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posted
Hi~ m4m

[General]


  1. Timing is have some problem,you should ask bat to test it.because I find ave 10±4 late when I playing.


---------------------------------------------------------

[Normal]


  • Useless Green line


    1. Fine.
    Rhythm

  • Fine.
Sound Effect

Fine.


---------------------------------------------------------

[Hard]

  • Useless Green line


    1. None.
    Rhythm

  • 00:34:192 (1,2,3) - To be honest, I don't know why you want to use different ds,and 00:35:906 (3,4,5) - 3 4 is 0.63,but 4 5 is 1.0 ,00:36:764 (5,1) - is 0.55
  • 00:37:621 (1,2,1) - The same problem as 00:34:192 (1,2,3) -
  • 01:00:549 - and 01:01:406 - you should add notes.
  • 01:05:906 (1,2,3,4) - Not beautiful and have a little messy.
  • 01:13:621 (1,3) - Not beautiful.
  • 01:43:621 (3) - NC & 01:43:835 (1) - delete NC .
  • 01:46:621 (6,7) - If you use blanket with 01:45:335 (4) - >.<
  • 01:47:692 - should add a note.
  • 01:51:764 (2) - blanket with 3?
  • 01:58:621 (4,5,6,1,2) - I'm not recommend you use this ds idea.
  • 02:23:478 (6) - blanket not well
  • 02:54:764 (1,2) - shape not beautiful
  • 03:53:692 (1,2) - stack?
  • 03:54:764 (4) - blanket not well.
  • 03:59:478 (3,5) - stack?
  • 04:01:192 (5,1) - flow not well
Sound Effect

None.


--------------------------------------------------------

[Insane]


    1. Tick 1 is a good choice.
    Useless Green line

  • None.
Rhythm

01:14:692 (3) - You can use "ctrl + g"to change the direction,and create a jump in this place.01:23:049 (1) - This jump space is a little far. 01:45:335 (3) - This slider's flow is not well,I suggest that you can use the ctr+g .01:47:906 (3,4) - This sliders are not beautiful.01:53:906 (8,9) - If you want to use blanket,plz re-blanket it.01:57:978 (5,1) - I think you should keep the jump space on 01:57:764 (4,5) - 02:02:906 (4,5,6,7,8) - Ihis idea of mapping is not beautiful
456,324,122906,2,0,B|380:280|288:316,1,170,0|8,0:0|0:0,0:0:0:0:
208,328,123549,1,0,0:0:0:0:
49,273,123764,2,0,B|81:301|124:312,1,85
130,150,124192,2,0,B|130:195|152:232,1,85,8|0,0:0|0:0,0:0:0:0:
255,123,124621,2,0,B|236:164|232:204,1,85,0|8,0:0|0:0,0:0:0:0:
02:10:192 - I know you want to flow vocaloid. If I were you, I'll in 02:09:978 create a circle and 02:10:192 - create a 1/2 slider.02:48:764 (1,2) - I think this ds should use 1.003:58:621 (2) - not beautiful.
Sound Effect

should turn up the clap volume.
posted

Rotte wrote:

Hi~ m4m

[General]


  1. Timing is have some problem,you should ask bat to test it.because I find ave 10±4 late when I playing.


---------------------------------------------------------

[Normal]


  • Useless Green line


    1. Fine.
    Rhythm

  • Fine.
Sound Effect

Fine.


---------------------------------------------------------

[Hard]

  • Useless Green line


    1. None.
    Rhythm

  • 00:34:192 (1,2,3) - To be honest, I don't know why you want to use different ds,and 00:35:906 (3,4,5) - 3 4 is 0.63,but 4 5 is 1.0 ,00:36:764 (5,1) - is 0.55
  • 00:37:621 (1,2,1) - The same problem as 00:34:192 (1,2,3) -
  • 01:00:549 - and 01:01:406 - you should add notes.
  • 01:05:906 (1,2,3,4) - Not beautiful and have a little messy.
  • 01:13:621 (1,3) - Not beautiful.
  • 01:43:621 (3) - NC & 01:43:835 (1) - delete NC .
  • 01:46:621 (6,7) - If you use blanket with 01:45:335 (4) - >.<
  • 01:47:692 - should add a note.
  • 01:51:764 (2) - blanket with 3?
  • 01:58:621 (4,5,6,1,2) - I'm not recommend you use this ds idea.
  • 02:23:478 (6) - blanket not well
  • 02:54:764 (1,2) - shape not beautiful
  • 03:53:692 (1,2) - stack?
  • 03:54:764 (4) - blanket not well.
  • 03:59:478 (3,5) - stack?
  • 04:01:192 (5,1) - flow not well
Sound Effect

None.


--------------------------------------------------------

[Insane]


    1. Tick 1 is a good choice.
    Useless Green line

  • None.
Rhythm

01:14:692 (3) - You can use "ctrl + g"to change the direction,and create a jump in this place.01:23:049 (1) - This jump space is a little far. 01:45:335 (3) - This slider's flow is not well,I suggest that you can use the ctr+g .01:47:906 (3,4) - This sliders are not beautiful.01:53:906 (8,9) - If you want to use blanket,plz re-blanket it.01:57:978 (5,1) - I think you should keep the jump space on 01:57:764 (4,5) - 02:02:906 (4,5,6,7,8) - Ihis idea of mapping is not beautiful
456,324,122906,2,0,B|380:280|288:316,1,170,0|8,0:0|0:0,0:0:0:0:
208,328,123549,1,0,0:0:0:0:
49,273,123764,2,0,B|81:301|124:312,1,85
130,150,124192,2,0,B|130:195|152:232,1,85,8|0,0:0|0:0,0:0:0:0:
255,123,124621,2,0,B|236:164|232:204,1,85,0|8,0:0|0:0,0:0:0:0:
02:10:192 - I know you want to flow vocaloid. If I were you, I'll in 02:09:978 create a circle and 02:10:192 - create a 1/2 slider.02:48:764 (1,2) - I think this ds should use 1.003:58:621 (2) - not beautiful.
Sound Effect

should turn up the clap volume.
thx a lot fix most part of it, pointed up great place. about offset. it is ok checked
posted
double posting

edit button is gone

list of fix pos-
hard dif
01:05:906 (1,2,3,4) - Not beautiful and have a little messy.
01:43:621 (3) - NC & 01:43:835 (1) - delete NC .
01:46:621 (6,7) - If you use blanket with 01:45:335 (4) - >.<
01:51:764 (2) - blanket with 3?
02:54:764 (1,2) - shape not beautiful
03:53:692 (1,2) - stack?
03:54:764 (4) - blanket not well.
03:59:478 (3,5) - stack?
04:01:192 (5,1) - flow not well
insane
01:14:692 (3) - You can use "ctrl + g"to change the direction,and create a jump in this place.
01:45:335 (3) - This slider's flow is not well,I suggest that you can use the ctr+g .
02:02:906 (4,5,6,7,8) - Ihis idea of mapping is not beautiful
03:58:621 (2) - not beautiful.
posted
Some IRC rechecking. No kd pls

Good Luck :D
posted
modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. I believe you should map all diffs 15 seconds earlier for emphasis with the vocals/stanza. Shouldn't be too hard, right?


Normal
  1. Please use tick rate 1. Having a higher tick rate is simply unreasonable for an SV as slow as this. I understand you're using tick hitsounds, but there's no reason why the tickrate should be this high. This also means you have to remove the inherited sections that are used for your tick hitsounds.
  2. 00:48:764 (3) - Would be better if you could change the slider to be like this.
  3. 00:59:478 (1,2,3,4,5) - Change the positioning to be a little something like this for consistency?
  4. 01:16:621 (1) - Change into a single note perhaps?
  5. 02:04:192 (4) - Same suggestion as 00:48:764.
  6. 02:21:764 (1,1) - Same suggestion as 01:16:621.
  7. 02:29:906 (1,2) - Into this
  8. 02:56:049 (1) - Same suggestion as 01:16:621.
  9. 04:03:335 (1,2,3,4) - I suggest to change these sliders to this for the sake of a normal/friendlier combo to hit.
  10. 04:08:049 (2) - 01:16:621 suggestion


Hard
  1. 00:29:049 (1,2) - Directly stack 2 at 1's sliderend.
  2. 00:35:906 (3,4,5) - Why not space these out equally for consistency?
  3. 00:49:621 (3,4) - Same as 00:29:049.
  4. 00:52:192 (7,1) - ^
  5. 01:49:621 (1,2) - ^


Hard
  1. 00:31:406 (5,7) - Directly stack 7 at 5's sliderend.
  2. 00:38:906 (3,4) - ^
  3. 00:52:192 (2) - Change it to this for better presentation.
  4. 00:55:192 (1,2,1,2,3,4,5,1) - I love this combo! Great job.


Please, feel free to call me back when you've gone through my suggestions.
posted

dkun wrote:

modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. I believe you should map all diffs 15 seconds earlier for emphasis with the vocals/stanza. Shouldn't be too hard, right?
the map following the drum mostly, only few really follow the vocal. last of all. I ran out of idea already

Normal
  1. Please use tick rate 1. Having a higher tick rate is simply unreasonable for an SV as slow as this. I understand you're using tick hitsounds, but there's no reason why the tickrate should be this high. This also means you have to remove the inherited sections that are used for your tick hitsounds. Fixed
  2. 00:48:764 (3) - Would be better if you could change the slider to be like this. Fixed
  3. 00:59:478 (1,2,3,4,5) - Change the positioning to be a little something like this for consistency? Fixed
  4. 01:16:621 (1) - Change into a single note perhaps? Fixed
  5. 02:04:192 (4) - Same suggestion as 00:48:764. Fixed
  6. 02:21:764 (1,1) - Same suggestion as 01:16:621. Fixed
  7. 02:29:906 (1,2) - Into this Fixed
  8. 02:56:049 (1) - Same suggestion as 01:16:621. Fixed
  9. 04:03:335 (1,2,3,4) - I suggest to change these sliders to this for the sake of a normal/friendlier combo to hit. 04:03:335 (4) - Fixed
  10. 04:08:049 (2) - 01:16:621 suggestion
Fixed

Hard
  1. 00:29:049 (1,2) - Directly stack 2 at 1's sliderend. Fixed
  2. 00:35:906 (3,4,5) - Why not space these out equally for consistency? Fixed
  3. 00:49:621 (3,4) - Same as 00:29:049.Fixed
  4. 00:52:192 (7,1) - ^ Fixed
  5. 01:49:621 (1,2) - ^
Fixed

Hard
  1. 00:31:406 (5,7) - Directly stack 7 at 5's sliderend. Fixed
  2. 00:38:906 (3,4) - ^ Fixed
  3. 00:52:192 (2) - Change it to this for better presentation. Fixed
  4. 00:55:192 (1,2,1,2,3,4,5,1) - I love this combo! Great job.
thx xD

Please, feel free to call me back when you've gone through my suggestions.
posted
One last thing, could you clean up the inherited sections for your old slider tick hitsounds? I noted them in my mod, but you just changed the tickrate @____@.

Please, let me know when you've done so! :o

edit: let's do this! have your bubble back. :)
posted
thx for the mod xD
posted
Ranked~~!!
posted
[Normal]
00:31:621 (4,2) - There is no way this is intentional. These notes are 1/4 too long no matter how you look at them or play them.
posted

Lanturn wrote:

[Normal]
00:31:621 (4,2) - There is no way this is intentional. These notes are 1/4 too long no matter how you look at them or play them.
yes , unrank for quick fix please.

also 00:34:621 (2) -
posted
Confirmed. Let's try to fix it ASAP.
posted
eh why does that even happen, fixed
posted
checked, rebubbled.
posted
thx for the check,

sry for wasting you guys times :(
posted
Congratz m2004 now you're one of those unrankers!HAYO

I wish I could be too
posted
OTL, this is also my fault. i should have recheck it AGAIN.
posted
Some small changes via irc, and offset+15.

Rebubbled.


2013-07-10 20:28 popner: hi
2013-07-10 20:28 mercury2004: hi
2013-07-10 20:28 popner: ACTION is editing [http://osu.ppy.sh/b/222289 Kuriyama Chiaki - Ryuusei no Namida [Insane]]
2013-07-10 20:28 popner: 00:42:764 (6,2) -
2013-07-10 20:28 mercury2004: map is fixed now
2013-07-10 20:29 popner: the blanket can be better
2013-07-10 20:29 mercury2004: http://osu.ppy.sh/ss/858989 ok?
2013-07-10 20:30 popner: OK
2013-07-10 20:31 popner: 00:44:478 (4) - don't forget this
2013-07-10 20:31 mercury2004: done
2013-07-10 20:31 popner: 00:45:121 (5) -
2013-07-10 20:31 mercury2004: done
2013-07-10 20:33 popner: 01:53:906 (8,9) - blanket too
2013-07-10 20:34 popner: 01:54:764 (1,3) - too close here
2013-07-10 20:34 mercury2004: กนืำ
2013-07-10 20:34 mercury2004: done
2013-07-10 20:34 popner: all small things but make your map neat
2013-07-10 20:35 popner: 02:03:764 (6,7,8) - should be same bending
2013-07-10 20:35 mercury2004: done
2013-07-10 20:37 popner: 04:05:049 (3,1) - the spacing may be confusing
2013-07-10 20:38 popner: imo anti-jump is better here
2013-07-10 20:38 popner: or stack
2013-07-10 20:38 mercury2004: stacked
2013-07-10 20:39 popner: http://puu.sh/3zqb7.jpg
2013-07-10 20:39 popner: or http://puu.sh/3zqc5.jpg
2013-07-10 20:39 mercury2004: this shape?
2013-07-10 20:40 mercury2004: is this ok? http://osu.ppy.sh/ss/859002
2013-07-10 20:40 popner: ok..
2013-07-10 20:41 popner: how is 04:05:478 (1,2,3) - arranged?
2013-07-10 20:41 mercury2004: 04:05:478 (1) - copy this and rotate by 180 degree stacking 04:05:906 (2) - slider tail on 04:06:335 (3) -
2013-07-10 20:42 mercury2004: 04:05:478 (1) - this stack on 04:05:049 (3) -
2013-07-10 20:42 popner: fine
2013-07-10 20:43 popner: update
2013-07-10 20:43 mercury2004: uploaded
2013-07-10 20:46 popner: 00:57:764 (4) - seems offscreen
2013-07-10 20:46 popner: http://puu.sh/3zqog.jpg
2013-07-10 20:47 popner: flows better too
2013-07-10 20:47 mercury2004: done
2013-07-10 20:51 mercury2004: ok uploading
2013-07-10 20:52 mercury2004: uploaded
2013-07-10 20:54 popner: wait...
2013-07-10 20:54 popner: I found +15 offset
2013-07-10 20:55 mercury2004: ok then,
2013-07-10 20:58 popner: dont update atm
2013-07-10 20:58 mercury2004: not yet
2013-07-10 20:58 popner: I'm still confirming
2013-07-10 20:58 mercury2004: ok
2013-07-10 21:01 popner: 1636
2013-07-10 21:02 mercury2004: +15 offset
2013-07-10 21:02 mercury2004: changing
2013-07-10 21:03 popner: and move all green lines +15 too
2013-07-10 21:03 popner: you know how to move all?
2013-07-10 21:03 mercury2004: yup
2013-07-10 21:03 mercury2004: done
2013-07-10 21:03 mercury2004: all difficulty +15
2013-07-10 21:08 popner: since the timing has changed I can only rebbuble now :(
2013-07-10 21:08 mercury2004: ok orz,
2013-07-10 21:09 mercury2004: uploaded.
posted
Let's get this rerank~

Reranked.

(ノ・ω・)ノ
posted
thx a lot. sry for wasting you guys time for this map. i'll do better next time.
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