@OnosakiHito: Thanks a lot for doing the recheck. i'll make sure wtb answer the mod here
@mancuso: Sure. You broke my heart mancuso T_T </3
@mancuso: Sure. You broke my heart mancuso T_T </3
My god, you are right.0gre wrote:
just wondering on wtb's Oni there is a overap at 01:15:632
is it already noticed ? lol
thanks for modmancuso_JM_ wrote:
[Natsu's Insane:]
• 00:03:065 (1,2,3,4,5) - I think this is a mistake, but you must use the purple colour in this combo instead of the pink lol fixed
• 00:37:220 (2,3,4) - Avoid this overmap please, there isn't any sound over the blue ticks, so this is not recommendable at all. Delete (2,4) and just leave (3) in this pattern please I dont think this is overmapped yes the sound is so low but in in there also i think it fit with the vocals and play very good
• 00:40:565 (2,3,4) - Stack them properly. done
• 01:07:626 (2,3,4) - Remove (2,4) to avoid the overmap same as previous one
• 01:24:146 (3,4) - It is the only time that you used this weird pattern, and I think it doesn't favour the difficulty in general. I recommend you to use Whistles at the end of (3) and in (4) instead, they will make your hitsounding consistent and they make a better effect to me. I like how the finish sound do the work there orz
osu file format v12
[General]
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AudioLeadIn: 1500
PreviewTime: 62246
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StackLeniency: 0.6
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Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Natsu's Insane
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:238264
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osu file format v12
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TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Xinely's Easy
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
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Thanks for modding mancu!mancuso_JM_ wrote:
[DS's Hard:]
• 00:03:065 (6) - Inconsistent number of repetitions :/. I'd like to see that consistent with the whole of the mapset :/ Done.
• 00:57:389 (1,2) - I don't recommend you to use hitsounds on sliderticks, at least in this mapset. It is the only time that this kind of things appear in all the mapset, so would be better to be consistent in this aspect. Anyway, they don't provide the best effect, sincerely I wanted hitsounds to be always consistent and didn't want to break it here, shouldn't be a big issue.
• 01:19:687 (3) - Place this note in x:260 y:260 to do a perfect 'diamond form'. In addition, I think increase a bit the flow in the pattern Ok.
- Pretty good difficulty, I didn't have a lot of problems with it. Good job, Bruno \o/
mancuso_JM_ wrote:
[Saten's Insane:]
• 00:57:693 (2) - I don't understand this slider usage, I think they are here just to make this pattern different comparing with the others but is not totally correct because it is not following 100% the music. I recommend you to replace this slider with a single note in 00:57:795 -. Remember that the overmap is not a good thing in general How is that even considered as overmapping? Ive used this pattern to emphasize with all similar parts
• 01:11:173 (3) - This slider is touching way too much the HP Drain bar, and it makes the playability weird. Can you move it some grids down to avoid that, please? Cannot be avoided, and it doesn't touch the bar in widescreen at all
• 01:12:288 (2) - The blue tick in 01:12:491 - no need to be emphasized. I recommend you to reduce this Slider in 1/4 or replace it with 2 notes instead imo it should
• 01:17:153 (3) - I can listen a sound, but it is really little. Rhythmically, I think works better if you remove this note I'd rather not make a random 1/2 stack here
• 01:25:261 (2) - Same as 01:12:288 same reason as before
The volume is much higher than this one which is pretty much it imo. That would also require to change the overall hitsound-volume in every difficulty..mancuso_JM_ wrote:
[General:]
• I personally think that the mp3 quality is not the best. I think you can find a better one, maybe you can talk to Kuria, to see if he/she can borrow you the mp3 from his/her mapset (http://osu.ppy.sh/b/166633)
Thanks alot for your mod mancu. All diffs updated.mancuso_JM_ wrote:
Let's do a full check in ALL difficulties...
[General:]
• I personally think that the mp3 quality is not the best. I think you can find a better one, maybe you can talk to Kuria, to see if he/she can borrow you the mp3 from his/her mapset (http://osu.ppy.sh/b/166633) the current one is rankable and it's ok imo
[Normal:]
• 00:01:849 (2) - Flows will increase if you move this Note to x:168 y:224
• 00:05:497 (5) - *Really Nazi* This Slider can look much better, try making it better please
• 00:06:511 (1,2) - I don't recommend that kind of stacks, my experience in the game can say me that can be a bit hard to read for average players. So, would be better if you unstack them
• 00:08:538 (5,6) - (^)
• 00:10:666 (2) - First of all, this slider is not following properly the music and then I don't recommend any single note or slider start over blue ticks in Normal diffs. Instead of that use a 1/2 slider, this slider will start in 00:10:768 and will finish in 00:10:970
• 00:11:984 (Spin) - This spinner ends in a weird place, there is any high sound to finish this slider in 00:14:416 - It doesn't make sense to me. So, to do this pattern more 'coherent', reduce the slider end in 2/1 (with that I mean that your Spinner should finish in 00:13:605. In addition, if you do that, you can add a hitfinish in this spinner
• 00:30:227 (4) - Move this note out of the sliders for a better flow. Try placing this note in x:484 y:184
• 00:31:849 (6,1) - Swap the combo placement in these objects, actually the comboing look pretty weird here. I mean, add a New Combo in (6) and remove it in (1)
• 00:35:903 (2,3,4) - This pattern is not following properly the music, it just looks as a random 1/1 note usage. I highly suggest you to use a pattern like this one:
• 00:36:308 (3,1) - *Nazi*- Weird Sliders are weird . Can you make them on a better way?
• 00:37:727 (x) - Add a Note here, is pretty necessary.
• 00:39:146 (2) - Move this Note to x:228 y:296 for a better flow.
• 00:40:970 (x) - Add a Note here, is necessary and make your patterns more enjoyable. Actually you used a lot of 2/1 Sliders with some 1/1 notes that make your patterns a bit boring
Some things to point out in general:Final Conclusion: The map itself can be better before the re-rank, when I recheck this map I'll focus a lot in this difficulty
- The prolixity of the map is not the best, some notes placements look random, anyway this is not a BIIIGGGG problem, because in general the flow in the map is correct, but try to fix that in your next projects
- Lack of Hitsounds: Yes, this is one of the things that I want to see fixed before the re-rank, your hitsounding is really monotonus and boring, you only used Normal sounds and some finishes :/. I would like to listen more whistles in this map, because they fit really well with the music, if you want a full hitsound mod, feel free to talk to me in-game, we can do an IRC mod about it. But please, try to fix most of them by yourself
All fixed here.
[Hard:]
• 00:03:470 (2,3) - *Nazi* - To fix the blanket between these Sliders, move the last slider waypoint, 1 grid up.
• 00:03:876 (3,1) - Hmm.. This jump is exaggerated, the music doesn't need that kind of thing especially in this part of the map (it is almost the beginning). I highly recommend you to reduce the length of the jump or remove the jump completely
• 00:07:119 (4,5,6) - Can you explain me the usage of this pattern? I mean, there is not any sound over the blue ticks, so the usage of these kick sliders is really useless, and make the map sound weird. I highly suggest you to map this in a simple 1/2
• 00:19:281 (5) - Inconsistent number of repetition, make them consistent because this can confuse players, especially because it is the only time that you used that
• 00:22:524 (3) - *Nazi*- Can you fix a bit this slider? Looks pretty weird actually.
• 00:24:957 (1) - Hmm.. This slider sounds a bit weird to me. In my opinion follow better the music if you reduce its length in 1/2 and then add a note in 00:25:565 -.
• 00:32:051 (2) - Move this note up to (1,3) for a better flow. I suggest you to move it to x:200 y:100
• 00:36:916 (5,6) - Useless kick sliders. Map this in 1/2 to follow the music properly
• 00:42:592 (1,2,3,4,5,6,7) - I don't like the flow of this pattern in general, in addition is not really esthetical to me. Hmm.. You can maybe try something like this:
• 00:49:687 (8) - Random 1/4 Slider. Use a simple 1/2 instead
• 01:00:227 (1,2) - Swap the combo placement in these objects
• 01:00:632 (T) - I recommend you to add a Green Line (Inherited timing point) here, reducing the volume. Actually those ''normal sounds'' are pretty high to my ears.
• 01:05:903 (1,2) - Hmm.. These kick sliders are really random. They are not following anything in the music, I suggest you to map this in 1/2 (with notes or sliders, as you want, but change this pls)
• 01:14:416 (5,6,1) - Make the spacing consistent between these objects, to represent properly the 1/4 usage
- Not bad, but you should change these random 1/4 Sliders mentioned in my mod, because they break the flow and the consistency in the map.
In addition, sometimes your comboing becomes weird, but this is not a big issue anyway, maybe is just me xD
All fixed and i changed a bit some weird patterns too.
[Entozer 4K EZ - Entozer 7K MX:]
• I don't know anything about o!m (I'll try to learn more about it in the near future ), so I don't have any technical suggestion in these difficulties.
Anyway, I have a little suggestion about the name of both difficulties, I think the number of Keys is irrelevant nowadays. So my suggestion is, what about changing the name of both difficulties to Entozer EZ and Entozer MX? Because as I said the number of keys are irrelevant, we can notice that easy before to play any o!m map.
I prefer the current ones just to do as the mania ranked maps.
|Catch the Beat|
[newtoniorock8's Salad:]
• You are missing the Video File in this difficulty, and it is a full inconsistency especially because the other CtB diff. has the video file. So, Make sure to add it in this difficulty as well. Fixed
• 00:28:200 - Add a Green line with S:C2 hitsound set, and remove the green line from 00:29:416. This will make your hitsounding consistent.
• 00:35:903 (3) - The downbeat in 00:36:308 - is not necessary to be followed, since it doesn't appear any important sound in the song. So, I think is better if you use a rhythmical pattern like this one:
• 00:42:795 (3) - Add a finish to emphasize the cymbals and for consistency with the whole of the map.
• 00:44:416 (1) - (^)
• 00:49:078 (x) - Add a Note here, for the sake of the consistency with similar patterns as this one (you should fix the hitsounding in this new note too) No. this is an earlier part in the song and he's using a differnt patter to follow it.
• 01:00:430 - 01:00:531 - 01:00:632 (x - x - x) As far as I see you always tried to follow the 1/4 beats in the music, but this is an exception. For consistency, I suggest you to add note in these 3 places, after that move the spinner to 01:00:835 -. The spinner will follow a good part of the instrumental and vocal, so I think this fits pretty well too, plus, I suggest you to add these notes in the left part of the screen if is possible Current pattern fits well with music and i think that adding those notes it's increasing more the difficulty.
• 01:14:923 (6,7) - Those whistles in both notes make the pattern weird. I suggest you to remove them, the pattern sounds much better without them
• 01:16:443 (2) - Missed clap at the slider beginning, you should add it.
- I'm not an experienced CtB modder, I just gave some suggestions about rhythm and hitsounds to make them better. Hope it helps you :3
Fixed all the others.
[Rain:]
- CtB BATs already aproved that, so I don't have anything to do here xD.
Basically, the whole of the mapset is ready to go.
But, your Normal and Hard can be reviewed some more time.
Anyway, feel free to call me back for a recheck when you are ready.. And we will make both difficulties even much better, I promised
Makar, where are you?Makar wrote:
I'll be checking this soon, sorry for the delay. I hope to get to this today or tomorrow!
Natsu wrote:
wonder how long this is taking orz
Thanks for the star...Losertic wrote:
Why Unrank? T.T
I want play this beatmap for my ranking!
And... yeah. i'm really late. but star
talk this with other bat maybe? o.o since so much time imo x_XZeroarg wrote:
thanks... tho idk what to do orz, Makar is all day afk and when i see him idle and i talk to him, he just turns afk again :c