:46:776 (2)往上移动一格 :arrow: 没必要
  2. 01:22:014 (2)听起来有点奇怪。是不是跟后面的slider交换一下,再改一下位置? :arrow: 原来的也无不妥,改后也没多大差别……所以没动
  3. 02:07:728(2)向上移动一格
  4. 02:09:156 (4)往上移动到(132,120)一到两格?保持距离一致 :arrow: 这边几个重新调整了下
Omoi
  1. 副歌部分同样的排列whistle的位置加的很随意。是故意这样的吗? :arrow: 嘛……说随意的确有点,当初的想法主要是1/4的节奏要加,然后一些比较重的vocal会跟着加一点。
  2. 00:49:395 和01:57:966 用1/2速度的长slide代替spin感觉更贴切一点? :arrow: 看起来没什么必要

KaNe[YYK]YoMe wrote:

另外normal里面单点的距离在1.01- 0.98之间浮动。不过应该算不上什么大问题吧?
因为我没有关掉Grid Snap,所以会有一点ds的误差。通常来说比如以1.0x来map的,偶尔有在0.9x~1.1x都是可接受的
KaNeyome

qkenan wrote:

KaNe[YYK]YoMe wrote:

稍微再提一点想法。
Omoi
  1. 副歌部分同样的排列whistle的位置加的很随意。是故意这样的吗? :arrow: 嘛……说随意的确有点,当初的想法主要是1/4的节奏要加,然后一些比较重的vocal会跟着加一点。
  2. 00:49:395 和01:57:966 用1/2速度的长slide代替spin感觉更贴切一点? :arrow: 看起来没什么必要
嗯。我Normal又加了一点。
另外normal里面单点的距离在1.01- 0.98之间浮动。不过应该算不上什么大问题吧?
inferno
omoi:
我觉得最后的转盘再早1/4拍好点
10nya
Same song www


Anyway I'll do m4m at your queue c:

[General]
  1. There's a lot unused transparency at your Lyrics picture and it's unrankable, please crop them u.u
[Normal]
  1. 00:31:061 (1,2)- : I do suggest to make this slider straightly curved. like move last (1) slider point 2 grid up and last (2) slider point 2 grid up would nice.
  2. 00:36:776 (1)- : Too fast for Normal diff >u<. at least there's 1 beat range between a spinner with new note on Normal diff :O I suggest to shorten the Spinner or Remove the Circle at here
  3. 00:57:252 (1)- : add finish on slider head?
  4. 01:29:156 (3)- : add finish on slider tail?
  5. 02:00:585 (1)- : Same as 00:36:776-
  6. 02:05:823 (1)- : rather than Whistle, I suggest to add Finish here
  7. 02:15:347 (2)- : add finish on slider head?
  8. 02:22:966 (3)- : ^
  9. 02:28:680 (2)- : ^
  10. 02:38:204 (5)- : ^
[Omoi]
  1. 00:41:061 (3)- : Whistle on slider reverse, remove clap at there >< not fit imo
  2. 01:35:109 (4)- : add finish on slider tail?
That's all I can find, good luck! Nice song and map c:
mercury2004
M4M

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
In the lyric SB part. Crop the unused transparency part.
Strange that i could see this bookmark flap out.

Normal
00:22:966 (1) - sounds better if you mute this note
00:28:204 (3) - missing head whistle?
00:41:061 (5) - form perfect triangle? like this?

00:59:156 (1,2,3,4) - change it to the otherside? In newbie eye they would see 300s instead of hit notes
01:06:299 (4) - finish/whistle tail?
01:18:680 - add note?
01:29:156 (3) - finish tail?
02:18:204 (2,3,4) - form perfect triangle?
02:28:680 (2) - add finish/whistle?
02:38:204 (5) - add finish/whistle?



Omoi
00:22:966 (1) - delete NC here and NC here 00:23:442 (2) - ?
00:28:204 (5) - This note kinda against the flow reverse it
00:32:490 (1,2,3) - jump kinda too big for slow pace song
00:54:871 (1) - NC?
01:06:537 (5,6,1) - move it closer to 01:07:252 (2) - ?

01:18:085 (6,1) - a little bit confusing
02:20:823 (7) - move it to x204 y 328?
02:21:776 (3,4,5) - reverse this selection?

02:30:585 (6,7,1,2) - a bit confusing
02:40:109 (1) - NC here? and del NC here? 02:40:823 (1) -
Kudo or no kudo your choice.
Topic Starter
qkenan

- t e n n y a - wrote:

SPOILER
Same song www


Anyway I'll do m4m at your queue c:

[General]
  1. There's a lot unused transparency at your Lyrics picture and it's unrankable, please crop them u.u
[Normal]
  1. 00:31:061 (1,2)- : I do suggest to make this slider straightly curved. like move last (1) slider point 2 grid up and last (2) slider point 2 grid up would nice. :arrow: fixed
  2. 00:36:776 (1)- : Too fast for Normal diff >u<. at least there's 1 beat range between a spinner with new note on Normal diff :O I suggest to shorten the Spinner or Remove the Circle at here :arrow: seems not so difficult ? kept for now
  3. 00:57:252 (1)- : add finish on slider head? :arrow: fixed
  4. 01:29:156 (3)- : add finish on slider tail? :arrow: unnecessary
  5. 02:00:585 (1)- : Same as 00:36:776- :arrow: as above
  6. 02:05:823 (1)- : rather than Whistle, I suggest to add Finish here :arrow: fixed
  7. 02:15:347 (2)- : add finish on slider head? :arrow: fixed
  8. 02:22:966 (3)- : ^ :arrow: fixed
  9. 02:28:680 (2)- : ^ :arrow: fixed
  10. 02:38:204 (5)- : ^ :arrow: fixed
[Omoi]
  1. 00:41:061 (3)- : Whistle on slider reverse, remove clap at there >< not fit imo :arrow: when I changed the ryhthm I just forgot the hit sound ><
  2. 01:35:109 (4)- : add finish on slider tail? :arrow: fixed
That's all I can find, good luck! Nice song and map c:
Thx for your mod~

mercury2004 wrote:

mod
M4M

Color Guide
Red : Change it please
Purple : Highly recommended
Orange : Suggestion

General
In the lyric SB part. Crop the unused transparency part.
Strange that i could see this bookmark flap out. :arrow: fixed

Normal
00:22:966 (1) - sounds better if you mute this note :arrow:
00:28:204 (3) - missing head whistle? :arrow: fixed
00:41:061 (5) - form perfect triangle? like this?[/color] :arrow: fixed
00:59:156 (1,2,3,4) - change it to the otherside? In newbie eye they would see 300s instead of hit notes :arrow: changed the placings of a few notes
01:06:299 (4) - finish/whistle tail? :arrow:
01:18:680 - add note? :arrow: unnecessary, no change
01:29:156 (3) - finish tail? :arrow: ^
02:18:204 (2,3,4) - form perfect triangle? :arrow: fixed
02:28:680 (2) - add finish/whistle?
02:38:204 (5) - add finish/whistle?[/color] :arrow: these two done


Omoi
00:22:966 (1) - delete NC here and NC here 00:23:442 (2) - ? :arrow:
00:28:204 (5) - This note kinda against the flow reverse it not so bad
00:32:490 (1,2,3) - jump kinda too big for slow pace song :arrow: reduce to 1.8x
00:54:871 (1) - NC? :arrow: fixed
01:06:537 (5,6,1) - move it closer to 01:07:252 (2) - ?[/color] :arrow: fixed
01:18:085 (6,1) - a little bit confusing :arrow: removed
02:20:823 (7) - move it to x204 y 328? :arrow:
02:21:776 (3,4,5) - reverse this selection?[/color] :arrow: no change
02:30:585 (6,7,1,2) - a bit confusing :arrow: this ryhthm sounds better, kept for now
02:40:109 (1) - NC here? and del NC here? 02:40:823 (1) - :arrow: fixed
Kudo or no kudo your choice.
Also thx for your mod~
Raose
M4M
newbie modder alert !

[Normal]

00:48:100 - Add note to fit the vocals?
00:49:633 - Vocals start at 00:49:395, so move the slider there and end at the original time
01:01:061 - Vocals start at 01:00:823, so move the slider there and end at the original time
01:11:537 (4) - have the slider repeat twice
01:57:966 - Vocals start at 01:57:966, so move the slider there and end at the original time
02:14:395 (1) - have the slider repeat twice
02:24:871 (2) - ^

All these are suggestions ><
Zero__wind
你好,我来干嘛的

General
02:42:014 (1) - 建议30%音量normal finish

Normal
HP+1
00:30:109 (4) - 弄得这么行为艺术还不包一下 http://puu.sh/2dt4F
00:56:299 (3,1,2) - 没包好吧
00:59:156 (1) - 弄到正下方吧 这样可以保持和00:57:252 (1,2) - 相同的结构 你只需要把后面的1234一起逆时针转一点角度然后挪一挪就好
01:15:823 (3) - (151,209)【E和N里面最好不要违背DS+-0.03
01:17:014 (2) - (202,332)
01:31:537 (1,2) - 倾向于拽着它俩一起挪到(396,328)
01:44:871 (1) - 音量30%吧
01:53:442 (2,3,4) - j加whistle?【(4)的头】
02:15:347 (2) - 闹哪样
02:23:918 (1) - 包前一个滑条的跟随圈吧 还有就是和后面的那个note隔得略远了一点点
02:26:776 (4) - spacing
02:35:347 (1) - ^

Hard
00:57:966 (3) - http://puu.sh/2dtj1
00:58:918 (5) - 无理大间距
01:04:395 (4,5) - CTRL+G
01:27:728 (1,2,3,4,1) - 等距
01:32:490 (4,5,6) - 这样半迁半就的真的好看么0.0 建议这样 http://puu.sh/2dtsZ
01:47:609 (2) - 拉开点儿包跟随圈吧 就算不拉远弧度也要差不多是那么回事儿啊
01:51:418 (2) - ^
02:05:347 (3) - 加whistle
02:22:014 (4,5) - CTRL+G
02:25:823 (3,4,5) - 随便弄了个形状转角度还不如都包跟随圈 个人感觉
02:42:014 (1) - 咋不先note再spinner了 当然 这个随意
Zweib
加油喔www
star

对modder的建议也不必给太高的采纳率、因为有些mod也许可能比较敷衍wwww。mod带来的提升毕竟有限,主要还是本身的质量要有——比如音效是否有下错,图形是否摆歪了一小格,blanket有没做整齐。所谓怎样摆好看些、换什么节奏更好些其实都无关紧要,不要听太多建议把原来挺好的图改得面目全非。现在看hard感觉很好(移动路径、spacing对我胃口233),normal感觉就差一些(这还是要以好看为主)。修改pattern的时候注意下整体感和前后consistency

以上只是想起以前做图和mod时候的一点感想,没有针对www
Topic Starter
qkenan

Zhengster wrote:

SPOILER
M4M
newbie modder alert !

[Normal]

00:48:100 - Add note to fit the vocals?
00:49:633 - Vocals start at 00:49:395, so move the slider there and end at the original time
01:01:061 - Vocals start at 01:00:823, so move the slider there and end at the original time
01:11:537 (4) - have the slider repeat twice
01:57:966 - Vocals start at 01:57:966, so move the slider there and end at the original time
02:14:395 (1) - have the slider repeat twice
02:24:871 (2) - ^
Sorry but considering that it's Normal so all rejected due to difficulty :(
All these are suggestions ><
Anyway thx for your mod ~

Zero__wind wrote:

SPOILER
你好,我来干嘛的 你好,我来干嘛的

General
02:42:014 (1) - 建议30%音量normal finish :arrow: 减低了音量,不过还是soft finish适合一些

Normal
HP+1
00:30:109 (4) - 弄得这么行为艺术还不包一下 http://puu.sh/2dt4F :arrow: fixed
00:56:299 (3,1,2) - 没包好吧 :arrow: 感觉差不多……
00:59:156 (1) - 弄到正下方吧 这样可以保持和00:57:252 (1,2) - 相同的结构 你只需要把后面的1234一起逆时针转一点角度然后挪一挪就好 :arrow: 感觉差不多……
01:15:823 (3) - (151,209)【E和N里面最好不要违背DS+-0.03 :arrow: fixed
01:17:014 (2) - (202,332) :arrow: fixed
01:31:537 (1,2) - 倾向于拽着它俩一起挪到(396,328) :arrow: fixed
01:44:871 (1) - 音量30%吧 :arrow: +5%
01:53:442 (2,3,4) - j加whistle?【(4)的头】:arrow: fixed
02:15:347 (2) - 闹哪样 :arrow: fixed
02:23:918 (1) - 包前一个滑条的跟随圈吧 还有就是和后面的那个note隔得略远了一点点 :arrow: 没动
02:26:776 (4) - spacing :arrow: 好好好
02:35:347 (1) - ^ :arrow: 好好好

Hard
00:57:966 (3) - http://puu.sh/2dtj1 :arrow: 上去了一点
00:58:918 (5) - 无理大间距 :arrow: 感觉没什么,整体右边移了一点
01:04:395 (4,5) - CTRL+G :arrow: fixed
01:27:728 (1,2,3,4,1) - 等距 :arrow: fixed
01:32:490 (4,5,6) - 这样半迁半就的真的好看么0.0 建议这样 http://puu.sh/2dtsZ :arrow: no no no
01:47:609 (2) - 拉开点儿包跟随圈吧 就算不拉远弧度也要差不多是那么回事儿啊 :arrow: no no no
01:51:418 (2) - ^ :arrow: no no no
02:05:347 (3) - 加whistle :arrow: fixed
02:22:014 (4,5) - CTRL+G 虽然我自己觉得不是很顺……但是你是第二个提了我就改掉吧
02:25:823 (3,4,5) - 随便弄了个形状转角度还不如都包跟随圈 个人感觉 :arrow: 我就喜欢这样w
02:42:014 (1) - 咋不先note再spinner了 当然 这个随意

差不多这样,嗯

Zweib wrote:

加油喔www
star

对modder的建议也不必给太高的采纳率、因为有些mod也许可能比较敷衍wwww。mod带来的提升毕竟有限,主要还是本身的质量要有——比如音效是否有下错,图形是否摆歪了一小格,blanket有没做整齐。所谓怎样摆好看些、换什么节奏更好些其实都无关紧要,不要听太多建议把原来挺好的图改得面目全非。现在看hard感觉很好(移动路径、spacing对我胃口233),normal感觉就差一些(这还是要以好看为主)。修改pattern的时候注意下整体感和前后consistency

以上只是想起以前做图和mod时候的一点感想,没有针对www
谢star~ 我会注意的~
Athena Tennos
[N]
  1. 00:23:918 (3,1) - 大面積遮蓋。。不好看。
[OMI]
  1. 01:18:323 (1) - 。。。。這個真坑。。試試在01:18:204 - 放個1/4slider。。。現在這樣有點。orz
    1. 或者01:17:728 - 這裡放一個note。。。然後把這個位置的slider往後移1/2。。。orz
  2. 00:23:442 (1) - 試試放的稍微平一點。。。0。0好看>_>。。你後面的擺的都蠻平的。。。
感覺可以再去做一個I。。。更有趣點=w=~
☆~
Topic Starter
qkenan

Athena Tennos wrote:

SPOILER
[N]
  1. 00:23:918 (3,1) - 大面積遮蓋。。不好看。:arrow: 我觉得还成
[OMI]
  1. 01:18:323 (1) - 。。。。這個真坑。。試試在01:18:204 - 放個1/4slider。。。現在這樣有點。orz
    1. 或者01:17:728 - 這裡放一個note。。。然後把這個位置的slider往後移1/2。。。orz :arrow: 现在这样最贴合vocal,而且只不过是有个提前的1/4而已,不能算啥很难的梗吧?so no change
  2. 00:23:442 (1) - 試試放的稍微平一點。。。0。0好看>_>。。你後面的擺的都蠻平的。。。fixed
感覺可以再去做一個I。。。更有趣點=w=~
我意已决,专著Hard不动摇_(:з」∠)_
☆~
谢mod~
wonders
[omoi]
01:33:204 crtl+G
01:17:966 remove whistle
01:55:823 sampleset to Drum
01:56:299 finish
01:56:776 finish
02:12:252 1,2,3,4 finish, 10%,20%,30%,40%
02:30:942 remove whistle
[Normal]
fine :)
好歌 :)
Zero__wind
:?:

qkenan wrote:

Athena Tennos wrote:

感覺可以再去做一個I。。。更有趣點=w=~
我意已决,专著Hard不动摇_(:з」∠)_
专注犯懒不动摇吧 0.0
Rotte
现在的人做图水平真的好高啊,哭哭

From PM

[General]

Timing

Offset 必须向前退,在17252下红线


[Normal]

  1. Fine.
[Omoi]

  • OD+1

    01:18:918 (3,4,5,6) - 咱感觉这样打起来感觉不错
    02:20:585 (6,7,1) - flow不好,建议7往上挪
图不错啊
咱渣渣,啥都看不出来
SB*1 mapset*1
Rotte
哦,对了,还有一点,现在至少要一个spread,也就是说必须要3个diff才可以,
ENH或者NHI
Topic Starter
qkenan

Rotte wrote:

哦,对了,还有一点,现在至少要一个spread,也就是说必须要3个diff才可以,
ENH或者NHI
问过bat了,现在1个N一个正常向的H是可以的

Rotte wrote:

SPOILER
现在的人做图水平真的好高啊,哭哭

From PM

[General]

Timing

Offset 必须向前退,在17252下红线 :arrow: fixed


[Normal]

  1. Fine.
[Omoi]

  • OD+1

    01:18:918 (3,4,5,6) - 咱感觉这样打起来感觉不错 :arrow: 方向按着建议,然后形状做了个五角星
    02:20:585 (6,7,1) - flow不好,建议7往上挪 :arrow: fixed
图不错啊
咱渣渣,啥都看不出来
SB*1 mapset*1
Thx for mod and stars~
[NSER]-Zazalng

Hi sir I from my modding queues
[General]
Nothing to see !

[Normal]
00:29:156 Use Slider then end at 00:29:394 | Little Beat in 00:29:394
00:39:632 Do it like this http://osu.ppy.sh/ss/650886 | Incorrect Beat
01:00:109 Use slider 1/2 then reverse like this http://osu.ppy.sh/ss/650894 | Incorrect Beat
01:10:585 Slider must end at 01:11:299 without reverse
01:17:966 Slider at reverse point it outlayer. plz move it okay ? http://osu.ppy.sh/ss/650902
01:21:061 - 01:23:680 fix it like this http://osu.ppy.sh/ss/650907 | Combo 2 outlayer
01:31:537 Slider at reverse point it outlayer. plz Move it okay ? http://osu.ppy.sh/ss/650915
02:05:823 I don't sure it is outslayer if you think it outlayer fix it plz
02:37:251 Make Slider then Reverse it http://osu.ppy.sh/ss/650928 | Incorrect Beat

[Omoi]
01:12:966 Slider is outlayer Fix like this http://osu.ppy.sh/ss/650973
01:20:585 Fix Like This http://osu.ppy.sh/ss/650976 | 01:21:061 Combo 1 it Outlayer and make mistake to other circle & Slider
01:53:442 Combo 1-5 Move it fix like this http://osu.ppy.sh/ss/650981 | Protect Circle 3 it outlayer and sound of circle 5 - 1 it is not fast don't jump it plz
01:54:871 Combo 1 Outlayer Fix like this http://osu.ppy.sh/ss/650979
02:25:585 Outlayer 3 Combo fix like this http://osu.ppy.sh/ss/650984
02:26:775 Combo 5 outlayer fix like this http://osu.ppy.sh/ss/650985

Sorry if you don't understand why is it snap
it is not snap it outlayer (my word) other call Unrankablee // RUNNNN
Fushimi Rio
Omoi
00:22:252 (4,5,6,7,8,9,10) - 这段可以加个drum的sample 当然addition还是soft
00:26:776 (5) - clap
00:34:395 (6) - 可以nc 不过无关紧要
00:47:728 (1) -
00:55:704 (4) - 去掉 5从这里开始
01:18:085 - 这加个note
01:52:966 (5) - 为了和前面一段一样要不要改成slider……?
02:19:156 (1) - 头往右拉点
02:40:466 (2) -

Normal
01:11:537 (4) - 略蛋疼
01:11:537 (4) - 加个note也没啥吧……要不把3也改成slider

sorry for delay
Sonnyc

Normal:

00:36:776 (1,2) - I suggest deleting these, since this is the easiest diff.
00:48:204 (4,6) - Delete Whistle
01:17:014 (2) - Delete whistle at the end
01:30:109 (1,2) - Distance
01:33:918 (1) - 1 grid up for distance
01:47:252 (1,2) - Even this follows the lyrics, I don't think using 1/4 in a normal is a good idea.
01:51:061 (1,2) - ^ and etc~~~
01:53:442 (2,3,4) - Place these like 01:52:014 (3,4,1). This will look better.
02:00:585 (1,2,3) - Similar delete suggest.
02:04:871 (5) - I believe NCing this will be nice.

Omoi:

-- Huh? This looks way to hard compared with Normal. I think you need a new diff between these.

00:29:633 (1,2,3) - 1 Grid left
00:55:704 (4,5) - Make this a one slider to follow the music better.
00:56:776 (3) - Making a constant distance will be better.
01:01:061 (7) - Finish fits better.
01:05:585 (2) - Distance~
01:17:728 (5,1) - The current distance is so confusing~~ well anyways, I will suggest you to end (5) at 01:18:085.
01:49:156 (2) - 1 grid down
01:47:252 (1,2) - Making the distance like something like 01:20:109 (1,2) will be better for consistency.
01:51:061 (1,2) - ^ ~~~ etc
02:05:347 (3) - Distance
02:07:490 (5) - ^
02:21:061 (1,2) - Placing far will be better.
02:41:776 (6) - (240,64)
Topic Starter
qkenan
Updated

Thx for Zazalng, Eggache0 and Sonnyc ~

[ ]
Mintice
Hi I'm from M4M!
Unrankable
Strong suggestion
Normal suggestion

Normal
00:27:252 (1) - Overlaps with slider starts from 00:25:823 (2)
01:09:871 (1) - Hard to read and may lead to slider-start-miss if played by beginners.
01:22:013 (2,3) - Placement doesn't seem that good
01:47:251 (1,2) - 1/4 interval in Normal difficulty?
01:51:061 (1,2) - ^
01:54:871 (1,2) - ^

Normal
00:34:394 (6,1) - Interval problem between circle and spinner. Consider making it as 1/2.

Generally, this beatmap is very well mapped! Keep going!
eveless
Request from The Lazy Queue@がんばらない

[General]
其实我觉得前奏可以把BG搞个从暗到亮的渐变。
歌词放正中间有点无趣

[Hard]
  1. 节奏不错,排版可以再花点心思
  2. 感觉spinner加太多了
  3. 00:49:395 (6) - whistle加在slider开头
  4. 00:57:252 (1) - 开头finish
  5. 01:04:871 (6) - 这里跟歌词没NC我懂,可是后面为什么又变回按小节NC了……我觉得有必要统一一下。
  6. 01:05:228 (x) - 加note然后重排吧,我感觉你后面也有跟vocal加没道理这里不加吧
  7. 01:10:347 (6,7,8) - 听起来非常别扭,感觉删了7然后把6延长到7的位置比较好点,就跟01:09:395 (3,4) 一样
  8. 01:33:204 (6,7,8) - 虽然这么放也问题不大……可是这样显得有点乱. 建议删了7,然后6改成3/4 slider,原来结束的地方放个note
  9. 01:48:680 (1,2) - 建议都改成3/4,vocal毕竟并没有在1/2的地方结束,没必要切断vocal,或者直接改成1/1
  10. 01:52:490 (4) - ^
  11. 02:31:180 (1) - 前移1/4
  12. 02:42:133 (1) - 结尾加finish
[Normal]
  1. 对于一个慢歌来说我觉得Normal星数略高了,其原因是节奏上个别地方的处理不当
  2. 00:38:680 (2) 00:40:942 (5) - 比如这些完全可以不用3/4折返。其实后面也没用,这一段里面也就这里用了。建议改成3/2或者1/1
  3. 01:07:490 (1,2,3) - 再比如这里,且不说3/4的问题,前面明明还跟着鼓呢这里突然就进vocal了,然后这边又变回了鼓。
  4. 01:15:823 (3,4,1,2,3) - 而且塞这么满想不星数高都难

    其实对于一个normal来说,跟鼓也好跟vocal也好,最要会做的是概括性地下节奏。跟vocal不是死板的跟着每个歌词,跟鼓也不只是单纯下1/1。当然不管如何,最重要的是不乱,有整体感。
Topic Starter
qkenan

goodbye wrote:

SPOILER
Request from The Lazy Queue@がんばらない

[General]
其实我觉得前奏可以把BG搞个从暗到亮的渐变。 :arrow: I'm working on it..
歌词放正中间有点无趣

[Hard]
  1. 节奏不错,排版可以再花点心思
  2. 感觉spinner加太多了 :arrow: 没太在意
  3. 00:49:395 (6) - whistle加在slider开头 :arrow: 这里的vocal是比较平缓的,前面用的whistle突出的是顿促,所以没改
  4. 00:57:252 (1) - 开头finish :arrow: 改了
  5. 01:04:871 (6) - 这里跟歌词没NC我懂,可是后面为什么又变回按小节NC了……我觉得有必要统一一下。 :arrow: 改了
  6. 01:05:228 (x) - 加note然后重排吧,我感觉你后面也有跟vocal加没道理这里不加吧 :arrow: 改了
  7. 01:10:347 (6,7,8) - 听起来非常别扭,感觉删了7然后把6延长到7的位置比较好点,就跟01:09:395 (3,4) 一样 :arrow: 重做了节奏
  8. 01:33:204 (6,7,8) - 虽然这么放也问题不大……可是这样显得有点乱. 建议删了7,然后6改成3/4 slider,原来结束的地方放个note :arrow: 我觉得这样挺干净的,也不算太靠近上面,左右虽然有一点贴着,打起来其实4的burst离着挺远的,没动
  9. 01:48:680 (1,2) - 建议都改成3/4,vocal毕竟并没有在1/2的地方结束,没必要切断vocal,或者直接改成1/1 :arrow: 相较于前面,这里的歌词比较平顺,不需要特意弄成1/4做成紧凑的感觉
  10. 01:52:490 (4) - ^ :arrow: 同上
  11. 02:31:180 (1) - 前移1/4 :arrow: 前一个slider已经是两个1/4接过来的,尾巴也接两个1/4我觉得不妥,而且目前这样的节奏感觉不错,没改
  12. 02:42:133 (1) - 结尾加finish :arrow: 改了
[Normal]
  1. 对于一个慢歌来说我觉得Normal星数略高了,其原因是节奏上个别地方的处理不当
  2. 00:38:680 (2) 00:40:942 (5) - 比如这些完全可以不用3/4折返。其实后面也没用,这一段里面也就这里用了。建议改成3/2或者1/1 :arrow: 听着很带感所以没改
  3. 01:07:490 (1,2,3) - 再比如这里,且不说3/4的问题,前面明明还跟着鼓呢这里突然就进vocal了,然后这边又变回了鼓。 :arrow: 跟鼓会很无聊所以变成了vocal,感觉还行
  4. 01:15:823 (3,4,1,2,3) - 而且塞这么满想不星数高都难 :arrow: 稍微化简了节奏

    其实对于一个normal来说,跟鼓也好跟vocal也好,最要会做的是概括性地下节奏。跟vocal不是死板的跟着每个歌词,跟鼓也不只是单纯下1/1。当然不管如何,最重要的是不乱,有整体感。 :arrow: 嗯,我会注意的

Mintice wrote:

SPOILER
Hi I'm from M4M!
Unrankable
Strong suggestion
Normal suggestion

Normal
00:27:252 (1) - Overlaps with slider starts from 00:25:823 (2) :arrow: thats too far..
01:09:871 (1) - Hard to read and may lead to slider-start-miss if played by beginners. :arrow: added NC
01:22:013 (2,3) - Placement doesn't seem that good :arrow: anything wrong with blanket ?
01:47:251 (1,2) - 1/4 interval in Normal difficulty? :arrow: they are all sliders, and in such easy rhythm it's not big problem
01:51:061 (1,2) - ^
01:54:871 (1,2) - ^

Normal
00:34:394 (6,1) - Interval problem between circle and spinner. Consider making it as 1/2. :arrow: that's fine 'cuz it's hard

Generally, this beatmap is very well mapped! Keep going!
Thx for goodbye and Mintice~
Pokie
:? 原本想照顧下新人(?)給個full modding的…但點進Normal後發現糟點太多了, 有點吐不過來

首先Normal的難度方面, 這首歌BPM126, 最低難度的星數卻在3.21…這個其實不太恰當
原因e姐也提到了, 節奏下的比較沒有規律, 很隨意的在跟鼓與跟vocal之間切換。這種下節奏的方式加上大spacing和低AR…很容易導致新人誤讀然後miss的。
這首歌的節奏並不複雜, 其實可以嘗試一下做的更簡單的!

至於Hard, 整體方面還是有點overmap…盡管追求節奏緊密不是一件壞事, 但很多地方下簡單一點反而比較適合歌曲。
kiai段之中多餘的三連數不完的多, 而且whistle狂扔的效果其實也不太好…下次可以稍微多考慮一下節奏+音效與歌曲的契合度。
另外排版方面確實有待改進, 目前的排版有種搬到高BPM的圖都能套用的感覺, 也就是不太適合慢歌。可以多注意一下排列的flow感, 不過這個用文字有點難表達出來…就是像繞圈圈那樣的感覺, 要做的打起來順手而並不單調。

於是加油嘍!
Topic Starter
qkenan

Pokie wrote:

:? 原本想照顧下新人(?)給個full modding的…但點進Normal後發現糟點太多了, 有點吐不過來

首先Normal的難度方面, 這首歌BPM126, 最低難度的星數卻在3.21…這個其實不太恰當
原因e姐也提到了, 節奏下的比較沒有規律, 很隨意的在跟鼓與跟vocal之間切換。這種下節奏的方式加上大spacing和低AR…很容易導致新人誤讀然後miss的。
這首歌的節奏並不複雜, 其實可以嘗試一下做的更簡單的!

至於Hard, 整體方面還是有點overmap…盡管追求節奏緊密不是一件壞事, 但很多地方下簡單一點反而比較適合歌曲。
kiai段之中多餘的三連數不完的多, 而且whistle狂扔的效果其實也不太好…下次可以稍微多考慮一下節奏+音效與歌曲的契合度。
另外排版方面確實有待改進, 目前的排版有種搬到高结果BPM的圖都能套用的感覺, 也就是不太適合慢歌。可以多注意一下排列的flow感, 不過這個用文字有點難表達出來…就是像繞圈圈那樣的感覺, 要做的打起來順手而並不單調。

於是加油嘍!
都在说normal过难,是不是做个EASY就万事大吉了?normal的节奏仅仅是排上24clap,然后几个我觉得继续鼓点会很无聊,并且跟vocal会更好听的地方增加了一些notes
被说成"随意"……我真是……

另外关于hard,我承认1/4的节奏的确用的非常多,也许在你看来有些滥用也说不定。但正是因为歌曲节奏慢,作为玩家来说,大量的1/2节奏反倒会显得平淡。我从开始对hard进行总体把握的时候,就不想做成那种毫无特点,随便一个普通玩家就dt掉的126 hard。所以排列上借鉴了很多高难度hard甚至一般向insane,但同时我也将他们适应慢歌,做了很多间距/方向上的化简。

音效起初全曲都是whistle来做节拍和加强的,后来加入普通clap后,和clap重叠的whistle大都没有删去,可能听起来会比较杂乱,我会再重头过一遍,减少不必要的hitsound

最后,十分感谢你给出的建议,我会继续努力的
Pokie
沒提出加Easy是因為會影響到diff spread, 可以看看目前有一個主1/4的Hard。雖然難度名字寫著的是Hard啦, 但實際玩起來還是挺像Insane的。
造成一個NI的mapset, 再加一個Easy就會變成ENI, 也就是整體偏簡單的mapset。其實想想辦法將Normal的星數降下來比較安全一些, 目前還是有不少BAT/MAT依照最低難度必須低於三星的規則來mod的。要知道…就算泡了他們也有權利戳掉的, 抖抖。
最簡單的方法就是減低節奏的頻率, 以及整體間距往下調。通過調diff setting也會有效果。(但不建議為了降星而把設定拉到不合理的位置)

至於Normal節奏方面, 確實只跟鼓會讓人感到無聊, 但在切換跟vocal的時機也是很重要的。
目前所見的情況是: 一個段落之中會出現幾次切換, 而一般來說, 一個段落之間最好保持一致的節奏。也不是說節奏就要死腦筋全跟鼓的意思, 只是做圖時得考慮到是給新人玩的難度, 為了方便新人讀圖, 就算做變化也得做出規律來。
嘛…拿出隨意這個詞確實是我的不對, 不過從我自己的角度看…modding就是要提出反對意見並指出問題所在的。

另外Hard的話, …… :o 慢歌確實會讓人感覺無聊, 也確實很容易被DT掉。但為了不出現這種情況而開始塞1/4的話, 就是適得其反了。
需要打的爽毫無疑問是做圖的一個要點, 但對我來說, 適合歌曲的塞才會讓人有"帶感"的想法。而目前我並不同意這首歌有這種必要。

為難做難是做圖一大禁忌, 要做難圖可以選擇找一些節奏緊湊的歌。如果是真心喜歡這首歌曲才做的, 那為何不嘗試找出一個最適合這首歌的做法呢 :oops: ? 當然這並不代表我在否認你的想法, 只是希望下次做圖時能多注意一下這些地方。

啊…! 另外忘記提醒了, NI的mapset與rule有抵觸, 是unrankable的…不過始終還是取決於給你泡的MAT/BAT, 看他們會不會認為Hard像Insane。

;) 這篇就不用kds了, 其實整張圖作為新人來說水準確實挺高, 我試試問一下另一位MAT有沒興趣看。在那之前最好再收集幾個modding!
IamKwaN
其實呢 ranked map必須要有1個難度是低於或等於3星的 所以你還是回家耕田另作一個easy diff吧! XD
你完成後再pm我mod圖吧;w;

還有我看了看你的normal 感覺為啥那麼難;w; 藍線都出動了 一般我覺得用1/2已經足夠..
然後就是pattern可以多放心機去排 spinner稍微多了一點 明明就是可以map的地方..
這個diff說是normal+我也覺得不過分耶

Pokie wrote:

為難做難是做圖一大禁忌, 要做難圖可以選擇找一些節奏緊湊的歌。如果是真心喜歡這首歌曲才做的, 那為何不嘗試找出一個最適合這首歌的做法呢 :oops: ? 當然這並不代表我在否認你的想法, 只是希望下次做圖時能多注意一下這些地方。
超級認同 不太認同overmap D:
Banana
虽然我recheck没啥实质性用途 不过现在缺mod于是就来了 no kd

嘛 都是建议性质

[Omoi]
00:19:633 (1) - 向左弯?另可以考虑往下移一点
00:29:633 (1,2,3,4) - 移下来一点 另外弧线没摆好(排列还真是槽点吐不完233
00:33:680 - 这里感觉缺个降音量绿线 或者自行平衡whistle 推荐加线
00:37:013 - 有人提了overmap 虽然我个人从来慢歌overmap不过这边我会选择这边空拍跟钢琴
00:40:109 (1) - 远一点就不会死(死了?
00:42:490 (1) - 这个跳感觉不是很有意义 我会左边往右划接下一个滑条
00:44:871 (1,2,3) - 这个combo和前面的太近了太近了!
00:47:728 (1) - 尾巴whistle去掉
00:46:299 (1,2) - 这个 前面跳后面overlap建议修下 转个角度而已嘛(你够了
00:49:394 (6) - 如果是跟vocal这边感觉是圈然后后面一条红线开始转盘?
00:51:776 (2,3,4) - 删 不要问我为什么
00:53:680 (2) - 上面改了的话再删这个 也不要问我为什么
00:59:156 (1,2,3,4) - 这个梗被留下来了我很失落..三个白线圈效果都比这好 早知道当时不只吐槽排列问题了
01:03:680 - 节奏简化?最简单这里开始一个1/1折返滑条 嘛 既然马上进kiai 这里摆很多note其实对慢歌来说效果并不好(顺便解释上面没回解释的删note)
01:07:728 (4) - 给我的感觉是这里该跳了喂
01:12:966 (3,4,5,6,1,2) - overlap不好好修的话没了新手光环没有mat愿意泡 赌两毛
01:18:085 (6,1) - 建议一 删whistle 建议二 滑条
01:19:632 (6) - 说实话hd很讨厌这种梗 所以为了(我的)bp着想建议(4,5)stack (6)放现在(5)的位置
01:27:728 (6) - 滑条效果好很多
01:34:633 (2,3,4) - 这节奏是后加上的?是的话蓝线改滑条 不是的话删了重做
01:46:775 - 突然看见unsnap的蓝线 为了强迫症的心理健康建议reset bookmark..
01:54:871 (1) - 角落起note会被黑user rating(rating狗路过...
01:57:966 (6) - 同00:49:394
02:02:728 (3) - 如果前面删了 这边全跟vocal乱放都行
02:30:942 (7,1) - 建议同前面应该还记得我就不找了

[Normal]
00:27:252 (1,2,3,1) - 就没人提过这个可以红线1/1往返滑条跟钢琴吗..(当时没劲看低难度 嗯)
00:38:204 - 降星的话 转盘这附近结束然后00:38:680 (1)用一个圈stack代替滑条
00:46:299 (1) - 妥妥的1/2跟钢琴啊(你够了
00:49:633 (1) - 转盘同前 自行平衡前后
00:53:442 (1) - 这一段折返用多了 虽然似乎是想突出ippai啥啥的不过效果不好 建议尝试此处的3/2滑条跟钢琴,后面类似
01:04:394 (1) - 降星的话 用折返滑条可以少一个圈的份
01:09:871 (1,2,3) - re plz(喂..)好吧 (2)试试1/1折返 因为现在的状况是前面跟了很久的vocal最后一个滑条跟不动了所以干脆别跟了
01:11:537 (4) - 同上 不跟vocal就不会死为什么
01:15:823 (3,4,1) - 简化之 不会改找地方扔几个3/2(喂

嘛 Normal也就是重复劳动我不说了有感觉就自修好了 体力活
反正不是来骗kd的我那么敬业干啥 匿了(果然看低难度要@啥
eveless
回头看了看还是说说我的感觉

我觉得H挺不错的,没有到overmap的地步,毕竟歌本身存在很多3/4。
至于N,也不是说一定要全部1/2什么的,3/4确实对于新人来说太难,所以可以考虑用3/2来概括3/4。节奏并不是只有一种,也不是说只有1/2才能容易。从结构上来说节奏是偏乱了一点,不过新人嘛,刚开始作图都会有这个历程。

个人看来倾向于能对Normal做一个比较大的修改会比较好,但是也不排除其他人觉得没问题可以rank的可能性。
大体上同意pokie第二篇的观点。关于diff spread我觉得还是比较符合NH,当然可能我的观点比较松。可以考虑再做个简单的E,把现在的N加难至3.7-4星左右。
Topic Starter
qkenan
清理了不必要的whistle,根据banana的建议进行了修改了排列,简化了N的节奏

Updated
Rotte
怎么还没rank掉啊,这谱面感觉挺好啊,不高兴
Frostmourne
hi
from The Lazy Queue@がんばらない

General
wondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it

Normal
00:38:680 (1) - this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough

also move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner
00:39:632 (1) - clap , you might forget it
00:40:109 (2) - clap tail
00:53:918 (1) - again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail
00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well
01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank
01:06:299 (3) - whistle fit well with the tail as you can hear in the song
01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail
01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here
01:47:252 (1,2) - better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966

01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) -
01:56:776 (1) - remove new combo as well
02:00:585 (1) - remove this note , too fast after spinner
02:04:871 (1) - this new combo is unnessary too, you should remove it
02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here

Omoi
00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail
00:59:156 (1,2,3) - this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing

01:04:871 (1) - clap the last point (01:05:347)
01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note)
01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) -
01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too
01:28:204 (8) - add clap
01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too
01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal
02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only
02:04:871 (1,2,3) - this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump)
02:09:752 (1) - clap this spinner as well
02:12:966 (4) - clap
02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me
02:31:061 (7) - clap

Good enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.

Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this
Zero__wind
oooooh~
Here's Hope ~
Topic Starter
qkenan

Frostmourne wrote:

Frostmourne's mod
hi hi~
from The Lazy Queue@がんばらない

General
wondering why you include "play-skip.png" to the map? since you haven't done full skin so I suggest you remove it :arrow: when there wasnt fade-in at the start I added it to let the player not to skip too early, but in criteria/wiki play-skip is not required to be made in any set. Kept for now until someone points this unrankable

Normal
00:38:680 (1) - this comes after spinner too fast, beginner cannot act to hit correctly with this gap
I suggest you remove this note, just 00:39:632 (1) - is enough
:arrow: removed
also move 00:39:632 (1) - to x:120 y:144 and 00:40:109 (2) - to x:80 y:268 to avoid overlapping with 00:42:014 (1) - , it looks hard to play for the beginner :arrow: fixed
00:39:632 (1) - clap , you might forget it :arrow: ahh...fixed
00:40:109 (2) - clap tail :arrow: fixed
00:53:918 (1) - again, this comes after spinner too soon , fix this by this solution would be nice , also don't forget to add a clap at the tail :arrow: fixed
00:57:251 (4) - New combo for consistency in this diff and add clap at the tail of slider as well :arrow: fixed
01:04:394 (1) - clap head (1st point and 3rd point) to not let it blank :arrow: fixed
01:06:299 (3) - whistle fit well with the tail as you can hear in the song :arrow: yeah, it's nice
01:10:585 (2) - clap tail of this slider
01:12:013 (3) - clap
01:15:347 (2) - clap tail :arrow: all fixed
01:26:776 (4) - as I can see your new combo usage, I suggest you add New combo here to fit the vocal better (as you use by following the vocal mainly)
01:27:728 (1) - remove this new combo as well ^
01:28:680 (6) - add new combo
01:30:109 (1) - remove new combo here :arrow: done
01:47:252 (1,2) - better set the solution for this again with the note after the spinner coming too fast
like this by starting the slider 01:47:490 and ending at 01:47:966
:arrow: sorry but I cant hear how this fits with music, considering the consistence of this period I decide to make no change
01:49:633 (1) - remove new combo , it's unnecessary because you didn't add new combo like this point 01:53:442 (2) - :arrow: fixed
01:56:776 (1) - remove new combo as well :arrow: fixed
02:00:585 (1) - remove this note , too fast after spinner :arrow: fixed
02:04:871 (1) - this new combo is unnessary too, you should remove it :arrow: imo this vocal is a little special so I added NC. Kept for now
02:12:966 (3) - clap head
02:13:918 (4) - add new combo here and remove new combo at 02:14:395 (1) -
02:21:061 (3) - finish head slider and add clap at the tail of its
02:28:680 (2) - clap tail
02:36:299 (2) - finish only first point of the slider(1st point) and clap at the tail(2nd point)
02:38:204 (4) - new combo here :arrow: all done

Omoi
00:23:442 (1) - clap head
00:53:442 (1) - I feel this note really empty, use finish instead of whistle would be nice
00:57:728 (2) - move this down 5 grid (to x:304 y:104) so that the stack will be completely proper with 00:57:014 (3) - and looks clean
00:58:442 (4) - clap tail :arrow: all fixed
00:59:156 (1,2,3) - this anti-jump is confusing because the spacing you used looks totally like something like this 00:55:347 (3,4,5) -
it has different rhythm but the spacing is almost the same
what I want you to fix is new combo 00:59:632 (2) - and new combo 01:00:109 (3) - as well
because the new combo color will indicate that the spacing is changed better than nothing
:arrow: added NC
01:04:871 (1) - clap the last point (01:05:347) :arrow: fixed
01:10:109 (5) - move to x:456 y:256 so that the spacing will be perfect and not confusing (1.53x between the previous note and next note) :arrow: considering this, I changed the placings of following notes for better flow
01:20:109 (1) - move to x:364 y:262 to stack completely with 01:19:871 (7,8) - :arrow: fixed
01:27:252 (4,5) - ctrl+g these notes, the current doesn't play well in my opinion , the jump from 4 is too short and 4 to 5 is too large which is not balance in my opinion, fix clap sound after doing this too :arrow: I intend to make the pattern like two triangles, so even the jumps around 3/4/5 may seem not balanced it could be played well
01:28:204 (8) - add clap :arrow: fixed
01:31:061 (4,5) - ctrl+g this because the jump from 01:31:299 (5) - after you already did ctrl+g it, the large jump will fit with the music accordingly (like a higher volume with larger jump) fix clap sound after doing this too :arrow: yeah, fixed
01:55:228 (2) - move up 1 grid to fit the spacing with 01:55:823 (3,4,1) - (as you see, (2) is a bit unbalance when you compare its spacing with them)
also after moving (2) , move 01:54:871 (1) to the point around this too because the rhythm is not 1/2 normal :arrow: fixed
02:02:014 (1) - finish the head (1st point) and clap the last point(3rd point) only :arrow: fixed
02:04:871 (1,2,3) - this spacing is totally error, I suggest you move 02:05:347 (2) - on this note 02:04:871 (1) - and move 02:05:585 (3) - to x:352 y:160 to make it play better (with the balance jump) :arrow: nice idea, fixed
02:09:752 (1) - clap this spinner as well :arrow: fixed
02:12:966 (4) - clap :arrow: fixed
02:23:323 (8,1) - this spacing is too short when you compare this with other spacings you have done in this map
I would do like this if I were you, this is my personal feeling though, feel free to ignore but it helps play better to me :arrow: well not big problem for me, considering the following pattern is a triplet short spacing may be easier for player to focus on the next notes. Anyway I adjusted the placings
02:31:061 (7) - clap :arrow: fixed

Good enough for the first map , Omoi diff is a bit overmapping but those points are on where the music actually sound, although they don't sound obviously but they still look ok to me and for your first map.

Find more mods (about 2-3 mods with constructive,useful and reasonable mods) and I will bubble this
Thx for your advice~
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