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Hanazawa Kana - Yuki ni Saku Hana (TV Size)

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Xakyrie

Banana wrote:

[Xakyrie's Aki]
00:45:671 - two inherited point here Ah, good find! Removed one and fixed the offset change for hitsounding purposes from N:C1 to S:C1 to match.

[Pisces] wrote:

[Xakyrie's Aki]

  1. 00:09:243 (4) - remove NC and move to (404,144) :!: For regular distance Moved the note since it's quite off but kept the new combo since it's in accordance to the video.
  2. 00:30:243 (1) - finish Since this would break hitsound consistency, I decided to incorporate this using a finisher in this phrase on 1,3 downbeats.
  3. 00:40:528 (1) - w.w good slider!! 8-) :arrow: it's praise Aww, thanks ><
  4. 00:49:099 (1) - overlap 00:48:242 :arrow: (461,193) There is 1/1 timing between these sliders, so it's nothing unpredictable. The focus shifts to the 1/2 note in between and the slider extends out to the left in a direction that's not similar to the other.
  5. 00:56:171 (2) - remove this note...it may little hard for newbie player.. This is not an easy and it accompanies the vocals.
  6. 01:16:528 (1) - 2nd point (260,176) Much cleaner.
  7. 01:17:813 (2) - 2nd point (264,172) Moved the slider around to make it more detectable and blanket the end of the previous more.
  8. 01:16:528 (1,2) - but those may little hard for newbie player....no "X"shape.... Since it's the end of the kiai, a somewhat more challenging pattern is fitting. It's not hard to read since the direction is fairly obvious (end is on the right and it starts on the left blanketed by the previous slider). Both the slider beginning/end are visible.
oh..no..i can't search flaw things..xD
because this map soooo good...,no!,excellent!
i give you star! 8-)
sorry for short mod.. :(
good luck and go rank! yeah, gogo jonathan \o/
Thanks for the mods, guys! Here is the update.
Raose
Just a random person passing through ~ (「・ω・)「 ☆
Topic Starter
jonathanlfj

Zhengster wrote:

Just a random person passing through ~ (「・ω・)「 ☆
dont think i didnt catch that 8-) thanks for the star~
Pokie
Request from The Lazy Queue@がんばらない


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. As for you've already added 'Yuri' and 'Yaoi', please also add 'forever alone' to tags. (joking)
  2. Getting over 5ms late while test playing, confirmed the offset should be at least +10ms (1st: -604, 2nd: 45681). Remind that don't forget to resnap everything included timing sections after changing! (My modding is depending to the old offset)
  3. Spinner's background is perfectly overlapped with the original background image, well done!

 Xakyrie's Aki

  • 00:40:528 (1) - I wonder what's that o.o... a maple?
    00:45:671 (1) - (slider's head) Comparing to jonathanlfj's difficulties, this soft-finish indeed sounds a bit numb. (As there isn't any obvious cymbal sound like 01:06:242 (1) - ) For my own, I'd like to use normal-finish instead of the current one.
    00:49:099 (1) - Stack this properly with previous slider's end
    00:55:956 (1,2,3) - (me checks previous posts and sigh) At least for myself, I'm not against such stacking pattern though. But just a notice: If something is apparently avoidable, then apply it in a better way.
    If you need more feedback
    Let's recall the old days when we're still rookie players, such stackings would probably make us confused as we aren't skilled on reading rhythms. And the result is getting 100s or even a break, that's the reason we have to refrain from too much circle stackings in lower difficulties imo~ xD
    00:59:385 (1) - (slider's head) Again the finish stuff
    01:16:528 (1,2) - hmmm...This pattern could be improved a little bit more in a symmetrical way, and avoid to overlap the slider's tail as well

    01:23:385 (1) - Perhaps you need a silenced sliderslide for this single note :P
Don't forget the modding on rrtyui's map! /flees

 Saki

  • 00:49:956 (2) - Kinda nazi... Curve the slidertrack a little bit to fit previous note properly

    00:55:099 (4) - Just my own preference though, how about to adjust this slider for being slightly tilted?

 Yuki

  • 00:46:528 (3) - Personally I'd like to adjust the slider's tail to the upper left side, and the flow between (1,3) could be matched perfectly

    01:17:385 (3) - Not an issue though, just saying this jump pattern is kinda harsh with ~1.8x spacing

Really nice work, but wait...原來會看中文的嗎 >_<! 那麼最後這邊我用中文寫了~ 比較方便一些 :D
這張圖相比之前看的那張Guilty Crown的更整齊, note之間的配合也進步了, 要繼續加油做更多好圖!

Well anyway, as far as I can see, there's only 3~4 reliable moddings from this thread. It's better to get sightly more prior moddings (around 2 of them) from a recheck.
Xakyrie

Pokie wrote:

 General

  1. As for you've already added 'Yuri' and 'Yaoi', please also add 'forever alone' to tags. (joking) Oh gosh I lol'd a bit harder than I should've.
  2. Getting over 5ms late while test playing, confirmed the offset should be at least +10ms (1st: -604, 2nd: 45681). Remind that don't forget to resnap everything included timing sections after changing! (My modding is depending to the old offset) +10 might be a bit much. Just checked and I'm averaging only between 6-9ms late (+6-9ms then).
  3. Spinner's background is perfectly overlapped with the original background image, well done! jonathan and meiikyuu are pros xD

 Xakyrie's Aki

  • 00:40:528 (1) - I wonder what's that o.o... a maple? A lotus? It's supposed to represent the red flower in the video ;___;
    00:45:671 (1) - (slider's head) Comparing to jonathanlfj's difficulties, this soft-finish indeed sounds a bit numb. (As there isn't any obvious cymbal sound like 01:06:242 (1) - ) For my own, I'd like to use normal-finish instead of the current one. Alright. The only downbeats that use soft-finishers in this phrase now are the 3rd ones (in 4 beat measures).
    00:49:099 (1) - Stack this properly with previous slider's end Fixed.
    00:55:956 (1,2,3) - (me checks previous posts and sigh) At least for myself, I'm not against such stacking pattern though. But just a notice: If something is apparently avoidable, then apply it in a better way. What do you mean avoiding it? Of course it's avoidable, I can just remove the (2) on this. Would you rather me show the spacing between the notes? Personally I find that more confusing because it makes everything look messy and you have to read the spacing as opposed to the approach circle. A stack in 1/4 may be easier to predict considering this is the only stack in the entire map and the only time I use 1/4. Again, while I do agree it's maybe hard for the easiest diff, there's plenty of reasons why it should stay. It follows the vocals (only spot that uses 1/4), it's the only stack, it's the kiai so density and/or patterning may be slightly harder or varying, and the map is 70bpm. I hope this explanation is thorough enough for your understanding. ><
    If you need more feedback
    Let's recall the old days when we're still rookie players, such stackings would probably make us confused as we aren't skilled on reading rhythms. And the result is getting 100s or even a break, that's the reason we have to refrain from too much circle stackings in lower difficulties imo~ xD
    00:59:385 (1) - (slider's head) Again the finish stuff I can agree with this as well. Fixed.
    01:16:528 (1,2) - hmmm...This pattern could be improved a little bit more in a symmetrical way, and avoid to overlap the slider's tail as well I hope this is good enough x-x

    01:23:385 (1) - Perhaps you need a silenced sliderslide for this single note :P Reduced volume. I think it sounds fine now!
Don't forget the modding on rrtyui's map! /flees haha I know, I'll get to it this week I promise :3
Discussed timing change with jonathan so update will be given to him this time. Now time to look for a few more mods! Thanks Pokie!
Topic Starter
jonathanlfj

Pokie wrote:

Request from The Lazy Queue@がんばらない


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. As for you've already added 'Yuri' and 'Yaoi', please also add 'forever alone' to tags. (joking) lolol
  2. Getting over 5ms late while test playing, confirmed the offset should be at least +10ms (1st: -604, 2nd: 45681). Remind that don't forget to resnap everything included timing sections after changing! (My modding is depending to the old offset) after discussion with Xakyrie decided to make it +8ms, hope its fine
  3. Spinner's background is perfectly overlapped with the original background image, well done! yayy ty

 Saki

  • 00:49:956 (2) - Kinda nazi... Curve the slidertrack a little bit to fit previous note properly sure

    00:55:099 (4) - Just my own preference though, how about to adjust this slider for being slightly tilted? alrite

 Yuki

  • 00:46:528 (3) - Personally I'd like to adjust the slider's tail to the upper left side, and the flow between (1,3) could be matched perfectly cool

    01:17:385 (3) - Not an issue though, just saying this jump pattern is kinda harsh with ~1.8x spacing lol this one is pretty easy compared to other 2x spaced note jumps and stuff ><

Really nice work, but wait...原來會看中文的嗎 >_<! 那麼最後這邊我用中文寫了~ 比較方便一些 :D
這張圖相比之前看的那張Guilty Crown的更整齊, note之間的配合也進步了, 要繼續加油做更多好圖! 非常感谢赞扬~会继续努力的

Well anyway, as far as I can see, there's only 3~4 reliable moddings from this thread. It's better to get sightly more prior moddings (around 2 of them) from a recheck. will go harass ppl for moar mods 8-)
Thanks for the mod~ updated
Totoro
Yo! From my queue. Sorry that I'm late :3

General

Great!

Xakyrie's Aki

00:09:251 (1) - Why NC here? remove NC

00:15:679 (1) - ^

00:15:679 (1,1) - distance issue

00:19:965 (1,2,3) - ^ Even though the error is little, distance for easy and normal is important

00:22:536 (4) - NC

00:23:393 (1) - Remove NC

00:22:536 (4,1) - Try making a better blanket

00:26:822 (1,2) - too close i guess

00:31:965 (3,1) - Not perfectly stacked

00:32:822 (1) - Remove NC

00:36:251 (1) - Remove NC

00:47:393 (3,1) - not perfectly stacked

00:55:964 (1,2,3) - too hard for easy

01:16:536 (1,2) - distance

Saki

CS-1 AR-1 OD-1

00:09:251 (1) - Remove NC

00:16:108 (1) - Remove NC

00:17:822 (2,3) - distance 1x please

00:17:862 - 2nd dot move it to x:348 y:360

00:33:465 should add a note here

00:44:822 (1,1) - why sudden distance change here?

01:19:750 (3,1) - distance

01:24:893 (1) - too close to the last note. move it to 01:25:107

Yuki

00:04:965 (3) - Awkward jump

00:09:251 (1) - Remove NC

00:15:251 (3,2) - Not perfectly stacked

00:45:251 (5) - this slider should start 00:45:143 here

01:01:964 (6) - NC
Xakyrie
noooooo NC mods

Oh well. I'll update this post later since I have some work to take care of first. Just reminding you that we ignore all NC mods because we have them set up to match the video accordingly. People need to stop wasting their time modding new combos on this map...

-iCo- wrote:

Xakyrie's Aki

00:09:251 (1) - Why NC here? remove NC Explained. All NC suggestions will be ignored from here on.

00:15:679 (1) - ^

00:15:679 (1,1) - distance issue 0.02 is so minimal it isn't noticeable. Basically, it's still the same distance.

00:19:965 (1,2,3) - ^ Even though the error is little, distance for easy and normal is important Again, 0.01 distance isn't noticeable while playing. Can you even detect the difference without staring at the top right information?

00:22:536 (4) - NC

00:23:393 (1) - Remove NC

00:22:536 (4,1) - Try making a better blanket I'm pretty sure it's almost perfect.

00:26:822 (1,2) - too close i guess You mean too far because the distance is 0.01 further? lol

00:31:965 (3,1) - Not perfectly stacked jonathan do this for me please, I still have stuff to do

00:32:822 (1) - Remove NC

00:36:251 (1) - Remove NC

00:47:393 (3,1) - not perfectly stacked Not sure what you mean since it is.

00:55:964 (1,2,3) - too hard for easy Explained in previous mods (which are in as much detail as I can provide). People need to stop pointing this out orz it's perfectly fine for a low bpm normal S:

01:16:536 (1,2) - distance Nothing wrong with it, it won't kill people because it's 0.01 to 0.02 difference. Like I said, it's unidentifiable.
I know you're a fairly new modder, so some tips for future mods: try to point out suggestions that could help improve the map as opposed to "errors" all the time since most of the time the supposed errors don't, in fact, exist. Spacing differences that are not of great magnitude should not be mentioned or avoided because they are not detectable while playing. If you don't notice it in the editor, chances are the player won't during gameplay. In general, keep these to a minimum and only point them out in easier diffs if they are drastic--meaning <0.05-0.1 differences. These (may) affect cursor speeds and should be brought up. Just some food for thought :3.

As for jonathan, please fix the comment in green. It's only a stack, so it shouldn't be a problem. Back to work I guess! Thanks for the mod!
Topic Starter
jonathanlfj

-iCo- wrote:

Yo! From my queue. Sorry that I'm late :3

General

Great!

Saki

CS-1 AR-1 OD-1 the settings are fine imo fits nicely between the easy and hard

00:09:251 (1) - Remove NC NC issues have been adressed by Xakyrie above, wont comment furthur on that

00:16:108 (1) - Remove NC

00:17:822 (2,3) - distance 1x please ok

00:17:862 - 2nd dot move it to x:348 y:360 sure

00:33:465 should add a note here i originally removed it for star rating display, but guess its fine now to add it back

00:44:822 (1,1) - why sudden distance change here? kiai has a different sv which results in different spacing

01:19:750 (3,1) - distance done

01:24:893 (1) - too close to the last note. move it to 01:25:107 spinners are fine as long as they do not perfectly overlap the previous note on the timeline, this was placed for the "immediate" effect after letting go the last slider

Yuki

00:04:965 (3) - Awkward jump reduced some spacing

00:09:251 (1) - Remove NC

00:15:251 (3,2) - Not perfectly stacked nice catch, fixed

00:45:251 (5) - this slider should start 00:45:143 here actually there is a drum sound at 00:45:251 if you listen at 25%

01:01:964 (6) - NC
Thanks for the mod, will update when Xakyrie finishes
lolcubes
SPOILER
23:42 lolcubes: i would say this is 140bpm jonathan
23:44 lolcubes: rock based music almost never goes double digit
23:44 lolcubes: especially not below 90 :p
23:44 jonathanlfj: well i got the bpm through the bass snares during kiai
23:44 jonathanlfj: and yeah confirmed by those
23:44 jonathanlfj: kinda
23:44 lolcubes: the drum patterns suggest 140 if you ask me
23:44 lolcubes: but w/e
23:44 jonathanlfj: ><
23:44 jonathanlfj: i dunno man too much things happening with bpm
23:44 Xakyrie: yeah ikr
23:44 lolcubes: there is a lot of confusion and different interpretation
23:44 lolcubes: but unless you have the correct source
23:44 lolcubes: it can be either
23:45 lolcubes: i am positive it's 140 though
23:45 lolcubes: but hey those says it''s not so it's my word against his
23:45 lolcubes: we're both proficient in this area
23:45 lolcubes: which makes it a stalemate
23:45 jonathanlfj: lol
23:45 jonathanlfj: inb4 someone says 280 bpm
23:45 Xakyrie: LOL
23:45 jonathanlfj: i can ask chin to confirm though
23:46 Xakyrie: is he on?
23:46 Xakyrie: oh he is
23:46 Xakyrie: sec
23:46 jonathanlfj: dunno let me skype
23:46 those: hi
23:46 Xakyrie: k
23:46 jonathanlfj: lol
23:46 Xakyrie: nvm jonathan
23:46 those: who's here
23:46 Xakyrie: lol
23:46 jonathanlfj: here u are
23:46 Xakyrie: besides everyone who spoke, cubes
23:46 *Xakyrie is listening to [http://osu.ppy.sh/b/224016 Hanazawa Kana - Yuki ni Saku Hana (TV Size)]
23:59 Xakyrie: since we all discussed 70bpm but cubes said it's probably 140
00:00 Xakyrie: just want to confirm it =~=
00:00 lolcubes: it's really hard to know without the original arrange as i said
00:00 lolcubes: both can work
00:00 lolcubes: i would lean towards 140 because of the instruments used and the rhythm pattern as a whole
00:00 lolcubes: it's rare that such patterns go below 90 bpm
00:01 those: It gets really obvious in the chorus that it's 70bpm
00:01 lolcubes: these are live drums
00:01 lolcubes: i mean, supposed to be lilve drums
00:02 lolcubes: i do agree that it can also be 70
00:02 lolcubes: but i would lean towards 140 because of the rhythm pattern as a whole as i said
00:02 lolcubes: if you listen to it, you would see it repeats every measure with 70
00:02 lolcubes: which is uncommon
00:03 lolcubes: because all rhythm patterns are split into 2 measures
00:03 lolcubes: in such music
00:03 lolcubes: but yeah
00:03 lolcubes: unless we get the original sheet
00:03 lolcubes: both are right so w/e :D
00:03 Xakyrie: hm
00:03 Xakyrie: I see 0.0
00:04 jonathanlfj: im lost but i guess concensus has reached...?
00:04 Xakyrie: LOL
00:04 lolcubes: i already told you, both can work :P
00:04 Xakyrie: it's technically both right
00:04 jonathanlfj: great then
00:05 lolcubes: i still stand by my opinion of 140 and why though
00:05 lolcubes: :p
00:05 Xakyrie: makes sense
...
00:08 lolcubes: yeah i would lean towards 140, but what i did see is that you used 1,2x SV
00:08 lolcubes: with weird offset
00:08 lolcubes: just one red lines with a flat SV value of what you have x1.2 should be best imo
00:09 lolcubes: what you have is technically wrong cause you can avoid it
00:09 lolcubes: delete the green line before the 2nd red, delete the first red, set SV to 1.2x of what you have currently, make all 1.2x into 1.0 and 1.4 into
00:20 lolcubes: you have a red line @neg offset
00:20 jonathanlfj: yes
00:20 lolcubes: just move it forward
00:21 lolcubes: so it's not neg
00:21 jonathanlfj: ahh ok
00:21 jonathanlfj: thats what i was asking
00:21 jonathanlfj: kk going to change that
00:35 lolcubes: 00:02:822 - you dont need this green section, remove it
00:35 lolcubes: looks good otherwise

People made me post this here.
Topic Starter
jonathanlfj

lolcubes wrote:

SPOILER
23:42 lolcubes: i would say this is 140bpm jonathan
23:44 lolcubes: rock based music almost never goes double digit
23:44 lolcubes: especially not below 90 :p
23:44 jonathanlfj: well i got the bpm through the bass snares during kiai
23:44 jonathanlfj: and yeah confirmed by those
23:44 jonathanlfj: kinda
23:44 lolcubes: the drum patterns suggest 140 if you ask me
23:44 lolcubes: but w/e
23:44 jonathanlfj: ><
23:44 jonathanlfj: i dunno man too much things happening with bpm
23:44 Xakyrie: yeah ikr
23:44 lolcubes: there is a lot of confusion and different interpretation
23:44 lolcubes: but unless you have the correct source
23:44 lolcubes: it can be either
23:45 lolcubes: i am positive it's 140 though
23:45 lolcubes: but hey those says it''s not so it's my word against his
23:45 lolcubes: we're both proficient in this area
23:45 lolcubes: which makes it a stalemate
23:45 jonathanlfj: lol
23:45 jonathanlfj: inb4 someone says 280 bpm
23:45 Xakyrie: LOL
23:45 jonathanlfj: i can ask chin to confirm though
23:46 Xakyrie: is he on?
23:46 Xakyrie: oh he is
23:46 Xakyrie: sec
23:46 jonathanlfj: dunno let me skype
23:46 those: hi
23:46 Xakyrie: k
23:46 jonathanlfj: lol
23:46 Xakyrie: nvm jonathan
23:46 those: who's here
23:46 Xakyrie: lol
23:46 jonathanlfj: here u are
23:46 Xakyrie: besides everyone who spoke, cubes
23:46 *Xakyrie is listening to [http://osu.ppy.sh/b/224016 Hanazawa Kana - Yuki ni Saku Hana (TV Size)]
23:59 Xakyrie: since we all discussed 70bpm but cubes said it's probably 140
00:00 Xakyrie: just want to confirm it =~=
00:00 lolcubes: it's really hard to know without the original arrange as i said
00:00 lolcubes: both can work
00:00 lolcubes: i would lean towards 140 because of the instruments used and the rhythm pattern as a whole
00:00 lolcubes: it's rare that such patterns go below 90 bpm
00:01 those: It gets really obvious in the chorus that it's 70bpm
00:01 lolcubes: these are live drums
00:01 lolcubes: i mean, supposed to be lilve drums
00:02 lolcubes: i do agree that it can also be 70
00:02 lolcubes: but i would lean towards 140 because of the rhythm pattern as a whole as i said
00:02 lolcubes: if you listen to it, you would see it repeats every measure with 70
00:02 lolcubes: which is uncommon
00:03 lolcubes: because all rhythm patterns are split into 2 measures
00:03 lolcubes: in such music
00:03 lolcubes: but yeah
00:03 lolcubes: unless we get the original sheet
00:03 lolcubes: both are right so w/e :D
00:03 Xakyrie: hm
00:03 Xakyrie: I see 0.0
00:04 jonathanlfj: im lost but i guess concensus has reached...?
00:04 Xakyrie: LOL
00:04 lolcubes: i already told you, both can work :P
00:04 Xakyrie: it's technically both right
00:04 jonathanlfj: great then
00:05 lolcubes: i still stand by my opinion of 140 and why though
00:05 lolcubes: :p
00:05 Xakyrie: makes sense
...
00:08 lolcubes: yeah i would lean towards 140, but what i did see is that you used 1,2x SV
00:08 lolcubes: with weird offset
00:08 lolcubes: just one red lines with a flat SV value of what you have x1.2 should be best imo
00:09 lolcubes: what you have is technically wrong cause you can avoid it
00:09 lolcubes: delete the green line before the 2nd red, delete the first red, set SV to 1.2x of what you have currently, make all 1.2x into 1.0 and 1.4 into
00:20 lolcubes: you have a red line @neg offset
00:20 jonathanlfj: yes
00:20 lolcubes: just move it forward
00:21 lolcubes: so it's not neg
00:21 jonathanlfj: ahh ok
00:21 jonathanlfj: thats what i was asking
00:21 jonathanlfj: kk going to change that
00:35 lolcubes: 00:02:822 - you dont need this green section, remove it
00:35 lolcubes: looks good otherwise

People made me post this here.
*speed kds :D
UnitedWeSin
Hi hi
Modding here as you requested. Maybe M4M? :>

Dat custom finish. :O

[Yuki]

  1. 00:01:965 (1) - Do you have to start the map with this slider? Does this have some sort of a connection to the anime? It may just be me, but I feel awkward starting the map with this slider, I think it would be better as a normal curve or something else perhaps like the other diffs have.

  2. 00:25:965 (3,4) - Because of this stack, the 3 gets pushed a bit to the left in gameplay and it ruins the spacing and looks terrible. To fix it, I recommend disabling distance snap and moving the 3 and 4 to the right one grid or so. Also, with how the slider is placed, the 4 will be very difficult to read with the hidden mod. You could consider placing the 4 somewhere above the 3 instead.

  3. 00:40:536 (1) - The curve of this slider is unfitting imo. It's just not really nice to look at in comparison with the other unique sliders in the map. From what I've seen in your other works, I think you could come up with a more interesting slider for this vocal hold here.

  4. 00:41:179 - Consider adding a note. It would give us more than just one object in the red combo, and it would add some jumping movement which would lead nicely to the transition into the kiai imo.

  5. 00:43:536 (6,7,1,2,3,4,5) - I don't like this part. I think it doesn't read very well, and in my opinion, flow is broken with the gap at 00:44:607 and the timing on the stream is difficult to read. I think it would be better to have a continuous rhythm here. Having a 1/2 slider at 00:43:964 and 00:44:393 and then the stream at 00:44:821 would fit the music very well. Try something along these lines:

    I deleted the slider at 00:43:536 and added circles. I feel like they fit the music very well.
    Just a simple idea for placement:

    The circles flowing upwards and the stream pointing down the center of the grid. Just an idea. If you make the change, please make sure it fits properly with your own style.

  6. 00:58:321 - Do you want to add a note here? I know you're following the vocals with the gap, but this is the beginning of the transition into the finish at 00:59:393 so I feel that the rhythm should be more dense.
[Saki]

  1. 00:40:536 (1,2,1) - The formation just looks a little weird to me. It's not a huge deal or anything, I just think it might be nice if you could make a formation where the 2 would fit right in the center of the sliders.

  2. 00:49:964 (2,3) - I don't like this placement much. I just don't think it looks or flows very well. Maybe you can make it better by having the 3 point upwards instead, but I really recommend just redoing the placement here with a different sort of flow.

  3. 00:53:393 (2) - Flows better if you point this slider downwards instead of to the right imo.

  4. 01:00:250 (2,4) - Do you want to place the 4 blanketing the 2? I think it looks better and makes for a nice twist on the flow here.

  5. 01:06:250 (1) - This placed at (206,168) is better imo so that it makes the same triangle with 01:05:393 (5,6) that is made by the 01:04:536 (3,4,6).
[Xakyrie's Aki]

  1. 00:40:536 (1) - I can't say that I like all of the weird overlaps that we have going on before and after this slider. I think it would be better to avoid them. The 00:39:679 (1) is almost completely overlapping the slider, I think a beginning player won't really know how to react to something like that, considering that the 00:40:536 (1) comes at the player super fast and is surprising. Try something like this maybe:

    The 00:36:251 (1,1,2,3) flowing downwards instead.

    And the overlap avoided.
    You could then perhaps flip the 00:45:679 (1) over and adjust spacing.

  2. 00:39:679 (1) - I don't think the NC is very necessary.

  3. 00:47:393 (3,1) - Can't say that I agree with this sort of placement for the easiest difficulty. I think it would be better to rearrange this. Having the player return to the same spot for the downbeat here when it's covered by the previous hitburst might be a bit too confusing. Plus, because of this placement, you have this awkward filler slider 00:51:679 (3) that isn't flowing very well into the next combo and looks out of place imo. I just think you could make the placements here better.

  4. 00:57:679 (1) - The NC is confusing imo considering it's part of the same lyrical phrase as the 00:55:964 (1,2,3) and in the video the colors don't change until 00:58:536.

  5. 01:13:107 (1) - Wouldn't it be better to make this a red combo and then to remove the NC at 01:14:821 (1)? The video changes to yellow at 01:16:536.
I really like the hitsounding, I didn't notice anything that I would change.

Awesome mapset! I hope this helps.
Xakyrie

UnitedWeSin wrote:

[Xakyrie's Aki]

  1. 00:40:536 (1) - I can't say that I like all of the weird overlaps that we have going on before and after this slider. I think it would be better to avoid them. The 00:39:679 (1) is almost completely overlapping the slider, I think a beginning player won't really know how to react to something like that, considering that the 00:40:536 (1) comes at the player super fast and is surprising. Try something like this maybe: I see your point, however I don't think the overlaps are weird. I also like the concept of the flower appearing behind the slider like it's unfolding. Since the start of the track is visible, it's not hard to read. In fact, the entire slider is completely visible since the other slider disappears by the time the flower slider starts. Reading the approach circle makes this even more possible since it sweeps by the previous combo. 00:39:679 (1) is pretty much gone by the time you start on the track.

    The 00:36:251 (1,1,2,3) flowing downwards instead.

    And the overlap avoided. Don't forget this is even farther off the screen than 00:45:679 (1). I don't want so many sliders cut off like it.
    You could then perhaps flip the 00:45:679 (1) over and adjust spacing. Sadly, I don't like the flow of this.

  2. 00:39:679 (1) - I don't think the NC is very necessary. NC combo mods are not necessary, lol.

  3. 00:47:393 (3,1) - Can't say that I agree with this sort of placement for the easiest difficulty. I think it would be better to rearrange this. Having the player return to the same spot for the downbeat here when it's covered by the previous hitburst might be a bit too confusing. Plus, because of this placement, you have this awkward filler slider 00:51:679 (3) that isn't flowing very well into the next combo and looks out of place imo. I just think you could make the placements here better. Good explanation. I don't agree with changing the placement of 00:47:393 (3,4,1) because I am sure that it is clearly readable. Before you even hit (4), (1) is already 100% clear and there's lots of recovery. It's not unexpected. I do agree with the flow issue though, so I will fix that. Ended up fixing the entire second quarter of the phrase/kiai.

  4. 00:57:679 (1) - The NC is confusing imo considering it's part of the same lyrical phrase as the 00:55:964 (1,2,3) and in the video the colors don't change until 00:58:536. I actually agree with you on this, though I was just following jonathan's new combos. I'll remove new combo and set it on 00:58:536 (2). If jonathan doesn't like it, he can fix it. I'll just tell him about this change.

  5. 01:13:107 (1) - Wouldn't it be better to make this a red combo and then to remove the NC at 01:14:821 (1)? The video changes to yellow at 01:16:536. Fully agree with you there! Again, was just following jonathan's new combos. -w-
I really like the hitsounding, I didn't notice anything that I would change. Thanks!

Awesome mapset! I hope this helps. Very helpful, trust me.
Quite impressed. Thanks for the awesome mod! Here's the update.
Topic Starter
jonathanlfj

UnitedWeSin wrote:

Hi hi
Modding here as you requested. Maybe M4M? :>

Dat custom finish. :O stolen from ntr \o/

[Yuki]

  1. 00:01:965 (1) - Do you have to start the map with this slider? Does this have some sort of a connection to the anime? It may just be me, but I feel awkward starting the map with this slider, I think it would be better as a normal curve or something else perhaps like the other diffs have. reverted to its original shape a month ago

  2. 00:25:965 (3,4) - Because of this stack, the 3 gets pushed a bit to the left in gameplay and it ruins the spacing and looks terrible. To fix it, I recommend disabling distance snap and moving the 3 and 4 to the right one grid or so. Also, with how the slider is placed, the 4 will be very difficult to read with the hidden mod. You could consider placing the 4 somewhere above the 3 instead. this have been troubling me for a while too...after careful considerations i decided to throw overlaps out of the window. Moved note out

  3. 00:40:536 (1) - The curve of this slider is unfitting imo. It's just not really nice to look at in comparison with the other unique sliders in the map. From what I've seen in your other works, I think you could come up with a more interesting slider for this vocal hold here. CHALLENGE ACCEPTED

  4. 00:41:179 - Consider adding a note. It would give us more than just one object in the red combo, and it would add some jumping movement which would lead nicely to the transition into the kiai imo. i wouldnt do this because this section is blank in the music, which makes it quite nice to have a pause in the map since i dont want to overmap this

  5. 00:43:536 (6,7,1,2,3,4,5) - I don't like this part. I think it doesn't read very well, and in my opinion, flow is broken with the gap at 00:44:607 and the timing on the stream is difficult to read. I think it would be better to have a continuous rhythm here. Having a 1/2 slider at 00:43:964 and 00:44:393 and then the stream at 00:44:821 would fit the music very well. Try something along these lines: did something similar but in a different kind of flow...left 00:43:750 blank cause overmap bad bad

    I deleted the slider at 00:43:536 and added circles. I feel like they fit the music very well.
    Just a simple idea for placement:

    The circles flowing upwards and the stream pointing down the center of the grid. Just an idea. If you make the change, please make sure it fits properly with your own style.

  6. 00:58:321 - Do you want to add a note here? I know you're following the vocals with the gap, but this is the beginning of the transition into the finish at 00:59:393 so I feel that the rhythm should be more dense. oh yes swapped note for a slider
[Saki]

  1. 00:40:536 (1,2,1) - The formation just looks a little weird to me. It's not a huge deal or anything, I just think it might be nice if you could make a formation where the 2 would fit right in the center of the sliders. made the bottom slider look the same as top one

  2. 00:49:964 (2,3) - I don't like this placement much. I just don't think it looks or flows very well. Maybe you can make it better by having the 3 point upwards instead, but I really recommend just redoing the placement here with a different sort of flow. this problem took me a while to solve...

  3. 00:53:393 (2) - Flows better if you point this slider downwards instead of to the right imo. kk

  4. 01:00:250 (2,4) - Do you want to place the 4 blanketing the 2? I think it looks better and makes for a nice twist on the flow here. nice

  5. 01:06:250 (1) - This placed at (206,168) is better imo so that it makes the same triangle with 01:05:393 (5,6) that is made by the 01:04:536 (3,4,6). moved 01:04:964 (4) instead to get a real triangle

I really like the hitsounding, I didn't notice anything that I would change.

Awesome mapset! I hope this helps.
Awesome mod! Will get to ur mappu soon :D
Makar
hi! :3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, video, etc, all check out fine~

[Xakyrie's Aki]
  • Cool easy, just one thing that really bothers me:
  1. 00:55:964 (1,2,3) - This stack is too much for this difficulty level. Yes, I have read through the thread and saw the replies already, so I reply directly to them instead."The removal of HelloSCV's suggestion is not necessary since the kiai is supposed to be a bit more dense in comparison to the verse. It's consistent and it fits with the vocals at that part. The stack also wouldn't make much sense either I don't think." Yeah, the kiai could be more dense, but really, it isn't in this case; generally this kiai section is just as dense as the rest -except this one stack- (also, the kiai section is much more calm than the other parts of the song - this is normal in slow bpm songs like this though). Also, you say it's consistent... but consistent with what? You don't use it anymore except here. If you mean consistent with "following the vocals" then you already break that consistency with 01:09:679 (1). Infact, the existence of this note should actually be good enough reason to remove it, since this slider is like this for difficulty purposes, right? Oh, and I agree stacking it wouldn't really make much sense either, which is why I would suggest unstacking it if you do remove (2). "This is not an easy and it accompanies the vocals." Well, for "accompanies the vocals" I will again refer to the slider I used as an example. "What do you mean avoiding it? Of course it's avoidable, I can just remove the (2) on this. Would you rather me show the spacing between the notes? Personally I find that more confusing because it makes everything look messy and you have to read the spacing as opposed to the approach circle. A stack in 1/4 may be easier to predict considering this is the only stack in the entire map and the only time I use 1/4. Again, while I do agree it's maybe hard for the easiest diff, there's plenty of reasons why it should stay. It follows the vocals (only spot that uses 1/4), it's the only stack, it's the kiai so density and/or patterning may be slightly harder or varying, and the map is 70bpm. I hope this explanation is thorough enough for your understanding. ><" Hmm... so a few things: because of the AR, it's actually easier to read by the spacing rather than approach circles. Also, since it is the only stack, it actually makes it harder to predict that it is 1/4. New players do not know how to read by the approach circles (which is why it is encouraged to use DS). Pokie is very true about what she said with being a rookie player if you actually think back on it. Not only were stacks confusing, but predicting their timing was a bit tough, so why surprise the player here, and like this? For the rest of the reply: I will again refer to what I said about your kiai difficulty spread and that specific slider that is not as dense for difficulty purposes. It also perfectly avoidable, like Pokie said. It would be much better even if you changed (1,2,3) to a repeat slider and make a 1/2 slider after (though I suggest just removing (2) and unstacking for the reasons already listed). "Explained in previous mods (which are in as much detail as I can provide). People need to stop pointing this out orz it's perfectly fine for a low bpm normal S:" Well, you said it yourself, everybody seems to point it out. Shouldn't this tell you to change it anyway? Ignoring it further is just being too persistent I think x: I hope my reasoning explains things more since the other modders didn't give any besides Pokie.

    tl;dr (the suggestion part): Remove (2) and unstack (3) for kiai spread consistency, readability, and difficulty purposes. Here are some other possibilities as well:
    1. Change (1,2,3) into a 1/4 repeat slider, and add a 1/2 slider at 00:56:821 - (personally I would go with this if I was also persistent with wanting to keep the 1/4; it would also match the other 1/4 repeat slider). The good thing about this is that it actually follows everything you originally wanted to, just easier to read and play. The downfall is that it still has some of the faults mentioned in the above paragraph.
    2. Change (1,2) to a slider, and make (3) DS'd right after.
    3. Keep the notes in the timing, but at least unstack it so players can read by spacing.
    Long explanation is long, but it's basically a in-depth description of what Pokie said.

[Saki]
  1. Nice diff \:3/ these are just suggestions.
  2. 00:32:822 (1,2,3) - I think for consistency, and difficulty reasons, you should use the same timing pattern here that you used at 00:36:250. Meaning, change (1) to a circle and leave a 1/2 gap.
  3. 00:39:679 (3) - I think this should be a 1/2 slider to emphasize the vocals~
  4. 00:45:679 (1) - This is pretty anti-flow to me; I suggest flipping it vertically so there is a nice motion in the mouse to bring out the "epicness" at the start of the kiai :3 something like this maybe.
  5. 00:58:536 (2,3,4) - (4) is a repeat slider that ends on the downbeat; thats so.... anti-climatic D: I suggest changing (2) into a 1/4 repeat slider, and making (4) a 1/2 slider to match the start of kiai.

[Yuki]
  1. 00:19:965 (1,2) - This transition from (1) to (2) doesn't flow well imo. I suggest reversing the direction of (2), and moving its position a bit like this http://osu.ppy.sh/ss/678109. This is so that oval flow is created after playing (1): the user will go in a smooth clockwise circle motion to reach (2), and it flows great.
  2. 00:30:251 (3,4) - The same thing I would apply here, though it's not as anti-flow as the other. Consider copy pasting (3) and put it in (4)'s location, then add a repeat and flip it horizontal and vertically and make it blanket (1). Here is a screenshot to show exactly what I mean http://osu.ppy.sh/ss/678116
  3. Nice diff :3

Great mapset~ Goodluck for rank!
Topic Starter
jonathanlfj

Makar wrote:

hi! :3

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, bg, timing, video, etc, all check out fine~

[Saki]
  1. Nice diff \:3/ these are just suggestions.
  2. 00:32:822 (1,2,3) - I think for consistency, and difficulty reasons, you should use the same timing pattern here that you used at 00:36:250. Meaning, change (1) to a circle and leave a 1/2 gap.
  3. 00:39:679 (3) - I think this should be a 1/2 slider to emphasize the vocals~
  4. 00:45:679 (1) - This is pretty anti-flow to me; I suggest flipping it vertically so there is a nice motion in the mouse to bring out the "epicness" at the start of the kiai :3 something like this maybe.
  5. 00:58:536 (2,3,4) - (4) is a repeat slider that ends on the downbeat; thats so.... anti-climatic D: I suggest changing (2) into a 1/4 repeat slider, and making (4) a 1/2 slider to match the start of kiai.

[Yuki]
  1. 00:19:965 (1,2) - This transition from (1) to (2) doesn't flow well imo. I suggest reversing the direction of (2), and moving its position a bit like this http://osu.ppy.sh/ss/678109. This is so that oval flow is created after playing (1): the user will go in a smooth clockwise circle motion to reach (2), and it flows great.
  2. 00:30:251 (3,4) - The same thing I would apply here, though it's not as anti-flow as the other. Consider copy pasting (3) and put it in (4)'s location, then add a repeat and flip it horizontal and vertically and make it blanket (1). Here is a screenshot to show exactly what I mean http://osu.ppy.sh/ss/678116
  3. Nice diff :3

Great mapset~ Goodluck for rank!
basically did everything, too lazy writing "ok" "sure" "changed" sort of stuff ><
Thanks for the mod~
Xakyrie

Makar wrote:

[Xakyrie's Aki]
  • Cool easy, just one thing that really bothers me:
  1. 00:55:964 (1,2,3) - This stack is too much for this difficulty level. Yes, I have read through the thread and saw the replies already, so I reply directly to them instead."The removal of HelloSCV's suggestion is not necessary since the kiai is supposed to be a bit more dense in comparison to the verse. It's consistent and it fits with the vocals at that part. The stack also wouldn't make much sense either I don't think." Yeah, the kiai could be more dense, but really, it isn't in this case; generally this kiai section is just as dense as the rest -except this one stack- (also, the kiai section is much more calm than the other parts of the song - this is normal in slow bpm songs like this though). Actually, the first half of the kiai/phrase seems to be much more dense. There are no pauses and there's more spaced notes. Style is a bit more complex too (overlaps, stacks). Also really? I find the kiai's vocal accompany strong on top of the build-up. To me, the calmest sections are at the beginning and end. Also, you say it's consistent... but consistent with what? You don't use it anymore except here. If you mean consistent with "following the vocals" then you already break that consistency with 01:09:679 (1). Oops, totally missed this. This section wasn't modded enough for me to pass through this. Fixed. Infact, the existence of this note should actually be good enough reason to remove it, since this slider is like this for difficulty purposes, right? Oh, and I agree stacking it wouldn't really make much sense either, which is why I would suggest unstacking it if you do remove (2). Like I said before, the stack wouldn't make much sense if I removed (2) and it would be unstacked if it was gone. However, this isn't the case."This is not an easy and it accompanies the vocals." Well, for "accompanies the vocals" I will again refer to the slider I used as an example. "What do you mean avoiding it? Of course it's avoidable, I can just remove the (2) on this. Would you rather me show the spacing between the notes? Personally I find that more confusing because it makes everything look messy and you have to read the spacing as opposed to the approach circle. A stack in 1/4 may be easier to predict considering this is the only stack in the entire map and the only time I use 1/4. Again, while I do agree it's maybe hard for the easiest diff, there's plenty of reasons why it should stay. It follows the vocals (only spot that uses 1/4), it's the only stack, it's the kiai so density and/or patterning may be slightly harder or varying, and the map is 70bpm. I hope this explanation is thorough enough for your understanding. ><" Hmm... so a few things: because of the AR, it's actually easier to read by the spacing rather than approach circles. Also, since it is the only stack, it actually makes it harder to predict that it is 1/4. New players do not know how to read by the approach circles (which is why it is encouraged to use DS). Did something different. Pokie is very true about what she said with being a rookie player if you actually think back on it. Not only were stacks confusing, but predicting their timing was a bit tough, so why surprise the player here, and like this? For the rest of the reply: I will again refer to what I said about your kiai difficulty spread and that specific slider that is not as dense for difficulty purposes. It also perfectly avoidable, like Pokie said. It would be much better even if you changed (1,2,3) to a repeat slider and make a 1/2 slider after (though I suggest just removing (2) and unstacking for the reasons already listed). "Explained in previous mods (which are in as much detail as I can provide). People need to stop pointing this out orz it's perfectly fine for a low bpm normal S:" Well, you said it yourself, everybody seems to point it out. Shouldn't this tell you to change it anyway? I explained why it is staying. The vocals in 1/4 happen twice in the kiai. They are now all mapped appropriately. Ignoring it further is just I hope my reasoning explains things more since the other modders didn't give any besides Pokie.

    tl;dr: Remove (2) and unstack (3) for kiai spread consistency, readability, and difficulty purposes. Here are some other possibilities as well:
    1. Change (1,2,3) into a 1/4 repeat slider, and add a 1/2 slider at 00:56:821 - (personally I would go with this if I was also persistent with wanting to keep the 1/4; it would also match the other 1/4 repeat slider). The good thing about this is that it actually follows everything you originally wanted to, just easier to read and play. The downfall is that it still has some of the faults mentioned in the above paragraph.
    2. Change (1,2) to a slider, and make (3) DS'd right after.
    3. Keep the notes in the timing, but at least unstack it so players can read by spacing.
    Long explanation is long, but it's basically a in-depth description of what Pokie said.
Fixed the 1/4 vocal stuff. The slider at 01:09:679 (1) is gone as well and is replaced by two 1/2 sliders to match the vocals and a note in 1/2 following. Thanks for the feedback, I think it's much better now and people should be happier. Sorry jonathan for all the trouble thus far. Here's your update!
HabiHolic
Hi From My Queues



[Xakyrie's Aki]
Mapping
00:01:965 (1) - Remove NC?
00:02:822 (1) - ^
00:09:250 (1) - ^
00:09:250 (1) - ^
00:15:679 (1) - ^
00:23:393 (1) - ^
00:32:822 (1) - ^
00:36:251 (1) - ^

suggestion
01:09:679 (1,2) - How about this Patten?



[Saki]
Mapping
00:09:251 (1) - Remove Nc..
00:16:108 (1) - ^
00:37:965 (2) - Why overlap?
00:42:250 (1) - Ctrl + G

Thanks Good Luck~

Star~
Topic Starter
jonathanlfj

HabiHolic wrote:

Hi From My Queues



[Saki]
Mapping
00:09:251 (1) - Remove Nc.. regarding the NC, they are set to match the video colours, so unfortunately i cannot change them ><
00:16:108 (1) - ^ as above
00:37:965 (2) - Why overlap? there is no overlap here...but did some minor tweaks to fix spacing a bit
00:42:250 (1) - Ctrl + G sure

Thanks Good Luck~

Star~
Thanks for the mod and star~
Xakyrie

HabiHolic wrote:

[Xakyrie's Aki]
Mapping
00:01:965 (1) - Remove NC?
00:02:822 (1) - ^
00:09:250 (1) - ^
00:09:250 (1) - ^
00:15:679 (1) - ^
00:23:393 (1) - ^
00:32:822 (1) - ^
00:36:251 (1) - ^ All ignored. New combos are staying to match the video.

suggestion
01:09:679 (1,2) - How about this Patten? It previously was a 1/1 repeat slider, however it was changed to this in the previous mod to follow the vocals more strictly.
No update.
Pokie
Rechecked!



SPOILER
Sorry, I've missed something here...


 Yuki

  1. Please fix the video offset to 50
    [spoilerbox][Events]
    //Background and Video events
    0,0,"BG.jpg",0,0
    Video,58,"Video.flv"

Please call me back for a bubble repair![/spoilerbox]
Xakyrie
Thanks, Pokie! ;w;w;w;w;w;
Topic Starter
jonathanlfj
i just got home and saw the map with 30sp and popped bubble icon and i was like "wtf happened" lolol
also got rid of the retarded looking slider multiplier on Yuki
All fixed and updated~

EDIT: Thanks for bubble and rebubble ><
Kawayi Rika
Nice relax song and map ~ Kana moe >.<

Here you go <3


Topic Starter
jonathanlfj
oh man i just came back on the computer and it got ranked
Thank you Rika <3
Makar
grats :3/
Kyouren
gratz!!!
UnitedWeSin
:O Gratz!!!
Dark_Ai
omedeto :3

EDIT: NICE SONG NICE MAP TTwTT
Pokie
That's fast xD
Xakyrie
really fast D:

congrats jonathan!
lolcubes
Also grats.
Topic Starter
jonathanlfj
Thank you all~
cRyo[iceeicee]
Kana♥
Grats ! :)
Banana
Gratz~
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