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BURTON - Shinonomegiku

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Total Posts
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Topic Starter
10nya
updated >v>
kajiyatta
hi tennya. from #modreq to request M4M
General
preview time isn't same on both diffs, it's Unrankble.
Lally's Normal
Placement
00:55:533(2) this shape and flow isn't better for me, like this?
01:34:200(4) make a blanket with (3)?
Rhythm
01:25:200 I'll expect a note here because of back drum. add a note here?
01:56:533(6) twice times reverses seem difficult for newbie imo, so delete 1 reverse and add a note? e.g)

Hit Sonud
01:55:200(4) add a clap here? yeah I can hear back drum

10nya
Placement
00:24:199(4,5) umm... it's not beautiful. try to use this
476,80,24199,2,0,B|504:92|544:152|504:212|476:220,1,170,2|0,0:0|0:0,0:0:0:0:
392,268,25199,1,8,0:1:0:0:
01:06:200(1) some grid down seems nice
01:25:533(6,7) to be symmetrical is fine
01:33:866(4) same height as (2) nice.
01:36:200(4,5,1) a it weird for me, make smoother?
Hit Sonud
00:37:533(8) delete whistle at end, silence here.

overall fine but notice to be consistency and symmetrical mapping. good luck & star :)
Lally
kajiyatta

kajiyatta wrote:

h
Lally's Normal
Placement
00:55:533(2) this shape and flow isn't better for me, like this? i prefere like it is atm
01:34:200(4) make a blanket with (3)? here was not supposed to be a blanket o3o
Rhythm
01:25:200 I'll expect a note here because of back drum. add a note here? true added
01:56:533(6) twice times reverses seem difficult for newbie imo, so delete 1 reverse and add a note? e.g)i prefere like it is atm

Hit Sonud
01:55:200(4) add a clap here? yeah I can hear back drum it don't sound nice :X

ty for modding

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22200,666.666666666667,4,2,1,50,1,0
97366,-100,4,2,2,50,0,0
97700,-100,4,2,1,50,0,0
107533,-100,4,2,1,50,0,1
118700,-100,4,2,2,50,0,1
119033,-100,4,2,1,50,0,1
121366,-100,4,2,2,50,0,1
121700,-100,4,2,1,50,0,1
134200,-100,4,2,1,50,0,0
134700,-100,4,2,2,50,0,0
135033,-100,4,2,1,50,0,0
136033,-100,4,2,2,50,0,0
136366,-100,4,2,1,50,0,0
145866,-100,4,2,1,40,0,0
146866,-100,4,2,1,30,0,0
148200,-100,4,2,1,20,0,0
148866,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

[HitObjects]
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Topic Starter
10nya
@kajiyatta: all has been fixed >w<

Updated~!
happy30
[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.


Nice use of hitsounds

[Lally's Normal]
The AR, OD and HP are a bit high, maybe lower all with 1?
02:25:226 (1) - Make this spinner start 1/4 earlier? like in 10nya?

00:26:226 (1) - Add new combo
00:58:225 (4) - add new combo
00:59:559 (1) - remove new combo
01:28:226 (1) - remove new combo

[10nya]
01:39:892 (5) - add new combo
01:40:892 (1) - remove new combo
01:42:226 (5) - add new combo
02:06:559 (5) - add new combo

00:25:225 (5) - spacing
01:24:892 (5) - i don't get this jump, why is it here?
01:36:226 (4) - bad overlap
02:07:559 (3) - weird spacing, make prev/next on this note equal?
02:13:559 (3) - ^
Niva
Hi - t e n n y a - (:

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o

[Lally's Normal]

-> Umm, I'm quite sad you stopped the whistles on 01:10:199 (1), although they changed instrument there are still many nice places (especially where the music hits high note) where whistle really fits >_<

  1. 00:22:199 (1,2) - Not copy-pasted perfectly, is it intentional? (not a big issue though)
  2. 00:28:866 (3,1,2) - Hmm, actually you can do something symmetrical here though (copy-paste (3) to current (2), and adjust (1)) - looks less forced compared with your current curves imo (:
  3. 00:36:200 (3,1,2) - On these three you can just make this pattern using 120° rotation to make it tidier actually, adjusting next (3) won't be hard though:
  4. 00:44:533 (4) - Move to 00:44:866? The music hits its big note on 00:44:199, but you forced the player somehow to change their concentration from the big note to the background piano... Would be best if players can enjoy that big note moment though~
  5. 00:51:533 (3,5) - Something like this flows more solid with your previous (2) imo:
  6. 01:02:866 (1) - I prefer to use this technique to create a smoother tilted slider wave though: (the left is your current one, the right is the one I used for comparation~)
    340,131,62866,6,0,B|346:155|331:187|331:187|314:220|322:248,1,120,2|8,0:0|0:0,0:0:0:0:
  7. 01:12:866 (3,4) - Would be nice imo if you can select both then move them a bit further (~x:105 y:180 for example) regardless of the spacing to avoid overlap >_< (yep, it won't be hard to catch at all)
  8. 01:20:200 (3) - Try to curve this a bit upward instead? Looks cute with (4) imo :3
  9. 01:36:866 (1) - Minor stuff, move to ~x:146 y:279 for symmetry?
  10. 01:44:200 (3) - Use a slider here (copy-paste from (2) and flip it) and start spinner 1/4 after? It'll leave a better impression on this part + flows much better along the music (:
  11. 01:45:033 (1) - Clap would fit here (for your 2/1 clapping pattern) - also whistle fits a lot here actually (relevant to my very first words about the whistling)
  12. 02:08:866 (2,3,1,2) - Another pattern alternative you can use here to make it tidier actually:
  13. 02:21:533 (1) - Would be better imo if you can make this symmetrical with the y-axis, adjusting next (2,3) for the ending won't be hard though xD
  14. 02:25:200 (1) - Start spinner 1/4 after (instead of 1/2 after) to blend better with the music?
[10nya]

-> I feel much more comfortable reading this with AR7 btw, but it's just me~ (also same about Lally's diff about whistle usage)

  1. 00:27:533 (3,4,5,6) - I feel really weird having the sudden jump on (4,5) here while (3,4) is using low spacing, to make it feel MUCH more natural I recommend accelerated spacing like this though: (works excellent with the piano!)
  2. 00:32:866 (5,6) - Considering the strong piano sound here, how about using 3/4 slider on (5) here followed by straight slider like this?
  3. 00:37:199 (7,8) - CTRL+G instead so these two will appear from the right? I think this plays good to both your previous (6) and next (1) :3
  4. 00:39:533 (3) - Not symmetrical with (1) here, is this intentional?
  5. 00:40:866 (6,1,2,3) - Again here, the anti-jump on (2,3) feels really, REALLY unnatural - I'd make the jump looks more equal at least, for example placing (1,2) in the following position would do good already (:
    112,204,42866,5,2,0:0:0:0:
    255,384,43533,1,2,0:0:0:0:
  6. 00:49:533 (7) - Change first whistle to clap? Alongside keeping your clap consistency, it also works emphasizing the rest two whistles xD
  7. 01:01:866 (6) - Stack above (4)'s start instead? Considering the music's emphasize the jump should be (6) to (1) here actually, not (5) to (6) o.o
  8. 01:05:200 (5,6,7) - If you're going for something linear here I recommend something like this though to make it connected to both (4) and (1) :
    200,188,65200,1,8,0:1:0:0:
    111,216,65533,1,10,0:0:0:0:
    127,123,65866,1,0,0:0:0:0:
  9. 01:11:533 (2) - Put in ~x:333 y:68? It's much better if you put something moving here to flow with the piano, really ._.
  10. 01:16:200 (4) - Move to ~x:330 y:276? Would look better if (2,3,4) is arranged in a symmetry imo >_<
  11. 01:24:533 (4,5,6) - Err, again, this doesn't feel really correct with the music as well (standard spacing -> sudden big jump -> sudden anti-jump), a jump with equal distance like this should do better already though:
  12. 01:29:533 (2) - Split into 1/2 slider + circle? Previously you've followed drums on 01:27:200 (2), would be MUCH better if you keep going on the drums here also though (:
  13. 01:35:533 (3,4) - I really, REALLY don't recommend such overlap here - I get your point for a jump though, this should do better:
  14. 01:47:033 (7,8,9) - Add a slight crescendo (gradual volume increase) here to create a build-up here? Won't be hard to do though
  15. 01:54:366 (4) - I personally found your exit pattern for (1,2,3)'s symmetry is quite weird imo (especially (4)'s overlap with (1)), I'd continue with this though personally:
  16. 01:55:200 (4,1,2) - Then you can just continue with another symmetry like this (:
  17. 02:00:533 (4,1,2) - Umm, why don't you just create y-axis symmetry here ._.
  18. 02:20:533 (2,3,4) - Again, not symmetrical here, is it intentional?
There you go, overall some jumps feels unnatural though, there's still a lot room for improvement from what I see (:
Good luck with this map though :3
Lally
happy30

happy30 wrote:

[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.

i leave that to tennya o3o
Nice use of hitsounds

[Lally's Normal]
The AR, OD and HP are a bit high, maybe lower all with 1?
02:25:226 (1) - Make this spinner start 1/4 earlier? like in 10nya?ok rechanged again

00:26:226 (1) - Add new combo
00:58:225 (4) - add new combo
00:59:559 (1) - remove new combo
01:28:226 (1) - remove new combo

fixed NC
Niva

Niva wrote:

Hi - t e n n y a - (:

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o
i leave it to tennya
[Lally's Normal]

-> Umm, I'm quite sad you stopped the whistles on 01:10:199 (1), although they changed instrument there are still many nice places (especially where the music hits high note) where whistle really fits >_< i stopped they because of music change o3o

  1. 00:22:199 (1,2) - Not copy-pasted perfectly, is it intentional? (not a big issue though)yap it is intentional copypasted is not a pefect pattern for me this is because it's a little bit different
  2. 00:28:866 (3,1,2) - Hmm, actually you can do something symmetrical here though (copy-paste (3) to current (2), and adjust (1)) - looks less forced compared with your current curves imo (:changed it a bit :3
  3. 00:36:200 (3,1,2) - On these three you can just make this pattern using 120° rotation to make it tidier actually, adjusting next (3) won't be hard though:hope i did it right ^-^
  4. 00:44:533 (4) - Move to 00:44:866? The music hits its big note on 00:44:199, but you forced the player somehow to change their concentration from the big note to the background piano... Would be best if players can enjoy that big note moment though~fixed
  5. 00:51:533 (3,5) - Something like this flows more solid with your previous (2) imo:i don't really like to change they actualy i don't see a problem here and i like my pattern o3o so no changes
  6. 01:02:866 (1) - I prefer to use this technique to create a smoother tilted slider wave though: (the left is your current one, the right is the one I used for comparation~) looks cute :3 changed
    340,131,62866,6,0,B|346:155|331:187|331:187|314:220|322:248,1,120,2|8,0:0|0:0,0:0:0:0:
  7. 01:12:866 (3,4) - Would be nice imo if you can select both then move them a bit further (~x:105 y:180 for example) regardless of the spacing to avoid overlap >_< (yep, it won't be hard to catch at all) fixed
  8. 01:20:200 (3) - Try to curve this a bit upward instead? Looks cute with (4) imo :3 hope fixed
  9. 01:36:866 (1) - Minor stuff, move to ~x:146 y:279 for symmetry? >u< fixed
  10. 01:44:200 (3) - Use a slider here (copy-paste from (2) and flip it) and start spinner 1/4 after? It'll leave a better impression on this part + flows much better along the music (:true u.u added a slider here
  11. 01:45:033 (1) - Clap would fit here (for your 2/1 clapping pattern) - also whistle fits a lot here actually (relevant to my very first words about the whistling)ok added
  12. 02:08:866 (2,3,1,2) - Another pattern alternative you can use here to make it tidier actually:i prefer to keep mine here
  13. 02:21:533 (1) - Would be better imo if you can make this symmetrical with the y-axis, adjusting next (2,3) for the ending won't be hard though xDok o3o
  14. 02:25:200 (1) - Start spinner 1/4 after (instead of 1/2 after) to blend better with the music?fixed by happy30 mod

ty all for modding >u<

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22200,666.666666666667,4,2,1,50,1,0
97366,-100,4,2,2,50,0,0
97700,-100,4,2,1,50,0,0
107533,-100,4,2,1,50,0,1
118700,-100,4,2,2,50,0,1
119033,-100,4,2,1,50,0,1
121366,-100,4,2,2,50,0,1
121700,-100,4,2,1,50,0,1
134200,-100,4,2,1,50,0,0
134700,-100,4,2,2,50,0,0
135033,-100,4,2,1,50,0,0
136033,-100,4,2,2,50,0,0
136366,-100,4,2,1,50,0,0
145866,-100,4,2,1,40,0,0
146866,-100,4,2,1,30,0,0
148200,-100,4,2,1,20,0,0
148866,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya

happy30 wrote:

[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.


Nice use of hitsounds

[10nya]
01:39:892 (5) - add new combo
01:40:892 (1) - remove new combo
01:42:226 (5) - add new combo
02:06:559 (5) - add new combo

00:25:225 (5) - spacing
01:24:892 (5) - i don't get this jump, why is it here?
01:36:226 (4) - bad overlap
02:07:559 (3) - weird spacing, make prev/next on this note equal?
02:13:559 (3) - ^
all fixed

Niva wrote:

Hi - t e n n y a - (: hi

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o fixed

[10nya]

-> I feel much more comfortable reading this with AR7 btw, but it's just me~ (also same about Lally's diff about whistle usage) AR changed, also I think the music changed so there's no need to add whistle

  1. 00:27:533 (3,4,5,6) - I feel really weird having the sudden jump on (4,5) here while (3,4) is using low spacing, to make it feel MUCH more natural I recommend accelerated spacing like this though: (works excellent with the piano!)
    somehow fixed
  2. 00:32:866 (5,6) - Considering the strong piano sound here, how about using 3/4 slider on (5) here followed by straight slider like this?
    changed
  3. 00:37:199 (7,8) - CTRL+G instead so these two will appear from the right? I think this plays good to both your previous (6) and next (1) :3
    changed
  4. 00:39:533 (3) - Not symmetrical with (1) here, is this intentional? changed
  5. 00:40:866 (6,1,2,3) - Again here, the anti-jump on (2,3) feels really, REALLY unnatural - I'd make the jump looks more equal at least, for example placing (1,2) in the following position would do good already (:
    112,204,42866,5,2,0:0:0:0:
    255,384,43533,1,2,0:0:0:0:

    changed
  6. 00:49:533 (7) - Change first whistle to clap? Alongside keeping your clap consistency, it also works emphasizing the rest two whistles xD how can I forget this orz changed
  7. 01:01:866 (6) - Stack above (4)'s start instead? Considering the music's emphasize the jump should be (6) to (1) here actually, not (5) to (6) o.o
    ah ok!
  8. 01:05:200 (5,6,7) - If you're going for something linear here I recommend something like this though to make it connected to both (4) and (1) :
    200,188,65200,1,8,0:1:0:0:
    111,216,65533,1,10,0:0:0:0:
    127,123,65866,1,0,0:0:0:0:
    changed
  9. 01:11:533 (2) - Put in ~x:333 y:68? It's much better if you put something moving here to flow with the piano, really ._. changed
  10. 01:16:200 (4) - Move to ~x:330 y:276? Would look better if (2,3,4) is arranged in a symmetry imo >_< ah sorry for didn't notice this =w= changed
  11. 01:24:533 (4,5,6) - Err, again, this doesn't feel really correct with the music as well (standard spacing -> sudden big jump -> sudden anti-jump), a jump with equal distance like this should do better already though:
    fixed according 1.40 distance
  12. 01:29:533 (2) - Split into 1/2 slider + circle? Previously you've followed drums on 01:27:200 (2), would be MUCH better if you keep going on the drums here also though (:
    fixed
  13. 01:35:533 (3,4) - I really, REALLY don't recommend such overlap here - I get your point for a jump though, this should do better:
    somehow fixed
  14. 01:47:033 (7,8,9) - Add a slight crescendo (gradual volume increase) here to create a build-up here? Won't be hard to do though
    ah ok~!
  15. 01:54:366 (4) - I personally found your exit pattern for (1,2,3)'s symmetry is quite weird imo (especially (4)'s overlap with (1)), I'd continue with this though personally:
  16. 01:55:200 (4,1,2) - Then you can just continue with another symmetry like this (:
    somehow changed
  17. 02:00:533 (4,1,2) - Umm, why don't you just create y-axis symmetry here ._.
    changed
  18. 02:20:533 (2,3,4) - Again, not symmetrical here, is it intentional?
    forgot, changed
There you go, overall some jumps feels unnatural though, there's still a lot room for improvement from what I see (: yeaaa
Good luck with this map though :3 tks
updated
Nichiyouki


Hi, tennya owo

M4M request from my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

Lally's Normal

  1. 00:28:891 (3) - Add whistle on slider begin? I think it may suit to putting it.
  2. 00:38:225 (4) - Add NC here to follow the rhythm.
  3. 01:17:558 (4) - It wil be better if you change into straight slider or move 2nd point of slider to down 2 grids imo.
  4. 01:26:200 ~ 02:28:866 - Unsnapped all note after tennya change offset. Please resnap these.
  5. 01:36:558 - I suggest that add a circle or change a circle on 01:36:225 into a slider on 01:36:225 ~ 01:36:558. Because this rhythm has music sound.

10nya

  1. 00:24:225 (4,5,6) - Move (4) to down 1 grid and right 2 grids. It will be more beautiful when you have noticed (3,4). Then on (5,6), spacing between (4,5) and (6,1) are too far, which these are make to look strange. So I will suggest that move (5) to up 1 grids and right 3 grids, and move (6) to up 4 grids and right 1 grid. All these will be more beautiful and perfect imo.
  2. 00:42:891 (1,2) - I don't think it isn't the problem, but it will be better if you reduce spacing.
  3. 00:56:891 (1) - Move to right 1 grid.
  4. 01:11:891 (3) - Spacing between (2) and this is too close. Please move it to down 1 grid and left 2 grids.
  5. 01:35:225 (2,3,4,5,1) - I feel that on (2,3,4) is cluttered. I think that move (4) to x:284 y:28 will be better, and I've noticed spacing between (4,5,1) are not equal. Please try move some these note to make to spacing are equal.
  6. 02:23:558 (2) - Ctrl+G will be more smoothly imo.

Comment: Nice map. I think it's look good for me, but don't forget resnap notes on Lally's Normal, too. Now I will give a star to you ;)

Hope my mod will be useful for you.

Good luck~
Lally
Nichiyouki

Nichiyouki wrote:

Lally's Normal

  1. 00:28:891 (3) - Add whistle on slider begin? I think it may suit to putting it. :arrow: it don't fits very well with the piano here
  2. 00:38:225 (4) - Add NC here to follow the rhythm. :arrow: done
  3. 01:17:558 (4) - It wil be better if you change into straight slider or move 2nd point of slider to down 2 grids imo. :arrow: fixed and fixed spacing
  4. 01:26:200 ~ 02:28:866 - Unsnapped all note after tennya change offset. Please resnap these. :arrow:resnapped all
  5. 01:36:558 - I suggest that add a circle or change a circle on 01:36:225 into a slider on 01:36:225 ~ 01:36:558. Because this rhythm has music sound. :arrow: added a circle here

ty for modding C:

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
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134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
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146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


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Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya

Nichiyouki wrote:



Hi, tennya owo Hi Nich-san :3

M4M request from my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

10nya

  1. 00:24:225 (4,5,6) - Move (4) to down 1 grid and right 2 grids. It will be more beautiful when you have noticed (3,4). Then on (5,6), spacing between (4,5) and (6,1) are too far, which these are make to look strange. So I will suggest that move (5) to up 1 grids and right 3 grids, and move (6) to up 4 grids and right 1 grid. All these will be more beautiful and perfect imo.
    nice, changed :3
  2. 00:42:891 (1,2) - I don't think it isn't the problem, but it will be better if you reduce spacing. changed
  3. 00:56:891 (1) - Move to right 1 grid. ok
  4. 01:11:891 (3) - Spacing between (2) and this is too close. Please move it to down 1 grid and left 2 grids. I'll keep current one, cause it have same y axis as 01:13:225 (5,6) :3
  5. 01:35:225 (2,3,4,5,1) - I feel that on (2,3,4) is cluttered. I think that move (4) to x:284 y:28 will be better, and I've noticed spacing between (4,5,1) are not equal. Please try move some these note to make to spacing are equal. changed thanks :D
  6. 02:23:558 (2) - Ctrl+G will be more smoothly imo. I'll keep my current one :D

Comment: Nice map. I think it's look good for me, but don't forget resnap notes on Lally's Normal, too. Now I will give a star to you ;) star thank youuu >w<

Hope my mod will be useful for you.

Good luck~
thanks for modding~ updated c:

@Lallyonee-chan : sorry for not noticing unsnapped notes ;;n;;
UnitedWeSin
Hi hi :)
Modding here as you requested! Sorry super late. I've been struggling with motivation for modding.

All just suggestions, please do not make the change if you do not want to/ do no like it. I'll provide pictures just to make a point more clear. Please make the change in a way that keeps with your own style and your own intentions, not mine.

[10nya]

Map Design/Rhythm

  1. 00:24:225 (4) - Why so many points on this slider? o.o

  2. 00:24:225 (4,5) - I'm not seeing the reason for the spacing increase here. I would make more sense if you evened out the spacing from the 4 to the 5 and then had a jump into the next combo on the 00:26:225 (1).

  3. 00:28:891 (6,7,8,9) - I'm not a big fan of this placement honestly. The stack doesn't look or play very nice, and the spacing increase for the 00:28:225 (4,5,6) is kinda meh. Try some different placements here, perhaps stacking the 5 and the 6 instead would feel better. Also a nice back and forth pattern and small jump to the triplet might play well here.
  4. 00:30:225 (1,2) - Flow is kinda broken here and it feels bad with this nice song imo. Try flipping the slider around and adjusting placement to make a blanket.

  5. 00:36:225 (5,6,7) - Do you want to make this perfectly symmetrical on the y-axis? If you do then make the 5 and 7 the same slider by just copying the 5 and flipping it over, right now they are different. Also maybe move the pattern to the right slightly so that the 00:36:891 (6) is centered perfectly.

  6. 00:37:225 (7,8,1) - Again flow is kinda broken through here imo. I would prefer to have more of a circular flow into the 1. Try making the 8 blanket and placing the 1 differently.

  7. 00:56:891 (5,6,1) - Try and even out the spacing here. A bit strange imo to have lesser spacing to the 1.

  8. 00:58:224 (1,2,3,4) - Personally I didn't really like the flow here when the 3 is stacked on the head of the 2. It plays better to me if you stack the 3 on the head of the 1 instead and maybe have the 4 blanket the 2.

  9. 01:01:891 (6,1) - The jump is too much imo. It breaks flow because nothing in the song calls for a jump this large, it's the largest in the map. Try placing the 6 to the right of the 01:00:891 (5) near its endpoint and have a smaller jump into the next combo.

  10. 01:12:224 (4,5,6) - I don't like this placement. It feels weird that there is no movement to the 6 because it's the most accented note in the phrase given that it has the clap on it. I suggest moving the 5 up and having a downward flow into the 6.

  11. 01:16:224 (4,5,6) - Same as earlier, I don't really like the flow from the 4 to the 5. I suggest flipping the 4 around and having it blanket the 5 or the 6 in a constant spacing.

  12. 01:42:891 (2) - The slider shape was a bit strange to me. Try giving it a curve in each half and having it blanket the 01:44:558 (3).

  13. 01:46:891 (6,7,8,9,1) - It would be nicer imo to give the stream a bit of a curve and have it match the 1. You could even have larger spacing for the stream since this is essentially the climax of the song. Also I think it would be better to replace the 01:46:225 (4) with just a single circle and have the stream start at 01:46:558 since that note is quite accented and it's strange for it to be on the end of the slider.

    Bleh that's not very good. I just made the stream and put it in a random spot. Anyways, you'd have to rearrange the combo before this, but I think the stream in 1.0 spacing feels really nice as a lead into the kiai.

  14. 02:23:558 (2,3,1) - Maybe instead of another blanket here you could try a more interesting placement and have the finishing note of the song be in the center of the screen. I think it makes for a better ending to the beatmap.

Hitsounds

  1. 01:46:891 (6,7,8,9) - To fit with the song nicer, try making the 6 a drum clap and having the 8 and 9 be drum finishes. So you would have a drum clap on the 6 and 7, and then a drum finish on the 8 and 9. That fits the sounds in the music better imo.

[Lally's Normal]

Map Design/Rhythm

  1. 00:34:891 (1,2,3) - Imo it looks better if you make the 1 and the 3 the same slider. To have two different curves in this same combo looks weird to me. Copy the 1 and flip is over to do so.

  2. 00:44:891 (4,5) - Again make these sliders the same. It would be better if each had the same curve. Give each a curve similar to the 5 would be better.

  3. 00:49:558 (1,2) - Maybe play with the placements here a bit so that you could have the 2 centered on the grid and be in a pattern with the rest of the combo, and also avoid the overlap with the 1 and the previous combo.

  4. 01:02:891 (1,2,3) - Personally I think the flow is a bit nicer if you flip these sliders around.

  5. 01:07:558 (3) - Hm, I think we can follow the drum transition better here with a different rhythm.

    Replaced the 01:07:558 (3) with a single circle and started a 1/1 slider at 01:08:225.
    Totally up to you, I just felt that it played better than the two 1/2 sliders at 01:09:225.

  6. 01:25:558 (1,2) - NC is much better on the 2 imo. That is the downbeat, plus we're still following the drum transition with the 1. Don't say that you're following the violin with this NC because the 01:26:225 (2,3,4) is clearly following the drums very well.

  7. 02:08:891 (2,3) - Same as earlier, I think it might be better to make the 2 the same slider as the 3 and the next two sliders also.

  8. 02:14:225 (1) - Cool!

  9. 02:18:225 (2,3) - Strange rhythm imo. It fits much nicer with the song if you move the 3 to 02:20:225.

  10. 02:21:558 (1,2,3) - I really recommend rearranging this a bit so that you could have the 3 in the center of the screen. It really makes for a nicer end to a map.

Hitsounds

  1. 01:45:058 (1) - A drum clap on the end is better imo.


Ok that's all from me I think. I hope it helps. Nice mapset! :>
Topic Starter
10nya

UnitedWeSin wrote:

Hi hi :)
Modding here as you requested! Sorry super late. I've been struggling with motivation for modding. Thanks for accepting <3

All just suggestions, please do not make the change if you do not want to/ do no like it. I'll provide pictures just to make a point more clear. Please make the change in a way that keeps with your own style and your own intentions, not mine.

[10nya]

Map Design/Rhythm

  1. 00:24:225 (4) - Why so many points on this slider? o.o to make the shape nicer I think =w= Kinda dislike new osu!'s slider thingy

  2. 00:24:225 (4,5) - I'm not seeing the reason for the spacing increase here. I would make more sense if you evened out the spacing from the 4 to the 5 and then had a jump into the next combo on the 00:26:225 (1).

    fixed
  3. 00:28:891 (6,7,8,9) - I'm not a big fan of this placement honestly. The stack doesn't look or play very nice, and the spacing increase for the 00:28:225 (4,5,6) is kinda meh. Try some different placements here, perhaps stacking the 5 and the 6 instead would feel better. Also a nice back and forth pattern and small jump to the triplet might play well here.
    changed
  4. 00:30:225 (1,2) - Flow is kinda broken here and it feels bad with this nice song imo. Try flipping the slider around and adjusting placement to make a blanket.

    fixed~!
  5. 00:36:225 (5,6,7) - Do you want to make this perfectly symmetrical on the y-axis? If you do then make the 5 and 7 the same slider by just copying the 5 and flipping it over, right now they are different. Also maybe move the pattern to the right slightly so that the 00:36:891 (6) is centered perfectly.
    I'll keep current one
  6. 00:37:225 (7,8,1) - Again flow is kinda broken through here imo. I would prefer to have more of a circular flow into the 1. Try making the 8 blanket and placing the 1 differently.
    ^
  7. 00:56:891 (5,6,1) - Try and even out the spacing here. A bit strange imo to have lesser spacing to the 1.
    fixed
  8. 00:58:224 (1,2,3,4) - Personally I didn't really like the flow here when the 3 is stacked on the head of the 2. It plays better to me if you stack the 3 on the head of the 1 instead and maybe have the 4 blanket the 2.
    3 stacked to 1's slider head
  9. 01:01:891 (6,1) - The jump is too much imo. It breaks flow because nothing in the song calls for a jump this large, it's the largest in the map. Try placing the 6 to the right of the 01:00:891 (5) near its endpoint and have a smaller jump into the next combo.
    fixed
  10. 01:12:224 (4,5,6) - I don't like this placement. It feels weird that there is no movement to the 6 because it's the most accented note in the phrase given that it has the clap on it. I suggest moving the 5 up and having a downward flow into the 6.

    I'll keep current ><
  11. 01:16:224 (4,5,6) - Same as earlier, I don't really like the flow from the 4 to the 5. I suggest flipping the 4 around and having it blanket the 5 or the 6 in a constant spacing.
    changed
  12. 01:42:891 (2) - The slider shape was a bit strange to me. Try giving it a curve in each half and having it blanket the 01:44:558 (3).
    oh changed!
  13. 01:46:891 (6,7,8,9,1) - It would be nicer imo to give the stream a bit of a curve and have it match the 1. You could even have larger spacing for the stream since this is essentially the climax of the song. Also I think it would be better to replace the 01:46:225 (4) with just a single circle and have the stream start at 01:46:558 since that note is quite accented and it's strange for it to be on the end of the slider.

    Bleh that's not very good. I just made the stream and put it in a random spot. Anyways, you'd have to rearrange the combo before this, but I think the stream in 1.0 spacing feels really nice as a lead into the kiai.
    fixed<3
  14. 02:23:558 (2,3,1) - Maybe instead of another blanket here you could try a more interesting placement and have the finishing note of the song be in the center of the screen. I think it makes for a better ending to the beatmap.
    somehow changed

Hitsounds

  1. 01:46:891 (6,7,8,9) - To fit with the song nicer, try making the 6 a drum clap and having the 8 and 9 be drum finishes. So you would have a drum clap on the 6 and 7, and then a drum finish on the 8 and 9. That fits the sounds in the music better imo.
    fixed~!

Ok that's all from me I think. I hope it helps. Nice mapset! :>
thank you for the mods >w<
Birdy
Sup, from popner's queue.

Quite cool already, just throwing few nazi/design suggestions.

[Lally]
01:13:558 (4) - Could be blanketing the previous one.
01:44:225 (3) - Move somewhere around x68 y180.
01:56:558 (6) - Don't use over 1 reverse in an Easy diff.
That being said, rename to Easy and lower AR & HP by one or two. By rhythm, placement, SV etc. this is an Easy, not Normal.
02:11:558 (1) - x324 y192
02:18:225 (2,3) - Why not simply like this? http://puu.sh/2jSKq

[tennya]
01:07:224 (2) - Could blanket the previous one's end.
01:22:225 (1,2,3) - http://puu.sh/2jSRo Make (1)'s curve slighter, so you can move (2) and (3) closer, (3)'s end nearly overlap's (1)'s path now.
01:29:558 (2) - Might be covered by (4)'s burst.
01:56:891 (3) - Middlepoint 2 squares up, and end a bit to the left.
02:08:891 (1) - End 2 squares right, 1 down.
02:23:225 (2) - y:284
Xierra
10Nya~
Hey there, just my random mod. Should I do this on random or for popner? I'm not sure about my mod quality, so I don't know if I'm worthy to be in popner's queue. Please don't hesitate to not give kudosu if my mod is useless :o

Lally's Normal
I'm not one to tell that this one is Easy simply by looking at the stars. The way you click here is already on Normal. Easy should be even easier than this IMO.

00:36:225 (3) - Move this slider to x:180 y:212?
01:32:225 (2) - Move this slider to x:364 y:316?

At least this one should make flow slightly better. Other than that, thumbs up! :D


10nya
00:29:225 (7,8,9) - The stacking looks different from the others. Why not stack like on 01:09:891 (7,8,1)

I don't like messing with the flow since it's very good to me. Jempol! :D

Relaxing enough. Maybe there's a chance I make an Easy for you? :3
As I expected from 10nya again hehe, your mapping's good! Oh that goes to you too Lally. Good luck on ranking! :D
Topic Starter
10nya

Static Noise Bird wrote:

Sup, from popner's queue.

Quite cool already, just throwing few nazi/design suggestions.

[tennya]
01:07:224 (2) - Could blanket the previous one's end. it'll make the jump worse, changed somehow
01:22:225 (1,2,3) - http://puu.sh/2jSRo Make (1)'s curve slighter, so you can move (2) and (3) closer, (3)'s end nearly overlap's (1)'s path now. I'll keep current :3
01:29:558 (2) - Might be covered by (4)'s burst. fixed
01:56:891 (3) - Middlepoint 2 squares up, and end a bit to the left. ok
02:08:891 (1) - End 2 squares right, 1 down. ok
02:23:225 (2) - y:284 ok
@Xierra: kd for modding Normal diff, btw minna it's normal not easy diff xD

thanks for modding <3
Lally
UnitedWeSin

UnitedWeSin wrote:

Hi hi :)
[Lally's Normal]

Map Design/Rhythm

  1. 00:34:891 (1,2,3) - Imo it looks better if you make the 1 and the 3 the same slider. To have two different curves in this same combo looks weird to me. Copy the 1 and flip is over to do so.
    i wanted to have some difference so no changes here
  2. 00:44:891 (4,5) - Again make these sliders the same. It would be better if each had the same curve. Give each a curve similar to the 5 would be better.
    i prefer it a bit curved here , it flow a bit better with the next slider for me
  3. 00:49:558 (1,2) - Maybe play with the placements here a bit so that you could have the 2 centered on the grid and be in a pattern with the rest of the combo, and also avoid the overlap with the 1 and the previous combo.

    i followed this for this pattern:

  4. 01:02:891 (1,2,3) - Personally I think the flow is a bit nicer if you flip these sliders around.;_; i like how they are atm

  5. 01:07:558 (3) - Hm, I think we can follow the drum transition better here with a different rhythm.hmm not really sure about this will think about
    SPOILER

    Replaced the 01:07:558 (3) with a single circle and started a 1/1 slider at 01:08:225.
    Totally up to you, I just felt that it played better than the two 1/2 sliders at 01:09:225.
  6. 01:25:558 (1,2) - NC is much better on the 2 imo. That is the downbeat, plus we're still following the drum transition with the 1. Don't say that you're following the violin with this NC because the 01:26:225 (2,3,4) is clearly following the drums very well.fixed here

  7. 02:08:891 (2,3) - Same as earlier, I think it might be better to make the 2 the same slider as the 3 and the next two sliders also.hmm i dunno for now i make no changes

  8. 02:14:225 (1) - Cool! \o3o/

  9. 02:18:225 (2,3) - Strange rhythm imo. It fits much nicer with the song if you move the 3 to 02:20:225.atm no rhythm changes :X


  10. 02:21:558 (1,2,3) - I really recommend rearranging this a bit so that you could have the 3 in the center of the screen. It really makes for a nicer end to a map.fixed a bit

Hitsounds

  1. 01:45:058 (1) - A drum clap on the end is better imoi prefer the actualy one o3o.


Ok that's all from me I think. I hope it helps. Nice mapset! :>
Static Noise Bird

Static Noise Bird wrote:

Sup, from popner's queue.

Quite cool already, just throwing few nazi/design suggestions.

[Lally]
01:13:558 (4) - Could be blanketing the previous one.it was not suposed to be a blanket here
01:44:225 (3) - Move somewhere around x68 y180.looks better fixed
01:56:558 (6) - Don't use over 1 reverse in an Easy diff. it's a 1/2 normal o3o i don't think is a big problem
That being said, rename to Easy and lower AR & HP by one or two. By rhythm, placement, SV etc. this is an Easy, not Normal.uhm no o3o
02:11:558 (1) - x324 y192 no changes here i prefere like it is atm
02:18:225 (2,3) - Why not simply like this? http://puu.sh/2jSKq because i prefer it like this, and for compicate pattern a bit
Xierra

Xierra wrote:

10Nya~

Lally's Normal
I'm not one to tell that this one is Easy simply by looking at the stars. The way you click here is already on Normal. Easy should be even easier than this IMO.<- thank you u.u

00:36:225 (3) - Move this slider to x:180 y:212? no changes here since if i change this one i need to change the next 2 sliders since they are copypasted and make a kind of triangle
01:32:225 (2) - Move this slider to x:364 y:316?it will ruin the spacing and i think is not neded o3o

At least this one should make flow slightly better. Other than that, thumbs up! :D



As I expected from 10nya again hehe, your mapping's good! Oh that goes to you too Lally. Good luck on ranking! :Dty :3

Ty for modding \o3o/

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
136058,-100,4,2,2,50,0,0
136391,-100,4,2,1,50,0,0
145891,-100,4,2,1,40,0,0
146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya
updated
RikiH_
From popner's queue \o/

Lally's normal

00:44:891 (4) - La curva è quasi invisibile, quindi toglila oppure curvalo un po' di più
00:46:225 (1) - Metti l'ultimo sliderpoint in 316|312 e magari cerca di spostarlo in modo che sia simmetrico al centro
01:12:891 (3,4) - Prova a blankettarli un po' meglio
01:56:558 (6) - Non mi piacciono molto i due repeat... Lo sostituirei con uno slider unico
01:58:225 (1) - Non so se volevi farlo partire dal centro, ma se è così devi spostarlo a desta di una grid
02:00:225 (2,3,4) - Questo stack non mi convince, magari può confondere i giocatori "nabbi" dato che questa è la diff più semplice
02:23:558 (2,3) - Prova a spostare un po' lo slider e a fare in modo che la nota (3) vada a trovarsi nel centro esatto della grid

10nya

00:29:225 (7,8,9) - I'd stack them or use a bigger spacing for consistency (Like you did in 01:57:891 (4,5,1) for example)
00:29:391 (8) - Try to move this in 448|248. I don't know why but I'd prefer it there...
00:58:891 (2) - Move 2nd sliderpoint to 304|268 and 3rd sliderpoint to 316|348 for a better blanket
01:00:225 (4,5) - Make this blanket better, maybe copy-paste 00:58:225 (1,2) If you followed my previous suggestion
01:05:891 (7) - Move to 64|112? I don't like the flow you used here
02:04:558 (3,4) - The blanket is a bit meh
02:17:225 (2,3) - ^

______________________________________________

Wow, this map is really good, good luck for ranking :)
Topic Starter
10nya

RikiH_ wrote:

From popner's queue \o/ hi xD

10nya

00:29:225 (7,8,9) - I'd stack them or use a bigger spacing for consistency (Like you did in 01:57:891 (4,5,1) for example) I'll keep current
00:29:391 (8) - Try to move this in 448|248. I don't know why but I'd prefer it there... fixd
00:58:891 (2) - Move 2nd sliderpoint to 304|268 and 3rd sliderpoint to 316|348 for a better blanket moved 2nd slider point to x300 y263 tough~
01:00:225 (4,5) - Make this blanket better, maybe copy-paste 00:58:225 (1,2) If you followed my previous suggestion done
01:05:891 (7) - Move to 64|112? I don't like the flow you used here fixed!
02:04:558 (3,4) - The blanket is a bit meh not meh for me lol
02:17:225 (2,3) - ^ I copied this from previous slider so should be ok :3

______________________________________________

Wow, this map is really good, good luck for ranking :)
thanks :)
Mikkuri
~mod request from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless*

[General]
clear!
nothing to point

[Lally's Normal]
nice one hehe

[10nya]
  1. 00:29:225 (7) - add additions normal hitclap
  2. 01:10:058 (8) - use drum hitfinish sound better imo
  3. 01:12:224 (4) - add additions normal hitclap head
  4. 01:13:224 (5) - add additions normal hitclap
  5. 01:14:225 (1) - add additions normal hitclap head
  6. 01:15:224 (2) - add additions normal hitclap
  7. 01:16:224 (4) - add additions normal hitclap head
  8. 01:17:224 (5) - add additions normal hitclap
  9. 01:18:225 (1) - add additions normal hitclap head
  10. 01:20:225 (3) - ^
  11. 01:22:225 (1) - ^
  12. 01:23:225 (2) - add additions normal hitclap
  13. 01:23:558 (3) - add additions normal hitclap tail
  14. 01:25:891 (7,8) - use drum additions as same as 01:09:891 (7,8) -
  15. 01:46:558 (5,6,7,8,9,10) - I prefer this (5) clap (6) clap (7) drum-hitclap (8) drum-hitclap (9) drum-hitfinish (10) drum-hitfinish
  16. 02:08:725 (8) - add drum-hitfinish
That's all =v=
Topic Starter
10nya

0OoMickeyoO0 wrote:

~mod request from #modreqs~ :D
*hitsound mod only, you can ignore this mod if useless* hi! :D

[General]
clear!
nothing to point

[Lally's Normal]
nice one hehe

[10nya]
  1. 00:29:225 (7) - add additions normal hitclap ok
  2. 01:10:058 (8) - use drum hitfinish sound better imo ok
  3. 01:12:224 (4) - add additions normal hitclap head ok
  4. 01:13:224 (5) - add additions normal hitclap ok
  5. 01:14:225 (1) - add additions normal hitclap head ok
  6. 01:15:224 (2) - add additions normal hitclap ok
  7. 01:16:224 (4) - add additions normal hitclap head ok
  8. 01:17:224 (5) - add additions normal hitclap ok
  9. 01:18:225 (1) - add additions normal hitclap head
  10. 01:20:225 (3) - ^
  11. 01:22:225 (1) - ^
  12. 01:23:225 (2) - add additions normal hitclap
  13. 01:23:558 (3) - add additions normal hitclap tail well all done =w=
  14. 01:25:891 (7,8) - use drum additions as same as 01:09:891 (7,8) - ok
  15. 01:46:558 (5,6,7,8,9,10) - I prefer this (5) clap (6) clap (7) drum-hitclap (8) drum-hitclap (9) drum-hitfinish (10) drum-hitfinish ah ok
  16. 02:08:725 (8) - add drum-hitfinish done
That's all =v=
thanks for modding~! updated :D
Lally
@ tennya : how about to change my diff name just lo Lally to be a bit more consistent with your diff name? C:

RikiH_ wrote:

Lally's normal

00:44:891 (4) - La curva è quasi invisibile, quindi toglila oppure curvalo un po' di più è piccola ma c'è non vedo necessita' di cambiarlo
00:46:225 (1) - Metti l'ultimo sliderpoint in 316|312 e magari cerca di spostarlo in modo che sia simmetrico al centro non volevo infatti creare uno slider simmetrico :O
01:12:891 (3,4) - Prova a blankettarli un po' meglio ho fatto la blanket con 01:11:558 (2,4) - non con 01:12:891 (3,4) - se noti
01:56:558 (6) - Non mi piacciono molto i due repeat... Lo sostituirei con uno slider unico non sei la prima persona che lo menziona quindi lo cambio
01:58:225 (1) - Non so se volevi farlo partire dal centro, ma se è così devi spostarlo a desta di una grid qui no :3 amo non seguire centro o cose del genere,troppo da standard ste cose mi piace variare un po'
02:00:225 (2,3,4) - Questo stack non mi convince, magari può confondere i giocatori "nabbi" dato che questa è la diff più semplice anche se è la diff piu facile del mapset resta sempre comunque una normal poi ho fatto altri stack quindi non trovo nulla da sistemare qui C:
02:23:558 (2,3) - Prova a spostare un po' lo slider e a fare in modo che la nota (3) vada a trovarsi nel centro esatto della grid stessa cosa qui del cambiare un po' sarebbe troppo ovvio che finisse al centro e non mi va :3

ty for modding :3
le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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264,216,144891,1,4,0:0:0:0:
256,192,145225,12,2,148891,0:0:0:0:
Xinely
Hi lally-nya o3o
from pm in game ~

[Lally :3]
00:32:558 (3) - x:324 y:100
00:43:558 (3) - 1 grid down?
00:45:558 (5) - make curved as 00:44:891 (4) - better imo
00:48:224 (4) - 2 grid right and 1 grid down to one line diagonal
00:49:558 (1,2) - swap NC?
01:07:224 (2) - 1 grid right?
01:13:558 (4) - move 1 grid left to avoid almost little overlap?
01:36:891 (1) - x:136 y:288 to one line diagonal? if follow this don't forget fix spacing after this note
01:37:391 - give soft-sliderslide2 ?
01:58:725 - ^
02:14:725 - ^
02:16:058 - ^
02:00:891 (4) - ^
01:52:225 (1,2) - swap NC?
02:08:225 (1,2) -^

[nya :3]
saya bosen inggris an .3.
00:37:225 (7) - turunin y nya jd 120 biar sejajar sama yg 00:36:225 (5) - ?
00:51:558 (3) - ctrl+G?
00:53:891 (7) - sejajarin sama yang 00:53:224 (5) - ? ex: 352,328
01:09:891 (7,8,1) - stream ini DS nya kecilin dong. kyk 00:29:225 (7,8,9) - jgn jahat2 nya D:
01:30:225 (3,4,5,6) - DS jumpnya samain?
01:36:725 (5,1) - klo ikutin yg 01:09:891 (7,8,1) - , ini juga digituin ya
01:57:891 (4,5,1) - ^
01:40:225 (6) - spacing issue
01:47:058 (8) - spacingnya? 0,84x
01:55:225 (4) - ctrl+G?
02:02:225 (3) - 452,232

naisu o3o
good luck nyan :3
Makar
hi! from my queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, etc, All check out fine~

[Lally's Normal]
  1. 01:56:558 (6) - I suggest removing a repeat and adding a circle. This is the only slider with more than one repeat on it, and it's not very predictable to me.
  2. 02:19:891 (3) - This is a really unfitting slider... Delete it and add a circle on 02:20:225?

[10nya]
  1. Eh I see no reason for the special name. Rename to Hard?
  2. 00:37:225 (7,8,1) - I find this to be very unflowy. Try moving (1) so that the direction of the mouse is more natural, like so: http://osu.ppy.sh/ss/671235
  3. 01:25:891 (7,8,1) - Unstack this so its like the other triples in this section?
  4. Not really anything to say ~

Not much to say for this~ goodluck and nice song =w=
Topic Starter
10nya
@ Lally nee-chan: renamed :3

Xinely wrote:

Hi lally-nya o3o
from pm in game ~

[nya :3]
saya bosen inggris an .3. lol xD
00:37:225 (7) - turunin y nya jd 120 biar sejajar sama yg 00:36:225 (5) - ? ok
00:51:558 (3) - ctrl+G? noep
00:53:891 (7) - sejajarin sama yang 00:53:224 (5) - ? ex: 352,328 changed to 352,352
01:09:891 (7,8,1) - stream ini DS nya kecilin dong. kyk 00:29:225 (7,8,9) - jgn jahat2 nya D: emoh :3
01:30:225 (3,4,5,6) - DS jumpnya samain? ok
01:36:725 (5,1) - klo ikutin yg 01:09:891 (7,8,1) - , ini juga digituin ya gak usah, ini rhythmnya beda jadi beda juga pattennya :3
01:57:891 (4,5,1) - ^ ^
01:40:225 (6) - spacing issue kenapa saya baru sadar lol fixd
01:47:058 (8) - spacingnya? 0,84x biar stack di tengah vertical axis :3
01:55:225 (4) - ctrl+G? nggak karena di 01:56:225 (2) udah di crtl g
02:02:225 (3) - 452,232 ok

naisu o3o
good luck nyan :3

Makar wrote:

hi! from my queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, etc, All check out fine~

[Lally's Normal]
  1. 01:56:558 (6) - I suggest removing a repeat and adding a circle. This is the only slider with more than one repeat on it, and it's not very predictable to me.
  2. 02:19:891 (3) - This is a really unfitting slider... Delete it and add a circle on 02:20:225?

[10nya]
  1. Eh I see no reason for the special name. Rename to Hard?
  2. 00:37:225 (7,8,1) - I find this to be very unflowy. Try moving (1) so that the direction of the mouse is more natural, like so: http://osu.ppy.sh/ss/671235
  3. 01:25:891 (7,8,1) - Unstack this so its like the other triples in this section?
  4. Not really anything to say ~

Not much to say for this~ goodluck and nice song =w=
riffy
random mod because i'm so ganteng

[General]
  1. Let us know that 10nya is a [Hard] diff. write about it in creator's word.
  2. I'dtry Slider Tick Rate 2. It feels here better o3o/
[Nyally]
  1. This is the easiest diff, so OD/HP Drain - 1 will make it more balanced and playable!
  2. 00:28:891 (3) - try to use 1/2 slider + circle here instead? It feels like 00:29:225 - that quick piano sounds ends here and you shouldn't ignore it! le pattern
  3. 00:43:558 (3,4) - try to re-arrange this pattern a bit to make it follow music closer?
  4. 01:11:558 (2) - use 2 circles here instead? 01:11:558 - 01:12:225 - these beats are more playable if you put circles on them.
  5. 01:33:225 (3) - slider start here feels kinda..off. Instrumental sound starts at 01:32:891 - so, I think you should re-arrange your pattern a bit.
  6. 01:52:225 (1,2,3,4,5,6,7,8) - nazi - this combo feels too long, check it out! I'm sure you've missed a new cmbo somewhere
  7. 01:58:225 (1,4) - why 2/1 sliders here but 1/1 sliders at 02:02:891 (1,3)? I'm pretty sure you should use 1/1 sliders at 01:58:225 (1,4)! Clap in the middle of a slider is kinda "weird" for beginners.

    Very neat diff with cute flow and awesome hitsounds.


[10nya]
  1. 00:28:891 (6) - it's a prefect place for a 1/8 slider but since this diff is calm I've got another variant for you. example 1 (1/8 slider) or [url]example 2 (1/4 slider)[/url]
  2. 00:36:225 (5) - nazi - this part doesn't feels jumpy at all. What's more it doesn't fit with your regular jumps. So, how about keeping regular spacing here?
  3. 00:53:224 (5,6,7,1) - nazi - this pattern is quite confusing because 00:53:224 (5,6) - doesn't feels jumpy at all. Try to stack 00:53:224 (5,6) - and place jump between 00:53:558 (6,7,1) . example which explains better than I do
  4. 01:05:224 (5,6,7) - you ad jump on previous similar pattern, didn't you? Do the same here, jump will perfectly fit here!
  5. 01:11:225 - try to place here a circle? It will fit with drum(or whatever it is) sound perfectly! What's more it will make your rhyth a bit more consistent :)
  6. 01:33:891 (4,1) - normally, you don't use this kind of flow. So, I guess you wanted a jump here, didn't you? jump looks cute here, anyway
  7. 01:47:058 (8,9,10) - since you reduce voluyme here, replacing them with a slider would be a good idea! example
~~~~~~~~~~~
Great job. I really like that map, so here's your Star! ~
Topic Starter
10nya

-Bakari- wrote:

random mod because i'm so ganteng yes bakari you're so ganteng and moe ;;w;;

[General]
  1. Let us know that 10nya is a [Hard] diff. write about it in creator's word. ah ok lol
  2. I'dtry Slider Tick Rate 2. It feels here better o3o/ it wont fit for me Dx
[10nya]
  1. 00:28:891 (6) - it's a prefect place for a 1/8 slider but since this diff is calm I've got another variant for you. example 1 (1/8 slider) or [url]example 2 (1/4 slider)[/url] tough this part is calming ._. no change sorry T^T
  2. 00:36:225 (5) - nazi - this part doesn't feels jumpy at all. What's more it doesn't fit with your regular jumps. So, how about keeping regular spacing here?yeah, somehow changed :D
  3. 00:53:224 (5,6,7,1) - nazi - this pattern is quite confusing because 00:53:224 (5,6) - doesn't feels jumpy at all. Try to stack 00:53:224 (5,6) - and place jump between 00:53:558 (6,7,1) . example which explains better than I do I want to make jump at here because of the piano sound :D somehow fixed something in this part tough thanks for reminding!
  4. 01:05:224 (5,6,7) - you ad jump on previous similar pattern, didn't you? Do the same here, jump will perfectly fit here! how can I didn't realize this orz fixed!
  5. 01:11:225 - try to place here a circle? It will fit with drum(or whatever it is) sound perfectly! What's more it will make your rhyth a bit more consistent :) yes :3
  6. 01:33:891 (4,1) - normally, you don't use this kind of flow. So, I guess you wanted a jump here, didn't you? jump looks cute here, anyway tks for the cute sugestion :3 fixd
  7. 01:47:058 (8,9,10) - since you reduce voluyme here, replacing them with a slider would be a good idea! example sorry I want to keep current pattern ;;w;;
~~~~~~~~~~~
Great job. I really like that map, so here's your Star! ~
bakari thanks for the mods and star >w<)/
Arnold0
I wanted to mod but the map is too good for me >.<

In hard :
01:27:891 - Add a note for the little sound in the music ?

I hope you'll get this ranked :3
Lally
Xinely

Xinely wrote:

Hi lally-nya o3o
from pm in game ~
HI C:
[Lally :3]
00:32:558 (3) - x:324 y:100 ok o3o
00:43:558 (3) - 1 grid down? true
00:45:558 (5) - make curved as 00:44:891 (4) - better imo changed a bit
00:48:224 (4) - 2 grid right and 1 grid down to one line diagonal changed a bit
00:49:558 (1,2) - swap NC? i prefer not
01:07:224 (2) - 1 grid right? ok
01:13:558 (4) - move 1 grid left to avoid almost little overlap? here not
01:36:891 (1) - x:136 y:288 to one line diagonal? if follow this don't forget fix spacing after this note i prefer to do not changes here
01:37:391 - give soft-sliderslide2 ?
01:58:725 - ^
02:14:725 - ^
02:16:058 - ^
02:00:891 (4) - ^didn't get really well this 5 points
01:52:225 (1,2) - swap NC? no because of violin change
02:08:225 (1,2) -^-^
Makar

Makar wrote:

hi! from my queue

[Lally's Normal]
  1. 01:56:558 (6) - I suggest removing a repeat and adding a circle. This is the only slider with more than one repeat on it, and it's not very predictable to me. already fixed on prev mod
  2. 02:19:891 (3) - This is a really unfitting slider... Delete it and add a circle on 02:20:225? hmm dunno about this will think about
-Moeri-

-Bakari- wrote:

random mod because i'm so ganteng

[Nyally]
  1. This is the easiest diff, so OD/HP Drain - 1 will make it more balanced and playable! it's a normal baka so actual settings are good o3o
  2. 00:28:891 (3) - try to use 1/2 slider + circle here instead? It feels like 00:29:225 - that quick piano sounds ends here and you shouldn't ignore it! le pattern this would be a cute pattern but this pattern id i change this slider to 1/2 slider it will become harder as i wanted to do it
  3. 00:43:558 (3,4) - try to re-arrange this pattern a bit to make it follow music closer? i was following the bas here not the piano
  4. 01:11:558 (2) - use 2 circles here instead? 01:11:558 - 01:12:225 - these beats are more playable if you put circles on them. i preferr to keep it like now because i was following a bit the violin here
  5. 01:33:225 (3) - slider start here feels kinda..off. Instrumental sound starts at 01:32:891 - so, I think you should re-arrange your pattern a bit. not really sure about this will think about
  6. 01:52:225 (1,2,3,4,5,6,7,8) - nazi - this combo feels too long, check it out! I'm sure you've missed a new cmbo somewhere ups done
  7. 01:58:225 (1,4) - why 2/1 sliders here but 1/1 sliders at 02:02:891 (1,3)? I'm pretty sure you should use 1/1 sliders at 01:58:225 (1,4)! Clap in the middle of a slider is kinda "weird" for beginners. i like to change sometimes not alway the same 1/2 or 1/1 pattern prefer sometimes to do 2/1 and then 1/2 or 1/1 and not using always the same rhythm to change a bit

    Very neat diff with cute flow and awesome hitsounds.

Ty Moeri o3o <3

ty for modding all \:D/

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
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146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
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Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya
@Arnold0 : thanks for the view but I won't change that part >u<;

updated~!
Andrea
~General~
  1. Please specify the kind of difficulty and don't add only the guest mapper name, it's confusing.
~Lally~
  1. Settings are too high for this kind of difficulty, try to reduce OD and HP by 1 tick at least.
  1. 01:57:558 (3,4,1) - Don't stack these notes together, they might be confusing to read for beginners since this is the easiest difficulty of the mapset, try to find a way to fix this.
  2. 02:00:225 (2,3,4) - Same here for the same reason as explained above, space them normally please.
  3. 02:24:891 (3) - Try to place this circle at the center with respacing the whole pattern, for a better ending.
~10nya~
  1. 00:29:225 (7,8,9) - Space them straight instead of curved? They don't look so good to me right now.
  2. 01:16:224 (4,5,6) - I don't like how you've spaced these notes together, they don't look so good and feels random. Try to make them like this.
  3. 01:40:891 (7) - New combo due to the new stanza and music change.
  4. 01:42:225 (1) - Remove this new combo from here afterwards then.
  5. 01:46:558 (5) - New combo due to the spacing change and also music change.
  6. 01:47:058 (8) - I can't hear this note at all, increase the volume a bit please.
  7. 02:20:891 (3) - This slider is touching the HP Bar, try to move it down a bit to fix this problem.
Good map ^^
Lally
No changes for me since i dont wanna reduce HP and OD because is a Normal not a Easy diff, stacks are not a big problem they are simple,and i don't wanna chenge the patten because i don't wanna have a obv finish in my diff like a circle in the middle i prefer to have something different how i said before in other mods :3 ty anyway <3
Topic Starter
10nya

Andrea wrote:

~General~
  1. Please specify the kind of difficulty and don't add only the guest mapper name, it's confusing.
    nah the star rating should be show what's the diff's difficulty :D and added on creator words too ovo;
~10nya~
  1. 00:29:225 (7,8,9) - Space them straight instead of curved? They don't look so good to me right now. ah ok!
  2. 01:16:224 (4,5,6) - I don't like how you've spaced these notes together, they don't look so good and feels random. Try to make them like this. ah fixed
  3. 01:40:891 (7) - New combo due to the new stanza and music change.
  4. 01:42:225 (1) - Remove this new combo from here afterwards then.
  5. 01:46:558 (5) - New combo due to the spacing change and also music change. all done
  6. 01:47:058 (8) - I can't hear this note at all, increase the volume a bit please. increased 10%
  7. 02:20:891 (3) - This slider is touching the HP Bar, try to move it down a bit to fix this problem. changed into circles anyway
Good map ^^
thanks for the mod Andrea~! updated :D
Alarido
From my Queue! Let's go...

Don't kudosu this post! I'll explain why:

Your map is so perfect *_* I took a time to check it at all and everything is in their right place: hitsounds, combos, patterns and so on. I can't tell you about your map but you should seriously call a MAT/BAT. They'll chcek it so they can point anything I can't catch this time... and they may Bubble this (:

GOOD LUCK 4 Rank \^^/ The song I liked too :) and both diffs play well --- see my replay here ---> http://www.mediafire.com/download.php?6q7wu60hrl4u0u5

Att.

P.S.: Probably some MAT/BAT or another people will ask you for adding +1 diff, but I think it's not necessary.
Lally

cFiszpan wrote:

P.S.: Probably some MAT/BAT or another people will ask you for adding +1 diff, but I think it's not necessary.
I don't think is necessary since the normal is very easy and adding a extra easy will be like to have 2 easy diffs and hard is really simple too, for this song i don't think more diffs are neded imo \:3\
popner
From my judge queue.

[10nya]
00:26:225 (1) - does this slider shape makes much sense? For me, I would rather like to see some blanket like this:
00:30:225 (1,2) - the blanket here looks not that good.. To make consistent of spacing, you can try to increase the spacing here. example:
00:34:225 (1,2,3,4) - suggestion on note arrangement: (I lowered the approach rate to make it clearer)
00:38:225 (1,3) - for same reason as 00:30:225 (1,2), it is better to make a stack here:
or
00:58:224 (1) - move to 232,320? So 00:58:891 (2) can fit 00:58:224 (1) better. If you apply this, you need to move 00:59:891 (3) too.
01:00:225 (4) - same as above.
01:05:224 (5,6,7,1) - make a diamond out of them?
01:18:225 (1) - the slider can be curved to fit head of 01:17:558 (6) better, like:
01:36:225 (4,5,1,2,3) - really weird flow. My suggestion is, first make a diamond for 01:34:225 (1,2,3,4):
Then make a direction change to start new flow on 01:36:891 (1):
Thus the movement between 01:36:891 (1,2,3) is straight.
Code for this part (only 01:36:225 (4,5,1) need to be changed)
272,48,96225,2,0,P|228:60|172:52,1,85,8|8,0:0|0:0,0:0:0:0:
144,40,96725,1,8,0:0:0:0:
108,12,96891,6,0,L|112:192,1,170,4|8,0:0|0:0,0:0:0:0:
02:06:891 (2,3,4,5,6) - inconsistent spacing.
02:24:891 (5) - moving the note to right side provide a better flow:

[Lally]
00:34:891 (1) - make same bending as 00:32:891 (4)?
00:44:891 (4,5,1,2,3,4,1,2) - pattern suggestion on this section:
^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.

Call me back later.
Topic Starter
10nya

popner wrote:

From my judge queue.

[10nya]
00:26:225 (1) - does this slider shape makes much sense? For me, I would rather like to see some blanket like this:
done
00:30:225 (1,2) - the blanket here looks not that good.. To make consistent of spacing, you can try to increase the spacing here. example:
somehow fixed
00:34:225 (1,2,3,4) - suggestion on note arrangement: (I lowered the approach rate to make it clearer)
fixed
00:38:225 (1,3) - for same reason as 00:30:225 (1,2), it is better to make a stack here:
or
did the 2nd one :D
00:58:224 (1) - move to 232,320? So 00:58:891 (2) can fit 00:58:224 (1) better. If you apply this, you need to move 00:59:891 (3) too.
01:00:225 (4) - same as above. 1grid to left done
01:05:224 (5,6,7,1) - make a diamond out of them? changed pattern
01:18:225 (1) - the slider can be curved to fit head of 01:17:558 (6) better, like:
done~
01:36:225 (4,5,1,2,3) - really weird flow. My suggestion is, first make a diamond for 01:34:225 (1,2,3,4):
Then make a direction change to start new flow on 01:36:891 (1):
Thus the movement between 01:36:891 (1,2,3) is straight.
Code for this part (only 01:36:225 (4,5,1) need to be changed)
272,48,96225,2,0,P|228:60|172:52,1,85,8|8,0:0|0:0,0:0:0:0:
144,40,96725,1,8,0:0:0:0:
108,12,96891,6,0,L|112:192,1,170,4|8,0:0|0:0,0:0:0:0:
thanks you :D
02:06:891 (2,3,4,5,6) - inconsistent spacing. fixed into 1.66 ds
02:24:891 (5) - moving the note to right side provide a better flow:
ctrl+h -ed :D

^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.

Call me back later.
thanks popner >w<
Lally

popner wrote:

From my judge queue.

[Lally]
00:34:891 (1) - make same bending as 00:32:891 (4)? kay
00:44:891 (4,5,1,2,3,4,1,2) - pattern suggestion on this section:
^ If you consider this seriously you will know how to improved the diff. Now I just see too much random stuffs(or moving in small rounds) in the flow and the diff still have rooms to get improved.
i prefer here to follow my flow style: slider 00:44:891 (4,5) - are to traight for my opinion i wanna have softer form and same about the form that you give to 00:47:558 (2,3,4) - i prefer to have softer forms how i did in all the map and not create a straight flow here
fixed some sliders by my own \:3/ ty for modding

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
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136391,-100,4,2,1,50,0,0
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146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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96,244,96558,1,8,0:0:0:0:
146,279,96891,6,0,B|202:343|258:151|310:343|370:279,1,240,4|0,0:0|0:0,0:0:0:0:
440,188,98891,2,0,L|476:124,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
364,280,100225,2,0,P|304:228|316:180,1,120,8|0,0:0|0:0,0:0:0:0:
344,80,101558,6,0,L|384:28,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,168,102891,2,0,P|224:224|160:228,1,120,8|0,0:0|0:0,0:0:0:0:
68,180,104225,2,0,P|108:124|172:120,1,120,8|4,0:0|0:0,0:0:0:0:
256,192,105058,12,8,106891,0:0:0:0:
324,204,107558,6,0,B|380:176|380:176|436:176|452:148,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,300,109558,2,0,L|256:364,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,204,110891,2,0,B|132:176|132:176|76:176|60:148,1,120,8|0,0:0|0:0,0:0:0:0:
116,52,112225,6,0,P|148:56|180:72,1,60,8|0,0:0|0:0,0:0:0:0:
216,108,112891,2,0,P|260:156|328:164,1,120,0|8,0:0|0:0,0:0:0:0:
380,68,114225,2,0,P|440:52|484:92,1,120,0|8,0:0|0:0,0:0:0:0:
504,140,115225,1,0,0:0:0:0:
508,200,115558,6,0,P|472:264|420:272,1,120,0|8,0:0|0:0,0:0:0:0:
372,272,116558,2,0,P|328:264|312:256,1,60
252,152,117558,1,8,0:0:0:0:
252,152,117891,1,0,0:0:0:0:
252,152,118225,6,0,P|192:108|104:228,1,240,4|0,0:0|0:0,0:0:0:0:
108,328,120225,1,8,0:0:0:0:
108,328,120558,1,0,0:0:0:0:
108,328,120891,2,0,P|172:336|174:198,1,240
84,128,122891,6,0,P|48:88|64:24,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,196,124891,1,0,0:0:0:0:
292,248,125558,2,0,P|328:288|312:352,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,196,127558,1,0,0:0:0:0:
228,84,128225,6,0,P|268:56|296:52,1,60
336,44,128891,2,0,P|376:48|428:124,1,120,4|8,0:0|0:0,0:0:0:0:
440,224,130225,2,0,P|400:292|344:308,1,120,0|8,0:0|0:0,0:0:0:0:
288,216,131558,6,0,P|256:164|184:136,1,120,0|8,0:0|0:0,0:0:0:0:
84,124,132891,2,0,P|52:184|52:244,1,120,0|8,0:0|0:0,0:0:0:0:
160,284,134225,6,0,B|292:260|344:208|324:148|256:92|188:148|168:208|220:260|356:284,1,480,4|0,0:0|0:0,0:0:0:0:
472,312,137558,6,0,L|496:256,1,60,8|0,0:0|0:0,0:0:0:0:
500,196,138225,2,0,P|488:148|424:92,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
496,256,139891,2,0,L|472:312,1,60,0|8,0:0|0:0,0:0:0:0:
364,360,140891,1,0,0:0:0:0:
304,256,141558,6,0,P|272:200|208:200,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
204,320,143558,2,0,P|156:348|136:352,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,216,144891,1,4,0:0:0:0:
256,192,145225,12,2,148891,0:0:0:0:
Topic Starter
10nya
updated also added some tags :D
waiting for a few mods I'm not very confident with my diff orz;;;;
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