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RAM WIRE - Daijoubu, Bokura (TV Size)

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Loooctav
Need Mod? :3
Topic Starter
pimp

ThoomyyxD wrote:

Need Mod? :3

yes :(
Snaggletooth
Hayy c:

[Genin]

The slider velocity seems a bit fast. Def faster than I would pick it. The problem is, that
newer player mightbe surprised by the speed, otherwise, It wouldn't really fit slower.
It's kind of complicated and I guess it's up to you to change or not change it.

00:00:946 (1) - Uh, this slider looks bad imo. I think that a symmetric slider would fit much better.
SPOILER


Dosn't havt to be THIS slider but something in this direction would be good.
00:07:803 (2) - ^

00:14:232 - This break was kind of awkward for me. The music and the vocals want to be mapped.
esspecially because u just kind of started to map in a brake where it dosn't make any sense at all. 00:22:375


I will continue this mod in a few hours, sorry I'm a bit busy q.q
kajiyatta
from this queue
General
00:14:232~ I suppose this blank seems weird, you can put some notes better.
Genin
Placement
00:07:375(1) wrong spacing, set × 0.8 better.
00:48:946(1,2,3,4,) to be symmetrical on the center, move like this?

01:01:803(5) not curved nice imo

Chunin
Placement
00:26:232(2) this not isn't clear, move a bit away?
Rhythm
01:08:446(2) add reverse same as (1)? it's more nice flow/
01:12:303(3) too many reverses make confused for newbie even if Normal. e.g)

Jonin
Placement
00:47:446(2) 2 grid up to avoid touching (1)
00:56:660(4) stack (3) not (5) better since the vocal has emphasized at (5)
Hit Sonud
01:07:803(1) add wwistle at head and reverse.

Kage
Placement
00:43:589(4) to make a tiny jump, Ctrl+G?
Hit Sonud
00:27:732(1) add clap? same with Easy & Normal.
00:29:218(6) delete whistle at slider tick? not added in other diffs yet.
00:35:875(5)^
01:07:803(9) add whistle at head?

nice map. good luck & star~
Topic Starter
pimp

kajiyatta wrote:

from this queue
General
00:14:232~ I suppose this blank seems weird, you can put some notes better. (i dont like this part of the music, sounds so different from all the rest, i mean... if i mapped this part would need a different mapping style and it would look a different map.... its difficult to explain :? )
Genin
Placement
00:07:375(1) wrong spacing, set × 0.8 better. ( intentional, its fine since they are 2 beats away )
00:48:946(1,2,3,4,) to be symmetrical on the center, move like this? (not suposed to be simetrical, its fine too but i'll keep mines)

01:01:803(5) not curved nice imo (if more people complain maybe i change)

Chunin
Placement
00:26:232(2) this not isn't clear, move a bit away? (changed)
Rhythm
01:08:446(2) add reverse same as (1)? it's more nice flow/ (okay)
01:12:303(3) too many reverses make confused for newbie even if Normal. e.g) (i will try to find a good shape for this pattern, or i'll keep the current)

Jonin
Placement
00:47:446(2) 2 grid up to avoid touching (1) (intentional)
00:56:660(4) stack (3) not (5) better since the vocal has emphasized at (5) (disagree,but i'll consider if more people point this out)
Hit Sonud
01:07:803(1) add wwistle at head and reverse. (nice catch, fixed)

Kage
Placement
00:43:589(4) to make a tiny jump, Ctrl+G? (if more people point this, maybe)
Hit Sonud
00:27:732(1) add clap? same with Easy & Normal. (there is no clap here in the other diffs, clap would be too loud unless i decrease volume to something like 15%)
00:29:218(6) delete whistle at slider tick? not added in other diffs yet. (following piano, and yes its unique to Kage)
00:35:875(5)^ (^)
01:07:803(9) add whistle at head? (works for now, but i was thinking about remove this whistles in ticks that has claps already)

nice map. good luck & star~ ( thank you a lot for mod and star, i'll take a look at your map as soon as possible :) )
yurunneram
Genin
01:04:803 (2,1,2,3,4) - Did u form a proper pentagon with this? I'm sure the gap between 01:04:803 (2) and 01:06:518 (4) should be smaller

Chunin
00:26:232 (2) - a little hard to hit for normal...
00:32:875 (4) - Distance problem. Sorry that you wanted it to be symmetrical but in normal diffs distancing is very important. Change

Jonin
00:06:303 (5,1,2,3,4,5) - Uh... Arrangement a bit weird...
00:32:018 (2) - Closer to the previous note?
00:50:553 (5,6) - Spread a bit?

Kage
Nothin wrong. Nice streams

Good luck for mod! :D

You have been modded out by Yurun Ceroia Neram~
Topic Starter
pimp

yurunneram wrote:

Genin
01:04:803 (2,1,2,3,4) - Did u form a proper pentagon with this? I'm sure the gap between 01:04:803 (2) and 01:06:518 (4) should be smaller ( my 1st idea for this part was not a pentagon, i just make it look a bit more like one, i think its fine as it is )

Chunin
00:26:232 (2) - a little hard to hit for normal... (changed a bit)
00:32:875 (4) - Distance problem. Sorry that you wanted it to be symmetrical but in normal diffs distancing is very important. Change ( distance is not bad here, it fits the small vocal pause, its fine to break ds a bit for symmetry, its even easier than the general ds)

Jonin
00:06:303 (5,1,2,3,4,5) - Uh... Arrangement a bit weird... ( why? )
00:32:018 (2) - Closer to the previous note? (i'll decide asap)
00:50:553 (5,6) - Spread a bit? (if more people complain, maybe)

Kage
Nothin wrong. Nice streams (thank you :) )

Good luck for mod! :D

You have been modded out by Yurun Ceroia Neram~ ( thank you a lot for mod 8-) ... it was normal mod request from your queue, right? anyways you can pm me to mod something for you in return)
Froztic
hi, from popner's queue

all are suggestions unless underline.

[General]
i recommend you to ask mod/BAT to move this text to start at 00:15:946 instead.

you can ask them for coloring too! but i don't know which color fits this.
more info here t/14513 :D

[Genin]

  1. 00:06:089 (4,5) - swap these two ?
  2. 01:01:803 (5) - curved this one ?

    or just straight along y-axis
  3. 01:27:946 - end spinner here instead. vocal ends here
[Chunin]
  1. 00:32:875 (4) - this confuse me a lot. DS look same to the previous one but time position isn't. move it further please.
  2. 01:08:446 (2) - reverse this too
  3. 01:20:660 (3,4,5,6) - unstack these ?
  4. 01:27:946 - end spinner here
[Jonin]
  1. 00:34:375 (1,2,3,4) - why 1.5x spacing ? i don't feel any changed to the music yet.
  2. 00:45:732 (2) - how about this
  3. 01:12:089 (2,4) - swap this two ?
  4. 01:27:946 - end spinner here
[Kage]
(i can't properly mod insane so.. :P )

nice hitsound sequence here :) Good luck on this map !
Topic Starter
pimp
will check later, i'll be ways for about 7 hours
thank you :)


Froztic wrote:

hi, from popner's queue

all are suggestions unless underline.

[General]
i recommend you to ask mod/BAT to move this text to start at 00:15:946 instead. (yes!!, i never heard that i could change it, i thought it was just in cases that its blending with video or something, i will probably move it a bit earlier than 00:15:946)

you can ask them for coloring too! but i don't know which color fits this.
more info here t/14513 :D

[Genin]

  1. 00:06:089 (4,5) - swap these two ? ( looks/plays the same since they are simetrical, why swap? )
  2. 01:01:803 (5) - curved this one ? ( i prefer the current )

    or just straight along y-axis ( maybe )
  3. 01:27:946 - end spinner here instead. vocal ends here ( vocal is still fading after this point, check with headphones )
[Chunin]
  1. 00:32:875 (4) - this confuse me a lot. DS look same to the previous one but time position isn't. move it further please. (i think its fine)
  2. 01:08:446 (2) - reverse this too (fixed)
  3. 01:20:660 (3,4,5,6) - unstack these ? (i like them, they are part of my symmetry for this part of the music)
  4. 01:27:946 - end spinner here ( vocal is still fading after this point, check with headphones )
[Jonin]
  1. 00:34:375 (1,2,3,4) - why 1.5x spacing ? i don't feel any changed to the music yet. ( vocal sounds a lot stronger than before imo )
  2. 00:45:732 (2) - how about this ( i like this idea, but does not works with the current shape, i will try to think in something that works, no change for now )
  3. 01:12:089 (2,4) - swap this two ? ( it would ruin the jump at 01:12:518 (4,1) - )
  4. 01:27:946 - end spinner here ( vocal is still fading after this point, check with headphones )
[Kage]
(i can't properly mod insane so.. :P ) (its fine :) )

nice hitsound sequence here :) Good luck on this map ! ( thank you a lot for mod 8-) )
Topic Starter
pimp

Rainmon wrote:

I will continue this mod in a few hours, sorry I'm a bit busy q.q
okay :)
Konei
Mod for your timing help!


[General]

  1. I absolutely agree with the mod post below me that there should be no break on 00:14:232 since vocal is still there. It's a TV size so using a break - and esspecially using it on such an unfitting place - looks lazy.

  2. I'm really not an expert in such things, but isn't there a japanese unicode for the song title?

  3. The preview time is a bit strange since you get a really short cut into the KIAI which doesnt fit. I suggest to move it to 00:55:696

  4. For the claps which are for example on 00:08:232 it should be possible to find a good costum since the default sounds meeh here.

[Kage]

  1. 00:02:018 (3) - This rhythm is just odd, the Slider starts on red which makes it also strange to play. I suggest to extend 3 to the position 4 starts and to delete 4, after this add a repeat to 3. I'd like to change rhythm here since it sounds really strange.
  2. 00:03:946 (4) - An NC would help to seperate anti jumps and this and also signal the same musical part as before.
  3. 00:04:803 (4) - Missing a clap on the start according to the music.
  4. 00:05:446 (7) - Similar issue, since you may hear that there is almost no sound on 7's end. How about removing 7 and move 8 to it's place, after that add a repeat to 8/7.
  5. 00:06:518 (1,2,3,4,5) - Hm, hitsound pattern can be improved on this. Try a whistle on 2 and 4, remove the one on 3 and keep the finish on 5.
  6. 00:10:803 (4) - NC for the same reason as the last one.
  7. 00:10:803 (4) - This Slider's rhythm doesn't follow anything in the music nor emphasizes anything. In other words: it's pointless to use this ryhthm. Extending it to the white tick would be so much better.
  8. 00:23:446 (3,4,5) - Looks odd like it is now, would be better to space them out, and also increase flow and tidy the pattern up.
  9. 00:27:303 - Here should also be a note considering that the guitar hasn't stop playing.
  10. 00:27:732 (1) - Add a clap according to the sound in the music.
  11. 00:30:732 (5) - To follow the high tone in the melody, how about adding a whistle to the end?
  12. 00:36:839 (5) - Stacking this feels uneasy to play and is actually weird. I'd like it to be spaced out.
  13. 00:39:089 (3,4) - High tones are prominent here, so I'd like to add a whistle on 4 and on the end of 3.
  14. 00:51:946 (1) - Changing to Normal sampleset for this stream sounds too cool in my opinion, try it :>
  15. 00:56:875 (5,6,7) - Spacing them out seems a lot tidier and cooler imo.
  16. 01:02:446 (1,3) - Hmm, start NC on 3 and remove it on 1? Emphasizes musical change better in my opinion.
  17. 01:05:660 (4,5,6) - This is frustrating to play and doesn't follow anything good audible in the music. Hm, you may want just to change to a steady normal rhyhtm to keep things consistent.
  18. 01:09:946 (2) - Slider's start feels empty u.u, so how about a whistle?
  19. 01:11:018 (4) - CTRL + G flows kinda awesome here, you may wanna give it a try.
  20. 01:16:803 (4) - Same about the Slider's start as 01:09:946 (2) -
  21. 01:21:946 (1) - You may also want to try to add a Normal sampleset section for this stream.

[Jonin]

  1. 00:00:946 (2) - Repeat should have clap, I guess you can hear it in the BGM?
  2. 00:06:518 (1,2,3,4,5) - Same hitsound pattern suggestion as in Kage.
  3. 00:07:803 (1) - Same about this repeat.
  4. 00:13:160 (2) - Add a whistle for the high tone to Sliderstart? Would fit nice.
  5. 00:34:375 (1,2,3) - That jumps are just jumps to be jumps, am I right? I'd remove them since they dont fit into anything in the music.
  6. 00:38:232 (1) - Add a whistle to the Spinner, that end sounds much better like this.
  7. 00:46:375 (3) - Please, don't change spacing just because you feel like lol. Please correct spacing here, it looks like 1/2 currently, which is confusing.
  8. 00:50:553 (5) - No, please remove this note. I strongly recommend not to use triples in a Hard diff! Esspecially if they don't follow the song in a very direct way.
  9. 01:18:732 (1,2,3,4,5,6,7,8) - Really hard to read. Esspecially for a Hard diff. Adding a NC to 6 would make it much easier to distungish.

IRC log Chunin and Gening
00:45 Konei: Hey pimpG
00:45 pimpG: yo o/
00:45 *Konei is editing [http://osu.ppy.sh/b/219454 RAM WIRE - Daijoubu Bokura (TV Size) [Chunin]]
00:45 pimpG: oh wait ><
00:45 Konei: Modded Kage and Jonin diff per Forum?
00:45 Konei: *-?
00:45 pimpG: i'm replying to a previous mod
00:45 pimpG: someone modded before you
00:46 Konei: I saw
00:46 pimpG: ill update soon
00:46 Konei: anyways, could we mod chunin and Genin per irc?
00:46 pimpG: yes ^^
00:46 pimpG: but dont spect me to make huge changes OwO
00:47 Konei: lol
00:47 Konei: ok
00:47 Konei: its a nice map though
00:47 Konei: dont worry
00:47 pimpG: thanks ^^
00:47 pimpG: and i'm worried
00:47 Konei: for?
00:48 pimpG: some mat will mod it soon i gess
00:48 pimpG: if a mat think its not good, i will lose motivation
00:48 pimpG: i hate remaps
00:49 Konei: it wont come to a remap lol
00:49 Konei: trust me
00:49 pimpG: i hope so
00:50 Konei: 00:03:303 (1) - Whistle to the end?
00:50 Konei: btw, Chunin
00:50 pimpG: i'm appying the final sugestions from sonnyc
00:50 pimpG: i'll finish in 2 minutes
00:50 Konei: sure sure
00:51 Konei: let me just post my suggestions here lol
00:52 pimpG: done
00:53 Konei: cool
00:53 pimpG: i just need to submit
00:54 Konei: you're a good Aesthetics mapper
00:54 pimpG: what is aesthetics?
00:54 Konei: neat pattern etc
00:55 pimpG: shapes? or notes in the timeline?
00:55 Konei: shapes
00:55 pimpG: i gess i am ^^
00:55 pimpG: thanks for notice that
00:56 Konei: 00:13:160 (1) - This Spinner is a bit too short for a Normal imo
00:56 Konei: how about replacing it with a Slider?
00:56 pimpG: i dont think its that short
00:56 pimpG: spinner makes more sense imo
00:56 Konei: 00:32:875 (4) - Spacing here is wrong
00:57 pimpG: intentional
00:57 Konei: why?
00:57 pimpG: for the symmetry
00:57 Konei: but it is a Normal difficulty
00:57 Konei: spacing should be consistent
00:57 pimpG: do you think its totally unreadable?
00:58 Konei: you shouldn't give more worth on symmetry than on readabilty
00:58 pimpG: spacing is easier than the general ds
00:58 Konei: Yeah, but that would be an antijump
00:58 Konei: anyways
00:59 pimpG: i used some in my 1st map too
00:59 pimpG: for shape
00:59 Konei: you could just add a note on 00:32:660 - () and stack it with 5 to fix it
00:59 pimpG: but i think its too complex for normal
00:59 pimpG: its harder than having this spacing issue
00:59 pimpG: imo
01:00 Konei: 00:30:732 (1,2) - are also stacked
01:00 pimpG: stacking is fine
01:00 Konei: yeah
01:00 pimpG: but too many stack that close
01:00 pimpG: i tried that, i swear
01:01 Konei: Well ok
01:01 Konei: I wont force my opinion lol
01:01 pimpG: im' really stubborn anyways ^^
01:02 Konei: 01:07:803 (1) - Add a whistle to the repeat?
01:02 Konei: Sounds nice
01:02 pimpG: yeah ><
01:02 pimpG: fixed
01:03 Konei: 01:12:303 (3) - Ehh, dont you think that many repeats might be confusing?
01:03 pimpG: i will fix it asap
01:03 pimpG: since too many people complained
01:03 Konei: cool
01:03 pimpG: but i dont think so
01:04 Konei: That's all about Chunin lol
01:04 Konei: nice diff
01:04 pimpG: thanks ^^
01:04 pimpG: good sugestions too
01:05 Konei: 00:38:232 (1) - Whistle to this Spinner?
01:05 Konei: Sounds a bit empty at the moment
01:05 pimpG: yeah
01:05 pimpG: face palm*
01:05 pimpG: fixed
01:06 Konei: 01:01:803 (4) - Angle looks a bit weird, how about just making it straight?
01:07 pimpG: i'll change since you are the 3rd or 4th to complain
01:07 pimpG: but i dont think its weird
01:07 pimpG: ~: D
01:07 pimpG: : D
01:07 Konei: lol
01:07 Konei: 01:21:946 (2) - This could be worked out a bit better if you stack the end with one of the circles
01:08 Konei: Like this http://puu.sh/2sM91
01:08 pimpG: its probably not noticeable ingame
01:09 Konei: let me check
01:09 Konei: you're right
01:09 pimpG: i'll keep the current ^^
01:09 pimpG: i moved up a bit to fix blanket anyways
01:10 Konei: 00:00:946 (1) - Could it be that you missed the tick sound on 00:02:660 ?
01:10 pimpG: no
01:11 pimpG: i'm keeping it simple intentionally
01:11 Konei: ok, then it is intentionally
01:11 Konei: kay kay
01:11 Konei: that's all
01:11 Konei: Really neat mapset
Sonnyc
General:

-- To be honest, I can't understand why you haven't mapped the break. I usually don't like to suggest parts to map, but I don't know why there is a break. The lyrics are keep singing.. :~
-- You should Increase the volume at the kiai. 50% is too small, consider pulling it up to like 70.
-- For the last spinner, end it at 01:28:160. The song ends here.

Genin:

00:58:375 (1,2) - Start NC at (2). That will look better with your pattern.
01:05:232 (1,2) - ^
01:12:089 (1,2) - ^
01:18:946 (1,2) - ^
01:21:946 (2) - Placing at (252,184) will make a better blanket.

Chunin:

00:32:875 (4) - This was a symmetry pattern, but well since the rhythm wasn't symmetric, the distance in 00:32:232 (3) wasn't the same. So I suggest to NC (4) to make players less confused with distance. This also fits the song~
01:12:303 (3) - Well, 4 repeats isn't quite expected in this kind of slider.. Replace with 3 1/2 sliders please.
01:17:446 (2) - 1 Grid down.

Jonin:

00:24:732 (5) - Delete Whistle at the end. This sounded quite noisy for me,,
00:31:375 (1,2) - I can't say this is a nice jump. I hope this was a mistake ._.
00:32:875 (4,5) - ^
00:59:018 (3,4) - Give a curve at (3) heading (4) to make a better flow.
01:13:803 (3) - NC this. Current distance is kinda confusing because of the jump at 01:12:732 (1,2).

Kage:

-- Stack Leniency 5 because 00:58:160 (1,3).

00:02:446 (4) - ctrl+G? A perfect symmetry pattern would rather be nice.
00:07:375 (5) - (390,281) to make this stack. (note : this is because it's getting affected by stack leniency 5~)
00:13:482 (2) - Delete this? I can't here a stream at this part of the song.
00:24:946 (7) - Delete Whistle? As "Jonin"..
00:38:875 (2) - Make the distance around 1.50x. A long note didn't felt nice.
01:09:946 (2) - I think making the end Whistle than a Clap will sound better.
01:16:803 (4) - ^
Topic Starter
pimp

Sonnyc wrote:

General:

-- To be honest, I can't understand why you haven't mapped the break. I usually don't like to suggest parts to map, but I don't know why there is a break. The lyrics are keep singing.. :~ ( i don't like the vocal in that part, if i map it it would look totally different than the map in general )
-- You should Increase the volume at the kiai. 50% is too small, consider pulling it up to like 70. ( i'll get more opinion about it )
-- For the last spinner, end it at 01:28:160. The song ends here. ( vocal ends at 01:28:589 - check with headphones )

Genin:

00:58:375 (1,2) - Start NC at (2). That will look better with your pattern.
01:05:232 (1,2) - ^
01:12:089 (1,2) - ^
01:18:946 (1,2) - ^
01:21:946 (2) - Placing at (252,184) will make a better blanket.
( fixed all in Genin )

Chunin:

00:32:875 (4) - This was a symmetry pattern, but well since the rhythm wasn't symmetric, the distance in 00:32:232 (3) wasn't the same. So I suggest to NC (4) to make players less confused with distance. This also fits the song~ (fixed)
01:12:303 (3) - Well, 4 repeats isn't quite expected in this kind of slider.. Replace with 3 1/2 sliders please. ( i will fix it as soon as possible since more modders complained, but i really like this slider :( )
01:17:446 (2) - 1 Grid down. (it would break the distance snap here and does not look so different)

Jonin:

00:24:732 (5) - Delete Whistle at the end. This sounded quite noisy for me, ( its following vocal, i will consider if more people complain )
00:31:375 (1,2) - I can't say this is a nice jump. I hope this was a mistake ._. ( it wasn't. i wanted to play a bit with distance snap in this part, but i saved the biggest jumps to kiai, i will not make them harder, but i can consider making them easier if more people complain )
00:32:875 (4,5) - ^ ( ^ )
00:59:018 (3,4) - Give a curve at (3) heading (4) to make a better flow. ( changed )
01:13:803 (3) - NC this. Current distance is kinda confusing because of the jump at 01:12:732 (1,2). ( fixed )

Kage:

-- Stack Leniency 5 because 00:58:160 (1,3). ( interesting sugestion... i'll get more opinion about it )

00:02:446 (4) - ctrl+G? A perfect symmetry pattern would rather be nice. (i want to keep it because of the small jump)
00:07:375 (5) - (390,281) to make this stack. (note : this is because it's getting affected by stack leniency 5~) ( i'll get more opinion about it )
00:13:482 (2) - Delete this? I can't here a stream at this part of the song. ( my stream will be ruined if i delete this note )
00:24:946 (7) - Delete Whistle? As "Jonin".. ( its following vocal, i will consider if more people complain )
00:38:875 (2) - Make the distance around 1.50x. A long note didn't felt nice. ( i'll get more opinion about it )
01:09:946 (2) - I think making the end Whistle than a Clap will sound better. ( i'm keeping clap and adding whistle )
01:16:803 (4) - ^ ( ^ )

thank you so much for your really helpful mod 8-)

Konei wrote:

Mod for your timing help!


[General]

  1. I absolutely agree with the mod post below me that there should be no break on 00:14:232 since vocal is still there. It's a TV size so using a break - and esspecially using it on such an unfitting place - looks lazy. ( don't say lazy :o . anyways i explained already. my decision stands )

  2. I'm really not an expert in such things, but isn't there a japanese unicode for the song title? ( it's included already )

  3. The preview time is a bit strange since you get a really short cut into the KIAI which doesnt fit. I suggest to move it to 00:55:696 ( maybe )

  4. For the claps which are for example on 00:08:232 it should be possible to find a good costum since the default sounds meeh here. ( it happened because you was one of the 1st persons that saw that map since i sent it to you before submitting it to osu!. so probably i was not using this custom when i sent it to you :) )

[Kage]

  1. 00:02:018 (3) - This rhythm is just odd, the Slider starts on red which makes it also strange to play. I suggest to extend 3 to the position 4 starts and to delete 4, after this add a repeat to 3. I'd like to change rhythm here since it sounds really strange. ( lol looks to be preference :P since nobody else complained about it. it follows vocal perfectly, and if i follow your sugestion it will be easier than hard )
  2. 00:03:946 (4) - An NC would help to seperate anti jumps and this and also signal the same musical part as before. ( i'll get more opinion about it )
  3. 00:04:803 (4) - Missing a clap on the start according to the music. ( i'm only following vocal and piano at the start, clap is too noisy )
  4. 00:05:446 (7) - Similar issue, since you may hear that there is almost no sound on 7's end. How about removing 7 and move 8 to it's place, after that add a repeat to 8/7. ( same as i said before, and this part will not "feel" like an insane if i follow this sugestion )
  5. 00:06:518 (1,2,3,4,5) - Hm, hitsound pattern can be improved on this. Try a whistle on 2 and 4, remove the one on 3 and keep the finish on 5. ( the louder piano sound is at 3, thats why i'm only using whistle there , i'll consider if more people sugest )
  6. 00:10:803 (4) - NC for the same reason as the last one. ( i'll get more opinion about it )
  7. 00:10:803 (4) - This Slider's rhythm doesn't follow anything in the music nor emphasizes anything. In other words: it's pointless to use this ryhthm. Extending it to the white tick would be so much better. ( thats not true, i'm using slider tick 2 and i added a custom whistle to follow vocal at the 2nd tick, it ends on a red tick and its not like its impossible to read/hit. flows nice and its well made. yes, its mapped in an unusual way, but thats what i call improve and thinking big ;) )
  8. 00:23:446 (3,4,5) - Looks odd like it is now, would be better to space them out, and also increase flow and tidy the pattern up. ( i'll get more opinion about it )
  9. 00:27:303 - Here should also be a note considering that the guitar hasn't stop playing. ( i'm considering having a decent brak before the vocal starts again. also 00:25:589 (2,3,4,1) - is just 4 louder guitar sounds so i wanted to follow only 4 lower guitar sounds at 00:26:446 (2,3,4,5) - )
  10. 00:27:732 (1) - Add a clap according to the sound in the music. (fixed, also helped me to find a whistle inconsistency between the diffs)
  11. 00:30:732 (5) - To follow the high tone in the melody, how about adding a whistle to the end? ( would not sound good since there is a whistle following piano in the previous white tick : ( )
  12. 00:36:839 (5) - Stacking this feels uneasy to play and is actually weird. I'd like it to be spaced out. ( i tried to space them before, but dont like how it looked )
  13. 00:39:089 (3,4) - High tones are prominent here, so I'd like to add a whistle on 4 and on the end of 3. ( facepalm* how could i miss this whistle at 4, nice catch, fixed, but not adding at 3's slider end since there is one at start, i only use whistle in the stronger vocals and pianos )
  14. 00:51:946 (1) - Changing to Normal sampleset for this stream sounds too cool in my opinion, try it :> ( changed to normal with 30% volume :) )
  15. 00:56:875 (5,6,7) - Spacing them out seems a lot tidier and cooler imo. ( my distance snap logic is based on vocal, its not calling for a harder jump imo )
  16. 01:02:446 (1,3) - Hmm, start NC on 3 and remove it on 1? Emphasizes musical change better in my opinion. ( i dont disagree to that, but the previous combo is the slow down part following piano, i cant consider this two notes as part of them )
  17. 01:05:660 (4,5,6) - This is frustrating to play and doesn't follow anything good audible in the music. Hm, you may want just to change to a steady normal rhyhtm to keep things consistent. ( i like this sliders )
  18. 01:09:946 (2) - Slider's start feels empty u.u, so how about a whistle? ( maybe )
  19. 01:11:018 (4) - CTRL + G flows kinda awesome here, you may wanna give it a try. ( yes!!! )
  20. 01:16:803 (4) - Same about the Slider's start as 01:09:946 (2) - ( maybe )
  21. 01:21:946 (1) - You may also want to try to add a Normal sampleset section for this stream. ( i think soft works better here )

[Jonin]

  1. 00:00:946 (2) - Repeat should have clap, I guess you can hear it in the BGM? ( i'm only following vocal and piano at the start, and i'm already using a custom whistle in the repeat )
  2. 00:06:518 (1,2,3,4,5) - Same hitsound pattern suggestion as in Kage. ( the louder piano sound is at 3, thats why i'm only using whistle there , i'll consider if more people sugest )
  3. 00:07:803 (1) - Same about this repeat. ( same as i said )
  4. 00:13:160 (2) - Add a whistle for the high tone to Sliderstart? Would fit nice. ( the previous tick is the louder, i will keep it as it is )
  5. 00:34:375 (1,2,3) - That jumps are just jumps to be jumps, am I right? I'd remove them since they dont fit into anything in the music. ( my distance snap logic is based on vocal, this parts calls for higher ds but i'm saving the hardest jumps to kiai )
  6. 00:38:232 (1) - Add a whistle to the Spinner, that end sounds much better like this. ( no because the next note is using whistle too, sounds strange having whistle in both )
  7. 00:46:375 (3) - Please, don't change spacing just because you feel like lol. Please correct spacing here, it looks like 1/2 currently, which is confusing. ( lol, that's not a problem since its a hard, also this part follows the same rhythm as the previous 3 combos, all of them uses this 1/1 between the next/previous, so its easy to figure it out )
  8. 00:50:553 (5) - No, please remove this note. I strongly recommend not to use triples in a Hard diff! Esspecially if they don't follow the song in a very direct way. ( pace changed since 00:48:518 - so it was suposed to be harder )
  9. 01:18:732 (1,2,3,4,5,6,7,8) - Really hard to read. Esspecially for a Hard diff. Adding a NC to 6 would make it much easier to distungish. ( fixed )

IRC log Chunin and Genin
00:45 Konei: Hey pimpG
00:45 pimpG: yo o/
00:45 *Konei is editing [http://osu.ppy.sh/b/219454 RAM WIRE - Daijoubu Bokura (TV Size) [Chunin]]
00:45 pimpG: oh wait ><
00:45 Konei: Modded Kage and Jonin diff per Forum?
00:45 Konei: *-?
00:45 pimpG: i'm replying to a previous mod
00:45 pimpG: someone modded before you
00:46 Konei: I saw
00:46 pimpG: ill update soon
00:46 Konei: anyways, could we mod chunin and Genin per irc?
00:46 pimpG: yes ^^
00:46 pimpG: but dont spect me to make huge changes OwO
00:47 Konei: lol
00:47 Konei: ok
00:47 Konei: its a nice map though
00:47 Konei: dont worry
00:47 pimpG: thanks ^^
00:47 pimpG: and i'm worried
00:47 Konei: for?
00:48 pimpG: some mat will mod it soon i gess
00:48 pimpG: if a mat think its not good, i will lose motivation
00:48 pimpG: i hate remaps
00:49 Konei: it wont come to a remap lol
00:49 Konei: trust me
00:49 pimpG: i hope so
00:50 Konei: 00:03:303 (1) - Whistle to the end?
00:50 Konei: btw, Chunin
00:50 pimpG: i'm appying the final sugestions from sonnyc
00:50 pimpG: i'll finish in 2 minutes
00:50 Konei: sure sure
00:51 Konei: let me just post my suggestions here lol
00:52 pimpG: done
00:53 Konei: cool
00:53 pimpG: i just need to submit
00:54 Konei: you're a good Aesthetics mapper
00:54 pimpG: what is aesthetics?
00:54 Konei: neat pattern etc
00:55 pimpG: shapes? or notes in the timeline?
00:55 Konei: shapes
00:55 pimpG: i gess i am ^^
00:55 pimpG: thanks for notice that
00:56 Konei: 00:13:160 (1) - This Spinner is a bit too short for a Normal imo
00:56 Konei: how about replacing it with a Slider?
00:56 pimpG: i dont think its that short
00:56 pimpG: spinner makes more sense imo
00:56 Konei: 00:32:875 (4) - Spacing here is wrong
00:57 pimpG: intentional
00:57 Konei: why?
00:57 pimpG: for the symmetry
00:57 Konei: but it is a Normal difficulty
00:57 Konei: spacing should be consistent
00:57 pimpG: do you think its totally unreadable?
00:58 Konei: you shouldn't give more worth on symmetry than on readabilty
00:58 pimpG: spacing is easier than the general ds
00:58 Konei: Yeah, but that would be an antijump
00:58 Konei: anyways
00:59 pimpG: i used some in my 1st map too
00:59 pimpG: for shape
00:59 Konei: you could just add a note on 00:32:660 - () and stack it with 5 to fix it
00:59 pimpG: but i think its too complex for normal
00:59 pimpG: its harder than having this spacing issue
00:59 pimpG: imo
01:00 Konei: 00:30:732 (1,2) - are also stacked
01:00 pimpG: stacking is fine
01:00 Konei: yeah
01:00 pimpG: but too many stack that close
01:00 pimpG: i tried that, i swear
01:01 Konei: Well ok
01:01 Konei: I wont force my opinion lol
01:01 pimpG: im' really stubborn anyways ^^
01:02 Konei: 01:07:803 (1) - Add a whistle to the repeat?
01:02 Konei: Sounds nice
01:02 pimpG: yeah ><
01:02 pimpG: fixed
01:03 Konei: 01:12:303 (3) - Ehh, dont you think that many repeats might be confusing?
01:03 pimpG: i will fix it asap
01:03 pimpG: since too many people complained
01:03 Konei: cool
01:03 pimpG: but i dont think so
01:04 Konei: That's all about Chunin lol
01:04 Konei: nice diff
01:04 pimpG: thanks ^^
01:04 pimpG: good sugestions too
01:05 Konei: 00:38:232 (1) - Whistle to this Spinner?
01:05 Konei: Sounds a bit empty at the moment
01:05 pimpG: yeah
01:05 pimpG: face palm*
01:05 pimpG: fixed
01:06 Konei: 01:01:803 (4) - Angle looks a bit weird, how about just making it straight?
01:07 pimpG: i'll change since you are the 3rd or 4th to complain
01:07 pimpG: but i dont think its weird
01:07 pimpG: ~: D
01:07 pimpG: : D
01:07 Konei: lol
01:07 Konei: 01:21:946 (2) - This could be worked out a bit better if you stack the end with one of the circles
01:08 Konei: Like this http://puu.sh/2sM91
01:08 pimpG: its probably not noticeable ingame
01:09 Konei: let me check
01:09 Konei: you're right
01:09 pimpG: i'll keep the current ^^
01:09 pimpG: i moved up a bit to fix blanket anyways
01:10 Konei: 00:00:946 (1) - Could it be that you missed the tick sound on 00:02:660 ?
01:10 pimpG: no
01:11 pimpG: i'm keeping it simple intentionally
01:11 Konei: ok, then it is intentionally
01:11 Konei: kay kay
01:11 Konei: that's all
01:11 Konei: Really neat mapset
thank you a lot for your help konei 8-)
popner
From my special rules queue.

[Kage]
00:09:303 (4,1) - try to avoid the overlap here?
01:05:660 (4,5,6,7) - listen carefully, you will find the rhythm here should be:
01:19:803 (4,5) - rotate the symmetric sliders a little to make various pattern?

[Jonin]
00:32:875 (4,5) - nazi - move (5) upside s little to keep the spacing between the sliders? Like:
00:41:660 (2,3) - the blanket can be improved like this:
00:58:160 (1,2,3,4) - the pattern looks weird here because the distance between slider heads is inconsistent. Please try to fix it by move 00:59:018 (3):

[Chunin]
01:18:732 (1,2) - the rhythm here is difficult since both sliders start on red tick, and 01:18:732 (1) ends on big white tick where there new vocal starts. You may try this:

[Genin]
00:40:375 (1,2) - maybe the after spinner notes are too difficult in this lowest diff(close to previous spinner).
01:04:803 (2,3,1,2,3) - make the polygon better?

Call me back after you update it.
Topic Starter
pimp

popner wrote:

From my special rules queue.

[Kage]
00:09:303 (4,1) - try to avoid the overlap here? ( it was somehow intentinal, but fixed )
01:05:660 (4,5,6,7) - listen carefully, you will find the rhythm here should be: ( do i really neeed to change this? :cry: i'm mostly following vocal in kiai and i still hear vocal in those blue ticks, i see some ranked maps with slider ends on 1/8 tick before a note when there is nothing in the 1/8, if possible i want to keep the current )
01:19:803 (4,5) - rotate the symmetric sliders a little to make various pattern? ( changed )

[Jonin]
00:32:875 (4,5) - nazi - move (5) upside s little to keep the spacing between the sliders? Like:
00:41:660 (2,3) - the blanket can be improved like this:
00:58:160 (1,2,3,4) - the pattern looks weird here because the distance between slider heads is inconsistent. Please try to fix it by move 00:59:018 (3):
( all fixed in jonin :) )

[Chunin]
01:18:732 (1,2) - the rhythm here is difficult since both sliders start on red tick, and 01:18:732 (1) ends on big white tick where there new vocal starts. You may try this: ( i think my two sliders fits the vocal better, i know this part is harder than the other red tick patterns but i gess its fine since its the end of the song )

[Genin]
00:40:375 (1,2) - maybe the after spinner notes are too difficult in this lowest diff(close to previous spinner). ( maybe.. but changed, now its 2 beats instead of 1,5 beats between them )
01:04:803 (2,3,1,2,3) - make the polygon better? ( i know what you mean but i would need to change the next notes position a bit, and if i make it a real polygon it will not make smooth movement to next combo, i didnt wanted this to be a polygon )

Call me back after you update it.( okay 8-) )
thank you for very helpful mod, i'll keep this sugestions in mind to my next maps too
popner

pimpG wrote:

popner wrote:

From my special rules queue.

[Kage]
00:09:303 (4,1) - try to avoid the overlap here? ( it was somehow intentinal, but fixed )
01:05:660 (4,5,6,7) - listen carefully, you will find the rhythm here should be: ( do i really neeed to change this? :cry: i'm mostly following vocal in kiai and i still hear vocal in those blue ticks, i see some ranked maps with slider ends on 1/8 tick before a note when there is nothing in the 1/8, if possible i want to keep the current )
I think yes. If you want to follow the vocal, using 3/4 sliders here is fine. But when you use 1/4 beats you are following the drum, not the vocal.

00:09:303 (4) - I think the spacing between 00:09:303 (4,1) should be like 00:08:446 (2,3), and there will be a blanket here:
popner
pause-overlay.png should be 1366x768, or there are black edges.
Topic Starter
pimp
all mentioned was fixed
popner
Changed the romanised title and bubbled!
Topic Starter
pimp
thank you 8-)
suzutsukikanade
Eu ainda ia checar isso uguu ;----;

Parabéns pelo bubble pimpG!
Topic Starter
pimp
lol nao se preocupe vc ja me ajudou muito aki, valew ^^
Cygnus
<3
Topic Starter
pimp

Philippines wrote:

soon 8-)
Hatori-kun
Nice job hope is ranked :)
Topic Starter
pimp
depois da bubble fica facil, agora é só esperar pelos ultimos reparos 8-)

fico felliz q gostou do map :)
Pokie
All clear, Ranked!
spboxer3
congratz~
Sonnyc
grats
Lolicakey
gratz
Loneight
P(im)P~G<3
congratz~!
P o M u T a
gratz~
Topic Starter
pimp
thank you everyone :)
Mangafan204
Ah~ I really like the Song ,so I am happy that it is ranked now ~(^.^)~
Congratz =)
Konei
Oh, congratulations :3
Kryptogram
Congratz Really pro work (love the Insane Diff) !!!!
Hatori-kun
Parabens
Topic Starter
pimp
you guys make it worth all the trouble that i had to make this map ranked ;)
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