OMG thanks a lot Frost <3
All fixed. Thanks a lot for mod :3eldnl wrote:
[Overdose]
I like your map, but this feels too overjumped on quiet parts, remember that a ctb difficulty shouldn't be only jumps, the jumps must fit with the songs, and most of the time, big jumps doesn't fit on quiet parts.
I personally prefer AR9 for a jumpy map like this, feels better.New Combo00:11:984 (8) - Add new combo
00:14:822 (1) - Remove new combo here
00:15:227 (2) - Add new combo
00:16:646 (6) - Add new combo
00:16:849 (1) - Remove new combo
00:19:687 (1) - Remove new combo
00:22:930 (1) - Remove new combo
00:23:335 (3) - Add new combo here
00:24:146 (1) - Remove new combo
00:29:416 (1) - Remove new combo
00:29:822 (2) - Add here
00:32:051 (1) - Remove new combo
00:33:065 (5) - Add new combo
00:33:876 (1) - Remove
00:36:308 (6) - Add new combo
00:37:119 (1) - Remove
00:37:930 (4) - Add here
00:49:078 (1) - Remove new combo
00:49:484 (2) - Add
00:50:295 (1) - Remove
00:50:903 (4) - Add
00:51:916 (1) - Remove
00:52:727 (4) - Add
00:54:146 (10) - Add here and remove in the next note
00:55:565 - Remove here and add in the next note
00:57:997 - Remove
01:05:497 (7) - Add new combo
01:06:308 (1) - Remove here
01:07:930 (1) - Remove
01:08:741 (5) - Add new combo
01:19:281 (1) - Remove
00:05:497 (1) - This slider feels too fast, try to move it a bit like this. Fixed
00:20:295 - The spin should start here I guess.
00:25:768 (3,4) - Reduce the space a bit, the jump is quite random and doesn't fit with the song.
00:33:876 - The stream looks bad when playing, try to do something like this.
00:35:295 (3,4) - Reduce the spacing between these note just a little, the jump is very big and doesn't fit.
00:36:511 (7,8) - ^ Same as before.
00:59:011 - Seems like you missed some notes in this part, please cover all sounds.
01:16:849 (5,6,7) - The jump between these notes feels a bit weird, because the spacing between the previous sliders are not that big, suggest to reduce the spacing a little.
01:28:403 - The spin should start here I guess.
Call me back for a recheck when you're done.
Thanks a lot for rebubble <3eldnl wrote:
Everything seems fine:3
Yeah, all those taikos are his first maps aiming to rank.OnosakiHito wrote:
Okay, okay, okay. So let's get things straight:
I just came back from my 3 months osu break, because people from the Taiko community told me about some problems. And the first thing I need to see now here is that,
A. the Taiko difficulties received just 3 mods,
B. No one, not even a single BAT has modded the Taiko difficulties,
and C. p/2257026 mod hasn't been even considered serious enough,
but this set still got ranked. Can someone explain the system of osu to me? I think I misunderstood here something?
peppy and other higher BATs disagree with a Taiko Team or some guys who are experienced in it to join the BAT team, because they think the current team can handle it already pretty well. But all I can see here is a skim or ignore of the Taiko difficulties which has the consequence that the Taiko difficultie has been checked too insufficiently.
The problem here is, that this isn't the first time something like that happened, but still, the same mistake has been done. How is that even possible?
4 BATs out of 4 didn't notice the massive issues of the map. This is truly a masterful performance.
So far it goes well with the ranking system when an experienced Taiko Mapper is doing a guest diff.. But if it happens once, that a new mapper is coming and doing a difficultie, this confident to a mapper of the BAT Team can't help anymore. New mappers need proper mods to be able to learn of it and be able to get a decent taiko map ranked so next time they might be able to improve their mapping skill. Unfortunaley this isn't the case here. Unfortunaley.
It is not the current BATs fault, they are just not experienced enough to do the work. It is rather a problem of the current system which is Taiko unfriendly.
Neither it's the fault of the mapper who made the Taiko difficultie. I assume this mapper is a fresh one, so he/she isn't able to considere the usage of patterns well enough right now, which is actually the reason to have some mods for this mapper.
To show you what I mean, I will give here an after-mod for this map, with some examples:
[wtb's Taiko Oni]
General:
As Lukareia mentioned before, the difficultie of this Oni is really hard. It has by far an overusage of hitcircles which make the map inkonsistent and look messy. Actually there are some parts which are good, but they go under the wave of too many streams which don't belong to certain sections; overusage of big dons and missplacement of notes, lost.
Also there is no clear containment of the mappers mapping way seeable, like, if he is mapping to the beat or the vocal. That's a problem. Styles can be mixed sometimes together, but on this map it didn't went well due to unexperience of the mapper. Even experienced mappers have problems with this kind of mapping, so I can't blame you for this wtb, don't worry.
Hitcircles:
00:07:930 (31) - vocal based, this would need to be a kat
00:08:335 (32,33) - And this rather don kat
00:13:200 (52) - unreasonable and unfitting finisher
00:13:605 (54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70) - This is one of the better streams, but can be by far mapped better and more simple which is also fair to the song.
00:18:065 (88,89,90) - The finishers are not consistent with the previous part at 00:15:227 (70,71,72) -
00:19:281 (94,95,96,97,98,99,100) - The pattern sounds strange here and should be changed to a more easier one which is clearly determinated as vocal- or beat-based pattern.
00:21:714~00:28:200 - Inconsistent usage of the main beat. The kats feel like random placed.
00:29:416 (163,164,165,166,167,168,169) - Out of a sudden there are comming too many finisher, the up coming part is totally overwaved by the finishers and has no real effect on the player anymore.
00:56:578 (336,337,338,339,340) - A pattern which hasn't been used before in the whole map.
[...]
The whole project should be unranked for now, since the Taiko isn't ready yet and should be remapped. There are way too many things which must be fixed, so it saves the time of modder and mapper by just having a new and fresh Taiko guest diff..People in #taiko are just wondering about, how something like that could happen again.
I'm gladly giving my support for this and will wait for a message from the mapper him-self or some BATs.
As the person who originally brought this up in #taiko, I can confidently say this needs to be unranked. The finish spam and random streams and lack of rhythm sense make this map very distasteful. Ono has basically made it very clear why this needs to be unranked as well.Zeroarg wrote:
Thanks everyone <3
Yeah, all those taikos are his first maps aiming to rank.
I read all mods as map were modded and taiko diffs seems pretty bad, but, since (as far as I know) whosthebox applied all mods, I thought they were decent enough to be ranked. And since Kurai modded it and he has knowledge of all osu modes, i thought they were ok.
I'll be honest. I dunno anything about Taiko, so i don't know if that is enough to be unranked or not.
ty, y ojalá lo sea si es que queda re-ranked antes de fin de mes orz[Yue] wrote:
Gratz owo
Creo que este mapa sera el map del mes o:
Already talked about this and yes, fits better with Cup and Rain.Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!eldnl wrote:
Already talked about this and yes, fits better with Cup and Rain.
And here I come /o/Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
Thanks for mod Dekaranger :3DakeDekaane wrote:
Holi <:
General mod.
[Normal]
Your hitsounding pattern for finishes is a bit inconsistent, you use them too often in some parts and suddenly there's no finish, it sounds and feels a bit weird. Basically hitsounds here.
00:11:173 (3) - Whistle in the beginning. fixed.
00:39:551 (3) - Remove finish. It fits imo, i'll keep it.
00:44:011 (5) - Put finish in the end, for consistency. Fixed.
And for the kiai you could use finishes every downbeat (big white tick), you have empty parts and somehow spammy parts like 01:15:227 (1,2,3,4,1,2,3).
I've checked somehow the finishes in the kiai and tried to use them on downbeats.
[Hard]
Same as Normal, your hitsounding for finishes looks a bit sloppy. The same suggestion in kiai for finishes
00:51:511 (2) - Finish in the end.
00:52:524 (5,6,1,2,3) - Finishes in white ticks, sounds pretty good imo.
Try to keep your hitsounding consistent in your diffs if possible. All fixed in hard
Is there still room for 13th di-*shot* I'll make room for you in my next mapset
I fixed everything and tried to imrpove it the best i could.Sey wrote:
That's right, also a bit sad that there is no platter here. Makes much more sense with that. However, in my opinion this map definitely cannot be ranked yet (Though I am not the one who is having the final word in this anyway). There are some really weird pattern in both CtB difficulties and they definitely need more mods!eldnl wrote:
Already talked about this and yes, fits better with Cup and Rain.And here I come /o/Deif wrote:
I've checked both CTB maps quickly, and they're not ready at all to be ranked:
- Salad: It's in fact a Cup at the moment (SS'd without using the dash button at all). It could've been made much more interesting, and those hitsounds need more work either.
- Overdose: It's only a Rain... There's not a single pattern that really offers a real challenge to players. In fact, somebody FC'd it with HD/HR. some stuff must be polished as well: unexpected jumps, shape of some streams...
I'll ask some players to mod both difficulties and I'll drop a full mod either here.
[General]Fixed both.
- The hitsounds are not really good, you must fix it. You are totally abusing of claps in sections where they just make no sense or sound very weird...That counts for both CtB difficulties.
- The overdose is a Rain, the salad is a Cup. Change difficulty names please in both difficulties!
[Overdose]Well, I really want to see this ranked someday but please work a bit more on the patterns in the CtB difficulties. Many parts in this song can be mapped much more interesting. Still good luck in it.
- Hitsounds need to be improved, as I already described in General.
- That diff could have some more New Combos due that it's recommendable concerning CtB Ranking Criterias to put a max. Combo of 10 in CtB Mapsets.
- OD must be 9, should be the same as AR.
- 00:05:497 (1) - I find this boring, make it more interesting for the player.
- 00:11:984 (1) - Here could also be a spinner instead of that pattern.
- 00:13:605 (1,2,3,4,5,6,7,8,9,10,11,12) - That stream could be more interesting and much more challenging. Especially because it directly leads into a new rhythm.
- 00:16:646 (1,2,3) - , 00:17:051 (4,5,6) - , 00:17:457 (7,8,9,10,11) - Those streams are just boring, why are they all vertical?
- 00:20:295 (1) - That slider is boring. I would use the notes here.
- 00:33:876 (4,5,6,7,8,9,10) - Meh. Don't know what to say about that stream... I didn't really have to move my Ryuuta a lot here.
- 00:38:335 (1,2,3,1,2,3) - Would you mind doing that part a bit more difficult?
- 00:46:646 (1,2,3,4,5,6,7,8,9,10) - Quite boring, I suggest you to change it.
- 01:08:741 (1,2,3) - Same. This is definitely too easy, you could make that part a bit jumpy imo. As long as you do not destroy the rhythm with it completely.
- 01:15:227 (1,2,3,4) - Couldn't that be mapped much more interesting? I find it too easy
- 01:19:687 (9) - What is that doing there? It's just... very, very weird.
- 01:27:389 (1,2,3,4,5,6,7,8,9) - I find this almost a bit too easy for such an epic ending of the song.
osu file format v12
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what do you expect with kenji..Deif wrote:
In fact, somebody FC'd it with HD/HR
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