Although I never compose storyboards, this language looks like a good
It's good if you want to make effects that would require a lot of effort/coordination manually, like the snow particle effects in the OP. If you want just want to SB some lyrics or an image slideshow, manually will probably be more efficient.Peekii wrote:
I am new to storyboarding but is it worth it to use this program or just do the storyboarding manually?
lol, This is for "effects factory"( http://en.wikipedia.org/wiki/Factory_%2 ... concept%29 ). If you have not learned to do Storybards not understand what you're doing.Peekii wrote:
I am new to storyboarding but is it worth it to use this program or just do the storyboarding manually?
These are in the source code but aren't available in the current downloadable version.Deimos wrote:
Does anybody know, why I am unable the commands like ".flipH", ".flipV" or ".additive" in SGL Tool (Beta 1.1.002) ?
Do I have to update something?
Thanks for answers.
Damnae wrote:
These are in the source code but aren't available in the current downloadable version.Deimos wrote:
Does anybody know, why I am unable the commands like ".flipH", ".flipV" or ".additive" in SGL Tool (Beta 1.1.002) ?
Do I have to update something?
Thanks for answers.
I've build a more recent version: http://puu.sh/8bmSK.zip, sources are here: https://github.com/Damnae/osu-sgl
SGL is still programming. It's useful to get started if you don't want to install visual studio or something like that.ErunamoJAZZ wrote:
I think that SGL is not a good approach to a real and powerful scripting system.
SGL is good for simple users, who do not know much programming. But it is very restrictive.
I think it might be more helpful, write a library in any language that is easy, and general purpose. Thus, there would be no need to worry about a language compiler, only for the functionality to transform objects (Spliters or animations) to the language of SB.
Python or Ruby could be good candidates.
Of course. C# can be used, like you've done, and it's not a bad way.Damnae wrote:
SGL is still programming. It's useful to get started if you don't want to install visual studio or something like that.
That "library" exists, it's the modified version of sgl I use to make storyboard in c#: https://github.com/Damnae/osu-sgl
Gone ;u;ErunamoJAZZ wrote:
code?
thank you !MoonShade wrote:
Sorry, I'll be looking into it ASAP.
As a temporary solution, please download this archive, in it you'll find the saved HTML pages from the user manual: http://puu.sh/bIZnK/7ffbd31258.rar
Thanks a lot :3MoonShade wrote:
Sorry, I'll be looking into it ASAP.
As a temporary solution, please download this archive, in it you'll find the saved HTML pages from the user manual: http://puu.sh/bIZnK/7ffbd31258.rar
heremarcostudios wrote:
can someone reupload the user manual? ;w;
MoonShade wrote:
Sorry, I'll be looking into it ASAP.
As a temporary solution, please download this archive, in it you'll find the saved HTML pages from the user manual: http://puu.sh/bIZnK/7ffbd31258.rar
Hmm,, can i ask the link?MoonShade wrote:
Glad you all like it. The next release will contain all storyboard functions including loops and flips, autosaving functionality and hopefully an all new GUI