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Jin - World . Calling

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Total Posts
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Topic Starter
mintong89
This beatmap was submitted using in-game submission on 2013年3月22日 at 17:12:02

Artist: Jin
Title: World . Calling
Tags: IA Project 白神 真志朗 ゆーまお 歌いました aria on the planetes Vocaloid
BPM: 125
Filesize: 24771kb
Play Time: 03:08
Difficulties Available:
  1. Mintong (4.79 stars, 442 notes)
  2. Normal (2.99 stars, 227 notes)
Download: Jin - World . Calling
Download: Jin - World . Calling (no video)
Information: Scores/Beatmap Listing
---------------
Hello world! Please Mod!
TOKI
好歌:D
Topic Starter
mintong89
好歌:D
Flower
好歌:D
wonders
说好的mod
[general]
tags:虽说jin爹很招人黑,但你在tags里面加了bass和鼓手却不加作曲人还是说不过去的。。。
add tags じんor jin

[mintong]
00:10:623 8,9 个人感觉间距小了,125BPM如果堆在一起的话反而没有放开一点好打
00:25:983 ↑
00:29:823 1,2,3,4 这里几个感觉可以放开一点
00:43:023 这个位置感觉不太好,放在00:41:343那个note那里怎么样?
00:55:503 1,2 这个有种不是平行的感觉
01:00:783 歪了一点
01:07:743 没完全对上
01:48:783 好像有点粗,右边一排的的红点移过来一格?
01:53:583 这个歪的有点厉害
02:52:964 blanket没做好
02:56:703 没对上
00:59:934 消一下音

[Normal]
awesome~
[CSGA]Ar3sgice



Mintong

  1. 00:09:183 (6) - 放到这里比较好打, 嗯 http://osu.ppy.sh/ss/636442
  2. 00:11:583 (5) - 这里摆个单点, 00:11:703 放个二分拍滑条 00:12:063 再放个单点
  3. 00:15:903 (5) - 这串有点弧度摆起来比较好看 最后那里滑条不好 http://up.ppy.sh/files/screenshot1809.jpg
  4. 00:38:703 (3) - 这个可以远一点, 保持到00:39:183 是1.2间距
  5. 01:56:343 (5) - 移到252,88 比较不会碰到前面的notes
  6. 01:57:423 (1) - 然后这个往左边点233
  7. 03:03:423 (2,3) - 这个也拉远点
  8. 03:04:383 - 放转盘!!
  9. 好善良www
Normal

  1. 00:48:303 (4) - clap
  2. 01:35:343 (2) - 中间那个点放到128,144比较好
  3. 02:19:503 (4) - clap?
  4. 03:01:263 - 这里放note, 03:01:503 空着, 03:01:743 再放个note 0.0
>///<
Topic Starter
mintong89
fix some thanks >//<
Athena Tennos
IRC~
22:35 Athena Tennos: =w=
22:35 mintong89: =w=
22:37 Athena Tennos: 01:05:823 (4,5) -
22:37 Athena Tennos: 移開?~
22:37 Athena Tennos: 新手讀圖沒那麼強/w\
22:37 Athena Tennos: 要不NC下也可以
22:38 mintong89: ok
22:38 Athena Tennos: 01:38:463 - add note?
22:38 Athena Tennos: 。。。
22:38 Athena Tennos: 好黑。。。的米桶。
22:38 mintong89: .
22:38 Athena Tennos: 太壞了/w\
22:39 mintong89: xiale beihei ;w;
22:39 Athena Tennos: 和前面一樣也可以。
22:39 Athena Tennos: 移開或NC
22:39 Athena Tennos: 或add~
22:39 mintong89: orz
22:39 Athena Tennos: ,,。。。
22:39 Athena Tennos: 我發現。。。。這個N怎麼這個鬼畜。。。
22:39 mintong89: ok
22:40 mintong89: bu hui a
22:40 Athena Tennos: 我都FC不能的趕腳。orz
22:40 Athena Tennos: 01:45:903 (4,5) - 。。。。
22:40 Athena Tennos: 新手會恨你的/ \!!!!
22:40 mintong89: 我第三个rank比这个还鬼畜Orz
22:40 Athena Tennos: 吃掉你!~
22:40 mintong89: / /
22:40 mintong89: /\
22:40 mintong89: ..
22:40 Athena Tennos: 01:48:543 (2) - NC....
22:40 mintong89: / \
22:41 Athena Tennos: 01:55:983 (5,6) - 間距和之前的一樣。。。
22:41 Athena Tennos: 看起來差不多一樣就好了。orz
22:41 Athena Tennos: 不對。。。
22:41 Athena Tennos: 這裡。。。
22:42 Athena Tennos: 移開一點點就好了。orz
22:42 Athena Tennos: 這節奏。orz
22:42 mintong89: orz
22:42 Athena Tennos: kano好鬼畜/w\
22:42 Athena Tennos: 切開是黑的。。。
22:42 mintong89: .
22:42 mintong89: /w\
22:43 Athena Tennos: 剛剛5-6之間碰不到一起就好了
22:44 Athena Tennos: 稍微有點縫隙~
22:44 mintong89: 0.0
22:45 Athena Tennos: 03:07:983 (1) - 不要NC /W\
22:45 Athena Tennos: 。。。
22:45 Athena Tennos: 唔。
22:45 mintong89: 没 3.00 就可以了
22:46 mintong89: star
22:46 Athena Tennos: 之前我2.5的N都不給我過。orz
22:46 mintong89: 我做的好容易
22:46 *mintong89 is editing [http://osu.ppy.sh/b/226895 kano - Houkago Stride [Mintong]]
22:46 mintong89: 诶错频
22:46 mintong89: 诶orz
22:46 Athena Tennos: 果然是黑的。。。
22:46 Athena Tennos: 確信了。。。。
22:46 mintong89: ....
22:46 Athena Tennos: 黑捅。
22:47 Athena Tennos: 黑桶。
22:47 mintong89: black me no good ;w;
22:47 Athena Tennos: black u so good
22:47 mintong89: AT dou S ;w;
22:48 Athena Tennos: 00:17:823 (2,3,4) -
22:48 Athena Tennos: 試試用折返slider
22:48 Athena Tennos: 。。。。感覺好坑。orz
22:48 Athena Tennos: 要不用SB標注下。。。。orz
22:48 Athena Tennos: 或者NC?!~
22:48 Athena Tennos: 不知道NC可不可以。orz
22:48 mintong89: ...?
22:48 mintong89: 哪个idf?
22:48 mintong89: diff
22:48 Athena Tennos: mitong
22:49 Athena Tennos: 不對。。。
22:49 Athena Tennos: heitong
22:49 mintong89: 。
22:49 Athena Tennos: Htong
22:49 Athena Tennos: Hのtong
22:49 mintong89: ;w;
22:49 Athena Tennos: 。。。。這名字好!~
22:49 Athena Tennos: 以後就叫Htong
22:49 Athena Tennos: 了~
22:49 Athena Tennos: (>﹏<)。。。。為什麼噠htong會有這個表情。。。
22:49 mintong89: ><
22:49 mintong89: .
22:49 mintong89: /w\
22:50 mintong89: 不改, 还是觉得很容易
22:50 Athena Tennos: 哼!~
22:50 Athena Tennos: 黑的嚕個塞尼!~
22:51 mintong89: ;w;
22:51 mintong89: AT so kowai ;w;
22:51 mintong89: jian yi ban ;w;
22:53 Athena Tennos: H做的很H!~
22:53 Athena Tennos: 米神馬挑的~
22:53 Athena Tennos: 那個1/6連打保留建議把~
22:54 Athena Tennos: 到時候被挑的時候可以試試折返slider~
22:54 Athena Tennos: 嗯~就這樣~混KD去~
22:54 Athena Tennos: 額。。。。
22:54 Athena Tennos: 忘了保存記錄的快捷鍵了。。
22:54 mintong89: 0.0
22:55 Athena Tennos: 蝦米來著。。orz
22:55 Athena Tennos: 不是save麼。。。
22:55 mintong89: /savelog
22:55 Athena Tennos: 額
22:55 Athena Tennos: 跪了。
22:55 Athena Tennos: 打反了。
Nice song&map~
Star~=w=!~ :D
EmingK
好有爱的歌曲0w0
好善良的图0w0

没有什么别扭的地方,萌桶不愧是神麻婆QAQ
这些东西都是我瞎编的,仅供参考,本喵不怎么会做图也不怎么会mod ;w;

[Normal]
03:04:623 - 加个转盘?有人说过了;w;
02:09:663 - 加个circle
02:51:903 - ↑
02:08:703 - 没有东西会比较容易抢拍?
02:31:743 - ↑
02:44:223 - ↑
02:19:023 - ↑
02:31:743 - ↑
(我觉得我又不善良了)

[Mintong]
02:50:463 - 跟着鼓点做成stream会比较好?
02:51:663 (3) - 调短一些变成半拍

[音效]
个人觉得S:C2有点轻, 00:29:823 - 00:33:663 和 02:01:263 - 02:04:863 这两段的话用稍重一些的音效做从小到大的渐变会好些?

嗯顺便在这卖个萌O.O,楼上全是神麻婆;w;感觉要被黑
Zero__wind

EmingK wrote:

感觉要被黑
居然看到E喵神modder 【如你所愿

Normal
00:08:943 (1) - NC没必要吧
00:15:663 (3,1) - 交换NC吧
00:34:383 (1,2,3) - 明显应该一起前移二分拍
00:45:903 (1) - (384,156)
00:51:663 (5,1,2) - 这spacing 你不想活了 0.0
00:58:623 (3) - 啊呀不想多说了
感觉你应该直接把DS换成1.15重新摆啊啊啊
01:04:383 (2) - 头上finish?
01:46:383 (1,2) - 让这俩的角度和PV里手枪的角度一样?
01:55:023 (3) - NC
02:30:303 - 节奏如图 http://puu.sh/2dtZQ

Hard
00:08:463 (3) - NC
00:10:143 (8) - NC 然后00:10:623 (1,3) - 交换NC
00:43:023 (4) - CTRL+G ?
00:49:743 (2) - 感觉遮挡过于严重 角度转一下吧
00:54:783 (5,1) - 交换NC
01:04:503 (8,1) - 衔接处不太舒服 建议把(1)的起点移到(344,128)这样 可以让它略微往斜上方向 还有就是摆串子01:03:903 (3,4,5,6,7,8) - 的时候最好关掉grid snap
01:38:463 (4,5,6) - http://puu.sh/2due0 只是建议 因为感觉你现在这个也不咋好看
01:48:783 (4) - 你听听在body上加soft whistle效果怎么样
02:06:063 (3,4) - 时间上互换位置 flow会好很多
02:12:543 (8,1) - 交换NC
02:16:383 (8,1) - ^
02:43:263 (6,1) - ^
02:30:783 (2,3) - 让它俩顺着后面滑条的弧度吧 这样感觉打着不舒服
02:34:143 (1,2,3) - 包好
02:48:783 (6) - 叠在(7)的头上吧
02:52:383 (5,6) - 可以考虑CTRL+G
02:57:903 (3) - 横坐标弄到512 感觉这样错开得大一些好看点 如果改得话02:58:383 (4) - 别忘了挪

又要speed rank 不能多说
Topic Starter
mintong89
fix some thanks~
Narwhal Prime
Hi there! Here are some suggestions for your map:

Normal

00:32:463 (1,2,3) - I think this would fit the beat better: http://puu.sh/2e1oc
01:40:623 (4) - Start new combo on this note, then move this note above where 01:41:103 (5) is currently at (right now there is a big gap in the notes and the current combo here feels a bit cluttered).
02:30:303 (1,2,3,1,2) - This would also fit the beat better imo: http://puu.sh/2e1F5 (maybe merge these into one combo if you want)

Mintong

00:03:903 (3) - Move to (x:360, y:122) (smoother path; plus it preserves your even spacing ;) )
00:09:183 (4,5,6) - Prefer that you don't stack these notes; rather space them out
00:28:863 (2,3,4,5) - Same as above (you can space out the notes here or even form them into a shape if you want)
01:47:823 (2) - Delete this + put circle note on 01:48:063 (there's a gap in the music)
02:01:743 (2,3) - Add hitsounds on these - feels a bit "empty" without them since the music is building up here
02:30:783 (2,3,4) - We want to straighten out these notes (i.e., we want to mimic your 02:42:303 (2,3,4) which is more "straightened out"). May I suggest:
SPOILER
(2) = (x:284, y:64); (3) = (x:236, y:76); (4) = (x:192, y:96)
02:39:423 (6,7,1) - Same as above
03:07:983 (1,1) - Ending kinda similar to the easier diff; perhaps here create a few jumps with these?

I really like this song - calming for a change :) . Keep it going - I like what you've done with the map so far!

Regards,
NP
Topic Starter
mintong89
fix some thanks~~~~~
Autumn
Mod from PM
摸摸~moemoe~

[Normal]
00:31:503 (3) - 往下移5格对齐
01:01:503 (2) - 往右移四格对齐
02:46:623 (1) - 考虑下往左移动一点?

[善良的米桶]
00:07:503 (2) - 有点太靠上了..可以试试这样:
00:07:983 - Add,然后把00:08:463 (1,3,4,5)摆直做个对称pattern:
00:28:863 (2,3,4,5) - 原地连击可以换个花样..给个参考吧~
(4遮挡前一个滑条尾,3遮挡后一个滑条尾,NC加上。其实蛮好玩的,还可以使图更跳一些)
00:39:423 (5) - 这个滑条没有和前后形成比较流畅的flow,Try this:
00:52:143 (2) - 往下摆两格
01:07:743 (3) - 改变一下这里的走向:
01:38:943 (6) - 遮挡显得有些挤,不用太在意DS,因为曲速本来就慢:
02:11:583 (2,3,4) - 小建议:这个弧度略显尴尬..可以把02:11:823 (4)弯一弯,试试更流畅的flow:

从02:38:463 到02:49:263 一直在逆时针转圈圈..可以试试折返滑条改变flow方向什么的..不过问题不大 ww
03:07:983 (1,1) - 摆直(强迫症233)

以上~
米桶以后可以试试多做点跳,小清新的选曲配上小跳很有活力~
Topic Starter
mintong89
fix some~
Kawayi Rika
Hi ~ mintong89 ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Inconsistent video offset,please check osu file and fix.
  2. 01:19:743 - #1 kiai time end to here is better.
  3. 03:04:143 - #2 kiai time end to here is better.
  4. 01:20:223 - break time should move to here.

[Mintong]


  1. 00:41:823 - Increase volume at least 15% ~ 20%.

[Normal]


  1. Too low diff setting for normal,at least HP,OD+2.
  2. 00:47:823 - Add a note to here,follow with drum.
  3. 01:38:703 (1) - Change a 1/2 repeat slider on 01:38:463,sound much better.
  4. 01:46:383 (1) - Same as above.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
Topic Starter
mintong89
fixed all ._./
raririn
http://www.nicovideo.jp/watch/sm19287902
ワールド・コーリング 歌いました【鹿乃】

  • Red = unrankable stuff
    Blue = strongly suggest you do this
    Normal = just suggestions for reference
[General]
  1. Title:ワールド・コーリング 既然你没在tag里填 那就默认不是专辑里的了 不过无论如何应该填原title才对
  2. 然后既然已经是翻的了 source还是vocaloid 真是
  3. 也不是很清楚“IA project”是什么东西 难道我太落伍了 如果一定要加的话还不如加aria on the planet 什么的
  4. 再然后 现在虽然可以加nonromanised tag 但是bass和drum手不加罗马音tag真的没问题么
[Normal]
  1. ...混乱的NC 根本就是不规律的 建议全部重排
  2. 01:02:463 (5) - 加reverse重排后面
  3. 02:06:303 (2) - 尾+finish?
  4. 02:08:943 (1,2,3,4) - too hard for lowest diff 无论怎么样合并12或者34 这虽然是N但是是最低难度 良心呢
  5. 02:14:223 (3,1,2,3,4) - ^
  6. 02:23:823 (1,2,3,4,5,6) - ^
  7. 02:27:423 (1,2,3,4,5) - ^ 不点别的了都一样的
  8. 02:49:023 (6) - 低难度不建议多次折返
  9. 03:07:983 (1) - delete
[Mitong]
  1. 00:17:823 (2,3,4,5) - 移一下 flow好点
  2. 00:29:823 (1,2,3,4) - 球球这里跳一点 这个一定会比原来好的
    188,376,29583,1,0,0:0:0:0:
    188,376,29823,6,0,P|148:296|140:212,1,160,4|0,0:0|0:0,0:0:0:0:
    200,148,30543,2,0,P|216:196|216:252,1,80
    272,120,31023,2,0,P|256:72|256:16,1,80
    348,108,31503,2,0,P|364:156|364:212,1,80,8|4,0:0|0:0,0:0:0:0:

。。。挑不出啥 但是有点蛋蛋的蛋碎感
难度处理的不是很好 02:11:583 (2,3,4,5,6,7,8) - 这种不是明显加大难度了么
不管怎么说 也没什么问题
垃圾mod就这样了 GL for rank
Topic Starter
mintong89
fixed some thanks :)

@raririn: IA Project: http://ia-project.net/ia_jin/
是 -ARIA ON THE PLANETES- http://dic.nicovideo.jp/a/IA_-ARIA_ON_THE_PLANETES-
关于鼓手什么的有人提我才放, 而且我不会romaji ;w;~
newtoniorock8
hi ~ :) #modreqs

:arrow: NORMAL

00:14:463 (2) - / 00:32:943 (2) - / 01:17:583 / 01:38:463 / 01:42:303 / 01:47:103 (1) - / 01:48:063 (1) - / 01:48:543 (1) - add clap here ~
00:18:543 / 00:50:943 / 00:54:783 / 00:58:623 / 01:02:463 / add finish + clap here ~
00:34:383 (1,3) - / 00:36:303 / 00:37:263 (1) - / whistle here

SPOILER
done >.< goodluck :3
Flask
又是米桶!

[General]
  1. The Source are inconsistent. Since the stupid rule says we can't use "Vocaloid" in the source/title now, please remove "Vocaloid" from Normal diff's Source, and then add it to tags.
  2. Also, the tags are inconsistent between the diffs, too. Since Japanese words don't work on AIBat v3.1 anymore, here's the difference by checking the notepad!
    Here's the prove:
    So the conclusion is: add tags 歌いました aria on the planetes in Normal diff to keep consistent through the diffs!
  3. You don't need Audio Lead-In. Since the first object appears at 00:02:943 - in all diffs, that means there would be 3 seconds for the players before hitting the notes! And then the Audio Lead-In will be extremely stupid if you're going to keep it, 3+2=5, 5 seconds is toooooooo long!
[Mintong]
  1. 00:04:623 (5) - *nazi* The spacing is a bit different between previous objects and the next one, it's easy to fix it, right? Also try this for your slider shape? The placement won't be so boring if you accept this, also the flow would be better, imo!
  2. 00:08:463 (1,2,3) - The music here isn't really urgent, and there's no stream-sound in the music, too. So placing a stream would destroy your pattern here! Try to remove this stream, and then it would be random 1/2 parts, that's better than unnecessary streams!
  3. 00:15:423 (1,2,3,4,5) - Here comes the same trouble^, why? I don't see the reason why you place a stream here, really.
  4. 00:17:823 (2,3,4,5) - 1/6 streams are kinda unacceptable for [Hard]. Try to use some reserve sliders instead 1/6 streams, that would be better to pass this while gameplaying!
  5. 00:19:743 - You should add something here. Since you were adding some objects at previous part (00:18:543 (1,3) - ), that must be reallllly weird if you place a little break here.
  6. 00:28:863 (2,3,4,5) - These overlaps are boring! Try to make some Polygon circles, or even some squares/triangles! Here's an example~
  7. 00:39:423 - Forget to add a whistle? If yes, add it please!
  8. 00:50:943 - If I were you, I'll add a finish here. First, you've added a finish at 00:49:023 - there, if you're not going to add a finish, that would be inconsistent actually. Consistent hitsounds may work, right? Second, finish here is reallllllly fit! Please listen the music carefully, the finish sound is super-strong!
    Do the same thing at 00:54:783 - here!
  9. 00:51:663 (1) - I'd make this 1/4 shorter to follow the vocal at the red line (00:51:903 - ). Actually I don't see why you make a 3/4 slider here, sounds really horrible, and almost destroyed your pattern. 1/2 slider fits more here imo.
  10. 01:00:303 (4) - Forget the clap? o.o
  11. 02:08:463 (5) - ^
  12. 01:02:463 (5) - Finish. You know that :P
    some finishes
    1. 01:06:303 - ^
    2. 01:12:303 - ^
    3. 01:13:983 (5) - ^
    4. 02:24:303 - ^
    5. 02:31:983 (1) - ^
    6. 02:45:183 (5) - ^
    7. 02:54:783 - ^
    8. 02:56:703 - ^
  13. 01:03:903 (3,4,5,6,7,8,1) - I'd follow the vocals to place the slider (1) here. The vocal "Hello" ends at 01:04:383 - (red line), you should place the slider head there. Well here's example.jpg :3
  14. 02:35:103 (4,5,6,7,8,9,1) - Well here too ^
  15. 02:04:383 (4,5,6,7) - As I said above, 1/6s in Hard are pretty unacceptable, since the BPM is slow enough.
  16. 02:40:383 (3,4,5) - If you want, you can easily change them to some symmetrical parts. Here's the example and the code, use it if you want!
    SPOILER

    456,156,160383,2,0,P|440:108|316:48,1,160
    256,36,161103,1,8,0:0:0:0:
    159,48,161343,2,0,P|72:108|56:156,1,160
    In overall, this diff is pretty good, but some parts are pretty boring without some jumps. That's acceptable I think, but hope you can get more skill for jumping.
[Normal]
  1. 00:15:663 (3,4) - First, by listening the music 2~3 times (or more), I'm pretty sure you should move these objects 1/2 later. Second, 00:14:463 (2) - has ended at the red lines, then you should place this begins at the red line, too.
  2. 00:35:583 - Whistle please.
  3. 00:50:943 (4) - As I said in [Mintong], add a finish here.
  4. 00:58:623 - ^
  5. 02:22:143 - ^
  6. 02:41:343 - ^
  7. 01:38:463 (5) - I prefer to add a reserve here to follow the vocal at the red line (01:38:943 - ). You shouldn't miss that, since it's a strong vocal, right?
  8. 01:46:623 - You should place something here, or just simply make a slider to connect from here to 01:47:103 (1) - .
  9. 02:06:543 - Why you placed a finish here? Sounds extremely unfit! No finish sound in the music, just simple clap/vocals, so here shouldn't be a finish sound. Please remove it.
  10. 02:28:623 - Well clap
  11. 02:51:183 (3,4,5) - I dislike the rhythm here. You make 1/1 rhythm between (3,4), and then suddenly it changes to 1/2 between (4,5)? Nope, please don't do like that. That must confuse the player while gameplaying! It's hard to read the pattern like this, even this is a Normal diff. I'd suggest you to change the rhythm like this, sounds fitter than the original ones.

    Nothing more to say on this diff, solid diff I see.
Good luck!
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