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Shano x 40mP - Kiritorisen

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Total Posts
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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Sunday, March 31, 2013 at 12:44:43

Artist: Shano x 40mP
Title: Kiritorisen
Tags: Vocaloid Sugar Chano Megpoid Gumi
BPM: 165
Filesize: 6342kb
Play Time: 03:42
Difficulties Available:
  1. Hard (4.82 stars, 443 notes)
  2. Insane (5 stars, 763 notes)
  3. Normal (3.15 stars, 243 notes)
Download: Shano x 40mP - Kiritorisen
Information: Scores/Beatmap Listing
---------------
lovely song !
neurosis
:3 frostmourne
Topic Starter
Frostmourne

emmy wrote:

:3 frostmourne
:3 emmy
Flask
:3 Frosty

Like this song ><
Topic Starter
Frostmourne

Flask wrote:

:3 Frosty

Like this song ><
guest diff normal or something plzz LOL
mintong89
Artist: Shano x 40mP is better ><

http://osu.ppy.sh/s/62991
Moway
omg

if you're taking GDs can I do a hard or another insane or ANYTHING I love this song
Topic Starter
Frostmourne

Moway wrote:

omg

if you're taking GDs can I do a hard or another insane or ANYTHING I love this song
wait me think a bit = ="

I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself

@mintong89 , thank you ! changed :D
Moway
That's okay ^^

Good luck with this map, will mod whenever you finish all the diffs.
Mikkuri
Topic Starter
Frostmourne
คนอะไรเกรียนได้ขนาดนี้ 555
Mikkuri

Frostmourne wrote:

คนอะไรเกรียนได้ขนาดนี้ 555
พี่ว่าตัวเองทำไม 55

ปั้มโพส
Flask

Frostmourne wrote:

wait me think a bit = ="

I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself

@mintong89 , thank you ! changed :D
- -

anyway good luck :3
AsprikaQ
I love how all of your map rape my mouse :) :)

Sorry my best....



Love this map & song!!

I think it's best fit when you want to open some song at the beach 8-) 8-)
Topic Starter
Frostmourne
still noob AsprikaQ :P
Mikkuri
กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
ไม่รู้ว่าเสียงเดียวกับมิครึเปล่า พี่ขี้เกียจโหลด เดี๋ยวตอนเย็นมาลอง
แล้วก็ลบโหลดใหม่ดู , พี่เปลี่ยน clap แล้ว, เอาของ xsrs ใน no pain no game มาใช้แล้วเข้ากันดี
ส่วนเรื่อง hard diff , อยากทำก็เอาเลย เดี๋ยวดิฟอื่น อาจจะไปเรี่ยรายหาจากคนอื่นเหมือนกัน
ถ้า clap ที่มิคโพสมาเป็นอันเดียวกับที่พี่ใช้ตอนนี้ก็บอก จะได้ kd :(
Mikkuri
ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
Topic Starter
Frostmourne
อ่อออ เออ น่าจะเข้า
กินข้าวนอกบ้านอยู่ เดี๋ยวกลับไปลอง
S o r d a
i cant wait ranked
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
ok added so kudo

S o r d a wrote:

i cant wait ranked
me too !!!
Zero__wind

S o r d a wrote:

i cant wait ranked
Just don't say a word and shoot it
Backstep
เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
Aka
oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
yanlu
why "Normal"diff is missing O_Q?
Topic Starter
Frostmourne

backstep wrote:

เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
ขอบคุณครับพี่มอส :D

Aka- wrote:

oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
omg omg , Thank you very much T.T !!!

yanlu wrote:

why "Normal"diff is missing O_Q?
now it's ok I think :D (reupload correctly I hope)
meiikyuu
\o/
Andrea
~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read.
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better.
  3. 02:54:824 (1) - I don't think this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way.
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread.
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there.
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion.
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music.
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there.
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now.
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead.
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song.
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion.
Topic Starter
Frostmourne

Andrea wrote:

~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read. fixed
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better. fixed
  3. 02:54:824 (1) - I don't this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
    can I keep it plzz , it's cool ;_; (like it distinguishes clearly between the next pattern and this pattern \:D/
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way. this slider gives me some feeling like "slider I used to play when I was young as a child" the movement and song itself(sound) fit in my opinion really and I have used tons of curved sliders in this diff, that will just make it more boring I guess so I will leave it here =_=
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread. actually, I wanted to arrange it by 3,5,7 but since it's not too hard (for the diff itself) , done increasing by 1 tick
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there. fixed
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion. yeah.. -_- , fixed
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music. added
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there. fixed
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
    for these , I added NC at 03:41:551 (1) - in order to make it consistent, I intended to add them because they will help players recognize that these such sliders are not 1/4 sliders with only 1 repeat, so with these NC things come suddenly, they will notice (I wish they could) better
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
    this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now. but that will ruin my lovely square Andrea , no please ;_____; 00:34:460 (1,2,3,4) -
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
    It's quite subjective for this part though, the way how to read the jump from 00:57:369 (3) - and go to (1) is not in the horizontal line (it's diagonal as is)
    and then it jumps to 00:58:096 (3) - with the spacing that almost the largest that the players might find hard enough to move in 1/2 beat.
    so that thing is I don't want to delete the follow point from (2) to (3) , it will read really harder (for a jump)
    people may find confusing from (3) to (4) , as I can think of player's view, the larger horizontal jump that is sent from diagonal one will be the one that player won't absolutely think it's 1/2 and also the music itself(I assume) supports players to understand this gap in this way plus I gave a test play from many players, they are ok about it so I will leave here :D
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.didn't add because I want to keep consistent with 02:43:187 (6) - not too long I believe xDb
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead. aligned them
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song. agree \:D/
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion. Andrea Symmetry master \o/ , I didn't move them because I feel a bit uncomfortable to make a jump larger by this moving , sry , will leave it here
Thank you very much Andrea :)
lolcubes
Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
Topic Starter
Frostmourne

lolcubes wrote:

Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
fixed everything except the first one xD

I did move (3) to another position so that will be readable really really better !
and the placement I moved , I think it's quite not appropriate to be a NC (considering from the placements notes in that area)

and for the color !

nice haha , but I may make them a bit a bitttt sweettt :D

Thank you lolcubes !! :)
Poggo
Hi from Moe Moe Russian Modding Room

[General]

bgkiritori.jpg is 1366x768, which differs from the recommended size of 1024x768. Resize it plz~

• Why you use strange combo colors? ._. palette looks awfully, 1 dim color and other bright >.> and purple... why it here? >.< http://puu.sh/2lQoC I think this colors will be looks muck better here.

[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40

• Audio LeadIn is to big. 2000ms will be better~

• Honestly this clгnks (castom clap and whistle) soundss soo borring >.> Maybe you try use default hitsounds too? It will be more interesting to play for many players :3

[Insane]

OD -1

00:00:824 - 00:10:642 - this part sounds veryyyyy boring without hitsounds~ Add default soft whistles, it's sounds nice for this part ^^ (on all diffs)
00:06:096(4,5,6)- hm why different spacing here? Fix it plz
00:25:369(5) - make this blanket more pleasant http://puu.sh/2lQxT
00:27:005(3,5) - stack it better http://puu.sh/2lQyD
01:00:278(4,5) - maybe you just copy and past with ctrl +j slider 4 and put note 3 x172y193? will be looks better http://osu.ppy.sh/ss/666184
01:15:551 - http://osu.ppy.sh/ss/666185 this pattern looks better for me
01:18:096(5,1) - make blanket http://puu.sh/2lQEU
02:24:460(1) - I think will be better make little jump here, now it's overlap and a bit hard to read. put this note on x72 y100

Oh god what happens with your nc??? D: It looks so randomly. Why you not put it as on Hard? and allocate some jumps? I think it will be looks more pleasant for play >.> (especially with dt)
Ant diff looks a bit dirty >.> It's only some suggested things for a better appearance of the diff~

[Hard]

00:09:551 - this slider sounds very wrong. It should end on white tick 00:09:914. It's really better follow for rhythm
00:51:914(1,2,3) - make identical distance between this sliders >.< It's hasn't reason change spacing here
02:02:642(1,2,3) - same ^ slider 3 should stay on x60 y 196.
02:49:914(1,2) - stack it better http://puu.sh/2lQWX
03:36:460(1,2) - ^

Normal looks fine only little things about 1 grid up/down/right/left I don't wil be write it)) Anyways good luck :3
Topic Starter
Frostmourne

Katty Pie wrote:

Hi from Moe Moe Russian Modding Room

[General]

bgkiritori.jpg is 1366x768, which differs from the recommended size of 1024x768. Resize it plz~
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well (for example, 800x600 or 852x480). Using an image with a different ratio is fine, but will result in letterboxing (black bars at the top/bottom of the screen) or upscaling (resized image to fill the whole screen).
No change because it doesn't conflict the Ranking Criteria https://osu.ppy.sh/wiki/Ranking_Criteria

• Why you use strange combo colors? ._. palette looks awfully, 1 dim color and other bright >.> and purple... why it here? >.< http://puu.sh/2lQoC I think this colors will be looks muck better here.
I quite don't like those yellow stuffs, they look a bit dirty (maybe because of it's yellow with a bit black) and that green is not fresh enough to me (it's quite tasteless imo)
Thank you for combo color suggestions

[Colours]
Combo1 : 34,145,255
Combo2 : 219,197,108
Combo3 : 97,243,71
Combo4 : 255,255,40

• Audio LeadIn is to big. 2000ms will be better~ okay !

• Honestly this clanks (castom clap and whistle) soundss soo borring >.> Maybe you try use default hitsounds too? It will be more interesting to play for many players :3
Please suggest me, don't just say "try use" or something because I don't know how
also apparently, I added clap based on Snare drum and whistle based on Bass drum (surely according to the music itself)


[Insane]

OD -1 too easy for getting SS since this diff is easier than many insane diffs in these days ._.

00:00:824 - 00:10:642 - this part sounds veryyyyy boring without hitsounds~ Add default soft whistles, it's sounds nice for this part ^^ (on all diffs)
I intended to do it because it's the first part, the part that I really want to express the music itself the best I can. So that's why I tried to add exactly every notes following the music(as you see, I didn't add any hitsounds for every diffs so that already shows you that it has perfect consistency ._.) sorry , no fix ..
00:06:096(4,5,6)- hm why different spacing here? Fix it plz
... see in test mode please and you will see the overlapping if you use the correct spacing

Andrea wrote:

00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
00:25:369(5) - make this blanket more pleasant
http://puu.sh/2lQxT LOL , why didn't you give me the exact points ._.? , because it looks really the same to me and I think my curve is already good enough
00:27:005(3,5) - stack it better http://puu.sh/2lQyD fixed, hope it looks better =_="
01:00:278(4,5) - maybe you just copy and past with ctrl +j slider 4 and put note 3 x172y193? will be looks better http://osu.ppy.sh/ss/666184
It does look better but it plays totally worse, I have tested this map many times and that perfect symmetry will just ruin the play ability.. sorry no fix
01:15:551 - http://osu.ppy.sh/ss/666185 this pattern looks better for me
again, the movement when I hover the tablet from (1) to (2) will go uncomfortably and that's really annoying to players, it looks good but it plays bad... sorry no fix = =
01:18:096(5,1) - make blanket http://puu.sh/2lQEU
... if I fix this , do I have to fix for those 01:19:369 (4) - 01:03:551 (5) -
and I'm curious why you didn't mention 00:43:551 (7) - , it's the same =..="

02:24:460(1) - I think will be better make little jump here, now it's overlap and a bit hard to read. put this note on x72 y100
jump is already on 02:24:460 (1,2) - since I added jump accordingly to the music not random
Oh god what happens with your nc??? D: It looks so randomly. Why you not put it as on Hard? and allocate some jumps? I think it will be looks more pleasant for play >.> (especially with dt)
Ant diff looks a bit dirty >.> It's only some suggested things for a better appearance of the diff~
haha, my NC is weird but it doesn't look boring and random at all. It also plays well since I added them to make the players read the jump easier (most of jumps are based on spacing changes, the way I have used since my 1st ranked map and no one feels bad about it (also feels good too lol)
and please.. tell me which NC is not pleasant to you, I will try to take a look :D


[Hard]
00:09:551 - this slider sounds very wrong. It should end on white tick 00:09:914. It's really better follow for rhythm
....are you serious -_-? , please try removing 00:09:369 (6) - and listen to only 00:09:551 (1) - carefully , you will see what I intend to follow
also I added 00:07:005 (1) - so this is the consistency of my rhythm in the first place, no change.. sorry

00:51:914(1,2,3) - make identical distance between this sliders >.< It's hasn't reason change spacing here fixed >.<"
02:02:642(1,2,3) - same ^ slider 3 should stay on x60 y 196. fixed too :3 , but I moved to other position (I believe it must be better too xD)
02:49:914(1,2) - stack it better http://puu.sh/2lQWX , I already stacked that completely before but it moves automatically , you should know this I think -.-
03:36:460(1,2) - ^ ^

Normal looks fine only little things about 1 grid up/down/right/left I don't wil be write it)) Anyways good luck :3
Thank you Katty Pie :D!!
Leorda
m4m?

[General]
* Your BG is over 1024x768. Consider to resize/crop it


[Normal]
00:24:460 (2) - Make this slider more curve to make better flow?
00:52:460 (1) - Why NC?


[Hard]
00:21:551 (1) - Remove new combo for your combo pattern?
01:43:733 (5) - Flip this slider to make a better flow


[Insane]
00:24:642 (2,3) - This pattern makes me feels like this slider has a repeating slider on it. Consider to remove (3) and add 1 repeating slider on slider for better flow?
01:03:187 (4) - Why the tail slider is snap at blue tick? It doesn't follows the rhythm
01:14:278 (1) - Reverse this slider for better flow
02:24:642 (2) - ^
02:25:005 (3) - ^
02:25:914 (4,5) - If you do this, player will confuse which one is head/tail slider. Consider to spread them
02:34:096 (3) - Reverse this slider for better flow


Good luck :3
Zero__wind

Leorda wrote:

[General]
* Your BG is over 1024x768. Consider to resize/crop it
Actually 1366*768 is rankable too
HelloSCV
From my queue

  • [Normal]
    - 00:38:096 (1) - delete NC , 00:38:460 (2) - add NC here
    - 01:39:369 (3) - clap on head
    - 03:35:733 (3) - clap

    • [Hard]
      - 00:20:278 (6) - add note here 00:20:460 (1) - and delete this note , current timing pattern hears really empty
      - 01:37:369 (4) - whistle on head , delete it on end is better imo
      - 01:50:824 (3) - finish on end
      - 02:10:460 (4) - clap
      - 02:19:551 (3) - how about finish on head instead whistle?
      - 02:54:824 (2) - whistle on head
      - 03:05:914 (5) - clap on end
      - 03:32:642 (3) - ^

      • [Insane]
        - 00:06:278 (5,6) - this DS is purposed? or mistake?
        - 01:41:369 (4) - missed clap on end
        - 01:43:005 (1) - clap
        - 01:49:005 (5) - whistle on end
        - 01:50:096 (3) - i'm recommend you to move this slider farther because you tried some jumps on previous patterns so i think if you are add some jumps here too, that will be perfect ( http://puu.sh/2mous maybe like this? )

        well.. since your map is already awesome , i'm recommending just some missed hitsounds :U

        good luck!

        and have star~
Topic Starter
Frostmourne

Leorda wrote:

m4m? up to you if you want :D , I'm ok with it!

[General]
* Your BG is over 1024x768. Consider to resize/crop it The rule allows now ><


[Normal]
00:24:460 (2) - Make this slider more curve to make better flow? sure xD , fixed
00:52:460 (1) - Why NC? because 00:52:460 (1) - looks like going to introduce the new part , like it starts to emphasis the drum part (this combo set I want to focus on drum only (puk puk puk) I hope you understand my explanation =..=" sry for my bad English though !
and also I think the new combo is quite high if it exceeds 4-5 (6 is quite high in this diff imo :D)


[Hard]
00:21:551 (1) - Remove new combo for your combo pattern? I feel like this is starting a new part, and I don't want to exceed 6-7 combo again = =" sorry Leorda, what I feel that the song changed the feeling a bit on that point too
like 00:21:187 (4) - can be a new combo (it is nice if I start using Spinner here too) but since (4) is being stacked right now (from 3)
I will just be able to add a new combo at 00:21:551 (1) - only :D

01:43:733 (5) - Flip this slider to make a better flow I would like to alternate the direction of sliders correspond with 01:42:642 (3) -
the additional thing is if I flip 01:43:733 (5) - , the way that goes to 01:44:278 (1) - would be a bit confusing imo (like it isn't far enough or something)
just my opinion, I will fix this surely if I can gather more information, not right now sorry ><"



[Insane]
00:24:642 (2,3) - This pattern makes me feels like this slider has a repeating slider on it. Consider to remove (3) and add 1 repeating slider on slider for better flow?
fixed :D
01:03:187 (4) - Why the tail slider is snap at blue tick? It doesn't follows the rhythm
I listened to it in 25% playback and I heard the snare drum with a bit lower volume and what I want to follow is the drum hit there like this one
01:14:824 (3,4) - for consistency xD

01:14:278 (1) - Reverse this slider for better flow done
02:24:642 (2) - ^ for this one, I want to make a jump with 02:25:005 (3) - so that's why I want to make jump here and flow going to that better
and the song itself is about going to let me make jump here \:D/ (person feeling haha) , so leave it here...

02:25:005 (3) - ^ ^
02:25:914 (4,5) - If you do this, player will confuse which one is head/tail slider. Consider to spread them
actually, I wanted to leave it as is because I feel it's interesting, however , it will hurt players too :P changed
02:34:096 (3) - Reverse this slider for better flow sorry for this, the spacing of 02:33:914 (2) - is already perfect (2.16x) so if I fripped that, it would destroy my spacing = =" sorry..


Good luck :3
Thank you Leorda :D

HelloSCV wrote:

From my queue

  • [Normal]
    - 00:38:096 (1) - delete NC , 00:38:460 (2) - add NC here
    - 01:39:369 (3) - clap on head
    - 03:35:733 (3) - clap
    fixed all

    • [Hard]
      - 00:20:278 (6) - add note here 00:20:460 (1) - and delete this note , current timing pattern hears really empty
      I see , but what I intend to follow is about a drum only(as much as I can) as you can see some punctuations like these
      00:15:733 (5) - , 00:10:824 (3) - , 00:14:096 (1) - and so on, I feel it's better in this way , sorry ><"

      - 01:37:369 (4) - whistle on head , delete it on end is better imo
      ohh.. sry for this one too, I add whistle on "bass sound" only, as you can hear in Insane diff too \xD/ , maybe I have some wrong whistle there too *looking through them*
      - 01:50:824 (3) - finish on end fixed
      - 02:10:460 (4) - clap fixed
      - 02:19:551 (3) - how about finish on head instead whistle? added both like Insane diff 8-)
      - 02:54:824 (2) - whistle on head fixed
      - 03:05:914 (5) - clap on end fixed
      - 03:32:642 (3) - ^ fixed

      • [Insane]
        - 00:06:278 (5,6) - this DS is purposed? or mistake? purpose as isn't in the Andrea and Katty Pie mod post :> , trying to avoid overlapping from stack leniency
        - 01:41:369 (4) - missed clap on end fixed
        - 01:43:005 (1) - clap fixed
        - 01:49:005 (5) - whistle on end
        what I feel from this is this 01:48:278 (3) - doesn't have any bass drum on it and then when it comes to this slider, with Double bass drum it has will be just a bit strange like even the music has it, but the volume of it doesn't present in well way imo , so leave it here..
        - 01:50:096 (3) - i'm recommend you to move this slider farther because you tried some jumps on previous patterns so i think if you are add some jumps here too, that will be perfect ( http://puu.sh/2mous maybe like this? ) sure \:D/ but a bit different =.="

        well.. since your map is already awesome , i'm recommending just some missed hitsounds :U

        good luck!

        and have star~
Thank you for modding and star HelloSCV , I like hitsound mods xD

updated
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