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Kazami Gakuen Shinbunbu - Sakura Happy Innovation (TV Size)

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Exw
Hi.
I'll try mod this map. :D

[Easy]
00:03:772 (1) - remove clap and how about you shorten the spinner? (before : http://puu.sh/3oDVF - after : http://puu.sh/3oDW4) i think newbies can't reach the 00:06:735 (1) if the time between spinner and circle is too short
00:09:698 (1) - remove finish
00:37:106 (2) - move to x : 272 - y : 160
00:58:587 (1) - make the position same as 00:57:106 (3) i think it will nice http://puu.sh/3oE49.jpg
01:19:328 (4) - new combo?

[Normal]
00:17:847 (4) - new combo.
00:44:513 (4) - ^
00:53:217 (6) - ^
00:58:217 (1) - move to x : 344 - y : 80?
01:00:439 (6) - new combo

[alacat's Hard]
00:03:032 (5) - new combo?
00:35:995 (9) - ^

[Insane]
00:02:661 (7) - new combo
00:12:661 (10) - ^

I think nothing else o3o
Thanks, good luck!
sheela
Hi! From my queue~

[General]

Easy, normal and hard, insane had different kiai time end. Stop it here 01:16:365

[Easy]

00:27:847 (1) - Try [url=http://osu.ppy.sh/ss/833928]this[/url?

01:08:587 (5) - Not well stack

[Normal]

00:51:180 (3) - At the end, not well stack?

[alacat's Hard]

00:34:698 (4,5,6,7,8) - For me, it's confusing but it's the difficulty hard.

[Insane]

00:05:995 (4) - Not well stack

00:50:439 (3) - Not well stack

Good Luck and Star!
Guy
Hi! alacatさんのリクエストです~

[General]
  1. NormalとInsaneのLetter during boxのチェックをはずしましょう。
  2. alacat's Hardにだけ"circus"のtagがないので追加しましょう。
[Insane]
  1. 00:03:772 (1) - add whistle?
  2. 00:08:587 (7) - 前との距離が近いのと、パターン的にもちょうど良いのでNCしましょう
  3. 00:09:698 (1,3) - 両方にclap追加しましょう 裏で手拍子が聞こえます。
  4. 00:10:439 (1,3) - ^
  5. 00:28:772 (4) - 始端のclapを削除
  6. 00:33:032 (5) - clap忘れ?
  7. 00:34:698 (5) - BGMではここの終端にもclapのような音があるのでadd clapしてもいいかもです。
  8. 00:40:995 - add noteで3連打にしてもいいと思いました。
  9. 00:50:439 (3,5) - ゆがんでいるので新たにスライダーを作り直したほうが見栄え良くなると思います。
  10. 01:15:161 (1) - このnoteをもう少し左側に配置した方が次のスライダーへのタイミングも見極めやすくなると思います。 個人的には1,50xくらい離れているとやりやすかったです。

    サビ(Kiai time)からclapのつけ方が2,4拍目ではなく1,3拍目になっていたのが気になりました。
    どちらかというと2,4拍目に強い音がきているので出来るなら変えたほうがいいかもです。
[alacat's Hard]
  1. 何回見ても気になるとこありませんでした lol
[Normal]
  1. OD+1
  2. 00:10:069 (1,2,3) - clap入れてもいいと思います。
  3. 01:16:735 (1) - 始端と終端にclap
  4. 01:18:217 (3) - ^
  5. 01:19:698 (2,4) - add clap
  6. 01:20:809 (5) - 終端にclap
  7. 01:21:550 (6) - リピート部分にclap
  8. 01:25:809 (2) - insaneにはwhistleが入ってたのでadd whistle
[Easy]
  1. AR+1
  2. 01:19:328 (4) - NC?
  3. 01:25:254 (1) - 終端のclap削除してwhislteを追加
以上です~
頑張ってください :)
Pipse Cola
Mod Request


Easy

01:00:069 (3) - Correct y: 281 For perfect stack to 00:58:587 (1) - End.
01:07:106 - Add a Note with NC here.

Good Diff, not much to complain about.


Normal

00:10:069 (1,3) - Clapps here.
00:29:328 (3,4) - Since this is 162 BPM Fasttap, I suggest making a slider out of these.
00:40:254 (6,7) - I suggest an easier to play rythm:
00:44:143 - Add a Note here similar to 00:42:661 (2) - ?
00:59:884 (4,5) - Same as 00:29:328 (3,4) -.
01:25:809 (2) - Add Clapp here - Sounds good imo.


alacat's Hard

Very well done, nothing but my usual Nazi Comments^^

00:15:995 (2) - Correct x: 222, y: 320 For perfect stack with 00:15:624 (1) - End.
00:33:032 (9) - Correct y: 108 For perfect stack with 00:32:476 (8) - End.
01:05:809 (6) - Correct x: 316 For perfect stack with 01:05:069 (4) - End.
01:19:698 (2) - Correct y: 333 For perfect stack with 01:19:328 (1) - End.


Insane

00:05:069 (6,1) - Stack them to 00:04:143 (2) - ?
00:07:106 (2) - Stack End to 00:05:995 (4) - Start.
00:24:143 (5,6) - Not a fan of these in this song, the music is not that "heavy".
00:35:624 (8,9,1) - Overlapping these would fit imo.
00:42:476 (2,3,4) - Why so high DS? Not very nice to play, and does not fit to the music here.
00:46:550 (4,5,6,7,8) - Blue notes alone are always strange to play, I suggest another rythm which is more playable, like:
Or make Sliders out of the Doubletts.
00:50:439 (3) - Start at x,y of 00:48:958 (1) - , End at x, y of 00:49:143 (2) - .
01:03:772 (7,8,9,10,1) - Make a perfect Curve here.
01:10:809 (1,2,3,4,5,6) - Map to the lyrics here would be better, this does not fit imo.
01:15:439 (2,3,4,5,6,7) - The sliders are not that good here imo, I suggest a normal stream.
01:22:105 (4,1) - Why so close here? Maybe change it.
01:24:606 (4,5,6,7,1,2) - Stack 2 into the stream somehow?


That's it, I'm done here, Good Luck with Your map.
Cheers, InC0 :)
Topic Starter
Licca
Subaru Takamaru

Subaru Takamaru wrote:

Hi. Hi :3
I'll try mod this map. :D

[Easy]
00:03:772 (1) - remove clap and how about you shorten the spinner? (before : http://puu.sh/3oDVF - after : http://puu.sh/3oDW4) i think newbies can't reach the 00:06:735 (1) if the time between spinner and circle is too short
:arrow: umm... Good idea!But the sound is not suitable imo :(
00:09:698 (1) - remove finish
:arrow: no change
00:37:106 (2) - move to x : 272 - y : 160
:arrow: no change But the distance is united to x1.0
00:58:587 (1) - make the position same as 00:57:106 (3) i think it will nice http://puu.sh/3oE49.jpg
:arrow: no change
01:19:328 (4) - new combo?
:arrow: fixed

[Normal]
00:17:847 (4) - new combo.
00:44:513 (4) - ^
00:53:217 (6) - ^
:arrow: fixed
00:58:217 (1) - move to x : 344 - y : 80?
:arrow: no change But the distance is united to x1.0
01:00:439 (6) - new combo
:arrow: no change

[alacat's Hard]
00:03:032 (5) - new combo?
00:35:995 (9) - ^

[Insane]
00:02:661 (7) - new combo
00:12:661 (10) - ^
:arrow: no change

I think nothing else o3o
Thanks, good luck! thank you :3

sheela901

sheela901 wrote:

Hi! From my queue~ Hi Hi!

[General]

Easy, normal and hard, insane had different kiai time end. Stop it here 01:16:365
:arrow: fixed

[Easy]

00:27:847 (1) - Try [url=http://osu.ppy.sh/ss/833928]this[/url?

01:08:587 (5) - Not well stack
:arrow: all fixed!

[Normal]

00:51:180 (3) - At the end, not well stack?
:arrow: no change

[alacat's Hard]

00:34:698 (4,5,6,7,8) - For me, it's confusing but it's the difficulty hard.

[Insane]

00:05:995 (4) - Not well stack
:arrow: fixed

00:50:439 (3) - Not well stack
:arrow: no change

Good Luck and Star! thanks modding and star! :D

Guy

Guy wrote:

Hi! alacatさんのリクエストです~ わ!ありがとうございます~ :)

[General]
  1. NormalとInsaneのLetter during boxのチェックをはずしましょう。
  2. alacat's Hardにだけ"circus"のtagがないので追加しましょう。
    :arrow: 修正しました。
[Insane]
  1. 00:03:772 (1) - add whistle?
  2. 00:08:587 (7) - 前との距離が近いのと、パターン的にもちょうど良いのでNCしましょう
  3. 00:09:698 (1,3) - 両方にclap追加しましょう 裏で手拍子が聞こえます。
  4. 00:10:439 (1,3) - ^
  5. 00:28:772 (4) - 始端のclapを削除
  6. 00:33:032 (5) - clap忘れ?
  7. 00:34:698 (5) - BGMではここの終端にもclapのような音があるのでadd clapしてもいいかもです。
  8. 00:40:995 - add noteで3連打にしてもいいと思いました。
  9. 00:50:439 (3,5) - ゆがんでいるので新たにスライダーを作り直したほうが見栄え良くなると思います。
  10. 01:15:161 (1) - このnoteをもう少し左側に配置した方が次のスライダーへのタイミングも見極めやすくなると思います。 個人的には1,50xくらい離れているとやりやすかったです。
    :arrow: 少し見直しました。

    サビ(Kiai time)からclapのつけ方が2,4拍目ではなく1,3拍目になっていたのが気になりました。
    どちらかというと2,4拍目に強い音がきているので出来るなら変えたほうがいいかもです。
:arrow: 全て修正しました!

[alacat's Hard]
  1. 何回見ても気になるとこありませんでした lol
[Normal]
  1. OD+1
  2. 00:10:069 (1,2,3) - clap入れてもいいと思います。
  3. 01:16:735 (1) - 始端と終端にclap
  4. 01:18:217 (3) - ^
  5. 01:19:698 (2,4) - add clap
  6. 01:20:809 (5) - 終端にclap
  7. 01:21:550 (6) - リピート部分にclap
  8. 01:25:809 (2) - insaneにはwhistleが入ってたのでadd whistle
:arrow: 全て修正しました!

[Easy]
  1. AR+1
  2. 01:19:328 (4) - NC?
  3. 01:25:254 (1) - 終端のclap削除してwhislteを追加

:arrow: 全て修正しました!

以上です~
頑張ってください :)
とてもわかりやすいModありがとうございました!
Starも感謝です :)

InC0nceNtrateD

InC0nceNtrateD wrote:

Mod Request


Easy

01:00:069 (3) - Correct y: 281 For perfect stack to 00:58:587 (1) - End.
:arrow: np :o
01:07:106 - Add a Note with NC here.
:arrow: no change.There are a lot of sounds for easy imo :o

Good Diff, not much to complain about.


Normal

00:10:069 (1,3) - Clapps here.
:arrow: fixed
00:29:328 (3,4) - Since this is 162 BPM Fasttap, I suggest making a slider out of these.
:arrow: umm...no change
00:40:254 (6,7) - I suggest an easier to play rythm:
Rythm Suggestion Box

:arrow: umm...But the sound is not suitable imo
00:44:143 - Add a Note here similar to 00:42:661 (2) - ?
:arrow: no change But the sound is taken with vocal
00:59:884 (4,5) - Same as 00:29:328 (3,4) -.
:arrow: ^
01:25:809 (2) - Add Clapp here - Sounds good imo.
:arrow: Though it is Whistle.fixed

Insane

00:05:069 (6,1) - Stack them to 00:04:143 (2) - ?
:arrow: fixed
00:07:106 (2) - Stack End to 00:05:995 (4) - Start.
:arrow: no change
00:24:143 (5,6) - Not a fan of these in this song, the music is not that "heavy".
:arrow: umm...np imo :3 no change
00:35:624 (8,9,1) - Overlapping these would fit imo.
:arrow: umm...It is No change though thought
00:42:476 (2,3,4) - Why so high DS? Not very nice to play, and does not fit to the music here.
:arrow: Because Slider Velocity changes from x0.75 into x1.00
00:46:550 (4,5,6,7,8) - Blue notes alone are always strange to play, I suggest another rythm which is more playable, like:
Rythm Suggestion Box

Or make Sliders out of the Doubletts.
:arrow: fixed
00:50:439 (3) - Start at x,y of 00:48:958 (1) - , End at x, y of 00:49:143 (2) - .
:arrow: no change
01:03:772 (7,8,9,10,1) - Make a perfect Curve here.
:arrow: reviewed it
01:10:809 (1,2,3,4,5,6) - Map to the lyrics here would be better, this does not fit imo.
:arrow: umm...np imo :o
01:15:439 (2,3,4,5,6,7) - The sliders are not that good here imo, I suggest a normal stream.
:arrow: no change
01:22:105 (4,1) - Why so close here? Maybe change it.
:arrow: reviewed it
01:24:606 (4,5,6,7,1,2) - Stack 2 into the stream somehow?
:arrow: reviewed it


That's it, I'm done here, Good Luck with Your map.
Cheers, InC0 :)

Thank you for Modding :)
RandF
from my queue!
どうもこんばんは~

[Easy]
  1. 00:09:698 (1) - 00:12:291の終わりが良いかな。easyでは、spinnerから次のnoteまでは少し余裕があった方がありがたいです
  2. 00:29:698 (2,3) - y:220にそろえた方がきれいです
[Normal]
  1. 00:10:809 (3) - x:92 y:52 に移動。正三角形に見せるのはどうでしょう
  2. 01:00:624 (7) - x:180 y:256 の位置に移動するとよりきれいに見えると思います
  3. 01:24:513 (4) - clapは、01:24:698より01:24:884がいいかなと
  4. 01:25:254 (1,2,3) - 正三角形した方が良い〆になるかなと思います↓
    SPOILER
    354,74,85254,5,2,0:0:0:0:
    158,74,85809,1,2,0:0:0:0:
    256,242,86365,1,4,0:0:0:0:
[alacat's Hard]
  1. 00:05:995 (6,7,8,9) - 対称配置ですがいかがでしょう?
    SPOILER
    476,164,5995,1,0,0:0:0:0:
    484,70,6180,1,0,0:0:0:0:
    396,29,6365,1,8,0:0:0:0:
    330,95,6550,1,0,0:0:0:0:
[Insane]
  1. 00:35:624 (8,9) - stack
  2. 00:37:847 (3,4,5,6,7) - ここは星形の配置が良いと思いました
    SPOILER
    266,152,37847,1,0,0:0:0:0:
    181,328,38217,1,0,0:0:0:0:
    354,236,38587,1,0,0:0:0:0:
    160,208,38958,1,0,0:0:0:0:
    301,345,39328,1,0,0:0:0:0:
  3. 01:22:847 (2) - この3連続clapはちょっと違和感を感じました
~Good Luck~
Kodora
Hey, from alacat's request :3

[General]

Add "op" to tags because people may search using it?

[Insane]

OD +1? It feels too easy now. Also, since you used a lot of stacks maybe use lower stack leniency?

00:04:513 (3,4) - Spacing issue, fix it using distance snap
00:08:587 (1,2,3) - ^
00:11:550 (3) - Delete all reverses from here and separate to 1/4 sliders. More than 1 reverse usually boring on Insane diffs and make people rage (especially if they play with hr or dt - it is hard to read, aim slider and read next hitobject), also using reverses on such jumpy part as this is just wrong.
00:22:106 (2,3,4,5) - how about make here little jumpy pattern like this? It will make this part more fun to play!


00:23:958 (3,4) - How about replace those two notes with slider? Imo it will fit rhytm more here!
00:26:921 (3,4) - try this on timeline for better rhytm?


00:29:698 (3) - This note dont really fit & ruins rhytm. Try this instead? (i make 00:28:772 (4) shorten, added note at 00:29:143 & changed next sliders)

SPOILER
[img:06376]http://puu.sh/3qH1Z.jpg[/img]

00:35:624 (3,4) - new combo to both due to spacing change
00:44:513 (6) - new combo due to new part of music
00:48:217 (1) - try to use 5% volume section for slidertick here
01:01:180 (8) - NC begins here, not at 01:01:550 (1) - due to new part of music
01:08:958 (1) - remove useless point on this slider
01:12:661 (3) - remove this note, make 01:12:847 (4) - begins at 01:12:661 - for better rhytm
01:15:254 - add 1/4 slider here to follow drums better (do not focus on this main instrument here, it looks like 1/6, so better keep drum rhytm)
01:20:809 (4,5) - spacing
01:21:180 (5,1) - ^
01:24:513 (3,4,5,6,7) - it may be too nazi but please, make spacing perfect on this mini-stream
01:26:365 (3) - you can make here a little kiai fountain ^^

[Normal]

CS4 and tickrate 1 feels better imo

00:48:958 (3) - Begin new combo here instead of 00:49:698 (1) - due to lyrics
01:01:180 (8) - move this slider a bit high, it goes offscreen
01:10:439 (6,1) - Unstack? It may be too hard for beginners to read this pattern

[Easy]

Tickrate 1 fits the song much better here

00:29:698 (2) - add whistle maybe?
00:37:847 (3,4) - spacing

Pretty nice map, good luck!
Topic Starter
Licca
RandomEffect

RandomEffect wrote:

from my queue!
どうもこんばんは~ こんばんは!

[Easy]
  1. 00:09:698 (1) - 00:12:291の終わりが良いかな。easyでは、spinnerから次のnoteまでは少し余裕があった方がありがたいです
    :arrow: 修正しました
  2. 00:29:698 (2,3) - y:220にそろえた方がきれいです
    :arrow: 意図的にずらしているのでno changeで
[Normal]
  1. 00:10:809 (3) - x:92 y:52 に移動。正三角形に見せるのはどうでしょう
    :arrow: x:92 y:52ではありませんが見直しました
  2. 01:00:624 (7) - x:180 y:256 の位置に移動するとよりきれいに見えると思います
    :arrow: 修正しました
  3. 01:24:513 (4) - clapは、01:24:698より01:24:884がいいかなと
    :arrow: 修正しました
  4. 01:25:254 (1,2,3) - 正三角形した方が良い〆になるかなと思います↓
    SPOILER
    354,74,85254,5,2,0:0:0:0:
    158,74,85809,1,2,0:0:0:0:
    256,242,86365,1,4,0:0:0:0:
    :arrow: 頂いたcode通りではありませんが修正しました
[Insane]
  1. 00:35:624 (8,9) - stack
    :arrow: 意図的にずらしているのでno changeで
  2. 00:37:847 (3,4,5,6,7) - ここは星形の配置が良いと思いました
    SPOILER
    266,152,37847,1,0,0:0:0:0:
    181,328,38217,1,0,0:0:0:0:
    354,236,38587,1,0,0:0:0:0:
    160,208,38958,1,0,0:0:0:0:
    301,345,39328,1,0,0:0:0:0:
    :arrow: 修正しました
  3. 01:22:847 (2) - この3連続clapはちょっと違和感を感じました
    :arrow: 修正しました
~Good Luck~ ありがとうございます :)


Kodora

Kodora wrote:

Hey, from alacat's request :3 owo! Thank you :D

[General]

Add "op" to tags because people may search using it?
:arrow: No
"op" is too short...doesn't become a hit to the retrieval :o


[Insane]

OD +1? It feels too easy now.
:arrow: umm... OD7 is better imo
but It thinks a little more.


Also, since you used a lot of stacks maybe use lower stack leniency?
:arrow: ok~ Stacks is decreased a little.

00:04:513 (3,4) - Spacing issue, fix it using distance snap
00:08:587 (1,2,3) - ^

00:11:550 (3) - Delete all reverses from here and separate to 1/4 sliders. More than 1 reverse usually boring on Insane diffs and make people rage (especially if they play with hr or dt - it is hard to read, aim slider and read next hitobject), also using reverses on such jumpy part as this is just wrong.

00:22:106 (2,3,4,5) - how about make here little jumpy pattern like this? It will make this part more fun to play!

:arrow: changed to other pattern

00:23:958 (3,4) - How about replace those two notes with slider? Imo it will fit rhytm more here!
:arrow: no change Instead added NC
00:26:921 (3,4) - try this on timeline for better rhytm?



00:29:698 (3) - This note dont really fit & ruins rhytm. Try this instead? (i make 00:28:772 (4) shorten, added note at 00:29:143 & changed next sliders)

SPOILER
[img:06376]http://puu.sh/3qH1Z.jpg[/img]
00:35:624 (3,4) - new combo to both due to spacing change
00:44:513 (6) - new combo due to new part of music
00:48:217 (1) - try to use 5% volume section for slidertick here
01:01:180 (8) - NC begins here, not at 01:01:550 (1) - due to new part of music
01:08:958 (1) - remove useless point on this slider
01:12:661 (3) - remove this note, make 01:12:847 (4) - begins at 01:12:661 - for better rhytm
01:15:254 - add 1/4 slider here to follow drums better (do not focus on this main instrument here, it looks like 1/6, so better keep drum rhytm)
:arrow: umm... I think that it is not suitable for the rhythm... no change
01:20:809 (4,5) - spacing
01:21:180 (5,1) - ^
01:24:513 (3,4,5,6,7) - it may be too nazi but please, make spacing perfect on this mini-stream
01:26:365 (3) - you can make here a little kiai fountain ^^

:arrow: Fixed excluding of blue character!!

[Normal]

CS4 and tickrate 1 feels better imo
:arrow: tickrate ->ok
:arrow: CS4... It is small for Normal diff imo :o

00:48:958 (3) - Begin new combo here instead of 00:49:698 (1) - due to lyrics
:arrow: no change Because matches it to the previous slider
01:01:180 (8) - move this slider a bit high, it goes offscreen
:arrow: fixed
01:10:439 (6,1) - Unstack? It may be too hard for beginners to read this pattern
:arrow: fixed

[Easy]

Tickrate 1 fits the song much better here
:arrow: ok~

00:29:698 (2) - add whistle maybe?
00:37:847 (3,4) - spacing

:arrow: All fixed!!

Pretty nice map,good luck! Thanks Kodora-san :)
Joon
Hi

Hit Sound modding

[Easy]
01:11:180 (2) - start notes change finish
01:13:402 (1) - finish sound volume 70% -> 30%


[Normal]
00:55:254 (1) - end notes add finish
00:58:217 (1) - ^

[alacat's Hard]
01:01:180 (4) - start notes change finish
01:01:550 (1) - start notes change whistle
01:12:847 (9) - 1st notes remove clap

[Insane]
00:05:069 (6) - add whistle
00:05:995 (4) - start notes add whistle
00:08:032 (4) - end notes remove whistle and start notes add whistle
00:33:958 (3) - start notes remove clap
00:54:143 (1) - remove clap
00:54:883 (5) - ^
01:00:254 (6) - start notes add finish
01:05:995 (1) - remove clap
01:06:735 (5) - ^
01:08:958 (1) - start notes add finish
01:11:180 (3) - ^
01:22:847 (2) - 1st,3st notes remove clap
01:23:402 (3) - end notes remove clap

good lcuk
Topic Starter
Licca
Joon

Joon wrote:

Hi Hi Hi~

Hit Sound modding

[Easy]
01:11:180 (2) - start notes change finish
:arrow: no change
01:13:402 (1) - finish sound volume 70% -> 30%
:arrow: changed to sound volume 50%

[Normal]
00:55:254 (1) - end notes add finish
00:58:217 (1) - ^

:arrow: All fixed!

[Insane]
00:05:069 (6) - add whistle
00:05:995 (4) - start notes add whistle
00:08:032 (4) - end notes remove whistle and start notes add whistle
00:33:958 (3) - start notes remove clap
00:54:143 (1) - remove clap
:arrow: no change
00:54:883 (5) - ^
:arrow: ^
01:00:254 (6) - start notes add finish
:arrow: ^
01:05:995 (1) - remove clap
:arrow: ^
01:06:735 (5) - ^
:arrow: ^
01:08:958 (1) - start notes add finish
:arrow: ^
01:11:180 (3) - ^
01:22:847 (2) - 1st,3st notes remove clap
:arrow: ^
01:23:402 (3) - end notes remove clap

:arrow: Fixed excluding of blue character!!

good lcuk Thanks~!

Thank you for Modding :)
alacat
やほ~ ;)

[General]
  1. Insaneだけに "op" のtagがあるから統一しましょう~
[Easy]
  1. 00:00:810 - ここの音量60%くらいでもいいかも
  2. 00:06:735 (1) - New comboとれてる!数字的には問題ないけど右上で追加してね~
  3. 00:12:291 - 同じ緑線がたくさんあるのでかぶってるのは消しちゃいましょ~
    http://puu.sh/3to8S.png
  4. 00:11:180 - 緑線で音量を上げるならここに60%おいてもいいと思う!
  5. 00:15:995 (1,2,3) - 三角形にしてみよ~とか
    https://osu.ppy.sh/ss/844801
  6. 00:21:921 (1) - もうちょっと外側に移動して上げるとやりやすいと思います
    http://osu.ppy.sh/ss/844812
  7. 00:33:402 (1) - 始点にfinish忘れ :p
  8. 00:34:884 (3) - 終点にwhistle
  9. 00:34:884 (3) - ,00:34:884 (3) - ,00:34:884 (3) - whistle
  10. 00:40:069 (4,1,1,1) - この辺のnew combo の提案!
    http://puu.sh/3tp4u.jpg
  11. 00:48:958 (1) - 終点にfinish
  12. 00:55:624 (1) - clap → finish
  13. 00:58:587 (1) - 始点にfinish
  14. 01:00:069 (3) - easyだからこの重ね方はアウトかも~数字見えるようにした方がいいです
  15. 01:07:476 (1) - 始点にfinish
  16. 01:11:180 (2) - ^
  17. 01:25:254 (1,2) - 折り返しでまとめちゃった方が初心者に優しいです
[Normal]
  1. 00:01:921 (2) - 終点にwhistle
  2. 00:02:476 (3) - 始点に^
  3. 00:07:847 (2,3) - ^上記同様に
  4. 00:08:958 (4) - 終点finishにしてみませんか!
  5. 00:13:032 (1) - New comboとれてる!
  6. 00:18:032 (5) - 始点にclap
  7. 00:18:402 (6) - 始点にwhistle
  8. 00:17:847 (4,5,6) - こういうデザインはどうでしょう
    https://osu.ppy.sh/ss/844902
  9. 00:22:661 (2,3) - こっちの音とりの方が好きかも、3の終点にclapが追加できるし!
    http://puu.sh/3tqht.jpg
  10. 00:27:847 (1,2,3,4,5) - いきなり歌詞フォローは混乱をまねくかも・・・1/4でも充分です!
  11. 00:48:217 (1,2) - 1つのスライダーにまとめましょ~難易度が高すぎます>.<
  12. 00:49:698 (4) - ここからnew combo
  13. 00:53:217 (1,2,3) - whistle
  14. 00:57:661 (5) - ^
  15. 01:00:069 (5,6,7) - ちょっとわかりずらいかも\(^o^)/ 間隔あけるといいと思います
  16. 01:05:069 (6) - ここのどこかにもwhistle欲しい!
  17. 01:19:328 (1,2,3,4) - spacingがいきなり0.8に O.O !!
  18. 01:16:735 (1) - New comboとれてる!
[Insane]
  1. 00:02:106 (4) - 始点にwhistle
  2. 00:02:661 (5,6) - ちょっと感覚せまいかな?
  3. 00:08:587 (1) - 前のパターンから推測してnew comboいらないかも
  4. 00:11:180 (1,2,3,4,5) - うーん、叩きづらいです。
    リズム: http://puu.sh/3tsci.jpg
    00:11:921 (6) - ここのスライダーは音がとれていないと感じました。もしくはnew comboをここからにすることで少し変わるかもしれません。
    流れ: https://osu.ppy.sh/ss/845001
    00:11:550 (4) - ここによって流れがよくなくなっていると思います。 01:15:439 (2,3,4) - こんな感じがベターです
  5. 00:12:661 (1) - new combo不要です
  6. 00:18:032 (4) - 始点にclap
  7. 00:22:847 (6) - 始点にwhistle
  8. 00:22:106 (2,3,4,5) - ここの星型ですがあまり流れがよくないように思えます。
    http://puu.sh/3tsoV.jpg
    流れが写真のようにありますので、(2)は上方にあった方がいいと思います
  9. 00:23:958 (3) - clap
  10. 00:24:143 - whistle
  11. 00:29:698 - リズムの提案です
    http://puu.sh/3tswR.jpg
    (4)の始点、終点にclapを追加するとまとまりがよくなると思います。
  12. 00:35:254 (1) - new combo不要です
  13. 00:35:995 (1) - 小さいfinishがあってもいいかも!
  14. 00:37:106 (2,1,2,3,4,5) - このパートの全てのclapをwhistleにかえたほうがスローパートにあっていると思います
  15. 00:51:735 (6) - この辺の方がAIM詰まらないです
    http://osu.ppy.sh/ss/845019
  16. 00:58:217 (9) - たてのほうがいいかなーっとか!
    http://osu.ppy.sh/ss/845023
  17. 01:00:254 (6) - 始点clap
  18. 01:08:958 (1) - 始点finish
  19. 01:11:180 (3) - clap削除
  20. 01:11:921 - drum soundのclapでもいいかも!(音量低めで
  21. 01:15:161 (1) - New comboとれてる!
  22. 01:16:365 (1) - この辺にあった方がやりやすいと感じました
    http://osu.ppy.sh/ss/845028
  23. 01:17:569 - 音がないのでnoteを削除
  24. 01:22:105 (4) - ^ここも (あっても充分にいいです
  25. 01:25:069 - whistle
以上です。
すこし崩して書いてますので質問などなどあったらチャットください!

Rankedまでがんばりましょ~ :D
Topic Starter
Licca
alacat

alacat wrote:

やほ~ ;) ya ya :D

[General]
  1. Insaneだけに "op" のtagがあるから統一しましょう~
:arrow: ok

[Easy]
  1. 00:00:810 - ここの音量60%くらいでもいいかも
  2. 00:06:735 (1) - New comboとれてる!数字的には問題ないけど右上で追加してね~
  3. 00:12:291 - 同じ緑線がたくさんあるのでかぶってるのは消しちゃいましょ~
    http://puu.sh/3to8S.png
  4. 00:11:180 - 緑線で音量を上げるならここに60%おいてもいいと思う!
  5. 00:15:995 (1,2,3) - 三角形にしてみよ~とか
    https://osu.ppy.sh/ss/844801
  6. 00:21:921 (1) - もうちょっと外側に移動して上げるとやりやすいと思います
    http://osu.ppy.sh/ss/844812
  7. 00:33:402 (1) - 始点にfinish忘れ :p
  8. 00:34:884 (3) - 終点にwhistle
  9. 00:34:884 (3) - ,00:34:884 (3) - ,00:34:884 (3) - whistle
  10. 00:40:069 (4,1,1,1) - この辺のnew combo の提案!
    http://puu.sh/3tp4u.jpg
  11. 00:48:958 (1) - 終点にfinish
  12. 00:55:624 (1) - clap → finish
  13. 00:58:587 (1) - 始点にfinish
  14. 01:00:069 (3) - easyだからこの重ね方はアウトかも~数字見えるようにした方がいいです
  15. 01:07:476 (1) - 始点にfinish
  16. 01:11:180 (2) - ^
  17. 01:25:254 (1,2) - 折り返しでまとめちゃった方が初心者に優しいです
    :arrow: 最後はサークルで終わりたいのでこのままで!
[Normal]
  1. 00:01:921 (2) - 終点にwhistle
  2. 00:02:476 (3) - 始点に^
  3. 00:07:847 (2,3) - ^上記同様に
  4. 00:08:958 (4) - 終点finishにしてみませんか!
  5. 00:13:032 (1) - New comboとれてる!
  6. 00:18:032 (5) - 始点にclap
  7. 00:18:402 (6) - 始点にwhistle
  8. 00:17:847 (4,5,6) - こういうデザインはどうでしょう
    https://osu.ppy.sh/ss/844902
  9. 00:22:661 (2,3) - こっちの音とりの方が好きかも、3の終点にclapが追加できるし!
    http://puu.sh/3tqht.jpg
  10. 00:27:847 (1,2,3,4,5) - いきなり歌詞フォローは混乱をまねくかも・・・1/4でも充分です!
  11. 00:48:217 (1,2) - 1つのスライダーにまとめましょ~難易度が高すぎます>.<
  12. 00:49:698 (4) - ここからnew combo
  13. 00:53:217 (1,2,3) - whistle
  14. 00:57:661 (5) - ^
  15. 01:00:069 (5,6,7) - ちょっとわかりずらいかも\(^o^)/ 間隔あけるといいと思います
  16. 01:05:069 (6) - ここのどこかにもwhistle欲しい!
  17. 01:19:328 (1,2,3,4) - spacingがいきなり0.8に O.O !!
  18. 01:16:735 (1) - New comboとれてる!
[Insane]
  1. 00:02:106 (4) - 始点にwhistle
  2. 00:02:661 (5,6) - ちょっと感覚せまいかな?
  3. 00:08:587 (1) - 前のパターンから推測してnew comboいらないかも
  4. 00:11:180 (1,2,3,4,5) - うーん、叩きづらいです。
    リズム: http://puu.sh/3tsci.jpg
    00:11:921 (6) - ここのスライダーは音がとれていないと感じました。もしくはnew comboをここからにすることで少し変わるかもしれません。
    流れ: https://osu.ppy.sh/ss/845001
    00:11:550 (4) - ここによって流れがよくなくなっていると思います。 01:15:439 (2,3,4) - こんな感じがベターです
  5. 00:12:661 (1) - new combo不要です
  6. 00:18:032 (4) - 始点にclap
  7. 00:22:847 (6) - 始点にwhistle
  8. 00:22:106 (2,3,4,5) - ここの星型ですがあまり流れがよくないように思えます。
    http://puu.sh/3tsoV.jpg
    流れが写真のようにありますので、(2)は上方にあった方がいいと思います
  9. 00:23:958 (3) - clap
  10. 00:24:143 - whistle
  11. 00:29:698 - リズムの提案です
    http://puu.sh/3tswR.jpg
    (4)の始点、終点にclapを追加するとまとまりがよくなると思います。
  12. 00:35:254 (1) - new combo不要です
  13. 00:35:995 (1) - 小さいfinishがあってもいいかも!
  14. 00:37:106 (2,1,2,3,4,5) - このパートの全てのclapをwhistleにかえたほうがスローパートにあっていると思います
  15. 00:51:735 (6) - この辺の方がAIM詰まらないです
    http://osu.ppy.sh/ss/845019
  16. 00:58:217 (9) - たてのほうがいいかなーっとか!
    http://osu.ppy.sh/ss/845023
  17. 01:00:254 (6) - 始点clap
  18. 01:08:958 (1) - 始点finish
  19. 01:11:180 (3) - clap削除
  20. 01:11:921 - drum soundのclapでもいいかも!(音量低めで
  21. 01:15:161 (1) - New comboとれてる!
  22. 01:16:365 (1) - この辺にあった方がやりやすいと感じました
    http://osu.ppy.sh/ss/845028
  23. 01:17:569 - 音がないのでnoteを削除
  24. 01:22:105 (4) - ^ここも (あっても充分にいいです
    :arrow: このままで
  25. 01:25:069 - whistle
:arrow: 青文字以外のところはAll fixedです!

以上です。
すこし崩して書いてますので質問などなどあったらチャットください!

Rankedまでがんばりましょ~ :D
うん!Ranked目指してがんばりますo(^o^)o
素敵なmodありがとう :)
Cerulean Veyron
Hi, From my queue

[General]
mp3's bitrate should be 128kbps or 192kbps.

[Easy]
00:36:365 (1,3) - Overlap... kinda

- Nice diff ~
[Normal]
00:22:847 (3) - Make this slider a bit smoother
00:34:884 (4,1) - Overlap
01:00:439 (6) - Add NC?

--------------
Sorry if it's a short mod, anyways...
Perfect map ~ Good Luck!
Cerulean Veyron
Hi, From my queue

[General]
mp3's bitrate should be 128kbps or 192kbps.

[Easy]
00:36:365 (1,3) - Overlap... kinda

- Nice diff ~
[Normal]
00:22:847 (3) - Make this slider a bit smoother
00:34:884 (4,1) - Overlap
01:00:439 (6) - Add NC?

--------------
Sorry if it's a short mod, anyways...
Perfect map ~ Good Luck!
Topic Starter
Licca
GrayKaiser82

GrayKaiser82 wrote:

Hi, From my queue hi :3

[General]
mp3's bitrate should be 128kbps or 192kbps.
:arrow: umm..? np imo :o

[Easy]
00:36:365 (1,3) - Overlap... kinda
:arrow: np

- Nice diff ~

[Normal]
00:22:847 (3) - Make this slider a bit smoother
:arrow: no change
00:34:884 (4,1) - Overlap
:arrow: np
01:00:439 (6) - Add NC?
:arrow: no change Because it matches to 00:58:217~01:00:069

--------------
Sorry if it's a short mod, anyways...
Perfect map ~ Good Luck! Thanks ;)

Thank you for modding~
mintong89
hi

[General]The Song Bitrate is 164kbps is rankable, but it would be better if you bitrate is 192kbps. just saying

[Insane]

00:13:032 (1) - i think this as curve slider is better
00:24:143 (1) - why you NC it?
00:27:847 (1) - make slider upside would be better, just like this. 00:33:217 (6) - NC here and 00:33:402 (1) - remove it, it will make more clear.

[Hard]
AR+1 please, too slow.

00:15:995 (2) - it would be better if you don't stack it

sorry, your maps is perfect ><
GL~
Topic Starter
Licca
mintong89

mintong89 wrote:

hi Hi~ :)

[General]The Song Bitrate is 164kbps is rankable, but it would be better if you bitrate is 192kbps. just saying
:arrow: umm...This MP3 bitrate?
If it is so,NP imo :?

[Insane]

00:13:032 (1) - i think this as curve slider is better
:arrow: no change
00:24:143 (1) - why you NC it?
:arrow: Because it changed from circle stream into 1/4 Slider
00:27:847 (1) - make slider upside would be better, just like this. :arrow: no change
00:33:217 (6) - NC here and 00:33:402 (1) - remove it, it will make more clear.
:arrow: This NC is Vocal and next part Following Because No change

sorry, your maps is perfect ><
GL~Thanks mint-san ;)

Thanks for Modding :D
alacat

mintong89 wrote:

[Hard]
AR+1 please, too slow. nah. AR7 is friendly to players imo.

00:15:995 (2) - it would be better if you don't stack it D: no problem .
Thank you ;)
Kanari




Hellooww ~
Request by alacat ~


[Easy]
00:37:106 (2) - Place at x:184 y:200
00:37:847 (3) - Place at x:348 y:124
00:40:069 (1) - x:164 y:124 (Should be a mirror reflection now ~ owo)


[Normal]
00:14:513 (3) - Middle point at x:248 y:184 and last point at x:280 y:308 (Better blanket for 00:15:995 (1) owo)
00:20:439 (3) - x:172 y:220
00:38:958 (4) - x:108 y:348
00:45:995 (2) - x:328 y:176
00:46:735 (3) - Make this mirror (1)


[alacat's hard]
(owo you said not to mod this, I'll mod it anyway ~ xD)
00:08:032 (3) - Blanket around the previous note (x:156 y:360)

alacat so pro =w=
Really like this diff ~


[Insane]
- HP Drain Rate +1
00:15:069 (4) - Last point at x:232 y:88
00:16:921 (5) - Remake this slider using 3 points
00:18:032 (4) - Curve it a bit more to blanket (1) ? owo
00:21:550 (1) - Stack properly
00:26:550 (2) - ^
00:29:884 (4) - Move one grid down and middle point one grid right
00:39:698 (1,2) - Stack
01:12:661 (3) - ^


Nice map ~
Good luck and star! >w<)/
Topic Starter
Licca
xXCrystalMoonAnimeXx

xXCrystalMoonAnimeXx wrote:





Hellooww ~
Request by alacat ~ owo! Thanks~ :)


[Easy]
00:37:106 (2) - Place at x:184 y:200
00:37:847 (3) - Place at x:348 y:124
00:40:069 (1) - x:164 y:124 (Should be a mirror reflection now ~ owo)

:arrow: It greatly reviewed~


[Normal]
00:14:513 (3) - Middle point at x:248 y:184 and last point at x:280 y:308 (Better blanket for 00:15:995 (1) owo)
:arrow: no change
00:20:439 (3) - x:172 y:220
:arrow: fixed
00:38:958 (4) - x:108 y:348
:arrow: ^
00:45:995 (2) - x:328 y:176
:arrow: ^
00:46:735 (3) - Make this mirror (1)
:arrow: no change~ it is the intentional one :D


[alacat's hard]
(owo you said not to mod this, I'll mod it anyway ~ xD)
00:08:032 (3) - Blanket around the previous note (x:156 y:360)

alacat so pro =w= Pro Mapper cat=w=
Really like this diff ~


[Insane]
- HP Drain Rate +1
:arrow: ok
00:15:069 (4) - Last point at x:232 y:88
:arrow: no change
00:16:921 (5) - Remake this slider using 3 points
:arrow: fixed
00:18:032 (4) - Curve it a bit more to blanket (1) ? owo
:arrow: no change
00:21:550 (1) - Stack properly
:arrow: ^
00:26:550 (2) - ^
:arrow: ^
00:29:884 (4) - Move one grid down and middle point one grid right
:arrow: ^
00:39:698 (1,2) - Stack
:arrow: umm...?It has already been done imo :o
01:12:661 (3) - ^
:arrow: fixed

Nice map ~
Good luck and star! >w<)/ Thanks for Modding and Star~ ;)
Sakuya Minagami
I'm back!

This is the second time for modding!

easy: no change

normal:

00:10:809 circle 3 move to x:88 y:48

01:10:809 add circle 3 and add clap, and move cirle 2 like this:http://osu.ppy.sh/ss/855349

hard:

00:36:921 delete slider 2,and add circle 2,and add slider 3 at 00:37:106 and end at 00:37:291

00:38:402 change slider 5 to return slider like this:http://osu.ppy.sh/ss/855376

insane:

01:02:291 slider 5 and slider 7 maybe can change shape to get more good-looking?

01:20:624 slider 3 delete clap

01:21:365 slider 5 delete clap

well, there're almost nothing I can change, feeling more better!

Nice Map! Good Luck! And Waiting For Ranked!
Topic Starter
Licca
Sakuya Minagami

Sakuya Minagami wrote:

I'm back!

This is the second time for modding!

easy: no change

normal:

00:10:809 circle 3 move to x:88 y:48
:arrow: reviewed

01:10:809 add circle 3 and add clap, and move cirle 2 like this:http://osu.ppy.sh/ss/855349
:arrow: no change.this part not Follow the Vocal

insane:

01:02:291 slider 5 and slider 7 maybe can change shape to get more good-looking?
:arrow: The current state is kept

01:20:624 slider 3 delete clap
:arrow: nope
01:21:365 slider 5 delete clap
:arrow: nope

well, there're almost nothing I can change, feeling more better!

Nice Map! Good Luck! And Waiting For Ranked! Thanks~

Thnaks for modding :)
YTYuyu
yo i found this on #modreqs and i decided that i want to help you out here.

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
i find that the timing is incorrect. when i played it, i got a 825(+15) offset. if you do this, remember to re-snap all notes and timing points after you do this.
personally, i think that it'd look a lot better and nicer if you can make the combo colors to match the girl's hair. also it'd stand out the most if it does during gameplay IMO.

[Easy]
00:00:810 (1,2) - for this one, i highly suggest that you re-arrange the pattern to this. it gives off a good introduction, it follows the music a lot smoother and the transition looks fun to follow for a beginner during gameplay.
SPOILER
104,208,810,1,2,0:0:0:0:
144,288,1180,2,0,P|184:336|304:336,1,180,8|8,0:0|0:0,0:0:0:0:
344,168,2661,2,0,P|304:120|193:114,1,180,8|8,0:0|0:0,0:0:0:0:
00:03:772 (1,1,2) - it's not a good idea to put a spinner like this because it'll be too early for beginners to react in time, so i'm gonna provide a pattern i really suggest you should follow because of that, also , it'd be more fun and exciting if you do this. the note that's missing is (3). you can use the code in the box if you can't do it somehow.
SPOILER
116,164,3772,5,2,0:0:0:0:
112,256,4143,2,0,P|164:320|260:320,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,84,6365,1,8,0:0:0:0:
00:06:735 (1,2) - here you can tell that the claps picks up here, so i say that it'd be more fun, yet easy for beginners if you do something like this. it's more easier and more straightforward to follow for beginners during gameplay.
SPOILER
248,80,6735,6,0,L|352:80,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,168,7847,1,0,0:0:0:0:
292,228,8217,2,0,L|292:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
360,168,9328,1,8,0:0:0:0:
00:09:698 (1) - remove the finish at the spinner and end the spinner at 00:11:180 since there's a high note in the BGM, which stands out the most. it's ok to leave that gap because it'll be a lot easier for beginners to recover in time for the next note, also add a circle at 00:12:661 with a finish if you apply the spinner since it'll be a good transition to the vocals, also it'll follow the BGM nicely during gameplay.
00:17:847 (2,3) - i think you can make this look a lot smoother if you can angle it to something like this for smoothness and a nice flow in this part of the song IMO.
00:25:995 (2,3,4) - if you can align (2,4) whereas (3) acts as a bridge, it'll flow a lot smoother for beginners during gameplay like this.
00:36:365 (1,2) - a 2/1 slider should fit a lot more than 2 circles IMO since it'll go along with the vocals during gameplay IMO.
00:45:254 (1) - replace this for a 1/1 repeat slider. the claps start to pick up here as well if you listen to the BGM, also, it'll look more fun for beginners if you do this IMO.
00:48:958 (1) - i think you can add a normal hitsound at the repeat slider for more effect and emphasis in the BGM. to do that you need to click on the repeat, and switch your sampleset to normal. make sure that you leave it as normal as well without any hitsounds.
00:50:439 (2,3) - remove the claps at the end and at (3) since they don't fit with this part of the song, instead use whistles since they represent emphasis and the pitch of the vocals in this part. you did it at the beginning, so i think adding whistles there would fit even more.
00:52:661 (1) - do the same thing here, this time at the repeat and the end of the slider. same reason as above.
00:58:587 (1) - i think that you're missing a finish at the beginning for emphasis in the cymbals in the BGM if you listen carefully, so add that finish for that purpose, also replace the finish at the end for a clap for a consistent clap pattern.
01:02:291 (2,3) - same as 00:50:439.
01:04:513 (1) - same as 00:52:661.
01:11:180 (2) - remove the finish at the beginning. the whistle is enough in this part since it sounds too distracting for beginners IMO.
01:11:180 (2,3) - same as 00:50:439.
01:13:402 (1,1) - the sudden decrease in the volume of the spinner could throw off beginners here since it doesn't sound nice to play, so for this one, remove the 50% timing point since that's the one that sounds unfitting with the volume. remove the finish on the spinner as well and add a whistle to make it sound fitting with the vocals, and replace the repeat slider for a circle with a finish at 01:16:365 - for a smooth transition in the vocals. remember to remove the combo on the next note if you do this.
01:25:254 (1,2) - i suggest replacing this for a repeat slider to make it a lot easier for beginners to follow during gameplay. you don't need to do this, but it's my peference.
don't forget to resnap all notes when applying the codes. i used the current offset when i modded it. remember to set a certain distance between spinners and other notes in easies since it's like an introduction to beginners who aren't familiar with this game, so you need to give them time to recover for the next note. be consistent with your hitsounds. if you wanna keep a good pattern, it's best if you add them at every 2nd and 4th downbeat. it'll sound a lot nicer and more fitting to follow, also you can add hitsounds that sound fitting to the vocals like the ones i mentioned IMO.

[Normal]
00:03:772 (1) - end the spinner at 00:05:624 and add a circle at 00:06:365 to give players time to recover in time for the next note.
00:06:365 (1,2,3,4,5) - add claps at each end to fit with the claps at the BGM, also to make it more fun and more effective during gameplay IMO.
00:21:550 (4) - consider adding a whistle here for emphasis in the BGM in this part of the song. it'll sound a lot nicer and it'll be a really nice effect in this part of the song during gameplay.
00:22:847 (3) - i highly suggest that you stack this on (2) because that way, it'll be a lot easier to get to, and not as awkward as the current pattern IMO.
00:24:884 (1,2,3,4,5,6,7,1) - i say that you use this code i provided so that it'll feel more fun and more exciting for players to follow during gameplay IMO. NOTE: the whistle at (7) is added intentionally since the finish is too loud and too distracting to follow.
SPOILER
156,156,24884,5,8,0:0:0:0:
272,96,25254,1,0,0:0:0:0:
340,208,25624,2,0,P|316:260|256:296,1,130,8|0,0:0|0:0,0:0:0:0:
124,280,26365,1,8,0:0:0:0:
156,156,26735,1,0,0:0:0:0:
272,96,27106,1,8,0:0:0:0:
340,208,27476,1,2,0:0:0:0:
340,208,27847,6,0,P|328:276|340:336,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
00:34:884 (4,5,6,1,2,3,4,5,6,7,1,2,3,1) - again, i highly suggest that you use this pattern i provided for you because i want you to use this pattern as a reference to your future maps. this pattern would be more readable and it'll follow the music a lot more during gameplay.
SPOILER
160,312,34698,6,0,P|232:308|336:236,1,195,0|8,0:0|0:0,0:0:0:0:
360,116,35624,1,0,0:0:0:0:
456,204,35995,1,8,0:0:0:0:
360,116,36365,6,0,B|271:52|208:198|114:130,1,260,4|0,0:0|0:0,0:0:0:0:
36,236,37476,1,8,0:0:0:0:
168,232,37847,2,0,P|236:224|300:184,2,130
36,236,38958,1,8,0:0:0:0:
128,328,39328,6,0,P|240:320|336:276,2,195,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,236,40809,2,0,P|60:156|104:108,1,130
204,64,41550,5,0,0:0:0:0:
328,96,41921,1,8,0:0:0:0:
428,180,42291,2,0,P|412:244|352:284,1,130,4|8,0:0|0:0,0:0:0:0:
244,336,43032,6,0,L|108:336,1,130,2|8,0:0|0:0,0:0:0:0:
120,208,43772,1,2,0:0:0:0:
252,208,44143,1,8,0:0:0:0:
336,308,44513,5,2,0:0:0:0:
00:45:254 (1,2,3,4,1) - i feel that you should add claps at every end of the notes(every white tick) to show emphasis with the claps in the BGM. it'll stand out more and it'll be more fun to follow for players IMO.
00:48:958 (2) - same as easy.
00:50:069 - i really think a circle should be added here because having nothing here completely stops the flow since it follows the BGM in this part, and also, like i said, it'll be more fun for players if you do this IMO.
00:53:587 (2) - consider adding a whistle here as it'll show emphasis in the vocals like at (1,3).
00:54:143 (4) - same as 00:22:847.
00:55:995 (2,3,4,5) - try to re-arrange the pattern like this. like i said, it'll be easier and more comfortable for players to follow during gameplay. if you can't do it, the code is in the box, but before you add the code in, i want you to try out the same pattern using the same notes. all you need to do is move them around in the correct positions as displayed in this screenshot.
SPOILER
180,300,55995,2,0,L|252:300,1,65,8|0,0:0|0:0,0:0:0:0:
300,184,56550,2,0,L|376:184,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,204,57106,2,0,P|170:184|130:144,1,130,2|8,0:0|0:0,0:0:0:0:
132,80,57661,1,2,0:0:0:0:
00:59:143 (2,3,4,5,6,7,8) - this pattern in this combo is too messy and cluttered, so allow me to help you out.the transition from (1,2) looks uncomfortable since (3) is in the way in this pattern, transition from (3,4,5) doesn't feel smooth and flowy to follow during gameplay, and same goes with (6,7,8), but that's just my personal opinion. so for this one, use the code in the box. same reasons as above.
SPOILER
120,28,59143,1,0,0:0:0:0:
120,28,59328,2,0,P|72:76|60:140,1,130,2|8,0:0|0:0,0:0:0:0:
56,200,59884,1,0,0:0:0:0:
80,260,60069,1,2,0:0:0:0:
196,320,60439,1,8,0:0:0:0:
196,320,60624,2,0,P|260:332|324:324,1,130
388,312,61180,2,0,L|460:312,2,65,8|0|4,0:0|0:0|0:0,0:0:0:0:
01:05:069 (6) - same as 00:53:587, but at the repeat arrow.
try to stack the notes on patterns i mentioned on normal diffs like this since they're more flowy and they give a good feeling to the diff. overall this diff is not bad.

[ala-chan's Hard]
00:06:735 (1,2,3,4,5,6,7,8,1,2) - same as normal.
00:14:884 (8,9) - consider adding whistles at the end of (8), and at both ends of (9) to go along with the BGM in this part of the song.
00:18:032 (9,10) - same as above, but at both (9,10) with the claps.
00:26:550 (7,8,9) - ^, but at the end of (7), and (8,9).
00:45:254 (1) - consider a clap at the beginning to show emphasis in the BGM(clap).
00:56:735 (3) - personally, i think stacking this at the end of (1) would make the transition feel a lot smoother to follow during gameplay IMO. i find that the stack might stop the flow so suddenly in this part.
wow nice diff you got here ala-chan :3.

[Insane]
use AR8 because using AR9 with patterns like this feels too forced and it feels uncomfortable to follow as well during gameplay.
00:06:735 (1,2,1,2,3,4,5,6,7,8) - same as normal.
00:07:476 (1,2,3) - i suggest that you re-arrange these notes so that it'd look like this so that it'd be fun for players to follow during gameplay IMO.
00:08:958 (6,7) - remove this and start at 00:08:772. from there, add a circle, followed by 2 1/2 sliders with a jump pattern to go along with the BGM in this part of the song like this. it'll be more fitting and more fun to follow during gameplay IMO.
00:11:180 (1,2,3,4,5) - i think you can do 2 1/2 sliders with a jump included in this part since i find it a lot smoother and less awkward to follow during gameplay IMO.
00:13:680 (4) - i find this note unnecessary with this part since for me, it breaks the transition here, so i suggest removing it for that purpose.
00:15:069 (4) - add whistles at each end to emphasize the BGM in this part of the song. i find it too fitting to follow during gameplay.
00:25:532 (4) - same as 00:13:680.
00:26:180 (7,1) - this jump here in unexpected and it could surprise other players during gameplay, so i want you to follow the DS to 1.10 so that (6,7,1) forms a triangle which would look neater and a lot easier to read in this part.
00:26:921 (3,4) - same as 00:15:069.
00:31:828 (5) - same as 00:13:680.
00:42:569 (3) - ^
00:45:254 (1,2,3,1,2,3,4,5,6,7) - same as normal.
00:52:384 (8,10) - delete these 2 notes because they feel unnecessary and awkward to follow in the transition during gameplay.
00:57:939 (7) - same as 00:13:680.
01:03:772 (9) - a whistle should be at the beginning for consistency with the other previous whistles since they emphasize the vocals in this part.
01:04:235 (10,12) - same as 00:52:384.
01:17:661 (6,7) - another inconsistent jump. in this case it might surprise players that the note is that far during gameplay, so to make it easier, you should delete (7) for that purpose.
not bad, although hitsounding, note placement and flow could be better, but that's manageable.

and that's all i got. GL and don't ever give up on this up. i wanna see this map get ranked after all :D.
Topic Starter
Licca
Byakugan249

Byakugan249 wrote:

yo i found this on #modreqs and i decided that i want to help you out here. owo!Thank you~

Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, advice, or other.

[General]
i find that the timing is incorrect. when i played it, i got a 825(+15) offset. if you do this, remember to re-snap all notes and timing points after you do this.
:arrow: ok~ Fixed
personally, i think that it'd look a lot better and nicer if you can make the combo colors to match the girl's hair. also it'd stand out the most if it does during gameplay IMO.
:arrow: ok~New Combo color was added according to the hair color

[Easy]
00:00:810 (1,2) - for this one, i highly suggest that you re-arrange the pattern to this. it gives off a good introduction, it follows the music a lot smoother and the transition looks fun to follow for a beginner during gameplay.
SPOILER
104,208,810,1,2,0:0:0:0:
144,288,1180,2,0,P|184:336|304:336,1,180,8|8,0:0|0:0,0:0:0:0:
344,168,2661,2,0,P|304:120|193:114,1,180,8|8,0:0|0:0,0:0:0:0:
00:03:772 (1,1,2) - it's not a good idea to put a spinner like this because it'll be too early for beginners to react in time, so i'm gonna provide a pattern i really suggest you should follow because of that, also , it'd be more fun and exciting if you do this. the note that's missing is (3). you can use the code in the box if you can't do it somehow.
SPOILER
116,164,3772,5,2,0:0:0:0:
112,256,4143,2,0,P|164:320|260:320,2,180,8|8|8,0:0|0:0|0:0,0:0:0:0:
160,84,6365,1,8,0:0:0:0:
00:06:735 (1,2) - here you can tell that the claps picks up here, so i say that it'd be more fun, yet easy for beginners if you do something like this. it's more easier and more straightforward to follow for beginners during gameplay.
SPOILER
248,80,6735,6,0,L|352:80,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
228,168,7847,1,0,0:0:0:0:
292,228,8217,2,0,L|292:332,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
360,168,9328,1,8,0:0:0:0:
00:09:698 (1) - remove the finish at the spinner and end the spinner at 00:11:180 since there's a high note in the BGM, which stands out the most. it's ok to leave that gap because it'll be a lot easier for beginners to recover in time for the next note, also add a circle at 00:12:661 with a finish if you apply the spinner since it'll be a good transition to the vocals, also it'll follow the BGM nicely during gameplay.
00:17:847 (2,3) - i think you can make this look a lot smoother if you can angle it to something like this for smoothness and a nice flow in this part of the song IMO.
:arrow: Fixed~Along with it some were changed
00:25:995 (2,3,4) - if you can align (2,4) whereas (3) acts as a bridge, it'll flow a lot smoother for beginners during gameplay like this.
:arrow: Fixed though differs from the this image
00:36:365 (1,2) - a 2/1 slider should fit a lot more than 2 circles IMO since it'll go along with the vocals during gameplay IMO.
00:45:254 (1) - replace this for a 1/1 repeat slider. the claps start to pick up here as well if you listen to the BGM, also, it'll look more fun for beginners if you do this IMO.
00:48:958 (1) - i think you can add a normal hitsound at the repeat slider for more effect and emphasis in the BGM. to do that you need to click on the repeat, and switch your sampleset to normal. make sure that you leave it as normal as well without any hitsounds.
00:50:439 (2,3) - remove the claps at the end and at (3) since they don't fit with this part of the song, instead use whistles since they represent emphasis and the pitch of the vocals in this part. you did it at the beginning, so i think adding whistles there would fit even more.
00:52:661 (1) - do the same thing here, this time at the repeat and the end of the slider. same reason as above.
00:58:587 (1) - i think that you're missing a finish at the beginning for emphasis in the cymbals in the BGM if you listen carefully, so add that finish for that purpose, also replace the finish at the end for a clap for a consistent clap pattern.
01:02:291 (2,3) - same as 00:50:439.
01:04:513 (1) - same as 00:52:661.
01:11:180 (2) - remove the finish at the beginning. the whistle is enough in this part since it sounds too distracting for beginners IMO.
01:11:180 (2,3) - same as 00:50:439.
01:13:402 (1,1) - the sudden decrease in the volume of the spinner could throw off beginners here since it doesn't sound nice to play, so for this one, remove the 50% timing point since that's the one that sounds unfitting with the volume. remove the finish on the spinner as well and add a whistle to make it sound fitting with the vocals, and replace the repeat slider for a circle with a finish at 01:16:365 - for a smooth transition in the vocals. remember to remove the combo on the next note if you do this.
01:25:254 (1,2) - i suggest replacing this for a repeat slider to make it a lot easier for beginners to follow during gameplay. you don't need to do this, but it's my peference.
:arrow: Sorry...no change Because i want to end by circle.
don't forget to resnap all notes when applying the codes. i used the current offset when i modded it. remember to set a certain distance between spinners and other notes in easies since it's like an introduction to beginners who aren't familiar with this game, so you need to give them time to recover for the next note. be consistent with your hitsounds. if you wanna keep a good pattern, it's best if you add them at every 2nd and 4th downbeat. it'll sound a lot nicer and more fitting to follow, also you can add hitsounds that sound fitting to the vocals like the ones i mentioned IMO.


:arrow: Excluding a blue character All Fixed~!


[Normal]
00:03:772 (1) - end the spinner at 00:05:624 and add a circle at 00:06:365 to give players time to recover in time for the next note.
00:06:365 (1,2,3,4,5) - add claps at each end to fit with the claps at the BGM, also to make it more fun and more effective during gameplay IMO.
00:21:550 (4) - consider adding a whistle here for emphasis in the BGM in this part of the song. it'll sound a lot nicer and it'll be a really nice effect in this part of the song during gameplay.
00:22:847 (3) - i highly suggest that you stack this on (2) because that way, it'll be a lot easier to get to, and not as awkward as the current pattern IMO.
00:24:884 (1,2,3,4,5,6,7,1) - i say that you use this code i provided so that it'll feel more fun and more exciting for players to follow during gameplay IMO. NOTE: the whistle at (7) is added intentionally since the finish is too loud and too distracting to follow.
SPOILER
156,156,24884,5,8,0:0:0:0:
272,96,25254,1,0,0:0:0:0:
340,208,25624,2,0,P|316:260|256:296,1,130,8|0,0:0|0:0,0:0:0:0:
124,280,26365,1,8,0:0:0:0:
156,156,26735,1,0,0:0:0:0:
272,96,27106,1,8,0:0:0:0:
340,208,27476,1,2,0:0:0:0:
340,208,27847,6,0,P|328:276|340:336,2,130,8|0|8,0:0|0:0|0:0,0:0:0:0:
00:34:884 (4,5,6,1,2,3,4,5,6,7,1,2,3,1) - again, i highly suggest that you use this pattern i provided for you because i want you to use this pattern as a reference to your future maps. this pattern would be more readable and it'll follow the music a lot more during gameplay.
SPOILER
160,312,34698,6,0,P|232:308|336:236,1,195,0|8,0:0|0:0,0:0:0:0:
360,116,35624,1,0,0:0:0:0:
456,204,35995,1,8,0:0:0:0:
360,116,36365,6,0,B|271:52|208:198|114:130,1,260,4|0,0:0|0:0,0:0:0:0:
36,236,37476,1,8,0:0:0:0:
168,232,37847,2,0,P|236:224|300:184,2,130
36,236,38958,1,8,0:0:0:0:
128,328,39328,6,0,P|240:320|336:276,2,195,0|0|8,0:0|0:0|0:0,0:0:0:0:
36,236,40809,2,0,P|60:156|104:108,1,130
204,64,41550,5,0,0:0:0:0:
328,96,41921,1,8,0:0:0:0:
428,180,42291,2,0,P|412:244|352:284,1,130,4|8,0:0|0:0,0:0:0:0:
244,336,43032,6,0,L|108:336,1,130,2|8,0:0|0:0,0:0:0:0:
120,208,43772,1,2,0:0:0:0:
252,208,44143,1,8,0:0:0:0:
336,308,44513,5,2,0:0:0:0:
00:45:254 (1,2,3,4,1) - i feel that you should add claps at every end of the notes(every white tick) to show emphasis with the claps in the BGM. it'll stand out more and it'll be more fun to follow for players IMO.
00:48:958 (2) - same as easy.
00:50:069 - i really think a circle should be added here because having nothing here completely stops the flow since it follows the BGM in this part, and also, like i said, it'll be more fun for players if you do this IMO.
00:53:587 (2) - consider adding a whistle here as it'll show emphasis in the vocals like at (1,3).
00:54:143 (4) - same as 00:22:847.
00:55:995 (2,3,4,5) - try to re-arrange the pattern like this. like i said, it'll be easier and more comfortable for players to follow during gameplay. if you can't do it, the code is in the box, but before you add the code in, i want you to try out the same pattern using the same notes. all you need to do is move them around in the correct positions as displayed in this screenshot.
SPOILER
180,300,55995,2,0,L|252:300,1,65,8|0,0:0|0:0,0:0:0:0:
300,184,56550,2,0,L|376:184,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
240,204,57106,2,0,P|170:184|130:144,1,130,2|8,0:0|0:0,0:0:0:0:
132,80,57661,1,2,0:0:0:0:
00:59:143 (2,3,4,5,6,7,8) - this pattern in this combo is too messy and cluttered, so allow me to help you out.the transition from (1,2) looks uncomfortable since (3) is in the way in this pattern, transition from (3,4,5) doesn't feel smooth and flowy to follow during gameplay, and same goes with (6,7,8), but that's just my personal opinion. so for this one, use the code in the box. same reasons as above.
SPOILER
120,28,59143,1,0,0:0:0:0:
120,28,59328,2,0,P|72:76|60:140,1,130,2|8,0:0|0:0,0:0:0:0:
56,200,59884,1,0,0:0:0:0:
80,260,60069,1,2,0:0:0:0:
196,320,60439,1,8,0:0:0:0:
196,320,60624,2,0,P|260:332|324:324,1,130
388,312,61180,2,0,L|460:312,2,65,8|0|4,0:0|0:0|0:0,0:0:0:0:
01:05:069 (6) - same as 00:53:587, but at the repeat arrow.
try to stack the notes on patterns i mentioned on normal diffs like this since they're more flowy and they give a good feeling to the diff. overall this diff is not bad.

:arrow: All Fixed~!


[Insane]
use AR8 because using AR9 with patterns like this feels too forced and it feels uncomfortable to follow as well during gameplay.
:arrow: ok
00:06:735 (1,2,1,2,3,4,5,6,7,8) - same as normal.
00:07:476 (1,2,3) - i suggest that you re-arrange these notes so that it'd look like this so that it'd be fun for players to follow during gameplay IMO.
00:08:958 (6,7) - remove this and start at 00:08:772. from there, add a circle, followed by 2 1/2 sliders with a jump pattern to go along with the BGM in this part of the song like this. it'll be more fitting and more fun to follow during gameplay IMO.
:arrow: Fixed though differs from the this image
00:11:180 (1,2,3,4,5) - i think you can do 2 1/2 sliders with a jump included in this part since i find it a lot smoother and less awkward to follow during gameplay IMO.
:arrow: Sorry...no change.A present pattern is my favorite
00:13:680 (4) - i find this note unnecessary with this part since for me, it breaks the transition here, so i suggest removing it for that purpose.
:arrow: If this is erased, I feel like being monotonous this part
00:15:069 (4) - add whistles at each end to emphasize the BGM in this part of the song. i find it too fitting to follow during gameplay.
00:25:532 (4) - same as 00:13:680.
:arrow: ^
00:26:180 (7,1) - this jump here in unexpected and it could surprise other players during gameplay, so i want you to follow the DS to 1.10 so that (6,7,1) forms a triangle which would look neater and a lot easier to read in this part.
:arrow: ok~ changed to x1.3
00:26:921 (3,4) - same as 00:15:069.
00:31:828 (5) - same as 00:13:680.
00:42:569 (3) - ^
:arrow: no change.Slider velocity multiplier changed from 0.75x into 1.0x.
Therefore i want to put out the power this point

00:45:254 (1,2,3,1,2,3,4,5,6,7) - same as normal.
00:52:384 (8,10) - delete these 2 notes because they feel unnecessary and awkward to follow in the transition during gameplay.
00:57:939 (7) - same as 00:13:680.
:arrow: I want the sound here
01:03:772 (9) - a whistle should be at the beginning for consistency with the other previous whistles since they emphasize the vocals in this part.
01:04:235 (10,12) - same as 00:52:384.
01:17:661 (6,7) - another inconsistent jump. in this case it might surprise players that the note is that far during gameplay, so to make it easier, you should delete (7) for that purpose.
:arrow: ok However,(7) is not erased.
DS of (6) and (7) was reviewed

not bad, although hitsounding, note placement and flow could be better, but that's manageable.


:arrow: Excluding a blue character All Fixed~!


and that's all i got. GL and don't ever give up on this up. i wanna see this map get ranked after all :D. Thank youu!! very glad :oops:


Thank you for Modding!
Very comprehensible :)

But im not good at english...Im sorry when there is a part where a wrong interpretation is done :(
alacat
Crystal :3

xXCrystalMoonAnimeXx wrote:

Hellooww ~
Request by alacat ~ Thanks Crystal <3 :P

[alacat's hard]
(owo you said not to mod this, I'll mod it anyway ~ xD) 8-)
00:08:032 (3) - Blanket around the previous note (x:156 y:360) fix :3

alacat so pro =w=
Really like this diff ~ ;) Thanks again !

Sakuya Minagami

Sakuya Minagami wrote:

hard:

00:36:921 delete slider 2,and add circle 2,and add slider 3 at 00:37:106 and end at 00:37:291

00:38:402 change slider 5 to return slider like this:http://osu.ppy.sh/ss/855376

keep on now this part :3

byaku nyan

Byakugan249 wrote:

yo i found this on #modreqs and i decided that i want to help you out here. nice ! :oops:

[ala-chan's Hard]
00:06:735 (1,2,3,4,5,6,7,8,1,2) - same as normal.
00:14:884 (8,9) - consider adding whistles at the end of (8), and at both ends of (9) to go along with the BGM in this part of the song.
00:18:032 (9,10) - same as above, but at both (9,10) with the claps.
00:26:550 (7,8,9) - ^, but at the end of (7), and (8,9).
00:45:254 (1) - consider a clap at the beginning to show emphasis in the BGM(clap).
00:56:735 (3) - personally, i think stacking this at the end of (1) would make the transition feel a lot smoother to follow during gameplay IMO. i find that the stack might stop the flow so suddenly in this part. no problem for me ;)
wow nice diff you got here ala-chan :3. wow Thanks <3

fix all about hit sound ! Thanks for the useful hitsound mod byaku ~ :3 and I'm looking forward to make full ver :p hehehe ;)

Thank you for modding ;)

http://puu.sh/3zyn0.zip
waxman
[Insane]

00:29:343 (1,2,3,4,5,6) - bad spacing, I want to change to this image ↓↓ or what you want to put notes. Red no.6 put on red no.1. Distance spacing is x1.1
00:29:343 (1,2,3,4,5,6) - bad spacing, pls change same distance.
01:17:121 (3,4,5,6) - same at 00:29:343 (1,2,3,4,5,6) you can put beautiful notes.
Topic Starter
Licca

waxman wrote:

[Insane]

00:29:343 (1,2,3,4,5,6) - bad spacing, I want to change to this image ↓↓ or what you want to put notes. Red no.6 put on red no.1. Distance spacing is x1.1
:arrow: reviewed
00:29:343 (1,2,3,4,5,6) - bad spacing, pls change same distance.
:arrow: nope
01:17:121 (3,4,5,6) - same at 00:29:343 (1,2,3,4,5,6) you can put beautiful notes.
:arrow: np imo
Thank you for modding~
CXu
Mod request from my queue =3=~

/late

[General]
  1. Seems fine.
[Easy]
  1. 00:09:713 (1) - The spinner fits better for the piano at 00:11:195 - to 00:12:676 - imo. This would also make your spinner consistent between Easy and Normal.
  2. 00:13:047 (1,2,3) - Center this pattern?
  3. 00:36:380 (1,2,1,2) - Add whistle on every 3rd tick? 00:37:121 | 00:38:602 | etc. Sounds a empty without hitsounds.
  4. 00:50:454 (2) - 00:52:676 (1) - make these two identical by copy-pasting either of them, then ctrl+h and ctrl+g
  5. 00:58:602 (1) - Finish on head?
  6. 01:11:195 (2) - Whistle on tail?
  7. 01:15:639 (1) - Maybe move this closer to the center of the spinner, as the recovery time is rather short for this one.
  8. 01:25:269 (1,2) - Finish on (1) head and tail, and finish+clap on (2).
[Normal]
  1. 00:00:810 (1) - Unsnapped.
  2. 00:22:862 (3) - Old slidertype? The curve looks a bit uneven imo, so might be better to use the new slidertype here to create a nicer curve.
  3. 00:27:491 (7) - Remove whistle. I'm not sure what you're following here.
  4. Add whistles at 00:33:417 | 00:34:158 | 00:34:713 | 00:35:639 , as it's consistent with 00:21:936 - (since both parts breaks from the regular rhythm of the vocals).
  5. 00:37:862 (3) - Blanket 00:36:380 (1) - better; makes the map look neater.
  6. 00:41:565 (1) - Add whistle, consistent with 00:43:047 - .
  7. 00:48:232 (1) - Add claps on head and repeat.
  8. 00:48:973 (2) - Is that whistle intentional? It sounds awfully off to me, and I suggest removing it.
  9. 00:53:973 (3) - Remove whistle, double whistle sounds a bit too much for me :P
  10. 00:59:158 (2,3,4,5,6) - This use of 1/2 might be a bit hard for Normal, especially since you're also stacking some of them with sliders. Consider removing, say 00:59:899 (4) - to at least let up a little bit on the 1/2, giving a little more breathing space for the player.
  11. 01:11:010 (1) - Whistle on repeat.
  12. 01:12:491 (3,4) - Whistles on (3) and sliderhead of (4).
  13. 01:25:269 (1,2,3) - Imo, use finish on (1,2) and clap+finish on (3).
[alacat's Hard]
  1. 00:00:810 (1) - Unsnapped slider.
  2. 00:15:639 (1,2) - I don't really think this 3/4 fits that well, as the music doesn't really call for a 3/4. It's also the only 3/4 you use for this part, so it kinda stands out. Consider changing this to 2 1/2 sliders.
  3. 00:37:491 (3) - Endpoint at 116;139? Makes a straight line towards (4).
  4. 00:51:010 (1,2,3) - I don't really think triples fit this song that much tbh. Consider removing the triples and do something else (this applies for most of the chorus). Of course it's going to be a bit of work, but I really don't like those triples all that much :( They don't follow anything in particular in the music either, so yeah.
  5. 01:19:343 (1) - Should end at 01:19:528 - to follow that... I don't know the name of sound xD It's some high sound that could possibly sound like a computer sound? I guess.. I really suck at describing sounds, sorry, but yeah, hopefully you get my point ><.
  6. 01:25:269 (1,2,3) - Same as Normal.
[Insane]
  1. 00:00:811 (1) - Unsnapped note.
  2. 00:03:417 (7) - Stack sliderend with 00:04:158 (2) -
  3. Add whsitles at 00:11:195 - 00:11:565 - 00:12:306 - 00:12:491 - . The stream sounds boring otherwise :P
  4. 00:16:936 (5) - A shape like this would probably play better, as your current one is a bit... uuuh flat? I guess. http://osu.ppy.sh/ss/886526 . It also points downwards, and it doesn't look that good either imo, so yeah.
  5. 00:21:565 (1,2,3,4,5,6) - Make a perfect pentagon/star. It looks sloppy right now.
  6. 00:35:639 (1) - Whistle.
  7. 00:43:787 (4) - The gap at 00:43:787 (4) - feels unnatural, and the spacing is hard to read because of the use of jumps right before. Consider making this a slider instead. You can possibly copy (5) and ctrl+h ctrl+j, like this: http://osu.ppy.sh/ss/886528 .
  8. 00:44:528 (1,2,3,4) - Make the spacing even between these.
  9. 00:48:973 (1,2,3,4) - ctrl+g on (3,4)? A zig-zag like pattern fits better imo. Remember to switch hitsounds as well if you do this.
  10. 00:51:010 (4) - The flow doesn't work that well for me on this. Consider moving it to 260;252
  11. 00:52:491 (8) - Same as above, move to 420;352 for better flow, as it'll be following the sliders' paths.
  12. 00:56:287 (3,4) - Same comment about triples as in [Hard], though they work a bit better in this diff due to the nature of the difficulty itself I think. But yeah, conider doing something else for triples like that or 00:57:862 (6,7,8) - , because tbh I don't really think they fit for this song. Up to you though.
  13. 01:02:862 (6,7,8,9) - The flow here is pretty awkward as well. I don't have any "quick fix" for this one, but consider rearranging this part a bit.
  14. 01:10:824 (1,2,3,4,5,6) - I don't know, the star feels very sudden with nothing in the mapping prior to it indicating it, and there's barely anything warranting these huge jumps in the song either. Personally, I probably wouldn't keep that star, but it's up to you.
  15. 01:13:232 (1) - Start this spinner at 01:13:417 - , and add a note at 01:13:232 - . This way, the notes will follow all the vocals, you get that drum at 01:13:417 - mapped, and you use the spinner to extend that guitar (?).
  16. 01:16:102 (6,7) - Remove these, as the stream should end at 01:16:010 - . You can possibly make 01:16:010 (5) - a slider ending at 01:16:380 - , or just keep the 2 notes as-is. Or maybe stack 01:16:380 (1) - with (5).
  17. 01:16:380 (1,2) - Swap new combo, for consistency with 00:12:676 (8,1) -
  18. 01:20:084 (2) - Imo the distance is a bit far. Consider moving this a bit more to the right.
  19. 01:25:269 (1,2,3) - Same as Normal.
That's all, good luck!
alacat
Thanks CXuuu ~

http://puu.sh/3Lmc7.zip

1500 posts :P
Topic Starter
Licca

CXu wrote:

Mod request from my queue =3=~

/late

[General]
  1. Seems fine.
[Easy]
  1. 00:09:713 (1) - The spinner fits better for the piano at 00:11:195 - to 00:12:676 - imo. This would also make your spinner consistent between Easy and Normal.
    :arrow: I agree But now pattern is suitable for Easy imo
  2. 00:13:047 (1,2,3) - Center this pattern?
  3. 00:36:380 (1,2,1,2) - Add whistle on every 3rd tick? 00:37:121 | 00:38:602 | etc. Sounds a empty without hitsounds.
  4. 00:50:454 (2) - 00:52:676 (1) - make these two identical by copy-pasting either of them, then ctrl+h and ctrl+g
  5. 00:58:602 (1) - Finish on head?
    :arrow: nope :D
  6. 01:11:195 (2) - Whistle on tail?
  7. 01:15:639 (1) - Maybe move this closer to the center of the spinner, as the recovery time is rather short for this one.
  8. 01:25:269 (1,2) - Finish on (1) head and tail, and finish+clap on (2).
[Normal]
  1. 00:00:810 (1) - Unsnapped.
  2. 00:22:862 (3) - Old slidertype? The curve looks a bit uneven imo, so might be better to use the new slidertype here to create a nicer curve.
  3. 00:27:491 (7) - Remove whistle. I'm not sure what you're following here.
  4. Add whistles at 00:33:417 | 00:34:158 | 00:34:713 | 00:35:639 , as it's consistent with 00:21:936 - (since both parts breaks from the regular rhythm of the vocals).
  5. 00:37:862 (3) - Blanket 00:36:380 (1) - better; makes the map look neater.
  6. 00:41:565 (1) - Add whistle, consistent with 00:43:047 - .
  7. 00:48:232 (1) - Add claps on head and repeat.
  8. 00:48:973 (2) - Is that whistle intentional? It sounds awfully off to me, and I suggest removing it.
  9. 00:53:973 (3) - Remove whistle, double whistle sounds a bit too much for me :P
  10. 00:59:158 (2,3,4,5,6) - This use of 1/2 might be a bit hard for Normal, especially since you're also stacking some of them with sliders. Consider removing, say 00:59:899 (4) - to at least let up a little bit on the 1/2, giving a little more breathing space for the player.
  11. 01:11:010 (1) - Whistle on repeat.
  12. 01:12:491 (3,4) - Whistles on (3) and sliderhead of (4).
  13. 01:25:269 (1,2,3) - Imo, use finish on (1,2) and clap+finish on (3).
[Insane]
  1. 00:00:811 (1) - Unsnapped note.
  2. 00:03:417 (7) - Stack sliderend with 00:04:158 (2) -
  3. Add whsitles at 00:11:195 - 00:11:565 - 00:12:306 - 00:12:491 - . The stream sounds boring otherwise :P
  4. 00:16:936 (5) - A shape like this would probably play better, as your current one is a bit... uuuh flat? I guess. http://osu.ppy.sh/ss/886526 . It also points downwards, and it doesn't look that good either imo, so yeah.
  5. 00:21:565 (1,2,3,4,5,6) - Make a perfect pentagon/star. It looks sloppy right now.
  6. 00:35:639 (1) - Whistle.
  7. 00:43:787 (4) - The gap at 00:43:787 (4) - feels unnatural, and the spacing is hard to read because of the use of jumps right before. Consider making this a slider instead. You can possibly copy (5) and ctrl+h ctrl+j, like this: http://osu.ppy.sh/ss/886528 .
  8. 00:44:528 (1,2,3,4) - Make the spacing even between these.
  9. 00:48:973 (1,2,3,4) - ctrl+g on (3,4)? A zig-zag like pattern fits better imo. Remember to switch hitsounds as well if you do this.
  10. 00:51:010 (4) - The flow doesn't work that well for me on this. Consider moving it to 260;252
  11. 00:52:491 (8) - Same as above, move to 420;352 for better flow, as it'll be following the sliders' paths.
  12. 00:56:287 (3,4) - Same comment about triples as in [Hard], though they work a bit better in this diff due to the nature of the difficulty itself I think. But yeah, conider doing something else for triples like that or 00:57:862 (6,7,8) - , because tbh I don't really think they fit for this song. Up to you though.
  13. 01:02:862 (6,7,8,9) - The flow here is pretty awkward as well. I don't have any "quick fix" for this one, but consider rearranging this part a bit.
  14. 01:10:824 (1,2,3,4,5,6) - I don't know, the star feels very sudden with nothing in the mapping prior to it indicating it, and there's barely anything warranting these huge jumps in the song either. Personally, I probably wouldn't keep that star, but it's up to you.
  15. 01:13:232 (1) - Start this spinner at 01:13:417 - , and add a note at 01:13:232 - . This way, the notes will follow all the vocals, you get that drum at 01:13:417 - mapped, and you use the spinner to extend that guitar (?).
  16. 01:16:102 (6,7) - Remove these, as the stream should end at 01:16:010 - . You can possibly make 01:16:010 (5) - a slider ending at 01:16:380 - , or just keep the 2 notes as-is. Or maybe stack 01:16:380 (1) - with (5).
  17. 01:16:380 (1,2) - Swap new combo, for consistency with 00:12:676 (8,1) -
  18. 01:20:084 (2) - Imo the distance is a bit far. Consider moving this a bit more to the right.
  19. 01:25:269 (1,2,3) - Same as Normal.
Excluding a blue character All Fixed!!

That's all, good luck! Thanks :)
Thank you for modding!
It was very comprehensible :oops:


Update~
Koihik
Hello.from #modreq.

Insane
  1. 00:11:750 (5) - how about copy form 00:11:380 (3) and use same DS to make slider3,4,5 symmetrical.
  2. 00:25:547 (4) - sounds remove it is better.
  3. 00:36:010 (1,1) - looks need not NC.
  4. 00:47:306 (4) - add clap on start of slider?
  5. 00:48:047 (7) - add clap?
  6. 01:01:473 (2) - remove it sounds better.
  7. 01:15:176 (1,2,3,4) - sounds a little strange.maybe this kind of rythem is better:
    but,just I think it not suit to put 1/8 slider after a spinner so closed.
alacat's Hard
  1. 00:11:010 (1) - start this spinner at 00:11:195 ?
  2. 00:41:565 (7) - I perfer NC like this:
  3. 00:46:750 (5,6) - how about this kind of rythem:
Not good at mod Easy and Normal so that's all.
Good Luck. :D
Topic Starter
Licca

Koihik wrote:

Hello.from #modreq. Hello :)

Insane
  1. 00:11:750 (5) - how about copy form 00:11:380 (3) and use same DS to make slider3,4,5 symmetrical.
    :arrow: fixed
  2. 00:25:547 (4) - sounds remove it is better.
    :arrow: nope
  3. 00:36:010 (1,1) - looks need not NC.
    :arrow: This NC is suitable for here :D
  4. 00:47:306 (4) - add clap on start of slider?
    :arrow: nope~ Clap of this part follows another sound.
  5. 00:48:047 (7) - add clap?
    :arrow: ^
  6. 01:01:473 (2) - remove it sounds better.
    :arrow: np
  7. 01:15:176 (1,2,3,4) - sounds a little strange.maybe this kind of rythem is better:
    but,just I think it not suit to put 1/8 slider after a spinner so closed.
    :arrow: umm...A present pattern is suitable imo :)
Not good at mod Easy and Normal so that's all.
Good Luck. :D Thanks!!
Thank you for modding :oops:
alacat

Koihik wrote:

alacat's Hard
  1. 00:11:010 (1) - start this spinner at 00:11:195 ? emm ... not fit for me.
  2. 00:41:565 (7) - I perfer NC like this: break my new combos pattern x.x
  3. 00:46:750 (5,6) - how about this kind of rythem: follow the vocal here.
Thank you for modding :3
Eldwyn
Goddammit, why isn't this map ranked yet ? :o
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