13:39 Jacob: :3
13:41 Gonzvlo: Hey
13:41 Jacob: you never modded my map
13:42 Gonzvlo: I thought we were doing it via IRC
13:43 Jacob: oh ok
13:43 Jacob: let's do it now? \:D/
13:43 Jacob: if that's okay with you
13:46 Gonzvlo: Okay five gime a secong
13:47 Jacob: ...lol okay
13:50 Gonzvlo: alright redownloaidng
13:50 Jacob: ok~~
13:50 Jacob: thank you so much.
13:51 Jacob: pokie still has to check her difficulty's mods, so i will remind her once again
13:51 Gonzvlo: Aha
13:55 Jacob: ...
13:55 Jacob: sooo D:
13:55 *Gonzvlo is listening to [http://osu.ppy.sh/b/225412 naotyu- - Velaciela]
13:59 Gonzvlo: 01:01:497 - Why did you leave this blank?
13:59 Gonzvlo: [Easy]
13:59 Jacob: to put an emphasis on this finish 01:02:272 (3) -
13:59 Jacob: with a note there the finish is less emphasized
14:01 Gonzvlo: Feels a tad random and misleading though, you've been using the group of objects for this part of the song. You could try using 2 slider and then a circle (+finish) like the previous pattern
14:01 Gonzvlo: Feels a tad random and misleading though, you've been using the group of objects for this part of the song. You could try using 2 slider and then a circle (+finish) like the previous pattern
14:02 Gonzvlo: You can clearly notice that there's something missing there
14:02 Jacob: hmm
14:03 Jacob:
http://prntscr.com/124oem14:03 Jacob: i made a long slider
14:03 Jacob: i still want the emphasis on the finish :C
14:03 Gonzvlo: Okay, that should do
14:03 Jacob: yay
14:04 Gonzvlo: 01:25:884 (1,2,3,4,5,1) - The first stack fits nicely the 2nd one is kinda meh... feels forced, i'd unstack (1)
14:05 Jacob: done
14:09 Jacob: if you're wondering about the normal difficulty, i tried to only make the ends of sliders land on the blue tick. and i only made slider on the blue tick since sliders give more click leniency
14:09 Jacob: if you're wondering about the normal difficulty, i tried to only make the ends of sliders land on the blue tick. and i only made slider on the blue tick since sliders give more click leniency
14:09 Jacob: to make it much easier to play
14:09 Jacob: and eventually the player will get the feel for the rhythm of the song
14:09 Jacob: i also put low OD for that reason
14:10 Gonzvlo: Hmm
14:10 Jacob: for example
14:10 Jacob: 00:01:885 (1,2) - for a part like this, i kept a consistent rhythm throughout the song
14:10 Jacob: in any part like this, the long slider ends on a white tick, the next slider begins on a white tick but ends on blue
14:10 Jacob: i kept it that way throughout most of the song
14:11 Jacob: 00:04:110 (1) - and this is pretty readable since the player has a lot of time to look at the approach circle, plus it's a slider
14:11 Gonzvlo: Hmm, there's some sort of squence but it's still weird since it's the same exact rhythm 00:03:336 - Lands on the blue tick 00:06:530 - Lands on the white tick 00:09:530 - Lands on the blue tick 00:12:723 - Lands on the white tick
14:11 Gonzvlo: Hmm, there's some sort of squence but it's still weird since it's the same exact rhythm 00:03:336 - Lands on the blue tick 00:06:530 - Lands on the white tick 00:09:530 - Lands on the blue tick 00:12:723 - Lands on the white tick
14:11 Gonzvlo: sequence*
14:12 Gonzvlo: Although, I agree, it's playable so it should be fine
14:12 Gonzvlo: Still weird though
14:12 Jacob: i wanted to introduce players to a tricky rhythm
14:12 Jacob: if i made consistent 1/1 and 1/2 it would be lame
14:13 Gonzvlo: Yeah, I'm okay with using 1/4
14:13 Jacob: :3
14:13 Gonzvlo: I was hesitating on using 1/4 and then 1/1 for the same part of the song, you should've kept it consistent
14:13 Jacob: hm
14:16 Gonzvlo: 00:28:207 - 1/2 are pretty clear here why did you stick to 1/1? .-.
14:16 Jacob: i felt a simple 1/1 rhythm would fit there
14:17 Gonzvlo: orz
14:17 Jacob: D: D: D:
14:17 Jacob: i'm sorry gonzvlo senpai
14:18 Gonzvlo: 01:19:304 - Let's use 1/2 here but not in one of the most important parts of the song. /Jacob
14:18 *Gonzvlo runs*
14:19 Jacob: that's the kiai
14:19 Jacob: it is an importan part
14:19 Jacob: it's a powerful part in the song
14:19 Jacob:
14:20 Jacob: 01:44:852 (2) - inb4 you complain about thisd
14:20 Gonzvlo: It is but the predominant sound effect has a "hold" effect, while in the previous part you can easily expect 1/2 :v
14:20 Jacob: :CCCCCc
14:20 Gonzvlo: It's truee :v
14:21 Gonzvlo: Alright let's check pokie
14:21 Jacob: just write all the concerns of pokie's diff below and i'll screenshot it and give it to her
14:24 Gonzvlo: It's rather bad NUKE it
14:24 Jacob: really? D:::
14:24 Gonzvlo: Yeah...
14:24 Jacob: ..i love it ._.
14:24 Gonzvlo: Lol, no. It's pretty good, awesome pattern construction 10/10 would play again
14:24 Jacob: Oh
14:25 Jacob: if you were serious i was gonna be like "what"
14:26 Gonzvlo: Okay, just 2 minor observations
14:26 Jacob: ok post them below
14:26 Gonzvlo: 00:26:272 (1,2) - Why do like to cluster stuff? D: It's baad. Just move (2) some grids up from (1)
14:27 Jacob: that was actually a mistake i made
14:27 Jacob:
http://prntscr.com/124svt supposed to be like this
14:27 Jacob: just fixed it P:
14:27 Gonzvlo: Ohh that makes sense ._.
14:27 Gonzvlo: /Jacob
14:27 Jacob: lol
14:27 Gonzvlo: 00:49:691 (7) - Fix this spacing, it's misleading
14:29 Gonzvlo: And finally this, 01:59:368 (4) - I don't think this short kick slider suits this part of the map, actually, it looks random. it would be much better if you just add 2 circles instead
14:29 Gonzvlo: And finally this, 01:59:368 (4) - I don't think this short kick slider suits this part of the map, actually, it looks random. it would be much better if you just add 2 circles instead
14:30 Gonzvlo: HP Drain is the same as Normal... +1
14:31 Gonzvlo: or even 2...
14:31 Gonzvlo: Hmm, I'll leave that up to Pokie but it needs to be increased
14:31 Jacob: i raised it
14:31 Jacob: by 1
14:31 Jacob: sure pokie doesnt mind
14:32 Gonzvlo: Okay, moving to Insane
14:34 Jacob: ok
14:38 Gonzvlo: 00:20:465 - The first stream is following the 1/4 rhythm while the rest of the circles are just 1/2, which feels rather weird, to be honest. Why did you start using just plain 1/2 circles here?
14:38 Gonzvlo: 00:20:465 - The first stream is following the 1/4 rhythm while the rest of the circles are just 1/2, which feels rather weird, to be honest. Why did you start using just plain 1/2 circles here?
14:40 Jacob: finish emphasis...
14:40 Jacob: once again
14:41 Jacob: i do it later in the map as well
14:42 Gonzvlo: Hm alright but it doesn't fit at all, imo. You need to try and use different techniques to emphazise stuff. Something like this would play and sound much better
http://puu.sh/2H063.jpg14:42 Gonzvlo: Hm alright but it doesn't fit at all, imo. You need to try and use different techniques to emphazise stuff. Something like this would play and sound much better
http://puu.sh/2H063.jpg14:43 Gonzvlo: Skipping rhythms for this difficulties is just... D:
14:43 Jacob: hmm i'll try that
14:43 Gonzvlo: Same for the other similar patterns
14:45 Jacob: ok fixed
14:46 Gonzvlo: 01:25:884 - There's some sort of "hold" feeling at the end of each stream, you should try sliders instead of circles
http://osu.ppy.sh/ss/72212414:48 Jacob: ...o.o
14:48 Jacob: that was weird
14:48 Jacob: connection timed out
14:48 Gonzvlo: Everybody is disconnecting D:
14:49 Gonzvlo: A perfect place for NC spam every 2 circles 01:34:788 (1,2,3,4,5,6) - // A rather bad place for NC spam 01:39:691 (1,1,1,1,1) - Remember that you're changing the timing signature here (+ using circles), you need to make as readable as possible, remove the NC spam
14:49 Gonzvlo: A perfect place for NC spam every 2 circles 01:34:788 (1,2,3,4,5,6) - // A rather bad place for NC spam 01:39:691 (1,1,1,1,1) - Remember that you're changing the timing signature here (+ using circles), you need to make as readable as possible, remove the NC spam
14:50 Gonzvlo:
http://puu.sh/2H0p5.jpg14:50 Gonzvlo: in cas you disconnected ^
14:50 Jacob: oh ok
14:51 Jacob: 01:34:788 (1) - added an NC every two notes here
14:51 Jacob: but i really really really liek the 1 note combos after that
14:51 Jacob: i did it in the Heaven difficulty as well
14:51 Jacob: but with sliders
14:51 Jacob:
14:52 Jacob: actually yeah i'll remove it
14:52 Gonzvlo: I hate them tbh, I still haven't seen them in Heaven, I hope it's better :v
14:52 Jacob: then check
14:52 Gonzvlo:
http://osu.ppy.sh/ss/722134 /Jacob
14:53 Gonzvlo:
http://osu.ppy.sh/wiki/images/thumb/1/1 ... pacing.jpg14:54 Jacob: 01:39:691 (1,2,3,4,5) - removed NCs here in the insane diff
14:54 Jacob: 01:35:175 (2,1,2,1) - added them here every other note
14:54 Gonzvlo: Good <3
14:54 Jacob: and omg
14:54 Jacob: fine
14:54 Jacob: that jump was too big
14:55 Jacob: reduced the jump size while keeping a jump
14:55 Jacob: it's readable now
14:55 Gonzvlo: The jump can be even bigger as long as you increase the next spacing too
14:55 Gonzvlo: Okay that should work
14:55 Jacob: nah
14:58 Gonzvlo: This is lovely 01:39:691 (1,1,1,1,1) -
14:58 Gonzvlo: The other pattern was :VVVVV
14:59 Jacob: 01:34:788 (1,1,2,3,1,2,3) - added NCs here in heaven diff
14:59 Jacob: and thank you :3
15:01 Gonzvlo: 00:41:175 (5) - Move (5) some grids to the right so the difference between 1/4 and 1/2 spacing is easier to notice
15:03 Jacob: ok
15:05 Gonzvlo: 01:30:143 (1) - I think you should remove this spinner, you can get better results with a couple sliders and circles, imo.
http://puu.sh/2H0Zt.jpg15:09 Jacob: fixed
15:12 Jacob: is that it~?
15:13 Gonzvlo: I still think that you should increase the contrast between the combo colours and the BG, you can keep the shades of blue and purple just darken them a bit
15:13 Gonzvlo: I still think that you should increase the contrast between the combo colours and the BG, you can keep the shades of blue and purple just darken them a bit
15:17 Jacob: o;
15:17 Gonzvlo: AiBAT says your map doesn't have any other technical issue so yes, that should be it
15:18 Jacob: yay
15:26 Jacob: oh do you want kudosu
15:27 Gonzvlo: What's the other option?
15:27 Jacob: Sex
15:27 Gonzvlo: Okay, I'll take the kudosu
15:27 Jacob: Okay :3