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8#Prince - take it easy [Osu|Taiko]

posted
Total Posts
68
Topic Starter
Pokie
This beatmap was submitted using in-game submission on 2013年3月15日 at 7:43:09

Artist: 8#Prince
Title: take it easy
Tags: ReySHeL Vocaloid Vocaloid2 Hatsune Miku Hachioji-P HachiojiP wakamura ボーカロイド 初音ミク わかむら
BPM: 128
Filesize: 17029kb
Play Time: 01:47
Difficulties Available:
  1. don't mind (4.71 stars, 248 notes)
  2. please be lazy (4.91 stars, 331 notes)
  3. relaxing (3.07 stars, 127 notes)
  4. ReySHeL's Taiko Muzukashii (4.74 stars, 348 notes)
  5. ReySHeL's Taiko Oni (4.83 stars, 514 notes)
Download: 8#Prince - take it easy
Download: 8#Prince - take it easy (no video)
Information: Scores/Beatmap Listing
---------------
take it easy by 八王子P
 
 
_(:3 」∠)_...ズリズリ
     _(:3 」∠)_...ズリズリ
          _(:3 」∠)_...ズリズリ
               _(:3 」∠)_...ズリズリ
 
 
 
===
Unknown - Unknown, by unknown
relaxing - Normal, by me
don't mind - Hard, by me
please be lazy - Lazy Insane, by me
ReySHeL's Taiko Muzukashii - by ReySHeL
ReySHeL's Taiko Oni - by ReySHeL
 
Last full-submit: 15th March
SamiPale
我对沙发有兴趣
Colin Hou
take it boy
Ulysses
遲了 :(
mintong89
迟了啊 :(
abslon_old
Can I make Relaxing? (Sorry for my dirty English)
I don't have many experience making beatmaps. So if you dont wan't me to.make it, ignore it please
Topic Starter
Pokie

abslon wrote:

Can I make Relaxing? (Sorry for my dirty English)
I don't have many experience making beatmaps. So if you dont wan't me to.make it, ignore it please
Ah..sorry, I've already planned to map relaxing myself ;)
abslon_old

Pokie wrote:

abslon wrote:

Can I make Relaxing? (Sorry for my dirty English)
I don't have many experience making beatmaps. So if you dont wan't me to.make it, ignore it please
Ah..sorry, I've already planned to map relaxing myself ;)
Okay.... well, good luck to your beatmap :)
alacat
                                             _(:3 」∠)_...ズリズリ
0gre_old
Japanese IRC mod ~

[ReySHeL's Taiko]
SPOILER
21:20 0gre: ここからは個人的な意見なのですが
21:21 ReySHeL: はい
21:21 ReySHeL: あ
21:21 ReySHeL: 00:19:744 -
21:21 ReySHeL: こういうとこあけていって
21:21 0gre: 00:09:900 -
21:21 ReySHeL: よくね
21:21 0gre: こういう間合いをもうちょっと作ったほうが良いかと
21:21 0gre: 00:19:744 (2) -
21:21 0gre: k で
21:21 ReySHeL: 同じこと
21:21 ReySHeL: 考えてるw
21:21 0gre: 00:20:096 (4) -
21:22 0gre: これいらないのでは?
21:22 ReySHeL: ほうほう
21:22 0gre: 00:21:619 (2) -
21:22 0gre: これは k 
21:22 0gre: ミスですw
21:23 ReySHeL: 00:19:744 -
21:23 ReySHeL: ここ省いた
21:23 ReySHeL: 00:21:619 -
21:23 ReySHeL: ここも
21:24 0gre: 例えば
21:24 0gre: ここ
21:25 0gre: 00:21:619 (2,3,4,1,2,3,1) -
21:25 0gre: oo oo o o
21:25 0gre: 見たいなふうに
21:25 0gre: 少なくしていくのはどうでしょう?
21:25 ReySHeL: つまり?
21:26 0gre: こう遅い曲なら
21:26 0gre: 2連も多少使っていかないですか?
21:26 ReySHeL: (´・д・`)ヤダ
21:26 0gre: なるべく
21:26 0gre: wwwwww
21:26 0gre: なるべく
21:26 ReySHeL: ww
21:26 ReySHeL: まぁピアノに合わせたらそうなるけどね
21:26 0gre: 3連同士が近いのは 省いていいかな
21:27 0gre: 今のはちょっとしたアイディアですが
21:27 ReySHeL: はい
21:28 0gre: 00:27:010 -
21:28 0gre: ここから
21:28 0gre: 00:31:932 -
21:28 0gre: ここまで
21:28 0gre: あ
21:28 0gre: でも
21:29 0gre: これはいいですね
21:29 ReySHeL: ども
21:29 0gre: 00:36:502 (2,3) -
21:29 0gre: これは省けないですか?
21:29 0gre: それか
21:30 0gre: ノート1つでつなげるか
21:30 ReySHeL: 省くのもよさげですね
21:31 0gre: 00:42:947 (2,3,1,2,1) -
21:31 0gre: ddk k ?
21:31 0gre: or
21:31 0gre: kkd k ?
21:32 ReySHeL: おk
21:32 0gre: ほんとですか?ww
21:32 ReySHeL: んwww
21:32 0gre: 00:44:119 (1,2) -
21:32 0gre: delete ?
21:33 ReySHeL: おk
21:33 0gre: 流れでいくと
21:33 0gre: 00:45:291 (2) -
21:33 0gre: k で
21:33 0gre: 00:45:525 (1) -
21:33 0gre: d ?
21:33 ReySHeL: no!!
21:34 0gre: oh !
21:34 0gre: 00:46:932 -
21:34 0gre: ここボーカルも続いてて大きいドラム音もあるので
21:34 0gre: add d?
21:34 ReySHeL: ok
21:35 ReySHeL: 00:48:807 -
21:35 ReySHeL: こっからは
21:35 0gre: a
21:35 ReySHeL: クラップ入って盛り上がってきますね
21:35 0gre: その前に
21:35 0gre: 00:48:455 (2) -
21:35 0gre: delete ?
21:35 0gre: これはいいですねw
21:35 ReySHeL: はい
21:35 0gre: そこからの盛り上がりは
21:36 0gre: ノートを増やすのではなく
21:36 0gre: 繋げを多くしていけばいいと思います
21:36 ReySHeL: いえす
21:36 0gre: なので
21:36 0gre: 00:49:158 (4) -
21:36 0gre: こういうのや
21:36 0gre: あーでも
21:37 0gre: 盛り上がりの入りですねー
21:37 ReySHeL: はい
21:37 0gre: 00:53:260 (1,2,3,4,1,2,3,1,2,1,2) -
21:37 0gre: ここから
21:37 0gre: o o ooo o o ooo の流れで良いと思います
21:38 0gre: o ooo o ooo はサビなど 多く必要とするので
21:38 ReySHeL: ほう
21:38 0gre: 全体的に少なくするなら
21:38 0gre: 流れも変えればちょっとはマシになるかも
21:39 ReySHeL: fm
21:40 0gre: 次行っても大丈夫ですか?
21:40 ReySHeL: はい
21:40 0gre: 01:11:541 (2,1,1,2,3,4,1) -
21:40 0gre: サビの割には ちょっと急に寂しくなりすぎると思います
21:41 0gre: 01:12:361 (3) -
21:41 0gre: この辺に
21:41 0gre: 置いてみたり?
21:41 ReySHeL: もう一度
21:41 ReySHeL: 多分それミスってる
21:41 ReySHeL: コピーが
21:41 0gre: 01:12:361 -
21:42 ReySHeL: ddddk?
21:42 0gre: はい
21:42 ReySHeL: いいねw
21:42 ReySHeL: 採用
21:42 0gre: ありがとうですw
21:43 0gre: 01:31:932 -
21:43 0gre: ここまで あとは綺麗ですねw
21:43 ReySHeL: ありw
21:44 0gre: もし
21:44 0gre: 00:18:807 -
21:44 0gre: この辺ちょっと改善したのなら
21:44 0gre: 01:33:807 -
21:45 0gre: ここも似てますので  同じ部分があったら使っても良いかもしれません><
21:45 ReySHeL: 使います :D
21:45 0gre: 編集の事です
21:45 0gre: では異常ですねw
21:45 0gre: あ
21:45 0gre: 以上ですwww
21:45 ReySHeL: modありがとうございます_(:3 」∠)_
21:45 0gre: いえいえw
ReySHeL

0gre wrote:

Japanese IRC mod ~

[ReySHeL's Taiko]
SPOILER
21:20 0gre: ここからは個人的な意見なのですが
21:21 ReySHeL: はい
21:21 ReySHeL: あ
21:21 ReySHeL: 00:19:744 -
21:21 ReySHeL: こういうとこあけていって
21:21 0gre: 00:09:900 -
21:21 ReySHeL: よくね
21:21 0gre: こういう間合いをもうちょっと作ったほうが良いかと
21:21 0gre: 00:19:744 (2) -
21:21 0gre: k で
21:21 ReySHeL: 同じこと
21:21 ReySHeL: 考えてるw
21:21 0gre: 00:20:096 (4) -
21:22 0gre: これいらないのでは?
21:22 ReySHeL: ほうほう
21:22 0gre: 00:21:619 (2) -
21:22 0gre: これは k 
21:22 0gre: ミスですw
21:23 ReySHeL: 00:19:744 -
21:23 ReySHeL: ここ省いた
21:23 ReySHeL: 00:21:619 -
21:23 ReySHeL: ここも
21:24 0gre: 例えば
21:24 0gre: ここ
21:25 0gre: 00:21:619 (2,3,4,1,2,3,1) -
21:25 0gre: oo oo o o
21:25 0gre: 見たいなふうに
21:25 0gre: 少なくしていくのはどうでしょう?
21:25 ReySHeL: つまり?
21:26 0gre: こう遅い曲なら
21:26 0gre: 2連も多少使っていかないですか?
21:26 ReySHeL: (´・д・`)ヤダ
21:26 0gre: なるべく
21:26 0gre: wwwwww
21:26 0gre: なるべく
21:26 ReySHeL: ww
21:26 ReySHeL: まぁピアノに合わせたらそうなるけどね
21:26 0gre: 3連同士が近いのは 省いていいかな
21:27 0gre: 今のはちょっとしたアイディアですが
21:27 ReySHeL: はい
21:28 0gre: 00:27:010 -
21:28 0gre: ここから
21:28 0gre: 00:31:932 -
21:28 0gre: ここまで
21:28 0gre: あ
21:28 0gre: でも
21:29 0gre: これはいいですね
21:29 ReySHeL: ども
21:29 0gre: 00:36:502 (2,3) -
21:29 0gre: これは省けないですか?
21:29 0gre: それか
21:30 0gre: ノート1つでつなげるか
21:30 ReySHeL: 省くのもよさげですね
21:31 0gre: 00:42:947 (2,3,1,2,1) -
21:31 0gre: ddk k ?
21:31 0gre: or
21:31 0gre: kkd k ?
21:32 ReySHeL: おk
21:32 0gre: ほんとですか?ww
21:32 ReySHeL: んwww
21:32 0gre: 00:44:119 (1,2) -
21:32 0gre: delete ?
21:33 ReySHeL: おk
21:33 0gre: 流れでいくと
21:33 0gre: 00:45:291 (2) -
21:33 0gre: k で
21:33 0gre: 00:45:525 (1) -
21:33 0gre: d ?
21:33 ReySHeL: no!!
21:34 0gre: oh !
21:34 0gre: 00:46:932 -
21:34 0gre: ここボーカルも続いてて大きいドラム音もあるので
21:34 0gre: add d?
21:34 ReySHeL: ok
21:35 ReySHeL: 00:48:807 -
21:35 ReySHeL: こっからは
21:35 0gre: a
21:35 ReySHeL: クラップ入って盛り上がってきますね
21:35 0gre: その前に
21:35 0gre: 00:48:455 (2) -
21:35 0gre: delete ?
21:35 0gre: これはいいですねw
21:35 ReySHeL: はい
21:35 0gre: そこからの盛り上がりは
21:36 0gre: ノートを増やすのではなく
21:36 0gre: 繋げを多くしていけばいいと思います
21:36 ReySHeL: いえす
21:36 0gre: なので
21:36 0gre: 00:49:158 (4) -
21:36 0gre: こういうのや
21:36 0gre: あーでも
21:37 0gre: 盛り上がりの入りですねー
21:37 ReySHeL: はい
21:37 0gre: 00:53:260 (1,2,3,4,1,2,3,1,2,1,2) -
21:37 0gre: ここから
21:37 0gre: o o ooo o o ooo の流れで良いと思います
21:38 0gre: o ooo o ooo はサビなど 多く必要とするので
21:38 ReySHeL: ほう
21:38 0gre: 全体的に少なくするなら
21:38 0gre: 流れも変えればちょっとはマシになるかも
21:39 ReySHeL: fm
21:40 0gre: 次行っても大丈夫ですか?
21:40 ReySHeL: はい
21:40 0gre: 01:11:541 (2,1,1,2,3,4,1) -
21:40 0gre: サビの割には ちょっと急に寂しくなりすぎると思います
21:41 0gre: 01:12:361 (3) -
21:41 0gre: この辺に
21:41 0gre: 置いてみたり?
21:41 ReySHeL: もう一度
21:41 ReySHeL: 多分それミスってる
21:41 ReySHeL: コピーが
21:41 0gre: 01:12:361 -
21:42 ReySHeL: ddddk?
21:42 0gre: はい
21:42 ReySHeL: いいねw
21:42 ReySHeL: 採用
21:42 0gre: ありがとうですw
21:43 0gre: 01:31:932 -
21:43 0gre: ここまで あとは綺麗ですねw
21:43 ReySHeL: ありw
21:44 0gre: もし
21:44 0gre: 00:18:807 -
21:44 0gre: この辺ちょっと改善したのなら
21:44 0gre: 01:33:807 -
21:45 0gre: ここも似てますので  同じ部分があったら使っても良いかもしれません><
21:45 ReySHeL: 使います :D
21:45 0gre: 編集の事です
21:45 0gre: では異常ですねw
21:45 0gre: あ
21:45 0gre: 以上ですwww
21:45 ReySHeL: modありがとうございます_(:3 」∠)_
21:45 0gre: いえいえw
thx for mod :)
http://puu.sh/25zeD
Kotone
sad
Topic Starter
Pokie

Kotone wrote:

sad
:) Be happy!
Gloria Guard
Hi Pokie ~ (:3 」_)=3

From #modreqs lol

[relaxing]

Circle Size +1?

00:27:947 (2,4) please 2 slider end and 4 slider end stack

00:37:088 (4,1) stack ? seems to be a neat notes.

01:11:072 (6,1) blanket ? http://puu.sh/28Xdu <- this


[don't mind]

AR + 1? OD + 1?

00:50:330 (5,1) Notes to the effect shown in the score effects will be hidden. And may cause discomfort to the player.
http://puu.sh/28Xrk Change gives a good idea.

00:57:713 (4) Ctrl+G ?

01:16:580 (2,4) stack seems to be a neat notes.

01:25:135 (2,3) Placed with the intention you? If you are not placed with the intention of you guess the distance


[please be lazy]

00:09:197 (7,1,2,3) It think the bad pattern. http://puu.sh/28XPE change?

00:11:775 (1,3) stack

00:12:713 (4,6) ^ too

00:13:045 (6,1,2) this is pattern better will be. http://puu.sh/28XY8 <- this

01:01:932 (1,2,3) I think could be improved. http://puu.sh/28Y57


I like a song lol Good luck ~
Topic Starter
Pokie
Gloria Guard

Gloria Guard wrote:

Hi Pokie ~ (:3 」_)=3 _(┐「ε:)_

From #modreqs lol

[relaxing]

Circle Size +1? Done

00:27:947 (2,4) please 2 slider end and 4 slider end stack Done

00:37:088 (4,1) stack ? seems to be a neat notes. Done

01:11:072 (6,1) blanket ? http://puu.sh/28Xdu <- this Done


[don't mind]

AR + 1? OD + 1? Alright~

00:50:330 (5,1) Notes to the effect shown in the score effects will be hidden. And may cause discomfort to the player.
http://puu.sh/28Xrk Change gives a good idea. Changed to another pattern

00:57:713 (4) Ctrl+G ? hmmm..well, as expected modders are going to pick this, but it's on purpose. ;)

01:16:580 (2,4) stack seems to be a neat notes. Actually they're in different flow...But nvm, I'll consider to change or not.

01:25:135 (2,3) Placed with the intention you? If you are not placed with the intention of you guess the distance If you mean it's kind of sudden for a big spacing changes, fixed.


[please be lazy]

00:09:197 (7,1,2,3) It think the bad pattern. http://puu.sh/28XPE change? Used a lower spacing.

00:11:775 (1,3) stack Both are obviously placed deliberately...imo.

00:12:713 (4,6) ^ too

00:13:045 (6,1,2) this is pattern better will be. http://puu.sh/28XY8 <- this  :( There are plenty triples placed with this pattern.. Are you sure?

01:01:932 (1,2,3) I think could be improved. http://puu.sh/28Y57 Changed in another way.


I like a song lol Good luck ~

Thanks for modding!
LunarSakuya
_(:3 」I love you ∠)_

General
looks fine

relaxing
00:11:307 (1) - Finish on head, there's some emphasis in the bg music
00:33:807 (1) - Soft Finish for similar reason ^
00:59:588 (6) - Try stacking on the head of (2) https://osu.ppy.sh/ss/631431
01:31:932 (5) - NC?, kinda like 00:24:432 (1,2) -

don't mind
00:09:314 (6) - Delete note, I don't really hear anything specific this is following
00:19:041 (3) - NC, kinda "introducing" the new stanza?
00:26:072 (1) - Delete NC, put NC on next note
00:53:494 (3,4) - This overlap stood out to me compared to the rest of the map, maybe something like: http://osu.ppy.sh/ss/631437
01:03:807 (3) - NC
01:06:619 (5,6) - Make these touch each other like the other similar rhythms in this diff (ex: 01:43:650 (2,3) - ); you could tack the end of (5) under the head of (3)
01:33:807 (3) - NC
01:36:150 (2,3) - Decrease distance for similar reason earlier
01:41:072 (1) - Delete NC, NC on next note
01:41:775 (2,3) - Touch

please be lazy
00:17:869 (1) - if you want, center this within the square
00:18:338 (1) - Delete NC, it didn't have this in [don't mind]
00:19:744 (1) - Delete NC
00:29:119 (4) - Move this back to the blue tick http://osu.ppy.sh/ss/631447 to match the rhythm better; then you could put a note or extend the slider to the red tick
00:30:525 (2,3,4,5) - This rhythm is more fitting imo http://osu.ppy.sh/ss/631448
00:33:807 (2) - Soft finish on head
00:53:025 (2) - Felt awkward to play at first, maybe rotate like this http://osu.ppy.sh/ss/631450
01:01:228 (1) - Delete NC, didn't catch the point of this
01:14:939 - Add note here, will be nice with the bg music imo; maybe a pattern like this: http://osu.ppy.sh/ss/631452

hnnnngggg
Topic Starter
Pokie
LunarSakuya

LunarSakuya wrote:

_(:3 」I love you ∠)_  _(┐Me too「ε:)_

General
looks fine

relaxing
00:11:307 (1) - Finish on head, there's some emphasis in the bg music _(┐Fixed with Normal finish「ε:)_
00:33:807 (1) - Soft Finish for similar reason ^ _(┐Same here「ε:)_
00:59:588 (6) - Try stacking on the head of (2) https://osu.ppy.sh/ss/631431 _(┐Okay「ε:)_
01:31:932 (5) - NC?, kinda like 00:24:432 (1,2) -  _(┐Okay「ε:)_

don't mind
00:09:314 (6) - Delete note, I don't really hear anything specific this is following _(:3 」Actually there's a hit-hat∠)_
00:19:041 (3) - NC, kinda "introducing" the new stanza? _(┐Okay「ε:)_
00:26:072 (1) - Delete NC, put NC on next note _(┐Okay「ε:)_
00:53:494 (3,4) - This overlap stood out to me compared to the rest of the map, maybe something like: http://osu.ppy.sh/ss/631437 _(┐Okay「ε:)_
01:03:807 (3) - NC _(┐Okay「ε:)_
01:06:619 (5,6) - Make these touch each other like the other similar rhythms in this diff (ex: 01:43:650 (2,3) - ); you could tack the end of (5) under the head of (3)  _(:3 」hmm...worrying about the overlap (01:05:447 (1,2,3) - )∠)_
01:33:807 (3) - NC _(┐Okay「ε:)_
01:36:150 (2,3) - Decrease distance for similar reason earlier _(:3 」Since I'm keeping the previous one, I'll do it here as well.∠)_
01:41:072 (1) - Delete NC, NC on next note  _(┐Okay「ε:)_
01:41:775 (2,3) - Touch _(:3 」Nyan!∠)_

please be lazy
00:17:869 (1) - if you want, center this within the square _(:3 」huehue∠)_
00:18:338 (1) - Delete NC, it didn't have this in [don't mind] _(┐Okay, mistake「ε:)_
00:19:744 (1) - Delete NC _(┐Okay, mistakeagain!!!「ε:)_
00:29:119 (4) - Move this back to the blue tick http://osu.ppy.sh/ss/631447 to match the rhythm better; then you could put a note or extend the slider to the red tick _(:3 」hmm...added a triple instead, intended to follow the drum here 00:29:119 - ∠)_
00:30:525 (2,3,4,5) - This rhythm is more fitting imo http://osu.ppy.sh/ss/631448 _(:3 」Similar to above, tried another rhythm pattern but failed. ∠)_
00:33:807 (2) - Soft finish on head _(┐Okay「ε:)_
00:53:025 (2) - Felt awkward to play at first, maybe rotate like this http://osu.ppy.sh/ss/631450 _(:3 」hmm..that breaks the flow quite much∠)_
01:01:228 (1) - Delete NC, didn't catch the point of this _(┐Okay「ε:)_
01:14:939 - Add note here, will be nice with the bg music imo; maybe a pattern like this: http://osu.ppy.sh/ss/631452 _(┐Okay「ε:)_

hnnnngggg _(┐Uguuuuuuuuuu「ε:)_

Thank you >w</
S o r d a
hi! sorry bit late T_T

[overall]:
  1. nothing to say
[please be lazy]:
  1. 00:24:432 (1,2) - もうちょっとスペーシング広くしてもいいかな・・?spacing1.4~1.6?
  2. 00:48:455 - add note ?
  3. 01:11:307 (1) - finish?
  4. 01:40:135 (3) - remove finish?
  5. 01:11:307 (1) - finish?
[don't mind]:
  1. 00:47:635 (1) - clap
  2. 01:11:307 (1) - finish?
[relaxing]:
  1. fine
sorry bad mod T_T
nice map >w<
i hope ranked soon moe Pokie sama!
Gloria Guard
lol gogo rank ~!
Topic Starter
Pokie
そーださん

S o r d a wrote:

hi! sorry bit late T_T

[overall]:
  1. nothing to say
[please be lazy]:
  1. 00:24:432 (1,2) - もうちょっとスペーシング広くしてもいいかな・・?spacing1.4~1.6?  Done
  2. 00:48:455 - add note ? 追加するのなら、00:48:689 - こっちの方が良さそうです!(hit-hatの声がありますので) でもここは1/2でいいと思う
  3. 01:11:307 (1) - finish? ここはNoかな・・・
  4. 01:40:135 (3) - remove finish?  ここ00:25:135 (3) - と一緒だよ
  5. 01:11:307 (1) - finish?
[don't mind]:
  1. 00:47:635 (1) - clap  Done
  2. 01:11:307 (1) - finish? あまり合ってないかも・・
[relaxing]:
  1. fine
sorry bad mod T_T
nice map >w<
i hope ranked soon moe Pokie sama!
ありがとうございましたー!
Strawberry
[]
 
  1. the audio lead-in time is a bit short (less than 2000ms). i think you can adding about 500ms to replenish that~
    ---
  2. look this --> http://puu.sh/2aKtW
    wired.. change that on each taiko diff
    //Background and Video events
    0,0,"BG.jpg",0,0
    to
    //Background and Video events
    0,0,"BG.jpg",0,100
    for that effection? http://puu.sh/2aKvg
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:23:494 (3) - a bit nazi here however i think that blanket could be better if you try to make adjustment like this~ (need to adjust the coordinate of the following slider (1)
    2. 00:32:986 (3) - it's indeed a good idea to make a blanket here~ but the distance between slider (3) and (4) would a bit confused for beginners since the spacing is diffrent between (2,3) and the rhythm from music are also similar~ how about regulate the anchor which on that tail onto x.346 y.252? like this.~
    3. 01:18:807 (1) - it's also good for me to make blanket here~ and then paste the shape of that slider (1) to displace (2) with ctrl+GHJ~ yea after that you could also make the other blanket with slider (2) and circle (3), and adjusting the position of the following (4)~ like the screenshot.
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:807 (1) - no any hitsound here? it's better to set the whistles on that 3/2 repeat sliders' repeats and tails in this combo~ and then also adding whistles on the tails of 00:09:432 (1,2)?~ also sounds good for me. :3
      ---
    2. 00:48:338 (4) - change the hitsound to defult soft whistle and increase the volume of that a bit? maybe 25%~35% is suitable~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. od-1 for more balance? (since you used od 2 on relaxing and od 7 on plz be lazy, looks a bit secund for now..
      ---
    2. 00:13:182 (5) - ctrl+G for a better flow? then the route of cursor would cross move through the same line by tail of slider (3), slider (5)'s tail and circle (4), and can be more comfortable to play i think~. :3
      ---
    3. 00:56:307 (1) - why not stacking that start with the head of previous slider (2) on the last combo? it could also be a blanket with the tail of slider (4) and not affect the spacing either..
      ---
    4. 01:07:557 (1) - i'd prefer to move the red anchor of that upward a bit for better look~ like this~
    5. 01:36:150 (2) - yea just make that blanket better~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - it's really suitable to set whistles here to ornament coordinate the music~ and you can also decrease the volume of them abit, the present are a bit noisy after added..
      ---
    2. 00:33:572 (6) - move the whistle which on that head onto circle (5) and you will get it. :p
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:728 (7) - em confused streamm.. however there has also a beat on the white tick 00:08:963.. i think it would be a better pattern like this.
    2. 00:27:127 (2,3) - i'd prefer to make the rhythm like that, sounds similar but diffrent feel during play. (also adjusted the position of the following.
    3. 01:28:650 (2) - move the anchor of that tail onto x.353 y.39 for the same angle of inclination.
      ---
    4. 01:42:127 (2,3) - oh also here, same as 00:27:127~
      ---
    5. 01:46:932 (1) - the NCs here looks a bit irregular.. try to move the NC you have set here onto the start of stream circle (6)? would be better imo~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - the same suggetion about whistles like the hard diff~.
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. it's such crazy to use 100% volume of hitsounds.. 70% is totally enough. ;w;
      ---
    2. 00:11:072 (1) - i'd prefer to use k here instead of d for melody of the song.~
      ---
    3. 00:16:932 (1,1,2,1,1) - should be ddkkK.. the K on that start sounds wired honestly..
      ---
    4. 00:35:916 (2,1) - kd here for following vocal~
      ---
    5. 01:31:932 (1,1,2,1,1) - same as 00:16:932~
      ---
    6. 01:45:057 (3) - k here?
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. also the hitsound volume problem~
      ---
    2. 00:35:916 (2,1) - should be k d here from my heard.. ;w;
      ---
    3. 00:42:713 (1) - d here?
      ---
    4. 01:00:642 (1) - i'd prefer to use d here for kkddkkd~
  --------------------------------------------------------
nice <3
Ulysses
LAZZZZZZZZZZZZZZZ(y
Topic Starter
Pokie
Strawberry

Strawberry wrote:

[]
 
  1. the audio lead-in time is a bit short (less than 2000ms). i think you can adding about 500ms to replenish that~ 近2000我就暫時保留著了…retry時多等半秒也嫌長(
    ---
  2. look this --> http://puu.sh/2aKtW
    wired.. change that on each taiko diff
    //Background and Video events
    0,0,"BG.jpg",0,0
    to
    //Background and Video events
    0,0,"BG.jpg",0,100
    for that effection? http://puu.sh/2aKvg  可, 等太鼓的改完我再加
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:23:494 (3) - a bit nazi here however i think that blanket could be better if you try to make adjustment like this~ (need to adjust the coordinate of the following slider (1)  Done
    2. 00:32:986 (3) - it's indeed a good idea to make a blanket here~ but the distance between slider (3) and (4) would a bit confused for beginners since the spacing is diffrent between (2,3) and the rhythm from music are also similar~ how about regulate the anchor which on that tail onto x.346 y.252? like this.~  Done
    3. 01:18:807 (1) - it's also good for me to make blanket here~ and then paste the shape of that slider (1) to displace (2) with ctrl+GHJ~ yea after that you could also make the other blanket with slider (2) and circle (3), and adjusting the position of the following (4)~ like the screenshot.  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:03:807 (1) - no any hitsound here? it's better to set the whistles on that 3/2 repeat sliders' repeats and tails in this combo~ and then also adding whistles on the tails of 00:09:432 (1,2)?~ also sounds good for me. :3 開頭的音階是往下降的, 在低音時加whistle感覺有點違和...
      ---
    2. 00:48:338 (4) - change the hitsound to defult soft whistle and increase the volume of that a bit? maybe 25%~35% is suitable~  Done
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. od-1 for more balance? (since you used od 2 on relaxing and od 7 on plz be lazy, looks a bit secund for now.. N各加1, H的AR OD減1...應該比較平衡了
      ---
    2. 00:13:182 (5) - ctrl+G for a better flow? then the route of cursor would cross move through the same line by tail of slider (3), slider (5)'s tail and circle (4), and can be more comfortable to play i think~. :3 Done
      ---
    3. 00:56:307 (1) - why not stacking that start with the head of previous slider (2) on the last combo? it could also be a blanket with the tail of slider (4) and not affect the spacing either.. Done
      ---
    4. 01:07:557 (1) - i'd prefer to move the red anchor of that upward a bit for better look~ like this~  Done
    5. 01:36:150 (2) - yea just make that blanket better~  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - it's really suitable to set whistles here to ornament coordinate the music~ and you can also decrease the volume of them abit, the present are a bit noisy after added.. Done
      ---
    2. 00:33:572 (6) - move the whistle which on that head onto circle (5) and you will get it. :p 這邊整個combo都是由一高一低的音組成, 所以我的whistle也是隔一個note加...在沒變化的情況下改whistle位置不太適合
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:728 (7) - em confused streamm.. however there has also a beat on the white tick 00:08:963.. i think it would be a better pattern like this.  直接將slider砍了1/4, 加了個note在slider head那邊
    2. 00:27:127 (2,3) - i'd prefer to make the rhythm like that, sounds similar but diffrent feel during play. (also adjusted the position of the following.  Done, 原意是這種排列出現的有點多, 而這裡音樂比較特別所以弄了個1/4 slider...不過也沒差
    3. 01:28:650 (2) - move the anchor of that tail onto x.353 y.39 for the same angle of inclination. 故意的, 可以參考一下前個combo的1/2 slider
      ---
    4. 01:42:127 (2,3) - oh also here, same as 00:27:127~ Done
      ---
    5. 01:46:932 (1) - the NCs here looks a bit irregular.. try to move the NC you have set here onto the start of stream circle (6)? would be better imo~  Done
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:17:400 (1,1) - the same suggetion about whistles like the hard diff~. Done
nice <3

;) Thank you 草莓

nold_1702 wrote:

LAZZZZZZZZZZZZZZZ(y
ZZZZZZZZZZZZZZZZZzzz...
hs714
Hello, Mi..Pokie and ReySHeL! <33
Taiko Mod _(:3」 ∠)_
(Sorry for writing in Japanese m(_ _)m )

d=don k=kat D=Big Don K=Big Kat

 ◆Taiko Muzukashii
00:06:619 (2) - d? kの音(高い音)は無いと思います
00:09:432 (2) - k? 歌詞が高い音に聞こえるので :3
00:15:760 (2) - delete?
00:18:338 - add d?

00:25:838 (1,1,2,3,4,1,1) - 難しいdiffでは1/4連打の後にFinishは置かないほうがいいと思います。なので、
SPOILER
  
こういう配置に変更してみてはどうでしょう :3

00:28:299 (3) - delete? ここに3連打の音は無いと思います

00:39:432 (2,3) - , 00:46:932 (2,3) - , 00:54:432 (2,3) - , 01:27:947 (1,2,1) - スライダーを置くなら、
スライダーの前後にはなるべくノーツを置かずに、1/2拍子空けたほうがいいです。
確かmappingルールにもそんな感じのことが書いて(あったような気が)します。が、
ルール違反ではないので直せるなら直したほうがいいんじゃないかなっていう提案でした _(:3」 ∠)_

01:03:807 (2) - K?
01:07:557 (2) - ここにFinishの音は無いと思います
01:10:838 (1) - ^
01:31:580 (3) - delete? 理由は上に同じでここの3連打の次がFinishなので..少しハード? x_x
01:41:424 (3) - ^

 ◆Taiko Oni
00:17:869 (1) - ここの前後にノーツがないのは、すごく不自然です。
SPOILER

                                    ↑これを、

こんな感じにしてみてはどうでしょう :3

00:17:869 (2) - D?
00:25:838 (1) - ここをKにして、00:25:955 (2,3) - ここをdelete? kkkの音より合うと思います。試して見て下さい :3
00:32:400 (2) - D→dにして、 00:32:517 - add k? 50%にして聴いてみるとここに音があるのが分かると思います :roll:
01:11:541 (2,1,1,2) - "k d k d" または "k d d k"?

01:32:869 (1) - 上に記述したのと同じで、ここの前後にノーツ置いてみませんか?
SPOILER

                                    ↑これを、

こんな感じで・・!

01:32:869 (2) - D?
01:41:072 (3) - d? 音が上がって下がっている気がするので、kkdのほうが..? :3
01:40:838 (1) - ここをKにして、 01:40:955 (2,3) - ここをdelete? 理由は上に同じです
01:47:400 (3) - ここをdにして、 01:47:517 - ここにadd k? 理由は上に同じです

That's All~~ :)
kawaii song and good mapset!
Rank ganbatte!! ヽ(*´∀`*)ノ
ReySHeL

Strawberry wrote:

[]
 
  1. the audio lead-in time is a bit short (less than 2000ms). i think you can adding about 500ms to replenish that~
    ---
  2. look this --> http://puu.sh/2aKtW
    wired.. change that on each taiko diff
    //Background and Video events
    0,0,"BG.jpg",0,0
    to
    //Background and Video events
    0,0,"BG.jpg",0,100
    for that effection? http://puu.sh/2aKvg
 
 
[*]Hitsounds
( Almost of them are my ideas , you can ignore them )
  1. 00:17:400 (1,1) - the same suggetion about whistles like the hard diff~.
[/list]
 
d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. it's such crazy to use 100% volume of hitsounds.. 70% is totally enough. ;w;
      ---
    2. 00:11:072 (1) - i'd prefer to use k here instead of d for melody of the song.~
      ---
    3. 00:16:932 (1,1,2,1,1) - should be ddkkK.. the K on that start sounds wired honestly..
      ---
    4. 00:35:916 (2,1) - kd here for following vocal~
      ---
    5. 01:31:932 (1,1,2,1,1) - same as 00:16:932~
      ---
    6. 01:45:057 (3) - k here?
[]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. also the hitsound volume problem~
      ---
    2. 00:35:916 (2,1) - should be k d here from my heard.. ;w;
      ---
    3. 00:42:713 (1) - d here?
      ---
    4. 01:00:642 (1) - i'd prefer to use d here for kkddkkd~
  --------------------------------------------------------
nice <3

almost fixed >w<
thanks for mod :)

hs714 wrote:

Hello, Mi..Pokie and ReySHeL! <33
Taiko Mod _(:3」 ∠)_
(Sorry for writing in Japanese m(_ _)m )

d=don k=kat D=Big Don K=Big Kat

 ◆Taiko Muzukashii
00:06:619 (2) - d? kの音(高い音)は無いと思います ok
00:09:432 (2) - k? 歌詞が高い音に聞こえるので :3 ^
00:15:760 (2) - delete? no
00:18:338 - add d? ^

00:25:838 (1,1,2,3,4,1,1) - 難しいdiffでは1/4連打の後にFinishは置かないほうがいいと思います。なので、
SPOILER
  
こういう配置に変更してみてはどうでしょう :3
修正しました >w< ありがとう!

00:28:299 (3) - delete? ここに3連打の音は無いと思います no

00:39:432 (2,3) - , 00:46:932 (2,3) - , 00:54:432 (2,3) - , 01:27:947 (1,2,1) - スライダーを置くなら、
スライダーの前後にはなるべくノーツを置かずに、1/2拍子空けたほうがいいです。
確かmappingルールにもそんな感じのことが書いて(あったような気が)します。が、
ルール違反ではないので直せるなら直したほうがいいんじゃないかなっていう提案でした _(:3」 ∠)_ fmfm ありがと_(:3」∠)_

01:03:807 (2) - K? no
01:07:557 (2) - ここにFinishの音は無いと思います ok
01:10:838 (1) - ^ no
01:31:580 (3) - delete? 理由は上に同じでここの3連打の次がFinishなので..少しハード? x_x no
01:41:424 (3) - ^ ^

 ◆Taiko Oni
00:17:869 (1) - ここの前後にノーツがないのは、すごく不自然です。
SPOILER

                                    ↑これを、

こんな感じにしてみてはどうでしょう :3
こっちも修正完了です >w<

00:17:869 (2) - D? ok
00:25:838 (1) - ここをKにして、00:25:955 (2,3) - ここをdelete? kkkの音より合うと思います。試して見て下さい :3 ここには K の要素がないのでごめんなさい
00:32:400 (2) - D→dにして、 00:32:517 - add k? 50%にして聴いてみるとここに音があるのが分かると思います :roll: 00:31:932 (1,2,3) - この3つの強い音に合わせてます
01:11:541 (2,1,1,2) - "k d k d" または "k d d k"? その配置だとバックのクラップ音から外れるので >w<

01:32:869 (1) - 上に記述したのと同じで、ここの前後にノーツ置いてみませんか?
SPOILER

                                    ↑これを、

こんな感じで・・!
ここも直しました! 助かります(๑>‿<๑)

01:32:869 (2) - D? ok
01:41:072 (3) - d? 音が上がって下がっている気がするので、kkdのほうが..? :3 no
01:40:838 (1) - ここをKにして、 01:40:955 (2,3) - ここをdelete? 理由は上に同じですfinishの要素がないのでごめんなさい
01:47:400 (3) - ここをdにして、 01:47:517 - ここにadd k? 理由は上に同じです 理由は上と同じです

That's All~~ :)
kawaii song and good mapset!
Rank ganbatte!! ヽ(*´∀`*)ノ
かなり改善できました >w<
mod ありがとー!

Muzu~ http://puu.sh/2beTa
Oni~ http://puu.sh/2beTq
Low
_(:3 」∠)_

[General]

Tick rate 2 would work better than tick rate 1. It fits the song well.

[relaxing]

00:03:807 (1) - this slider covers the amount of points you get from the previous spinner. Move it out of the way.
00:45:057 (1,2) - whistles should be at the ends of these sliders.

[don't mind]

http://prntscr.com/v6u1a o.o
00:03:807 (1) - Same thing as the relaxing diff.
00:10:135 (3) - having this point away from the next slider creates bad flow. Curve the slider like this so that it goes smoothly into the next slider.
00:44:119 (3,1) - Ugly overlap between these two sliders. try doing something like this:
[Muzukashii]

00:38:025 (2,1) - ctrl + g this. It sounds better with the d and k reversed.
00:38:728 (2,1) - ^
00:45:525 (2,1) - ^
00:46:228 (2,1) - ^
00:53:025 (2,1,2,1) - ^
01:10:369 (1,1) - remove the finish from both of these and add k for both. A finish doesn't sound right.
01:18:338 (1) - ^ i wouldn't put finishes where there is none in the music tbh.

call me back when you get +12 SP, really good >w<
Topic Starter
Pokie
All fixed :D Now waiting for ReySHeL
ReySHeL

Jacob wrote:

_(:3 」∠)_

[General]

Tick rate 2 would work better than tick rate 1. It fits the song well.

[Muzukashii]

00:38:025 (2,1) - ctrl + g this. It sounds better with the d and k reversed. ok
00:38:728 (2,1) - ^ ^
00:45:525 (2,1) - ^ ^
00:46:228 (2,1) - ^ ^
00:53:025 (2,1,2,1) - ^ ^
01:10:369 (1,1) - remove the finish from both of these and add k for both. A finish doesn't sound right. no
01:18:338 (1) - ^ i wouldn't put finishes where there is none in the music tbh. ok

call me back when you get +12 SP, really good >w<
thanks for mod :)
http://puu.sh/2cWBp
Gloria Guard
Star ~ SP+12 Gogo!!
Topic Starter
Pokie
:oops: Thank you so much!
Low
ok
Topic Starter
Pokie

Jacob wrote:

ok
:D Thank you Jacob
Aeonian Sonder
[don't mind]
00:25:369 - Since this is just a hard difficulty, I replace that stream with multiple sliders
00:32:986 - Same thing as above
00:40:369 (1) - Never put any slider or circle under another slider
01:40:369 - Replace stream

[please be lazy]
01:14:822 (6) - Place on the next slider's start
01:17:166 (2) - Move somewhere not on the slider, looks unpleasent

May I guest? *w*
Topic Starter
Pokie
-APXH

-APXH wrote:

[don't mind]
00:25:369 - Since this is just a hard difficulty, I replace that stream with multiple sliders Perhaps we've a different thinking, this song is under BPM130, is there any reason against for a short stream like this?
00:32:986 - Same thing as above
00:40:369 (1) - Never put any slider or circle under another slider Double checked with other staff memebers, such overlap didn't cause any problem.
01:40:369 - Replace stream

[please be lazy]
01:14:822 (6) - Place on the next slider's start Since I used such placement on purpose, I would like to know the reason of your suggestion.
01:17:166 (2) - Move somewhere not on the slider, looks unpleasent I'd say it's kind of common patterns, are you sure?

May I guest? *w* It's funny when you're intending to ask for a guest diff slot when the map just get bubbled. Well, you can still have the chance. But the right is on my side to accept your guest diff or not. Good luck.
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