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ALTIMA - Burst The Gravity (TV Size) [Osu|OsuMania|CatchTheB

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Topic Starter
Mythiax
@OnosakiHito: Thanks a lot for doing the recheck. i'll make sure wtb answer the mod here

@mancuso: Sure. You broke my heart mancuso T_T </3
0gre_old
just wondering on wtb's Oni there is a overap at 01:15:632
is it already noticed ? lol
OnosakiHito

0gre wrote:

just wondering on wtb's Oni there is a overap at 01:15:632
is it already noticed ? lol
My god, you are right.
AIMod didn't point at it and the stack hasn't been shown in the editor.
Good that you saw this 0gre. lol
whosthebox
Applied both Ono's and Ogre's mods, thanks a lot :D everything ready, i guess :3

here they are:

http://puu.sh/3DP4q.rar
Topic Starter
Mythiax
Updated.
mancuso_JM_
Let's do a full check in ALL difficulties...

[General:]

• I personally think that the mp3 quality is not the best. I think you can find a better one, maybe you can talk to Kuria, to see if he/she can borrow you the mp3 from his/her mapset (http://osu.ppy.sh/b/166633)

|Standard|

[Xinley's Easy:]

Settings:

--> Reduce the Overall Difficulty in 1 Tick for a better spread between the difficulties (OD-1)

• 00:08:741 (3,4) - Follow better the Instrumental if you delete (4) and after that add a Repetition in (3). If you listen properly the music, this sound like a ''bell' is united, so the slider + repetition will represent that better, don't forget to fix the spacing with the next objects
• 00:24:957 (1,2,3) - *A bit Nazi* - Looking the composition of this pattern, would be a great idea using a 100% symetry pattern here, to do so you will need to move (2) to the middle (and re-arrange the spacing between (1,2)), and the copy/paste the slider (1) and after that do a flip horizontally to do (3). Basically your pattern will see like this
--> Note: You will need to move the next note (4) one or two grids down to make the spacing between the notes consistent.
• 00:50:903 (1) - Flip Vertically in this slider and move it to x:200 y:340 for a better flow with the following objects.
• 01:04:687 (6) - Cover better the music if you reduce this Slider in 1/1 and after that add a Note in 01:05:497 -. In addition, will help to make your comboing consistent if you add a New Combo in this new note
• 01:08:741 (1) - This finish at the slider end sounds way too loud, I'd try a whistle instead
• 01:26:781 (Spin) - If you want to follow properly the instrumental and vocal to place this spinner, In my personal point of view, this Spinner needs to start 1/2 forward (in 01:26:984 -), especially because the long part of the vocal start in there.

[Normal:]

• 00:01:849 (2) - Flows will increase if you move this Note to x:168 y:224
• 00:05:497 (5) - *Really Nazi* This Slider can look much better, try making it better please :P
• 00:06:511 (1,2) - I don't recommend that kind of stacks, my experience in the game can say me that can be a bit hard to read for average players. So, would be better if you unstack them
• 00:08:538 (5,6) - (^)
• 00:10:666 (2) - First of all, this slider is not following properly the music and then I don't recommend any single note or slider start over blue ticks in Normal diffs. Instead of that use a 1/2 slider, this slider will start in 00:10:768 and will finish in 00:10:970
• 00:11:984 (Spin) - This spinner ends in a weird place, there is any high sound to finish this slider in 00:14:416 - It doesn't make sense to me. So, to do this pattern more 'coherent', reduce the slider end in 2/1 (with that I mean that your Spinner should finish in 00:13:605. In addition, if you do that, you can add a hitfinish in this spinner
• 00:30:227 (4) - Move this note out of the sliders for a better flow. Try placing this note in x:484 y:184
• 00:31:849 (6,1) - Swap the combo placement in these objects, actually the comboing look pretty weird here. I mean, add a New Combo in (6) and remove it in (1)
• 00:35:903 (2,3,4) - This pattern is not following properly the music, it just looks as a random 1/1 note usage. I highly suggest you to use a pattern like this one:
• 00:36:308 (3,1) - *Nazi*- Weird Sliders are weird :P. Can you make them on a better way? :P
• 00:37:727 (x) - Add a Note here, is pretty necessary.
• 00:39:146 (2) - Move this Note to x:228 y:296 for a better flow.
• 00:40:970 (x) - Add a Note here, is necessary and make your patterns more enjoyable. Actually you used a lot of 2/1 Sliders with some 1/1 notes that make your patterns a bit boring

Some things to point out in general:
  1. The prolixity of the map is not the best, some notes placements look random, anyway this is not a BIIIGGGG problem, because in general the flow in the map is correct, but try to fix that in your next projects
  2. Lack of Hitsounds: Yes, this is one of the things that I want to see fixed before the re-rank, your hitsounding is really monotonus and boring, you only used Normal sounds and some finishes :/. I would like to listen more whistles in this map, because they fit really well with the music, if you want a full hitsound mod, feel free to talk to me in-game, we can do an IRC mod about it. But please, try to fix most of them by yourself
Final Conclusion: The map itself can be better before the re-rank, when I recheck this map I'll focus a lot in this difficulty

[Hard:]

• 00:03:470 (2,3) - *Nazi* - To fix the blanket between these Sliders, move the last slider waypoint, 1 grid up.
• 00:03:876 (3,1) - Hmm.. This jump is exaggerated, the music doesn't need that kind of thing especially in this part of the map (it is almost the beginning). I highly recommend you to reduce the length of the jump or remove the jump completely
• 00:07:119 (4,5,6) - Can you explain me the usage of this pattern? I mean, there is not any sound over the blue ticks, so the usage of these kick sliders is really useless, and make the map sound weird. I highly suggest you to map this in a simple 1/2
• 00:19:281 (5) - Inconsistent number of repetition, make them consistent because this can confuse players, especially because it is the only time that you used that
• 00:22:524 (3) - *Nazi*- Can you fix a bit this slider? Looks pretty weird actually.
• 00:24:957 (1) - Hmm.. This slider sounds a bit weird to me. In my opinion follow better the music if you reduce its length in 1/2 and then add a note in 00:25:565 -.
• 00:32:051 (2) - Move this note up to (1,3) for a better flow. I suggest you to move it to x:200 y:100
• 00:36:916 (5,6) - Useless kick sliders. Map this in 1/2 to follow the music properly
• 00:42:592 (1,2,3,4,5,6,7) - I don't like the flow of this pattern in general, in addition is not really esthetical to me. Hmm.. You can maybe try something like this:
• 00:49:687 (8) - Random 1/4 Slider. Use a simple 1/2 instead
• 01:00:227 (1,2) - Swap the combo placement in these objects
• 01:00:632 (T) - I recommend you to add a Green Line (Inherited timing point) here, reducing the volume. Actually those ''normal sounds'' are pretty high to my ears.
• 01:05:903 (1,2) - Hmm.. These kick sliders are really random. They are not following anything in the music, I suggest you to map this in 1/2 (with notes or sliders, as you want, but change this pls)
• 01:14:416 (5,6,1) - Make the spacing consistent between these objects, to represent properly the 1/4 usage

- Not bad, but you should change these random 1/4 Sliders mentioned in my mod, because they break the flow and the consistency in the map.
In addition, sometimes your comboing becomes weird, but this is not a big issue anyway, maybe is just me xD


[DS's Hard:]

• 00:03:065 (6) - Inconsistent number of repetitions :/. I'd like to see that consistent with the whole of the mapset :/
• 00:57:389 (1,2) - I don't recommend you to use hitsounds on sliderticks, at least in this mapset. It is the only time that this kind of things appear in all the mapset, so would be better to be consistent in this aspect. Anyway, they don't provide the best effect, sincerely
• 01:19:687 (3) - Place this note in x:260 y:260 to do a perfect 'diamond form'. In addition, I think increase a bit the flow in the pattern

- Pretty good difficulty, I didn't have a lot of problems with it. Good job, Bruno :)

[Saten's Insane:]

• 00:57:693 (2) - I don't understand this slider usage, I think they are here just to make this pattern different comparing with the others but is not totally correct because it is not following 100% the music. I recommend you to replace this slider with a single note in 00:57:795 -. Remember that the overmap is not a good thing in general
• 01:11:173 (3) - This slider is touching way too much the HP Drain bar, and it makes the playability weird. Can you move it some grids down to avoid that, please?
• 01:12:288 (2) - The blue tick in 01:12:491 - no need to be emphasized. I recommend you to reduce this Slider in 1/4 or replace it with 2 notes instead
• 01:17:153 (3) - I can listen a sound, but it is really little. Rhythmically, I think works better if you remove this note
• 01:25:261 (2) - Same as 01:12:288

[Natsu's Insane:]

• 00:03:065 (1,2,3,4,5) - I think this is a mistake, but you must use the purple colour in this combo instead of the pink :P
• 00:37:220 (2,3,4) - Avoid this overmap please, there isn't any sound over the blue ticks, so this is not recommendable at all. Delete (2,4) and just leave (3) in this pattern please
• 00:40:565 (2,3,4) - Stack them properly.
• 01:07:626 (2,3,4) - Remove (2,4) to avoid the overmap
• 01:24:146 (3,4) - It is the only time that you used this weird pattern, and I think it doesn't favour the difficulty in general. I recommend you to use Whistles at the end of (3) and in (4) instead, they will make your hitsounding consistent and they make a better effect to me.

|Mania|

[Entozer 4K EZ - Entozer 7K MX:]

• I don't know anything about o!m (I'll try to learn more about it in the near future :P), so I don't have any technical suggestion in these difficulties.
Anyway, I have a little suggestion about the name of both difficulties, I think the number of Keys is irrelevant nowadays. So my suggestion is, what about changing the name of both difficulties to Entozer EZ and Entozer MX? Because as I said the number of keys are irrelevant, we can notice that easy before to play any o!m map.

|Catch the Beat|

[newtoniorock8's Salad:]

You are missing the Video File in this difficulty, and it is a full inconsistency especially because the other CtB diff. has the video file. So, Make sure to add it in this difficulty as well.

• 00:28:200 - Add a Green line with S:C2 hitsound set, and remove the green line from 00:29:416. This will make your hitsounding consistent
• 00:35:903 (3) - The downbeat in 00:36:308 - is not necessary to be followed, since it doesn't appear any important sound in the song. So, I think is better if you use a rhythmical pattern like this one:
• 00:42:795 (3) - Add a finish to emphasize the cymbals and for consistency with the whole of the map
• 00:44:416 (1) - (^)
• 00:49:078 (x) - Add a Note here, for the sake of the consistency with similar patterns as this one (you should fix the hitsounding in this new note too)
• 01:00:430 - 01:00:531 - 01:00:632 (x - x - x) As far as I see you always tried to follow the 1/4 beats in the music, but this is an exception. For consistency, I suggest you to add note in these 3 places, after that move the spinner to 01:00:835 -. The spinner will follow a good part of the instrumental and vocal, so I think this fits pretty well too, plus, I suggest you to add these notes in the left part of the screen if is possible
• 01:14:923 (6,7) - Those whistles in both notes make the pattern weird. I suggest you to remove them, the pattern sounds much better without them
• 01:16:443 (2) - Missed clap at the slider beginning, you should add it.

- I'm not an experienced CtB modder, I just gave some suggestions about rhythm and hitsounds to make them better. Hope it helps you :3

[Rain:]

- CtB BATs already aproved that, so I don't have anything to do here xD.

|Taiko|

[wtb's Muzukashii:]

• 00:46:849 (127) - Make this object a don and add other don in 00:46:950

- Other than that, everything checks out fine for me :)!

[wtb's Oni:]

- Nothing to point out here, everything looks ready to go for me!

Basically, the whole of the mapset is ready to go.
But, your Normal and Hard can be reviewed some more time.
Anyway, feel free to call me back for a recheck when you are ready.. And we will make both difficulties even much better, I promised :D
Natsu

mancuso_JM_ wrote:

[Natsu's Insane:]

• 00:03:065 (1,2,3,4,5) - I think this is a mistake, but you must use the purple colour in this combo instead of the pink :P lol fixed
• 00:37:220 (2,3,4) - Avoid this overmap please, there isn't any sound over the blue ticks, so this is not recommendable at all. Delete (2,4) and just leave (3) in this pattern please I dont think this is overmapped yes the sound is so low but in in there also i think it fit with the vocals and play very good
• 00:40:565 (2,3,4) - Stack them properly. done
• 01:07:626 (2,3,4) - Remove (2,4) to avoid the overmap same as previous one
• 01:24:146 (3,4) - It is the only time that you used this weird pattern, and I think it doesn't favour the difficulty in general. I recommend you to use Whistles at the end of (3) and in (4) instead, they will make your hitsounding consistent and they make a better effect to me. I like how the finish sound do the work there orz
thanks for mod

SPOILER
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 39037
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Natsu's Insane
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:238264
BeatmapSetID:79038

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
Video,0,"Altima Burst The Gravity.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
633,405.405405405405,4,2,0,40,1,0
1646,-100,4,2,0,5,0,0
1849,-100,4,2,0,40,0,0
2862,-100,4,2,0,5,0,0
3066,-100,4,2,0,40,0,0
15227,-100,4,2,1,80,0,0
35193,-100,4,2,1,80,0,0
62254,-100,4,2,1,80,0,1
88200,-100,4,2,1,80,0,0
89011,-100,4,2,1,60,0,0
89822,-100,4,2,1,5,0,0


[Colours]
Combo1 : 128,128,255
Combo2 : 192,192,192
Combo3 : 255,128,255
SliderBorder : 255,255,255

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Xinely
fix all ~ thanks mancuso :D
update
osu file format v12

[General]
AudioFilename: ALTIMA - Burst The Gravity.mp3
AudioLeadIn: 1500
PreviewTime: 62246
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0

[Editor]
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BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Burst The Gravity (TV Size)
TitleUnicode:Burst The Gravity (TV Size)
Artist:ALTIMA
ArtistUnicode:ALTIMA
Creator:Zeroarg
Version:Xinely's Easy
Source:Accel World
Tags:opening Xinely Entozer whosthebox newtoniorock8 Natsu Saten Saten-san Darksonic
BeatmapID:232877
BeatmapSetID:79038

[Difficulty]
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156,284,33876,1,2,0:0:0:0:
260,164,34687,6,0,B|288:124|328:144|328:144|348:96|416:120,1,160,4|2,0:0|0:0,0:0:0:0:
456,168,35903,1,8,0:0:0:0:
432,244,36308,2,0,B|404:284|360:264|360:264|344:312|276:288,1,160,2|2,0:0|0:0,0:0:0:0:
220,276,37524,1,8,0:0:0:0:
144,256,37930,6,0,P|68:260|28:188,1,160,4|2,0:0|0:0,0:0:0:0:
40,116,39146,1,8,0:0:0:0:
104,68,39551,2,0,P|180:64|220:136,1,160,2|2,0:0|0:0,0:0:0:0:
364,200,41173,6,0,B|312:268|312:268|240:304,1,160,4|2,0:0|0:0,0:0:0:0:
176,264,42389,1,8,0:0:0:0:
168,184,42795,2,0,B|220:116|220:116|292:80,2,160,6|2|6,0:0|0:0|0:0,0:0:0:0:
84,320,45227,5,2,0:0:0:0:
244,332,46038,1,6,0:0:0:0:
404,340,46849,2,0,P|452:316|468:272,1,80,2|8,0:0|0:0,0:0:0:0:
400,244,47660,6,0,P|332:200|288:116,1,160,4|2,0:0|0:0,0:0:0:0:
232,80,48876,1,8,0:0:0:0:
176,138,49281,2,0,P|136:205|68:249,1,160,2|2,0:0|0:0,0:0:0:0:
200,340,50903,6,0,P|272:316|356:348,2,160,6|2|2,0:0|0:0|0:0,0:0:0:0:
136,292,52930,1,8,0:0:0:0:
196,240,53335,1,2,0:0:0:0:
256,188,53741,1,8,0:0:0:0:
308,128,54146,6,0,P|256:48|188:40,1,160,6|2,0:0|0:0,0:0:0:0:
128,80,55362,1,8,0:0:0:0:
104,156,55768,2,0,P|156:236|224:244,1,160,6|2,0:0|0:0,0:0:0:0:
292,236,56984,1,8,0:0:0:0:
344,176,57389,6,0,P|348:120|300:28,2,160,6|2|6,0:0|0:0|0:0,0:0:0:0:
388,244,59416,1,8,0:0:0:0:
356,316,59822,2,0,P|296:312|228:236,1,160,2|2,0:0|0:0,0:0:0:0:
156,212,61038,1,8,0:0:0:0:
160,132,61443,2,0,P|184:108|240:100,1,80,2|8,0:0|0:0,0:0:0:0:
300,60,62254,5,4,0:0:0:0:
356,116,62660,1,8,0:0:0:0:
328,192,63065,1,4,0:0:0:0:
248,180,63470,1,8,0:0:0:0:
168,180,63876,2,0,P|132:212|96:224,1,80,4|8,0:0|0:0,0:0:0:0:
52,284,64687,2,0,P|28:252|28:200,1,80,2|8,0:0|0:0,0:0:0:0:
36,136,65497,5,6,0:0:0:0:
104,92,65903,2,0,L|188:80,1,80,8|2,0:0|0:0,0:0:0:0:
260,64,66714,1,8,0:0:0:0:
340,52,67119,2,0,P|368:128|332:200,1,160,2|2,0:0|0:0,0:0:0:0:
292,264,68335,1,8,0:0:0:0:
224,308,68741,6,0,P|147:335|75:299,1,160,4|2,0:0|0:0,0:0:0:0:
76,144,70362,1,4,0:0:0:0:
148,108,70768,2,0,P|184:100|240:108,1,80,10|4,0:0|0:0,0:0:0:0:
304,116,71578,1,8,0:0:0:0:
372,160,71984,6,0,P|400:192|364:308,2,160,4|2|2,0:0|0:0|0:0,0:0:0:0:
372,80,74011,2,0,P|296:56|208:84,1,160,8|8,0:0|0:0,0:0:0:0:
144,48,75227,5,4,0:0:0:0:
84,100,75632,1,8,0:0:0:0:
108,176,76038,1,4,0:0:0:0:
188,176,76443,2,0,P|228:184|296:164,1,80,8|4,0:0|0:0,0:0:0:0:
332,224,77254,1,8,0:0:0:0:
268,272,77660,6,0,P|188:292|96:264,2,160,2|6|2,0:0|0:0|0:0,0:0:0:0:
340,308,79687,2,0,L|396:240,1,80,8|6,0:0|0:0,0:0:0:0:
456,292,80497,2,8,L|512:224,1,80,8|2,0:0|0:0,0:0:0:0:
464,164,81308,1,8,0:0:0:0:
384,148,81714,6,0,P|328:92|232:84,1,160,6|2,0:0|0:0,0:0:0:0:
104,140,83335,2,0,P|60:128|26:131,2,80,6|10|6,0:0|0:0|0:0,0:0:0:0:
104,220,84551,2,0,P|100:268|128:312,1,80,8|4,0:0|0:0,0:0:0:0:
192,280,85362,6,0,P|223:316|274:328,1,80,8|4,0:0|0:0,0:0:0:0:
328,296,86173,1,8,0:0:0:0:
284,228,86578,1,6,0:0:0:0:
256,192,86984,12,0,89822,0:0:0:0:

why many people love call me xinley e__e
Darksonic

mancuso_JM_ wrote:

[DS's Hard:]

• 00:03:065 (6) - Inconsistent number of repetitions :/. I'd like to see that consistent with the whole of the mapset :/ Done.
• 00:57:389 (1,2) - I don't recommend you to use hitsounds on sliderticks, at least in this mapset. It is the only time that this kind of things appear in all the mapset, so would be better to be consistent in this aspect. Anyway, they don't provide the best effect, sincerely I wanted hitsounds to be always consistent and didn't want to break it here, shouldn't be a big issue.
• 01:19:687 (3) - Place this note in x:260 y:260 to do a perfect 'diamond form'. In addition, I think increase a bit the flow in the pattern Ok.

- Pretty good difficulty, I didn't have a lot of problems with it. Good job, Bruno :) \o/
Thanks for modding mancu!

http://puu.sh/3DWrp.osu
whosthebox
Saten

mancuso_JM_ wrote:

[Saten's Insane:]

• 00:57:693 (2) - I don't understand this slider usage, I think they are here just to make this pattern different comparing with the others but is not totally correct because it is not following 100% the music. I recommend you to replace this slider with a single note in 00:57:795 -. Remember that the overmap is not a good thing in general How is that even considered as overmapping? Ive used this pattern to emphasize with all similar parts
• 01:11:173 (3) - This slider is touching way too much the HP Drain bar, and it makes the playability weird. Can you move it some grids down to avoid that, please? Cannot be avoided, and it doesn't touch the bar in widescreen at all
• 01:12:288 (2) - The blue tick in 01:12:491 - no need to be emphasized. I recommend you to reduce this Slider in 1/4 or replace it with 2 notes instead imo it should
• 01:17:153 (3) - I can listen a sound, but it is really little. Rhythmically, I think works better if you remove this note I'd rather not make a random 1/2 stack here
• 01:25:261 (2) - Same as 01:12:288 same reason as before

mancuso_JM_ wrote:

[General:]

• I personally think that the mp3 quality is not the best. I think you can find a better one, maybe you can talk to Kuria, to see if he/she can borrow you the mp3 from his/her mapset (http://osu.ppy.sh/b/166633)
The volume is much higher than this one which is pretty much it imo. That would also require to change the overall hitsound-volume in every difficulty..
Topic Starter
Mythiax

mancuso_JM_ wrote:

Let's do a full check in ALL difficulties...

[General:]

• I personally think that the mp3 quality is not the best. I think you can find a better one, maybe you can talk to Kuria, to see if he/she can borrow you the mp3 from his/her mapset (http://osu.ppy.sh/b/166633) the current one is rankable and it's ok imo


[Normal:]

• 00:01:849 (2) - Flows will increase if you move this Note to x:168 y:224
• 00:05:497 (5) - *Really Nazi* This Slider can look much better, try making it better please :P
• 00:06:511 (1,2) - I don't recommend that kind of stacks, my experience in the game can say me that can be a bit hard to read for average players. So, would be better if you unstack them
• 00:08:538 (5,6) - (^)
• 00:10:666 (2) - First of all, this slider is not following properly the music and then I don't recommend any single note or slider start over blue ticks in Normal diffs. Instead of that use a 1/2 slider, this slider will start in 00:10:768 and will finish in 00:10:970
• 00:11:984 (Spin) - This spinner ends in a weird place, there is any high sound to finish this slider in 00:14:416 - It doesn't make sense to me. So, to do this pattern more 'coherent', reduce the slider end in 2/1 (with that I mean that your Spinner should finish in 00:13:605. In addition, if you do that, you can add a hitfinish in this spinner
• 00:30:227 (4) - Move this note out of the sliders for a better flow. Try placing this note in x:484 y:184
• 00:31:849 (6,1) - Swap the combo placement in these objects, actually the comboing look pretty weird here. I mean, add a New Combo in (6) and remove it in (1)
• 00:35:903 (2,3,4) - This pattern is not following properly the music, it just looks as a random 1/1 note usage. I highly suggest you to use a pattern like this one:
• 00:36:308 (3,1) - *Nazi*- Weird Sliders are weird :P. Can you make them on a better way? :P
• 00:37:727 (x) - Add a Note here, is pretty necessary.
• 00:39:146 (2) - Move this Note to x:228 y:296 for a better flow.
• 00:40:970 (x) - Add a Note here, is necessary and make your patterns more enjoyable. Actually you used a lot of 2/1 Sliders with some 1/1 notes that make your patterns a bit boring

Some things to point out in general:
  1. The prolixity of the map is not the best, some notes placements look random, anyway this is not a BIIIGGGG problem, because in general the flow in the map is correct, but try to fix that in your next projects
  2. Lack of Hitsounds: Yes, this is one of the things that I want to see fixed before the re-rank, your hitsounding is really monotonus and boring, you only used Normal sounds and some finishes :/. I would like to listen more whistles in this map, because they fit really well with the music, if you want a full hitsound mod, feel free to talk to me in-game, we can do an IRC mod about it. But please, try to fix most of them by yourself
Final Conclusion: The map itself can be better before the re-rank, when I recheck this map I'll focus a lot in this difficulty

All fixed here.

[Hard:]

• 00:03:470 (2,3) - *Nazi* - To fix the blanket between these Sliders, move the last slider waypoint, 1 grid up.
• 00:03:876 (3,1) - Hmm.. This jump is exaggerated, the music doesn't need that kind of thing especially in this part of the map (it is almost the beginning). I highly recommend you to reduce the length of the jump or remove the jump completely
• 00:07:119 (4,5,6) - Can you explain me the usage of this pattern? I mean, there is not any sound over the blue ticks, so the usage of these kick sliders is really useless, and make the map sound weird. I highly suggest you to map this in a simple 1/2
• 00:19:281 (5) - Inconsistent number of repetition, make them consistent because this can confuse players, especially because it is the only time that you used that
• 00:22:524 (3) - *Nazi*- Can you fix a bit this slider? Looks pretty weird actually.
• 00:24:957 (1) - Hmm.. This slider sounds a bit weird to me. In my opinion follow better the music if you reduce its length in 1/2 and then add a note in 00:25:565 -.
• 00:32:051 (2) - Move this note up to (1,3) for a better flow. I suggest you to move it to x:200 y:100
• 00:36:916 (5,6) - Useless kick sliders. Map this in 1/2 to follow the music properly
• 00:42:592 (1,2,3,4,5,6,7) - I don't like the flow of this pattern in general, in addition is not really esthetical to me. Hmm.. You can maybe try something like this:
• 00:49:687 (8) - Random 1/4 Slider. Use a simple 1/2 instead
• 01:00:227 (1,2) - Swap the combo placement in these objects
• 01:00:632 (T) - I recommend you to add a Green Line (Inherited timing point) here, reducing the volume. Actually those ''normal sounds'' are pretty high to my ears.
• 01:05:903 (1,2) - Hmm.. These kick sliders are really random. They are not following anything in the music, I suggest you to map this in 1/2 (with notes or sliders, as you want, but change this pls)
• 01:14:416 (5,6,1) - Make the spacing consistent between these objects, to represent properly the 1/4 usage

- Not bad, but you should change these random 1/4 Sliders mentioned in my mod, because they break the flow and the consistency in the map.
In addition, sometimes your comboing becomes weird, but this is not a big issue anyway, maybe is just me xD


All fixed and i changed a bit some weird patterns too.

[Entozer 4K EZ - Entozer 7K MX:]

• I don't know anything about o!m (I'll try to learn more about it in the near future :P), so I don't have any technical suggestion in these difficulties.
Anyway, I have a little suggestion about the name of both difficulties, I think the number of Keys is irrelevant nowadays. So my suggestion is, what about changing the name of both difficulties to Entozer EZ and Entozer MX? Because as I said the number of keys are irrelevant, we can notice that easy before to play any o!m map.

I prefer the current ones just to do as the mania ranked maps.

|Catch the Beat|

[newtoniorock8's Salad:]

You are missing the Video File in this difficulty, and it is a full inconsistency especially because the other CtB diff. has the video file. So, Make sure to add it in this difficulty as well. Fixed

• 00:28:200 - Add a Green line with S:C2 hitsound set, and remove the green line from 00:29:416. This will make your hitsounding consistent.
• 00:35:903 (3) - The downbeat in 00:36:308 - is not necessary to be followed, since it doesn't appear any important sound in the song. So, I think is better if you use a rhythmical pattern like this one:
• 00:42:795 (3) - Add a finish to emphasize the cymbals and for consistency with the whole of the map.
• 00:44:416 (1) - (^)
• 00:49:078 (x) - Add a Note here, for the sake of the consistency with similar patterns as this one (you should fix the hitsounding in this new note too) No. this is an earlier part in the song and he's using a differnt patter to follow it.
• 01:00:430 - 01:00:531 - 01:00:632 (x - x - x) As far as I see you always tried to follow the 1/4 beats in the music, but this is an exception. For consistency, I suggest you to add note in these 3 places, after that move the spinner to 01:00:835 -. The spinner will follow a good part of the instrumental and vocal, so I think this fits pretty well too, plus, I suggest you to add these notes in the left part of the screen if is possible Current pattern fits well with music and i think that adding those notes it's increasing more the difficulty.
• 01:14:923 (6,7) - Those whistles in both notes make the pattern weird. I suggest you to remove them, the pattern sounds much better without them
• 01:16:443 (2) - Missed clap at the slider beginning, you should add it.

- I'm not an experienced CtB modder, I just gave some suggestions about rhythm and hitsounds to make them better. Hope it helps you :3

Fixed all the others.

[Rain:]

- CtB BATs already aproved that, so I don't have anything to do here xD.

:D

Basically, the whole of the mapset is ready to go.
But, your Normal and Hard can be reviewed some more time.
Anyway, feel free to call me back for a recheck when you are ready.. And we will make both difficulties even much better, I promised :D
Thanks alot for your mod mancu. All diffs updated.
mancuso_JM_
After a IRC recheck (we fixed some hitsounds in Normal, an unrankable pattern + a pair of New Combos in Hard and a little thing in Muzu), I think this map is ready to go for me
Maybe I have some little things to say in Saten's and Natsu's diff, but they are really little so I'll overlook that xD.
Now, everything checks out fine for me. Btw, every special game mode were approved by special BATs
I hope to see this map re-ranked a soon as posible.
So, I can only say a little thing...
Rebubbled!!
Topic Starter
Mythiax
thank you so much mancu. finally. so close to re-rank..
Andrea
About time! :)
Natsu
omg zero go go finally :)
Roxas
Now someone rank :(
Suimya
omg Zero, it's bubbled finally ;w;

now gogo rank <3
Oyatsu
Baka BAT, Let re-rank it ^^
BeatofIke
Rank! o.o
Makar
I'll be checking this soon, sorry for the delay. I hope to get to this today or tomorrow!
eldnl
It's happening!

Edit: In Rain, this note shouldn't be there 01:00:632, please delete and extend the spin!
Topic Starter
Mythiax
@eldnl: fixed.

Updated.
eldnl
Alright, good luck!
Andrea

Makar wrote:

I'll be checking this soon, sorry for the delay. I hope to get to this today or tomorrow!
Makar, where are you? :?
Gero
Rank This Noww!!! ;wwww; Orz Go Go Zero Yaoi >->
Topic Starter
Mythiax

Andrea wrote:

Makar, where are you? :?
Natsu
wonder how long this is taking orz
Suimya

Natsu wrote:

wonder how long this is taking orz
Shohei Ohtani
DakeDekaane
(ノ・ω・)ノ
*hides*
Kayano
(>﹏<)
Losertic
Why Unrank? T.T :(

I want play this beatmap for my ranking!

And... yeah. i'm really late. but star
Topic Starter
Mythiax

Losertic wrote:

Why Unrank? T.T :(

I want play this beatmap for my ranking!

And... yeah. i'm really late. but star
Thanks for the star...

and I blame Makar for not re-ranking yet :c
quiz-chan_DELETED
HP bar's BG is too wide for the bar itself. I don't understand why so many people don't see this lopsided aspect.
Natsu
things like this make me really sad orz, hope some one take care about this map soon
Suimya
this map really should be ranked by now...

BAT just where are you ;w;
Seph
oh lol bubbled

goodluck!
Topic Starter
Mythiax
thanks... tho idk what to do orz, Makar is all day afk and when i see him idle and i talk to him, he just turns afk again :c
Natsu

Zeroarg wrote:

thanks... tho idk what to do orz, Makar is all day afk and when i see him idle and i talk to him, he just turns afk again :c
talk this with other bat maybe? o.o since so much time imo x_X
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