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Saitama Saisyu Heiki - Horned Enigma

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Topic Starter
Tshemmp
SPOILER

Shiirn wrote:

holy shit it's Shiirn

Suggestions
Major suggestions
Unrankable issues

Insane
  1. Generally speaking this feels kind of awkward and the patterns are fairly weak and you make a few mistakes with emphasis that are best worked out with experience rather than instruction, but don't get me wrong: this is a fun map.
  2. 00:04:542 (2,3,4,5,6) - feel like these would be better if they were symmetrical over the axis. was my intention to not do it like this at first, but changed now
  3. 00:14:206 (8,9,10) - make triangle equilateral ...it is?
  4. 00:38:199 (10,1) - these can be blanketed, or better they are fine already
  5. 00:49:363 (1,2,3) - blankets arent perfect but hardly noticeable fixed
  6. 00:50:862 (4,5,6,7,8,9,10) - Make a proper honeycomb pattern. done And try to avoid having 1/2 doubles like (8,9) are. I like this double, makes it interesting and kinda fits
  7. 00:54:694 (1) - curve this more sharply so that it angles more at (2). done
  8. 01:36:183 (5) - neat idea but im not too sure about the rankability because if its angle of going back into itself. please be okay
  9. 01:58:677 (1) - weird idea but maybe move the node to the left so it's not a perfectly vertical slider? imo looks cooler. nah, I want it to be parallel to the stream
  10. 02:43:831 (11,1) - blanket these done, kinda?
  11. 02:49:829 (2,3,4,5) - I hate stacked 1/2 doubles. I'd rather have a neat pattern. I spread out the second one but kept the first one
  12. 02:51:995 (1,2) - these don't... well, blanket. lol hu? they look fine to me
  13. 02:52:828 (3,5) - ^ ^
  14. 03:20:154 (1) - new combo for readability hmm, added it 03:19:821 - here instead because it fits the music better there
  15. 03:31:151 - I expected there to be a note here. I tried it but don't like it
  16. 03:46:147 (3,4,5,6) - I think this square is off....? might be an optical illusion. everything is perfectly rotated by 90°
  17. The rest of it follows in this kind of vein. The patterns are clumsy but are perfectly functional. Keep going, buddy.
Thank you very much.
Sonnyc
  1. 00:42:698 (7,8,1) - (8) is having a really strong sound, and you've decided to express as full hitsounds. But in term of spacing, giving a bigger jump to (1) wasn't effective on emphasizing (8).
  2. 02:11:506 (10,11,1) - Weird spacing.
  3. 02:32:834 (8,1) - Hope these symmetry were done better.
  4. 03:00:493 (2,3) - Stack these better please, but not sure if it will break again due to editor bugs.
  5. 03:26:819 (1,2,3,4,5,6) - (1,3,5) contains a beat in the slide, while (2,4,6) relatively doesn't. You could've expressed those difference, but currently everything is just the same as a 1/2 slider.
  6. 03:30:484 (3,4,5,6) - (3,4) are 1.2x and (4,5,6) is 1.00x. Considering there was a rhythm shift at (5,6), containing both spacing and rhythm change didn't felt nice. Consider maintaining a consistent 1.0x for (2,3,4) or keep using 1.2x for (4,5,6).
  7. 03:34:650 (1,2,3) - Good stack patterns here, but the transition to the intro felt pretty unnatural. Actually the pattern begins to work natural starting 03:34:983, and that's because 03:34:817 has no major beat that demands a click. Changing your rhythm to make 03:34:817 empty will make the transition natural.
  8. 03:41:481 (5,6) - Personally having a different curve didn't felt organized.
  9. 04:02:975 (6) - Consider nc to discern with the previous S curve 120' rotation pattern.
  10. 04:15:305 (4,5,6,7) - Nice attempt on your spacing increase pattern, but the broken flow of (7,8) pretty damaged it. Anyways, adding NC at 04:15:972 will make your spacing increase pattern work better.
  11. 04:23:302 (3) - Redundant note. Remove this since the silence begins after 04:23:136.
  12. 04:26:802 - 04:27:469 - These strong beat getting ignored didn't felt well.
Good work.
Topic Starter
Tshemmp
SPOILER

Sonnyc wrote:

  1. 00:42:698 (7,8,1) - (8) is having a really strong sound, and you've decided to express as full hitsounds. But in term of spacing, giving a bigger jump to (1) wasn't effective on emphasizing (8). made a little jump towards (8) but I really want to have the bigger distance to (1) afterwards because new motif in the music and stuff
  2. 02:11:506 (10,11,1) - Weird spacing. changed
  3. 02:32:834 (8,1) - Hope these symmetry were done better. I like it
  4. 03:00:493 (2,3) - Stack these better please, but not sure if it will break again due to editor bugs. done
  5. 03:26:819 (1,2,3,4,5,6) - (1,3,5) contains a beat in the slide, while (2,4,6) relatively doesn't. You could've expressed those difference, but currently everything is just the same as a 1/2 slider. I am focusing on the guitar here and not on the drums idk
  6. 03:30:484 (3,4,5,6) - (3,4) are 1.2x and (4,5,6) is 1.00x. Considering there was a rhythm shift at (5,6), containing both spacing and rhythm change didn't felt nice. Consider maintaining a consistent 1.0x for (2,3,4) or keep using 1.2x for (4,5,6). changed to 1.0x but it doesn't look as nice now imo hmm
  7. 03:34:650 (1,2,3) - Good stack patterns here, but the transition to the intro felt pretty unnatural. Actually the pattern begins to work natural starting 03:34:983, and that's because 03:34:817 has no major beat that demands a click. Changing your rhythm to make 03:34:817 empty will make the transition natural. I don't get what you mean by bad transition, I honestly don't see a problem and like it how it currently is
  8. 03:41:481 (5,6) - Personally having a different curve didn't felt organized. well okay
  9. 04:02:975 (6) - Consider nc to discern with the previous S curve 120' rotation pattern. considered it but adding a NC here would mean also having to add one 01:12:356 (6) - and 02:58:993 (6) - for consistency which doesn't fit/looks bad imo and I don't like at all
  10. 04:15:305 (4,5,6,7) - Nice attempt on your spacing increase pattern, but the broken flow of (7,8) pretty damaged it. Anyways, adding NC at 04:15:972 will make your spacing increase pattern work better. again not changing it because having to change all previous similar parts for consistency doesn't look good imo
  11. 04:23:302 (3) - Redundant note. Remove this since the silence begins after 04:23:136. the guitar is still playing there and that's what I am mapping to :o
  12. 04:26:802 - 04:27:469 - These strong beat getting ignored didn't felt well. focusing on the guitar again
Good work.
Thank you very much.
Myxo
Reminder
Myxo
Bubble #1
Natsu
Hi, phaZ requested this (2 times) on my queue

General:

  1. Can you provide me an official source for this metadata?
  1. 00:22:203 (1) - remove NC, I don't see any special reason to break your combo pattern
  2. 00:48:696 (1) - this new combo doesn't make much sense with your comboing i'd just remove it, if you really want to make something special with the melody and the comboing, then a better place for this would be 00:48:863 (2) - also we already talking about this part, I'm kinda curious in why you didn't mapped 00:49:113 - ?
  3. 01:15:355 (9,10,11,12,13) - this kind of rhythms feels super bad to play, because you are making the player to start streaming at the bluetick which don't have a big emphasis in the song as the previous white one does. just start the circle stream at 01:15:522 -
  4. 01:16:022 (1) - I'd remove this NC and put the NC in 01:16:522 (3) - that will fit better what is going in the music
  5. 01:21:520 (1) - no hitsound?
  6. 01:24:020 (1) - ^
  7. 01:36:183 (5) - looks bad, but somehow it fits the music lol
  8. 01:36:849 same issue as 01:15:355 (9,10,11,12,13) -
  9. 03:08:490 (5) - following your NC pattern at the stream, you are missing one at 03:08:490 (5) -
  10. 03:10:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and the NCs on this one are inconsistent with the previous and next circle streams, maybe you should add NCs at 03:11:156 (7) - and 03:11:490 (11) -
  11. 03:11:906 - ignoring this beat doesn't make much sense, since is part of the main melody in the song.
  12. 03:12:823 (3) - why ending sliders where the melody of the song is changing? this is basically the same issue as 01:15:355 (9,10,11,12,13) - , I think you will know what I'm talking about, since your NCs are well placed 03:13:489 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - but the first one is not because of your rhythm choice
  13. 03:16:322 (2,3,4,5,6) - ignoring these drums to extend the sliders to the blue ticks make the rhythm super bad atleast for me, could you consider reworking this part?
  14. 03:23:986 (1) - same as 03:12:823 -
  15. 03:26:819 (1,2,3,4,5,6) - red and white ticks have the big emphasis at this part, so your current rhythm is not nice here, I really can't not agree with the current one.
  16. 04:22:637 (1) - remove NC and add one at 04:23:302 (3) - that fits the song alot better
  17. 04:34:633 (6,7,8,9) - due to the stack leniency this stack doesn't looks good in game
I think this need more improvement, anyways you can call Desperate for rebubble, since his icon is a bit old and probably he have new suggestions to make
Topic Starter
Tshemmp
SPOILER

Natsu wrote:

Hi, phaZ requested this (2 times) on my queue

General:

  1. Can you provide me an official source for this metadata? nothing official, I just found this in the properties and details of the mp3 http://puu.sh/oee2W.png under album
  1. 00:22:203 (1) - remove NC, I don't see any special reason to break your combo pattern it's there because of the high guitar beginning to play
  2. 00:48:696 (1) - this new combo doesn't make much sense with your comboing i'd just remove it, if you really want to make something special with the melody and the comboing, then a better place for this would be 00:48:863 (2) - done also we already talking about this part, I'm kinda curious in why you didn't mapped 00:49:113 - ? because I mapped it to the guitar and not the drums
  3. 01:15:355 (9,10,11,12,13) - this kind of rhythms feels super bad to play, because you are making the player to start streaming at the bluetick which don't have a big emphasis in the song as the previous white one does. just start the circle stream at 01:15:522 - I disagree, replacing the slider with a circle so the stream can start where the sliderend was before feels super bad to me and making the slider a single tick shorter isn't better either
  4. 01:16:022 (1) - I'd remove this NC and put the NC in 01:16:522 (3) - that will fit better what is going in the music right
  5. 01:21:520 (1) - no hitsound? added claps
  6. 01:24:020 (1) - ^ ^
  7. 01:36:183 (5) - looks bad, but somehow it fits the music lol stuff like this was so "in" 5 years ago :^)
  8. 01:36:849 same issue as 01:15:355 (9,10,11,12,13) - not that big of a problem that it would justify destryoing the previous pattern imo
  9. 03:08:490 (5) - following your NC pattern at the stream, you are missing one at 03:08:490 (5) - no, I put a NC whenever the high pitched guiter changed "direction"/started a new motif, I did the same with the chaning of the stream direction
  10. 03:10:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - and the NCs on this one are inconsistent with the previous and next circle streams, maybe you should add NCs at 03:11:156 (7) - and 03:11:490 (11) - yeah, added NC at 03:10:990 (5) - and 03:11:406 (10) - to again follow the guitar buuut I am not so sure about this because now there is a NC at 03:11:406 - at a kinda weird point idk
  11. 03:11:906 - ignoring this beat doesn't make much sense, since is part of the main melody in the song. true
  12. 03:12:823 (3) - why ending sliders where the melody of the song is changing? this is basically the same issue as 01:15:355 (9,10,11,12,13) - , I think you will know what I'm talking about, since your NCs are well placed 03:13:489 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - but the first one is not because of your rhythm choice because I wanted to make a small parallel slider to the second part of 03:11:990 (1) - like 03:12:489 (2) - is to the first part :^) but yeah, I could change it here
  13. 03:16:322 (2,3,4,5,6) - ignoring these drums to extend the sliders to the blue ticks make the rhythm super bad atleast for me, could you consider reworking this part? so many people complaining about this part, I really liked it but I guess I have no choice but to change it
  14. 03:23:986 (1) - same as 03:12:823 - the long slider fits here very well though
  15. 03:26:819 (1,2,3,4,5,6) - red and white ticks have the big emphasis at this part, so your current rhythm is not nice here, I really can't not agree with the current one. the most impactful parts of the guitar melody are exactly on all the slider ends and starts (?)
  16. 04:22:637 (1) - remove NC and add one at 04:23:302 (3) - that fits the song alot better okay
  17. 04:34:633 (6,7,8,9) - due to the stack leniency this stack doesn't looks good in game changed
I think this need more improvement, anyways you can call Desperate for rebubble, since his icon is a bit old and probably he have new suggestions to make
Thank you for modding!
Natsu
so I was looking a bit and:

This song is from a game so it need a source:

Atelier Iris: Eternal Mana <------------English
イリスのアトリエ エターナルマナ <-------------Japanese

title prof:



some tags:

Daisuke Achiwa, Ken Nakagawa <------------ Composer
Irisu no Atorie Etānaru Mana <---------------- Romanized game name


Source: http://vgmdb.net/album/1417

No kudos ofc, try to confirm this with someone else too!
Topic Starter
Tshemmp
Wow thank you, will look into it.
Myxo
The map still looks really nice to me. I don't think the streams starting on blue ticks after sliders are an issue, it is a pretty common technique and plays intuitively. Better than extending every second slider to make the player start streaming on white, honestly.

Rebubble #1
phaZ

Desperate-kun wrote:

The map still looks really nice to me. I don't think the streams starting on blue ticks after sliders are an issue, it is a pretty common technique and plays intuitively. Better than extending every second slider to make the player start streaming on white, honestly.

Rebubble #1
fully played this map for fun today...
02:30:168 (2,3,4) - that certainly does not look okay ._.
BeatofIke
3 month old bubble. I'll put a potential placeholder here.
Call be back when you're ready.
Topic Starter
Tshemmp
Yo I am here (How do I call you? You have PMs disabled :( ).
BeatofIke
02:30:168 (2,3) - Just...unacceptable D:
Topic Starter
Tshemmp

BeatofIke wrote:

02:30:168 (2,3) - Just...unacceptable D:
whatever happened there... fixed
BeatofIke
Looks good now!
Reset to bubble #1~
Myxo
Bubble #2
pishifat
did anyone mention the 1/6 mapped as 1/4 yet
like 00:00:876 (3,4,5,6,7) - is http://puu.sh/qNrRh/d08ab363d9.jpg
and it happens a few ot her places too

if u decide to change them or people somehow say they're acceptable i can rank
Topic Starter
Tshemmp

pishifat wrote:

did anyone mention the 1/6 mapped as 1/4 yet
like 00:00:876 (3,4,5,6,7) - is http://puu.sh/qNrRh/d08ab363d9.jpg
and it happens a few ot her places too

if u decide to change them or people somehow say they're acceptable i can rank
Fixed 00:00:876 - , 00:48:863 - , 02:35:500 - and 04:56:794 - , did I miss anything else?
pishifat
01:15:605 (10) - 01:36:933 (6) - 04:46:880 (2) - these ones after sliderends which are probably easier to adjust by using the same rhythm as 03:01:992 (6,7,8,9) -

and 01:21:020 (1,2,3) -

also could you like handle spacing for 00:48:863 (1,2,3,4) - 02:35:500 (2,3,4,5) - in a way that doesn't look the same as your previous 1/2 stuff (so basically smaller)
i get that it's for visuals but it's also super misleading lol
Topic Starter
Tshemmp
SPOILER

pishifat wrote:

01:15:605 (10) - 01:36:933 (6) - 04:46:880 (2) - fixed all as you suggested these ones after sliderends which are probably easier to adjust by using the same rhythm as 03:01:992 (6,7,8,9) -

and 01:21:020 (1,2,3) -

also could you like handle spacing for 00:48:863 (1,2,3,4) - 02:35:500 (2,3,4,5) - in a way that doesn't look the same as your previous 1/2 stuff (so basically smaller)
i get that it's for visuals but it's also super misleading lol doesn't look as nice now but I know what you mean
Thanks for everything.
pishifat

pishifat wrote:

and 01:21:020 (1,2,3) -
g

also it seems ill be killed if i rank a map after changing something potentially unrankable so ill have to rebub :(
Topic Starter
Tshemmp
Aww man that's too unfortunate.
Anyway changed the part I overlooked.
pishifat
1
Myxo
I think it plays so bad with 1/6 :( The slider + stream patterns are really weird. Was so much nicer with 1/4 as simplification and the wrong snap was not really noticable ingame.
phaZ
didnt even noticed until your mentioned them :o
Topic Starter
Tshemmp
Will gather more opinions on it the other days.

e: okay after talking to some people I decided to change it back to 1/4 because it is much nicer to play.
Myxo
Rebubble #1 :3
pishifat
pew
Lasse

👀

things:
00:39:699 - having such an important melody start on a reverse seemed really unfitting with what you do the whole time
01:16:355 - this should really use at least 30% volume, it felt way too quiet while I played this with normal settings (and also in the editor) + it's right after a long 70% section so it feels even more quiet
01:21:520 (1,1,1) - all of them end on cymbals, so finished on each one would make sense, yet you only have them one one of them?
01:36:183 (5) - kinda edgy, but it was perfectly sightreadable for me and fits the guitar really well, so fine for me
03:10:490 (4) - 03:10:490 (4,1) - can you get some spacing similar to 03:09:490 (1,2,3) - here? my main problem with this is the 1/4 slider overlapping the
02:09:340 - not as bad as the other one, but this section still felt a bit too quiet, +5-10% volume would be great
following stream, which (at least for me) made it kinda uncomfortable to play how about http://i.imgur.com/bX6lDmq.jpg or http://i.imgur.com/TSR2o2h.jpg ?
03:37:316 (1) - can't you stack this on 03:35:983 (9,10) - instead? would still fit the whole symmetry thing and a jump fits so much better with the song, would just have to change 03:37:316 (1,2,3,4) - a bit then
04:59:293 - could add 30% volume timing point music gets a bit louder here already

snaps are okay to me, current seems like the best solution for gameplay and all

let me know when I can qualify
Topic Starter
Tshemmp
SPOILER

Lasse wrote:


👀 time flies

things:
00:39:699 - having such an important melody start on a reverse seemed really unfitting with what you do the whole time changed
01:16:355 - this should really use at least 30% volume, it felt way too quiet while I played this with normal settings (and also in the editor) + it's right after a long 70% section so it feels even more quiet changed
01:21:520 (1,1,1) - all of them end on cymbals, so finished on each one would make sense, yet you only have them one one of them? okay
01:36:183 (5) - kinda edgy, but it was perfectly sightreadable for me and fits the guitar really well, so fine for me these were cool in 2012 :D
03:10:490 (4) - 03:10:490 (4,1) - can you get some spacing similar to 03:09:490 (1,2,3) - here? my main problem with this is the 1/4 slider overlapping the okay
02:09:340 - not as bad as the other one, but this section still felt a bit too quiet, +5-10% volume would be great I think it's fine, it's already louder than the equivalent part in the beginning at 00:22:703 -
following stream, which (at least for me) made it kinda uncomfortable to play how about http://i.imgur.com/bX6lDmq.jpg or http://i.imgur.com/TSR2o2h.jpg ? sorry no, I find my slider usage here to be way more intuitive to play
03:37:316 (1) - can't you stack this on 03:35:983 (9,10) - instead? would still fit the whole symmetry thing and a jump fits so much better with the song, would just have to change 03:37:316 (1,2,3,4) - a bit then good idea
04:59:293 - could add 30% volume timing point music gets a bit louder here already done

snaps are okay to me, current seems like the best solution for gameplay and all

let me know when I can qualify is it happening? :O
Thanks!
Lasse
is it happening? :O
Zetera
Congratulations!
Myxo
Yay! Congratz :)
Mao
Grats!
ReFaller
Second approved, congrats
Secretpipe
nice
phaZ
ach ja
Frostmourne
Tshemmp's map is <3 :)
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