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Shano x 40mP - Kiritorisen

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Total Posts
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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Sunday, March 31, 2013 at 12:44:43

Artist: Shano x 40mP
Title: Kiritorisen
Tags: Vocaloid Sugar Chano Megpoid Gumi
BPM: 165
Filesize: 6342kb
Play Time: 03:42
Difficulties Available:
  1. Hard (4.82 stars, 443 notes)
  2. Insane (5 stars, 763 notes)
  3. Normal (3.15 stars, 243 notes)
Download: Shano x 40mP - Kiritorisen
Information: Scores/Beatmap Listing
---------------
lovely song !
neurosis
:3 frostmourne
Topic Starter
Frostmourne

emmy wrote:

:3 frostmourne
:3 emmy
Flask
:3 Frosty

Like this song ><
Topic Starter
Frostmourne

Flask wrote:

:3 Frosty

Like this song ><
guest diff normal or something plzz LOL
mintong89
Artist: Shano x 40mP is better ><

http://osu.ppy.sh/s/62991
Moway
omg

if you're taking GDs can I do a hard or another insane or ANYTHING I love this song
Topic Starter
Frostmourne

Moway wrote:

omg

if you're taking GDs can I do a hard or another insane or ANYTHING I love this song
wait me think a bit = ="

I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself

@mintong89 , thank you ! changed :D
Moway
That's okay ^^

Good luck with this map, will mod whenever you finish all the diffs.
Mikkuri
Topic Starter
Frostmourne
คนอะไรเกรียนได้ขนาดนี้ 555
Mikkuri

Frostmourne wrote:

คนอะไรเกรียนได้ขนาดนี้ 555
พี่ว่าตัวเองทำไม 55

ปั้มโพส
Flask

Frostmourne wrote:

wait me think a bit = ="

I was joking with Flask , sorry Moway ,, I actually planned to map every diffs myself

@mintong89 , thank you ! changed :D
- -

anyway good luck :3
AsprikaQ
I love how all of your map rape my mouse :) :)

Sorry my best....



Love this map & song!!

I think it's best fit when you want to open some song at the beach 8-) 8-)
Topic Starter
Frostmourne
still noob AsprikaQ :P
Mikkuri
กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

กาดแม่งคลั่ง Gumi ว่ะ :D
อยากทำ Hard

Edit: อ่าวเข้ หน้าใหม่

ใช้ hitsound นี้แทนเสียง clap ธรรมดาดีกว่า

http://puu.sh/25wBQ

ปล. อยากได้ kd
ไม่รู้ว่าเสียงเดียวกับมิครึเปล่า พี่ขี้เกียจโหลด เดี๋ยวตอนเย็นมาลอง
แล้วก็ลบโหลดใหม่ดู , พี่เปลี่ยน clap แล้ว, เอาของ xsrs ใน no pain no game มาใช้แล้วเข้ากันดี
ส่วนเรื่อง hard diff , อยากทำก็เอาเลย เดี๋ยวดิฟอื่น อาจจะไปเรี่ยรายหาจากคนอื่นเหมือนกัน
ถ้า clap ที่มิคโพสมาเป็นอันเดียวกับที่พี่ใช้ตอนนี้ก็บอก จะได้ kd :(
Mikkuri
ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
Topic Starter
Frostmourne
อ่อออ เออ น่าจะเข้า
กินข้าวนอกบ้านอยู่ เดี๋ยวกลับไปลอง
S o r d a
i cant wait ranked
Topic Starter
Frostmourne

0OoMickeyoO0 wrote:

ผมหมายถึง default clap ช่วง 01:34:278 - 01:45:551 ไม่ใช่ทั้งเพลงง่ะ

ถ้าเข้าใจผิดขออภัย -/\-
ok added so kudo

S o r d a wrote:

i cant wait ranked
me too !!!
Zero__wind

S o r d a wrote:

i cant wait ranked
Just don't say a word and shoot it
Backstep
เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
Aka
oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
yanlu
why "Normal"diff is missing O_Q?
Topic Starter
Frostmourne

backstep wrote:

เข้ามาเนียน ปาดาวใส่ แล้วจากไป

เพลงเพราะดี ~
ขอบคุณครับพี่มอส :D

Aka- wrote:

oh goood /(ಥ△ಥ )\ you're my holy favourite mapper of all holy favourite mappers (っಥωಥ)っ damn damn damn .・゜゜・\ (;*△*;) /・゜゜・.
have all my starzzzzzzz ;u;
omg omg , Thank you very much T.T !!!

yanlu wrote:

why "Normal"diff is missing O_Q?
now it's ok I think :D (reupload correctly I hope)
meiikyuu
\o/
Andrea
~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read.
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better.
  3. 02:54:824 (1) - I don't think this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way.
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread.
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there.
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion.
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music.
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there.
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now.
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead.
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song.
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion.
Topic Starter
Frostmourne

Andrea wrote:

~Normal~
  1. 00:16:460 (2,3) - This pattern might be a bit too hard for beginners to read and also hard to hit for the easiest difficulty, try to make it like this instead so it's easier to play and read. fixed
  2. 01:05:914 (2,3) - Same for this one, though it's less confusing since they're not stacked together, make them like this though, they look better. fixed
  3. 02:54:824 (1) - I don't this new combo is needed since the lyrics are still following the previous pattern and combo, remove it.
    can I keep it plzz , it's cool ;_; (like it distinguishes clearly between the next pattern and this pattern \:D/
  4. 03:33:187 (1) - This slider doesn't look so good, I would try to make a different curve that looks nicer to see, try this way. this slider gives me some feeling like "slider I used to play when I was young as a child" the movement and song itself(sound) fit in my opinion really and I have used tons of curved sliders in this diff, that will just make it more boring I guess so I will leave it here =_=
~Hard~
  1. I'd increase HP Drain by 1 tick here for balance and a better difficulty spread. actually, I wanted to arrange it by 3,5,7 but since it's not too hard (for the diff itself) , done increasing by 1 tick
  1. 00:47:551 (1,2) - I'd actually prefer if you added new combo on (2) and not on (1), since the slowdown begins from there. fixed
  2. 01:39:551 (4) - I'm not sure if this slider is clearly visible, try to move it somewhere else like my suggestion. yeah.. -_- , fixed
  3. 01:45:914 (1) - You should add a finish here to emphasize the strong part of the music. added
  4. 02:18:824 (5,1) - New combo should go on (5) and not on next note, since the music changes from there. fixed
  5. 02:20:096 (1) - Remove this new combo afterwards then, since it's useless.
  6. 03:18:278 (1) - Another useless new combo, just remove it please.
    for these , I added NC at 03:41:551 (1) - in order to make it consistent, I intended to add them because they will help players recognize that these such sliders are not 1/4 sliders with only 1 repeat, so with these NC things come suddenly, they will notice (I wish they could) better
  7. 03:42:096 (1) - I suppose you forgot to add a finish at the end of this spinner, please make sure to add it for a better ending of the beatmap.
~Insane~
  1. 00:06:096 (4,5,6,7,8) - Inconsistent spacing, make sure to fix it manually or through using the distance snap correctly.
    this is intentional because it becomes a bad overlapping when the stack leniency works in the play mode xD , so I will leave it here
  2. 00:35:005 (4,1) - It would actually make more sense if you add new combo on (4) and not on next note, it will follow the music and your pattern in a much better way than right now. but that will ruin my lovely square Andrea , no please ;_____; 00:34:460 (1,2,3,4) -
  3. 00:58:096 (3) - You should add a new combo here otherwise this jump is too hard to read at first sight.
    It's quite subjective for this part though, the way how to read the jump from 00:57:369 (3) - and go to (1) is not in the horizontal line (it's diagonal as is)
    and then it jumps to 00:58:096 (3) - with the spacing that almost the largest that the players might find hard enough to move in 1/2 beat.
    so that thing is I don't want to delete the follow point from (2) to (3) , it will read really harder (for a jump)
    people may find confusing from (3) to (4) , as I can think of player's view, the larger horizontal jump that is sent from diagonal one will be the one that player won't absolutely think it's 1/2 and also the music itself(I assume) supports players to understand this gap in this way plus I gave a test play from many players, they are ok about it so I will leave here :D
  4. 01:21:733 (6) - Maybe add a new combo here to not make this combo way too long? It would fit to add one here imo.didn't add because I want to keep consistent with 02:43:187 (6) - not too long I believe xDb
  5. 02:43:551 (8,9,10) - These circles could be placed much better than this, do them this way instead. aligned them
  6. 03:24:824 (1) - Add a finish at the begin of this slider to emphasize with the strong part of the song. agree \:D/
  7. 03:41:551 (5,6,7,8,9) - It would make more sense to let this stream end at the center, for a better ending of the beatmap, check my suggestion. Andrea Symmetry master \o/ , I didn't move them because I feel a bit uncomfortable to make a jump larger by this moving , sry , will leave it here
Thank you very much Andrea :)
lolcubes
Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
Topic Starter
Frostmourne

lolcubes wrote:

Testplay!

Try these colors:
[Colours]
Combo1 : 0,128,255
Combo2 : 222,222,122
Combo3 : 240,60,0
Combo4 : 255,255,0
Combo5 : 208,96,255

I believe they work better because the song is lively. These colors are quite lively too, but they don't stand out that much and they go nice with the background imo. Feel free to use any order you wish.

01:01:369 (1,2,3) - I would suggest a new combo on this 3 instead, because that's the most important note here and has very big emphasis on, also fits the music. Also try to reposition it a bit because it's kinda hard to notice like this.
01:59:914 (1) - For some reason I missed this the first time, bad reading. I suppose it can only be me, but I would rather stack it at the slider end instead.

Everything else is nice. A kudo star!

edit: Oh, maybe 03:42:096 (1) - end this spinner at 03:49:187 - and add a circle at 03:49:551 - ? You can silence the spinner end, that way it would fit the music the most imo.
fixed everything except the first one xD

I did move (3) to another position so that will be readable really really better !
and the placement I moved , I think it's quite not appropriate to be a NC (considering from the placements notes in that area)

and for the color !

nice haha , but I may make them a bit a bitttt sweettt :D

Thank you lolcubes !! :)
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