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8#Prince - take it easy [Osu|Taiko]

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Ulysses
LAZZZZZZZZZZZZZZZ(y
Topic Starter
Pokie
Strawberry

Strawberry wrote:

[]
 
  1. the audio lead-in time is a bit short (less than 2000ms). i think you can adding about 500ms to replenish that~ 近2000我就暫時保留著了…retry時多等半秒也嫌長(
    ---
  2. look this --> http://puu.sh/2aKtW
    wired.. change that on each taiko diff
    //Background and Video events
    0,0,"BG.jpg",0,0
    to
    //Background and Video events
    0,0,"BG.jpg",0,100
    for that effection? http://puu.sh/2aKvg  可, 等太鼓的改完我再加
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:23:494 (3) - a bit nazi here however i think that blanket could be better if you try to make adjustment like this~ (need to adjust the coordinate of the following slider (1)  Done
    2. 00:32:986 (3) - it's indeed a good idea to make a blanket here~ but the distance between slider (3) and (4) would a bit confused for beginners since the spacing is diffrent between (2,3) and the rhythm from music are also similar~ how about regulate the anchor which on that tail onto x.346 y.252? like this.~  Done
    3. 01:18:807 (1) - it's also good for me to make blanket here~ and then paste the shape of that slider (1) to displace (2) with ctrl+GHJ~ yea after that you could also make the other blanket with slider (2) and circle (3), and adjusting the position of the following (4)~ like the screenshot.  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:807 (1) - no any hitsound here? it's better to set the whistles on that 3/2 repeat sliders' repeats and tails in this combo~ and then also adding whistles on the tails of 00:09:432 (1,2)?~ also sounds good for me. :3 開頭的音階是往下降的, 在低音時加whistle感覺有點違和...
      ---
    2. 00:48:338 (4) - change the hitsound to defult soft whistle and increase the volume of that a bit? maybe 25%~35% is suitable~  Done
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. od-1 for more balance? (since you used od 2 on relaxing and od 7 on plz be lazy, looks a bit secund for now.. N各加1, H的AR OD減1...應該比較平衡了
      ---
    2. 00:13:182 (5) - ctrl+G for a better flow? then the route of cursor would cross move through the same line by tail of slider (3), slider (5)'s tail and circle (4), and can be more comfortable to play i think~. :3 Done
      ---
    3. 00:56:307 (1) - why not stacking that start with the head of previous slider (2) on the last combo? it could also be a blanket with the tail of slider (4) and not affect the spacing either.. Done
      ---
    4. 01:07:557 (1) - i'd prefer to move the red anchor of that upward a bit for better look~ like this~  Done
    5. 01:36:150 (2) - yea just make that blanket better~  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - it's really suitable to set whistles here to ornament coordinate the music~ and you can also decrease the volume of them abit, the present are a bit noisy after added.. Done
      ---
    2. 00:33:572 (6) - move the whistle which on that head onto circle (5) and you will get it. :p 這邊整個combo都是由一高一低的音組成, 所以我的whistle也是隔一個note加...在沒變化的情況下改whistle位置不太適合
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:728 (7) - em confused streamm.. however there has also a beat on the white tick 00:08:963.. i think it would be a better pattern like this.  直接將slider砍了1/4, 加了個note在slider head那邊
    2. 00:27:127 (2,3) - i'd prefer to make the rhythm like that, sounds similar but diffrent feel during play. (also adjusted the position of the following.  Done, 原意是這種排列出現的有點多, 而這裡音樂比較特別所以弄了個1/4 slider...不過也沒差
    3. 01:28:650 (2) - move the anchor of that tail onto x.353 y.39 for the same angle of inclination. 故意的, 可以參考一下前個combo的1/2 slider
      ---
    4. 01:42:127 (2,3) - oh also here, same as 00:27:127~ Done
      ---
    5. 01:46:932 (1) - the NCs here looks a bit irregular.. try to move the NC you have set here onto the start of stream circle (6)? would be better imo~  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - the same suggetion about whistles like the hard diff~. Done
nice <3

;) Thank you 草莓

nold_1702 wrote:

LAZZZZZZZZZZZZZZZ(y
ZZZZZZZZZZZZZZZZZzzz...
hs714
Hello, Mi..Pokie and ReySHeL! <33
Taiko Mod _(:3」 ∠)_
(Sorry for writing in Japanese m(_ _)m )

d=don k=kat D=Big Don K=Big Kat

 ◆Taiko Muzukashii
00:06:619 (2) - d? kの音(高い音)は無いと思います
00:09:432 (2) - k? 歌詞が高い音に聞こえるので :3
00:15:760 (2) - delete?
00:18:338 - add d?

00:25:838 (1,1,2,3,4,1,1) - 難しいdiffでは1/4連打の後にFinishは置かないほうがいいと思います。なので、
SPOILER
  
こういう配置に変更してみてはどうでしょう :3

00:28:299 (3) - delete? ここに3連打の音は無いと思います

00:39:432 (2,3) - , 00:46:932 (2,3) - , 00:54:432 (2,3) - , 01:27:947 (1,2,1) - スライダーを置くなら、
スライダーの前後にはなるべくノーツを置かずに、1/2拍子空けたほうがいいです。
確かmappingルールにもそんな感じのことが書いて(あったような気が)します。が、
ルール違反ではないので直せるなら直したほうがいいんじゃないかなっていう提案でした _(:3」 ∠)_

01:03:807 (2) - K?
01:07:557 (2) - ここにFinishの音は無いと思います
01:10:838 (1) - ^
01:31:580 (3) - delete? 理由は上に同じでここの3連打の次がFinishなので..少しハード? x_x
01:41:424 (3) - ^

 ◆Taiko Oni
00:17:869 (1) - ここの前後にノーツがないのは、すごく不自然です。
SPOILER

                                    ↑これを、

こんな感じにしてみてはどうでしょう :3

00:17:869 (2) - D?
00:25:838 (1) - ここをKにして、00:25:955 (2,3) - ここをdelete? kkkの音より合うと思います。試して見て下さい :3
00:32:400 (2) - D→dにして、 00:32:517 - add k? 50%にして聴いてみるとここに音があるのが分かると思います :roll:
01:11:541 (2,1,1,2) - "k d k d" または "k d d k"?

01:32:869 (1) - 上に記述したのと同じで、ここの前後にノーツ置いてみませんか?
SPOILER

                                    ↑これを、

こんな感じで・・!

01:32:869 (2) - D?
01:41:072 (3) - d? 音が上がって下がっている気がするので、kkdのほうが..? :3
01:40:838 (1) - ここをKにして、 01:40:955 (2,3) - ここをdelete? 理由は上に同じです
01:47:400 (3) - ここをdにして、 01:47:517 - ここにadd k? 理由は上に同じです

That's All~~ :)
kawaii song and good mapset!
Rank ganbatte!! ヽ(*´∀`*)ノ
ReySHeL

Strawberry wrote:

[]
 
  1. the audio lead-in time is a bit short (less than 2000ms). i think you can adding about 500ms to replenish that~
    ---
  2. look this --> http://puu.sh/2aKtW
    wired.. change that on each taiko diff
    //Background and Video events
    0,0,"BG.jpg",0,0
    to
    //Background and Video events
    0,0,"BG.jpg",0,100
    for that effection? http://puu.sh/2aKvg
 
 
[*]Hitsounds
( Almost of them are my ideas , you can ignore them )
  1. 00:17:400 (1,1) - the same suggetion about whistles like the hard diff~.
[/list]
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. it's such crazy to use 100% volume of hitsounds.. 70% is totally enough. ;w;
      ---
    2. 00:11:072 (1) - i'd prefer to use k here instead of d for melody of the song.~
      ---
    3. 00:16:932 (1,1,2,1,1) - should be ddkkK.. the K on that start sounds wired honestly..
      ---
    4. 00:35:916 (2,1) - kd here for following vocal~
      ---
    5. 01:31:932 (1,1,2,1,1) - same as 00:16:932~
      ---
    6. 01:45:057 (3) - k here?
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. also the hitsound volume problem~
      ---
    2. 00:35:916 (2,1) - should be k d here from my heard.. ;w;
      ---
    3. 00:42:713 (1) - d here?
      ---
    4. 01:00:642 (1) - i'd prefer to use d here for kkddkkd~
  --------------------------------------------------------
nice <3

almost fixed >w<
thanks for mod :)

hs714 wrote:

Hello, Mi..Pokie and ReySHeL! <33
Taiko Mod _(:3」 ∠)_
(Sorry for writing in Japanese m(_ _)m )

d=don k=kat D=Big Don K=Big Kat

 ◆Taiko Muzukashii
00:06:619 (2) - d? kの音(高い音)は無いと思います ok
00:09:432 (2) - k? 歌詞が高い音に聞こえるので :3 ^
00:15:760 (2) - delete? no
00:18:338 - add d? ^

00:25:838 (1,1,2,3,4,1,1) - 難しいdiffでは1/4連打の後にFinishは置かないほうがいいと思います。なので、
SPOILER
  
こういう配置に変更してみてはどうでしょう :3
修正しました >w< ありがとう!

00:28:299 (3) - delete? ここに3連打の音は無いと思います no

00:39:432 (2,3) - , 00:46:932 (2,3) - , 00:54:432 (2,3) - , 01:27:947 (1,2,1) - スライダーを置くなら、
スライダーの前後にはなるべくノーツを置かずに、1/2拍子空けたほうがいいです。
確かmappingルールにもそんな感じのことが書いて(あったような気が)します。が、
ルール違反ではないので直せるなら直したほうがいいんじゃないかなっていう提案でした _(:3」 ∠)_ fmfm ありがと_(:3」∠)_

01:03:807 (2) - K? no
01:07:557 (2) - ここにFinishの音は無いと思います ok
01:10:838 (1) - ^ no
01:31:580 (3) - delete? 理由は上に同じでここの3連打の次がFinishなので..少しハード? x_x no
01:41:424 (3) - ^ ^

 ◆Taiko Oni
00:17:869 (1) - ここの前後にノーツがないのは、すごく不自然です。
SPOILER

                                    ↑これを、

こんな感じにしてみてはどうでしょう :3
こっちも修正完了です >w<

00:17:869 (2) - D? ok
00:25:838 (1) - ここをKにして、00:25:955 (2,3) - ここをdelete? kkkの音より合うと思います。試して見て下さい :3 ここには K の要素がないのでごめんなさい
00:32:400 (2) - D→dにして、 00:32:517 - add k? 50%にして聴いてみるとここに音があるのが分かると思います :roll: 00:31:932 (1,2,3) - この3つの強い音に合わせてます
01:11:541 (2,1,1,2) - "k d k d" または "k d d k"? その配置だとバックのクラップ音から外れるので >w<

01:32:869 (1) - 上に記述したのと同じで、ここの前後にノーツ置いてみませんか?
SPOILER

                                    ↑これを、

こんな感じで・・!
ここも直しました! 助かります(๑>‿<๑)

01:32:869 (2) - D? ok
01:41:072 (3) - d? 音が上がって下がっている気がするので、kkdのほうが..? :3 no
01:40:838 (1) - ここをKにして、 01:40:955 (2,3) - ここをdelete? 理由は上に同じですfinishの要素がないのでごめんなさい
01:47:400 (3) - ここをdにして、 01:47:517 - ここにadd k? 理由は上に同じです 理由は上と同じです

That's All~~ :)
kawaii song and good mapset!
Rank ganbatte!! ヽ(*´∀`*)ノ
かなり改善できました >w<
mod ありがとー!

Muzu~ http://puu.sh/2beTa
Oni~ http://puu.sh/2beTq
Low
_(:3 」∠)_

[General]

Tick rate 2 would work better than tick rate 1. It fits the song well.

[relaxing]

00:03:807 (1) - this slider covers the amount of points you get from the previous spinner. Move it out of the way.
00:45:057 (1,2) - whistles should be at the ends of these sliders.

[don't mind]

http://prntscr.com/v6u1a o.o
00:03:807 (1) - Same thing as the relaxing diff.
00:10:135 (3) - having this point away from the next slider creates bad flow. Curve the slider like this so that it goes smoothly into the next slider.
00:44:119 (3,1) - Ugly overlap between these two sliders. try doing something like this:
[Muzukashii]

00:38:025 (2,1) - ctrl + g this. It sounds better with the d and k reversed.
00:38:728 (2,1) - ^
00:45:525 (2,1) - ^
00:46:228 (2,1) - ^
00:53:025 (2,1,2,1) - ^
01:10:369 (1,1) - remove the finish from both of these and add k for both. A finish doesn't sound right.
01:18:338 (1) - ^ i wouldn't put finishes where there is none in the music tbh.

call me back when you get +12 SP, really good >w<
Topic Starter
Pokie
All fixed :D Now waiting for ReySHeL
ReySHeL

Jacob wrote:

_(:3 」∠)_

[General]

Tick rate 2 would work better than tick rate 1. It fits the song well.

[Muzukashii]

00:38:025 (2,1) - ctrl + g this. It sounds better with the d and k reversed. ok
00:38:728 (2,1) - ^ ^
00:45:525 (2,1) - ^ ^
00:46:228 (2,1) - ^ ^
00:53:025 (2,1,2,1) - ^ ^
01:10:369 (1,1) - remove the finish from both of these and add k for both. A finish doesn't sound right. no
01:18:338 (1) - ^ i wouldn't put finishes where there is none in the music tbh. ok

call me back when you get +12 SP, really good >w<
thanks for mod :)
http://puu.sh/2cWBp
Gloria Guard
Star ~ SP+12 Gogo!!
Topic Starter
Pokie
:oops: Thank you so much!
Low
ok
Topic Starter
Pokie

Jacob wrote:

ok
:D Thank you Jacob
Aeonian Sonder
[don't mind]
00:25:369 - Since this is just a hard difficulty, I replace that stream with multiple sliders
00:32:986 - Same thing as above
00:40:369 (1) - Never put any slider or circle under another slider
01:40:369 - Replace stream

[please be lazy]
01:14:822 (6) - Place on the next slider's start
01:17:166 (2) - Move somewhere not on the slider, looks unpleasent

May I guest? *w*
Topic Starter
Pokie
-APXH

-APXH wrote:

[don't mind]
00:25:369 - Since this is just a hard difficulty, I replace that stream with multiple sliders Perhaps we've a different thinking, this song is under BPM130, is there any reason against for a short stream like this?
00:32:986 - Same thing as above
00:40:369 (1) - Never put any slider or circle under another slider Double checked with other staff memebers, such overlap didn't cause any problem.
01:40:369 - Replace stream

[please be lazy]
01:14:822 (6) - Place on the next slider's start Since I used such placement on purpose, I would like to know the reason of your suggestion.
01:17:166 (2) - Move somewhere not on the slider, looks unpleasent I'd say it's kind of common patterns, are you sure?

May I guest? *w* It's funny when you're intending to ask for a guest diff slot when the map just get bubbled. Well, you can still have the chance. But the right is on my side to accept your guest diff or not. Good luck.
Aeonian Sonder

Pokie wrote:

-APXH

-APXH wrote:

[don't mind]
00:25:369 - Since this is just a hard difficulty, I replace that stream with multiple sliders Perhaps we've a different thinking, this song is under BPM130, is there any reason against for a short stream like this?
00:32:986 - Same thing as above
00:40:369 (1) - Never put any slider or circle under another slider Double checked with other staff memebers, such overlap didn't cause any problem.
01:40:369 - Replace stream

[please be lazy]
01:14:822 (6) - Place on the next slider's start Since I used such placement on purpose, I would like to know the reason of your suggestion.
01:17:166 (2) - Move somewhere not on the slider, looks unpleasent I'd say it's kind of common patterns, are you sure?

May I guest? *w* It's funny when you're intending to ask for a guest diff slot when the map just get bubbled. Well, you can still have the chance. But the right is on my side to accept your guest diff or not. Good luck.
;;
Strawberry
恭喜泡 x3
Kawayi Rika
Checked map via IRC,we are only added japanese artist.

Always nice job ~ Here you go <3


Topic Starter
Pokie
;) Thank you Rika
LunarSakuya
_(8| 」∠)_
Suzully
cong..._(:3 」∠)_=3(lats)
Frostmourne
gratz Pokie :D
Topic Starter
Pokie
(:3[___] Thank you guys!
Cygnus
Can't believe osu! allows foreign characters in tags now XD Congrats
Garven
:3めでとう Pokie-hen!
alacat
eveless
ha...wait wrong

congrats

话说生日怎么办
Topic Starter
Pokie

goodbye wrote:

ha...wait wrong

congrats

话说生日怎么办
happy~ birth~day to~ you~
No_Gu
共洗你呀
Poggo
yay gratz my moe <3
yanlu
yay gratz my baka <3
hs714
OmedeTokie ヽ(.゜。)ノ
Kotone
一陣屁股臭
Ulysses
Congratzzzzzy
HelloSCV
gratz \:D/
Gloria Guard
Nice ~ Pokie (:3 ^)=3
Topic Starter
Pokie

hs714 wrote:

OmedeTokie ヽ(.゜。)ノ
ウェーイ


Thank you guys again >_<
Flask
恭喜波奇 >_</
Strawberry
gratz~ Pokie姐!
spboxer3
尼們都有Ranked圖 QAQ
S o r d a
<3
omedeto!
meiikyuu
omedeto c:
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