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anNina - Taishou a (TV Size)

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Total Posts
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Topic Starter
Andrea
Updated :3
rEdo


[Lally's Easy]
you're mapping with stuff that doesn't really exist in the song, and that kinda plays unnatural... I'll point some suggestions how to improve the flow of that beatmap.
00:09:863 (1) - the way you start that slider here sounds pretty meh, and doesn't really follow the song... consider using a single note before (2) slider.
00:18:138 (1) - ^
00:22:276 (1,2) - a pattern like this will fit A LOT better. don't mind the way I spaced the notes, just take a look at the timeline.
00:24:345 (1) - ^
00:34:690 (1,2,3) - something like should play better. once again, I mean the timeline.
00:38:828 (1) - same as 00:09:­863 (1).
00:40:897 (1,2,3) - well, an another timeline suggestion. click!
01:12:276 (3) - add a finish?

[Normal]
00:55:035 (2) - I guess a simple 1/2 slider plays a lot better here.
00:58:828 (4) - you're missing a whistle here.
01:12:276 (1) - add a finish?

[Hard]
I guess CS5 will play A LOT better in that map.
00:14:690 (1,2) - maybe that's just me, but these sliders have a curve that's a bit too huge in comparison with the rest of the sliders in that map, consider something more subtle, like this.
00:20:897 (1) - ^
01:02:449 (2) - ^
01:11:932 (1) - add a finish at its end?
01:11:932 (1,2) - swap new combos, or fix 00:28:828 (6,1)­.
Saten
o3o

[General]
00:55:725 - 70% volume fits better on this part imo

[Hard]
00:21:414 (3,4) - Would look better if you moved it up a few grids
01:18:138 (5,6) - one grid left and 01:17:104 (4) - 1 grid down. It'll look like this 01:26:759 (1,2,3,4,5) - Having the doubles on each side instead plays/looks much better imo (still symmetric)
SPOILER


Maybe you're against the spacing though

[Normal]
So many objects that appears before/while hitting the previous objects. I think you should consider increasing the AR by 1. Plays much smoother imo
00:42:276 (3,1) - I don't think you should hide it like this lol
00:55:035 (2) - this was kinda random imo. 1/2 would be better.

[Easy]
01:22:966 (2,3,4) - this looks kinda mean while playing by having the exact same spacing, and the slider is not pointing downwards either :p


Good luck with this /o/
Topic Starter
Andrea
Thanks to both of you, really useful mods. <3
BeatofIke
Hey Andrea! Need a mod? :D
Topic Starter
Andrea

BeatofIke wrote:

Hey Andrea! Need a mod? :D
Yes, please. :3
Lally
rEdo

rEdo wrote:

[Lally's Easy]
you're mapping with stuff that doesn't really exist in the song, and that kinda plays unnatural... I'll point some suggestions how to improve the flow of that beatmap. =w=)
00:09:863 (1) - the way you start that slider here sounds pretty meh, and doesn't really follow the song... consider using a single note before (2) slider.fixed
00:18:138 (1) - ^here is fine no changes
00:22:276 (1,2) - a pattern like this will fit A LOT better. don't mind the way I spaced the notes, just take a look at the timeline.no changes here :X i think this is ok
00:24:345 (1) - ^-^
00:34:690 (1,2,3) - something like should play better. once again, I mean the timeline.^
00:38:828 (1) - same as 00:09:­863 (1). fixed
00:40:897 (1,2,3) - well, an another timeline suggestion. click!here is fine for me no changes
01:12:276 (3) - add a finish?no since andrea didn't add in the other diff
@Saten: fixed o3o
le fix o3o
osu file format v12

[General]
AudioFilename: Pls.mp3
AudioLeadIn: 0
PreviewTime: 54773
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Taishou a (TV Size)
TitleUnicode:対象a (TV Size)
Artist:anNina
ArtistUnicode:anNina
Creator:Andrea
Version:Lally's Easy
Source:Higurashi no Naku Koro ni Kai
Tags:Lally xxheroxx osuplayer111 ending
BeatmapID:224225
BeatmapSetID:80617

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lally moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,192

[TimingPoints]
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Topic Starter
Andrea
Here we go, updated.
Gero
Hi Andrea \o3o/ Sorry for the delay..

[General]

Nice Song -3-

[Lally :3!]

all are suggestions ><

(*) 00:13:311 (6,1,2) - why not try this, it looks better, this if you do not like it ignore it
(*) 00:28:828 (4,2) - why not try stacking this note with the end of the slider?
something like this:
(*) 00:43:311 (1) - would be nice if you added a whistle here,to better effect , (*) 01:06:414 (4) - well as you did here
(*) 01:04:001 (1,3) - hey could you make these sliders equal, to maintain consistency and look more aesthetic

[xxheroxx's ><]

(*) 00:10:035 (1) - has broken the spacing distance here , could you please check this circle
(*) 00:28:828 (1) - ^
(*) 00:16:070 (3) - This part feels a bit empty, I think you could add a circle.
(*) 00:42:276 (3,1) - I think this is a bit hard to read for new players? therefore and miss the note, recommend moving elsewhere to not be as confusing x.x, perhaps something like this
(*) 00:56:242 (2,3) - it's complicated, because you do not change these 2 circles for slider, This
(*) 01:02:449 (2,3) - Same ^

[Andrea :3]

(*) I could not find anything * BUUU ;w;*!

*Give Star*
Good luck in the rank :3 GO GO!
Lally
Gero

Gero wrote:

[Lally :3!]

all are suggestions ><

(*) 00:13:311 (6,1,2) - why not try this, it looks better, this if you do not like it ignore it i like my pattern owo
(*) 00:28:828 (4,2) - why not try stacking this note with the end of the slider? i never stack objecks in a easy diff
something like this:
(*) 00:43:311 (1) - would be nice if you added a whistle here,to better effect , (*) 01:06:414 (4) - well as you did here here is a drum sapleset sounds better like it is atm ^-^
(*) 01:04:001 (1,3) - hey could you make these sliders equal, to maintain consistency and look more aesthetic
did it a little bit better

le fix o3o
osu file format v12

[General]
AudioFilename: Pls.mp3
AudioLeadIn: 0
PreviewTime: 54773
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Taishou a (TV Size)
TitleUnicode:対象a (TV Size)
Artist:anNina
ArtistUnicode:anNina
Creator:Andrea
Version:Lally's Easy
Source:Higurashi no Naku Koro ni Kai
Tags:Lally xxheroxx osuplayer111 ending
BeatmapID:224225
BeatmapSetID:80617

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lally moe.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,128,192

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202,62,60552,2,0,B|184:112|120:116|76:156,2,160,0|2|2,0:0|0:0|0:0,0:0:0:0:
256,144,62276,2,0,L|256:240,1,80
256,320,62966,1,6,3:0:0:0:
472,128,64001,6,0,P|424:80|332:100,1,160,2|0,0:0|0:0,0:0:0:0:
272,160,65035,1,4,0:3:0:0:
200,224,65380,2,0,P|115:237|67:189,1,160,2|0,0:0|0:0,0:0:0:0:
28,100,66414,2,0,P|-12:124|-24:172,2,80,2|0|6,0:0|0:0|0:3,0:0:0:0:
95,31,67449,5,0,0:0:0:0:
176,84,67794,1,0,0:0:0:0:
252,144,68138,2,0,P|312:184|392:152,2,160,2|0|2,0:0|0:0|0:0,0:0:0:0:
176,84,69863,2,0,P|136:56|92:56,1,80,0|2,0:0|0:0,0:0:0:0:
24,100,70552,2,0,P|4:136|4:176,2,80,0|0|6,0:0|0:0|3:0,0:0:0:0:
106,54,71587,5,0,0:0:0:0:
164,132,71932,1,0,0:0:0:0:
216,212,72276,2,0,P|260:264|360:256,1,160,2|0,0:0|0:0,0:0:0:0:
428,212,73311,5,4,3:0:0:0:
428,116,73656,2,0,P|360:104|308:168,1,160,0|2,0:0|0:0,0:0:0:0:
256,248,74690,2,0,L|256:336,2,80,0|0|6,0:0|0:0|3:0,0:0:0:0:
204,168,75725,6,0,P|152:104|84:116,1,160,0|2,0:0|0:0,0:0:0:0:
28,196,76759,2,0,P|24:240|40:288,1,80
92,348,77449,1,4,3:0:0:0:
148,272,77794,2,0,B|200:308|280:280|372:192|256:68|140:192|232:280|312:308|364:272,1,400,0|6,0:0|3:0,0:0:0:0:
432,336,79863,5,0,0:0:0:0:
480,252,80207,2,0,P|480:204|448:168,1,80,0|2,0:0|0:0,0:0:0:0:
392,116,80897,2,0,P|424:88|472:84,2,80,0|0|4,0:0|0:0|3:0,0:0:0:0:
320,180,81932,6,0,B|260:176|284:92|204:84,1,160,0|2,0:0|0:0,0:0:0:0:
108,64,82966,2,0,P|40:48|24:32,2,80,0|0|6,0:0|0:0|3:0,0:0:0:0:
140,152,84001,1,0,0:0:0:0:
208,220,84345,1,0,0:0:0:0:
256,192,84690,12,2,87794,0:0:0:0:
Topic Starter
Andrea
Updated o3o
BeatofIke
Alrighty! Here is my mod! Most are just suggestions and optional fixes! XD

[General]
  1. Everything looks fine! You could add a video if you want, but that's optional.
[Lally's Easy]
  1. 00:27:104 (1) - Why stop here? o.o The piano chords are still playing. I think the map would sound better if you add a soft-whistle at the head of this slider and removing the soft-whistle at the end of the slider at 00:26:070 (3). The reason why I suggested this is because you initially used the soft-whistles to emphasize the prominent piano/piano chords.
  2. 00:28:828 (4,1) - If fixed above, I suggest adding a soft-whistle at the head of slider 1 and remove the soft-whistle at the end of slider 4 for better emphasis of the piano chords.
  3. 00:40:552 (3) - Sounds a bit empty here. I think you should add an extra hit circle here (with a soft-whistle).
  4. 00:58:828 (4) - Consider removing this soft-finish on this hit circle, because it is not emphasizing anything with the music (such as the cymbals or crashes). Instead, you should add a drum-finish here to stay consistent with the percussions.
  5. 01:02:966 (5) - Why would you start adding the drum-finish here? It's very inconsistent throughout the whole kiai section. Try adding some drum-finish at 00:56:759 (2) at the start of this slider and at 00:58:828 (4).
[xxheroxx's Normal]
  1. Everything seems to be good here! Perfect hitsound usage, rhythm usage, and overall neatness. There's nothing for me to suggest here. It was very easy to figure out which instruments you were emphasizing without leaving me any questions. Therefore, I'm very impressed o.o! You have pro hitsounding skills.
[Hard]
  1. For a better difficulty spread, I would increase the HP Drain rate and the Overall Difficulty to 7. For example: Easy will have 3, Normal will have 5, and Hard will have 7.
  2. 00:17:449 (6) - You can still hear hear a soft piano chord here. I suggest adding a soft-whistle here. :3
  3. 00:30:552 (1) - Similar suggestion as above. Add a soft-whistle here at the end of this slider to emphasize the piano chords. It's also consistent with 00:32:966 (1), and 00:34:690 (1), and 00:37:104 (1).
Good map as always hehe! Good Luck with your map. 8-)
Diasios
Thanks guys <3

Wafu~



EDIT:




I like your mapping style it's just that this song doesn't really need a Insane.
Topic Starter
Andrea
Updated and video added :3
Stefan
ffs why is my Internet so slow.

[General]
- I am suggesting this at every Higurashi Map and I also do this here: Please use the Skin Elements from the Higurashi Skin. Here are the Skin Elements which are needed.
- Don't forget to add Mafiamaster as Tag. I am also interested how an Insane will work on this Song. :?

[Lally]
00:32:276 (2,3,4) - Try this pattern, they fit more with the Voice: http://puu.sh/28NV8
00:39:173 (1) - This is a bad Idea. The thing is that there is before no Music which can cause that the Player (a Beginner ofc) cannot recognize when to hit exactlly. Of course it fits but I highly recommened to make a longer Slider here. Delete (1) and move (2) at the current Position of (1) and extend (2) then until the current End.
00:10:207 (1) - Same Story here. It's not so worse as above but still recommened to fix.
01:06:414 (4) - The End is out of the Screen. http://puu.sh/28NEO Move the last white Sliderpoint one grid at right and then down to solve.

[xxheroxx]
00:13:828 (3) - meh.. Instead of this Slider just add a Circle at 00:14:001. This Slider here is imo overused.
00:46:932 (5) - Same here, add a Circle at 00:47:104 and remove this Slider.
00:55:035 (2) - The first and second Clap are random.. I suggest to keep them without any Hitsounds and to set it at Auto. The third Clap is pretty fine imo.
01:08:483 (2) - I find it sounds better to let out the 2nd Whistle.

[Andrea]
If Mafiamaster is going to make an Insane decrease the HP Drain here for one. Everything else seems fine.
Lally
baka fixed for me o3o
Topic Starter
Andrea
Thank you for modding :3
Nemis
[Hard]
00:11:932 (1) - 1 quadrato verso destra ed 1 verso il basso nella griglia
00:17:966 (8) - Ci vedo una nota quì
01:09:001 (4,5) - Farei questo pattern con lo slider aderente al beat come hai fatto nel resto della map http://puu.sh/29Q9M
01:21:414 (1) - 1 quadrato verso sinistra
01:22:966 (4) - 1 quadrato verso destra

[xxheroxx's Normal]
00:36:414 (3) - Farei lo slider aderente al beat
http://puu.sh/29Qec
01:02:794 (3) - 1 quadrato verso sinistra
01:21:587 (4,5,6,1,2) - Migliorerei questo pentagono

[Lally's Easy]
00:55:725 (1,2,3) - Farei questo pattern simmetrico e dritto siccome l'hai fatto quasi sempre in pattern precedenti simili a questo
00:59:173 (1,2,3) - In questo pattern farei la coda del primo slider e l'inizio del secondo aderenti al beat (quindi invertendo la curva http://puu.sh/29Qm9
Lally
1 quadrato
/me runs
Topic Starter
Andrea
Updated, thanks for modding.
Mafiamaster
Topic Starter
Andrea
Updated ^_^
Stefan
Not bad at all.
Diasios
Mafia-sama so pro <3
Lally
\o3o/ yahooo
Loooctav
171 :3, Hmm.. 666 Maps Ranked! LOL

xxheroxx wrote:

Mafia-sama so pro <3
Mafia sama lel \o3o/
grumd
— General
  1. 00:04:001 - You have to place the red line here because some notes (for example, first 2 in Mafia diff) start earlier than your first timing section.
  2. According to this youtube video, you should set your video offset to -740 to sync some parts in the music with the video (like 00:21:587 - or 00:55:725 - )
  3. The metronome should be not 6/4 but 3/4, like any usual waltz. Making it 6/4 just doesn't make sense for me, I believe that every 3/4 has it's downbeat (at least check out the kiai, it shows the 3/4 perfectly).
  4. The hitsounds are perfect (I just had to say this).
Mafia
  1. 00:12:794 (6) - The repeat arrow here is partially hidden under the previous hitburst:
    I'd suggest this simple solution, it doesn't look so cluttered:
  2. 00:22:621 (2,3,4) - 2 and 3 make perfect blankets here, but 4 doesn't. It stands out too much, please make it's shape neater:
  3. 00:25:380 (4) - This too, of course.
    [/box]
    Code
    first one:
    341,238,23311,2,0,P|373:264|413:270,1,80
    and another one:
    44,145,25380,2,0,P|76:119|116:113,1,80
  4. 00:37:449 (1,2,3,4) - Is this intended that these sliders have no hitsounds at all? It doesn't sound good for me. I'd suggest to put whistles at 00:37:794 - and/or 00:38:138 -
  5. 00:54:001 (1,2,3) - What about whistles here? Could sound nice if you like it.
Andrea
  1. 01:15:380 - This slider end lands on a really heavy beat. I totally don't lie this combo, it doesn't represent the music as good as it could. I'll suggest to swap last circle and slider, it makes more sense to the music, adding more stress to the heavy beat in the end. Something like that:
  2. 01:27:276 (2) - I don't really like the flow you did here. It makes an a bit unusual jump, the sliders don't really fit your style. You rarely do such abrupt curves, your style is usually soft and smooth. I'd suggest to remap these two to something different. Maybe this?
    Hero
    1. 00:20:897 (5) - Middle point 1 grid down \:D/
    2. 00:27:794 (2) - Uhm, I'd suggest to tone this "jump" down. Such through-the-whole-screen movements can be hated by newbie players. It's when you even can't properly see the stuff you need to hit because you have to throw your sight in the different corner of the screen. It happens to me on a bit faster maps, but anyway, just to be sure, I'd make it a bit easier.
    3. 00:42:276 (3,1) - I don't really like the way you stack it. It looks a bit messy, make the rhythm more clear here please. Like that, for example:
      [box=]
Lally
  1. 00:05:380 (1,2) - I'd suggest you to remove these two notes to follow the way xxheroxx made it. It's an Easy diff, it has no countdown, there is no music before these notes. It may be hard to hit for beginners (not even talking about Hidden mode). But if you remove these two, you'll not loose much of your map, but instead you'll get a nice preview of the bpm (vocals will work as a countdown) and will make your map easier in the beginning. At least it's strange to see that Easy beginning is harder than Normal beginning.
  2. 00:20:207 (4) - This slider is surely out of place. You miss a loud piano note at 00:20:552 - , downbeat. My suggestion of the rhythm:
  3. 00:59:173 - I guess this whistle is an error? It sounds out of place.
Ok, I think that's all. Pretty neat mapset. Poke me when you fix this stuff.
Topic Starter
Andrea
Great mod :3

Fixed almost everything ^^
grumd
My previous post bugged right after I screwed up all the format ;___;

Ok, anyway!
Happy Birthday, Andrea \:D/
Topic Starter
Andrea
Thank you really much! <3
Lally
\o3o/ yay
Chewin
General

  1. Non mi piace questo BG perchè la testa di hanyuu è tagliata e non centrale. Utilizza questo che ho fatto io, così il pg è perfettamente centrato: http://puu.sh/2db3Y
  2. Aggiungi i nomi della diff accanto ai nomi dei mapper..? Sei il primo che si lamenta di questo e mi sembra stupido fare quello che tu non vuoi che gli altri facciano <.< Modifica il nome delle diff in "Lally's Easy" e il resto, pls.

Lally

  1. 00:11:932 (4) - Per consistenza togli il whistle dalla fine e aggiungilo sulla freccia di ripetizione, come hai fatto su tutti i precedenti downbeats.
  2. 00:14:690 (2,3) - Stessa cosa qui, direi. Rimuovi whistle dal (3) aggiungendolo sulla fine dello slider precedente, sul downbeat in pratica.
  3. 00:51:932 (1) - Inizierei questo spinner 1/1 dopo quando il vocal inizia ad aumentare di volume. Ovviamente, spostando questo spinner 1/1 dopo, hai bisogno di aggiungere il circle sempre su 00:51:932 per mantenere il ritmo 1/1.

Hero

  1. 00:14:345 (1,2) - Rimuovi whistle dal circle (2) aggiungendolo sulla fine del circle (1)? Li hai usati sui downbeats anche nei pattern precedenti, quindi mi sembrerebbe più logico utilizzare i whistles in questo modo.
  2. 00:16:414 (3) - Muovi qualche grid in basso, tocca l'hp bar ed è orrendo D:
  3. 00:42:276 (3,1) - Non sovrapporre questi due slider. Sono troppo difficili da giocare visto che siamo parlando solo della normal diff.

Andrea

  1. 01:09:001 (4,5) - Migliorerei un po' sto blanket rendendolo più scorrevole, è brutto ora: http://osu.ppy.sh/ss/642714
  2. 01:14:690 (1,2,3) - Non so ma questo improvviso spacing potrebbe confondere ._. Ridurrei lo spacing tra quei due slider se fossi in te, per due motivi: primo motivo è che secondo me flowa male, non mi piace sinceramente; secondo motivo è che hai usato uno spacing inconsistente tra 01:14:690 (1,2) che sono distanti 1.86x l'un dall'altro mentre 01:15:035 (2,3) sono distanti 1.27x nonostante il ritmo sia ancora lo stesso 1/2. Ti suggerisco altamente di fixare questo D:

Mafia

  1. 00:19:518 (3,4) - I would move the circle (4) further from the previous (3) because comparing it with the spacing you used between the previous
  2. 00:18:828 (1,2,3) and the following 00:19:863 (4,5,6) it should be increased at least a bit.
  3. 00:54:690 (3) - I would use new combo here since the rhythm is changing (the previous 00:54:001 (1,2) pattern is 1/1 and this 1/2) so it would warn players about it and the spacing you used.
  4. 01:07:794 (7,8) - I don't like how these two circles are placed to be honest, they are bad. What about to move them till x:256 y:128 to have a better flow?
grumd
I wish you could mod in English.
Lally
riguardo ai hitsound fixa andrea baka e riguardo allo spinner no changes perche' era gia stato menzionato nelle precedenti mod e l'avevo cambiato un circle li non ci sta bene avevo gia considerato in precedenza questo,e non mi piace :V
Topic Starter
Andrea
Updated \o3o/
Diasios
Ho già spiegato ad andrè in irc cosa ho voluto/non voluto fixare ma suppongo sia giusto risponderti anche qui, no? :3


Chewin wrote:

Hero

  1. 00:14:345 (1,2) - Rimuovi whistle dal circle (2) aggiungendolo sulla fine del circle (1)? Li hai usati sui downbeats anche nei pattern precedenti, quindi mi sembrerebbe più logico utilizzare i whistles in questo modo. Ok!
  2. 00:16:414 (3) - Muovi qualche grid in basso, tocca l'hp bar ed è orrendo D: Questo slider e quello precedente sono simmetrici fra di loro e non voglio sminchiare lo spacing/le successive pattern, non ne vale la pena, avrei fixato se questo slider fosse stato del tutto coperto.
  3. 00:42:276 (3,1) - Non sovrapporre questi due slider. Sono troppo difficili da giocare visto che siamo parlando solo della normal diff. Cosa c'è di difficile? Questo spacing è voluto, voglio che questi slider siano continui e lo spacing è facile da leggere, inoltre non c'è nessun hitburst che copre l'inizio del secondo slider quindi doppio no.
Topic Starter
Andrea

Chewin wrote:

General

  1. I don't like this BG, use a more centered one, here I made one for you: http://puu.sh/2db3Y
  2. Rename all the difficulties with Easy, Normal, and so on.

Lally

  1. 00:11:932 (4) - Remove whistle for consistency.
  2. 00:14:690 (2,3) - Same here.
  3. 00:51:932 (1) - I would start this spinner 1/1 forward, to follow lyrics better.

Hero

  1. 00:14:345 (1,2) - Remove whistle from (2) and add it at the end of (1).
  2. 00:16:414 (3) - Move it some grids down, it looks ugly.
  3. 00:42:276 (3,1) - Do not place them like this, it's a Normal difficulty.

Andrea

  1. 01:09:001 (4,5) - Make this blanket better, like this: http://osu.ppy.sh/ss/642714
  2. 01:14:690 (1,2,3) - I don't like this spacing, I suggest you to use the same, else it would be confusing.
Translated for grumd ^^
Chewin
how to kill my mod andrea ahah xD

Ranked
Lally
\o3o/ yay
Topic Starter
Andrea
Thank you :3
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