General:
~Don't use bright combo colours,they camouflage with the background video and makes it hard to read the notes.
Easy:
~00:56:264 - I dun think newbies would really get this part.
~02:06:649 (3,4,5) - ^
~Nothing more.
Normal:
~02:12:187 - Combo colour too bright and therefore camouflages with the background.Which makes it hard to see the side to side 1/1 beat jumps.
~Everything else seems fine.
Hard:
~02:33:418 ~ the end - The patterns here might be too hard for hard diff.Try something less for an ending.
~Fine mapping indeed.
Glide:
~00:17:726 (4,5,6) - Put the triplets away from the fading circle 2 for players to read them properly.
~00:52:226 (7,8) - Unnecessary.They are hard to read.
~02:15:303 (1,2) -Doesn't really sound on beat and game play doesn't flow here.
~This diff is quite messy,try to organise notes for game play to flow.
That's all from me ^^ Good luck!
~Don't use bright combo colours,they camouflage with the background video and makes it hard to read the notes.
Easy:
~00:56:264 - I dun think newbies would really get this part.
~02:06:649 (3,4,5) - ^
~Nothing more.
Normal:
~02:12:187 - Combo colour too bright and therefore camouflages with the background.Which makes it hard to see the side to side 1/1 beat jumps.
~Everything else seems fine.
Hard:
~02:33:418 ~ the end - The patterns here might be too hard for hard diff.Try something less for an ending.
~Fine mapping indeed.
Glide:
~00:17:726 (4,5,6) - Put the triplets away from the fading circle 2 for players to read them properly.
~00:52:226 (7,8) - Unnecessary.They are hard to read.
~02:15:303 (1,2) -Doesn't really sound on beat and game play doesn't flow here.
~This diff is quite messy,try to organise notes for game play to flow.
That's all from me ^^ Good luck!