Maybe it's just the taiko test map i made while it was still broken. It never unbroke. Existing sliders seem to work fine.
Mine got shorter! o_o I fixed the ones that it happened to, but about half of what was affected reverted back to how they were before I fixed them, and one even did it a third time. I hadn't left or tested when they did it, too... Just scrolled through to fix them all. They aren't doing it, anymore, though. Happened earlier today.Souen- wrote:
I'm also seeing that some sliders in my beatmap that I mapped before the updates became longer than they used to be, some revert back just like the invisible sliders but some of them don't. It also completely broke some of my short repeat sliders.
Mine's never invisible, unless I'm misunderstanding you, or simply haven't seen it... The timeline knows it's there? It appears like a hitcircle, though. Nowhere to be seen in the editor, but the points appear when I hover where it should be.Souen- wrote:
There's a weird phenomenon where the slider is invisible in the timeline until I approach near the point where the slider is.
Im getting this issue on standard map...TheVileOne wrote:
Taiko specific sliders still seem to be broken.
I dunno man I came home, patched, and saw my map wanted to update. I didn't remember changing anything so I did a submit and poof, sliders disappearedpeppy wrote:
How do you replicate it?
Yeah, I probably didpeppy wrote:
Did you edit your map yesterday? This could have broken it.
It happens when you add a waypoint via Ctrl + click onto any of my sliders.peppy wrote:
How do you replicate it?
Nope, my Sliders are still invisible.peppy wrote:
If you replace NaN with 0 and then load the map in the editor, most should be fixed.
yay~peppy wrote:
Fixed in latest update.
The sliders are still becoming strange any way they're scaled over here. Breaks in half when moved afterward, but they move together. I've never experienced any problems with cloning...peppy wrote:
Scaling is fixed.
that was the problem, but no luck.peppy wrote:
I'm pretty sure this is already resolved and the remaining issues are actually in bugged maps, rather than the editor itself having problems.
Good point. I guess I'll have to wait for that since I'm not a supporter.TheVileOne wrote:
Are you using the test build to create these examples? This behavior seemed to be fixed when I checked.
The latter. Circular arcs that go offscreen are automatically reverted to bezier.D33d wrote:
Is this an actual bug or is it damage control for horrifying circular arcs?