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Hanatan - Kimi no Kiseki [Osu|Taiko]

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lepidopodus
Taiko diffs are done.

Muz - http://puu.sh/2whjk
Oni - http://puu.sh/2whkf

Tell me if something happens.
Topic Starter
ampzz

lepidopodus wrote:

Taiko diffs are done.

Muz - http://puu.sh/2whjk
Oni - http://puu.sh/2whkf

Tell me if something happens.
Thanks for the Taiko difficulties, lepi!
Natteke
Topic Starter
ampzz
Hardteke difficulty get!
wendao
i love this song :D
Damnae
hi!, mostly suggestions here.

Dekaane's Easy
I think sliders like the first one would look better without a red point.

Normal
Some blankets you might want to fix:
00:04:562 (1,2) -
00:38:667 (1,3) -
00:52:088 (3,4) -

Natteke's Hard
01:05:667 (3,4,1) - the gap between 4 and 1 confuses me sometimes because it looks like these patterns 00:12:773 (4,5,1) - 00:40:246 (1,2,3) - 00:59:509 (3,4,1) - , except there's no jump this time. There's also voice at 01:06:299 - . Move 01:06:457 (1) - there and add a circle on top of 01:06:930 (3) - with clap ?
01:52:246 (2) - move it down a bit and ...
01:52:562 (3) - ... move the repeat point to the left ? they looks too close to 01:53:036 (1) - , specially this one.
01:44:351 (1) - move it to 01:44:194 - ? I know there's this sound at 01:44:351 - but ... voice!

Insane
00:05:983 (1,2) - blanket
00:06:615 (4,5) - ^
00:15:299 (3,4,5,6,7) - would look better if it was made by converting a curvy slider into a stream
00:15:930 (1) - nc or ctrl-h ? it's a bit confusing.
00:52:088 (2) - ctrl-g ?
01:14:036 (9) - clap on slider's end ?
Topic Starter
ampzz
Damnae's mod

Damnae wrote:

hi!, mostly suggestions here.

Normal
Some blankets you might want to fix:
00:04:562 (1,2) - - Fixed
00:38:667 (1,3) - - Fixed
00:52:088 (3,4) - - Fixed

Natteke's Hard - Natteke was being lazy and told me to make the decisions so applying this.
01:05:667 (3,4,1) - the gap between 4 and 1 confuses me sometimes because it looks like these patterns 00:12:773 (4,5,1) - 00:40:246 (1,2,3) - 00:59:509 (3,4,1) - , except there's no jump this time. There's also voice at 01:06:299 - . Move 01:06:457 (1) - there and add a circle on top of 01:06:930 (3) - with clap ?
- Changed the beat break up here to include for the vocal on 01:06:378 - as a 1/2 slider's end point in the time line. The reason 01:07:009 - Isn't mapped is due to how Natteke wanted to keep this difficulty consistently on halves only with the repeat kick sliders used whenever some of the more audible streams are present.
01:52:246 (2) - move it down a bit and ... - Applied this.
01:52:562 (3) - ... move the repeat point to the left ? they looks too close to 01:53:036 (1) - , specially this one. - Applied this.
01:44:351 (1) - move it to 01:44:194 - ? I know there's this sound at 01:44:351 - but ... voice! - Split the originally placed 1/1 slider up into a 1/2 slider and new circle placed on 01:44:667 - with a bit of rearranging so it all still flows nicely how Bakateke had it.

Insane
00:05:983 (1,2) - blanket - Swore I had this and the following one perfectly blanketing the beats; fixed.
00:06:615 (4,5) - ^ - Fixed.
00:15:299 (3,4,5,6,7) - would look better if it was made by converting a curvy slider into a stream - Forgot to tidy this up after I was messing around with the stream before; reverted it back to the arc it used to have.
00:15:930 (1) - nc or ctrl-h ? it's a bit confusing. - Got to control those fingers! This is one thing I really don't want to budge on as it proves just who actually has control over their fingers while streaming.
00:52:088 (2) - ctrl-g ? - If this gets applied it's a ridiculously large snap distance until the next slider which plays awkwardly. I have it like this just so you curve into and out of this upper right quadrant of the play field.
01:14:036 (9) - clap on slider's end ? - Added, forgot about this note.
Thanks for the mod!
DakeDekaane
@Damnae: the red point allows me to make the sliders symmetrical and smoother, so no planning to change those :P thanks~
BanmePLZ_old
Hi!
Nice BG and Nice music! But, maybe you got a wrong offset, try offset : 797
Topic Starter
ampzz
KI_Ninaru

KI_Ninaru wrote:

Hi!
Nice BG and Nice music! But, maybe you got a wrong offset, try offset : 797
Thanks but that offset I found to be ridiculously late so I won't be changing it.
rEdo
mod4mod and stuff~
[General]
if you wanna use your custom hitsounds, I highly suggest using a complete set of hitsounds. the ones you've got there are blending with my ping-pong hitsounds, and that's dreadful to hear... people like me enjoy the hitsound work, but I hate when all the stuff gets destroyed because of a blend of hitsounds. so, if you're basing on template hitsounds (which I guess you do), please add these wav files to your folder and reupload. if you're going to so, then you MUST add these timing sections to some of your diffs in order to keep these sliderclaps: click!

[Dekaane's Easy]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404.
­
I kinda dislike the way you've mapped the entire beggining, you're stick to white lines way too much while they're not even following anything. I'm sure it will be much easier for beginners to follow red tick notes here.
­
00:46:562 (1) - I'd extend it by 1/2, but I guess that's supposed to be a rhythmical reference to the next slider, so nevermind me.

[Normal]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404.
­
01:31:562 (6,1) - I'd start a new combo at (6). the same case repeats in next patterns.
02:21:773 (5) - I have no clue what's that slider supposed to follow. I'd go with a simple note, just like you did in 01:18:615 (5).

[Natteke's Hard]
use a S:C1 sampleset on 142404 timing section.
­
00:31:088 (1) - you're missing a clap.
02:07:088 (1,2) - I kinda dislike the way you used whistles in these two sliders, I believe using them at the beginning would sound better.

[Insane]
OD9 plays kinda harsh... I'd go with a 8, but that's just a really slight suggestion.
­
use a S:C1 sampleset on 142404 timing section.
­
00:31:088 (5) - add a clap to its beginning.
00:33:615 (2) - I'd actually use an another finish here.
00:36:141 (1) - this note sounds a lot better when you use a soft sampleset's finish+clap. it gives a nice finishing momentum to the previous hitsound section.
00:46:088 (9,1,2) - wow, these notes are somewhat too close to each other in comparison with the rest of the map. I'd like you to try this.
01:07:088 (9,1) - I know you've used the NC according to the vocals, but I believe using it on actual (9) would play quite better.
01:15:299 (3) - finish?
01:30:930 (8) - if you've added these wavs to your folder like I asked you to, use these five timing sections for that clap in sliders.
01:41:036 (6) - soft sampleset? why?
01:49:720 (1) - same case as before, just move that somewhere lower and that should work a lot better.
02:22:246 (10) - that note totally needs a higher volume. :­(


not gonna mod taiko difficulties, since I'm sure lepidopodus knows what he's doing. good luck, guys! :­)
Topic Starter
ampzz
rEdo's mod

rEdo wrote:

mod4mod and stuff~
[General]
if you wanna use your custom hitsounds, I highly suggest using a complete set of hitsounds. the ones you've got there are blending with my ping-pong hitsounds, and that's dreadful to hear... people like me enjoy the hitsound work, but I hate when all the stuff gets destroyed because of a blend of hitsounds. so, if you're basing on template hitsounds (which I guess you do), please add these wav files to your folder and reupload. if you're going to so, then you MUST add these timing sections to some of your diffs in order to keep these sliderclaps: click!
- Yeah... sort of forgot that people use a complete custom hitsound set for their skins as I've always just used the default set when playing for all these years myself. Added

[Normal]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404. - Done.
­
01:31:562 (6,1) - I'd start a new combo at (6). the same case repeats in next patterns. - Applied, forgot about this one.
02:21:773 (5) - I have no clue what's that slider supposed to follow. I'd go with a simple note, just like you did in 01:18:615 (5). - It was a poor attempt at trying to blend in the vocal compounds used here but obviously it didn't work out as expected. Changed.

[Natteke's Hard]
use a S:C1 sampleset on 142404 timing section. - Done.
­
00:31:088 (1) - you're missing a clap. - Fixed.
02:07:088 (1,2) - I kinda dislike the way you used whistles in these two sliders, I believe using them at the beginning would sound better.

[Insane]
OD9 plays kinda harsh... I'd go with a 8, but that's just a really slight suggestion. - This I am going to be stubborn with and never budge on. I prefer the OD being on 9 since it then promotes people to actually be accurate during all the 1/2 beat sections.
­
use a S:C1 sampleset on 142404 timing section. - Done.
­
00:31:088 (5) - add a clap to its beginning. - Done.
00:33:615 (2) - I'd actually use an another finish here. - Applied. Forgot to do this one actually.
00:36:141 (1) - this note sounds a lot better when you use a soft sampleset's finish+clap. it gives a nice finishing momentum to the previous hitsound section. - This does sound rather nice; applied.
00:46:088 (9,1,2) - wow, these notes are somewhat too close to each other in comparison with the rest of the map. I'd like you to try this. - Forgot to readjust this when I was remapping a few sections; applied how you placed them and it works well.
01:07:088 (9,1) - I know you've used the NC according to the vocals, but I believe using it on actual (9) would play quite better. - To me, having the NC appear here ruins the feeling you get that it's in the same vocal phase so I would prefer to keep it as is.
01:15:299 (3) - finish? - Applied.
01:30:930 (8) - if you've added these wavs to your folder like I asked you to, use these five timing sections for that clap in sliders. - Applied.
01:41:036 (6) - soft sampleset? why? - Umm, that's awkward as I do not remember setting this to soft, ever. Lol, changed.
01:49:720 (1) - same case as before, just move that somewhere lower and that should work a lot better. - Done. - Adjusted it so everything sits at 1.0x snap there.
02:22:246 (10) - that note totally needs a higher volume. :­( - Done.


not gonna mod taiko difficulties, since I'm sure lepidopodus knows what he's doing. good luck, guys! :­)
Thanks for the mod, rEdo!
AnreFM
will mod this when i have the time ovob
DakeDekaane
Sorry for late reply >.<
rEdo's

rEdo wrote:

[Dekaane's Easy]
use a N:C1 sampleset on 773 timing section and S:C1 on 142404. /*Hitsounding is left to ampzz
­
I kinda dislike the way you've mapped the entire beggining, you're stick to white lines way too much while they're not even following anything. I'm sure it will be much easier for beginners to follow red tick notes here. /*They're following the guitar as I considered is the most catchy here.
­
00:46:562 (1) - I'd extend it by 1/2, but I guess that's supposed to be a rhythmical reference to the next slider, so nevermind me. /*You guessed fine.
No changes for now, still thanks for modding o/
Leader
I forgot I owe you a mod, better late than never though, am I right?

[Dekaane's Easy]

  • I think CS3 would fit better because note density is quite high. Mapset will also be 3344 (circle size), sounds about fair, doesn't it?
  1. 00:27:930 (3) - 192|238
  2. 00:34:878 (3) - This shape looks a bit random, don't mind me if it's intentional but I suggest changing this to something prettier
  3. 01:18:141 (2) - Some players may get confused and click on arrow instead. Changing slider direction will solve this little problem:
  4. 01:36:773 (1,2) - Try to make them differently, looks better in my opinion! Here's an example (quite bad, but I hope you'll get what I mean with that):
  5. 02:06:457 (5) - I think you should move your note downwards, looks like map is going offscreen now (not really, but some players might think of it, especially if they are new). Move to 32|132 and fix following spacing, it flows nicer.
    That's nice, just consider my suggestion about CS, it will make map really better imo.
[Normal]
  1. 00:06:457 (2) - I'd make this slider similar to previous one, 00:05:825 (1) -, it'll look nice.
  2. 00:26:036 (1) - Eww, this straight slider looks so weird. I suggest making it curve, like the one I tried to do:
    SPOILER

    Here's the code if you find this suitable for your map:
    472,192,26036,6,0,P|404:204|343:156,1,150,4|0,1:0|0:0,0:0:0:0:
  3. 00:49:878 (5) - I don't really see a reason for having a red point, change to white like you often did in the whole map.
  4. 01:18:615 (5) - What about 172|184?
  5. 02:00:773 (1) - Blanket is not perfect here, it might be intentional tho. (If you fix it, remember to move 02:02:036 (1) - as well!)
    Nice diff, I'm a bit unsure about a few slider but it's just me.
[Natteke's Hard]
  1. 00:55:088 (1,2,3) - Why don't you keep the same distance between them? Look at screenshot if you didn't understand:
    SPOILER
    As you can see, you should move 00:55:720 (3) - a bit to the right.
    As always, great diff!
[Insane]

  • OD9? Why don't you change to 8? You will have a OD2-4-6-8 spread, which is fairly better. Up to you, though.
  1. 00:13:088 (8) - You should make it similar to 00:12:457 (6) -, will look better.
  2. 01:13:088 (7) - Just a little tip, but try to copy and flip 01:12:615 (6) -, works great in my opinion!
    Mhm just those things, plays nice overall.
Topic Starter
ampzz
Leader's mod

Leader wrote:

I forgot I owe you a mod, better late than never though, am I right?

[Normal]
  1. 00:06:457 (2) - I'd make this slider similar to previous one, 00:05:825 (1) -, it'll look nice. - Applied, and it does look better.
  2. 00:26:036 (1) - Eww, this straight slider looks so weird. I suggest making it curve, like the one I tried to do: - Went with something different but thanks for the idea!
    SPOILER

    Here's the code if you find this suitable for your map:
    472,192,26036,6,0,P|404:204|343:156,1,150,4|0,1:0|0:0,0:0:0:0:
  3. 00:49:878 (5) - I don't really see a reason for having a red point, change to white like you often did in the whole map. - Changed and removed the chance of (3,5) overlapping completely.
  4. 01:18:615 (5) - What about 172|184? - Changes the snap distance so I went for a few extra x co-ordinates to the right.
  5. 02:00:773 (1) - Blanket is not perfect here, it might be intentional tho. (If you fix it, remember to move 02:02:036 (1) - as well!) - Yeah... this was hard trying to figure out how I wanted to do it; changed and rearranged (1,1,2) positioning so eveything is blanketed.
    Nice diff, I'm a bit unsure about a few slider but it's just me.
[Natteke's Hard]
  1. 00:55:088 (1,2,3) - Why don't you keep the same distance between them? Look at screenshot if you didn't understand: - Applied.
    SPOILER
    As you can see, you should move 00:55:720 (3) - a bit to the right.
    As always, great diff!
[Insane]

  • OD9? Why don't you change to 8? You will have a OD2-4-6-8 spread, which is fairly better. Up to you, though. - The map is basically 1/2 beat and 1/1 slider heavy so I decided to use this since it felt better in my opinion.
  1. 00:13:088 (8) - You should make it similar to 00:12:457 (6) -, will look better. - Thought it was? Either way copied and pasted previous slider while angling it to keep the flow consistent in this area.
  2. 01:13:088 (7) - Just a little tip, but try to copy and flip 01:12:615 (6) -, works great in my opinion! - This actually does work better after a bit of angling; completely forgot to check around here so thanks!
    Mhm just those things, plays nice overall.
Thanks for the mod, Leader!
DakeDekaane

Leader wrote:

[Dekaane's Easy]

  • I think CS3 would fit better because note density is quite high. Mapset will also be 3344 (circle size), sounds about fair, doesn't it? /*CS3 looks a bit tiny imo, it may be because I originally mapped with CS2, but I'll keep it.
  1. 00:27:930 (3) - 192|238 /*Moved near there
  2. 00:34:878 (3) - This shape looks a bit random, don't mind me if it's intentional but I suggest changing this to something prettier /*Polished the shape a bit, now it's more regular.
  3. 01:18:141 (2) - Some players may get confused and click on arrow instead. Changing slider direction will solve this little problem: /*Done but the reverse arrow points to the top.
  4. 01:36:773 (1,2) - Try to make them differently, looks better in my opinion! Here's an example (quite bad, but I hope you'll get what I mean with that): /*I like my lineal pattern, no changes there >.<
  5. 02:06:457 (5) - I think you should move your note downwards, looks like map is going offscreen now (not really, but some players might think of it, especially if they are new). Move to 32|132 and fix following spacing, it flows nicer. /*Fixed in a similar way, I moved (4,5).
    That's nice, just consider my suggestion about CS, it will make map really better imo.
Thanks for the mod Leader <:
My update: http://pastebin.com/raw.php?i=KNV7NBM4
lolcubes
Cool stuff you have here.
Taiko mod and spacing mod for insane.

[Insane]
  1. 00:26:036 (1,2,3,4,5) - A standard pattern, but not really fitting and it jerks the flow a bit much, try this:
    This makes the spacing more consistent and the jump is at the right place (the vocals)
  2. 01:03:930 (1,2,1) - This felt really weird and bad. The rhythm is nice, but the spacing should be 100x this haha. Cross screen positioning recommended. They are 1/1 away from each other anyway.
  3. 01:17:667 (11,1) - This should be one object. Starting the slider at that circle 11 is the best rhythm for this moment in my opinion, there is nothing on the downbeat anyway.
  4. 01:28:720 (1,2,3) - Because of how you use spacing in your map, this was confusing because it didn't stand out which, as you have seen, made me click them way too late cause I expected something else. In my opinion, now is the time to use that spacing you used for that star at the beginning, for these 3 notes. Also, a new combo on 01:29:194 (4) - is highly recommended.
  5. 01:50:036 (2) - This should be a lot further away from (1). I understand it's distance snapped, but that's what makes it weak. There is something standing out in the music and using the same spacing for "flowing" notes is bad here. Suggested pattern:
    I have repositioned 1,2,3,4 notes into a similar, but new pattern. This feels much better.
  6. 01:54:773 (1,2) - Same thing.
  7. 02:14:983 (2,3,4,5,6,1) - While I like this, it's goes exactly the opposite of what the music suggests. Hint: vocal intensity. Inverting the spacing logic is recommended.
  8. 02:22:246 (10) - Move it towards center of the screen if you can, it feels cramped to end the map in a corner, plus it helps the spinning.
[Oni]
  1. Use default hitsounds, custom mess with some people's sound cards ;w; (and it's really difficult to mod this from edit mode lol)
  2. 00:05:351 (21,22,23,1,2,3) - recommending to use d d d D instead. The guitar pitch changed which was what you were following here(?).
  3. 00:10:404 (28,29,30) - kkd? Creates a nicer rhythm variance because the upcoming note is a k.
  4. 00:14:351 (21,22,23) - Same here, even more because it's a K coming after.
  5. 00:23:983 (21) - Shouldn't this be a d? Else it's kinda inconsistent to everything you did around here (having even number of notes for rhythm).
  6. 00:26:036 (1) - D?
  7. 00:36:141 (1) - ^
  8. 01:03:299 (38,39,40,41) - Since the previous kats were sort-of following the vocals, I would suggest kdk d for this instead.
  9. 01:05:825 (16,17,18,19,20) - kkd k d? It flows much better and the transition to the next section feels more natural to me. If accepted, optional change 01:05:667 (15) -> d.
  10. 01:39:299 (1) - D?
  11. 01:42:299 (22,23,24) - dkd? Feels better to me and is more fun in my opinion.
  12. 01:59:667 (37,38,39,40,41,42,43,44,45,46,47,48) - I would suggest ddd ddk ddd ddk instead. The dkk feels off because it adds some intensity before the right moment, which is at 02:00:141, also 02:00:773 is quite intense too and it's just a d.
  13. 02:08:983 (16,17,18,19,20) - Just like before, suggesting kkd k d instead.
[Muzukashii]
  1. Use default hitsounds, custom mess with some people's sound cards ;w; (and it's really difficult to mod this from edit mode lol)
  2. This feels like Oni rather than a Muzukashii, the bpm is too high for consecutive rhythms you have here.
  3. OD6 for a Muzukashii this hard is a bit much, but since this is already an Oni, it would be ok to keep.
  4. General Suggestion: Rename Muzukashii to Oni, Oni to Inner Oni. I will mod this while having Oni difficulty in mind, because for this to be a true muzukashii a lot of changes would be needed which may not really be desirable.
  5. 00:05:351 (21,22,23) - Same suggestion like in Oni.
  6. 00:05:825 (1) - Same suggestion like in Oni (additionally, all finish suggestion can apply to this diff here as well).
  7. 00:14:667 (1,1) - Instead of this, I would suggest to remove the spinner and make a dkddk or ddddk starting at 00:15:299 (which means you remove the finish from that kat). Gives much better feeling because when there is nothing in the music (except for echo), there is nothing at the playfield too.
  8. 00:34:720 - add a d? To complete the drumline.
  9. 00:59:983 (8,9,10,11) - This feels really wrong. You used ddd for the downbeat earlier, so this one feels off (the other ones like this as well). d ddd suggested instead of ddd d.
    I can see what you are trying to do here, using ddd for intensity, especially where the heavy beats land, but it doesn't really work well, optional change would be to use big dons instead.
    Comments: Surprisingly, this works quite nice at the 2nd kiai, but not here. I would suggest to re-arrange the notes in the 2nd kiai as well, but it's up to you.
  10. 01:06:299 (15,16,17) - This feels off to me as well, but I am not sure what to do with it. Removing the middle note makes it feel empty, and leaving it like this feels weird. I suggest you look into this and make something else if possible, I am not sure what to suggest here.
  11. 01:27:773 (23,24,25) - Change to K instead in my opinion, there is nothing else in the music for the other 2 notes except the first, and having this triple rhythm doesn't actually emphasize the beat at the first note well either.
  12. 01:59:351 - Since this is an Oni (I am at least treating it as such), I would recommend to use ddd here.
  13. 02:22:088 - Add a k? Completes the rhythm and there is a vocal here.
Pretty unique taiko diffs I have to say, overall I liked them, but some of the things felt strange or off, which I pointed out.
Good luck!

P.S. if rankability becomes a problem, I can map you a muzukashii really fast which can complete the diff spread properly.
lepidopodus
@lolcubes: So you summoned me.

[Muzukashii]
- Due to BPM, I admit that this one is hard, but I don't think I need to rename this diff to Oni. Though if you think the diff is too hard to let diff spread like this, I can add Futsuu instead. (Well, it might be a bit hard Futsuu but whatever.) Anyway I think I need to talk with ampzz with this issue.
- Recently I keep OD 6 for Muz, actually. I can lower it if you strongly disagree.
00:05:351 (21,22,23,1,2,3) - Not so strong moment for using big notes, and k -> d changes ( 00:05:667 (23,1) ) make these parts distinguishable.
00:14:667 (1,1) - Fixed. Still, 'ddddk' in here might be too hard for this diff so I'll see how other guys think about this.
00:34:720 - I followed both drum and vocal, and I make it emptied cause there's no vocal sound.
00:59:983 (8,9,10,11) - Hmm, that's pretty opposite with my thinking, since I used 'ddd d' cause 'd ddd' sounds weird. I guess I need more modders for checking this out. I'll keep 'ddd d' for now.
01:06:299 (15,16,17) - Followed drum sound totally, so 'k---dd/d-d-d-...' -> 'k-d---/d-d-d....'
01:27:773 (23,24,25) - Seems valid, fixed.
01:59:351 - Well I just want to keep 1/2 beats in there.
02:22:088 - Fixed, though I prefer d, so I added d.

[Oni]
00:05:351 (21,22,23,1,2,3) - Same with Muz.
00:10:404 (28,29,30) - Well, the sound for the next k isn't so different with these three.
00:14:351 (21,22,23) - I think the difference between k and K is already ok for this part.
00:23:983 (21) - Well I think I just wanted to make some different between 'kkk k k k k k k' in previous part.
00:26:036 (1) - Not so particularly big sound for that. Well actually I don't use big notes so often.
00:36:141 (1) - ^
01:03:299 (38,39,40,41) - Hmm, 'kdk' sounds a bit off for vocal pitch, I guess.
01:05:825 (16,17,18,19,20) - Fixed to 'kkd k d'
01:39:299 (1) - Same reason with 00:26:036 (1).
01:42:299 (22,23,24) - Agreed, fixed.
01:59:667 (37,38,39,40,41,42,43,44,45,46,47,48) - That 'dkk' just indicates that a bit higher pitch than 'ddk'. Not so fit for the sound, yes, but I think it makes the flow of the patterns in that measure.
02:08:983 (16,17,18,19,20) - I'll keep this part as current state. I fixed one in the previous kiai, but I think I can make some difference to keep these patterns.

Muz: http://puu.sh/4HlrY.osu
Oni: http://puu.sh/4Hlsv.osu
Topic Starter
ampzz
lolcubes's mod

lolcubes wrote:

Cool stuff you have here.
Taiko mod and spacing mod for insane.

[Insane]
  1. 00:26:036 (1,2,3,4,5) - A standard pattern, but not really fitting and it jerks the flow a bit much, try this:
    This makes the spacing more consistent and the jump is at the right place (the vocals)
  2. 01:03:930 (1,2,1) - This felt really weird and bad. The rhythm is nice, but the spacing should be 100x this haha. Cross screen positioning recommended. They are 1/1 away from each other anyway.
  3. 01:17:667 (11,1) - This should be one object. Starting the slider at that circle 11 is the best rhythm for this moment in my opinion, there is nothing on the downbeat anyway.
  4. 01:28:720 (1,2,3) - Because of how you use spacing in your map, this was confusing because it didn't stand out which, as you have seen, made me click them way too late cause I expected something else. In my opinion, now is the time to use that spacing you used for that star at the beginning, for these 3 notes. Also, a new combo on 01:29:194 (4) - is highly recommended.
  5. 01:50:036 (2) - This should be a lot further away from (1). I understand it's distance snapped, but that's what makes it weak. There is something standing out in the music and using the same spacing for "flowing" notes is bad here. Suggested pattern:
    I have repositioned 1,2,3,4 notes into a similar, but new pattern. This feels much better.
  6. 01:54:773 (1,2) - Same thing.
  7. 02:14:983 (2,3,4,5,6,1) - While I like this, it's goes exactly the opposite of what the music suggests. Hint: vocal intensity. Inverting the spacing logic is recommended.
  8. 02:22:246 (10) - Move it towards center of the screen if you can, it feels cramped to end the map in a corner, plus it helps the spinning.
Agreed with and changed all of this, thanks a lot.
Applied all of this mod, thanks a lot lolcubes!
lepidopodus
Taiko Oni long ver. first.
Since I made later parts much later than when I made the map first, pattern designs might differ a lot.

http://puu.sh/57B6f.osu
Topic Starter
ampzz

lepidopodus wrote:

Taiko Oni long ver. first.
Since I made later parts much later than when I made the map first, pattern designs might differ a lot.

http://puu.sh/57B6f.osu
Decided against doing the full version.
aston_old
Had a massive long mod post all typed up, also did an IRC mod; lost the logs as well as the mod post itself because osu! decided to log me out, gg an hour+ wasted effort.

Have a star.
Topic Starter
ampzz
Can confirm that aston helped me out via IRC with quite a few good changes in the Normal (about 20% of it ahs been redone) and hitsound recommendations for both the Hard and Insane difficulties; I forgot to enable automatic chat logging so I can't post my own logs.

Informed DakeDekaane about the required changes to his difficulty via in-game chat.
In-game chat log between ampzz and DakeDekaane
12:08 ampzz: Busy at the moment?
12:09 ampzz: Trying to keep a mod that happened via in-game within my head since no logs or mod post happened due to osu! forum being dumb.
12:09 ampzz: It's for...
12:09 *ampzz is listening to [http://osu.ppy.sh/b/296128 Hanatan - Kimi no Kiseki]
12:13 DakeDekaane: not busy
12:18 ampzz: Sweet.
12:18 ampzz: Okay, so.
12:18 ampzz: Pop into your difficulty.
12:18 ampzz: The IRC logs we 'had' are completely gone now.
12:18 DakeDekaane: ready~
12:19 ampzz: 00:10:878 (1) - He suggested to have this angled differently so that it floats up from the (4) and back down into the next (2)
12:20 ampzz: So... like this > http://puu.sh/5EvJ6.jpg
12:21 ampzz: 00:56:351 (5) - Suggested to curve this slider so the entire combo has a nice flowy kind of feel.
12:22 ampzz: 00:59:194 - Additional circle here to match the vocal intensity.
12:22 ampzz: 01:08:983 (3) - Angle (3)'s end up slightly so that it transitions into (4) better.
12:22 ampzz: 01:16:088 (3,1) - Blanketing on this could do with some tidying up.
12:23 ampzz: 01:46:878 (1,2,3,4) - Removing the minor overlaps on these.
12:23 ampzz: That was it.
12:23 ampzz: If I recall. :x
12:23 ampzz: Rest is just hitsounding which was my stuff up.
12:33 DakeDekaane: so far everything was done, except adding the circle there, it'd load a bit that part, considering how I mapped the diff, sending the update in a bit
12:34 ampzz: Ahhhh, right.
12:34 ampzz: Forgot about 01:32:351 (2) - ; asked for that to be extended by 1/2 a tick.
12:34 ampzz: Still works with the vocal but it catches onto that main downbeat.
AnreFM
yo ampzz!


As usual, If there's anything that seemed to be unclear or if the links are messed up somewhere, please state so and I'll try to explain it better!


[Dake's]

  1. 00:12:773 (2,3,4) - I find these 2 circles before the slider isn't really fit with this part imo. Having players click at (2) is good since the guitar start there, though also clicking at (3) doesn't really fit here since it's still in the middle of that guitar, and it doesn't really emphasize anything. The clicks feels rather off because of it imo. I think you can emphasize the guitar better here by just replacing these two circles with a slider with the same time position with that two circle. This way, player will still click at 00:26:667 (2) - and there will still a beat at 00:13:088 - but it won't need to be clicked. Feels better owo
  2. 00:07:088 (1) - Since you use a curvy slider for this part at 00:10:878 (1) -, it would be really nice if you use a curvy slider here too so emphasize the guitar's pitch, and also, I think the flow would be better here like this https://osu.ppy.sh/ss/1147881. It will have a nice circular flow here rather than just a rough straight slider flow
  3. 00:26:667 (2) - Try to this blanket 00:26:036 (1) - by curving it like this https://osu.ppy.sh/ss/1147948 :p As this one is following the vocal, the upward curve on the tail will emphasize the raising pitch on the vocal there, and also since 00:28:562 (1) - also use a straight slider while these two notes have a distinct difference with the vocal they are on, it kinda plays a bit weird imo
  4. 00:38:983 - Since you rarely use gaps between notes, this one plays a bit weird when blanked imo. You see, since the vocal here is quite dense in lyric, and you also didn't use a gap for a similar part like this on 00:28:562 (1,2) - , would be nice if you fill the gap here too. A circle here will do, although replacing the circles with a slider like you did on 00:28:562 (1,2) - is nice too, though using more creativity is better imo :p
  5. 00:53:825 (1,5) - I kinda have a feeling that you use these two straight sliders intentionally orz, but I'll keep giving my suggestion here. Alright, since these two are following the vocal, straight won't fit really good imo. For 00:53:825 (1) - , as the vocal here is rising towards the end of the slider, you can use an upward curve slider here like this http://osu.ppy.sh/ss/1150237. And then for the 00:56:351 (5) - , since the vocal feels like the opposite of
  6. 00:53:825 (1) - (The pitch of the vocal is descending) you can try a downward curve like this, http://osu.ppy.sh/ss/1150246. Also, this curvy sliders has much better flow too imo
  7. 00:58:878 (1,2) - Are you trying to follow the vocal with these circles? Cause I feel this one is kinda confusing for beginners, really. As (1), where the kiai starts only use a circle, while the vocal is quite dense there, and also as (2) doesn't exactly land on the vocal(rather, the end of the vocal), I think it will easily confuse beginners.Seeing as how the vocal here should at least be more 'connected' rather than just using 2 circles on it. I really suggest to use a 1/1 slider here to replace the circles, that would fit much better here imo, try this http://osu.ppy.sh/ss/1150315, though you may want to arrange 00:57:615 (1,2,3) - a bit so that it won't be placed too down on the playfield owo
  8. 01:08:983 (3) - ah yeah, you may saw this coming, sorry. As the vocal here also has rising pitch, how about making this an upward curve too to emphasize that? :p try this http://osu.ppy.sh/ss/1150325
  9. 01:16:404 (1,2) - The blanket on these can be made better actually, try curving the tail a bit more. It should look like this http://osu.ppy.sh/ss/1150343
  10. 01:36:773 (1,2,3) - Eh why do you align this really straight here? The visual and flow can become much better if you actually curve them a bit more, try this http://osu.ppy.sh/ss/1152815
  11. 01:41:825 (3,4) - Since the vocal here is quite dense, having (3) only as a circle feels kinda dampen the effect of the vocal here as I think the vocal should be emphasized better. Try changing the circle to a 1/1 slider to 01:41:825 (3,4) -, just like you did similarly on the previous verse at 00:28:562 (1,2) -, and maybe it would be nice to also use the pattern there; straight, then curvy slider like this :3 https://osu.ppy.sh/ss/1152829
  12. 01:46:878 (1,2,3,4) - I really think the pattern on this part can be made better imo, there are many opportunities for using a nice blanket and good flow. umm I've tried arranging them a bit by making blankets and hopefully making it better the result looked like this o3o
    and these
    The flow from (2) to (3) and to (4) should be a nice simple linear flow here :3
    And here's the code if you need it :3
    256,228,106562,1,8,0:0:0:0:
    209,300,106878,6,0,P|171:307|131:302,1,80,4|4,0:0|0:0,0:0:0:0:
    48,275,107509,2,0,P|33:312|7:341,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
    20,192,108457,1,4,3:0:0:0:
    20,105,108773,2,2,P|98:98|165:55,1,160,4|0,3:0|0:0,0:0:0:0:
    248,30,109720,5,4,0:0:0:0:
  13. 01:58:246 (3,4,5) - Actually the flow is already good and nice here,but it ould be nice if you make it similar like the first verse (at 00:55:088 (3,4,5) - ) where you used curvy sliders for this pattern. Try making it like this http://osu.ppy.sh/ss/1152933. Umm sorry but I really prefer curvy than straight slider, they flown much better imo><
  14. 02:02:036 (1,2) - As in 00:58:878 (1,2) -
  15. 02:19:562 (1,2) - Try raising the tail of (1) so that it will blanket (2) better. Currently looked a bit off imo
  16. So yeah, a great easy as usual Dake :3 Though some of the rhythm are a bit misleading; where I think it's following the vocal, it actually follows the guitar on the background. But I think it shouldn't be a problem after player grasp the rhythm o3o So yeah, great job Dake :D

[Normal]

  1. 00:10:878 (1,2,3) - Really good rhythm. but a bit confusing imo. Since I assume you're following the drum here, it would read better if you also use the note at 00:10:878 (1) - to follow the drum since the NC is there and currently it still follows the guitar at the background. It will make the next notes at
  2. 00:13:562 (1,2,3) - to be read better, especially the last circle at (3)
    00:26:036 (1,2,3,4) - Flow isn't too good imo, would be better if you use smoother turn here. Try using this one http://osu.ppy.sh/ss/1152988. The turn of flow is more natural here imo
  3. 00:26:036 (1,2,3,4) - And also for the rhythm, I really think you should replace the slider on (4) to just a circle here. See, if you use the a 1/2 slider there; rather than the vocal, the note will emphasize the background music, and naturally it should have a continuing note at 00:28:246 -, but instead you follow the vocal on the next notes by using a circle at 00:28:404 (1) - . So yeah, it would be nice if you only follow the vocal on this one by changing the 00:27:773 (4) - there to a circle
  4. 00:38:667 (1,2,3,4) - That straight flow on (3) isn't really good imo. Try this one http://osu.ppy.sh/ss/1153070 it will make a nice circular with the next note at 00:40:562 (5,6) -
  5. 01:17:983 (3,4,5) - Would actually read better if you remove the note at (3). Since you are following the vocal on this part, will be better if you keep following vocal only and not the background drum as 01:17:983 (3) - emphasized.
  6. Yeah, I actually only suggesting a few rhythm suggestions here as I won't change your pattern here. See, you mainly didn't use many pattern here(aesthetics i.e parallel pattern etc.), so I'll change too much of your style if I decide to give you suggestion to fix that :3 But the rhythms are really good and the flow doesn't have much of a problem, so It should be okay with that. Nice one ampzz~
[Natteke's]

  1. 00:30:773 (5,6) - That stacking on (6) makes the flow kinda stop abruptly there, isn't really good imo. Try to switch the place of (5) and (6) by ctrl g on them, the flow would be better this way :3
  2. 00:33:615 (1,2,3,4) - The flow here can be improved imo, the current linear flow play a bit boring for this part :p Try to use a small jumps here, maybe try this one http://osu.ppy.sh/ss/1153194. It involves a lot of ctrl+g but I thinmk you should get how it is xD see, the flow use jumps at 00:33:615 (1,2) - and then also a similar jump at 00:34:246 (3,4) - and also it would become a nice circular flow :3
  3. 00:29:194 (4,5,6) - I really feel that the linear flow on these circles isn't really fit imo. The increasing pitch on 00:29:351 - can be emphasized better than just using the liner flow here. try stacking 00:29:351 (5) - with the circel above it at 00:28:878 (2) - that way, the flow can also get better imo :3
    00:38:983 (2,3,4) - If you're following the vocal here, you might want to switch the circle at 00:39:299 - with the 1/2 slider on 00:39:457 -. The longer vocal start at 00:39:299 - rather than the later. So yeah, this rhythm should fit with the vocal better http://puu.sh/5F49d.jpg
  4. 01:49:404 (1) - I think it will create a nice effect here if you reduce the SV for this note to 0.75 or 0.80 :D The SV slowing will emphasize the guitar on the backgorund and you can use it for creating a nice mirror of the next note at 01:50:036 (2) -
  5. 01:40:720 (1,2,3,4,5) - I personally the rhythm should be better like this imo http://puu.sh/5F3dK.jpg. The long vocal here start at 01:41:036 -, not earlier at 01:40:878 - so it played a bit weird when I was expecting to hit a note at 01:41:036 - where the vocal is stronger, but it got covered by the long slider. So, yeah I think that rhythm will fit better with this part o3o
  6. 01:52:562 (3,1) - If you're going to make (3) curvy, then how about moving the middle point and the tail a bit more toi the right so that it will blanket 01:53:036 (1) - ?
  7. wow the patterns and rhythm flows really well here, I like it! Aside from a few stuffs I pointed above, everything else is already good~ owo
[Insane]

  1. 00:15:930 (8) - You may want to NC here for the downbeat and also to differentiate the combo between the stream. And also, the beat here feels stronger than the ones before this, so I think an NC here would be really fit
  2. 00:30:930 (4,5,6) - If you're following the vocal here, it would be better to switch the circle at (4) with the 1/2 slider at (5). The rhythm should be like this http://puu.sh/5F2ad.jpg. See, if you listen carefully, the long vocal word actuallt start at 00:30:930 - where then it should have at least a 1/2 slider to emphasize it. And also, the dividing of notes on the next circle at 00:31:246 (5,6) - will emphasize the different pitch of the vocal nicely
  3. 01:04:562 (2) - Personally I think this one should be ctrl+g'ed. Since the vocal used here is different and the pitch is somewhat connecting with 01:03:930 (1) - , making them flow circulary should be better than making them have the exact same flow
    01:19:088 (13) - As in 00:15:930 (8) -, where I think this one should be NCed, since It's a downbeat and it's also the start of the rhythm for the spin too, might want to differentiate them
  4. 01:33:299 (8,9,1,2,3) - well since the music actually haven't started getting hectic here, I think it would be better if you just space these normally like the notes before this (1.2 spacing). The icreased spacing before the music getting powerful again doesn't really fit with me imo, though if you want to keep it, at least the one that have the increased spacing should only be 01:33:615 (1,2,3) - since the vocal is connecting with the powerful music. Thes one at
  5. 01:33:299 (8,9) - should still be spaced on 1.2, as I don't really see the reason why they should be spaced far considering the music and the vocal is still weak here
  6. Wow this one is really good; The notes flow really well and it's actually pretty playable despite it has AR9, and most importantly, you used slider aesthetics here unlike Normal, so the map is also really good visually :D so yeah, another great one ampzz! :3
So yeah, I guess that's all I can give to you. Sorry for the poor mod>< modded the last 3 diff on one night
by the way, Lepidon's Taikos are perfect, I won't touch that :'D
Anyway then, good luck with the map! Since it's all good, I hope it gets ranked soon :D

Throwing another star should be good ne? (ノ◕ヮ◕)ノ☆~
edit:Fixing up some messes on the coding orz
Topic Starter
ampzz
AnreFM's mod

AnreFM wrote:

yo ampzz!


As usual, If there's anything that seemed to be unclear or if the links are messed up somewhere, please state so and I'll try explain to explain it better


[Normal]

  1. 00:10:878 (1,2,3) - Really good rhythm. but a bit confusing imo. Since I assume you're following the drum here, it would read better if you also use the note at 00:10:878 (1) - to follow the drum since the NC is there and currently it still follows the guitar at the background. It will make the next notes at
  2. 00:13:562 (1,2,3) - to be read better, especially the last circle at (3) - Done.
    00:26:036 (1,2,3,4) - Flow isn't too good imo, would be better if you use smoother turn here. Try using this one http://osu.ppy.sh/ss/1152988. The turn of flow is more natural here imo -
  3. 00:26:036 (1,2,3,4) - And also for the rhythm, I really think you should replace the slider on (4) to just a circle here. See, if you use the a 1/2 slider there; rather than the vocal, the note will emphasize the background music, and naturally it should have a continuing note at 00:28:246 -, but instead you follow the vocal on the next notes by using a circle at 00:28:404 (1) - . So yeah, it would be nice if you only follow the vocal on this one by changing the 00:27:773 (4) - there to a circle - This is both used as a polarity correction for the players as well as to symbolise the vocal hold.
  4. 00:38:667 (1,2,3,4) - That straight flow on (3) isn't really good imo. Try this one http://osu.ppy.sh/ss/1153070 it will make a nice circular with the next note at 00:40:562 (5,6) - Ditched the blanketing concept from here to keep the flow running, dumb mapping ftl.
  5. 01:17:983 (3,4,5) - Would actually read better if you remove the note at (3). Since you are following the vocal on this part, will be better if you keep following vocal only and not the background drum as 01:17:983 (3) - emphasized. -Highly agreed with this and corrected the same rhythm change in the final kiai segment too.
  6. Yeah, I actually only suggesting a few rhythm suggestions here as I won't change your pattern here. See, you mainly didn't use many pattern here(aesthetics i.e parallel pattern etc.), so I'll change too much of your style if I decide to give you suggestion to fix that :3 But the rhythms are really good and the flow doesn't have much of a problem, so It should be okay with that. Nice one ampzz~
[Natteke's]

  1. 00:30:773 (5,6) - That stacking on (6) makes the flow kinda stop abruptly there, isn't really good imo. Try to switch the place of (5) and (6) by ctrl g on them, the flow would be better this way :3 - Changed it my own way but did agree with the stack lacking impact.
  2. 00:33:615 (1,2,3,4) - The flow here can be improved imo, the current linear flow play a bit boring for this part :p Try to use a small jumps here, maybe try this one http://osu.ppy.sh/ss/1153194. It involves a lot of ctrl+g but I thinmk you should get how it is xD see, the flow use jumps at 00:33:615 (1,2) - and then also a similar jump at 00:34:246 (3,4) - and also it would become a nice circular flow :3 - Same as above.
  3. 00:29:194 (4,5,6) - I really feel that the linear flow on these circles isn't really fit imo. The increasing pitch on 00:29:351 - can be emphasized better than just using the liner flow here. try stacking 00:29:351 (5) - with the circel above it at 00:28:878 (2) - that way, the flow can also get better imo :3 - Same again.
    00:38:983 (2,3,4) - If you're following the vocal here, you might want to switch the circle at 00:39:299 - with the 1/2 slider on 00:39:457 -. The longer vocal start at 00:39:299 - rather than the later. So yeah, this rhythm should fit with the vocal better http://puu.sh/5F49d.jpg - Current way is coherent to the vocal phrasing.
  4. 01:49:404 (1) - I think it will create a nice effect here if you reduce the SV for this note to 0.75 or 0.80 :D The SV slowing will emphasize the guitar on the backgorund and you can use it for creating a nice mirror of the next note at 01:50:036 (2) - Good idea; done.
  5. 01:40:720 (1,2,3,4,5) - I personally the rhythm should be better like this imo http://puu.sh/5F3dK.jpg. The long vocal here start at 01:41:036 -, not earlier at 01:40:878 - so it played a bit weird when I was expecting to hit a note at 01:41:036 - where the vocal is stronger, but it got covered by the long slider. So, yeah I think that rhythm will fit better with this part o3o - Done.
  6. 01:52:562 (3,1) - If you're going to make (3) curvy, then how about moving the middle point and the tail a bit more toi the right so that it will blanket 01:53:036 (1) - ? - This was actually done to prevent the slider from appearing off screen; not much you can really do about it.
  7. wow the patterns and rhythm flows really well here, I like it! Aside from a few stuffs I pointed above, everything else is already good~ owo
[Insane]

  1. 00:15:930 (8) - You may want to NC here for the downbeat and also to differentiate the combo between the stream. And also, the beat here feels stronger than the ones before this, so I think an NC here would be really fit - It's a part of the same phrase in music so it'll stay as is.
  2. 00:30:930 (4,5,6) - If you're following the vocal here, it would be better to switch the circle at (4) with the 1/2 slider at (5). The rhythm should be like this http://puu.sh/5F2ad.jpg. See, if you listen carefully, the long vocal word actuallt start at 00:30:930 - where then it should have at least a 1/2 slider to emphasize it. And also, the dividing of notes on the next circle at 00:31:246 (5,6) - will emphasize the different pitch of the vocal nicely - Weird, it used to be that way, no idea when that changed.
  3. 01:04:562 (2) - Personally I think this one should be ctrl+g'ed. Since the vocal used here is different and the pitch is somewhat connecting with 01:03:930 (1) - , making them flow circulary should be better than making them have the exact same flow - Forgot to do this when I mirrored it.
    01:19:088 (13) - As in 00:15:930 (8) -, where I think this one should be NCed, since It's a downbeat and it's also the start of the rhythm for the spin too, might want to differentiate them - Broken up by vocal phrasing; this still fits within the same line of lyrics so it stays as is.
  4. 01:33:299 (8,9,1,2,3) - well since the music actually haven't started getting hectic here, I think it would be better if you just space these normally like the notes before this (1.2 spacing). The icreased spacing before the music getting powerful again doesn't really fit with me imo, though if you want to keep it, at least the one that have the increased spacing should only be 01:33:615 (1,2,3) - since the vocal is connecting with the powerful music. Thes one at
  5. 01:33:299 (8,9) - should still be spaced on 1.2, as I don't really see the reason why they should be spaced far considering the music and the vocal is still weak here - Reduced the snap on this to 1.4x; not going lower since it'll make the next jump section far too difficult.
  6. Wow this one is really good; The notes flow really well and it's actually pretty playable despite it has AR9, and most importantly, you used slider aesthetics here unlike Normal, so the map is also really good visually :D so yeah, another great one ampzz! :3
So yeah, I guess that's all I can give to you. Sorry for the poor mod>< modded the last 3 diff on one night
by the way, Lepidon's Taikos are perfect, I won't touch that :'D
Anyway then, good luck with the map! Since it's all good, I hope it gets ranked soon :D

Throwing another star should be good ne? (ノ◕ヮ◕)ノ☆~
Thanks for the mod Anre, helped me think of some other things to change as I went along.
DakeDekaane
Reply to Anre's mod

AnreFM wrote:

[Dake's]

  1. 00:12:773 (2,3,4) - I find these 2 circles before the slider isn't really fit with this part imo. Having players click at (2) is good since the guitar start there, though also clicking at (3) doesn't really fit here since it's still in the middle of that guitar, and it doesn't really emphasize anything. The clicks feels rather off because of it imo. I think you can emphasize the guitar better here by just replacing these two circles with a slider with the same time position with that two circle. This way, player will still click at 00:26:667 (2) - and there will still a beat at 00:13:088 - but it won't need to be clicked. Feels better owo /*Done.
  2. 00:07:088 (1) - Since you use a curvy slider for this part at 00:10:878 (1) -, it would be really nice if you use a curvy slider here too so emphasize the guitar's pitch, and also, I think the flow would be better here like this https://osu.ppy.sh/ss/1147881. It will have a nice circular flow here rather than just a rough straight slider flow /*This would ruin my pattern here :c
  3. 00:26:667 (2) - Try to this blanket 00:26:036 (1) - by curving it like this https://osu.ppy.sh/ss/1147948 :p As this one is following the vocal, the upward curve on the tail will emphasize the raising pitch on the vocal there, and also since 00:28:562 (1) - also use a straight slider while these two notes have a distinct difference with the vocal they are on, it kinda plays a bit weird imo /*Done.
  4. 00:38:983 - Since you rarely use gaps between notes, this one plays a bit weird when blanked imo. You see, since the vocal here is quite dense in lyric, and you also didn't use a gap for a similar part like this on 00:28:562 (1,2) - , would be nice if you fill the gap here too. A circle here will do, although replacing the circles with a slider like you did on 00:28:562 (1,2) - is nice too, though using more creativity is better imo :p /*Added a circle, I like how it plays more than the slider.
  5. 00:53:825 (1,5) - I kinda have a feeling that you use these two straight sliders intentionally orz, but I'll keep giving my suggestion here. Alright, since these two are following the vocal, straight won't fit really good imo. For 00:53:825 (1) - , as the vocal here is rising towards the end of the slider, you can use an upward curve slider here like this http://osu.ppy.sh/ss/1150237. And then for the 00:56:351 (5) - , since the vocal feels like the opposite of /*Indeed both sliders are straight on purpose, tried a curvy slider but I didn't like how it looked after 00:52:878 (2), so I'm keeping this as it is.
  6. 00:53:825 (1) - (The pitch of the vocal is descending) you can try a downward curve like this, http://osu.ppy.sh/ss/1150246. Also, this curvy sliders has much better flow too imo /*This one was changed, but blanketting (4), creates a nice feeling with vocals too.
  7. 00:58:878 (1,2) - Are you trying to follow the vocal with these circles? Cause I feel this one is kinda confusing for beginners, really. As (1), where the kiai starts only use a circle, while the vocal is quite dense there, and also as (2) doesn't exactly land on the vocal(rather, the end of the vocal), I think it will easily confuse beginners.Seeing as how the vocal here should at least be more 'connected' rather than just using 2 circles on it. I really suggest to use a 1/1 slider here to replace the circles, that would fit much better here imo, try this http://osu.ppy.sh/ss/1150315, though you may want to arrange 00:57:615 (1,2,3) - a bit so that it won't be placed too down on the playfield owo /*I liked how the slider plays~ done.
  8. 01:08:983 (3) - ah yeah, you may saw this coming, sorry. As the vocal here also has rising pitch, how about making this an upward curve too to emphasize that? :p try this http://osu.ppy.sh/ss/1150325 /*Done
  9. 01:16:404 (1,2) - The blanket on these can be made better actually, try curving the tail a bit more. It should look like this http://osu.ppy.sh/ss/1150343 /*y u so nazi
  10. 01:36:773 (1,2,3) - Eh why do you align this really straight here? The visual and flow can become much better if you actually curve them a bit more, try this http://osu.ppy.sh/ss/1152815 /*Done.
  11. 01:41:825 (3,4) - Since the vocal here is quite dense, having (3) only as a circle feels kinda dampen the effect of the vocal here as I think the vocal should be emphasized better. Try changing the circle to a 1/1 slider to 01:41:825 (3,4) -, just like you did similarly on the previous verse at 00:28:562 (1,2) -, and maybe it would be nice to also use the pattern there; straight, then curvy slider like this :3 https://osu.ppy.sh/ss/1152829 /*Tried with a circle, like the previous suggestion.
  12. 01:46:878 (1,2,3,4) - I really think the pattern on this part can be made better imo, there are many opportunities for using a nice blanket and good flow. umm I've tried arranging them a bit by making blankets and hopefully making it better the result looked like this o3o /*Tried arranging in another way, still with nice flow, but with less blankets >.<
    <boxes>
    And here's the code if you need it :3
    256,228,106562,1,8,0:0:0:0:
    209,300,106878,6,0,P|171:307|131:302,1,80,4|4,0:0|0:0,0:0:0:0:
    48,275,107509,2,0,P|33:312|7:341,2,80,4|4|4,0:0|0:0|0:0,0:0:0:0:
    20,192,108457,1,4,3:0:0:0:
    20,105,108773,2,2,P|98:98|165:55,1,160,4|0,3:0|0:0,0:0:0:0:
    248,30,109720,5,4,0:0:0:0:
  13. 01:58:246 (3,4,5) - Actually the flow is already good and nice here,but it ould be nice if you make it similar like the first verse (at 00:55:088 (3,4,5) - ) where you used curvy sliders for this pattern. Try making it like this http://osu.ppy.sh/ss/1152933. Umm sorry but I really prefer curvy than straight slider, they flown much better imo>< /*Done but without the blanketting, it'd look a bit crowded in that area
  14. 02:02:036 (1,2) - As in 00:58:878 (1,2) - /*Done
  15. 02:19:562 (1,2) - Try raising the tail of (1) so that it will blanket (2) better. Currently looked a bit off imo /*Done.
  16. So yeah, a great easy as usual Dake :3 Though some of the rhythm are a bit misleading; where I think it's following the vocal, it actually follows the guitar on the background. But I think it shouldn't be a problem after player grasp the rhythm o3o So yeah, great job Dake :D
So yeah, I guess that's all I can give to you. Sorry for the poor mod>< modded the last 3 diff on one night
by the way, Lepidon's Taikos are perfect, I won't touch that :'D
Anyway then, good luck with the map! Since it's all good, I hope it gets ranked soon :D

Throwing another star should be good ne? (ノ◕ヮ◕)ノ☆~
edit:Fixing up some messes on the coding orz

Thanks for modding Anre \:D/
My update: http://puu.sh/5GJpG.rar
meiikyuu
early happy bday <3 good luck
lepidopodus
There was an IRC modding.

Some fixing for Taiko Muz: http://puu.sh/5IhTj.osu
OnosakiHito
SPOILER
16:47 OnosakiHito: Splendid. Hey there.
16:50 lepidopodus: ok tell me what's the issue?
16:50 OnosakiHito: Checked Oni and Muzukashii. Overall everything is fine, as expected. Only pattern which sound a little bit weird to me is this one in Muzukashii:
16:51 OnosakiHito: 01:32:351 (14,15,16,17,18,19,20) -
16:51 OnosakiHito: kddk dk might sound better + moving note 01:33:457 (20) - to
16:51 OnosakiHito: 01:33:615
16:51 OnosakiHito: 01:33:615 -
16:51 OnosakiHito: Nearly the same pattern you used some seconds before.
16:52 OnosakiHito: At the end it would look like this: http://puu.sh/5IhHH.jpg ( 01:32:351 - )
16:52 *OnosakiHito is editing [http://osu.ppy.sh/b/335894 Hanatan - Kimi no Kiseki [lepidon! - Muzukashii]]
16:52 OnosakiHito: This map.
16:52 lepidopodus: I see
16:54 lepidopodus: I think I had a reason for that but yeah still some changes like that is fine
16:54 lepidopodus: so, accepted
16:54 OnosakiHito: If you think it sounds fine in this way, I will wait for your post in the thread and for ampzz update.
16:55 OnosakiHito: And we should be ready to go.
16:55 lepidopodus: so, the only issue?
16:55 OnosakiHito: Yep, that's all. Everything else is solid and sounds nice to me.

Rechecked the difficulty again, no technical issues either.
We are ready to go. - Good luck!
Topic Starter
ampzz
Thanks a lot for the Taiko approval again, OnosakiHito! <3

Note to any additional BATs who might come through; please leave this at a bubbled status until December 15th.
those
Went through an IRC mod, fixed a bunch of spacing in Insane, and noticed sliderwhistle was missing from like, all diffs. Will be working on this.
Nyquill
[Normal]
01:35:194 - Tiny bit odd that this is the only time ever where you don't map this vocal. Wanna make the previous slider a repeat? Will require a bit of work on ds.


[insane]
00:36:773 (5,6) - I think using these two to complete the triangle would be neater. http://puu.sh/67EHE.jpg . The next combo will need some re-arranging though.
00:38:667 (1) - personally I think nc starts better here with the finish, but I guess its up to you since you're putting ncs very strictly with vocals.
02:08:509 (2) - I personally think having this slider point downwards would be cooler to represent the vocals pitching lower, but its up to you. Flows into the next slider pretty nicely as well. http://puu.sh/67F1p.jpg

Does those still want to do something with this map?
Topic Starter
ampzz
Nyquill's mod

Nyquill wrote:

[Normal]
01:35:194 - Tiny bit odd that this is the only time ever where you don't map this vocal. Wanna make the previous slider a repeat? Will require a bit of work on ds. - Finally, someone picked up on this purposely placed inconsistency. :D

[insane]
00:36:773 (5,6) - I think using these two to complete the triangle would be neater. http://puu.sh/67EHE.jpg . The next combo will need some re-arranging though. - Sort of want to have this continue a different flow style/direction so that you hook around this area. I did correct the uneven triangle at the head of this combo though so thanks for that.
00:38:667 (1) - personally I think nc starts better here with the finish, but I guess its up to you since you're putting ncs very strictly with vocals. - Yeah, all the combos in this map strictly follow vocal phrase break-ups.
02:08:509 (2) - I personally think having this slider point downwards would be cooler to represent the vocals pitching lower, but its up to you. Flows into the next slider pretty nicely as well. http://puu.sh/67F1p.jpg - I probably would have mapped it like this is if the previous chorus had the same visual look/style.

Went through some additional areas in this myself (self mod) to completely touch it up so I was happy with the mapset.

Does those still want to do something with this map? - As far as I know, no since it's been over two weeks..
Thanks for the mod, Nyquill!
Nyquill
Okay looks like your edits didn't bork anything so have a bubble .
Beige
Hanatan ~ X3
Topic Starter
ampzz

Nyquill wrote:

Okay looks like your edits didn't bork anything so have a bubble .
Self popped the bubble after Irreversible pointed out an issue in the Normal and to finalise the hitsounding over all.
Irreversible
Looks good :) (Checked all diffs and as said, pointed something in normal out)

Ranked!
Topic Starter
ampzz
Thank you so much Nyquill and Irreversible. (>ᴗ<)
Zare
Hey ampzz, congratz!
The offset feels a bit off tho, which kinda hurts on OD9.
I'm not entirely sure, but how about -8 from the current (this can be done online, right?)?
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