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Yoko Shimomura - A Twinkle in the Sky

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Topic Starter
MoodyRPG
This beatmap was submitted using in-game submission on lunes, 25 de marzo de 2013 at 21:54:09

Artist: Yoko Shimomura
Title: A Twinkle in the Sky
Source: Kingdom Hearts II
Tags: square enix kh2 disney playstation 2 gummi ship
BPM: 117,99
Filesize: 1203kb
Play Time: 00:49
Difficulties Available:
  1. Easy (0,91 stars, 36 notes)
  2. Hard (4,67 stars, 90 notes)
  3. Normal (2,9 stars, 58 notes)
Download: Yoko Shimomura - A Twinkle in the Sky
Information: Scores/Beatmap Listing
---------------
World map theme, enjoy

Easy: 100%
Normal: 100%
Hard: 100%
DaxMasterix
First. \o/
Hedmoso./ Beaudifud.
Guy
hi~ request from via in-game

[General]


  •  
  1. Clear!
[Hard]


  •  
  1. 00:01:631 (3) - you should be this slider's 2nd line on the center line. move to x:328 y:156
     
  2. 00:34:193 (3) - like this? the width of a slider and the slider be standardized.

     
  3. 00:42:842 (3,4,1) - make triangle


     
  4. 00:46:912 - the volume falls greatly suddenly. it is strange. this green line is volume:40% better.
     
  5. 00:49:965 - you should many green line. you do it lower volume to fade-out little by little.
       00:49:965 - volume 30%
       00:51:491 - volume 20%
       00:52:509 - volume 10%
       00:53:526 - volume 5%
    try it.
     
    [Normal]


    •  
    1. 00:02:394 (2,3) - not parfect stack.
       
    2. 00:12:315 (5) - add whistle of slider start.
       
    3. 00:21:473 (1) - add whistle of slider end.
       
    4. 00:26:561 (3) - add whistle of slider start.
       
    5. 00:28:596 (5) - ^
       
    6. 00:34:193 (3) - add whistle of slider end.
       
    7. 00:36:736 (8) - add whistle of slider start.
       
    8. 00:46:912 - same comment in insane diff
       
    9. 00:49:965 - ^
    [Easy]


    •  
    1. 00:46:912 - same comment in insane diff.
       
    2. 00:49:965 - ^
That's all~
good luck! ;)
Topic Starter
MoodyRPG

Guy wrote:

hi~ request from via in-game

[General]


  •  
  1. Clear!
[Hard]


  •  
  1. 00:01:631 (3) - you should be this slider's 2nd line on the center line. move to x:328 y:156
     
  2. 00:34:193 (3) - like this? the width of a slider and the slider be standardized.

     
  3. 00:42:842 (3,4,1) - make triangle


     
  4. 00:46:912 - the volume falls greatly suddenly. it is strange. this green line is volume:40% better.
     
  5. 00:49:965 - you should many green line. you do it lower volume to fade-out little by little.
       00:49:965 - volume 30%
       00:51:491 - volume 20%
       00:52:509 - volume 10%
       00:53:526 - volume 5%
    try it.
     
    [Normal]


    •  
    1. 00:02:394 (2,3) - not parfect stack.
       
    2. 00:12:315 (5) - add whistle of slider start.
       
    3. 00:21:473 (1) - add whistle of slider end.
       
    4. 00:26:561 (3) - add whistle of slider start.
       
    5. 00:28:596 (5) - ^
       
    6. 00:34:193 (3) - add whistle of slider end.
       
    7. 00:36:736 (8) - add whistle of slider start.
       
    8. 00:46:912 - same comment in insane diff
       
    9. 00:49:965 - ^
    [Easy]


    •  
    1. 00:46:912 - same comment in insane diff.
       
    2. 00:49:965 - ^
That's all~
good luck! ;)
Thanks Guy :) Updated
Lally
ohai o3o/
[General]
in all diff 00:53:526 - here set a 5% volume
[Easy]
  1. 00:00:614 (1) - whistle at slider start
  2. 00:02:649 (2) - whistle at slider start
  3. 00:16:894 (1) - whistle at slider start
  4. 00:25:035 (1) - whistle at slider start
  5. 00:41:315 (1) - whistle at slider start
  6. 00:48:438 (6) - whistle at slider end for constency with hard
[Normal]
  1. 00:00:614 (1) - whistle at slider start
  2. 00:02:394 (2,3) - i think this patern will be better to read if they were placed like:
  3. 00:18:675 (2,3) - and same thing for this 2 circles
  4. 00:34:956 (4,5) - same here
  5. 00:48:438 (6) - whistle at slider end for constency with hard
[Hard]
  1. 00:00:614 (1) - whistle at slider beginning
  2. 00:06:464 (6) - try to place it like this: for a better flow
  3. 00:16:894 (1,2) - personally i don't like this 2 sliders stacked why don't you try to unstack they?
waah really nice mapset :3 good luck o3o/ star for you <3
Topic Starter
MoodyRPG

Lally wrote:

ohai o3o/
[General]
in all diff 00:53:526 - here set a 5% volume
[Easy]
  1. 00:00:614 (1) - whistle at slider start
  2. 00:02:649 (2) - whistle at slider start
  3. 00:16:894 (1) - whistle at slider start
  4. 00:25:035 (1) - whistle at slider start
  5. 00:41:315 (1) - whistle at slider start
  6. 00:48:438 (6) - whistle at slider end for constency with hard
[Normal]
  1. 00:00:614 (1) - whistle at slider start
  2. 00:02:394 (2,3) - i think this patern will be better to read if they were placed like:
  3. 00:18:675 (2,3) - and same thing for this 2 circles
  4. 00:34:956 (4,5) - same here
  5. 00:48:438 (6) - whistle at slider end for constency with hard
[Hard]
  1. 00:00:614 (1) - whistle at slider beginning
  2. 00:06:464 (6) - try to place it like this: for a better flow
  3. 00:16:894 (1,2) - personally i don't like this 2 sliders stacked why don't you try to unstack they?
waah really nice mapset :3 good luck o3o/ star for you <3
Thanks Lally :)

Updated
Shiroyukihime
From #modreqs :)

Ahh, I remember this song from my childhood, pretty soothing *-*

Everything seems nice, but I'd change the offset to 579.
To do this quickly, go to Timing>Timing Setup...
Then highlight all the Timing Points and Inherited Points.
To the left side of the window, there's gonna be a Move selected offsets by:
Type in -35

Click Move, then Ok.
After that, go to Timing>Resnap All Notes>Yes

and Done :D
Loooctav
Hooolaaa!! hermosa cancion, yo tambien jugue el kingdom hearts, me pase el 1 el 2 y el De cartas que en este momento olvide D:
Bueno, el Mod xD
PD:La Proxima vez que hagas una cancion de Kingdom Hearts Avisame para crearte el EASY!! D:
[Easy]
00:02:649 (2) Encuentro que no suena bien el efecto que da la reversa del slider, no podrias tratarlo de otra forma? Solo una idea.
00:19:438 (2) Añade un clap en el final del slider, Sonara mejor ;)
00:20:964 (1) ^
00:23:000 (3) Porque no añades un finish al final del slider? Encuentro que suena bien..

[Normal]
  1. Agregue mucho errores sobre "SobreProcision" Si Quieres Saltarte Los errores Añade Un Clap O Finish en cada primera nota de la sobrepocision ;)
00:02:394 (2,3) Porque no intentas mover los un poco?, No es bueno sobre poner notas en un nivel Normal
00:06:719 (2,3,4) Click Aquí
00:10:535 (2,3) ^^
00:28:596 (5,6,7) ^
00:34:956 (4,5) ^
00:43:096 (2,3) ^
00:47:421 (2,3,4) Añade NC, Y Peor aún la sobrepocision, ya que como no se escucha no se notara mucho

[Hard]
00:14:859 (5) <--Añade un Silbato donde deje en la Izquierda
00:38:772 (4) Nuevo Combo

Bueno, En General Buenisima Cancion, En especial porque es de Kingdom Hearts:3
Adios!! Cuando Recupere los kudosu que perdi por culpa de un Idiota del cual no puedo dar nombre ya que me dio kudosu a 6 comentarios para que parara de dalr kudosus a mis comentarios D:
Bueno, Tema Apate
Cuando tenga te doy :)

PD: si tienes tiempo, Itou Kanae - Puzzle Mod Porfa x33
Birdy
Hi~

[General]
BPM: 117,95. The end drags few ms' late.

[Easy]
00:43:351 (2) - Endpoint to x:132 y:232 for better blanket end.

[Normal]
Fine.

[Hard]
00:26:052 (2) - Copy (1) and Ctrl+G.
00:31:648 (2) - ^
00:45:386 (1) - Start to x:364 y:96, mid x:432 y:132 and end x:444 y:208.

Nice job, beautiful song, take a star.
Topic Starter
MoodyRPG
Thanks guys :)

Updated
Loooctav
:)
Good Luck MoodyRPG xD Cree la misma cancion xd, Modeala :3 t/119457
Loooctav
:o Olvide decirte que Los Bpm son 118 Justos y El offset es 595
Low
IRC modded.

SPOILER
19:32 Jacob: first, everything in all diffs is unsnapped
19:32 Jacob: :P
19:33 MoodyRPG: oh you mean the notes?
19:33 Jacob: yes
19:33 MoodyRPG: oh true xD
19:33 Jacob: also add a silent-sliderslide for this map
19:33 Jacob: the sliders are too loud compared to the soft song
19:34 MoodyRPG: I need to find one
19:34 Jacob: I have one
19:34 Jacob: hold on
19:35 Jacob: http://www.mediafire.com/?jo81ngan178a8o6
19:35 Jacob: there you go
19:35 Jacob: make sure to change all samples in the map to S:C1 as well
19:36 MoodyRPG: let's see
19:37 Jacob: all diffs: the spinner at the end needs to be 10% volume at the end, not 5
19:37 Jacob: 5% is unrankable
19:37 MoodyRPG: really? dunno about that
19:38 Jacob: oh wait nvm it's a spinner so it should be ok
19:38 Jacob: anyway i found nothing in the easy diff
19:39 MoodyRPG: nice :)
19:42 Jacob: 00:36:730 (8) - in normal, curve this slider a little to match the next slider (like this - http://prntscr.com/tjcwc )
19:43 MoodyRPG: fixed
19:44 Jacob: in hard-
19:44 Jacob: 00:19:181 (4) - This is overmap, there's no 1/4 in the song
19:44 Jacob: 00:24:268 (2,3,4) - ^
19:45 Jacob: 00:29:863 (2,3,4) - ^
19:45 Jacob: 00:44:107 (2) - ^
19:45 Jacob: 1/4 notes really shouldn't be in this map
19:46 Jacob: you could easily make them 1/2
19:47 Jacob: 00:46:396 (3,4) - These two sliders have slightly different curves, copy and paste should be used to fix this
19:48 MoodyRPG: fixed
19:48 Jacob: 00:48:430 (3,4) - This last patterns seems odd compared to the rest of the difficulty. Maybe reduce the spacing and do this? http://prntscr.com/tjdoc
19:48 Jacob: 00:48:430 (3,4) - This last patterns seems odd compared to the rest of the difficulty. Maybe reduce the spacing and do this? http://prntscr.com/tjdoc
19:50 Jacob: And that's it. the timing is also incorrect, so i'm gonna fix it~
19:50 MoodyRPG: offset I think
19:50 Jacob: yup
19:52 Jacob: actually it's the BPM, it's slightly off
19:52 Jacob: hmm
19:55 Jacob: more accurate BPM is 117.975
19:56 Jacob: i don't think it's quite perfect though, i'll get faust or lolcubes to help me when they come online
19:56 MoodyRPG: ok
19:56 MoodyRPG: let me change
19:56 Jacob: alright
Moway
Hi, per your request. Sorry for the delay.
[General]
maybe make the soft-sliderslide silent. I think it would sound better personally, but it's up to you.

[Easy]
00:26:551 (2,3,4) - Personally I'd like these to follow the same curve more, so maybe rotate 3 a bit so that they form a natural curve.
00:37:231 (3) - NC
00:45:369 (3) - NC, both of these because that's how you comboed the rest of the song.
00:47:403 (5) - Maybe replace with a 1/4 slider instead, just because you don't use any other 1/8 in this difficulty.
00:49:946 (1) - This spinner doesn't really feel like it goes with any part of the music. Maybe just end with a circle instead?

[Normal]
Nothing to really say about this difficulty, looks good. The only thing would be that personally I would prefer less stacked notes, particularly on the slider ends since the sliders establish some flow, but since this is a very calm song, its not really important to have crazy flow going on.

00:49:946 (1) - same as Easy


[Hard]
00:15:617 (2,3) - really nazi, but this blanket appears to be just a tiny bit off.
00:19:177 (1) - Dont' think anything in the music corresponds with this circle, but you can keep it in if you want to keep that flow.
00:20:194 (3,4) - reverse the order of the slider and the circle here. The notes on 00:20:448 - and 00:20:448 - are linked in the same musical idea, so I think it would be more appropriate to have a slider joining those two notes together.
00:49:946 (1) - same as Easy

That's it, good luck!
Flask
Moody owob

[General]
  1. Disable countdown perhaps? It doesn't works in my computer lol. And it doesn't fit with songs too.
  2. Remove letter-box during breaks? Come on, there's no break! >:
  3. "ps2" "ost" to tags :3
  4. Use 下村陽子 to artist unicode? You know, Yoko Shimomura is the translation from 下村陽子 :3
  5. Actually audio lead-in 2 is too high to me, You can see the space before the first note appears has 614ms, 2000+614 is too high I think. Consider use 1750? owo
[Easy]
  1. AR+1 perhaps? Just take a balance from OD/HP.
  2. 00:00:613 (1) - Well, I'll recommend you to add whistle at the begin, and remove the whistle from the end. Sounds horrible when I didn't hear anything from the begin of this slider, and sounds horrible again when I hear whistle from the end. :(
    (If you agree with this, do same thing for 00:02:648 (2) -'s begin/reserve please.)
  3. 00:07:225 - Well I prefer remove whistle from here, add it at 00:07:734 - ((5)'s begin). Sounds fitter than current.
  4. 00:09:768 (1) - Now you forget a whistle. Please add it to keep consistent with 00:17:905 - / 00:26:043 - / 00:34:180 -.
  5. 00:20:448 (3,1) - Blanket perhaps? Potential part for making blanket you know.
  6. 00:28:586 - I prefer a note here. Seems it break the beat-rhythm without it, and I don't see any reason for that.
[Normal]
  1. Come on, HP/OD 5 for Normal diff in a calm song? No please do not do that. Consider all settings -1~-2 except CS.
  2. 00:00:613 (1,2,3) - Stack better you know, seems horrible when testing.
  3. 00:26:043 (2,3,4) - Equilateral triangle perhaps? And I prefer to rotate some °s for (3). :P
  4. 00:39:266 (4) - NC here perhaps? Three notes by placing with 1/2 rhythm, seems inconsistent with other pattern. Make an attention to players may works.
[Hard]
  1. HP/OD 7 for that calm song? You mad. both -1~-2 may works.
  2. 00:07:734 - I prefer a whistle here, sounds really weird without... you know that, empty.
  3. 00:14:854 (1,2,3) - I've seen you make a jump between 00:06:716 (1,2) - before, where the music is individual, and it really fits. Perhaps a jump here too? It would be more challenge while playing this diff called "Hard". Here's an example.
  4. 00:17:397 - I saw you did add some whistle from the first/third short white tick, so add it here too? Sounds really empty again.
  5. 00:30:620 - I prefer a whistle here actually, well it sounds better, and you've added it at 00:22:483 -, they should be same. owo
  6. 00:32:654 - omg please add whistle here, you can hear a strong sound at the music!
  7. 00:35:197 - Why here's no whistle? It seems you forget to add it, since it is horrible to be inconsistent with previous same part you know.
  8. 00:36:214 - ^
  9. 00:37:231 - ^
  10. 00:38:249 - ^
  11. 00:36:214 (3) - A bit nazi you know, but move to x:320, y:120 instead? The placement seems more beautiful imo, if you want some symmetrical between (1,3).
  12. 00:46:386 (3,4) - I dislike the way that flow works, (4) has been under (3), seems really boring you know... try something in the example. Just move (4) some girds up/left. (You can select 00:46:894 (4,1,2,3,4) - all and then move (4) to the place it should be. :3)
  13. 00:47:403 (1,2,3) - Equilateral triangle you know, it's nicer if you do like that. :c
Well... Mom's angry. I'll finish this mod, I promise <3
Nice job on this map. Good luck!
Mismagius
  • Something first: Maybe add a green line with 35% volume on 00:45:369? The current fade out is too sudden.
[Easy]

  1. 00:07:734 (5,1) - In my opinion, it sounds better as whistle on the end of (5) then no sound on (1), since the pitch is higher at (5)'s end.
  2. 00:37:231 (1) - Put this in x:349 y:269 for alignment and symmetry?
  3. 00:46:386 (2) - Maybe make this a copy of (1)? would look a bit better.
[Normal]

  1. 00:06:971 (3) - I'd really tell you to remove this note. It plays a bit weird for normal and helps on the relaxing flow. Besides, there isn't much in the music here, at least it doesn't fit in the start...
  2. 00:36:723 (8) - New combo fits better here instead of at 00:37:740 (1).
[Hard]

  1. 00:03:919 (2,3) - For making the flow better, reversing this would make the pattern better. (example: http://puu.sh/26bEK )
  2. 00:09:768 (2,3) - Maybe make these stacked on 00:07:734 (3)'s start/end points? Looks much better. Shouldn't be a big problem to fix the pattern after it.
  3. 00:40:537 (4) - This isn't exactly in the middle >:

    Overall, there's not much to be modded in this map. Seeing as it is a short and simple-to-map song, it shouldn't take you too much to get it ranked. Good luck! :)
Topic Starter
MoodyRPG
Thanks guys

Updated :>
SuperMoutarde
Hey! Here are my suggestions! Maps look great, as always ^^

[General]

  1. As I told you before, I think the volume decrease is too sudden/strong at the end, makes it feel like you missed the note when you play.
    I suggest you put 28 instead of 20 on the timing section at 00:46:894 and you add another section at 00:48:420 with 25.

[Easy]

  1. 00:20:448 (3,1) - might look better if 00:20:957 (1) made kind of a blanket around 00:20:448 (3)
  2. 00:40:792 (5) - remove circle? not really a strong beat in the music, so for an easy diff I think this part would be more natural without this circle
  3. 00:28:077 (4) - move it to x:224; y:320 to place in the curve of 00:27:060 (3) ?
[Normal]

  1. 00:28:586 (5,6,7) - a slider with repeat would play nicer her imo
  2. 00:31:128 (3) - hmm there is not a lot in the music at 00:31:256 if you ask me, so a 1-beat long slider instead would fit better.
  3. 00:47:403 (3) - ^
  4. 00:14:854 (3) - ^
  5. 00:22:991 (2) - ^
  6. 00:39:520 (5) - same, I think there's nothing worth mapping in normal diff there, remove circle, and go for a 1-beat long slider instead of 00:39:266 (4,6) with whistle on start of slider
  7. 00:40:283 (7) - blanket around 00:39:266 (4,5,6) would look nice
  8. see my comment in hard diff for hitsounds
[Hard]

  1. Overall I think this is a bit too easy. You should add more things like 00:09:768 (2,3) or 00:16:888 (1,2). These jumps make the difficulty more fun to play! Since the BPM is low, right now I think this is too easy to be the hardest diff of the mapset, needs more jumps!
  2. 00:02:648 (1) - blanket around 00:02:394 (4) ?
  3. 00:04:174 (3) - curve it a bit? (puush isnt working for me now oO)
  4. 00:10:785 (1) - make a better blanket around the end of 00:10:277 (3) ?
  5. 00:32:146 (3,4) - blanket?
  6. 00:09:259 (1,2,3) - I'm not a fan of changing your hitsound placement like this. I think whistle should be on 00:09:259 (1) and start of 00:10:277 (3) etc They sound much better on 2 and 4 than on 1 and 3 imo so you should mostly stick to whistles on 2/4 for the whole map. Actually this is an advice that is also for normal diff
That's all I got, I hope it'll help!
BeatofIke
No Kudosu please! Have my star instead!

On Hard difficulty, I prefer if you Reverse Selection (Ctrl + G) on this slider at 00:07:734 (3) for a better flow.
Evetything else seems fine to me.
Topic Starter
MoodyRPG
Thanks guys :)

Updated
Shohei Ohtani
I decided to mod your map first, because of time constraint, and my desire to finish the queue as fast as possible. I know you're a mapper that I won't have to spend too much time on, so I'll get this done first :3.

Overall:
Add "Gummi Ship" to the tags? (If people are looking for "The Gummi Ship Song" or something)
00:41:291 - End the map here? I'm never really a fan of mapping fadeouts, and this is the end of the musical phrase.

Hard:
00:15:868 (3) - Is there a chance that you could get (2) to be fully inside of (3)? Right now, it's almost fully inside, and it looks a bit odd.

Normal:
00:02:393 (2,3) - This is marginally off from (1). It's not major, but its enough to nazi
00:07:224 (3) - Add whistle?
00:19:936 (6) - Make this a better triangle shape? (Move this downward to make an equal triangle)

Easy:
Gud Jub.

Yay :3. I usually like to mod the shortest maps last, but time constraints make that really hard to do ;A;. This map is good :3.
Topic Starter
MoodyRPG

CDFA wrote:

I decided to mod your map first, because of time constraint, and my desire to finish the queue as fast as possible. I know you're a mapper that I won't have to spend too much time on, so I'll get this done first :3.

Overall:
Add "Gummi Ship" to the tags? (If people are looking for "The Gummi Ship Song" or something)
00:41:291 - End the map here? I'm never really a fan of mapping fadeouts, and this is the end of the musical phrase.

Hard:
00:15:868 (3) - Is there a chance that you could get (2) to be fully inside of (3)? Right now, it's almost fully inside, and it looks a bit odd.

Normal:
00:02:393 (2,3) - This is marginally off from (1). It's not major, but its enough to nazi
00:07:224 (3) - Add whistle?
00:19:936 (6) - Make this a better triangle shape? (Move this downward to make an equal triangle)

Easy:
Gud Jub.

Yay :3. I usually like to mod the shortest maps last, but time constraints make that really hard to do ;A;. This map is good :3.
Thanks CDFA ^^

Fixed
Bass
IRCmod

SPOILER
08:08 MoodyRPG: ACTION is listening to [http://osu.ppy.sh/b/220650 Yoko Shimomura - A Twinkle In The Sky]
08:14 Bass: hm
08:15 Bass: 00:02:393 (4,1) - I like it more that way when it's blanketed http://puu.sh/29R5Y
08:18 Bass: ok brb
08:18 MoodyRPG: in Hard?
08:18 Bass: yes
08:36 Bass: back
08:38 MoodyRPG: k
08:38 Bass: so
08:39 MoodyRPG: fixed
08:42 Bass: 00:22:986 (5) - maybe try blanket here with (4), I think it would look nicer
08:42 MoodyRPG: ok
08:46 Bass: normal is alright
08:48 Bass: easy 00:20:952 (1) - http://puu.sh/29S2f more blanketing with (3) also don't forget to fix spacing afterward then
08:50 MoodyRPG: fixed
08:57 Bass: ok
08:57 Bass: other than that nothing
08:57 Bass: but wait
08:57 Bass: change artist to japanese
08:57 Bass: you know what I mean
08:58 MoodyRPG: hmm
08:58 MoodyRPG: that rule, yes
08:58 Bass: I mean japanese marks
08:58 MoodyRPG: oh ok
08:58 Bass: await
08:58 Bass: wait
08:59 Bass: 下村 陽子
08:59 Bass: as artist
09:00 MoodyRPG: later i'll change
09:00 Bass: Shimomura Yoko will be ROMANISED artist then
09:00 MoodyRPG: NO
09:00 MoodyRPG: THAT NO
09:00 MoodyRPG: please NO
09:00 Bass: why
09:01 MoodyRPG: if you see Wikipedia and the album from Yoko Shimomura
09:01 Bass: ah right
09:01 MoodyRPG: "The Best of Yoko Shimomura"
09:01 MoodyRPG: is not Shimomura Yoko
09:01 Bass: http://puu.sh/29SrK
09:01 MoodyRPG: that's only in Japan
09:01 Bass: so romanised will be yoko shimomura
09:01 MoodyRPG: yeah
09:01 Bass: but as title will be that what i wrote you
09:02 MoodyRPG: t/83715/start=30
09:03 Bass: hm
09:03 MoodyRPG: peppy approves
09:05 Bass: okay
09:05 MoodyRPG: anyway, thanks for IRC
09:06 Bass: np
09:06 Bass: ok will post savelog
Gonzvlo
|Timing|

  1. Both BPM and Offset are incorrect. Here's what I got.
|Easy|

  1. I've noticed that your combos are really long (refering to length). It's highly suggested to keep combos of 1 or 2 stanzas for Easy due to the HP bonus. I strongly suggest to add a couple more NCs, I'll point out some specific places but you should be able to fix this without problems.
  2. 00:06:207 (3) -
  3. 00:14:342 (4) -
  4. 00:37:224 (3) -
|Normal|
  1. I'd suggest to avoid stacking notes under slider-ends, there are a few parts where you used this. I believe it'd be better if you manually stacked them like this.
  2. 00:00:614 (1,2,3) - ^
  3. 00:09:258 (1,2,3) - ^
  4. 00:17:902 (2,3,4) - ^
  5. 00:34:173 (3,4,5) - ^
  6. 00:41:800 (1,2,3) - ^
That should be all, I was checking the other version of this song and noticed that this one had the wrong timing too.

Good luck, Moody!
Topic Starter
MoodyRPG

Gonzvlo wrote:

|Timing|

  1. Both BPM and Offset are incorrect. Here's what I got.
|Easy|

  1. I've noticed that your combos are really long (refering to length). It's highly suggested to keep combos of 1 or 2 stanzas for Easy due to the HP bonus. I strongly suggest to add a couple more NCs, I'll point out some specific places but you should be able to fix this without problems.
  2. 00:06:207 (3) -
  3. 00:14:342 (4) -
  4. 00:37:224 (3) -
|Normal|
  1. I'd suggest to avoid stacking notes under slider-ends, there are a few parts where you used this. I believe it'd be better if you manually stacked them like this.
  2. 00:00:614 (1,2,3) - ^
  3. 00:09:258 (1,2,3) - ^
  4. 00:17:902 (2,3,4) - ^
  5. 00:34:173 (3,4,5) - ^
  6. 00:41:800 (1,2,3) - ^
That should be all, I was checking the other version of this song and noticed that this one had the wrong timing too.

Good luck, Moody!
Thanks Gonz :)

All fixed e.e
mancuso_JM_
Hi! Random mod is the best way imo! xD..

[Easy:]

• 00:06:704 (2) - Actually, this part sounds a bit empty. If I were you, I'd add a Whistle at the Slider Start.
• 00:16:357 (3,1,2) - Let me re-arrange a bit this pattern for a better flow, actually it doesn't flow that good. Try doing something like this:
Screenshoot + Code

221,40,16357,1,2,0:0:0:0:
179,108,16865,6,0,P|105:143|28:129,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
222,175,19405,2,0,P|258:200|300:207,1,80,0|2,0:0|0:0,0:0:0:0:
• 00:24:994 (1) - This Combo pattern can flow better, try doing a Flip Vertically (Ctrl+V) in this Slider and the move it to x:276 y:124
• 00:32:106 (2,3) - Following all of your hitsounds patterns, you often add Whistle in the 3rd tick, so to be consistent with that add the Whistle in (2) and remove it in (3)
• 00:45:315 (1,2) - Hmm.. You break your hitsound consistency here, Remove the Whistle on the Slider ends (in both Sliders), and then add a Whistle at the beginning of (2).

- Constant rhythm and Short song, so not much to say here. Anyways the diff becomes boring, because the lack of Whistles, really, I think that you can add more whistles, not just that in the '3rd Tick', try adding some Whistles on the downbeats they sound pretty good in this song. Give it a try please, if you do that, the diff is ready to me :)

[Normal:]

Settings:
--> I'd reduce the Overall Difficulty by 1 Tick, actually it is a bit high for this difficulty (OD-1)

• 00:31:090 (3) - Add a Whistle in this Note please
• 00:32:106 (5) - To keep consistency in your hitsounding swap the Whistle placement. I mean add a Whistle at the beginning and Remove it from the end of this Slider

- Oh.. this looks almost flawless, the hitsounding is better than Easy, it sound properly. Anyways, if you want to add some Whistle on Downbeats, that would be great.

[Hard:]

• 00:09:752 (2,3) - The jump betweenthese objects is exaggerated and non-fluent, and it is here just to keep the symetry (that it is not a good reason). Just keep the spacing as before between these Sliders.
• 00:11:784 (3,4) - This pattern flows a bit weird actually, I think that if you do something like the screenshoot, the pattern will flow much better:
Screenshoot + Code
388,44,11784,2,0,P|354:23|307:23,1,80,2|0,0:0|0:0,0:0:0:0:
268,84,12293,2,0,P|252:120|262:157,1,80,2|0,0:0|0:0,0:0:0:0:
• 00:15:849 (3) - The Whistle sounds much better if you add it at the Slider start and remove it at the Slider end.
• 00:26:010 (2) - Hmm.. Sounds fitting a Whistle at the start of this Slider
• 00:30:074 (3) - *Whoops, Nazi xD*- For a symetric Slider move the Slider end to x:256 y:96
• 00:40:489 (4) - Move this Note down of the Slider (3,5), I mean move (4) to x:256 y:128 for a better flow.

- Good Job in general, some little flow problems but other than that, the difficulty is well constructed.

Well, Well constructed map in general :D.
Poke me afterwards for a recheck ;)


EDIT (Avoiding Double post xD): Added some Whistles in Easy and fixed a Pattern over IRC (The only thing denied in my mod was the Whistle in Normal in 00:32:106 (5)).
Good Job as Always Moody. Burbuja!!
Topic Starter
MoodyRPG

mancusojuanmattos wrote:

Hi! Random mod is the best way imo! xD..

[Easy:]

• 00:06:704 (2) - Actually, this part sounds a bit empty. If I were you, I'd add a Whistle at the Slider Start.
• 00:16:357 (3,1,2) - Let me re-arrange a bit this pattern for a better flow, actually it doesn't flow that good. Try doing something like this:
Screenshoot + Code

221,40,16357,1,2,0:0:0:0:
179,108,16865,6,0,P|105:143|28:129,2,160,0|2|0,0:0|0:0|0:0,0:0:0:0:
222,175,19405,2,0,P|258:200|300:207,1,80,0|2,0:0|0:0,0:0:0:0:
• 00:24:994 (1) - This Combo pattern can flow better, try doing a Flip Vertically (Ctrl+V) in this Slider and the move it to x:276 y:124
• 00:32:106 (2,3) - Following all of your hitsounds patterns, you often add Whistle in the 3rd tick, so to be consistent with that add the Whistle in (2) and remove it in (3)
• 00:45:315 (1,2) - Hmm.. You break your hitsound consistency here, Remove the Whistle on the Slider ends (in both Sliders), and then add a Whistle at the beginning of (2).

- Constant rhythm and Short song, so not much to say here. Anyways the diff becomes boring, because the lack of Whistles, really, I think that you can add more whistles, not just that in the '3rd Tick', try adding some Whistles on the downbeats they sound pretty good in this song. Give it a try please, if you do that, the diff is ready to me :)

[Normal:]

Settings:
--> I'd reduce the Overall Difficulty by 1 Tick, actually it is a bit high for this difficulty (OD-1)

• 00:31:090 (3) - Add a Whistle in this Note please
• 00:32:106 (5) - To keep consistency in your hitsounding swap the Whistle placement. I mean add a Whistle at the beginning and Remove it from the end of this Slider

- Oh.. this looks almost flawless, the hitsounding is better than Easy, it sound properly. Anyways, if you want to add some Whistle on Downbeats, that would be great.

[Hard:]

• 00:09:752 (2,3) - The jump betweenthese objects is exaggerated and non-fluent, and it is here just to keep the symetry (that it is not a good reason). Just keep the spacing as before between these Sliders.
• 00:11:784 (3,4) - This pattern flows a bit weird actually, I think that if you do something like the screenshoot, the pattern will flow much better:
Screenshoot + Code
388,44,11784,2,0,P|354:23|307:23,1,80,2|0,0:0|0:0,0:0:0:0:
268,84,12293,2,0,P|252:120|262:157,1,80,2|0,0:0|0:0,0:0:0:0:
• 00:15:849 (3) - The Whistle sounds much better if you add it at the Slider start and remove it at the Slider end.
• 00:26:010 (2) - Hmm.. Sounds fitting a Whistle at the start of this Slider
• 00:30:074 (3) - *Whoops, Nazi xD*- For a symetric Slider move the Slider end to x:256 y:96
• 00:40:489 (4) - Move this Note down of the Slider (3,5), I mean move (4) to x:256 y:128 for a better flow.

- Good Job in general, some little flow problems but other than that, the difficulty is well constructed.

Well, Well constructed map in general :D.
Poke me afterwards for a recheck ;)


EDIT (Avoiding Double post xD): Added some Whistles in Easy and fixed a Pattern over IRC (The only thing denied in my mod was the Whistle in Normal in 00:32:106 (5)).
Good Job as Always Moody. Burbuja!!
Gawrsh, thank you mancuso :)
Colin Hou
[General]
  1. bpm:180 offset:598
  2. artist: 下村 陽子
  3. romanized: Shimomura Youko
[Hard]
  1. 00:44:581 (4) - let this tail down a bit for a better blanket with 00:45:343 (1)?
  2. 00:48:394 (3,4) - better blanket?
other things seem fine.

Edit:
  1. source: KINGDOM HEARTS II (you can find this from the official site and wiki.jp)
  2. title: A Twinkle in The Sky (track list in amazon.jp and in wiki.jp)
Topic Starter
MoodyRPG

Colin Hou wrote:

[General]
  1. bpm:180 offset:598
  2. artist: 下村 陽子
  3. romanized: Shimomura Youko
[Hard]
  1. 00:44:581 (4) - let this tail down a bit for a better blanket with 00:45:343 (1)?
  2. 00:48:394 (3,4) - better blanket?
other things seem fine.
Thanks Colin :)

Fixed except the Romanized Artist
Colin Hou
sorry but I cannot re-bubble this due to the current rule. updated the former mod post with some more metadata check.
Gonzvlo
I meant to show the SS with 108.01 not 108.1 as BPM D:

Anyhow, that BPM is not right. After consultation with Charles, BPM should be 117.988 and 608ms as Offset.
Loooctav

Hueueueueueueueueue!
Topic Starter
MoodyRPG

Gonzvlo wrote:

I meant to show the SS with 108.01 not 108.1 as BPM D:

Anyhow, that BPM is not right. After consultation with Charles, BPM should be 117.988 and 608ms as Offset.
Thanks for cheking the timing Gonz and Charles :)

Updated
Andrea
~Normal~

00:06:710 (2,3,4) - I'd prefer if you actually add a slider with a repeat instead of these circles, it may be better imo.
00:17:389 (1) - Don't stack that circle, it might confuse beginners, place it somewhere else instead.
00:28:576 (5,6,7) - Same as I said above about 00:06:710.
00:31:119 (3,4) - Again, try to avoid stacks if not necessary.
00:39:255 (1,2,3) - Same as I said above about 00:06:710.

~Hard~

00:14:846 (1,2,3) - I don't like how you've placed this pattern, try to make it nicer?

Good job :3
Topic Starter
MoodyRPG

Andrea wrote:

~Normal~

00:06:710 (2,3,4) - I'd prefer if you actually add a slider with a repeat instead of these circles, it may be better imo.
00:17:389 (1) - Don't stack that circle, it might confuse beginners, place it somewhere else instead.
00:28:576 (5,6,7) - Same as I said above about 00:06:710.
00:31:119 (3,4) - Again, try to avoid stacks if not necessary.
00:39:255 (1,2,3) - Same as I said above about 00:06:710.

~Hard~

00:14:846 (1,2,3) - I don't like how you've placed this pattern, try to make it nicer?

Good job :3
Thanks Andrea ^^

All fixed
Frostmourne
hi

seems you got a bubble already so here is a few suggestions

Hard
00:19:423 (4) - too long NC compare to the rest, I suggest new combo here
00:48:409 (3) - I try moving the 2nd point of this slider to x:280 y:124 and it curves with the 00:49:172 (4) - better like this

sorry for late

no kd , good luck ! :D
Topic Starter
MoodyRPG

Frostmourne wrote:

hi

seems you got a bubble already so here is a few suggestions

Hard
00:19:423 (4) - too long NC compare to the rest, I suggest new combo here
00:48:409 (3) - I try moving the 2nd point of this slider to x:280 y:124 and it curves with the 00:49:172 (4) - better like this

sorry for late

no kd , good luck ! :D
All Fixed, thanks Frost ~
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