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Amoyamo - Let's Go Out (TV Size)

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Topic Starter
Kasuga
UPDATE

gyuwife wrote:

Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768 fixed
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability later
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern fixed

kiai starts here 01:13:266 - seems better than 01:13:604 - fixed

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed


Normal

AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed

00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed


Insane

circle too small -.- fixed

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow fixed
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed

ask more mods
good luck~
Topic Starter
Kasuga

Kasuga wrote:

UPDATE

gyuwife wrote:

Modding via PM request from AlpacaCokelat


General

1. You should change your background into 1024x768 fixed
Ranking Criteria
Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. Although 1366x768 (16:9) is recommended, most background ratios that are 4:3 or 16:9 should also work reasonably well

2. Your easy diff has breaks time, while others don't. Since the song is TV size, i suggest you not to use any break time in easy diff and map those break times later

3. I know nothing about skinning, but your comboburst seems a bit bigger than the template version. You should ask a BAT about your skin's rankability later
Ranking Criteria
Do not make any essential gameplay elements larger than template skin dimensions (especially for combobursts). Larger elements may effect gameplay performance, and thus should be avoided


[Easy]

Short multiple reverse slider like these shouldn't be used in easiest diff, since it can confuse beginners 00:00:458 (1,1) - 00:22:368 (1) - 00:25:064 (4) - 00:27:424 (1) - 00:35:177 (3) - 00:54:390 (1) - 01:05:177 (7) - 01:14:615 (4) - half

And i suggest not to stack in easiest diff 00:02:480 (2,3,1) - 00:24:727 (3,4) - 00:21:019 (3,4) -

In easiest diff, you should use constant distance snap in every pattern fixed

kiai starts here 01:13:266 - seems better than 01:13:604 - fixed

00:19:334 (4,1,2,3) - distance snap error. Should be 1.0x like the previous pattern fixed
00:23:716 (2) - a bit nazi, lower it a little bit fixed
00:24:727 (3) - 00:30:120 (4) - nc (big white tick) fixed
00:57:761 (6) - distance snap error. should be 1.0x, not 0.6x fixed
01:05:177 (7) - nc (big white tick) fixed
01:09:222 (5) - ^ fixed
01:11:581 (1) - suggestion : spinner starts 01:11:918 - end 01:13:266 - and then add a circle here 01:11:581 - , it fits more fixed
01:13:604 (1) - this starts too suddenly after a spinner, since this is the easiest diff, you should make it friendly for beginners. delete this circle fixed


Normal

AR-1 , HP/OD +1 fixed
SV is too fast, lower it a bit, 1,10 fixed

00:08:547 (6) - nc fixed
00:09:896 (8,9,10,11) - kinda dislike this pattern, this should be applied to insane diff, not normal fixed
00:13:941 (6) - nc fixed
00:11:918 (2) - flow isn't really good, my suggestion http://puu.sh/39oXO.jpg fixed
if you follow above, adjust 00:12:592 (3) - with distance snap then you can make 00:12:592 (3,4) - blanket http://puu.sh/39oZv.jpg fixed
00:15:458 (9,10,11) - same as the above, this pattern is more suitable in insane diff, i think fixed
00:15:458 (9) - distance snap error, should be 0.7x fixed
00:32:480 (1,2,3,1,2,3) - not really intuitive, because it breaks distance snap. i suggest you to place 00:33:828 (1,2,3) - somewhere else fixed
00:39:222 (2,3,4) - distance snap should be 0.7x fixed
00:41:076 (6) - nc fixed
00:42:929 (1) - remove nc fixed
00:43:604 (3) - nc fixed
00:47:649 (6,7,8,9,10) - too difficult for normal, i think fixed
00:50:345 (6) - nc fixed
01:01:806 (8) - rhythm isn't suitable with the song, i think fixed
01:08:210 (5) - nc fixed
01:14:615 (5) - ^ fixed


Insane

circle too small -.- fixed

00:10:991 - 00:11:075 - 00:11:160 - add circle for better rhythm flow fixed
00:11:918 (3) - slider's tail should stack properly with 00:11:581 (2) - slider's tail fixed
00:16:637 (11) - nc fixed
00:17:143 (1) - remove nc fixed
00:19:334 (7) - nc (big white tick) fixed
00:19:671 (1) - remove nc fixed
00:36:862 (6) - nc because sudden slower slider velocity fixed
00:57:592 - add circle for better rhythm flow nah, it's cool
01:07:199 (7) - nc because sudden slower slider velocity fixed
01:08:210 (1) - remove nc fixed
01:10:570 (4) - nc fixed
01:22:283 (4,5,6,7,8,9,10,11,12,13) - i suggest to continue this streams until 01:23:295 - fixed

ask more mods
good luck~
Topic Starter
Kasuga
Update
Deleting easy
Maya's Easy added
Elva Anjani Uchiha
Hy dude, M4M request via PM with AlpacaHitam
sorry if dissapointed cuz i'm new in modding.

General
Because the personal song's volume its quite low, maybe those hitsounds volume are around 40% ? I think it fit much Ignore or repair~

Maya's Easy
A neat and great map, i only dislike the hitsounds so....
00:08:547 (1) - its better too delete the "clap effect" in the beginning of the slider, but when it hit the last, add it
00:17:986 (2) - ^
00:11:244 (1) - ^
00:12:592 (2) - ^
00:20:682 (2) - ^
00:30:457 (1) - ^ but add the "clap effect" only at the reverse arrow
01:06:525 (5) - add claps?
01:10:233 (2) - ^

Normal
great map, but a little untidy....
00:19:334 (6) - move to x :188 y : 140, uncheck the distance snap just only for this one
00:35:177 (1) - move to x : 352 y : 288
01:06:188 (1,2,3) - make as the same possition as the first formation you make. It can confuse player...

and for the others hitcircles, make sure you use a correct distance snap, because i see that when the number change, the possition seems quite far for a size of normal diff. I dunno if my distance snap are wrong, sorry...

AlpHard
Okay i know you are a pro.
01:20:514 (6,1,2) - seems strange jump to me Ignore or repair

Insane
Okay this one is energetic and great! I cant even see those mistakes
00:25:401 (2) - move to x : 296 y : 224
others are fine too me bcs its insane.

Thats all i can found. Great map, i like the song.
Good luck. :D
jyu

Elva Anjani Uchiha wrote:

AlpHard
Okay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osu
Topic Starter
Kasuga
UPDATE

Elva Anjani Uchiha wrote:

Hy dude, M4M request via PM with AlpacaHitam
sorry if dissapointed cuz i'm new in modding.

General
Because the personal song's volume its quite low, maybe those hitsounds volume are around 40% ? I think it fit much Ignore or repair~
Fixed

Maya's Easy
A neat and great map, i only dislike the hitsounds so....
00:08:547 (1) - its better too delete the "clap effect" in the beginning of the slider, but when it hit the last, add it Fixed
00:17:986 (2) - ^ Fixed
00:11:244 (1) - ^ Fixed
00:12:592 (2) - ^ Fixed
00:20:682 (2) - ^ Fixed
00:30:457 (1) - ^ but add the "clap effect" only at the reverse arrow A bit strange for me
01:06:525 (5) - add claps? Fixed
01:10:233 (2) - ^ Fixed
Maya said that I should fix this diff in her stead then I fixed it by myself

Normal
great map, but a little untidy.... Thanks, i know it was untidy orz
00:19:334 (6) - move to x :188 y : 140, uncheck the distance snap just only for this one Fixed
00:35:177 (1) - move to x : 352 y : 288 Fixed
01:06:188 (1,2,3) - make as the same possition as the first formation you make. It can confuse player... Fixed

and for the others hitcircles, make sure you use a correct distance snap, because i see that when the number change, the possition seems quite far for a size of normal diff. I dunno if my distance snap are wrong, sorry... Thanks, I know this diff was untidy. Maybe I'll redo this diff

Insane
Okay this one is energetic and great! I cant even see those mistakes
00:25:401 (2) - move to x : 296 y : 224 Fixed
others are fine too me bcs its insane.

Thats all i can found. Great map, i like the song.
Good luck. :D
Hawawawawa~~~~~, thank you very much :)

AlpacaCokelat wrote:

Elva Anjani Uchiha wrote:

AlpHard
Okay i know you are a pro. mbahmu
01:20:514 (6,1,2) - seems strange jump to me Ignore or repairwill repair if more people point this out, but thanks owo
@Kasuga : i changed some. update please http://puu.sh/3gUo4.osu
It's updated. Thanks for your hard work :)
AnreFM
Mod via requesttttttt
Okay, hope this helps :)

  • [raraKira's]
  1. 00:51:019 (2,3) - agak aneh ya kalo circle gini, lebih mending kalo dijadiin slider aja ya :v
  2. 00:59:109 (3) - NC? beda rhythm dari yang sebelumnya
  3. 01:16:637 (1) - Stack? agak susah buat beginner ni. Di unstack aja :V
  • [Normal]
  1. Karena SVnya udah tinggi buat normal, mending CS-1 deh orz
  2. 00:05:514 (1) - Lebih cocok kalo volume down buat slidernya ini, background musicnya agak kecil disini
  3. 00:11:244 (1) - Jump. Jangan taruh jump di normal><
  4. 00:11:918 (2) - Overlapnya kurang bagus, coba kalo nggak dibuat stack, di blanket aja di 00:10:401 (5) -
  5. 00:16:974 (1) - Jump
  6. 00:19:334 (6) - Kalo di stack jadi agak bingung, mending jangan di stack deh
  7. 00:21:694 (4) - ^
  8. 00:27:761 (2) - yg begini mendingan dibuat lebih clean slidernya, kaya gini maksudnya http://osu.ppy.sh/ss/830339
  9. 00:32:480 (1,2,3,1,2,3,1,2,3,4,5,6,7) - Dari sini circlenya agak gak rapi, mendingan dibuatin pattern ato
  10. 00:41:076 (1) - Perubahan rhythmnya disini agak tiba2, mending diganti
  11. 00:46:974 (3,4,5) - agak ngebingungin ya, rhythmnya berubah. Mending di unstack aja biar lebih jelas
  12. 01:10:570 (1,2,3,4,5) - Ini punya hard ato insane>< mending digampangin buat Normal
  13. Intinya, masih kurang rapi disini, coba buat pattern biar lebih bagus :D sama ini terlalu susah buat Normal :o
  • [Alpaca's]
  1. so, assuming anda indoesian juga, sy lanjut pake bhs. Indo ya^^
  2. 00:10:064 (1) - Rhythm yg diambil perubahannya agak tiba2, coba diganti biar lebih jelas kaya yg disini 00:15:120 (2,3,1) - ^^
  3. 00:26:075 (3) - why so straight? lebih cocok kalo dibuat curvy, lebih cocok untuk part ini orz
  4. 01:07:031 - Add note disini? pas dengan musicnya disini
  5. 01:20:682 (1) - Woot jumpnya besar banget dan agak tiba2. Kalo mau jump, lebih cocok kalo di x:284 y:144 aja :)
  6. Maaf modnya pendek disini, mapnya udh bagus kok, cuma masih bisa ada beberapa yang lebih dirapiin lagi
  • [Insane]
  1. maaf nggak terlalu bisa mod insane-__- tapi semuanya udah bagus kok tak liat. Cuma ada bbrapa note yg saya gak liat gara2 custom skinnya(maap newbie). sama ini ada suggestion satu;
  2. 01:23:379 (1) - Buat spinnernya, mending dipake volume reduction deh, lebih pas. Soalnya lagunya kan makin lama makin turun juga beatnya :D
Maaf modnya bisa segini aja, moga ngebantu ya :D
Oiya sori kalo ada bahasa yg gak ngerti:o kalo ada yg mau ditanya lagi, feel free to ask :)first time to mod on indonesian
oiya tambahan, coba cari quality mp3 yg bagusan, yg sekarang masih gak terlalu bagus orz
Topic Starter
Kasuga
Hawawawawa~~~~~

thank you so much

I'll update it as soon as possible >.<
jyu

AnreFM wrote:

  • [Alpaca's]
  1. so, assuming anda indoesian juga, sy lanjut pake bhs. Indo ya^^ saya londoindon gosong :v
  2. 00:10:064 (1) - Rhythm yg diambil perubahannya agak tiba2, coba diganti biar lebih jelas kaya yg disini 00:15:120 (2,3,1) - ^^
  3. 00:26:075 (3) - why so straight? lebih cocok kalo dibuat curvy, lebih cocok untuk part ini orz
  4. 01:07:031 - Add note disini? pas dengan musicnya disini
  5. 01:20:682 (1) - Woot jumpnya besar banget dan agak tiba2. Kalo mau jump, lebih cocok kalo di x:284 y:144 aja :)
  6. Maaf modnya pendek disini, mapnya udh bagus kok, cuma masih bisa ada beberapa yang lebih dirapiin lagi
Fix all, makasih~ ^w^

update
osu file format v12

[General]
AudioFilename: Gintama_-_Let's_Go_Out_(tv_size).mp3
AudioLeadIn: 2000
PreviewTime: 51669
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 73410
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Let's Go Out (TV Size)
TitleUnicode:Let's Go Out (TV Size)
Artist:Amoyamo
ArtistUnicode:Amoyamo
Creator:Kasuga
Version:AlpHard
Source:Gintama
Tags:Kintama Ending ED AlpacaCokelat Maya-kira
BeatmapID:259203
BeatmapSetID:78560

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Gintama- Kintama OP.avi"
0,0,"[HorribleSubs] Gintama - 253 [480p].mkv_snapshot_01.29_[2012.10.07_11.35.33].jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
458,337.078651685393,4,1,0,60,1,0
16637,-100,4,1,0,50,0,0
51693,-100,4,1,0,55,0,1
62396,-100,4,1,0,55,0,0
62480,-100,4,1,0,45,0,1
67199,-100,4,1,0,55,0,0
73266,-100,4,1,0,55,0,1
83295,-100,4,1,0,55,0,0
83379,-100,4,1,0,55,0,1
85401,-100,4,1,0,45,0,1
86075,-100,4,1,0,35,0,1
86750,-100,4,1,0,25,0,1
87424,-100,4,1,0,15,0,1
88435,-100,4,1,0,5,0,0


[Colours]
Combo1 : 201,201,201
Combo2 : 196,196,0

[HitObjects]
96,168,458,2,0,P|116:112|180:68,1,130
244,48,963,1,0,0:0:0:0:
320,64,1132,2,0,P|356:72|384:92,1,65,8|0,0:0|0:0,0:0:0:0:
408,160,1469,2,0,L|336:292,1,130
276,308,1974,1,0,0:0:0:0:
204,276,2143,2,0,P|176:240|176:200,1,65,8|0,0:0|0:0,0:0:0:0:
176,144,2480,5,0,0:0:0:0:
256,144,2649,2,0,L|336:152,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
176,144,3154,6,0,B|136:152|136:152|116:148|116:148|44:164,1,130
8,228,3660,1,0,0:0:0:0:
64,284,3828,2,0,B|100:268|132:304|152:284,1,65,8|0,0:0|0:0,0:0:0:0:
204,308,4165,2,0,B|236:268|236:268|240:248|240:248|288:184,1,130
312,132,4671,1,0,0:0:0:0:
352,64,4840,2,0,B|388:48|424:56|440:40,1,65,8|0,0:0|0:0,0:0:0:0:
415,50,5177,1,8,0:0:0:0:
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468,272,5851,6,0,P|456:320|372:336,1,130,0|8,0:0|0:0,0:0:0:0:
236,292,6525,2,0,P|188:264|172:232,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
356,196,7199,2,0,B|396:164|396:164|416:128|396:104|360:84,1,130,0|8,0:0|0:0,0:0:0:0:
228,52,7873,2,0,P|168:52|116:108,1,130,0|8,0:0|0:0,0:0:0:0:
196,120,8379,1,0,0:0:0:0:
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292,124,9727,1,0,0:0:0:0:
228,80,9896,1,0,0:0:0:0:
152,60,10064,5,2,0:0:0:0:
152,60,10401,1,2,0:0:0:0:
56,188,10738,1,2,0:0:0:0:
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132,320,11075,1,2,0:0:0:0:
208,328,11244,6,0,P|272:308|332:252,1,130,0|8,0:0|0:0,0:0:0:0:
168,236,11918,2,0,P|148:200|148:152,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
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288,144,15289,1,0,0:0:0:0:
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136,348,21356,1,0,0:0:0:0:
64,212,21693,1,8,0:0:0:0:
168,96,22031,6,0,L|328:108,1,130,2|8,0:0|0:0,0:0:0:0:
392,232,22705,2,0,L|262:222,1,130,0|8,0:0|0:0,0:0:0:0:
120,160,23379,1,0,0:0:0:0:
12,272,23716,1,8,0:0:0:0:
136,376,24053,1,0,0:0:0:0:
252,272,24390,1,8,0:0:0:0:
312,128,24727,6,0,P|372:108|452:148,1,130,2|8,0:0|0:0,0:0:0:0:
373,273,25401,2,0,P|311:293|251:273,1,130,0|8,0:0|0:0,0:0:0:0:
136,172,26075,2,0,P|144:112|208:64,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
152,324,27087,2,0,B|196:324|196:324|256:320|276:256,1,130,8|2,0:0|0:0,0:0:0:0:
324,136,27761,5,8,0:0:0:0:
464,72,28098,1,0,0:0:0:0:
460,228,28435,1,8,0:0:0:0:
360,348,28772,2,0,P|280:292|276:184,1,195,0|8,0:0|0:0,0:0:0:0:
324,136,29446,2,0,L|388:104,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
184,208,30120,5,2,0:0:0:0:
96,80,30457,1,8,0:0:0:0:
56,232,30795,1,0,0:0:0:0:
152,356,31132,1,8,0:0:0:0:
304,320,31469,2,0,P|352:244|312:128,1,195,0|8,0:0|0:0,0:0:0:0:
284,84,32143,2,0,L|312:12,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
204,220,32817,5,2,0:0:0:0:
204,220,33154,1,8,0:0:0:0:
304,320,33491,2,0,P|356:328|392:316,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
148,352,34165,5,2,0:0:0:0:
148,352,34502,1,8,0:0:0:0:
76,212,34840,2,0,P|88:164|100:136,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
228,248,35514,5,2,0:0:0:0:
156,108,35851,1,8,0:0:0:0:
292,32,36188,1,0,0:0:0:0:
384,152,36525,1,8,0:0:0:0:
396,304,36862,6,0,P|348:284|296:208,1,130,0|8,0:0|0:0,0:0:0:0:
260,156,37368,1,0,0:0:0:0:
224,88,37536,2,0,L|200:48,8,32.5,0|0|0|0|0|0|0|0|4,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
228,248,38547,6,0,P|184:224|152:128,1,130,8|0,0:0|0:0,0:0:0:0:
260,40,39222,1,8,0:0:0:0:
412,68,39559,2,0,B|452:112|452:112|416:184,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
260,40,40570,1,8,0:0:0:0:
168,168,40907,6,0,P|140:220|148:244,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
236,132,41413,2,2,P|288:120|380:152,1,130,10|2,0:0|0:0,0:0:0:0:
424,180,41918,2,0,P|436:224|424:256,2,65,8|8|0,0:0|0:0|0:0,0:0:0:0:
424,100,42424,2,2,P|400:44|336:12,1,130,10|2,0:0|0:0,0:0:0:0:
264,28,42929,2,0,P|220:40|200:64,2,65,8|0|8,0:0|0:0|0:0,0:0:0:0:
284,192,43604,5,0,0:0:0:0:
200,324,43941,1,8,0:0:0:0:
124,188,44278,1,0,0:0:0:0:
208,56,44615,1,8,0:0:0:0:
364,72,44952,6,0,B|392:120|332:144|384:224,1,130,0|8,0:0|0:0,0:0:0:0:
375,322,45626,2,0,B|336:267|396:243|368:195,1,130,0|8,0:0|0:0,0:0:0:0:
256,192,46300,12,8,48660,0:0:0:0:
259,94,48997,5,0,0:0:0:0:
136,188,49334,1,8,0:0:0:0:
260,284,49671,1,0,0:0:0:0:
388,192,50008,1,8,0:0:0:0:
259,94,50345,6,0,L|196:76,1,65,8|0,0:0|0:0,0:0:0:0:
120,80,50682,2,0,L|64:120,1,65,8|0,0:0|0:0,0:0:0:0:
56,196,51019,2,0,L|68:244,7,32.5
76,264,51693,6,0,P|116:296|200:272,1,130,4|8,0:0|0:0,0:0:0:0:
240,224,52199,1,0,0:0:0:0:
292,284,52368,2,0,P|365:297|405:265,1,130,0|8,0:0|0:0,0:0:0:0:
420,188,52873,1,0,0:0:0:0:
396,116,53042,2,0,B|356:72|300:120|260:48,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
420,188,53884,1,0,0:0:0:0:
388,260,54053,1,8,0:0:0:0:
236,292,54390,6,0,P|180:288|160:280,1,65
100,252,54727,2,0,P|84:212|88:188,1,65,8|0,0:0|0:0,0:0:0:0:
104,116,55064,2,0,P|128:84|216:56,1,130,0|8,0:0|0:0,0:0:0:0:
248,124,55570,1,0,0:0:0:0:
292,60,55738,2,0,P|374:88|398:120,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,124,56581,2,0,L|248:200,2,65,0|8|0,0:0|0:0|0:0,0:0:0:0:
168,80,57087,6,0,L|168:232,1,130,0|8,0:0|0:0,0:0:0:0:
248,264,57592,1,0,0:0:0:0:
324,212,57761,2,0,L|324:82,1,130,0|8,0:0|0:0,0:0:0:0:
248,32,58266,1,0,0:0:0:0:
156,36,58435,2,0,P|96:52|60:132,1,130,0|8,0:0|0:0,0:0:0:0:
61,277,59109,2,0,P|96:332|156:348,1,130,0|8,0:0|0:0,0:0:0:0:
220,192,59783,5,0,0:0:0:0:
300,192,59952,1,0,0:0:0:0:
376,192,60120,1,10,0:0:0:0:
476,360,60457,5,0,0:0:0:0:
400,360,60625,1,0,0:0:0:0:
320,360,60794,1,10,0:0:0:0:
192,272,61132,6,0,P|140:244|128:172,1,130,0|10,0:0|0:0,0:0:0:0:
140,100,61637,1,0,0:0:0:0:
208,64,61806,2,0,L|256:48,7,32.5
276,44,62480,6,0,L|416:80,1,130,4|8,0:0|0:0,0:0:0:0:
440,144,62986,1,0,0:0:0:0:
420,220,63154,2,0,L|384:348,1,130,0|8,0:0|0:0,0:0:0:0:
308,348,63660,1,0,0:0:0:0:
248,300,63828,2,0,P|224:244|276:192,2,130,0|8|0,0:0|0:0|0:0,0:0:0:0:
308,348,64671,1,0,0:0:0:0:
384,324,64840,1,8,0:0:0:0:
392,168,65177,6,0,B|388:108|388:108|308:64,1,130,0|8,0:0|0:0,0:0:0:0:
256,44,65682,1,0,0:0:0:0:
184,76,65851,2,0,B|122:109|122:109|118:169,1,130,0|8,0:0|0:0,0:0:0:0:
124,248,66356,1,0,0:0:0:0:
192,288,66525,2,0,P|224:304|268:308,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
124,248,67031,1,0,0:0:0:0:
60,204,67199,2,0,P|28:188|-1:183,2,65,0|0|8,0:0|0:0|0:0,0:0:0:0:
184,76,67873,5,0,0:0:0:0:
336,52,68210,1,8,0:0:0:0:
444,164,68547,1,0,0:0:0:0:
292,196,68884,2,2,B|248:296|248:296|172:368|96:308,2,260,8|8|8,0:0|0:0|0:0,0:0:0:0:
264,116,70401,1,0,0:0:0:0:
176,48,70570,6,0,L|176:120,1,65,8|0,0:0|0:0,0:0:0:0:
76,236,70907,2,0,L|76:171,1,65,8|0,0:0|0:0,0:0:0:0:
244,272,71244,2,0,L|244:344,1,65,8|0,0:0|0:0,0:0:0:0:
344,160,71581,2,0,L|344:95,1,65,8|0,0:0|0:0,0:0:0:0:
396,320,71918,2,0,L|328:320,1,65,8|0,0:0|0:0,0:0:0:0:
144,204,72255,2,0,L|216:204,1,65,8|0,0:0|0:0,0:0:0:0:
344,96,72592,2,0,L|311:96,7,32.5,8|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
272,92,73266,6,0,P|192:88|148:124,1,130,4|8,0:0|0:0,0:0:0:0:
96,168,73772,1,0,0:0:0:0:
60,236,73941,2,0,P|56:284|132:332,1,130,0|8,0:0|0:0,0:0:0:0:
192,316,74446,1,0,0:0:0:0:
272,312,74615,2,0,P|262:285|238:257,1,65,8|0,0:0|0:0,0:0:0:0:
352,312,74952,2,0,P|361:285|385:257,1,65,8|0,0:0|0:0,0:0:0:0:
304,88,75289,5,2,0:0:0:0:
304,88,75626,1,2,0:0:0:0:
140,60,75963,5,0,0:0:0:0:
140,60,76132,2,0,P|116:100|112:192,1,130,8|0,0:0|0:0,0:0:0:0:
128,256,76637,1,8,0:0:0:0:
188,204,76806,1,0,0:0:0:0:
244,260,76974,1,0,0:0:0:0:
308,216,77143,2,0,P|328:172|312:76,1,130,8|0,0:0|0:0,0:0:0:0:
404,96,77649,2,0,P|411:175|391:219,2,130,8|2|8,0:0|0:0|0:0,0:0:0:0:
228,56,78660,5,0,0:0:0:0:
228,56,78828,2,0,L|96:112,1,130,8|0,0:0|0:0,0:0:0:0:
64,172,79334,2,0,L|40:240,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,172,79840,1,0,0:0:0:0:
220,160,80008,2,0,L|292:140,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
144,172,80514,1,0,0:0:0:0:
283,143,80682,5,2,0:0:0:0:
283,143,81019,1,2,0:0:0:0:
436,276,81356,6,0,L|300:300,1,130,0|8,0:0|0:0,0:0:0:0:
80,264,82031,2,0,L|208:241,1,130,0|8,0:0|0:0,0:0:0:0:
284,232,82536,2,0,P|332:200|288:72,1,195,0|8,0:0|0:0,0:0:0:0:
160,36,83379,1,6,0:0:0:0:
256,192,83547,12,0,88435,0:0:0:0:
Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Issues.

[Maya's easy]
♥ PERFECT.

[Normal]
:!: Too many issues here! Better if you remap it.
Try avoid using (or use very Very sparingly) 1/4 repeating sliders like this 00:10:738 (6)
Try avoid jumps at Normal diff like this one here 00:10:738 (6,1). In fact, it feels very unintuitive.
Some rhythms are fiting the song, like 00:08:547 (1,2,3,4,5,6) (since the (6) should be a 1/2 slider on Normal diff, not a 1/4 repeating one (it feels more suitable for Hard/Insanes)
But several others, no. For example, 00:05:514 (1,2,3) NEEDS start 1/1 note later (at the Big White tick at 00:05:851).
No deep mod here, better you remap (don't rush on it; hear the song once, twice, and so on, so you'll catch the main beats as basis for your Normal patterns.)

[AlpHard]
* Nice diff (:
* Does the 'Alp' (appended to 'Hard') meaning 'AlpacaCokelat' ??

[Insane]
♥ Insane is AMAZING ♥ And be sure Cookiezi/~lewa WILL play it! Once it get ranked!

Thaaats it ^^

For your map get ranked, just remap the [Normal] as I told, or call anyone to do it for you.
Thence, take more mods and then a BAT.

Att.

Nice song too (:
Topic Starter
Kasuga

AnreFM wrote:

Mod via requesttttttt
Okay, hope this helps :)

  • [raraKira's]
  1. 00:51:019 (2,3) - agak aneh ya kalo circle gini, lebih mending kalo dijadiin slider aja ya :v Ah enggak ah :v biarlah dia jadi circle
  2. 00:59:109 (3) - NC? beda rhythm dari yang sebelumnya Tapi masih satu lirik :v
  3. 01:16:637 (1) - Stack? agak susah buat beginner ni. Di unstack aja :V ooo~ woke woke :D :lol:
Yo, maya-kira here :v nyasar waktu anak-anak pada MOS, saya ngeksis di kantin.
Baik apa kabar ndre?
Topic Starter
Kasuga

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Issues.

[Maya's easy]
♥ PERFECT. *she said thanks

[Normal]
:!: Too many issues here! Better if you remap it.
Try avoid using (or use very Very sparingly) 1/4 repeating sliders like this 00:10:738 (6)
Try avoid jumps at Normal diff like this one here 00:10:738 (6,1). In fact, it feels very unintuitive.
Some rhythms are fiting the song, like 00:08:547 (1,2,3,4,5,6) (since the (6) should be a 1/2 slider on Normal diff, not a 1/4 repeating one (it feels more suitable for Hard/Insanes)
But several others, no. For example, 00:05:514 (1,2,3) NEEDS start 1/1 note later (at the Big White tick at 00:05:851).
No deep mod here, better you remap (don't rush on it; hear the song once, twice, and so on, so you'll catch the main beats as basis for your Normal patterns.) *maya said she's gonna map it


[AlpHard]
* Nice diff (:
* Does the 'Alp' (appended to 'Hard') meaning 'AlpacaCokelat' ?? *yeah :v



[Insane]
♥ Insane is AMAZING ♥ And be sure Cookiezi/~lewa WILL play it! Once it get ranked!
*thanks

Thaaats it ^^

For your map get ranked, just remap the [Normal] as I told, or call anyone to do it for you.
Thence, take more mods and then a BAT.

Att.

Nice song too (:
thanks =w=
Topic Starter
Kasuga
Updated :D
Maya-kira
Yo! *appears here*

So, the IRL mods, together with the hitsounds. Well, hopefully that helps.


Also here to confirm that I'm the one who make the easy and normal :"
Just in case if such statement is necessary.

*poofs, disappears again*
sheela
Hi! AlpacaCokelat request this in my queue.

[General]
- The easy one has more tags than the others

[Easy]
00:28:772 (2) - Ctrl + H and Ctrl + J and put it in the same spot

[Hard]
01:17:649 (7) - Ctrl + H and put it in the same spot

[Insane]
00:10:064 (1,2,3,4) - Replace them into sliders

Sorry if it isn't enough. Good Luck and star!
Topic Starter
Kasuga

sheela901 wrote:

Hi! AlpacaCokelat request this in my queue.

[General]
- The easy one has more tags than the others fixed

[Easy]
00:28:772 (2) - Ctrl + H and Ctrl + J and put it in the same spot done

[Insane]
00:10:064 (1,2,3,4) - Replace them into sliders prefer not

Sorry if it isn't enough. Good Luck and star!
hawawawawawa, thanks :)
jyu
i swear this is the update http://puu.sh/3NJvb.osu
kalo tetep ga keliatan ada perubahannya, aku nyerah ;__;
Topic Starter
Kasuga
okeokeoke

aku update aja =w=
Niva
(unfinished) IRC mod for Insane diff, decided to continue later due to unstable connection on Kasuga's side:

SPOILER
22:25 Kasuga: tes
22:26 Niva: yep~
22:26 Kasuga: bang, sliderborder color itu nyarinya dimana ya =="
22:26 Kasuga: kaga nemu gue
22:28 Niva: oh, karena pakai custom skin, harus ada sliderborder color-nya
22:28 Niva: File -> open .osu in notepad
22:28 Niva: ke bagian [Colours]
22:29 Niva: di bawahnya tambahkan line SliderBorder : R,G,B~
22:32 Kasuga: iya, trus?
22:33 Kasuga: tes
22:33 Kasuga: tes
22:33 Niva: err, save aja biasa
22:33 Niva: CTRL + S
22:33 Niva: di notepad-nya
22:33 Kasuga: eh, abis buka .osu nya trus ngapain?
22:34 Niva: err, cari bagian [Colours]
22:34 Kasuga: iya..
22:34 Niva: kan ada 'Combo1 : 95,99,254' dll
22:34 Niva: di bawahnya ditambah SliderBorder : R,G,B
22:35 Kasuga: oke, thanks ya =w=b
22:35 Niva: sip~
22:35 Niva: mau sekalian irc mod nggak btw? :D
22:35 Kasuga: boleh =w=
22:36 *Niva is editing [http://osu.ppy.sh/b/219743 Amoyamo - Let's Go Out (TV Size) [Insane]]
22:37 Kasuga: =w=b
22:37 Niva: err, jujur ini agak susah dibaca pakai skinnya :D
22:37 Niva: gw coba deh
22:37 Niva: 00:01:469 (6,1) -
22:38 Niva: hmm, kalau ngikutin lagunya
22:38 Niva: bagusnya sih kalau jump-nya dimulai di 00:01:469 (1) -
22:38 Niva: soalnya emphasize-nya di sana :D
22:39 Kasuga: mestinya diapain nih?
22:40 Niva: err...
22:41 Niva: ugh, gw kok shift+f12-nya nggak keluar yah ._.
22:41 Kasuga: =w=
22:42 Niva: http://osu.ppy.sh/ss/897818
22:43 Niva: intinya kalau mau jump lebih baik kalau awalnya di 00:01:469 sih :D
22:44 Niva: err, lanjut yah, 00:10:064 (1,2) ini harusnya triple btw kalau mau ngikutin drum
22:44 Niva: bukan double
22:44 Niva: 00:10:401 (3,4) - ini juga~
22:46 Kasuga: giliran gua yg ngga bisa buka linknya =w=
22:46 Niva: err 00:13:098 (5) - remove one repeat?
22:46 Kasuga: hmmm
22:46 Kasuga: oke
22:47 Niva: 00:15:458 (1,2,3,4) - ini juga sama (double -> triple)
22:47 Kasuga: ngga pas jadinya
22:49 Niva: btw, soal yang tadi bisa dibikin agak jump sih
22:49 Niva: http://osu.ppy.sh/ss/897835
22:49 Niva: sama ini juga, 00:17:817 (4,5) - ini dua bisa dibikin agak jauhan imo supaya jadi 'gradually increasing jump'
22:50 Niva: err, 00:18:997 (7,1,2) - new combo-nya mestinya ada di 00:19:671 (2) -
22:50 Kasuga: tes
22:50 Niva: err, 00:18:997 (7,1,2) - new combo-nya mestinya ada di 00:19:671 (2) -
22:51 Niva: (spacing change~)
22:51 Kasuga: sip =w=b
22:52 Niva: 00:23:547 (6,7) - err spacing... bisa ngebingungin ini
22:53 Niva: mungkin dirubah jadi begini? :D
22:55 Niva: err bntr2, shift + f12 gw lagi agak lambat xD
22:56 Niva: http://osu.ppy.sh/ss/897849
22:56 Kasuga: tes
22:56 Kasuga: oya, kalo yg 00:01:469- nya gua gniin gmana?
22:56 Kasuga: http://osu.ppy.sh/ss/897830
22:57 Niva: err, agak aneh itu malah imo o.o
22:58 Niva: btw lanjut dulu deh 00:28:435 (3,4,5,6) - ini imperfect stacknya agak ganggu imo
22:58 Niva: biasanya imperfect stack gpp sih, tapi yang ini visible banget orz ._.
22:59 Niva: 00:32:480 (1,2) - di sini coba matiin Distance Snap-nya, terus geser (2) sedikit ke atas supaya mulainya benar-benar pas di sebelah (1) :D
23:01 Niva: 00:42:424 (2) - finish, soalnya di (10) juga ada finish :3
23:01 Niva: test
23:01 Kasuga: oke
23:03 Niva: oh btw gw agak concern sama pattern di 00:35:177 (1,2,3,4,5) - sih, agak aneh overlapping-nya imo...
23:05 Niva: ugh shift + f12 lambat >_<
23:06 Niva: test
23:07 Kasuga: tes
23:07 Niva: sorry2 gw kalau shift + f12 ada kemungkinan dc juga soalnya :D
23:07 Niva: iseng-iseng coba, http://osu.ppy.sh/ss/897863 btw~
23:08 Kasuga: bang, gmana kalo dilanjutin diforum aja?
23:08 Niva: 00:48:660 (1,2,3,4) - ini gw bilang mending dibuat jump aja sekalian
23:08 Kasuga: soalnya koneksi mengkhawatirkan nih
23:09 Niva: err ok deh, ditunggu ya :D
23:09 Niva: sementara gw post chatlog ini deh, biar ada bukti dulu~
23:09 Kasuga: sip =w=b
23:09 Kasuga: makasih banyak ya =w=b

Umm, by the way about the SliderBorder, after you opened the .osu in Notepad:



-------------------------------------------------------------------------

EDIT : Decided to continue the mod here, as requested :

[General]

-> Described in above log

[Insane (Cont'd)]

-> The slider speed transition (1.0x -> 0.5x) feels quite awkward here to be honest, 0.75x would be better (:

  1. 00:51:019 (8) - Feels quite weird here imo because (4,5,6,7) is a jump, then (7,8) turns out into an anti-jump - I recommend to at least new combo this one, or moving (8) further into a jump to keep the momentum...
  2. 00:51:019 (8,9,10,11,12,13,14,15,1) - Use (3)'s approach circle to guide you upon creating the stream here? As portrayed below:
  3. 00:53:716 (8) - I'd put this a bit further (~x:259 y:317, for example) and aim for a perfect encircle with (6) instead (:
  4. 00:53:716 (8) - Also with this slider, remove clap on slider's end
  5. 00:55:064 (3,4,5) - Is it intentional to make these three's spacing not equal? (moving (4) further from (3) should fix this though)
  6. 00:56:497 (2,4) - The overlap is a bit disturbing here imo, try this instead? ((3) and your previous yellow (4) would be stacked this way)
  7. 00:58:098 (2) - Clap on slider's start for consistency
  8. 01:02:480 (1,2,3) - Again, feels quite weird seeing how these three touches each other (also (2,3)'s spacing is VERY tricky at this point) - there's a lot of things you can do here though, for example:
  9. 01:03:997 (5) - Move a bit to the left so that (4,5,6) will form a small zig-zag pattern?
  10. 01:04:840 (8) - I liked the intention of creating a back-and-forth jump over (6,7,8,1) here, but consider placing this on ~x:120 y:77 instead so that (6,7,8,1) will create a neat triangle pattern xD
  11. 01:05:177 (1,2,3) - Again, another VERY clustering overlap (more or less same as what I posted in the chatlog)
  12. 01:08:547 (3,4) - I don't think this pattern would work well on the slow (.5x) part... although it's a slow part don't be afraid to put some jumps if it's fitting though, for example like this ((4)'s end is stacked to (2)) :
  13. 01:13:267 (13) - Start new combo from here instead (kiai start)
  14. 01:14:615 (8,9,10,1,2,3) - I found these sudden triple unexpected to be honest, there's no triple from the song and you never used similiar ryhthm previously - a two 1/2 sliders placed apart on a small jump would do better though...
  15. 01:15:626 (5) - Hmm, make this symmetrical with (3) instead? (no need to force this on ~y:192)
  16. 01:20:177 (6,7,8,1) - This stack looks VERY weird in play mode, due to stacking's nature - avoid stacking notes too much like this though, (8) can be unstacked at least :3
  17. 01:21:356 (1,2,3) - This pattern looks randomly placed imo, CTRL+G-ing (2) would create a better circular flow already actually but I suggest a simple symmetry like this instead:
  18. 01:23:379 (1) - I highly recommend to add note here (with finish) and start spinner 1/4 or 1/2 after to follow the music~
  19. 01:29:446 - I also highly recommend to end the spinner here instead (downbeat) and most importantly use soft sampleset on this spinner (due to the song's fading out)
[AlpHard]

-> I do believe that AR8 would be the best for this diff's readability here (:

  1. 00:00:458 (1,2,3) - Suggestion here, how about putting (2) in the center and therefore creating a symmetry-ish formation among these three:
  2. 00:03:828 (3) - Hmm, is this slider shape intentional? If you're aiming for a wave you can try this:
    64,284,3828,2,0,B|88:274|109:296|129:281,1,65,8|0,0:0|0:0,0:0:0:0:
  3. 00:07:873 (4) - Would be best if you aim for perfect encircle here instead, sacrificing dist. snap a bit is fine here (still very intuitive xD)
  4. 00:09:222 (2) - Use repeating 1/2 slider here instead to fit the drum?
  5. 00:16:132 (3,4,5) - Make this parallel with previous (2,3,1)? Therefore you can continue with something like this:
  6. 00:17:311 (2,3,4) - Again here, would be best if these three forms a symmetry somehow (wouldn't be hard to arrange considering its current position)
  7. 00:20:682 (4) - Move this to ~x:411 y:307 for (2,3,4)'s spacing consistency, obvious enough (:
  8. 00:22:705 (2) - Err, actually some sliders can be split into three 1/2s to follow the drums (this one for example) - I think this part needs more rhythm variations instead of plain 1/1s...
  9. 00:32:817 (1) - Just a small thing here, if you moved this note earlier you can use this note's approach circle to make a perfect encircle here - it can be easily moved to its original position easily afterwards:
  10. 00:33:154 (2,3,1,2,3) - Err, why don't you just form a neat diamond on these four? Only need to move them a bit :3
  11. 00:35:514 (1,2,3,4,1) - Again, don't really get the pattern here personally (AR8 helps slightly here though) - accelerated spacing might work perhaps...
  12. 00:40:907 (1,2,3,4,5) - Putting whistles blatantly on (2) and (4) is quite disturbing imo (you don't need whistle on (2) and (4)'s end) - I'd put the whistles here where the guitar strums instead:
    1. 00:40:907 (1)'s repeat
    2. 00:41:413 (2)'s start and body
    3. 00:41:918 (3)'s repeat
    4. 00:42:424 (4)'s start and body
    5. 00:42:929 (5)'s repeat and end
  13. 00:46:300 (1) - Add note (preferably at the center) and start spinner 1/4 after? (the song continues here - if you do this also consider to CTRL+H 00:45:626 (2))
  14. 00:59:109 (6) - CTRL+G for circular movement here?
  15. 00:59:783 (1,2,3,1,2,3) - Suggestion here, tilt them and use slightly bigger spacing on the second (1,2,3)? This will make your new combo-ing makes more sense here somehow:
  16. 01:01:132 (1,2,3) - Err, what happened to the spacing here o.o
  17. 01:08:884 (4) - Remove whistle on this slider? 8/1 sliderwhistle is too noisy here orz ._.
  18. 01:14:615 (5,6,1,2) - The jump here feels a bit unnatural imo, try this instead? (also at least you should put the new combo on (5) instead due to the spacing change)
  19. 01:17:143 (6,7) - Again here, don't really like how this directly copy-pasted jump flows here personally - try this instead?
  20. 01:20:682 (1,2) - Move a bit to the bottom-right (~x:286 y:146, for example) so that (1) will stacked perfectly with 01:20:008 (5)'s repeat, due to stacking's nature~
  21. 01:29:446 - Same as Insane here
[Maya's Normal]

-> OD and HP Drain +1 to balance your AR setting?
-> Hi Maya~ xD

  1. 00:00:458 (1) - Try using Addition : Soft (upper-left of the editor screen) here? (soft blends better here rather than normal hitfinish :3)
  2. 00:08:547 (1,2) - Make these two symmetrical? (just CTRL+H (1)'s shape to (2) here)
  3. 00:09:896 (3) - Err, I feel quite weird with this note personally (if you wanted a whistle it should be on 00:10:064 instead to follow the guitar, so perhaps consider moving this note 1/2 later)
  4. 00:15:289 (3) - Same here, remove whistle on slider's start? (the guitars haven't appeared yet there)
  5. 00:19:334 (1,2,3) - Just a suggestion here, considering you're aiming for a fan formation here this might work better:
  6. 00:29:783 (3,4,2) - Would be better if you can arrange these three in a straight line though, also
  7. 00:30:457 (1,2) - Considering your 1.0x spacing here you can make these two overlap like this - flows nice imo (:
  8. 00:33:828 (2) - I recommend to move this object further from (1) a bit without dist. snap on, for example ~x:193 y:49 - it's still very intuitive and looks better because these two don't touch each other~
  9. 00:36:525 (3,4) - These two also somehow... If you sacrificed dist. snap just a tiny bit they will look much better because they don't touch each other (while also keeping high intuitivity) :
  10. 00:38:547 (1,3) - Try using a less narrow angle here to get a better hollow circle effect?
  11. 00:42:592 (3) - Whistle on slider's end also (to accompany the guitar)
  12. 00:48:660 (1) - Would be MUCH better here if this starts on 00:48:997 instead, the vocal's emphasize is there actually :3
  13. 00:49:671 (2,3,4) - Err, what happened to the spacing here o.o
  14. 01:00:795 (4,1) - These two isn't stacked perfectly, is this intentional?
  15. 01:05:177 (1,2) - You can slightly curve (1) downward and (2) upward for style here, purely optional though
  16. 01:06:525 (3,1,2) - Would be much neater as well if you can put (1) in the middle here and make a symmetry from these three, really~
  17. 01:19:334 (1,2,3) - Small suggestion, make (2) somewhat encircling (1) instead like this perhaps?
  18. 01:23:379 (1) - Add note with finish and start spinner 1/2 after here? (same as what I explained on Insane)
  19. 01:29:446 - Same as previous diffs
[Maya's Easy]

-> Tick Rate 2 is usable here, yep, but I'd set Tick Rate 1 only for this diff personally (2 is a bit too noisy for me xD)

  1. 00:00:458 (1) - Same as Normal, consider Addition : Soft here
  2. 00:05:177 - End the second intro spinner here instead? (the spinner recovery time here is worrying as is, really)
  3. 00:09:896 (2) - Remove whistle on slider's start? (same as Normal)
  4. 00:13:941 (1) - Is the clap here intentional? (it breaks consistency imo)
  5. 00:15:289 (2,1) - Here, if you're aiming for a blanket you can deploy a 'test circle' which you can easily delete afterwards ((3) in this case) to craft a neat blanket, for example:
  6. 00:19:671 (1) - This shape sustains (2)'s shape much better imo:
  7. 00:25:064 (1) - This slider is off-screen in 4:3 resolution!
  8. 00:38:547 (1,2,3) - This symmetry would be much better if (2) is moved more upward, on ~y:85 for example (:
  9. 00:54:390 (1) - Would be good imo if you rotated this ~-5° selection centre (considering (2) is tilted as well), purely optional though
  10. 01:00:457 (4) - Remove finish on slider's end, and
  11. 01:02:480 (1) - Put finish on slider's start here (kiai start)?
  12. 01:08:210 (2) - Should start 1/1 later actually if you want to follow the vocals :3
  13. 01:11:918 (1) - If you followed 01:02:480 - add finish on spinner's end as well for consistency
  14. 01:13:941 (1) - ~y:330 instead (unstack)? I don't think this stack is beginner-friendly... (furthermore it's appearing at the center after a spinner, the hitburst will obscure this stack as well)
  15. 01:29:446 - Same as previous diffs
Many things can still be improved/fixed from what I see - good luck for this mapset anyway (:

Feel free to contact me if you need further assistance :3
Topic Starter
Kasuga
Thanks, niva =w=
Maya-kira

Niva wrote:

-> OD and HP Drain +1 to balance your AR setting? Yup~ I'll fix that later when I get in touch with my computer that works with osu lololol
-> Hi Maya~ xD Hi Niva :D

  1. 00:00:458 (1) - Try using Addition : Soft (upper-left of the editor screen) here? (soft blends better here rather than normal hitfinish :3) fixed
  2. 00:08:547 (1,2) - Make these two symmetrical? (just CTRL+H (1)'s shape to (2) here) fixed
  3. 00:09:896 (3) - Err, I feel quite weird with this note personally (if you wanted a whistle it should be on 00:10:064 instead to follow the guitar, so perhaps consider moving this note 1/2 later) will fix if someone says the same
  4. 00:15:289 (3) - Same here, remove whistle on slider's start? (the guitars haven't appeared yet there) fixed
  5. 00:19:334 (1,2,3) - Just a suggestion here, considering you're aiming for a fan formation here this might work better: fixed
  6. 00:29:783 (3,4,2) - Would be better if you can arrange these three in a straight line though, also fixed
  7. 00:30:457 (1,2) - Considering your 1.0x spacing here you can make these two overlap like this - flows nice imo (: the flow is indeed nice- but I think it will feels weird if the next slider follows .w.
  8. 00:33:828 (2) - I recommend to move this object further from (1) a bit without dist. snap on, for example ~x:193 y:49 - it's still very intuitive and looks better because these two don't touch each other~ fixed
  9. 00:36:525 (3,4) - These two also somehow... If you sacrificed dist. snap just a tiny bit they will look much better because they don't touch each other (while also keeping high intuitivity) : fixed
  10. 00:38:547 (1,3) - Try using a less narrow angle here to get a better hollow circle effect? fixed less or more :"l
  11. 00:42:592 (3) - Whistle on slider's end also (to accompany the guitar) fixed
  12. 00:48:660 (1) - Would be MUCH better here if this starts on 00:48:997 instead, the vocal's emphasize is there actually :3 fixed
  13. 00:49:671 (2,3,4) - Err, what happened to the spacing here o.o fixed
  14. 01:00:795 (4,1) - These two isn't stacked perfectly, is this intentional? yup C:
  15. 01:05:177 (1,2) - You can slightly curve (1) downward and (2) upward for style here, purely optional though prefering the current ;w;
  16. 01:06:525 (3,1,2) - Would be much neater as well if you can put (1) in the middle here and make a symmetry from these three, really~ fixed---- perhaps?
  17. 01:19:334 (1,2,3) - Small suggestion, make (2) somewhat encircling (1) instead like this perhaps? fixed
  18. 01:23:379 (1) - Add note with finish and start spinner 1/2 after here? (same as what I explained on Insane) fixed
  19. 01:29:446 - Same as previous diffs fixed
[Maya's Easy]

-> Tick Rate 2 is usable here, yep, but I'd set Tick Rate 1 only for this diff personally (2 is a bit too noisy for me xD)

  1. 00:00:458 (1) - Same as Normal, consider Addition : Soft here Done~
  2. 00:05:177 - End the second intro spinner here instead? (the spinner recovery time here is worrying as is, really) Done~
  3. 00:09:896 (2) - Remove whistle on slider's start? (same as Normal) Done~
  4. 00:13:941 (1) - Is the clap here intentional? (it breaks consistency imo) right ._. <--miscounted fixed btw
  5. 00:15:289 (2,1) - Here, if you're aiming for a blanket you can deploy a 'test circle' which you can easily delete afterwards ((3) in this case) to craft a neat blanket, for example: Idk how exactly---- but I've tried :D
  6. 00:19:671 (1) - This shape sustains (2)'s shape much better imo: Done with a lil bit of modification~
  7. 00:25:064 (1) - This slider is off-screen in 4:3 resolution! fixed
  8. 00:38:547 (1,2,3) - This symmetry would be much better if (2) is moved more upward, on ~y:85 for example (: fixed
  9. 00:54:390 (1) - Would be good imo if you rotated this ~-5° selection centre (considering (2) is tilted as well), purely optional though think I'll stay with how it is currently :"< if I tilted it, the next two will look weird imo/shot
  10. 01:00:457 (4) - Remove finish on slider's end, and
  11. 01:02:480 (1) - Put finish on slider's start here (kiai start)?fixed
  12. 01:08:210 (2) - Should start 1/1 later actually if you want to follow the vocals :3 feels weird to me :'l will fix if something says the same
  13. 01:11:918 (1) - If you followed 01:02:480 - add finish on spinner's end as well for consistency fixed
  14. 01:13:941 (1) - ~y:330 instead (unstack)? I don't think this stack is beginner-friendly... (furthermore it's appearing at the center after a spinner, the hitburst will obscure this stack as well) fixed
  15. 01:29:446 - Same as previous diffs
Many things can still be improved/fixed from what I see - good luck for this mapset anyway (:

Feel free to contact me if you need further assistance :3
Fixed :D

and due to slow connection----- and my PC's lack of puu.sh.........................
I've sent the file to Kasuga :D
jyu

Niva wrote:

[AlpHard]

-> I do believe that AR8 would be the best for this diff's readability here (: fix

  1. 00:00:458 (1,2,3) - Suggestion here, how about putting (2) in the center and therefore creating a symmetry-ish formation among these three: fix
  2. 00:03:828 (3) - Hmm, is this slider shape intentional? If you're aiming for a wave you can try this: change into a normal curve instead
    64,284,3828,2,0,B|88:274|109:296|129:281,1,65,8|0,0:0|0:0,0:0:0:0:
  3. 00:07:873 (4) - Would be best if you aim for perfect encircle here instead, sacrificing dist. snap a bit is fine here (still very intuitive xD) fix + i remapped some parts here
  4. 00:09:222 (2) - Use repeating 1/2 slider here instead to fit the drum? nope, i prefer to keep the consistencies
  5. 00:16:132 (3,4,5) - Make this parallel with previous (2,3,1)? Therefore you can continue with something like this: nice! but i remapped that part a bit
  6. 00:17:311 (2,3,4) - Again here, would be best if these three forms a symmetry somehow (wouldn't be hard to arrange considering its current position) ^
  7. 00:20:682 (4) - Move this to ~x:411 y:307 for (2,3,4)'s spacing consistency, obvious enough (: fix
  8. 00:22:705 (2) - Err, actually some sliders can be split into three 1/2s to follow the drums (this one for example) - I think this part needs more rhythm variations instead of plain 1/1s... fix
  9. 00:32:817 (1) - Just a small thing here, if you moved this note earlier you can use this note's approach circle to make a perfect encircle here - it can be easily moved to its original position easily afterwards: remapped this part
  10. 00:33:154 (2,3,1,2,3) - Err, why don't you just form a neat diamond on these four? Only need to move them a bit :3 ^
  11. 00:35:514 (1,2,3,4,1) - Again, don't really get the pattern here personally (AR8 helps slightly here though) - accelerated spacing might work perhaps...
  12. 00:40:907 (1,2,3,4,5) - Putting whistles blatantly on (2) and (4) is quite disturbing imo (you don't need whistle on (2) and (4)'s end) - I'd put the whistles here where the guitar strums instead: fix all
    1. 00:40:907 (1)'s repeat
    2. 00:41:413 (2)'s start and body
    3. 00:41:918 (3)'s repeat
    4. 00:42:424 (4)'s start and body
    5. 00:42:929 (5)'s repeat and end
  13. 00:46:300 (1) - Add note (preferably at the center) and start spinner 1/4 after? (the song continues here - if you do this also consider to CTRL+H 00:45:626 (2)) fix
  14. 00:59:109 (6) - CTRL+G for circular movement here? nope, added a note 00:58:941 (6) - so circular movement doesn't fit there
  15. 00:59:783 (1,2,3,1,2,3) - Suggestion here, tilt them and use slightly bigger spacing on the second (1,2,3)? This will make your new combo-ing makes more sense here somehow: fix
  16. 01:01:132 (1,2,3) - Err, what happened to the spacing here o.o whoops, fixed
  17. 01:08:884 (4) - Remove whistle on this slider? 8/1 sliderwhistle is too noisy here orz ._. ok fix
  18. 01:14:615 (5,6,1,2) - The jump here feels a bit unnatural imo, try this instead? (also at least you should put the new combo on (5) instead due to the spacing change)fix
  19. 01:17:143 (6,7) - Again here, don't really like how this directly copy-pasted jump flows here personally - try this instead? will consider
  20. 01:20:682 (1,2) - Move a bit to the bottom-right (~x:286 y:146, for example) so that (1) will stacked perfectly with 01:20:008 (5)'s repeat, due to stacking's nature~ fix
  21. 01:29:446 - Same as Insane here fix
/4 month late without starbucks /kicked
terribly sorry for the lateness, i got really busy and distracted a lot ;_;
thanks a lot Niva, it really helps :)
Topic Starter
Kasuga
Updated~~

:D

Thanks all for your hard work
YatsuKaori
sayang sekali masuk graveyard, padahal ni lagu bagus banget. lanjutkan bro
ThunderGemios10
The beatmap was great! Especially the beatmap skin! Although some rhythm are a bit off.. Hopefully you will fix that!

Good luck on your beatmap!

EDIT: The first part of the map was unplayble.
BanchoBot
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