forum

DM Ashura - Classical Insanity

posted
Total Posts
214
show more
Sakura
I think everyone here has noticed already that this map isn't in a rankable state, so i suggest rather than debating the rankability of this map, it starts getting modded so that it can be reranked, we've dwleved too much in the unrank argument at this point and it isn't really helping the map and it's just cluttering the thread.
GladiOol
I barely know any musical terms, so forgive me for trying to explain it with horrible english~ Just throwing in my 2 cents.


Prestissimo

00:00:209 (2,3,4,1,2,3,1,2,3,1,2,3) - I understand what you are trying to do here, except it plays really awkward as it is now. I think it would be better as one long stream where you will emphasize the change in music, like you did now with a new combo/slider jump, except with a decreasing spacing. Let's say you start with 1.0x spacing, and then make it feel decrescendo by decreasing the spacing by 0.1x or 0.2x for every 5th note (red tick) in the stream.

00:02:695 (1,2) - Again, playability. Maybe connect the notes as a speed up slider, to still emphasize note (2)? As it is now, it just plays down right bad.

00:05:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - Here you did do a spacement decreasement, except the slider jumps completely take over from that effect, which is a shame. The slider jumps take away the entire decrescendo effect, because jumps feel crescendo. There's no music indication for a jump. There is indication for a change, but change which slows down. A jump marks a speed up, crescendo effect or forte / fortissimo part.

00:13:238 (1,2) - Plays, again, awkward, and there's absolutely no indication for there to be a slider.

00:20:609 (1,2,3,4,5,6,7,8,9,10,11,1) - Why is the slider here 1/4 later while at every part before it it's 1/4 earlier? Btw, it plays way better and sounds way better like this.

00:22:152 (1,2,3,4,5,6) - 1/4 doesn't really seem like the right idea here. I would just keep it 1/2.

00:45:295 (1,2,3,4,5) - Simply looks bad. It may follow the sheet, but it is not following with the map or the music. It doesn't ask for these kind of notes at all.

00:49:666 (4) - 00:50:009 (4) - 00:50:352 (4) - Why is the 'twitch' in the stream on the 4th note? Shouldn't it be on the 3th? Try stacking (3) and (4), it plays/looks okay. Not too fancy though.

00:50:780 (1,2) - Why the sudden big jumps? The music doesn't ask for these big jumps at all.

00:52:152 (1,2,3,1,2,3) - This is probably the only time I'm going to say this but... WHERE ARE THE JUMPS? If there's any part in the music which screams for jumps it's this part.

01:02:438 (3) - Make this a horizontal flip from (2).
01:02:780 (1) - Place this under (2) ^ also add a finish hitsound perhaps?
01:03:123 (2) - And this one under (3) ^ This way you'll get a back&forth jump.


01:04:238 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) -

No. No sheet of paper with notes on it can excuse this tragedy.


01:18:038 (4,5) - Plays bad.

01:19:580 (3) - You should stack this under (1) and (2) and then maybe change the shape of it of course.

01:22:323 (3,4) - Why is this jump bigger than the one at 01:20:952 (3,4) ? You should make it like the first one.

01:27:123 (1) - Remove this note and a repeat on the slider before it. Looks, plays, and sounds more awesome.

01:32:095 (2,3,4,5,6,1) - Why is this all of the sudden a 5 note - slider stream when it was a 4 note - slider stream before? There's no indication for such change at all. And this makes it play extremely awkward because you end up on the 'wrong key', the key you don't single tap with. Yes, I did this in my guest diff for you death note map as well and I regret it big time. It plays and looks extremely awkward.

01:37:409 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,
1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,
1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3) -

Again. No.
mm201

119410501 wrote:

I'm a player of such high rank and I do want that diff to be AR10.
But the majority of BATs are just too weak at the game to agree.
Do you even lift?
Low

mm201 wrote:

Do you even lift?
wow
Topic Starter
Louis Cyphre
01:18:038 (4,5) - Plays bad.
01:37:409 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,
1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,
1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3) - Again. No.
01:04:238 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - No. No sheet of paper with notes on it can excuse this tragedy.
01:07:066 (10,1) - Still a pain.
01:11:180 (10,1) - Irritating at best
01:35:095 (5,6,1) - Again, this is more irritating than fun.
01:42:895 (1,1,1) - THESE THREE MAKE SENSE. They match the emphasis of the song!
00:51:123 (3,4,5) - 100s everywhere. Not even fun at 5.68 spacing
00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
It's a 8.01 1/4 jump. This is not reasonable at all.
00:45:295 (1,2,3,4,5) - This is ugly.
01:16:838 (6,1) - Well, this is surprising to say the least. 01:18:038 (4,5) - So is this.
00:05:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - Here you did do a spacement decreasement, except the slider jumps completely take over from that effect, which is a shame.
etc...

Please, stop it, seriously.

The slider jumps take away the entire decrescendo effect, because jumps feel crescendo. There's no music indication for a jump. There is indication for a change, but change which slows down. A jump marks a speed up, crescendo effect or forte / fortissimo part.
I like much more the way of sudden crescendo, it's a trance remix you know, there are no crescendo effect in the music track like it was there http://osu.ppy.sh/s/66350 , that's why i decided to map it that way.

00:13:238 (1,2) - Plays, again, awkward, and there's absolutely no indication for there to be a slider.
One of new technics that was implemented in this map. Fast start of 1/2 jump, like the 3rd movement of Moonlight Sonata has.

00:22:152 (1,2,3,4,5,6) - 1/4 doesn't really seem like the right idea here. I would just keep it 1/2.
I have already said why i have mapped that like that.

00:45:295 (1,2,3,4,5) - Simply looks bad. It may follow the sheet, but it is not following with the map or the music. It doesn't ask for these kind of notes at all.
Maybe for you, read previous pages please.

00:49:666 (4) - 00:50:009 (4) - 00:50:352 (4) - Why is the 'twitch' in the stream on the 4th note? Shouldn't it be on the 3th? Try stacking (3) and (4), it plays/looks okay. Not too fancy though.
3 notes go up and 4th goes down, then it starts again.

01:02:438 (3) - Make this a horizontal flip from (2).
I don't like such stacks <_<

01:02:780 (1) - Place this under (2) ^ also add a finish hitsound perhaps?
I rarely approve finish sounds on the places when it's not been set in the track, this is not an exception

01:18:038 (4,5) - Plays bad.
This is main theme patterns of the music. Vorshlags.

01:32:095 (2,3,4,5,6,1) - Why is this all of the sudden a 5 note - slider stream when it was a 4 note - slider stream before? There's no indication for such change at all. And this makes it play extremely awkward because you end up on the 'wrong key', the key you don't single tap with. Yes, I did this in my guest diff for you death note map as well and I regret it big time. It plays and looks extremely awkward.
Ohpa, yes-yes, here i really made a mistake. This one fixed, thanks for pointing this out
GladiOol
01:34:838 (2,3,4,5,6,1) - you gotta change it here as well then~
Topic Starter
Louis Cyphre
And yes. Done, thanks Gladi

Also, changed this 00:42:552 (3) - fixed soft to auto, so now whistle sounds correctly.
KRZY

119410501 wrote:

I'm a player of such high rank and I do want that diff to be AR10.
But the majority of BATs are just too weak at the game to agree.
1. What you 'want' the diff to be has nothing to do with what the AR should be.

2. You are a high-ranked CTB player, which means your opinion won't get valued as a 'high-ranked' player's opinion since, apart from mode-specific difficulties, standard mode has the absolute superiority over other modes when maps are ranked.
Ephemeral
you may as well omit the difficulty from your mapset and link it in the OP instead, since you seem to be completely unwilling to accept any changes that would render the map rankable. that's fair enough, i guess. it's your call in the end, but this map probably isn't going to get ranked if you intend on including the problem difficulty despite everything.
Topic Starter
Louis Cyphre
you may as well omit the difficulty from your mapset and link it in the OP instead
I'd better removed another difficulties instead, seriously. I paid great attention to map Prestissimo, i have listened to this music for many times, i played almost every piece on my piano which has taken really much time to get such ideas and here you're saying me to delete that difficulty?

since you seem to be completely unwilling to accept any changes that would render the map rankable
Changes that would render the map rankable. Mister, i really don't know what are the issues in this map, someone's opinions/suggestions were applied, yes, the map is now a bit much consistent, a bit much better, but where are the issues that caused this map unranked? Something like: "this map got unranked because XX:XX:XXX (Y) - XX:XX:XXX (Y1) this section contains, for example, burai sliders, they are not rankable"
"This map got unranked, because bitrate of your mp3 track has 225 kb/s, which goes against ranking criteria, please re-encode, change offset and get it reranked"
Ephemeral, stop pushing me to accept opinions/suggestions, take a look at the map yourself, if you can find issues, please link, i will fix them with my whole pleasure, if you (not only you) can't do that, please get my map back to ranked state, thanks.
119410501

KRZY wrote:

119410501 wrote:

I'm a player of such high rank and I do want that diff to be AR10.
But the majority of BATs are just too weak at the game to agree.
2. You are a high-ranked CTB player, which means your opinion won't get valued as a 'high-ranked' player's opinion since, apart from mode-specific difficulties, standard mode has the absolute superiority over other modes when maps are ranked.
You're putting me in the right with your own words.
Indeed, osu!standard AR10 is totally more playable than CTB AR10. ;)
Then it could stay AR10, to let good players have more fun than the usual "ranking-standards" brought by the BATs.
The game is more important than the "good appearence".
Topic Starter
Louis Cyphre
"ranking-standards"
I'd said "mapping-standards".
Mirage
LC never surrender.
Sakura
Yes, it is your map in the end, but if you want said map to be in Ranked state then it needs to follow certain standards which are usually handled on a case by case basis, in this case, your map doesn't follow such standards, and since they arent written on the Ranking Criteria you believe your map is in Rankable state am i correct?

Nevertheless Rankability of the map is defined by the Staff, and the Staff right now doesn't deem this map as Rankable and a list of things you need to fix has been provided multiple times, whether you decide to follow them or not is up to you, however, it is up to the Staff whether your map gets ranked or not as well, not you.

The map doesn't play well as pointed out by lewa, BD, Charles, Gladi, Shiro, KRZY. Normally why it doesn't play well should be common sense, yet you refuse to accept them simply because they aren't in the Ranking Criteria, well i got news for you, a map's Rankability isnt defined by Ranking Criteria alone, which is why we have a team to take on case by case scenarios, otherwise we could just have a machine ranking maps.

So here's the final choice:

Are you going to fix the issues pointed out by multiple modders in this thread which you dismiss as simple suggestions (or dismiss the problem diff entirely) or will this mapset rot in the graveyard.
Topic Starter
Louis Cyphre
your map doesn't follow such standards, and since they arent written on the Ranking Criteria you believe your map is in Rankable state am i correct?
whether you decide to follow them or not is up to you, however, it is up to the Staff whether your map gets ranked or not as well, not you.
Show me please etalons of ranking standards.

Nevertheless Rankability of the map is defined by the Staff, and the Staff right now doesn't deem this map as Rankable and a list of things you need to fix has been provided multiple times
As far as i know you're not a member of Beatmap Approval Team, that's first.
Some members of staff disagree with another members of staff, that's second.
Everybody there have shown me their opinions/suggestions instead of issues, that's third
And please, in the future, do not say anything on behalf of the entire staff from your imagination and thoughts, you're not the only member of staff, that's 4th.


Are you going to fix the issues pointed out by multiple modders in this thread which you dismiss as simple suggestions (or dismiss the problem diff entirely) or will this mapset rot in the graveyard.
I'll repeat once again, especially for you.

I'm not going to follow suggestions that have been mentioned in this thread.
I'd be greatfully thankful if someone would try to post errors/issues.
If my map can not be ranked only because you and some amount of BATs don't like it, then ok. Let it be like that, i'll take this as a note.


Thanks.
RemmyX25
lets just read my signature here, that will help.

also, your attitude really isnt helping in this situation.
119410501
.............And Big Black is ranked.
That's staff coerence.
Ephemeral
it's less about us not liking your map and there being critical design flaws that several individuals whom are high-tier players have repeatedly pointed out. they're less suggestions and more "HEY FIX THIS STUFF", but you seem content to write them off as suggestions because that is convenient to you and doesn't require you to admit fault in your mapping choices.

that's fine, you can refuse to fix it, and this map will sit in the graveyard after a few months, eventually being forgotten like the rest of them do. you can have your moment of HEY I STOOD UP TO THE MAN, FUCK THE BAT TYRANNY REMEMBER EVANS NEVER FORGET. or, you can take the advice of several experienced people and sit down and try to work through design issues that you thought weren't even a problem, things that make sense to you but really ruin the experience for other players, you know, the ones you are actually mapping this for.

whether we like your map and whether it gets ranked are two completely different things entirely. you can keep telling yourself that we're doing this because we don't like it and you've somehow spawned a piece of postmodernist beatmap art that is too good for the unwashed masses or whatever it is you're doing internally to justify being so obtuse regarding this process. guess what? beatmaps are supposed to be for the "unwashed masses" - the 99% of people who won't ever pass more than 20-30 seconds of the difficulty that's pulling down an otherwise satisfactory mapset.

whatever, make your choice or not - are you going to at least reconsider some of the previous suggestions made by charles, shiro, gladi and krzy? or are you going to continue to obstruct this whole process like a noisy child in a shopping centre?

the choice is yours, louis. give it some thought.
Topic Starter
Louis Cyphre
you can have your moment of HEY I STOOD UP TO THE MAN, FUCK THE BAT TYRANNY REMEMBER EVANS NEVER FORGET.
Mister Ephemeral, you think that i want here to show my obstinacy by rejecting most suggestions? I don't need it, seriously, you can think whatever you want about that.

or, you can take the advice of several experienced people and sit down and try to work through design issues that you thought weren't even a problem, things that make sense to you but really ruin the experience for other players, you know, the ones you are actually mapping this for.
I've taken some. Once again Ephemeral, open this map, take a deep look and then judge, stop pushing me to listen to suggestions that i do not like, do no want to use, please stop it, it's useless.

whether we like your map and whether it gets ranked are two completely different things entirely
I really hope it's like that.

But how do i shall understand such things:

Various Users wrote:

01:18:038 (4,5) - Plays bad.
01:37:409 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,
1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,7,8,
1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,1,2,3) - Again. No.
01:04:238 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,
1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,1) - No. No sheet of paper with notes on it can excuse this tragedy.
01:07:066 (10,1) - Still a pain.
01:11:180 (10,1) - Irritating at best
01:35:095 (5,6,1) - Again, this is more irritating than fun.
01:42:895 (1,1,1) - THESE THREE MAKE SENSE. They match the emphasis of the song!
00:51:123 (3,4,5) - 100s everywhere. Not even fun at 5.68 spacing
00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
It's a 8.01 1/4 jump. This is not reasonable at all.
00:45:295 (1,2,3,4,5) - This is ugly.
01:16:838 (6,1) - Well, this is surprising to say the least. 01:18:038 (4,5) - So is this.
00:05:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - Here you did do a spacement decreasement, except the slider jumps completely take over from that effect, which is a shame.
etc...
whatever, make your choice or not - are you going to at least reconsider some of the previous suggestions made by charles, shiro, gladi and krzy? or are you going to continue to obstruct this whole process like a noisy child in a shopping centre?
I haven't even started being obstruct like "noisy child in a shopping centre", it's your imagination, believe me.
I have fixed 2 patterns from Gladi's post, other ones i have rejected, please read previous posts.


Please, stop posting here, let me collect opinions from players. I'll post full changelog. Thanks.
Mirage
Fixing main issues with LC: (link here)



I can die in peace now.
Kiddo-Kun

119410501 wrote:

.............And Big Black is ranked.
That's staff coerence.
Big Black is approved. There is a difference.
Plus, it can't be stressed enough how other maps should not be used as examples. That's the past, we're working with the now to make the future better.

Another thing: I don't think this map is going anywhere if you continue to reject these "suggestions" that really improve the difficulty. So brushing these things off is futile.
I'm not pushing you to change anything here, I'm just giving my insight to this situation.
Just giving my two-cents.
119410501

Kiddo-Kun wrote:

119410501 wrote:

.............And Big Black is ranked.
That's staff coerence.
Big Black is approved. There is a difference.
Plus, it can't be stressed enough how other maps should not be used as examples. That's the past, we're working with the now to make the future better.
Actually in the present there is no difference between Ranked and Approved. Both gives ranked score, PP, total score, play count and everything.
Then if that makes difference, make singular difficulty "Prestissimo" to be Approved and the others to be Ranked. Many maps have this.
Kert
I've just played it
I could read everything apart from just 1-2 places
Yeah it's still quite hard to sightread, but the point is it fits the music very well! And basically if you've played a certain part of the map once you'll never forget how to play it next time and you will be confident about your actions. The map is not even that hard in comparison with stuff like Airman, Big Black e.t.c.

I don't get it why there is so much drama in this thread and no one tells exactly why should mapper change this or that (stuff like "this sucks" doesn't count, as it's not constructive at all)

IRCMod
00:31 Kert: 00:02:695 (1,2) - 
00:31 Louis Cyphre: 1/4 прыжок
00:31 Kert: такая же штука чуть дальше
00:31 Kert: да я вижу
00:32 Kert: я не жалуюсь на него
00:32 Kert: но просто не прочитал за эти попытки
00:32 Louis Cyphre: это все?
00:33 Kert: смотрю
00:34 Kert: да пожалуй
00:34 Kert: остальное я прочитал более менее сразу
00:34 Louis Cyphre: хм
00:34 Louis Cyphre: 00:02:438 (1) -
00:34 Louis Cyphre: если заместо этого положу слайдер
00:34 Kert: я в этом плане не сильно требовательный
00:34 Kert: если читается плоховато
00:34 Kert: но под музыку подходит
00:34 Louis Cyphre: погоди
00:35 Louis Cyphre: я требовательный
00:35 Kert: ща гляну
00:35 Louis Cyphre: надо сделать так
00:35 Louis Cyphre: чтобы и под музыку ок
00:35 Louis Cyphre: и под игру также
00:35 Kert: до куда слайдер будет идти?
00:35 Louis Cyphre: 00:02:438 (1) - слайдер от сюда и до00:02:695
00:35 Louis Cyphre: 00:02:438 (1) - слайдер от сюда и до 00:02:695 *
00:35 Louis Cyphre: 00:02:780 (2) - a это прыжок, как и было
00:36 Kert: заскринь как ты слайдер положил
00:36 Louis Cyphre: http://osu.ppy.sh/ss/654094
00:36 Kert: норм
00:37 Louis Cyphre: тогда также со следующим сделаю
00:37 Kert: более мелкие детали указать?
00:38 Kert: которые достаточно сложно читались
00:38 Kert: но не настолько как в начале
00:38 Kert: раз ты говоришь что требовательный
00:38 Louis Cyphre: давай
00:39 Kert: 00:24:723 (1,1) -
00:39 Kert: тут нет джампа в отличии от 00:21:980 (3,1) -
00:39 Kert: это было слегка неожиданно
00:39 Kert: можно конечно просто стакнуть на слайдере
00:40 Louis Cyphre: О, я это не заметил
00:40 Kert: но наверно будет ещё сложнее
00:40 Kert: короче тут или всё со стаками или всё с джампами
00:41 Kert: чтобы было интуитивно
00:41 Louis Cyphre: я переделаю первый джамп
00:41 Louis Cyphre: точнее там джампа ваще не будет
00:42 Kert: 00:27:295 (6,1) -
00:42 Kert: и здесь тогда тоже?
00:43 Louis Cyphre: а вот здесь думаю нет
00:43 Louis Cyphre: потому что другой паттерн потом начинается
00:43 Louis Cyphre: музыкальный паттерн имею в виду
00:43 Kert: начинается то другой
00:43 Kert: но заканчивается то тот же самый
00:45 Louis Cyphre: oke тогда
00:45 Louis Cyphre: и эту замазал
Low
.
Topic Starter
Louis Cyphre
Please, stop discussing another maps. Whatever they are, bad, good, awesome, weird, etc it's not related with this map.


Thanks Maddy and Kert for moddings, you guys helped me a lot.
Nessuka
I love this!
rrtyui
why the of some BAT is not accept people individuality?

Decide in likes and dislikes, there is no meaning
Topic Starter
Louis Cyphre
Kudosu to rrtyui for advices about Vivacissimo, thanks a lot.
I guess AR9 fits much better according to gameplay, since many players said that.
quiz-chan_DELETED
I guess nobody cares about my opinion, and yet, I am posting it here, where everyone can see, that I like this map more than any other map about a classic song. I think these patterns have some crazy flow, but as long as it is enjoyable, it is ok. There have been a lot of people admiring the mapping style of Louis, I do so as well. But I really can't comprehend at all why people are making such a big deal out of this, just get this back to ranked state and that's it, guys, what is this circus for. I enjoy this map and many others do, too, so why calling those issues "issues" and not more like "advices"? Sentimental maps deserve being ranked and that's what I plead for. Care or don't care about my opinion, I guess there are people that are thinking the same.
tyvm
ethox
Decrease drain by at least 1. It took me at least 2 retries to get past the slow part with the jumps because I can't read stacks at AR10 and missed a 2 notes.

01:20:952 (3) - Slider beginning muted?
01:22:323 (3) - ^

Add the sounds. Using gameplay elements while disregarding the music/sounds is called overmapping. Also they are a pain in you know what to read so I'd either halve the SV so you don't have to follow them or replace them with regular circles. I'd also like to say a few words for 00:05:695 (1,2,3) - but I get that this map is not made for rookies and the using spacing is cool (and underused) so I'll leave it be.

and if BD can A this I'm Jesus, I mean you can't A anything dude :D


Please keep the topic open for the map, if you have only O/T to speak, there's a forum for that one.
Sakura
Stefan and BD you guys can take this to PM, please dont litter the map thread with your arguments since they aren't related to improving the map. Instead play the map (in standard) point it's flaws and provide them to the mapper, maps are made for standard, whether they convert well or not to other game modes is irrelevant (unless used as the easiest diff for that mode), if the map was made for CTB then it would have been a CTB-specific map, simple.

@BD: Because people are CTB players that doesn't rend their opinions invalid if they played the song in standard, or you know whether they did play it in standard?
DaxMasterix
Hey Bats.. Why this Map can't be Ranked?
Need ask that for understand the Staff mind..
And why the nuke... (I don't know what that means..) but looks like.. Abuse of power.. There aren't people screaming or with bad arguments for give their opinions. lel
Topic Starter
Louis Cyphre
Can someone please lock this thread untill i get finally advices from players? Because 90% of posts are about BATs, ctb players, big black and other stuff, which are not related with this mapset, thanks.

Decrease drain by at least 1. It took me at least 2 retries to get past the slow part with the jumps because I can't read stacks at AR10 and missed a 2 notes.
You have played wrong difficulty, please read description.
Sakura
This will be my last warning, any further posts unrelated to the map itself will be striken with a silence and edited out, the mapper has already stated this wish, and i don't wish for this thread to be locked since that would end up with people being unable to post their mods on the map. Please respect a beatmap thread, if you wish to argue about how BATs handled this map then you are free to do so in General Development or something.

Also since mapper has started making changes already, imma remove the nuke now.

Garven edit: I just cleaned the posts out anyway.
Topic Starter
Louis Cyphre
Thanks a lot.
grumd
Easy
  1. 00:08:952 - Надо бы убрать этот кружок, чтобы дать новичкам время после спиннера очнуться.
  2. 01:27:123 - И этот стоит убрать, он ничего в музыке особенного не выделяет. Между этим кружком и объектами до и после него звуки почти одинаковые. Точно так же нужно бы убрать все похожие кружки до 01:36:038 (5) -
Normal
  1. 01:06:209 (1,1,1,1) - Тут финиши с голов надо поссекать. Звучат очень странно. Основной звук там на 1/4 позже, а тут звучит финиш. Просто совсем не к месту как-то, один только вистл смотрится тут достаточно хорошо.
Hard
  1. 01:07:409 (2,3) - Подвинь вот этих двоих на 1,4 к предыдущему. Как ты и сделал в остальных подобных паттернах.
  2. 01:27:466 (2) - Всё, что нужно тут — подвинуть этот кружок ближе к обоим слайдерам вокруг. В них сложно попасть и сложно сориентироваться из-за того, что репитов много. Даже сразу не среагируешь, когда слайдер закончится. Просто подвинуть их на 1,0-1,2 было бы хорошо, это сделало бы игру в этом моменте попроще.

Вивациссимо
  1. 00:23:952 (3) - Тут плохочитаемый ритм. Не понятно, что этот слайдер на расстоянии 1/4 от предыдущего. Чтобы это видно было, подвинь его ближе:
  2. 00:24:895 (1) - Вот тут точно такое же расстояние, как было выше, но уже ритм 1/2, в этом и состоит сложночитаемость, вот. Но вот тут ничего менять не надо, если что.
  3. 00:45:295 (1,2,3,4,5) - Нет. Это ужасно. Честно. И выглядит плохо, и играется плохо, и к музыке не подходит. Я где-то видел тут, как ты сбрасывал ноты в поддержку этого паттерна, так вот нет, ноты ничем тут не помогают.
  4. 00:49:409 (1,2,3,4,1,2,3,4,1,2) - Честно говоря, мне это не особо нравится (за подобное анранкнули однажды карту Philippines), но не важно. Я про то, как стрим дёргается зигзагом. Но, по сути, это здесь вполне нормально, я бы оставил. Просто про филиппинов вспомнилось.
  5. 01:17:438 (1) - Снова такая же штука, как раньше — тут не видно сразу, что это 1/4. 01:16:152 (5,6) - Между этими двумя расстояние такое же, но времени в два раза больше. Эти 1/4 надо подвинуть друг к другу.
  6. 01:26:609 (1,2,3,4,5,1) - Это, правда, очень нехорошо... Такой жуткий спейсинг очень овермапнут и просто испортит игру многим игрокам. Не каждый может такое провести и не слиться. Вот что бы я предложил: выдели 01:26:609 (1,2,3,4,5,1,2,3,4) - , нажми Ctrl+Shift+S и попробуй сжать на 0,9х. По сути, паттерн остаётся тем же, он настолько же выделяет эту часть из остальных и подчёркивает музыку так же хорошо, но при этом уже не настолько безумно сложен. Я очень сильно тебя прошу это сделать, в общем. Естественно, это касается всей части от 01:26:438 (1) - до 01:37:066 (4) - . Попробуй выделить это всё и сжать в 0,9 раз.
  7. 01:37:409 (1) - А вот тут начинаются серьёзные проблемы с расстановкой слайдеров. Насчёт этих слайдеров с 4-мя повторами, я думаю, ты знаешь — лучше всего они играются, когда начинаются на сильную ноту. Точно так же, как и начало любого стрима лучше играется с сильной ноты. У тебя же почти все на слабой, на красном тике. В самом начале, например, 01:37:751 - 01:38:094 - 01:38:437 - это явные сильные ноты в музыке, на них, очевидно, хочется начать стрим или слайдер, но! ты их пропускаешь, начиная слайдеры в других местах. Да, слайдеры расположены там, где меняется тональность мелодии. Но осу — это игра о ритме, а не о мелодии, такое довольно сложно играется. Правда, в начале всё ещё впонле годно, первые два комбо я бы ещё ранкнул. Но дальше — хуже.
    01:40:152 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Вот тут очень сложно всё. Эти 1/4 слайдеры без репитов, начинающиеся на слабые доли и не подкреплённые ничем, играются с большой натяжкой. Если учесть, как в этой части всё расположено и сжато в одно комбо, я бы посоветовал всё же тут поменять местами слайдер с репитами и те два кружка. По сути, выглядеть должно так: Это играется в разы лучше. Вообще начинать 1/4 слайдер с двумя репитами с красного тика — плохая примета. Ты таким образом пропускаешь один белый тик, при этом давая больший акцент на красном. Выходит, что карта идёт в разрез с ритмом песни, где акцент нужно на белый тик давать (более сильная доля).
    01:47:009 (1,2,3,4) - Здесь точно такой же паттерн, его тоже надо поменять так, как я выше заскриншотил (либо, конечно, любой другой вариант, где акценты расставлены на более сильные доли).
  8. 01:48:380 (1,2,3) - Вот это жутко запутать может. Это выглядит подчистую точно так же, как раньше выглядели такие слайдеры с двумя репитами. И даже два кружка перед ними всегда было (01:37:409 (1,2,3) - ) а теперь вдруг бац — один репит. Я бы предложил убрать эти слайдеры с одним повтором и сделать что-то вроде этого хотя бы: Это не лучшим образом идёт в такт с мелодией, но зато самым лучшим идёт с ритмом. Если прислушаться, то, думаю, даже и мелодия с некоторой стороны подходит сюда. Но лучшим компромиссом было бы тут просто всё заставить кружками и мелодию показать изменением направления стрима или новыми комбо.
  9. 01:51:123 (1,2,3) - По всё тем же причинам тут надо поменять местами два кружка и слайдер.
  10. 01:52:495 (1,2,3,4) - И тут.
Престо
  1. 00:50:695 (4,1,2,3) - Вот тут слайдер заканчивается на очень сильной ноте, даунбитом звать, а след. стрим начинается с синего тика. Вообще плохо играется, лучше так:И да, ты там пропустил в конце ноту. На картинке под номером 3.
    Остальное тут найс.
288,80,45295,5,2,0:0:0:0:
244,92,45380,1,2,0:0:0:0:
232,100,45466,1,0,0:0:0:0:
200,104,45552,1,0,0:0:0:0:
188,112,45638,2,0,P|196:192|240:244,1,150,2|0,0:0|0:0,0:0:0:0:
Chewin
Larghetto

  1. 00:02:095 (2,4) - Ok that you are using custom hitsounds but the sound looks too empty to me. Since we are talking about the easiest diff of your mapset and since too empty sounds like these are pretty confusing to play for beginners (especially at the beginning of a map), I would increase this circles volume till 100%. It sounds and fits nice on both the circles. The sound is not empty or loud.
  2. 00:13:066 (3,4) - I don't understand why you have decided to use two claps here while you have used whistles on the next patterns with the same sound. I would change claps with whistle to keep consistency.
  3. 00:32:952 (4) - What about to use new combo here? Because you used it on 00:39:123 (1) with the same sound (it should be on the previous downbeat but it can be considered the same lol)
  4. 00:54:895 (3) - I guess you missed new combo here. It's needed because of new rhythm section and because of that downbeat and also it would be consistent with 00:57:638 (1) as well.
  5. 01:26:437 (1) - Add finish like you did for each downbeat after this one? It fits nice in my opinion, consider to add it then.

Moderato

  1. 00:19:238 (1,2) - I'd add two whistles on both sliders' heads to keep consistency with the previous downbeats (maybe increasing the volume till 100% like you did for 00:13:752 (1) / 00:16:495 (1) )
  2. 00:21:980 (3,1) - Switch new combo here, it looks more logical in my opinion, especially because you set it here 00:24:723 (1) - where there is that finish hitsound. So switching new combo here it would be also consistent with the next part.

Allegro

  1. 00:45:295 (1) - I can still hear a sound after the end of this slider. What about to add one more repeat? It would fill that missed sound you didn't map there.

Vivacissimo

  1. 00:45:295 (1,2,3,4) - Why did you change this pattern? It was awesome :C
  2. 01:12:294 (11,1) - Shouldn't the spacing be 4,50x here to keep consistency? :C This is not important but it's anyways better to point out it xD

Presto

  1. 00:09:637 (4) - Shouldn't the stream start here since there is a sound on 00:09:723 as well? According to this I would add a circle on this empty line 00:09:723 so it would fill all the sounds in the music
  2. 00:14:609 (4,6) - Actually these two sliders are confusing to read and play. You should simply add two new combo on both to have a better readability and so, playability.
  3. 00:45:295 (1) - Add whistle on this circle, it sounds pretty nice.
  4. 00:47:352 (3) - Move the last slider waypoint till x:284 y:240 to have a perfect blanket with the next slider 00:48:038 (1): http://osu.ppy.sh/ss/665768

lol why this mapset has been unranked, I love it.
Very nice, call me back after you have looked over the mod and I will rebubble it.
Topic Starter
Louis Cyphre
00:45:295 (1,2,3,4) - Why did you change this pattern? It was awesome :C
To be honest i like how it is made now much more then previous one. You can always enjoy previous Difficulty by downloading it from extra package ;)
01:12:294 (11,1) - Shouldn't the spacing be 4,50x here to keep consistency? :C This is not important but it's anyways better to point out it xD
Well, actually this is not monoton crescendo, that's why it's not really important

00:09:637 (4) - Shouldn't the stream start here since there is a sound on 00:09:723 as well? According to this I would add a circle on this empty line 00:09:723 so it would fill all the sounds in the music
It should yes, but i want to keep that 1/2 consistency, bcz new combo on blue tick is not for average experienced players i guess. I feel that this should be exactly like that
grumd

Louis Cyphre wrote:

00:09:637 (4) - Shouldn't the stream start here since there is a sound on 00:09:723 as well? According to this I would add a circle on this empty line 00:09:723 so it would fill all the sounds in the music
It should yes, but i want to keep that 1/2 consistency, bcz new combo on blue tick is not for average experienced players i guess. I feel that this should be exactly like that
Actually, the piano starts at 00:09:809 - so this stream is absolutely fine. Yes, drums start 1/2 earlier, but this map is mostly mapped to piano anyway.

Edit:
The Source must be "Flash Flash Revolution", see this and this.
Chewin
First of all add the source on all diffs that grumd told you in his previous post.
And sorry Louis, I forgot to mention some minor stuff:

Larghetto:
01:56:608 (3) - To keep the same flow of the previous two 01:53:866 (1,2) - I would move this circle to x:360 y:64

Moderato:
01:38:095 (2) - You forgot whistle on the slider's head. Add it to keep consistency with next sliders

Allegro:
00:08:609 (1,1) - You must set SC:1 whistles here to keep consistency with 00:07:923 (1). Custom whistles sound really bad
00:50:780 (1) - I don't know why I didn't say it before but oh well, add a repeat to fill the sound on that empty tick
01:56:266 (5) - You really should add finish on the slider's head as well, like you did for the previous (1)

Vivacissimo:
00:35:695 (5) - I can hear cymbals in the music. What about to add finish? It sounds pretty nice.

Presto:
00:55:923 (4) - What about to add new combo like you did for 00:57:295 (1)? Or remove it from this one, for consistency
show more
Please sign in to reply.

New reply