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Kanzentaicell - GLIDE

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Topic Starter
lupcha
Sorry for the late reply. orz

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

[General]
Ok, follows rhythm
Try to make more bend slider instead of straight ones I didn't feel like working much on my map this week so I'll try to improve my sliders in the next few days. orz
Make delicious sliders, might help you in ranking ^
Can try to make the music to fade off, the sound behind is awful :3 Hmm, yeah maybe ... hum.

Offset: 2016 (nearest I found, try it)
Please find a correct offset, might affect a little >w< Well, I think it's already pretty accurate ...? idk, or should I ask someone else. v-v

Music is way louder than the hitsound for some parts :o I don't think this is necessarily a bad thing? I'll see what I can do about that lul.

[Easy]
Squared
>.o)b

[Normal]
Squared
>.o)b

[Hard]
People might feel your map is boring cuz of too many straight sliders, try to make the sliders in different angle even it's straight Made some changes.
You can make little jumps, don't have to follow the DS ^
Refer some hard diff maps ^
You may speed up Slider vel by a little at KIAI time for smoother gameplay Hmm, maybe I'll change it ... u-u
You can try to use more blue ticks, like a note at blue tick connecting between 2 sliders
00:14:957 (2,3) - Hitsound is strange, try with default normal hitsound
00:14:841 - Add circle I think this would be too cramped?
00:15:303 - Add circle ^
02:33:649 (3) - Remove circle and move (4) by a tick to the front, extend (4) slider by a tick
02:35:957 - Add circle Added a short slider.

[GLIDE]
00:31:110 (3,4,5,6) - Make here volume raise slowly, or make the hits louder
01:02:726 (7,1,2) - Distance cuz your notes doesn't seem like want to slow down I put the (7) somewhere else.
01:16:803 (3,4,5,6,7) - Can't hear what I hit :D
02:37:110 (1) - Make spinner with 5% volume at the end
Thanks for the mod! ( ´ ▽ ` )ノ I wasn't really in the mood to map in the last week so I'll work on my Hard and the other stuff a bit more in this week ... orz
Deni

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

There's an unsnapped green inherited point at 02:36:995 - snap to 02:36:977 - .

  1. 00:10:785 (1,2,3) - These three sliders play a bit linear because they are on the same x coordinate. What about flipping (2) STRG+G like this? : (Example and Coordinates in Box)
    Pattern Example

    (2) is at x:166 y:248 with Grid Level 4
  2. 00:21:862 (2,3,4,5) - Again, this is very linear and boring to play. Try to be more creative and make a better pattern here.
  3. 00:43:554 (2) - You could move this slider a bit up for a better spacing. Don't forget to move the following hitobjects with distance snap too! (Example and Coordinates in Box)
    Pattern Example 2

    (2) is at x:216 y:100
  4. 02:16:323 (2,3,4,5) - This is again very linear, maybe try something more creative like this: (Example in Box)
    Pattern Example 3



    I didn't move the last blue slider and it fits with the distance snap.

Normal

Overall you could use more creative sliders than just straight lines.

There's an unsnapped green inherited point at 02:36:957 - snap to 02:36:977 - .

  1. 00:18:631 (4) - What about using a curved slider? Would look and play a lot better. For example like this:
  2. 00:37:785 (4) - You could move this circle to 00:38:016 - . This plays better imo. (Don't forget to move the spacing of the circle too)
  3. 00:38:477 (1,2,3) - Only a straight line again. Try making it more exciting like this: (Example and Coordinates in Box)
    Spacing Example

    (1) is at x:232 y:216 ; (2) at x:288 y:192 ; (3) at x:348 y:180
  4. 01:25:092 (5) - Move this slider to x:64 y:136 for a better spacing / flow.
  5. 01:31:092 (2) - Adding a curve to that slider will improve this part. Like this for example:
  6. 02:04:554 (3) - Such a long slider without a curve doesn't look that nice & is boring. Consider adding a curve.
  7. 02:12:169 (2,3,4,5) - This might be too confusing for a normal, if someone else mentions this you should change it.
  8. . . .

Since you said to me you want to change something in Hard & Insane I will come back modding them after you did that!
Topic Starter
lupcha

Deni wrote:

Mapper Help Team



unrankable: You must fix this for the rankability of your map
bolded: strong suggestion
normal: suggestion
italic: comment

General

Settings & Folder seem to be fine.

Easy

Imo Grid Level 4 is the best for mapping. Consider using it while mapping.

There's an unsnapped green inherited point at 02:36:995 - snap to 02:36:977 - .

  1. 00:10:785 (1,2,3) - These three sliders play a bit linear because they are on the same x coordinate. What about flipping (2) STRG+G like this? : (Example and Coordinates in Box)
    Pattern Example

    (2) is at x:166 y:248 with Grid Level 4

  2. 00:21:862 (2,3,4,5) - Again, this is very linear and boring to play. Try to be more creative and make a better pattern here.
  3. 00:43:554 (2) - You could move this slider a bit up for a better spacing. Don't forget to move the following hitobjects with distance snap too! (Example and Coordinates in Box)
    Pattern Example 2

    (2) is at x:216 y:100

  4. 02:16:323 (2,3,4,5) - This is again very linear, maybe try something more creative like this: (Example in Box)
    Pattern Example 3



    I didn't move the last blue slider and it fits with the distance snap.
Normal

Overall you could use more creative sliders than just straight lines.

There's an unsnapped green inherited point at 02:36:957 - snap to 02:36:977 - .

  1. 00:18:631 (4) - What about using a curved slider? Would look and play a lot better. For example like this:
  2. 00:37:785 (4) - You could move this circle to 00:38:016 - . This plays better imo. (Don't forget to move the spacing of the circle too)
  3. 00:38:477 (1,2,3) - Only a straight line again. Try making it more exciting like this: (Example and Coordinates in Box)
    Spacing Example

    (1) is at x:232 y:216 ; (2) at x:288 y:192 ; (3) at x:348 y:180

  4. 01:25:092 (5) - Move this slider to x:64 y:136 for a better spacing / flow.
  5. 01:31:092 (2) - Adding a curve to that slider will improve this part. Like this for example:
  6. 02:04:554 (3) - Such a long slider without a curve doesn't look that nice & is boring. Consider adding a curve. Changed it. ~
  7. 02:12:169 (2,3,4,5) - This might be too confusing for a normal, if someone else mentions this you should change it. Put a NC at this part.
  8. . . .

Since you said to me you want to change something in Hard & Insane I will come back modding them after you did that!
Thanks for your mod and sorry for the late reply! :'3

Update: Changed the slider velo in the Hard & Insane Diff (Kiai Time) and tried to make more different slider forms ... maybe I went a bit overboard lul
Fycho
hii~

Black: suggetions
Blue: might consider
Red: Must fixed

[General]
All diffs’ KIAI time MUST be the same

[GLIDE]

  • 00:05:708 (1) –spinner end at00:09:169 ,and add a finish to follow the music?.I think 5% volume is too small
    00:11:939 –add a note to follow the drum
    00:13:554 (5) –remove finish It’s too noisy
    00:13:439 –add note to follow the drum
    00:13:785 -^
    00:13:900 -^
    00:16:323 (8) – extend by one reserve.and be close to 00:16:785 (1)
    00:44:477 –add note to follow drum
    00:48:862 (9) –don’t use reserve slider
    01:03:862 (3) –I thin if there is a jump it will be much better
    01:22:323 (13) –end at red tick 01:22:554 –
    01:25:554 (9) –be close to 01:25:092 (8) –
    02:11:246 (1) –Ctrl+G

[hard]

  • 00:15:862 (8) –this shape?
    00:18:631 (6) –this shape?
    00:22:323 (2) –this shape?
    00:27:400 (2,3) –make a better blanket
    00:40:785 –add note
    00:53:708 (1,2,1) –this?
    00:56:246 –this rhythm

    02:08:246 (2,3) –Don’t overlap

[normal]

  • 00:28:785 (1) –end at00:29:246
    00:41:477 –add note
    00:43:554 (2) –end at the former white tick
    01:26:939 (1,2) –make a better blanket
    02:08:016 (2,3,4) –I think it’s too hard for normal player to play

[easy]

  • 00:43:092 (1,2) –make a better blanket like this?
    00:44:939 –add note
    00:50:016 (1,2,3,4,1) –too hard for newbie player,please use sliders instead of circles
    00:57:400 (1,2,3,4) -^
    02:01:092 (2,3,4,5,6) -^
    02:04:785 (2) –use a long slider instead of the reserve slider
    02:19:554 (2,3,4,5,6) –too hard

Good luck
Topic Starter
lupcha

Fycho wrote:

hii~

Black: suggetions
Blue: might consider
Red: Must fixed

[General]
All diffs’ KIAI time MUST be the same omg, fixed! ~

[GLIDE]

  • 00:05:708 (1) –spinner end at00:09:169 ,and add a finish to follow the music?.I think 5% volume is too small Good idea. o,o
    00:11:939 –add a note to follow the drum
    00:13:554 (5) –remove finish It’s too noisy Changed it into a finish normal. ~
    00:13:439 –add note to follow the drum
    00:13:785 -^
    00:13:900 -^
    00:16:323 (8) – extend by one reserve.and be close to 00:16:785 (1)
    00:44:477 –add note to follow drum I like the pause here.
    00:48:862 (9) –don’t use reserve slider
    01:03:862 (3) –I thin if there is a jump it will be much better
    01:22:323 (13) –end at red tick 01:22:554 –
    01:25:554 (9) –be close to 01:25:092 (8) – Oops and (8) was unsnapped. Fixed!
    02:11:246 (1) –Ctrl+G uhmm, nah.

[hard]

  • 00:15:862 (8) –this shape?
    00:18:631 (6) –this shape?
    00:22:323 (2) –this shape?
    00:27:400 (2,3) –make a better blanket
    00:40:785 –add note I like the pause here. ´-`
    00:53:708 (1,2,1) –this? I kinda like it like that, but I'll change the positions like you suggested if someone else mentions it.
    00:56:246 –this rhythm

    02:08:246 (2,3) –Don’t overlap

[normal]

  • 00:28:785 (1) –end at00:29:246
    00:41:477 –add note Made a slider at this part. ~
    00:43:554 (2) –end at the former white tick Hmm, I want t to leave it like that.
    01:26:939 (1,2) –make a better blanket
    02:08:016 (2,3,4) –I think it’s too hard for normal player to play I will change it if someone else mentions it.

[easy]

  • 00:43:092 (1,2) –make a better blanket like this?
    00:44:939 –add note
    00:50:016 (1,2,3,4,1) –too hard for newbie player,please use sliders instead of circles I didn't change every two notes into a slider, but almost. ~
    00:57:400 (1,2,3,4) -^ ^
    02:01:092 (2,3,4,5,6) -^^
    02:04:785 (2) –use a long slider instead of the reserve slider
    02:19:554 (2,3,4,5,6) –too hard Changed it a bit.

Good luck Thank you! :3
Selisi
post~ and I would give you my mod later> < (but I always fail to download it....T T
Hi~ M4M mod from Sweet Vanilla's moding queue
following are some of my personal suggestions,I hope it would be useful for you.
[General]
  1. none
[Easy]
  1. 00:05:592 (1) - spinner start at 00:05:708 -
  2. 00:22:323 (3,4) - surround better
  3. 00:25:092 (2,3) - ^ use ctrl+shift+R -12 and adjust its distance (00:26:939 (5,1) - same
  4. 00:43:554 (2) - end at 00:44:246 -
  5. 01:19:554 (3,4) - surround better
  6. 01:30:631 (1,2) - sounds bad, do like this?
  7. 01:38:016 (1,2) - 2 surround 1's end better
  8. 01:57:862 (4,5) - surround better
  9. 02:20:016 (3,4) - ^
[Normal]
  1. 00:10:785 (2,4) - these two are not the same shape use ctrl+HJ
  2. 02:15:631 (3,4) - distance between these two should be fixed
  3. 02:19:092 (2) - do not make the slider return 3 times in normal diff
[Hard]
  1. hit sounds volume a little small....
  2. 00:25:785 (3,4) - surround more better
  3. 00:41:477 (3,4) - ^
  4. 01:05:477 (3) - here try this?
  5. 01:11:016 (4) - end at 01:11:131 -
  6. 02:22:323 (2,3) - surround better
  7. 02:30:862 (4) - remove this circle then 02:31:092 (4) - move to 02:30:977 - then 02:31:323 (5) - delete its return and move to 02:31:208 - then add a circle at 02:31:554 -
[GLIDE]
  1. 00:13:439 - add a circle
  2. 01:16:785 (3,4,5,6,7) - why use 5circle here?
  3. 01:22:092 (12) - move to X152 Y200
  4. 02:32:477 (10) - just need one return times
That's all ,good luck~
Krah
Hi =)
From my modding queue
Nazy mod (probably)


[General]

- Seems fine.


[Easy]

- 00:20:477 (1,2) - You have the slider for the blanket but you don't make this. If you make this you need to rework (3,4) http://puu.sh/4ePjR.jpg
- 00:33:400 (2) - Try this for a better a better aestheticism http://puu.sh/4ePoM.jpg
- 01:00:631 (5,2) - Stack this ?
- 01:10:785 (4) - It would be better if your slider curves right instead of curving left. The movement would be more natural for an easy but you lost the blanket with (3) so you can instead make this for exemple http://puu.sh/4eQ4w.jpg
- 01:21:400 (5) - x=332,y=172 for a better blanket
- 02:04:785 (2) - x=196,y=104 for a better aestheticism but if you make this you need to rework the blanket.
- 02:11:246 (1) - This can probably be really confusing for a beginner but you can't juste ctrl+g >_<


[Normal]

- AR+1 ?

- 00:14:016 (5) - There is an useless point.
- 00:21:400 (1,2) - You have a slider for a blanket but you can't make one. This is really strange :s I think you can also stack (2) with the end of (1).
- 00:25:092 (1,2) - I'm not a fan of 1/1 stack in normal but it's personnal I think.
- 00:56:016 (1,2,3) - Triple stack in normal. Probably a bit confusing
- 00:58:785 (3,4,5) - ^
- 01:03:862 (4,5) - Same as 00:25:092 (1,2)
- 01:32:016 (3,4,5) - Same as 00:56:016 (1,2,3)
- 01:32:016 (3,4,5) - ^
- 02:15:631 (3,4) - Random change in distance spacing :s
- 02:32:016 (2,3,4) - Triple stack 1/1. I hate this but it's personnal >_<


[Hard]

- 00:10:323 (1,2) - Align the end of (1) and begining of (2).
- 00:20:016 (3,4) - Why did you use a red second point when a white make a better blanket ?
- 01:06:631 (1) - Ctrl+g ?
- 01:29:477 (9) - Make this curve a little for a better overlap http://puu.sh/4eSyM.jpg
- 01:33:169 (3,5) - Stack this
- 01:57:862 (4) - Remove the whistle
- 02:04:554 (3) - Stack this with (4)
- 02:13:092 (7,8) - This overlap isn't really nice. :s
- 02:18:400 (10) - Stack this with 02:17:708 (9,1) -


[GLIDE]

- Rename this to Insane ?
- :!: 02:05:708 (1) - Slider end isn't snapped.
- :!: 02:06:054 (2) - Slider end isn't snapped.


- 00:13:439 - Add a note
- 00:25:092 (3,4) - I don't think this rythm really fit here. You have the same song here and I prefer this rythm 00:28:785 (3,4,5,6) -
- 00:41:246 (2) - Stack this with 00:41:708 (4) -
- 00:53:246 (11,1) - Add nc (11) and remove nc (1)
- 01:00:862 (11,1) - ^
- 01:03:400 (2) - Move this to x=352,y=104 for the logic of your pattern
- 01:08:016 (11,1) - Add nc (11) and remove nc (1)
- 01:16:785 (3,4,5,6,7) - Probably a bit overmapping :s
- 01:21:169 (8) - Add Nc or (9)
- 01:29:477 (3) - x=368 for pattern centre
- 01:30:400 (7) - x=252 same reason


And that's all for me '-'
Good luck =)
Topic Starter
lupcha
Thank you, I'll reply to the mods and update the map tomorrow! (⌒▽⌒)☆

Sweet Vanilla

Sweet Vanilla wrote:

post~ and I would give you my mod later> < (but I always fail to download it....T T
Hi~ M4M mod from Sweet Vanilla's moding queue
following are some of my personal suggestions,I hope it would be useful for you.
[General]
  1. none
[Easy]
  1. 00:05:592 (1) - spinner start at 00:05:708 - oops, fixed!
  2. 00:22:323 (3,4) - surround better uhmm, I tried.
  3. 00:25:092 (2,3) - ^ use ctrl+shift+R -12 and adjust its distance (00:26:939 (5,1) - same
  4. 00:43:554 (2) - end at 00:44:246 - I think it fits?
  5. 01:19:554 (3,4) - surround better
  6. 01:30:631 (1,2) - sounds bad, do like this?
  7. 01:38:016 (1,2) - 2 surround 1's end better idk, I tried to make it better orz
  8. 01:57:862 (4,5) - surround better ^
  9. 02:20:016 (3,4) - ^ ^
[Normal]
  1. 00:10:785 (2,4) - these two are not the same shape use ctrl+HJ
  2. 02:15:631 (3,4) - distance between these two should be fixed oops, fixed!
  3. 02:19:092 (2) - do not make the slider return 3 times in normal diff
[Hard]
  1. hit sounds volume a little small.... Increased the vol. in all Diffs a bit. ~
  2. 00:25:785 (3,4) - surround more better
  3. 00:41:477 (3,4) - ^
  4. 01:05:477 (3) - here try this?
  5. 01:11:016 (4) - end at 01:11:131 -
  6. 02:22:323 (2,3) - surround better
  7. 02:30:862 (4) - remove this circle then 02:31:092 (4) - move to 02:30:977 - then 02:31:323 (5) - delete its return and move to 02:31:208 - then add a circle at 02:31:554 - good idea, thanks!
[GLIDE]
  1. 00:13:439 - add a circle
  2. 01:16:785 (3,4,5,6,7) - why use 5circle here? kay, turned the last three notes into a slider. ~
  3. 01:22:092 (12) - move to X152 Y200 hmm, nah
  4. 02:32:477 (10) - just need one return times
That's all ,good luck~ Thank you! :3

Krah

Krah wrote:

Hi =)
From my modding queue
Nazy mod (probably)


[General]

- Seems fine.


[Easy]

- 00:20:477 (1,2) - You have the slider for the blanket but you don't make this. If you make this you need to rework (3,4) http://puu.sh/4ePjR.jpg
- 00:33:400 (2) - Try this for a better a better aestheticism http://puu.sh/4ePoM.jpg
- 01:00:631 (5,2) - Stack this ?
- 01:10:785 (4) - It would be better if your slider curves right instead of curving left. The movement would be more natural for an easy but you lost the blanket with (3) so you can instead make this for exemple http://puu.sh/4eQ4w.jpg Well, I think it's okay? But I changed the other slider and made the blanket there. x'D

- 01:21:400 (5) - x=332,y=172 for a better blanket
- 02:04:785 (2) - x=196,y=104 for a better aestheticism but if you make this you need to rework the blanket.
- 02:11:246 (1) - This can probably be really confusing for a beginner but you can't juste ctrl+g >_< I'll change it if someone else mentions it.


[Normal]

- AR+1 ? Hmm, sure, why not .o,o

- 00:14:016 (5) - There is an useless point.
- 00:21:400 (1,2) - You have a slider for a blanket but you can't make one. This is really strange :s I think you can also stack (2) with the end of (1). Well, I think a blanket doesn't need to be EVERYWHERE. x'D And the stacking could be a bit too hard for the Normal Diff.
- 00:25:092 (1,2) - I'm not a fan of 1/1 stack in normal but it's personnal I think. I think it's okay. ;o
- 00:56:016 (1,2,3) - Triple stack in normal. Probably a bit confusing Okay, changed it.
- 00:58:785 (3,4,5) - ^ ^
- 01:03:862 (4,5) - Same as 00:25:092 (1,2) No change. ~
- 01:32:016 (3,4,5) - Same as 00:56:016 (1,2,3) Kay, changed it.
- 01:32:016 (3,4,5) - ^ ^
- 02:15:631 (3,4) - Random change in distance spacing :s
- 02:32:016 (2,3,4) - Triple stack 1/1. I hate this but it's personnal >_< No change.


[Hard]

- 00:10:323 (1,2) - Align the end of (1) and begining of (2). Uhm, changed the length of the first slider so I can't change anything now. x'D
- 00:20:016 (3,4) - Why did you use a red second point when a white make a better blanket ? Uhm idk, fixed.
- 01:06:631 (1) - Ctrl+g ?
- 01:29:477 (9) - Make this curve a little for a better overlap http://puu.sh/4eSyM.jpg
- 01:33:169 (3,5) - Stack this
- 01:57:862 (4) - Remove the whistle Why ?_?
- 02:04:554 (3) - Stack this with (4) Hmm, I want to leave it like that.
- 02:13:092 (7,8) - This overlap isn't really nice. :s idk, I kinda like this? x'D
- 02:18:400 (10) - Stack this with 02:17:708 (9,1) -


[GLIDE]

- Rename this to Insane ? B-But b-but, I want to keep that name ...! ;;
- :!: 02:05:708 (1) - Slider end isn't snapped.
- :!: 02:06:054 (2) - Slider end isn't snapped.
oops, fixed!

- 00:13:439 - Add a note
- 00:25:092 (3,4) - I don't think this rythm really fit here. You have the same song here and I prefer this rythm 00:28:785 (3,4,5,6) – yep, you're right. changed! ~
- 00:41:246 (2) - Stack this with 00:41:708 (4) -
- 00:53:246 (11,1) - Add nc (11) and remove nc (1) hmm, but a new combo makes more sense at the big white tick ...? because the (11) still belongs to the end of the first verse or w/e
- 01:00:862 (11,1) - ^ ^
- 01:03:400 (2) - Move this to x=352,y=104 for the logic of your pattern
- 01:08:016 (11,1) - Add nc (11) and remove nc (1) I think the nc makes more sense right now ...?
- 01:16:785 (3,4,5,6,7) - Probably a bit overmapping :s kay, turned the last three notes into a slider. ~
- 01:21:169 (8) - Add Nc or (9)
- 01:29:477 (3) - x=368 for pattern centre
- 01:30:400 (7) - x=252 same reason


And that's all for me '-'
Good luck =) Thank you! ^q^

ヽ(*⌒∇⌒*)ノ
Leorda
Hi there

[Easy]
02:03:862 (1,2) - This slider are kinda repetitive. This pattern makes boring for beginners. Consider to change to another pattern like this? http://osu.ppy.sh/ss/970708
02:30:169 (1) - Spacing error, because this object is too close between the previous object


[Normal]
01:32:477 (1) - Remove new combo
02:09:862 (5,6,7) - This pattern are not interesting due to pattern that always in one path (?). Consider to make another as you can?


[Hard]
00:14:016 (6) - New combo for your combo pattern?
00:41:708 (4) - Spacing error or intentional?
00:49:092 (8) - Having place behind slider can break the flow during gameplay. Because (8) supposed to leads to (8). Consider to move this to X:220 and Y:224
00:52:554 (2) - Do reverse selection and flip horizontally & vertically for making a round pattern flow
00:54:169 (2) - Same problem as 00:49:092 (8), then consider move this to X:216 and Y:8?
02:16:785 (6) - I'm expecting this slider to be upper curve to make flows better. Well, try to do reverse selection and flip horizontally & vertically?


That's all I got, forum PM when you done
Chronotakular
Hello! Mod4Mod!

I don't think I'll be as useful to you as you were to me, but I guess, we'll see!

[Easy]

Really solid map.

01:39:8629 (1) - This is for sure a personal opinion. This might be a little too short for newer players to hit.

[Normal]

Another really well done map.

00:38:708 (2) - Maybe delete this note? Nah, this note is okay.
02:32:016 (2,3,4) - Possibly un-stack these? Just to make it a little more fun.

[Hard]

STOP MAKING PERFECT MAPS.

00:40:323 (4,1) - Personal preference, I would unstack these. I would move 1 up some. But of course, this is fine as it is.
02:02:016 (7,8) - This jump is pretty big imo, maybe make it a little smaller?
02:27:862 (1,2,3) - How to explain this... Okay. So you have a jump between 1 and 2, which is good, but for me, because there is kinda like a gap in the music between 1 and 2, it makes sense. Then since the music has a similar gap between 2 and 3, you'd expect the same amount of time between 2 and 3 between 1 and 2... Okay. Well just. Look at this picture and consider it. (:
[GLIDE]

Do I even have to say that this map is good? You should know that by now.

01:03:400 (2) - I would move this further away from 1, because of the notes before it have similar spacing and come up faster, but that might just be me.
01:42:169 - 01:56:016 (Break) - Just an idea, since this is the insane chart, maybe make this break a little bit shorter? Again just an idea, this might not apply or play very well at all.
02:35:477 (1,2,3) - Spacing is a little too big, imo.
02:35:939 (4,5,6) - Same as above.
[]

Jeez, I hope this helped somehow. These maps are so good. Awesome song. I'm sure this will be ranked in no time! Thanks again for your mod!
Topic Starter
lupcha
Leorda

Leorda wrote:

Hi there Hey!

[Easy]
02:03:862 (1,2) - This slider are kinda repetitive. This pattern makes boring for beginners. Consider to change to another pattern like this? http://osu.ppy.sh/ss/970708 Sure, why not!

02:30:169 (1) - Spacing error, because this object is too close between the previous object


[Normal]
01:32:477 (1) - Remove new combo
02:09:862 (5,6,7) - This pattern are not interesting due to pattern that always in one path (?). Consider to make another as you can? Oh yes, you're totally right. ;s I changed the pattern a bit and turned some of the straight sliders before this part into curvy ones too.


[Hard]
00:14:016 (6) - New combo for your combo pattern?
00:41:708 (4) - Spacing error or intentional? Ah, the (4) isn't a spacing error, but I used DS 1,0x at the notes before to make the triangle look nicer. ~ So it's intentional to have 1,2x here again.
00:49:092 (8) - Having place behind slider can break the flow during gameplay. Because (8) supposed to leads to (8). Consider to move this to X:220 and Y:224 Okay, I moved it.
00:52:554 (2) - Do reverse selection and flip horizontally & vertically for making a round pattern flow I didn't really get how to make a nice round pattern so I started moving stuff ... uhm, I think the flow should be better now.
00:54:169 (2) - Same problem as 00:49:092 (8), then consider move this to X:216 and Y:8? ahhhh, I already moved some stuff so I have no idea where the note was before. x'D but I think the flow should be okay now?
02:16:785 (6) - I'm expecting this slider to be upper curve to make flows better. Well, try to do reverse selection and flip horizontally & vertically? Okay, I changed the slider and made the flow at the next notes a bit better too, I think?


That's all I got, forum PM when you done Thank you for the mod! :3

Chronotakula

Chronotakular wrote:

Hello! Mod4Mod! Hi! ヽ(*⌒∇⌒*)ノ

I don't think I'll be as useful to you as you were to me, but I guess, we'll see!

[Easy]

Really solid map. Yay. :3

01:39:8629 (1) - This is for sure a personal opinion. This might be a little too short for newer players to hit. Hmm, I think four ticks are long enough for the spinner.

[Normal]

Another really well done map. (*´∀`*)

00:38:708 (2) - Maybe delete this note? Nah, this note is okay. x'D Okay!

02:32:016 (2,3,4) - Possibly un-stack these? Just to make it a little more fun. Sure, why not. 'q'


[Hard]

STOP MAKING PERFECT MAPS. WHAT. WHAT PERFECT MAP ... WHERE (*ノωノ)

00:40:323 (4,1) - Personal preference, I would unstack these. I would move 1 up some. But of course, this is fine as it is. Hum, I like it like that. ~
02:02:016 (7,8) - This jump is pretty big imo, maybe make it a little smaller? Hmm, well the DS changed from 1,2x to 1,3x here so I think it's still okay?
02:27:862 (1,2,3) - How to explain this... Okay. So you have a jump between 1 and 2, which is good, but for me, because there is kinda like a gap in the music between 1 and 2, it makes sense. Then since the music has a similar gap between 2 and 3, you'd expect the same amount of time between 2 and 3 between 1 and 2... Okay. Well just. Look at this picture and consider it. (: Ahh, you're right, it sounds better. I'll change it. *q*

[GLIDE]

Do I even have to say that this map is good? You should know that by now. \(//∇//)\

01:03:400 (2) - I would move this further away from 1, because of the notes before it have similar spacing and come up faster, but that might just be me. Hm yea, I get what you're saying, but the (2) kinda sounds like a slow down for me ... uhm, so I wanted to have a similar spacing to emphasize that ... omg, how do I word this ?-? (also for a better pattern).
01:42:169 - 01:56:016 (Break) - Just an idea, since this is the insane chart, maybe make this break a little bit shorter? Again just an idea, this might not apply or play very well at all. This is actually a really good idea! Made the break shorter and mapped it. >:3
02:35:477 (1,2,3) - Spacing is a little too big, imo. Okay, reduced it a bit.
02:35:939 (4,5,6) - Same as above. ^
[]

Jeez, I hope this helped somehow. These maps are so good. Awesome song. I'm sure this will be ranked in no time! Thanks again for your mod! STOP MAKING ME BLUSH. And thank you!!! ;w;

(´∇ノ`*)ノ
ampzz

General
  1. Offset I found to be early by 5ms; would recommend adjusting your timing to 2021 instead.
  2. Any particular reason why the background is so small? 800 x 600 upscales poorly to other resolutions and looks horrendous on widescreen layouts like my own.

Note: All of these mods are after the offset correction has been implemented.

Easy
Over all I would like for all of the distance snaps to be relatively uniform snapped to 1.2x with only -.1 - +.1 differences.
  1. 00:10:790 (1,2) - These I didn't like the fact that the main downbeat (a unique tones) were covered up by a slider repeat. Would highly suggest to change them to be a circle on the smaller white tick and 1/1 slider on the (stanza) big whites; like this -
    SPOILER
    00:10:790 (1) - Circle here.
    00:11:251 (2) - 1/1 slider by itself or paired up with a repeat end.
    00:12:636 (3) - Circle here.
    00:13:097 (1) - 1/1 slider here.
  2. 00:20:482 (1) - This slider could do with some adjusting to better blanket the following circle. I'm not really an expert on these but try using these points:
    SPOILER
    44,160,20482,6,0,B|70:208|70:208|34:257|52:306,1,160,4|0,0:0|0:0,0:0:0:0:
  3. 00:23:713 (5) - This I don't like since its end covers up a completely new, audible downbeat; for the correction to it I would recommend making the previous 00:22:790 (4) - into a repeat slider and having a circle (with NC) placed on 00:24:174 - to help emphasise it a bit more.
  4. 00:31:097 (3,1) - Better blanketing on this please.
    SPOILER
    204,184,31559,6,0,P|316:182|352:75,1,240,4|2,0:0|0:0,0:0:0:0:
  5. 00:33:405 (2) - After you apply the above you'll need to reposition this slider. Personally I would fit wrapping this one around your previous (1) would look and play much nicer. Like this -
    SPOILER


    443,45,33405,2,0,P|451:124|430:201,1,160,0|2,0:0|0:0,0:0:0:0:
  6. 00:34:790 - Any reason this beat isn't mapped? If you do decide to map it and after applying the above mods place it at x:356 y:263
  7. 00:37:097 (3,1) - This I didn't like due to that obviously undermapped section on such a nice drum roll. Remove the repeat on (3) and create another 1/1 slider starting on 00:38:021 -.
  8. 00:41:251 (4) - Instead of this what about using a 1/2 slider from 00:41:021 - to help ease up the offbeat to downbeat change?
  9. 00:41:713 (5) - Same thing as other repeat ends falling on stanza points, they don't feel nice at all.
  10. 00:43:559 (2,3,4,5,1) - Such an awkward flow into an abrupt angle to play, rework this area so that you come naturally off (2) and eventually go into (1).
  11. 00:48:867 (2) - Feels awkward, why not just start a 1/2 repeat slider on 00:48:636 - instead.
  12. 00:49:559 (3) - This doesn't exist; why did you map it?
  13. 00:52:328 (2) - No need for the additional slider points in this as they basically do nothing in an angled slider.
  14. 00:54:174 (2,3) - That slider is hideous; use it to blanket (2) and to actually flow nicely into your next combo.
    SPOILER
    439,87,54636,2,0,P|425:124|400:155,1,80
  15. 00:58:328 (3,4) - Same as above, fix them up so they blanket better and look less angled.
  16. 01:00:636 (5,2) - Overlap issue on these will cause beginners to mess up; rearrange them so that the circles never once touch.
  17. 01:02:944 (3,1) - Same as above.
  18. 01:08:482 (1) - To correct the blanketing here use this -
    SPOILER
    360,16,63405,2,0,L|440:56,2,80,12|4|12,0:0|0:0|0:0,0:0:0:0:
  19. 01:10:790 (4) - Blanket correction.
    SPOILER
    332,368,70790,2,0,P|344:324|332:280,1,80,0|6,0:0|0:0,0:0:0:0:
    With saying this though I would honestly prefer it if this slider was angled so it points into the direction you need to go like this.
  20. 01:12:636 (2,3,4) - Didn't like how steep the angle changes were here, reckon you could tidy them up?
  21. 01:15:867 (1,2) - This is a rather abrupt change in direction without any lead into it, change this around to flow better.
  22. 01:18:636 (1) - Remove NC.
  23. 01:19:559 - NC here instead to emphasise that 'finish' in the music.
  24. 01:26:021 (5) - Change this for a 1/1 slider to have more focus on the vocal hold.
  25. 01:27:867 (2,3) - Same biff with others, blanket the circle better with the slider and actually use the end to form a triangle pattern with 01:27:867 (2,3,4) - ?
  26. 01:30:636 (1,2,3) - Blanket these better.
  27. 01:34:328 (1,2,3,4,5,6) - This just looks random without any form to a certain flow or pattern formation; tidy it up.
  28. 01:56:482 (1,2,3,4) - Feels really lacking, you could easily form a pattern out of these five beats.
  29. 01:57:867 (4,5) - More blanketing which doesn't look correct; tweak it around a bit until you get the required layout.
  30. 01:59:251 (5) - Speaking of this, I do not agree with it being a 1/2 kick slider as that doesn't fit the vocals at all; swap it out for a 1/1 slider or two circles instead.
  31. 02:00:174 (1,2) - This is awkward to play, as you go from a left > right movement then up and then the same movement again but you have to go in reverse afterwards. It'll throw a lot of beginners off.
  32. 02:02:482 (4,2) - Minor overlap issue.
  33. 02:02:944 (5,1,2) - Would prefer for this to be less snap focused with more emphasis on a pure flow section.
  34. 02:05:713 (1,2,3,1,2,3,4) - This section I would much prefer to run like this -
    SPOILER
    Part 1:


    Part 2:
    The way that you'll achieve this is by using -
    SPOILER
    288,164,125713,5,8,0:0:0:0:
    373,121,126174,1,0,0:0:0:0:
    461,161,126636,2,0,P|470:200|458:238,1,80,8|0,0:0|0:0,0:0:0:0:
    379,292,127559,6,0,L|302:319,1,80,4|8,0:0|0:0,0:0:0:0:
    208,319,128482,2,0,L|133:292,1,80,4|8,0:0|0:0,0:0:0:0:
    53,238,129405,2,0,P|41:200|50:161,1,80,8|0,0:0|0:0,0:0:0:0:
    139,121,130328,1,0,0:0:0:0:
    After you apply this you will of course have to reshape your next combo to cater to the change.
  35. 02:18:636 (1,2,3) - The flow on this is really awkward, try to tidy it up so it feels natural.
  36. 02:20:944 (4) - 1/2 kick slider does not work here; same as the one I pointed out before, swap it out for either 1/1 slider or one circle and then your 1/2 kick slider.
  37. 02:22:328 (1,2,3) - This is sort of unnatural as you would expect to continue playing (1)'s slope for the next slider and the one following.
  38. 02:25:097 (4) - Don't just end this on a circle, either make it into a 1/1 slider or 1/2 kick slider for consistency due to you previously mapping the same section like it.
  39. 02:26:021 (1,2,3,4) - This is plain nasty for overlaps and will slip a lot of beginners up; you'll need to rearrange (if not rework) this entire area so that it has better readability.
  40. 02:30:174 (1,2,3,4,5,1,2,3,4,5) - To me this section just feels like mapping for the sake of finishing the difficulty off without any thought put into forming nice combos out of it. I would really love for it if you could change this area to be more vivid.
  41. 02:32:021 (3) - Since you did it before, NC this otherwise it'll ruin the combo consistency.
  42. 02:35:713 (4) - Same here.
Hit me up in-game on in a forum pm after you've done all of mods and I'll edit this post to continue on with the other difficulties.
Topic Starter
lupcha

ampzz wrote:

General
  1. Offset I found to be early by 5ms; would recommend adjusting your timing to 2021 instead.
  2. Any particular reason why the background is so small? 800 x 600 upscales poorly to other resolutions and looks horrendous on widescreen layouts like my own. Well ... to be honest, it's hard for me to find a really fitting picture for this song.=v= There aren't that many drawings of the singer and idk, the lyrics aren't that helpful either. x'D But I'll try to find something with a bigger resolution. ~~

Note: All of these mods are after the offset correction has been implemented.

Easy
Over all I would like for all of the distance snaps to be relatively uniform snapped to 1.2x with only -.1 - +.1 differences. Is the DS somewhere different ?_? Well, I moved a lot of notes and I guess it should be fine now eveywhere. ~
  1. 00:10:790 (1,2) - These I didn't like the fact that the main downbeat (a unique tones) were covered up by a slider repeat. Would highly suggest to change them to be a circle on the smaller white tick and 1/1 slider on the (stanza) big whites; like this - I totally see your point here ... changed it! ~
    SPOILER
    00:10:790 (1) - Circle here.
    00:11:251 (2) - 1/1 slider by itself or paired up with a repeat end.
    00:12:636 (3) - Circle here.
    00:13:097 (1) - 1/1 slider here.
  2. 00:20:482 (1) - This slider could do with some adjusting to better blanket the following circle. I'm not really an expert on these but try using these points: Didn't use the code, but changed it.
    SPOILER
    44,160,20482,6,0,B|70:208|70:208|34:257|52:306,1,160,4|0,0:0|0:0,0:0:0:0:
  3. 00:23:713 (5) - This I don't like since its end covers up a completely new, audible downbeat; for the correction to it I would recommend making the previous 00:22:790 (4) - into a repeat slider and having a circle (with NC) placed on 00:24:174 - to help emphasise it a bit more. Yep, you're right. Changed it! ~
  4. 00:31:097 (3,1) - Better blanketing on this please.
    SPOILER
    204,184,31559,6,0,P|316:182|352:75,1,240,4|2,0:0|0:0,0:0:0:0:
  5. 00:33:405 (2) - After you apply the above you'll need to reposition this slider. Personally I would fit wrapping this one around your previous (1) would look and play much nicer. Like this -
    SPOILER


    443,45,33405,2,0,P|451:124|430:201,1,160,0|2,0:0|0:0,0:0:0:0:
  6. 00:34:790 - Any reason this beat isn't mapped? If you do decide to map it and after applying the above mods place it at x:356 y:263
  7. 00:37:097 (3,1) - This I didn't like due to that obviously undermapped section on such a nice drum roll. Remove the repeat on (3) and create another 1/1 slider starting on 00:38:021 -. Kay, but made a 1/2 slider with repeat here.
  8. 00:41:251 (4) - Instead of this what about using a 1/2 slider from 00:41:021 - to help ease up the offbeat to downbeat change? Sure, sounds good!
  9. 00:41:713 (5) - Same thing as other repeat ends falling on stanza points, they don't feel nice at all. Okay, changed this as well. ~
  10. 00:43:559 (2,3,4,5,1) - Such an awkward flow into an abrupt angle to play, rework this area so that you come naturally off (2) and eventually go into (1). Tried my best to make the flow better here. s;
  11. 00:48:867 (2) - Feels awkward, why not just start a 1/2 repeat slider on 00:48:636 - instead.
  12. 00:49:559 (3) - This doesn't exist; why did you map it? tbh ... I have no idea. x'D
  13. 00:52:328 (2) - No need for the additional slider points in this as they basically do nothing in an angled slider.
  14. 00:54:174 (2,3) - That slider is hideous; use it to blanket (2) and to actually flow nicely into your next combo. Well, I don't think it's that bad x'D, but I tried to improve it.
    SPOILER
    439,87,54636,2,0,P|425:124|400:155,1,80
  15. 00:58:328 (3,4) - Same as above, fix them up so they blanket better and look less angled.
  16. 01:00:636 (5,2) - Overlap issue on these will cause beginners to mess up; rearrange them so that the circles never once touch. Is this overlap really that bad? I mean it's not like you can see (5) when (2) appears. ?-?
  17. 01:02:944 (3,1) - Same as above. ^
  18. 01:08:482 (1) - To correct the blanketing here use this -
    SPOILER
    360,16,63405,2,0,L|440:56,2,80,12|4|12,0:0|0:0|0:0,0:0:0:0:
  19. 01:10:790 (4) - Blanket correction.
    SPOILER
    332,368,70790,2,0,P|344:324|332:280,1,80,0|6,0:0|0:0,0:0:0:0:
    With saying this though I would honestly prefer it if this slider was angled so it points into the direction you need to go like this. Kay, I let it point to the next note. ~
  20. 01:12:636 (2,3,4) - Didn't like how steep the angle changes were here, reckon you could tidy them up?
  21. 01:15:867 (1,2) - This is a rather abrupt change in direction without any lead into it, change this around to flow better.
  22. 01:18:636 (1) - Remove NC.
  23. 01:19:559 - NC here instead to emphasise that 'finish' in the music.
  24. 01:26:021 (5) - Change this for a 1/1 slider to have more focus on the vocal hold.
  25. 01:27:867 (2,3) - Same biff with others, blanket the circle better with the slider and actually use the end to form a triangle pattern with 01:27:867 (2,3,4) - ? Uhm, I moved all the notes a bit so I can't really make the same blankets anymore (should be better now anyway).
  26. 01:30:636 (1,2,3) - Blanket these better. ^
  27. 01:34:328 (1,2,3,4,5,6) - This just looks random without any form to a certain flow or pattern formation; tidy it up. Hope it's better now. ~
  28. 01:56:482 (1,2,3,4) - Feels really lacking, you could easily form a pattern out of these five beats.
  29. 01:57:867 (4,5) - More blanketing which doesn't look correct; tweak it around a bit until you get the required layout. Made the blanket with another note so uhm yeah.
  30. 01:59:251 (5) - Speaking of this, I do not agree with it being a 1/2 kick slider as that doesn't fit the vocals at all; swap it out for a 1/1 slider or two circles instead. Made two circles. ~
  31. 02:00:174 (1,2) - This is awkward to play, as you go from a left > right movement then up and then the same movement again but you have to go in reverse afterwards. It'll throw a lot of beginners off. uhhmm, moved already some notes sooo ... idk, I think it should be fine now. xD'
  32. 02:02:482 (4,2) - Minor overlap issue. idk, moved things and there's no overlap now. :'D
  33. 02:02:944 (5,1,2) - Would prefer for this to be less snap focused with more emphasis on a pure flow section. ^
  34. 02:05:713 (1,2,3,1,2,3,4) - This section I would much prefer to run like this -
    SPOILER
    Part 1:


    Part 2:
    The way that you'll achieve this is by using -
    SPOILER
    288,164,125713,5,8,0:0:0:0:
    373,121,126174,1,0,0:0:0:0:
    461,161,126636,2,0,P|470:200|458:238,1,80,8|0,0:0|0:0,0:0:0:0:
    379,292,127559,6,0,L|302:319,1,80,4|8,0:0|0:0,0:0:0:0:
    208,319,128482,2,0,L|133:292,1,80,4|8,0:0|0:0,0:0:0:0:
    53,238,129405,2,0,P|41:200|50:161,1,80,8|0,0:0|0:0,0:0:0:0:
    139,121,130328,1,0,0:0:0:0:
    After you apply this you will of course have to reshape your next combo to cater to the change.
  35. 02:18:636 (1,2,3) - The flow on this is really awkward, try to tidy it up so it feels natural.
  36. 02:20:944 (4) - 1/2 kick slider does not work here; same as the one I pointed out before, swap it out for either 1/1 slider or one circle and then your 1/2 kick slider. Changed it into one circle + 1/2 slider. ~
  37. 02:22:328 (1,2,3) - This is sort of unnatural as you would expect to continue playing (1)'s slope for the next slider and the one following. Changed it.
  38. 02:25:097 (4) - Don't just end this on a circle, either make it into a 1/1 slider or 1/2 kick slider for consistency due to you previously mapping the same section like it. Kay, made a 1/2 slider here again.
  39. 02:26:021 (1,2,3,4) - This is plain nasty for overlaps and will slip a lot of beginners up; you'll need to rearrange (if not rework) this entire area so that it has better readability. k, changed as well.
  40. 02:30:174 (1,2,3,4,5,1,2,3,4,5) - To me this section just feels like mapping for the sake of finishing the difficulty off without any thought put into forming nice combos out of it. I would really love for it if you could change this area to be more vivid. idk, it's kinda hard to make something nice without making it too hard in the Easy Diff (for me anyway xD'). Well, I tried to improve the end. (*´・v・)
  41. 02:32:021 (3) - Since you did it before, NC this otherwise it'll ruin the combo consistency.
  42. 02:35:713 (4) - Same here.
Hit me up in-game on in a forum pm after you've done all of mods and I'll edit this post to continue on with the other difficulties. This is like ... longer than some mods I received combined and it covers ONLY the Easy Diff. \(*0*)/ I-Is this how it feels to win the lottery?! ... lmao, but really, thanks for the super detailed mod! Please let me throw confetti at you! (ノ´ヮ´)ノ*:・゚✧
-Srui-
Hi ~ M4M :3

[Easy]
  • 00:24:174 (1,4) - blanket ?
    00:26:944 (6,1) - ^
    00:28:790 (3) - reduce slightly the slope
    01:03:405 (4) - a little bent
    01:19:559 (1,3) - try avoid overlap
    01:32:482 (3) - Ctrl + G. i think it is better

    [Normal]
      1. oh, normal diff like hard diff ;w; but, not bad :)
        00:28:790 (1) - reduce some curve
        02:23:713 (3,4,1) - overlap

      [Hard]
      • 00:21:405 (1) - a little bored :(
        00:24:174 (7) - remove whistle on body
        00:40:328 (4,1) - avoid overlap. i think many players will click earlier than necessary.
        01:15:174 (5,1) - blanket

        [GLIDE]
        • 01:22:328 (5) - end on 01:22:790 -
          02:10:097 (10) - NC
          02:14:482 (10) - opposite slider. i think it is look like better

          ohhhh, nice song and nice hit sound ! i like this >w<
          Good luck ~ :)
Topic Starter
lupcha

-Srui- wrote:

Hi ~ M4M :3 Hey! ^q^

[Easy]
  • 00:24:174 (1,4) - blanket ?
    00:26:944 (6,1) - ^
    00:28:790 (3) - reduce slightly the slope
    01:03:405 (4) - a little bent ?-?
    01:19:559 (1,3) - try avoid overlap But they're not touching ... ?-?
    01:32:482 (3) - Ctrl + G. i think it is better

    [Normal]
    • oh, normal diff like hard diff ;w; but, not bad :) (●´∀`●)
      00:28:790 (1) - reduce some curve
      02:23:713 (3,4,1) - overlap yep, maybe I should unstack this too. ~

    [Hard]
    • 00:21:405 (1) - a little bored :( ok, let's change that. >:3
      00:24:174 (7) - remove whistle on body oops, removed. ~
      00:40:328 (4,1) - avoid overlap. i think many players will click earlier than necessary. b-but I like it ... ;_;
      01:15:174 (5,1) - blanket sure, why not. owo

    [GLIDE]
    • 01:22:328 (5) - end on 01:22:790 - ah, the slider had actually this length in the beginning ... hm, but I kinda like it like this more too, so I'll change it again. x'D
      02:10:097 (10) - NC
      02:14:482 (10) - opposite slider. i think it is look like better I don't really get what you mean ...? orz

    ohhhh, nice song and nice hit sound ! i like this >w< Wow, thank you for the star and your mod! \(*T▽T*)/
    Good luck ~ :) Thanks again! (`・ω・´)
yachiru4
Hi from my queue!


Looks pretty good in general :P


Err sorry I'll admit I didn't really give it my all on it- heck I didn't even do a retry :( Sorry, school's really bugging me right now,so my osu! skills pretty much went out for vacation.

Insane, don't get me started....I don't wanna kill my fingers (which I did for a previous request lol).

Overall, nice map :D still needs some polishing maybe?

Cheers~!
Topic Starter
lupcha

yachiru4 wrote:

Hi from my queue!


Looks pretty good in general :P


Err sorry I'll admit I didn't really give it my all on it- heck I didn't even do a retry :( Sorry, school's really bugging me right now,so my osu! skills pretty much went out for vacation.

Insane, don't get me started....I don't wanna kill my fingers (which I did for a previous request lol). lul, no problem!

Overall, nice map :D still needs some polishing maybe?

Cheers~!
Thanks for taking your time and playing my map! (*^▽^*)

I'll see how I can improve the Hard Diff a bit more. ~
Bungaku Shounen
From Moe Team Queue ~❤~

So coooooooooooooooooooooooooooooooooool :)

[General]
  1. some nherited points aren't on the white lines!
  2. add "かんせる" in tags
  3. add another kiai time there all diffs
[Easy]
  1. 00:13:097 (1) - somewhere likes this can be more beatiful,blanket it better
  2. 00:33:405 (2) - add a point and blanket it better
  3. 00:59:251 (4) - 01:25:097 (3) - 01:28:790 (3) - 01:32:482 (3) - 01:32:482 (3) - 02:02:021 (3) - 02:09:405 (3) - 02:16:790 (3) - 02:20:021 (3) - 02:24:174 (3) - NC because the first part there have NC
  4. 01:33:867 - 02:10:790 - add note,the first kiai time there has a note
  5. 01:38:021 (1) - move to 295,272 so that it can be a regular triangle
[Normal]
  1. some combo are too long as normal
  2. 00:57:867 (2) - blanket it better
  3. 01:04:790 (1,2,3) - a little strange continuation suddenly
  4. 01:15:867 (1) - blanket it
  5. 01:39:405 (3) - change to a note?
  6. 02:23:713 (3) - move last NC there will be more beatiful
[Hard]
  1. 00:13:444 - can add note to match the drum
  2. 00:37:905 (4) - 01:27:867 (4) - a little ugly,try to make it have a lager angle
  3. 02:12:405 (4,6) - remove
  4. 02:36:867 (8) - make it stack with 02:35:482 (1) - ?
  5. some combo are too long too
[GLIDE]
  • Can't mod it because I can't make insaneQAQ
Star for luck~ :)
Topic Starter
lupcha

-WhiteNEKO- wrote:

From Moe Team Queue ~❤~

So coooooooooooooooooooooooooooooooooool :) Yeah, I love the song and Kanseru's voice is so ikemen! (●´∀`●)

[General]
  1. some nherited points aren't on the white lines! Yeah, I changed the offset and now they aren't exactly at the ticks, but I don't think this actually matters?
  2. add "かんせる" in tags
  3. add another kiai time there all diffs ... h-huh?! The kiai time starts at the chorus and there are only three parts with the chorus so I don't think I would need another kiai section ... ?-? idk, maybe I just got it wrong or something lul.
[Easy]
  1. 00:13:097 (1) - somewhere likes this can be more beatiful,blanket it better
  2. 00:33:405 (2) - add a point and blanket it better Well, I would have to move a lot of notes just to blanket this and I think it looks and flows right now quite well too.
  3. 00:59:251 (4) - 01:25:097 (3) - 01:28:790 (3) - 01:32:482 (3) - 01:32:482 (3) - 02:02:021 (3) - 02:09:405 (3) - 02:16:790 (3) - 02:20:021 (3) - 02:24:174 (3) - NC because the first part there have NC NC'ed everything except 01:32:482 (3), because just one slider as a combo looks a bit silly.
  4. 01:33:867 - 02:10:790 - add note,the first kiai time there has a note hm yes, there's a note, but I don't think it's really "needed" for the other two kiai times. ~ (and keeping it more simple)
  5. 01:38:021 (1) - move to 295,272 so that it can be a regular triangle
[Normal]
  1. some combo are too long as normal Made some of them a bit shorter. ~
  2. 00:57:867 (2) - blanket it better
  3. 01:04:790 (1,2,3) - a little strange continuation suddenly idk, I like it. Might change it if someone else mentions it. ~
  4. 01:15:867 (1) - blanket it
  5. 01:39:405 (3) - change to a note?
  6. 02:23:713 (3) - move last NC there will be more beatiful
[Hard]
  1. 00:13:444 - can add note to match the drum
  2. 00:37:905 (4) - 01:27:867 (4) - a little ugly,try to make it have a lager angle
  3. 02:12:405 (4,6) - remove I know that it's probably a bit overmapping, but I like these slow notes -> then fast notes before the last kiai time ... so I'll keep them for now. s;
  4. 02:36:867 (8) - make it stack with 02:35:482 (1) - ? sure, why not owo
  5. some combo are too long too Shortened some of them again. :3
[GLIDE]
  • Can't mod it because I can't make insaneQAQ No problem!
Star for luck~ :) Wow, thanks for the star! ヽ(*⌒∇⌒*)ノ And your mod, of course!
(☆^ー^☆)
10crystalmask01
Ello! ^^ random mod!

[Easy]
00:13:097 (1) - Hmm try changing the whistle on the head to a drum-finish instead 8-)
AFter adding the finish, adjsut the settings on the left to this:

Sounds better imo.
00:14:944 (3) - ^
00:54:636 (3) - Add clap on the tail.
00:56:482 (2) - Only remove the clap from the head, don't overuse this hitsound.
00:58:328 (3) - Add clap on the tail.
01:29:713 (3) - Add clap on the tail.
01:30:636 (1) - Clap should've been on the reverse instead of the tail.
From 01:31:097 - 01:38:021 the hitsound pattern has been destroyed :o
Based on how the clap sound goes for your objects, try to use your clap hitsounds in this pattern:
Try to keep ti consistent!
02:01:097 (2) - Add clap on the tail.
02:01:559 - 02:03:405 Clap hitsound pattern's changed again. Whether this was intentional or not, I still believe you should try to keep your claps consistent :( Please fix.
02:05:713 - 02:07:097 ^
02:11:251 - 02:14:482 ^
02:17:713 (3) - Add clap on the tail.
02:21:405 (2) - ^
02:25:097 (2) - ^
02:26:021 - 02:29:251 Clap pattern's broken again.

Little problem with the clap pattern, but apart from that it looks perfecto! ^^

[Normal]
00:42:636 (1) - Change finish to a whistle.
00:54:174 (2) - Add clap
00:54:405 (3) - ^ On the tail.
00:55:559 (1) - Remove clap.
00:56:021 (2) - Add clap
00:56:482 (1) - remove clap on the head.
01:23:713 (3) - Add clap.
01:23:944 (4) - ^ On the tail.
01:26:021 (6) - Change clap to the tail.
01:27:405 (2) - Add clap no the tail.
01:29:713 (4) - Remove clap on the head.
01:31:097 (2) - clap on the head.
01:32:021 (3) - ^
02:00:636 (2) - Add clap
02:01:559 - 02:06:636 Fix clap pattern.
02:08:021 (2) - Needs a clap on the head.
02:08:021 - 02:11:251 fix clap pattern.
02:16:790 (4) - Clap should be on the reverse.
02:19:097 (2) - clap on the head.
02:21:405 (3) - Remove clap on the head.
02:22:790 (2) - clap on the head.
02:23:944 - 02:29:251 Fix clap pattern.

[Hard]
00:50:021 - 00:52:328 Don't hear any of the claps?
00:52:559 (2) - Remove clap on the tail.

...Okay no more listing clap crap, I'm guessing you know how to fixthem by now. Time to check out the rhythm and flow! >.<
01:23:944 (2,3) - Switch timing spots, it makes a better rhythm (similar to 00:50:021 (2,3,4) - ) I dislike how the 1/1 slider skips 01:24:405, where the vocals says the 'ma' in mahou.
01:25:097 (1) - Extend its tail to 01:25:559, I dislike the empty space here.
01:27:636 (3,4) - Switch timing spots.
01:36:174 (7) - NC
02:09:405 (6) - ^
02:13:097 (7) - ^
02:13:444 - Turn off Kai! >.<
02:20:482 (5) - NC
02:24:174 (6) - ^
02:32:021 (7) - ^

[GLIDE]
00:26:021 (8) - NC
00:59:251 (7) - ^
01:06:174 (6) - ^
01:14:251 (7) - ^
01:19:559 (5) - ^
01:25:097 (8) - ^
01:32:482 (6) - ^
01:35:713 (8) - ^
02:02:021 (7) - ^
02:09:405 (9) - Should be NC instead of 02:10:097 (1) -
02:13:097 (7) - NC
02:21:174 (6) - ^
02:24:636 (6) - ^

....Sorry I'm noob at modding Insane diffs ;_;

Hope this helps~! ^^
Topic Starter
lupcha

10crystalmask01 wrote:

Ello! ^^ random mod! omg, a random mod ... t-that's rare ... I feel lucky. *q*

[Easy]
00:13:097 (1) - Hmm try changing the whistle on the head to a drum-finish instead 8-) good idea, sounds nice!
AFter adding the finish, adjsut the settings on the left to this:

Sounds better imo.
00:14:944 (3) - ^ I think the drum is too quiet for this part.
00:54:636 (3) - Add clap on the tail.
00:56:482 (2) - Only remove the clap from the head, don't overuse this hitsound.
00:58:328 (3) - Add clap on the tail.
01:29:713 (3) - Add clap on the tail.
01:30:636 (1) - Clap should've been on the reverse instead of the tail.
From 01:31:097 - 01:38:021 the hitsound pattern has been destroyed :o Oh yeah, fixed the placement. ~
Based on how the clap sound goes for your objects, try to use your clap hitsounds in this pattern:
Try to keep ti consistent! I changed so many patterns and completely forgot to changethe hitsounds in the same way again and ugh. xD Thanks for reminding me!
02:01:097 (2) - Add clap on the tail.
02:01:559 - 02:03:405 Clap hitsound pattern's changed again. Whether this was intentional or not, I still believe you should try to keep your claps consistent :( Please fix. yep, fixed! ~
02:05:713 - 02:07:097 ^
02:11:251 - 02:14:482 ^
02:17:713 (3) - Add clap on the tail.
02:21:405 (2) - ^
02:25:097 (2) - ^
02:26:021 - 02:29:251 Clap pattern's broken again. Fixed! ~

Little problem with the clap pattern, but apart from that it looks perfecto! ^^ Thanks! (●´∀`●)

[Normal]
00:42:636 (1) - Change finish to a whistle. dunno, I think it fits, but I made it a bit quieter.
00:54:174 (2) - Add clap
00:54:405 (3) - ^ On the tail.
00:55:559 (1) - Remove clap.
00:56:021 (2) - Add clap
00:56:482 (1) - remove clap on the head.
01:23:713 (3) - Add clap.
01:23:944 (4) - ^ On the tail.
01:26:021 (6) - Change clap to the tail.
01:27:405 (2) - Add clap no the tail.
01:29:713 (4) - Remove clap on the head.
01:31:097 (2) - clap on the head.
01:32:021 (3) - ^
02:00:636 (2) - Add clap
02:01:559 - 02:06:636 Fix clap pattern. Fixed! ~
02:08:021 (2) - Needs a clap on the head.
02:08:021 - 02:11:251 fix clap pattern. Fixed! ~
02:16:790 (4) - Clap should be on the reverse.
02:19:097 (2) - clap on the head.
02:21:405 (3) - Remove clap on the head.
02:22:790 (2) - clap on the head.
02:23:944 - 02:29:251 Fix clap pattern. Fixed! ~

[Hard]
00:50:021 - 00:52:328 Don't hear any of the claps? oops, fixed! ~
00:52:559 (2) - Remove clap on the tail.

...Okay no more listing clap crap, I'm guessing you know how to fixthem by now. Time to check out the rhythm and flow! >.< alright!
01:23:944 (2,3) - Switch timing spots, it makes a better rhythm (similar to 00:50:021 (2,3,4) - ) I dislike how the 1/1 slider skips 01:24:405, where the vocals says the 'ma' in mahou. ah yes, way better! owo
01:25:097 (1) - Extend its tail to 01:25:559, I dislike the empty space here. Made it longer & added a cirlce.
01:27:636 (3,4) - Switch timing spots.
01:36:174 (7) - NC
02:09:405 (6) - ^
02:13:097 (7) - ^
02:13:444 - Turn off Kai! >.< but it's the same part like at the ends of all the other kiai times. :|
02:20:482 (5) - NC
02:24:174 (6) - ^
02:32:021 (7) - ^

[GLIDE]
00:26:021 (8) - NC
00:59:251 (7) - ^
01:06:174 (6) - ^ made a NC at (8) instead.
01:14:251 (7) - ^
01:19:559 (5) - ^
01:25:097 (8) - ^
01:32:482 (6) - ^
01:35:713 (8) - ^ made a NC at (10) instead.
02:02:021 (7) - ^
02:09:405 (9) - Should be NC instead of 02:10:097 (1) -
02:13:097 (7) - NC
02:21:174 (6) - ^ made a NC at (5) instead.
02:24:636 (6) - ^

....Sorry I'm noob at modding Insane diffs ;_; no problem, the right combos are important too, so it was already helpful enough!

Hope this helps~! ^^Thank you, this was a really helpful hitsound mod! It sounds WAY better now! ≧(´▽`)≦ (also thanks to your rhythm suggestions!)
Trust
Hi lupcha, from my queue!

These are all suggestions, feel free to use any~

[Easy]

01:04:790 (1,2,3) - Consider making this pattern perfectly symmetrical

  1. Looks perfect, nothing else to say here
[Normal]

02:23:482 - Really feels like you should add a circle here, it would play well to the vocal. Perhaps repeating the same rhythm as 02:19:097 (2,3,4) by shifting 02:23:713 (1,2) a half beat earlier

  1. Again, very clean!
[Hard]

00:18:174 (4,5) - Perhaps using this rhythm? Adding a circle between these two fits nicely with the music imo


00:21:405 (1) - The reverse on this slider isn't really emphasizing an easily identifiable sound in the music. I would make this a normal 1/2 slider and essentially repeat what you did at 00:17:713 (3,4,5)
00:21:867 (2,3) - If you followed the previous rhythm suggestion, add a note between for consistency
00:47:251 (3,4,5) - Replace with a 1/1 slider as you can hear a sustained sound in the vocals, also might flow more nicely
01:08:482 (1,2,3,4,5) - I play-tested this several times and each time this combo felt kind of strange. Maybe repeat a similar rhythm as 01:04:790 (1,2,3,4) or shorten (1) to a 1/2 slider and add a note on 01:08:944


02:02:482 - Add a circle here? It feels kinda empty

[GLIDE]

02:36:867 (3) - Stack on the location of 02:36:174 (6) and readjust the combo to make a clean triangle shape

  1. Very clean and well done!
Sorry it's not very much as what you've got is already pretty amazing!

Hope it was helpful, best of luck~
Topic Starter
lupcha

Trust wrote:

Hi lupcha, from my queue! Hey! ( ´ ▽ ` )ノ

These are all suggestions, feel free to use any~

[Easy]

01:04:790 (1,2,3) - Consider making this pattern perfectly symmetrical sure, why not owo
  1. Looks perfect, nothing else to say here (●´∀`●)
[Normal]

02:23:482 - Really feels like you should add a circle here, it would play well to the vocal. Perhaps repeating the same rhythm as 02:19:097 (2,3,4) by shifting 02:23:713 (1,2) a half beat earlier hmm, changed it a bit differently.
  1. Again, very clean! (*´∀`*)
[Hard]

00:18:174 (4,5) - Perhaps using this rhythm? Adding a circle between these two fits nicely with the music imo sounds good!


00:21:405 (1) - The reverse on this slider isn't really emphasizing an easily identifiable sound in the music. I would make this a normal 1/2 slider and essentially repeat what you did at 00:17:713 (3,4,5)
00:21:867 (2,3) - If you followed the previous rhythm suggestion, add a note between for consistency
00:47:251 (3,4,5) - Replace with a 1/1 slider as you can hear a sustained sound in the vocals, also might flow more nicely
01:08:482 (1,2,3,4,5) - I play-tested this several times and each time this combo felt kind of strange. Maybe repeat a similar rhythm as 01:04:790 (1,2,3,4) or shorten (1) to a 1/2 slider and add a note on 01:08:944 you're right owo I changed it, but a bit differently.

02:02:482 - Add a circle here? It feels kinda empty

[GLIDE]

02:36:867 (3) - Stack on the location of 02:36:174 (6) and readjust the combo to make a clean triangle shape

  1. Very clean and well done! (ノ)´∀`(ヾ)
Sorry it's not very much as what you've got is already pretty amazing! W-What, you're suggestions were really helpful! ;w; And thank you! ヽ(;▽;)ノ
Hope it was helpful, best of luck~ Thanks again! (*^▽^*)
Asphyxia
Hey o/ I fell inlove with this song so here's my mod from my queue <3

I hope I will be able to help you, we'll see.

General thoughts:

  1. Well, this is just me but you could make up some real cool diff names for the lower diffs too? I'd like to keep the names consistent
Easy>

  1. 00:18:174 (2,3,4) - I was thinking something about this, I think this would be kinda nice curve, it would flow kinda nice instead of a straight line? (I'm sorry, my puush isn't working so I can't show you any lines that I drew, so sorry =()
  2. 00:22:328 (3,4) - Same as above^ Move the (3) to x:232 y:252 and distance snap (4)?
  3. 01:10:328 (3) - ^ x:208 y:344 (move (4) a bit if you're applying this)
  4. 01:12:636 (2) - This slider should be symmetrical, do it like this to make it symmetrical!
  5. 01:14:482 (3,4) - Wooow, what's this? Probably a mistake here because this is a heck confusing and it looks really bad! I suggest you fix this.
  6. 01:14:482 (3,1) - Unnecessary overlap here, probably because of ^
  7. 01:57:405 (3,4) - I'm not 100% about this blanket, IMO you could improve it but I might be seeing things again ;_;
  8. 02:37:097 (1) - I think here you could end up doing is that silencing the spinner each white tick, you understand ? I think it would be cool, since I can hear music fading off at 02:38:944 -
Normal>

  1. 02:37:097 (1) - Spinner suggestion same as easy ^
Hard>

  1. +1 HP, I think HP5 is far too easy for an actual Hard-diff =P It would also match to your HP like all in your lower diffs too~
  2. 01:11:713 (6,2) - Moving these two a little up would create a nice curve to 01:11:482 (5,6,1,2) -
  3. 02:37:097 (1) - Spinner suggestion ^
Glade>

  1. 00:33:405 (5) - CTRL + G? I think it would add a quite fun jump to 00:33:867 (6) - and flow better?
  2. 02:37:097 (1) - Spinner suggestion ^
I think this mapset is really nice and the song *_* So you can have my star here, sorry for poor modding ;_;
_AI
From the modding queue:

[General]
02:14:828 - Cut the Kiai time here
02:14:944 - Start a new Kiai time, this can make something like the "explodesion
I don't think this will have any problem since there are alot of mod above me www

[Easy]
00:43:559 (3,1) - Suggest to have the same rhythm as 00:39:867 (3,4)
01:03:405 (4) - Move back a little, make a perfect straight line from 01:02:482 (2,3)
01:14:482 (3) - Move to x120 y172, make a bracket for it
02:18:636 (1) - Don't make it so curve
02:26:021 (1,2,4) - You could just C&P 02:27:867 (3) to make the slider looks more tidy
~Nothing much, newbie friendly map, great

[Normal]
00:22:328 (1) - Move a little bit away from the end of 00:21:405 (2), don't overlap it, looks messy when its lap on it
00:48:636 (4) - Sound like a missing beat, suggest to add one here
00:51:867 (5) - Don't make it so curve, it will look better if you straighten it a bit
00:56:251 (3) - Suggest don't stack on 00:56:021 (2)
02:13:097 (1,2) - ^, maybe changing the pattern will help
~Nicely mapped

[Hard]
00:53:251 (4,5) - These two could confuse player, suggest to place somewhere else
02:21:636 (4,5) - ^
01:23:944 (2) - You can C&P 01:23:251 (1) to make it look more tidy
02:04:559 (2) - Move above 02:04:790 (3) , don't stack it, and make a jump
~Great rhythm and nice flow, sometimes the slider you could just Copy and Paste to make the map look tidier

[Insane]
00:18:174 (4,5,6) - C&P 00:17:713 (1,2,3)
00:21:635 (5) - Remove this
00:22:328 (1) - Change it to 1/8 would sound better
00:24:174 (1) - Change the slider like PIC1, 2white tick>1red tick>1white tick
00:27:290 (4) - Missing beat
01:11:021 (6) - Change into circle
01:11:136 (7) - Add a slider here , 01:11:482 stop it here
01:12:174 (1) - Could use the same method as PIC1
01:20:713 (3) - C&P 01:20:251 (2)
01:27:636 (3) - Change into slider, 01:28:213 end here
01:27:867 (4) - Remove
02:33:751 (4) - Remove this
02:33:636 (3) - Change into slider and end it 02:33:867 here
~Nice rhythm but tbh, the note placement is kinda messy
Good luck >.o/
Topic Starter
lupcha
Thank you both for the mod, I'll reply to _AI tommorrow! (`・ω・´) /tired

Asphyxia wrote:

Hey o/ I fell inlove with this song so here's my mod from my queue <3 yay! (●´∀`●)

I hope I will be able to help you, we'll see.

General thoughts:

  1. Well, this is just me but you could make up some real cool diff names for the lower diffs too? I'd like to keep the names consistent well, i thought the insane is always a more "special" diff so another name would be okay ... as for the other diffs, i have no idea how i could name them lul. too many different names could be also confusing. owo
Easy>

  1. 00:18:174 (2,3,4) - I was thinking something about this, I think this would be kinda nice curve, it would flow kinda nice instead of a straight line? (I'm sorry, my puush isn't working so I can't show you any lines that I drew, so sorry =() sounds like a good idea to me! owo
  2. 00:22:328 (3,4) - Same as above^ Move the (3) to x:232 y:252 and distance snap (4)? moved it, but not exactly at this position.
  3. 01:10:328 (3) - ^ x:208 y:344 (move (4) a bit if you're applying this) moved them a tiiiny bit (because i'd have to move all the other notes and i'm lazy like that orz).
  4. 01:12:636 (2) - This slider should be symmetrical, do it like this to make it symmetrical!
  5. 01:14:482 (3,4) - Wooow, what's this? Probably a mistake here because this is a heck confusing and it looks really bad! I suggest you fix this. wtf happened here (・□・;) ... yes, it's a mistake. omg, fixed! ~
  6. 01:14:482 (3,1) - Unnecessary overlap here, probably because of ^ lul, yeah fixed.
  7. 01:57:405 (3,4) - I'm not 100% about this blanket, IMO you could improve it but I might be seeing things again ;_; i improved it ... i t-think.
  8. 02:37:097 (1) - I think here you could end up doing is that silencing the spinner each white tick, you understand ? I think it would be cool, since I can hear music fading off at 02:38:944 - great idea! (´∇ノ`*)ノ
Normal>

  1. 02:37:097 (1) - Spinner suggestion same as easy ^
Hard>

  1. +1 HP, I think HP5 is far too easy for an actual Hard-diff =P It would also match to your HP like all in your lower diffs too~ you're right, changed! ~
  2. 01:11:713 (6,2) - Moving these two a little up would create a nice curve to 01:11:482 (5,6,1,2) -
  3. 02:37:097 (1) - Spinner suggestion ^
Glade>

  1. 00:33:405 (5) - CTRL + G? I think it would add a quite fun jump to 00:33:867 (6) - and flow better? kay, reversed the selection and moved some of the notes. owo
  2. 02:37:097 (1) - Spinner suggestion ^
I think this mapset is really nice and the song *_* So you can have my star here, sorry for poor modding ;_; like i already said, it was helpful so thanks again for the mod and star! (☆^O^☆)
Kirin
Hi from my queue.

Let's beginnn

[Legend]
Green is a tip for you
Orange is a thing that you can change or not
Red is a thing you MUST change

[General]
You MUST recheck spacing in your map. Seriously.

[Easy]
01:15:405 (4) x:244 y:320

[Normal]
01:03:867 (4,5) Try to not do a stack here

[Hard]
01:20:254 (5) x:152 y:60

[GLIDE]
01:10:559 (4,5,6) Too much confuse pattern. Try to change that pattern

Good luck for ranking :)
Topic Starter
lupcha
okay, fuck that, i'll just reply to everyone today.

_AI

_AI wrote:

From the modding queue:

[General]
02:14:828 - Cut the Kiai time here
02:14:944 - Start a new Kiai time, this can make something like the "explodesion good idea! but i hope it's not against the rules or anything lul.
I don't think this will have any problem since there are alot of mod above me www

[Easy]
00:43:559 (3,1) - Suggest to have the same rhythm as 00:39:867 (3,4)
01:03:405 (4) - Move back a little, make a perfect straight line from 01:02:482 (2,3)
01:14:482 (3) - Move to x120 y172, make a bracket for it
02:18:636 (1) - Don't make it so curve ?-? it's not like it's really curvy or anything? or do you mean the direction ... ?_?
02:26:021 (1,2,4) - You could just C&P 02:27:867 (3) to make the slider looks more tidy
~Nothing much, newbie friendly map, great yay, nice to hear that!

[Normal]
00:22:328 (1) - Move a little bit away from the end of 00:21:405 (2), don't overlap it, looks messy when its lap on it well, i moved it a bit, but i can't really avoid the small overlap ?-?
00:48:636 (4) - Sound like a missing beat, suggest to add one here
00:51:867 (5) - Don't make it so curve, it will look better if you straighten it a bit
00:56:251 (3) - Suggest don't stack on 00:56:021 (2)
02:13:097 (1,2) - ^, maybe changing the pattern will help i like it like that ;-; ... but i think someone else already mentioned this part, hum, idk i'll think about this and might change it later. v-v
~Nicely mapped thanks! (●´∀`●)

[Hard]
00:53:251 (4,5) - These two could confuse player, suggest to place somewhere else b-but i like this ... orz made a nc here to make it more readable.
02:21:636 (4,5) - ^ ^ (well, there was already a nc lul)
01:23:944 (2) - You can C&P 01:23:251 (1) to make it look more tidy
02:04:559 (2) - Move above 02:04:790 (3) , don't stack it, and make a jump sure, sounds good!
~Great rhythm and nice flow, sometimes the slider you could just Copy and Paste to make the map look tidier okay, i'll see what i can do about that! owo

[Insane]
00:18:174 (4,5,6) - C&P 00:17:713 (1,2,3) whut, why wasn't this already copy-pasted. owo.
00:21:635 (5) - Remove this
00:22:328 (1) - Change it to 1/8 would sound better yep, you're right! owo
00:24:174 (1) - Change the slider like PIC1, 2white tick>1red tick>1white tick looks way better, thank you!

00:27:290 (4) - Missing beat
01:11:021 (6) - Change into circle
01:11:136 (7) - Add a slider here , 01:11:482 stop it here
01:12:174 (1) - Could use the same method as PIC1
01:20:713 (3) - C&P 01:20:251 (2)
01:27:636 (3) - Change into slider, 01:28:213 end here
01:27:867 (4) - Remove
02:33:751 (4) - Remove this
02:33:636 (3) - Change into slider and end it 02:33:867 here
~Nice rhythm but tbh, the note placement is kinda messy i'll try to improve this in the next days, thanks for your helpful suggestions!
Good luck >.o/ thank you! (*≧▽≦) you helped me a lot! (`・ω・´)

MasterKirin

MasterKirin wrote:

Hi from my queue. hey, i got the nm slot in your queue, but you requested a m4m ... i see what you did there! 8D but i guess it can't hurt to look at your map too! ~
Let's beginnn

[Legend]
Green is a tip for you
Orange is a thing that you can change or not
Red is a thing you MUST change

[General]
You MUST recheck spacing in your map. Seriously. uhm, in the easy & normal diff shouldn't be any spacing errors and if they are it would be nice if you could point them out. in hard are some jumps (and the spacing changes because of the higher sv in the chorus). the insane has bigger jumps and the most used ds is 1.7 there ... but well, it's an insane so this shouldn't be a problem, too.
idk, it's just kind of weird to say there a spacing errors and then not to point out at least one of these errors?


[Easy]
01:15:405 (4) x:244 y:320 ah, i think you still had the version where this part was kinda messed up lul. i'll keep the circle at the other position for the blanket. ~

[Normal]
01:03:867 (4,5) Try to not do a stack here hm, i think this is still okay.

[Hard]
01:20:254 (5) x:152 y:60 hm yeah, i guess it would be more readable. changed! ~

[GLIDE]
01:10:559 (4,5,6) Too much confuse pattern. Try to change that pattern okay, changed it a bit! might do something different here in the next days, dunno if i'm really satisfied with the positions right now.

Good luck for ranking :) yay, thank you! (*^▽^*)
ZLOdeuka-
hello ~ from my Modding Queue

[General]

the same for all the difficulties 00:05:713 (1) remove Finish or delete spinner. did not hear at the end of beat. and this spinner here is not needed
00:10:328 (1) - why start here? the music starts here 00:11:251 .

[Easy]

Slider Tick Rate +1 (because all the diffs of 2, and therefore there 2 )

00:14:944 (3) - new combo
02:27:867 (3) - ^
02:29:713 (5) - ^ and 02:30:174 (1) - remove new combo
02:31:559 (3) - ^ and 02:32:021 (1) - remove new combo
02:35:251 (4) - ^ and 02:35:713 (1) - remove new combo

[Normal]

00:22:328 (1) - remove new combo (in other cases, there is no new combo , hence, it is not necessary nc here)
00:52:790 (6) - maybe straighten it. or do imperceptible bend http://puu.sh/4D153.jpg
00:56:482 (1) - remove new combo
01:13:328 (x) - add circle (01:17:021 (3) do something like this)
01:23:021 (1) - remove new combo and 01:23:251 (2) - new combo
01:38:482 (1) - finish here 01:38:944 (Music is here)
01:56:021 (1) - delete and add circlt here 01:56:482
02:09:867 (1) - remove new combo
02:13:097 (1) - ^
02:20:482 (1) - ^
^^^ I do not understand a bit of the location of new combo. First you put new combo on every third tick. and then every second tick. but with the same rhythm.just put a new combo on every third tick(this also applies to other complications)

[Hard]

00:13:790 (x,x) - add circle or only here 00:13:790
00:49:790 (1) - remove new combo and 00:50:021 (2) - new combo
00:55:905 (2,4) - it unranked. circle can not be located on the return arrow slider. arrow is not visible
01:07:444 (x) - add circle.it would be appropriate here. 01:11:021 (4) - Here for example is a blow to the blue tick

[GLIDE]

00:14:944 (6,7) - Does there need "Normal" ? if they are just there. before they were not. therefore sounds horrible

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


nice song, good luck~ :3
Aldwych
Ho so fast modding queue :

[General]

I'm wondering if the video is correcty positioned (maybe you canot move it but...)
00:09:174 : Imo, you can decrease the volume hitrsound here.
00:49:790 : Puszu!! =D

[Easy]

01:30:636 : Move to X = 256?
02:05:713 : On this line DS are not exactly the same, how about fix it? And how about put it on the center of the map?
02:06:636 : About this pattern, why not make it symetrical by the vertical middle line?

[Normal]

00:19:559 : This 1/4 reverse is so strange. X_x
00:32:021 : How about having the same X position as the previous circle?
00:41:021 : I don't really understand why didn't you use a copy paste of the previous similar pattern?
00:45:405 : (Hitler): Not same position as the end's previous slider position.
00:48:867 : Wait what 1/4 slider? Why??
02:12:174 : I don't like this kind of pattern, how about made something more beautifull?

[Hard]

Nothing important to say. GJ

[GLIDE]

Because it stared there's nothing i can say which is important. GJ


Gl and hf for rank! ;)
Topic Starter
lupcha
Thanks to the both of you! I'll reply to you tomorrow and update the map then, too! ~ Okay, my replies are here! ~

ZLOdeuka-

ZLOdeuka- wrote:

hello ~ from my Modding Queue

[General]

the same for all the difficulties 00:05:713 (1) remove Finish or delete spinner. did not hear at the end of beat. and this spinner here is not needed But you can clearly hear a sound at the end of the spinner ?-? and yes, the spinner is not really "needed", but it still fits and I like it.
00:10:328 (1) - why start here? the music starts here 00:11:251 . well, it's not like this part is silent or anything. i like where it starts so no changes, sorry. :|

[Easy]

Slider Tick Rate +1 (because all the diffs of 2, and therefore there 2 ) But the sliders in the Easy Diff aren't really that fast so it's not really needed (saw a comment from a BAT who said something like this too, so different slider tick rates should be okay).


00:14:944 (3) - new combo i don't really like these "lone" combo notes, so I'll leave this for now.
02:27:867 (3) - ^
02:29:713 (5) - ^ and 02:30:174 (1) - remove new combo
02:31:559 (3) - ^ and 02:32:021 (1) - remove new combo
02:35:251 (4) - ^ and 02:35:713 (1) - remove new combo

[Normal]

00:22:328 (1) - remove new combo (in other cases, there is no new combo , hence, it is not necessary nc here) what other cases ?-? all the other combos ...? well, I want to keep the NC here, because this circle is so early after the previous slider.
00:52:790 (6) - maybe straighten it. or do imperceptible bend http://puu.sh/4D153.jpg hmm, I like the little curve so that the flow to the next note is better.
00:56:482 (1) - remove new combo
01:13:328 (x) - add circle (01:17:021 (3) do something like this) good idea! changed.
01:23:021 (1) - remove new combo and 01:23:251 (2) - new combo
01:38:482 (1) - finish here 01:38:944 (Music is here) changed it a bit differently.
01:56:021 (1) - delete and add circlt here 01:56:482 removed one repeat, but i'll keep the slider.
02:09:867 (1) - remove new combo want to keep the NC here, because this part is kinda fast.
02:13:097 (1) - ^ ^ the NC makes the stack more visible. oh well, changed this part so i'll add a nc later here i guess ...
02:20:482 (1) - ^ ^ again, a few tricky parts in a row so i want to keep the nc here.
^^^ I do not understand a bit of the location of new combo. First you put new combo on every third tick. and then every second tick. but with the same rhythm.just put a new combo on every third tick(this also applies to other complications) i think i'll go through the diffs again and see if all the combos make sense. but sometimes i like to make a nc earlier than usual if the part is kinda tricky. i think a nc helps here to make it more readable (02:13:097 (1) is a good example).

[Hard]

00:13:790 (x,x) - add circle or only here 00:13:790
00:49:790 (1) - remove new combo and 00:50:021 (2) - new combo
00:55:905 (2,4) - it unranked. circle can not be located on the return arrow slider. arrow is not visible hmm, but there's enough time to see it? ... but maybe you're right, i moved (2) to the head of (4).
01:07:444 (x) - add circle.it would be appropriate here. 01:11:021 (4) - Here for example is a blow to the blue tick hm yes, but i'd have to change the whole pattern for this circle and you can't even hear a sound here. orz

[GLIDE]

00:14:944 (6,7) - Does there need "Normal" ? if they are just there. before they were not. therefore sounds horrible but i like them. ;w; and they were already in hard (and a finish with normal sampleset in normal & easy). i think they add some variety to the music, so i'll keep them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


nice song, good luck~ :3 thank you! (^▽^)

Aldwych

Aldwych wrote:

Ho so fast modding queue :

[General]

I'm wondering if the video is correcty positioned (maybe you canot move it but...) uhmmm ...! it should be, but ... uhm, i will look into this later lul.
00:09:174 : Imo, you can decrease the volume hitrsound here. Okay, decreased it to 40% in the beginning.
00:49:790 : Puszu!! =D (^∇^)?

[Easy]

01:30:636 : Move to X = 256?
02:05:713 : On this line DS are not exactly the same, how about fix it? And how about put it on the center of the map? ... hm, but the DS should be the same ?-? well, moved it to the center, because ... why not.
02:06:636 : About this pattern, why not make it symetrical by the vertical middle line? uhm, it's symmetrical now ... i-i think (i suck at this stuff orz).

[Normal]

00:19:559 : This 1/4 reverse is so strange. X_x okay, changed this.
00:32:021 : How about having the same X position as the previous circle? oh well, that would be cool too, but i changed the placements a bit and made a blanket here instead.
00:41:021 : I don't really understand why didn't you use a copy paste of the previous similar pattern? i guess, because this part was a bit different in the beginning and i kinda forgot to do this later ... well, copy-pasted the other slider, but didn't make it symmetrical or anything like that since i want to keep that blanket and ... yeah.
00:45:405 : (Hitler): Not same position as the end's previous slider position. lmao ... okay, fixed!
00:48:867 : Wait what 1/4 slider? Why?? i think here was a longer slider before, but someone said something against it aaaand ... uhm, i have no idea. changed it to make it a tad easier.
02:12:174 : I don't like this kind of pattern, how about made something more beautifull? okay, a few other modder have said already something about these stacks so i'll just ... yep okay, going to make a new beautiful pattern here (at least i hope so).

[Hard]

Nothing important to say. GJ yeay! ( ´∀`)

[GLIDE]

Because it stared there's nothing i can say which is important. GJ it's starred, but miles away from being a perfect map or anything like that so opinions are always welcomed, but thank you! (●´∀`●)


Gl and hf for rank! ;) thanks! <':

Updated the map, but I will probably look through the combos tomorrow again and make other little changes.
nattap_old
Hi from Q

[Easy]
Good :)

[Normal]
00:14:021 (1,2) - 2 is close to 1 because dis snap and 2 is look like it shifted from the center If It's impossible to be symmetry then 1 shouldn't be at the center or 2 may be other shape
02:02:021 (4,5) - Look awry 5 may be at 192,276 or around that

[Hard]
01:29:482 (3,4,1) - I think the 3 path isn't go well with 1 I think 3 should be at 348,220 and 4 at 440,28

[GLIDE]
Sorry, This diff exceed my skill TwT

Oh gosh Your map is very good
Topic Starter
lupcha

nattap wrote:

Hi from Q

[Easy]
Good :) yeay! <':

[Normal]
00:14:021 (1,2) - 2 is close to 1 because dis snap and 2 is look like it shifted from the center If It's impossible to be symmetry then 1 shouldn't be at the center or 2 may be other shape there shouldn't be a ds problem ?-? and i don't really get what you mean with symmetry here ...?
02:02:021 (4,5) - Look awry 5 may be at 192,276 or around that moved it a bit.

[Hard]
01:29:482 (3,4,1) - I think the 3 path isn't go well with 1 I think 3 should be at 348,220 and 4 at 440,28 but i like that (3) and (4) are in a line. s; moved (1) a bit tho.

[GLIDE]
Sorry, This diff exceed my skill TwT no problem!

Oh gosh Your map is very good thanks for the mod and star! ^w^
Irreversible
If I have time I can probably leave some suggestions here ;3

EDIT: later. xD


OMG kann ja deutsch reden, wie gehts?

Wenn ich dann später mal lust hab kriegst du nen mod :3 ~
Topic Starter
lupcha
YO! Uni hat gestartet ... wie soll ich meine Map jetzt jemals ranken. xD'

Und yay, ich bin für jeden weiteren Mod dankbar und kein "spät" kann jemals zu spät sein - falls die Lust da natürlich noch da ist. <':
10crystalmask01
Ello o3o here for a recheck!
[Easy]
00:14:944 (3) - Drum finish on the head sounds better then normal finish imo :P Try it!
01:21:405 (3) - Remove finish on the tail, only the whistle sounds effective there.

[Normal]
00:14:944 (2) - Drum finish on the head instead.
01:04:790 (1,2) - Sounds really off. Try this rhythm instead?

01:59:251 (5) - Sounds a bit too much, a 1/1 slider here would be better imo.

[Hard]
00:15:405 (2) -Change default hitsound on the head to Auto instead of normal, the normal hitsound imo is a little too much at this part :S
00:31:328 (8) - Remove finish, it should be on the head of 00:31:559 (1) -
00:41:251 (2,1) - Sorry for being Nazi, but can you please stack them properly? :(
01:28:097 (4) - Extend 01:27:636 (3) - 's tail to this point instead, for consistency (since you didn't do this at 01:24:405 with 01:23:944 (2) - nor at 01:26:251 either)
01:39:867 (1) - Try adding normal-finish on this spinner o3o
02:00:174 (1) - Add finish on the head.
02:04:559 (2,3) - Replace this with these objects instead:
So the slider at 02:04:559 will match the long hold on the 'ta' in 'yogoreta'
02:08:251 (2,3) - Same rhythm suggestion as above ^ the 3/4 slider at 02:08:251 will match the long hold on the 'nam' in 'nami'

[GLIDE]
00:13:559 (3) - Change normal to drum-finish.
00:13:790 (4,5) - And the head and tail of 00:14:021 (6) - try changing the default hitsound to Normal :3 Also,don't forgot to remove the whistle on 00:14:021 (6) -!
00:24:174 (1) - Normal-finish on the head.
00:47:944 (6) - NC
00:52:213 (7) - ^
01:26:944 (1) - Normal-finish on the head.
01:30:636 (1) - ^
01:58:328 (8) - NC
02:03:405 (1) - Remove NC, it should be on 02:03:867 (5) -
02:07:328 (1) - Remove NC, should be on 02:07:559 (3) -
02:32:021 (9) - NC

Hope this helps~! ^^
Topic Starter
lupcha
late reply is late. +,+

10crystalmask01 wrote:

Ello o3o here for a recheck! yeay! *o*
[Easy]
00:14:944 (3) - Drum finish on the head sounds better then normal finish imo :P Try it! idk, i like the normal hitsound here. ;w;
01:21:405 (3) - Remove finish on the tail, only the whistle sounds effective there.

[Normal]
00:14:944 (2) - Drum finish on the head instead. ^ nah
01:04:790 (1,2) - Sounds really off. Try this rhythm instead? okay, someone else already pointed this out so I changed it. ~ made it a bit different tho.

01:59:251 (5) - Sounds a bit too much, a 1/1 slider here would be better imo.

[Hard]
00:15:405 (2) -Change default hitsound on the head to Auto instead of normal, the normal hitsound imo is a little too much at this part :S hmmm ... nah, i'll leave it for now.
00:31:328 (8) - Remove finish, it should be on the head of 00:31:559 (1) -
00:41:251 (2,1) - Sorry for being Nazi, but can you please stack them properly? :( sure!
01:28:097 (4) - Extend 01:27:636 (3) - 's tail to this point instead, for consistency (since you didn't do this at 01:24:405 with 01:23:944 (2) - nor at 01:26:251 either)
01:39:867 (1) - Try adding normal-finish on this spinner o3o
02:00:174 (1) - Add finish on the head.
02:04:559 (2,3) - Replace this with these objects instead:
So the slider at 02:04:559 will match the long hold on the 'ta' in 'yogoreta' yes, you're right! owo
02:08:251 (2,3) - Same rhythm suggestion as above ^ the 3/4 slider at 02:08:251 will match the long hold on the 'nam' in 'nami'

[GLIDE]
00:13:559 (3) - Change normal to drum-finish. ^
00:13:790 (4,5) - And the head and tail of 00:14:021 (6) - try changing the default hitsound to Normal :3 Also,don't forgot to remove the whistle on 00:14:021 (6) -! sounds nice x'3 ~ changed it!
00:24:174 (1) - Normal-finish on the head.
00:47:944 (6) – NC
00:52:213 (7) - ^ made the nc at (6) tho.
01:26:944 (1) - Normal-finish on the head.
01:30:636 (1) - ^
01:58:328 (8) – NC
02:03:405 (1) - Remove NC, it should be on 02:03:867 (5) -
02:07:328 (1) - Remove NC, should be on 02:07:559 (3) -
02:32:021 (9) – NC

Hope this helps~! ^^ yes, it was very helpful! and sorry for the late reply. ;w;
wcx19911123
here's your ticket

[Easy]
02:29:713 (1,2) - 1 is too loud, the music there is very quiet, the circle doesn't fit the song imo. I suggest to move the hitsounds(hitnormal and hitfinish) to circle 2

[Normal]
00:30:636 (6) - this slider doesn't fit the song, use 1/2 repeat slider sounds better imo
01:27:405 (2) - out of screen

[Hard]
01:07:559 (3) - try to start it from 01:07:444 - ? follow vocal here is beter imo, just like 01:05:482 (3) -
01:31:559 (3) - this 3/4 slider sounds really odd to me, it doesn't fit the song. I suggest use 1/2 slider here
02:08:251 (2) - ^
02:15:290 (1) - this slider is wrong, it should be a 1/4 repeat slider from 02:15:174 - , but not a 1/6 slider from 02:15:290 - imo
02:37:097 - you can try to add a note here, and start the spinner later, would fit the song better

[GLIDE]
00:21:520 (4,5) - this spacing is too low.. cuz 00:21:174 (2,3) - this spacing is large at first, 00:21:520 (4,5) - suddenly become lower, this is really confusing.. I suggest to use same spacing at those 2 gaps
01:27:636 (3) - this slider is too long imo.. how about ending it at 01:28:097 - and adding a note at 01:28:213 - ?
02:11:021 (6,1) - this jump break the flow too much imo.. plays really bad to me. I'd like it be at about x:340 y:160
02:35:944 (4,5,6) - this spacing is too large, use spacing same as 02:35:482 (1,2,3) - is the limit imo

map still need some more works, especially in high difficulty diffs. btw I noticed that you really like to use 3/4 sliders, this's not bad but pleae remember that not all place are suitable for them
Selisi
no...do not graveyard> <
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