What... Why...
https://osu.ppy.sh/b/32610&m=0 suddenly SS fl + dt + hd + hrKitokofox wrote:
SlideAway, where instead it would complete the sliders for you and penalize your score
I lol'd at this. Do you even understand how sliders work?Kitokofox wrote:
I thought it would be pretty fair for maps with fast or rapid sliders that players would have an easier time without (Like The Big Black, or Emerald Sword)
You only need to tap the first part of the slider. That's what makes it easier. And that's why it should lower your score if it's ranked.loldcraft wrote:
remember that the end of the slider is always 100, so 2 taps are actually harder. and if there is a circle at every bend, then its as good as a slider itself. but i would use it to have fun tapping the tablet
Well people keep insisting that sliders be auto completed to show the efforts of the mapper, and all you needed to do was tap the start of thr slider.. So my thoughts changed to that a little..blissfulyoshi wrote:
From your answer, the title is slightly incorrect. You want a mod that prevents sliderbreaks. Am I right?
Oh, this is just boring. I mean what is the point of this? I wanted it to be more like this:Kitokofox wrote:
Well people keep insisting that sliders be auto completed to show the efforts of the mapper, and all you needed to do was tap the start of thr slider.. So my thoughts changed to that a little..blissfulyoshi wrote:
From your answer, the title is slightly incorrect. You want a mod that prevents sliderbreaks. Am I right?
My original intent was having all the sliders turned into hit circles at the cost of a lesser combo..
bwross wrote:
I was confused for a second there about how the combo and score would be less... my assumption was that the slider would be replaced with circles for the beginning, end, and the ticks. Which would give the same combo, and a lot more points. Or perhaps not the ticks, but certainly the end would be marked, because sliders are a duration thing, they should be replaced with a duration thing. Marking just the beginning is silly, and simply won't feel right in many songs. That plus the fact that sliders are very soft objects already means I don't really support this. Maybe if a hold object is implemented, then we can return to talk about replacing sliders with holds... that would make more sense. Although that would probably add some very awkward jumps.
is this still your intent?Kitokofox wrote:
My original intent was having all the sliders turned into hit circles at the cost of a lesser combo..
KiyoshiX101 wrote:
Like totally funneh.Saten wrote:
u r funneh
I'll give you just one example.
Hatsune Miku - No,39
Yeah, of course you guys can bring some impossible examples but on most maps it might work well as a fun mod.Winshley wrote:
Go stream this with no-slider mod
To be honest, I don't approve this because Circles are harder than Sliders anyway. Just my opinion...
I support itWinshley wrote:
Go stream this with no-slider mod
To be honest, I don't approve this because Circles are harder than Sliders anyway. Just my opinion...