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Infected Mushroom - The Pretender

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HappyStick
Amazing map :D



replay: http://puu.sh/252wZ
Bweh

Stefan wrote:

06:10:386 (5) -
06:21:421 (4) -

Dem Auto cannot 300 it


Nice song choice
Which is odd, given how any human can 300 those kicksliders :/
ryza
Auto isn't coded to deal with them very well, I've had the same problem before

I don't think that makes it unrankable though, that just makes auto faulty, right?
Distant years
i love you
Stefan

Silynn wrote:

Auto isn't coded to deal with them very well, I've had the same problem before

I don't think that makes it unrankable though, that just makes auto faulty, right?
Yes, these two Sliders are okay. Just wanted to mention them.
those
Would approve if it wasn't for the sliders with bad lengths.
Low
Discussing the matter with a BAT, there's some slight overmapping in this difficulty in which some sliders (usually 3/4 sliders) end where there isn't any beat or vocals.

01:25:559 (1) - This slider doesn't end on any beat or vocal. You could either shorten it by a 1/4 tick or elongate it by one.
01:26:248 (4) - ^
01:26:938 (1) - ^
01:28:317 (1) - ^

These are just some. I'll look for more tomorrow, since I need to sleep.

[Pretender]

Add "Echoes, Silence, Patience & Grace" into the tags. it's the album name that "The Pretender" was in.
Why does the SB just cut to black at the end? Seems rather anti-climactic and kinda lazy.
00:33:145 (3,4) - Make these perfectly parallel.
02:22:800 (5,6,7,1) - This is a messy pattern with overlaps, hitbursts obstructing vision and such. It should be relatively easy to re-arrange this and fix it.
02:38:317 (3) - The reverse slider on this is almost completely hidden by 02:37:628 (1).
03:04:697 (7,1) - Normally, you've used thr 1/4 slider jumps nicely in the map, but this one feels awkward to play. I would just make this a normal stream.
05:01:421 (4,5) - Read this as a 1/2. Bring (5) closer to (4) and more in line with it.
05:18:662 (1) - This is a cool effect, but it blends in with the black storyboard at this point, which is unrankable.
05:19:524 (1) - The fake approach circle things in the storyboard are unrankable since it makes it difficult to read when this will be at.

I'm tired.
Nyquill
Log
22:37 RLC: uguu cryo "But osb-file is my friend, i like it (◕‿◕✿)"
22:37 RLC: uguu
22:37 Nyquill: looool
22:37 Nyquill: btw your storyboard broke
22:37 RLC: o wut
22:37 RLC: have you full DL'ed recently
22:37 RLC: i made some minor changes
22:38 Nyquill: mm no
22:38 Nyquill: also
22:39 Nyquill: 01:29:696 (1) - despite how those hates these you should stick with them for this imo
22:39 Nyquill: 01:28:317 (1) - this pattern kinda got stuck to the vocals being raised
22:39 Nyquill: so its cool
22:39 RLC: yeah
22:39 RLC: i'm going to leave 01:29:696 (1) - as 1/2 though
22:39 Nyquill: by that I mean
22:39 RLC: because of hitsound
22:39 RLC: ehau
22:39 Nyquill: well yerah
22:39 Nyquill: lol
22:40 Nyquill: I looked at the second slider stream section again
22:40 Nyquill: it put a huge smile on my face
22:40 Nyquill: lol
22:40 RLC: lololololol
22:40 RLC: how so
22:40 Nyquill: its really good
22:40 RLC: thanks :p
22:41 RLC: also
22:41 RLC: so many maps got ranked today lol
22:41 Nyquill: you sure you don't want some sort of muted snare to go with instances like the beginning of 02:28:317 (3) -
22:41 Nyquill: yeah
22:41 Nyquill: I noticed
22:41 Nyquill: www
22:42 RLC: hmm
22:42 RLC: what do you mean by muted snare
22:42 Nyquill: really silent snare
22:42 RLC: oh
22:42 Nyquill: normal hit might actually be good enough at a low enough volume
22:42 Nyquill: lol
22:43 RLC: oooo
22:43 RLC: i like how that sounds
22:43 RLC: i'll change it after jacob finishes
22:44 Nyquill: did you do this
22:44 Nyquill: 03:41:076 (3,4,5,6,7,8) -
22:44 Nyquill: like
22:44 Nyquill: did you change this
22:44 Nyquill: I don't recall there being a break in the streaming
22:44 RLC: it's always been like that in the first section
22:44 Nyquill: oh really
22:44 RLC: yeah
22:44 RLC: i wanted the first section to be more lenient
22:44 RLC: lol
22:44 Nyquill: mmm
22:44 Nyquill: hold on let me check how that plays
22:45 RLC: ok
22:45 Nyquill: that kinda looks breaking
22:45 RLC: hmm
22:45 RLC: i might just use 1/4 slider + 1/4 slider + 1/4 repeat slider + 1/4 slider + 1/4 slider + 1/4 repeat slider
22:45 Nyquill: yeahhhhh
22:45 Nyquill: I just played it
22:45 Nyquill: I'm forced to gallop
22:46 RLC: alright
22:46 RLC: i'll try changing to that ^
22:46 Nyquill: good idea
22:46 Nyquill: repeat sliders are a nice way to cool down
22:46 RLC: yeah
22:50 Nyquill: also I have no idea why you made the kiai last so long into the outro
22:50 Nyquill: looool
Topic Starter
RLC

Jacob wrote:

Discussing the matter with a BAT, there's some slight overmapping in this difficulty in which some sliders (usually 3/4 sliders) end where there isn't any beat or vocals.

01:25:559 (1) - This slider doesn't end on any beat or vocal. You could either shorten it by a 1/4 tick or elongate it by one.
01:26:248 (4) - ^
01:26:938 (1) - ^
01:28:317 (1) - ^

These are just some. I'll look for more tomorrow, since I need to sleep. i'll leave these for now, since they play way better with the vocals than 1/2 sliders...

[Pretender]

Add "Echoes, Silence, Patience & Grace" into the tags. it's the album name that "The Pretender" was in. alright, done
Why does the SB just cut to black at the end? Seems rather anti-climactic and kinda lazy. the kiai flashing with white circles on black bg is pretty cool imo
00:33:145 (3,4) - Make these perfectly parallel. nothing special here i guess, so changed
02:22:800 (5,6,7,1) - This is a messy pattern with overlaps, hitbursts obstructing vision and such. It should be relatively easy to re-arrange this and fix it. rearranged
02:38:317 (3) - The reverse slider on this is almost completely hidden by 02:37:628 (1). orz dem short sliders... changed
03:04:697 (7,1) - Normally, you've used thr 1/4 slider jumps nicely in the map, but this one feels awkward to play. I would just make this a normal stream. hmm, a normal stream doesn't feel quite intense enough--replaced with two 1/4 sliders
05:01:421 (4,5) - Read this as a 1/2. Bring (5) closer to (4) and more in line with it. changed it up a little so that a 1/4 slider isn't used there, but a 1/2 jump is still made from (4) to (5)
05:18:662 (1) - This is a cool effect, but it blends in with the black storyboard at this point, which is unrankable.
05:19:524 (1) - The fake approach circle things in the storyboard are unrankable since it makes it difficult to read when this will be at. For these last two points, I need to think a little more ... for one, the approach circle on the black circle is somewhat visible because the SB is still fading when it appears. but then again, even if the approach circle was entirely invisible, it follows the fade and position pattern established by the previous notes. I really haven't seen many people (anyone yet, actually) miss there. I have, however, witnessed people miss at 05:20:042 (1) - , which is likely due to the ripple effect you mentioned... so i may remove that after some more testing

I'm tired. ;;
thank you guys very much.
those

RLC wrote:

i'll leave these for now, since they play way better with the vocals than 1/2 sliders...
Vocals don't start or end precisely at those 1/4, so I'm not sure why you insist on keeping them.
Topic Starter
RLC
let's not have a rerun of our past discussion in #modhelp, please. if you absolutely cannot bear to live otherwise, i can silence/soft the ends of 3/4 sliders... but i don't plan on changing the 3/4 sliders in question to 1/2 or 1/1 because they simply just don't play as well.
HappyStick
fml...

Mirage
fell off my chair
Charles445

those wrote:

RLC wrote:

i'll leave these for now, since they play way better with the vocals than 1/2 sliders...
Vocals don't start or end precisely at those 1/4, so I'm not sure why you insist on keeping them.
They're totally fine to play. Maps do this all the time, the "overmapping" is extremely minimal.
I can see it being a very minor problem if the player was forced to CLICK on the beats, but they don't. The difference between playing the sliders as 1/2 and 3/4 is literally just how long the button is held (and even then most people hold much after a slider).
Pretty much no reason to hold the map back because of the sliders.

RLC wrote:

let's not have a rerun of our past discussion in #modhelp, please. if you absolutely cannot bear to live otherwise, i can silence/soft the ends of 3/4 sliders... but i don't plan on changing the 3/4 sliders in question to 1/2 or 1/1 because they simply just don't play as well.
Don't bother, you shouldn't have to change them at all.


EDIT: Might as well move this to pending since the mapper has made it clear this is his intended set
Nyquill
FOR THE LOVE OF ALL THAT IS RLC BUBBLE THIS
Low
With support from another BAT, the fact that this map has been circulating for about a month for testplays from experienced players, criticism, etc. before it was BSS submitted, and the fact that this map is wonderful and has no unrankable issues (the SB "approachcircles" are deemed rankable because they're not exactly resembling real approach circles and are readable), I can safely say..

MAT bubble #1 for approval!
Mismagius
YES
ryza
good job RLC!
LKs
cool
Topic Starter
RLC
so much omg O: thanks everyone
Pokie
oops :P I'm late.
Gonzvlo
Just checked the track listing of Army of Mushrooms. "(Foo Fighters Cover)" shouldn't be necessary, remove it and add it to the tags.

Awesome map, by the way. Good job!

(refraining from bubbling/approving due to on-going discussion about the sliders, sorry.)
Topic Starter
RLC
ah, ok. i'll change with next update; thanks for the info! (don't want to update now because recent update broke everything orz)
Topic Starter
RLC
fixed title, added new storyboarding (edit: epilepsy warning obligatory now hueauhaehuaeuhaeuhaehuaehuaehu), shifted some notes at the beginning to be more readable, and manually stacked a few notes.

edit 2: maybe i'll have to reduce the intensity of the color tearing

edit 3: yup, reduced greatly. i like it more this way too, actually

edit 4: LOL apparently my entire storyboard was unrankable
fullscreen images changed to 800x600 now, yay
Bweh
Storyboard change: It's blown me away: 10/10 (Remember to add the epilepsy warning though)

Note shifting: Yes, this helps a ton too, great work :)
primrose
Really fun. :)
Low
Rebubbled.

even though there's a discussion about the sliders going on and about how "most of the time it sounds and plays terrible", the sliders in this map however play and sound very nicely and really aren't a matter that should restrict this map from being bubbled/approved. i'm confident about this, so yeah.
Colin Hou
moved to pending
Topic Starter
RLC
thanks guys
Stefan
GEIL GEIL GEIL GEIIIIIIIIL
Chewin
hi request via IRC

General
  1. Shouldn't be the "fakeapproach.png" placed on the center of the grid according to 05:18:662 (1) circle? It isn't at the moment: http://osu.ppy.sh/ss/625316

Pretender

  1. 00:27:628 (2,3,4) - To keep hitsound consistency I would add whistle on (2)'s tail removing it from (3)'s head and adding one on (4) circle as well. It should be the same for 00:36:248 (2,3) where you should add whistle on (2)'s tail removing it from (3)'s head instead. It's just a small suggestion but if I were you I would set them in this way
  2. 00:56:593 (2) - I don't know but I would CTRL + G this slider, it would flow better IMO. Moreover, if you want to keep the same flow you could move the (3) till x:256 y:88 http://osu.ppy.sh/ss/625260
  3. 01:09:007 (1) - (naaazi) but stack this circle with 01:07:973 (1) better
  4. 01:30:386 (4,5) - This could be awkward to play. I would place the slider (5) further from the previous one
  5. 01:42:455 (3) - Try to move this slider elsewhere? It's covered by 01:41:248 (3,4,5,6,7) stream hitbursts
  6. 01:50:731 (2,3) - I don't understand why you made these two sliders in this way. I would keep consistency with others that have the same rhythm (for example 01:53:490 (3,4) / 01:39:697 (3,4) / 01:42:455 (3,4) and so on) moving the red waypoint in the middle of both sliders
  7. 03:06:938 (4) - (naazi) stack it better with the previous slider
  8. 03:33:490 (11,1) - I would avoid this sudden spacing change because you are still mapping stream in 1/4 snap divisor :\ It could be awkward to play
  9. 03:41:076 (3,6) - Why these two sudden repeated sliders? They just confuse players, yea, being a standard player I can say that. It's different from 03:42:800 (1) that's easier to read because of new combo you set. I highly suggest you to change them with 1/4 sliders without repeats adding some others like you did before.
  10. 03:48:662 (1) - Move the second waypoint some grid up because the reverse arrow is totally covered by previous sliders' hitbursts and it's unrankable at the moment
  11. 03:58:145 (2,1) - This spacing should be reduced IMO
  12. 04:19:352 (3) - To keep consistency I would move this slider elsewhere placing it 1.75x from the previous slider. I'd say the same for this other one 04:21:766 (2)
  13. 04:46:938 (1,2) - Unstack these two sliders? They could seem to be snapped 1/4 instead of 1/2
  14. 04:51:938 (2) - You must move this slider elsewhere. It's totally covered by previous hitburst and it's completely unreadable (not only the slider but the approach circle as well, and this is even worse)
  15. 05:17:283 (1) - Whistle, same for 05:17:973 (1) and 05:18:662 (1) as well
  16. 05:19:524 (1,1,1) - I don't know but I saw this pattern pretty confusing at the first try. I would remove new combo from 05:19:697 (1) and 05:19:869 (1) to make it (at least) perfectly readable
  17. 05:35:214 (1) - Meh.. still covered by previous hitbursts
  18. 06:03:490 (5) - I would set new combo here because of new hitsound setting, it could help imo
  19. 06:14:869 (6) - I would move the second waypoint some grid on the left so that the slider is not totally stacked with the previous one: http://osu.ppy.sh/ss/625325

orz
Topic Starter
RLC

Chewin wrote:

hi request via IRC

General
  1. Shouldn't be the "fakeapproach.png" placed on the center of the grid according to 05:18:662 (1) circle? It isn't at the moment: http://osu.ppy.sh/ss/625316

widescreen SB editor is glitchy--it shows up right in testing/playing (at least, it should)

Pretender

  1. 00:27:628 (2,3,4) - To keep hitsound consistency I would add whistle on (2)'s tail removing it from (3)'s head and adding one on (4) circle as well. It should be the same for 00:36:248 (2,3) where you should add whistle on (2)'s tail removing it from (3)'s head instead. It's just a small suggestion but if I were you I would set them in this way done
  2. 00:56:593 (2) - I don't know but I would CTRL + G this slider, it would flow better IMO. Moreover, if you want to keep the same flow you could move it till x:256 y:88 http://osu.ppy.sh/ss/625260 i think i'll keep the un-rotational flow for these to match the other stuff (back and forth jumps, etc.), changed 00:53:490 (1,2) - to be like that too
  3. 01:09:007 (1) - (naaazi) but stack this circle with 01:07:973 (1) better you mean 01:07:628 (1) - ? manually stacked now
  4. 01:30:386 (4,5) - This could be awkward to play. I would place the slider (5) further from the previous one i think it plays ok, and it breaks the pattern to move it :p
  5. 01:42:455 (3) - Try to move this slider elsewhere? It's covered by 01:41:248 (3,4,5,6,7) stream hitbursts moved to center of pentagon
  6. 01:50:731 (2,3) - I don't understand why you made these two sliders in this way. I would keep consistency with others that have the same parts (for example 01:53:490 (3,4) / 01:39:697 (3,4) / 01:42:455 (3,4) and so on) moving the red waypoint in the middle of both sliders idk, i think i like the way these look
  7. 03:06:938 (4) - (naazi) stack it better with the previous slider fixed
  8. 03:33:490 (11,1) - I would avoid this sudden spacing change because you are still mapping stream in 1/4 snap divisor :\ It could be awkward to play moved close together
  9. 03:41:076 (3,6) - Why these two sudden repeated sliders? They just confuse players, yea, being a standard player I can say that. It's different from 03:42:800 (1) that's easier to read because of new combo you set. I highly suggest you to change them with 1/4 sliders without repeats adding some like you did before. ok changed
  10. 03:48:662 (1) - Move the second waypoint some grid up because the reverse arrow is totally covered by previous sliders' hitbursts and it's unrankable at the moment moved
  11. 03:58:145 (2,1) - This spacing should be reduced IMO moved a lot of stuff around
  12. 04:19:352 (3) - To keep consistency with previous I would move this slider elsewhere placing it 1.75x from the previous slider. I'd say the same for this other one 04:21:766 (2) changed first one, but will leave second one because it's in the rhythm of the back-and-forth
  13. 04:46:938 (1,2) - Unstack these two sliders? They could seem to be snapped 1/4 instead of 1/2 good point
  14. 04:51:938 (2) - You must move this slider elsewhere. It's totally covered by previous hitburst and it's completely unreadable (not only the slider but the approach circle as well, and this is even worse) moved 04:51:766 (1,2) -
  15. 05:17:283 (1) - Whistle, same for 05:17:973 (1) and 05:18:662 (1) as well added whistle to 1st, 2nd, and 5th notes (music sounds that way to me)
  16. 05:19:524 (1,1,1) - I don't know but I saw this pattern pretty confusing at the first try. I would remove new combo from 05:19:697 (1) and 05:19:869 (1) to make it (at least) perfectly readable sure
  17. 05:35:214 (1) - Meh.. still covered by previous hitbursts moved around stuff
  18. 06:03:490 (5) - I would set new combo here because of new hitsound setting, it could help imo nah, i think it's fine like this (i know the last two sliders of the map are NC'd, but i think it makes them more special :3)
  19. 06:14:869 (6) - I would move the second waypoint some grid on the left so that the slider is not totally stacked with the previous one: http://osu.ppy.sh/ss/625325 moved to be in line with stream

orz
thank you very much! hope i didn't keep you up too late haha
Chewin
I don't see any problem with those sliders since they fit the music very well.
They are the same sliders that Shiirn has mapped in his Almagest map and they are perfectly playable.

Oh well, removing those random repeated sliders and fixing the unreadable elements this mapset is fine to me.

BUBBLE #2
Kawayi Rika
WoW, 5 days for APP ~
Topic Starter
RLC
\:D/

i'm actually more surprised i somehow managed to produce something that didn't go straight to the graveyard
Mercurial
Oh... I'm detecting high levels of irony in someone's post.

Anyway, that's a pretty fast app map (Like Dragons, by Charles).
Aurele
Oh wow, get it approved!~
fanzhen0019
cmon :O
Mismagius
http://puu.sh/27b8e

just leaving it here

Kawayi Rika wrote:

WoW, 5 days for APP ~
You're joking, right?
Kawayi Rika
I mean sooooo fast xD
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