Games still do that? I thought they learned after the early PS2 era that it was unacceptable.rust45 wrote:
every time we died we would have to watch another cutscene
Games still do that? I thought they learned after the early PS2 era that it was unacceptable.rust45 wrote:
every time we died we would have to watch another cutscene
afaik the CoD games are only good in the single player campaignRolled wrote:
Seibei you are doing it wrong.
Nobody bought mw2 for single player.
Yeah, blue dragon was worse. no issues with gameplay yet (chp 3).lukewarmholiday wrote:
Tell me if the Bayonetta lag is as bad as people say. Loading times I have no issues with.
Well for one, the american release was supposed to be somewhat more tuned than the japanese PS3 release, and people said the noticeable slowdown doesn't hit untill late game like chapter 14. Although, most topics about the lag talk about how noticeable the difference between 30 and 60 fps is.(hardly any other than it looks a little more clean)Atmey wrote:
Yeah, blue dragon was worse. no issues with gameplay yet (chp 3).lukewarmholiday wrote:
Tell me if the Bayonetta lag is as bad as people say. Loading times I have no issues with.
Rolled wrote:
very steep learning curve.
MW2 is a lot more reliant on strategy.
Battlefield 2 kicked MW2's multiplayer 6 ways to sunday in terms of actual balance. Everyone I know now abuses the fuck out of kill streaks and they get a nuke every other day.Seibei4211 wrote:
Doesn't that describe, like, any online FPS in existance?
Yeah but it can also be annoying as fuck. It's fun in its own regard but don't think you're skilled because you can whore killstreak bonuses.awp wrote:
if it was the SSB of army shooters wouldn't it at least be fun
Yeah, I was going to say the same thing.Seibei4211 wrote:
Ok, I finally have a verdict on this PS3 Bayonetta slowdown nonsense. FINALLY beat the game today and there was exactly 1 spot that had a noticeable amount of slowdown. It's during a part where there's over a hundred moving platforms moving around at once, so, you know, it's understandable. You only have to fight 3 really weak dudes like that. There wasn't a damn bit of slowdown in Chapter XIV, so I don't know where that came from. I was able to get the Prologue to slow down a bit when I revisited it with some later weapons, but that was a fluke.
I can see modern warfare 2 being fun in a LAN environment, but overall the game is just not that fun. You've heard this from me before but the reason why it's not is because you literally die in 1 second in almost all circumstances. This leaves you with 2 choices to get kills and not die:Rolled wrote:
The only reason people talk down about call of duty online play is because it has such a very steep learning curve. It could be your first match ever and you could be matched up with the top player. Although I will say that if you enjoy running mindlessly around a map until you find an opponent, and have a long drawn out gun battle to the death, this game really won't be your thing. MW2 is a lot more reliant on strategy, knowing your terrain, out-predicting opponents, etc. Hence why it has such a big learning curve, because you don't pick up such techniques in one sitting.