forum

Jeff Williams - Red Like Roses (feat. Casey Lee Williams)

posted
Total Posts
77
Topic Starter
Jinxy
This beatmap was submitted using in-game submission on Sunday, 25 August, 2013 at 1:49:13 PM

Artist: Jeff Williams
Title: Red Like Roses (feat. Casey Lee Williams)
Source: RWBY
Tags: Ruby Monty Oum RoosterTeeth White Black Yellow Hellzero
BPM: 140
Filesize: 23881kb
Play Time: 03:07
Difficulties Available:
  1. Crescent Rose (4.85 stars, 340 notes)
  2. Crimson Rose (3.93 stars, 212 notes)
  3. Red Rose (2.44 stars, 162 notes)
  4. Redzero (5 stars, 457 notes)
Download: Jeff Williams - Red Like Roses (feat. Casey Lee Williams)
Download: Jeff Williams - Red Like Roses (feat. Casey Lee Williams) (no video)
Information: Scores/Beatmap Listing
---------------
also feat. Moe Whirling Guillotine of Violence
Red Rose is Normal-ish, Crimson is Hard and Crescent is Insane. Redzero by Hellzero.
Fun Fact: Her weapon is a High Velocity Sniper Scythe and its name is Crescent Rose.
Ultimate
Yo man!

it took me like 30 minutes but i think i got it :D!!
Manual timing ftw bitches xD

~ DOWNLOAD ~

good luck mapping ^^, and if you need more help.. i'll be in #modhelp \o/
Dark Fang
first offset +67 from current (3,512)
second offset +23 from current (74,773)

offset too early now
and you should map keeping distance at 01:14:773 - this section
[Luxord]
ADFGHASJK

Love looooveeee *-*

[Crescent Rose]
03:05:076 (1) - That part deserves circles finish, no spinner ; 3;
Onisakura
[Crimson Rose]
00:51:511 (6) - bit missing. Need circle here, or maybe should change circle 00:51:511 (5) - on slider 00:51:083 - 00:51:512
01:05:226 (1) - 01:08:601 - spinner' end isn't on bit, 01:08:583 - correct, but i think spinner should cut spinner like this: 01:04:726 - 01:07:797 , and add circle on 01:08:654 (1).
01:19:123 - for circle, sound's not bad for a bit ^_^ (i think circle must been at this place, because u use this stuff a few sec later: 01:19:723 )

02:00:073 - 02:00:373 - change this slider like this (and move second slider closer): 02:11:323 - seem's like this need circle too
02:50:076 - 02:50:376 - should give this slider one more step..look's like: 02:50:076 - 02:50:526 , and circle 02:50:526 - delete
Topic Starter
Jinxy

Onisakura wrote:

[Crimson Rose]
00:51:511 (6) - bit missing. Need circle here, or maybe should change circle 00:51:511 (5) - on slider 00:51:083 - 00:51:512
01:05:226 (1) - 01:08:601 - spinner' end isn't on bit, 01:08:583 - correct, but i think spinner should cut spinner like this: 01:04:726 - 01:07:797 , and add circle on 01:08:654 (1). {Fixed spinner end}
01:19:123 - for circle, sound's not bad for a bit ^_^ (i think circle must been at this place, because u use this stuff a few sec later: 01:19:723 )

02:00:073 - 02:00:373 - change this slider like this (and move second slider closer):
02:11:323 - seem's like this need circle too
02:50:076 - 02:50:376 - should give this slider one more step..look's like: 02:50:076 - 02:50:526 , and circle 02:50:526 - delete
riffy
Hi.

[General]
  1. Let us know how to play your diffs. Write something in "Creators Word". e.g. Red Rose = Normal
  2. Ok, you want breafter first spinner. Drag break's end to 00:18:940 or 00:19:797 - so, break will fit with music, too.
  3. I'm not sure, but I think Slider Tick Rate 2 will fit here better.
  4. Disable countdown and letterboxDuringBreaks? They don't really fit here. :<
  5. Remove red from tags, it's already part of the title.
  6. What? Where did you find yellow colour? :V I don't think it fits here. :/
[Red Rose]
  1. 00:23:226 (4) - nazi - I feel like NC here will fit quite good. Personally, I don't like sliders like this one. They're hard-to-read for EASIEST diff in the mapset. Players probably don't have enough time to notice reverse-arrow!
  2. Can't you keep spacing a bit more consistent for first half of the map? It feels really confusing sometimes. 00:39:511 (4) - example. If you change spacing distance, make sure you place New Combo, so we can read spacing changes easier!
  3. 00:39:511 (4) - I'd replace this circle with slider (end at 00:40:369) , so you can keep spacing and rhythm a bit more consistent
  4. 00:44:654 (1,2,3,4,5,6,7,8) - nazi - i feel like this combo is TOO long, don't you want to place NC at 00:51:511 (6) - so, it'll be more consistent. (same for 00:54:940 (1,2,3,4,5,6,7) - )
  5. 01:15:223 - I'd place here a circle to follow music. Also it will help you tp keep rhythm consistent.
  6. 01:27:973 - 01:31:573 - how about placing slider somewhere around? This empty space will stress beginners.
  7. 01:36:373 - uh.. how about circle here? It will follow music here. Also this beat shouldn't be ignored because it is loud
  8. 02:03:373 (4,5,6,7,8,9,1) - no-no-no - This IS TOO hard for easiest diff. (6), (7) are overlapped with HP-bar + this pattern is TOO gast for normal-players. They can't click so many circles in row so fast. (same for 02:09:973 (3,4,5,6,7,8,9,10,1) - )
  9. 02:47:676 (5) - nazi - overlap with HP-Bar again. try to avoid them, it makes beginners cry!
    note: I think end part is too fast. Can you reduce it's velocity, please? Or probably you need easier diff :<
[Crimson Rose]
  1. 00:23:226 (5) - nazi - same as [Red Rose]. do it for consistency, or ignore it for consistency with other diffs!
  2. 00:37:797 (3) - nazi - NC here to point out spacing changes? I feel like it will help us to read your patterns!
  3. 00:44:654 (1,2,3,4,5,6,7) - same as [Red Rose]. do it for consistency, or ignore it for consistency with other diffs!
  4. 01:15:223 - ok, since this diff is Harder than [Red Rose], i STRONGLY recommend you to place a circle here! It will fit here really good.
  5. 01:26:773 - why don't you end 01:25:873 (2) - here? It will be consistent with easier diff, and also sounds better. :< Just try it, I'm sure you'll like it!
[Crescent Rose]
  1. Some of you combos are too long. ( examples: 00:44:654 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 01:21:973 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:39:973 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ) make sure you have reasons to make them THAT long. It doesn't looks so good, imo.
  2. 01:28:273 - this is the hardest diff, I wouldn't recommend you to skip beats like this one! >3< Don't ignore them, make rhythm even more consistent!

    Try to fix long combos, they don't really fit here, imo.
~~~~~~~~~~~~~~~~~~~~~~~
Just work on spacing [Red Rose] and try to fix combos on [Crescent Rose], and you will have an amazing mapset.

Good luck.
Topic Starter
Jinxy

-Bakari- wrote:

Hi.

[General]
  1. Let us know how to play your diffs. Write something in "Creators Word". e.g. Red Rose = Normal {ok i guess}
  2. Ok, you want breafter first spinner. Drag break's end to 00:18:940 or 00:19:797 - so, break will fit with music, too. {I don't get why this really matters, I couldn't see the difference with letterbox off anyway.}
  3. I'm not sure, but I think Slider Tick Rate 2 will fit here better.
  4. Disable countdown and letterboxDuringBreaks? They don't really fit here. :<
  5. Remove red from tags, it's already part of the title.
  6. What? Where did you find yellow colour? :V I don't think it fits here. :/ {RWBY is Red White Black Yellow}


[Red Rose]
  1. 00:23:226 (4) - nazi - I feel like NC here will fit quite good. {Keeping a pattern of 1 NC per 2 downbeats} Personally, I don't like sliders like this one. They're hard-to-read for EASIEST diff in the mapset. Players probably don't have enough time to notice reverse-arrow!
  2. Can't you keep spacing a bit more consistent for first half of the map? It feels really confusing sometimes. 00:39:511 (4) - example. If you change spacing distance, make sure you place New Combo, so we can read spacing changes easier!
  3. 00:39:511 (4) - I'd replace this circle with slider (end at 00:40:369) , so you can keep spacing and rhythm a bit more consistent
  4. 00:44:654 (1,2,3,4,5,6,7,8) - nazi - i feel like this combo is TOO long, don't you want to place NC at 00:51:511 (6) - so, it'll be more consistent. (same for 00:54:940 (1,2,3,4,5,6,7) - )
  5. 01:15:223 - I'd place here a circle to follow music. Also it will help you tp keep rhythm consistent. {I don't like red ticks in an Easy.}
  6. 01:27:973 - 01:31:573 - how about placing slider somewhere around? This empty space will stress beginners. {Can't find anywhere good to put one}
  7. 01:36:373 - uh.. how about circle here? It will follow music here. Also this beat shouldn't be ignored because it is loud
  8. 02:03:373 (4,5,6,7,8,9,1) - no-no-no - This IS TOO hard for easiest diff. (6), (7) are overlapped with HP-bar + this pattern is TOO gast for normal-players. They can't click so many circles in row so fast. (same for 02:09:973 (3,4,5,6,7,8,9,10,1) - )
  9. 02:47:676 (5) - nazi - overlap with HP-Bar again. try to avoid them, it makes beginners cry!
    note: I think end part is too fast. Can you reduce it's velocity, please? Or probably you need easier diff :< {Feels fine, like a final challenge.}
[Crimson Rose]
  1. 00:23:226 (5) - nazi - same as [Red Rose]. do it for consistency, or ignore it for consistency with other diffs!
  2. 00:37:797 (3) - nazi - NC here to point out spacing changes? I feel like it will help us to read your patterns!
  3. 00:44:654 (1,2,3,4,5,6,7) - same as [Red Rose]. do it for consistency, or ignore it for consistency with other diffs!
  4. 01:15:223 - ok, since this diff is Harder than [Red Rose], i STRONGLY recommend you to place a circle here! It will fit here really good.
  5. 01:26:773 - why don't you end 01:25:873 (2) - here? It will be consistent with easier diff, and also sounds better. :< Just try it, I'm sure you'll like it!
[Crescent Rose]
  1. Some of you combos are too long. ( examples: 00:44:654 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 01:21:973 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 01:39:973 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - ) make sure you have reasons to make them THAT long. It doesn't looks so good, imo. {Keeping a pattern of 1 NC per 2 downbeats}
  2. 01:28:273 - this is the hardest diff, I wouldn't recommend you to skip beats like this one! >3< Don't ignore them, make rhythm even more consistent!

    Try to fix long combos, they don't really fit here, imo.
~~~~~~~~~~~~~~~~~~~~~~~
Just work on spacing [Red Rose] and try to fix combos on [Crescent Rose], and you will have an amazing mapset.

Good luck.
Kert
[Crescent Rose]
AR is quite high. I'd use 8
00:24:083 (1,2) - Sounds ugh for me... Maybe try the same rhythm pattern as 00:20:654 (1,2) - ?
00:48:083 (8) - Basically because of repeat point being in that strange place it sounds pretty wrong D:
How about repeat arrow at 00:48:940 - and making it repeat until 00:50:654 - ? At least it sounds better this way. You'd have to remap a little of the part that follows this though
02:19:573 (1,2,3) - It was a little unexpected for me. I see you add the same jumps just a little later, but still
02:47:076 (3,4) - This sudden decrease of spacing
I suggest
02:49:776 (6,7,8) - Awkward for me because slider tails are placed where slider heads are supposed to be
I suggest this combination of circles/sliders
02:50:976 (1) - Same thing about starting point of this slider. Better place a circle here and start a slider from 02:51:276 -

[Crimson Rose]
01:27:073 - Strange sounding slider. Try a circle here and a slider from 01:27:373 to 01:27:823
01:29:173 (1) - Repeat arrow time position is weird
01:29:623 - end slider at this place in the song, no repeat arrow here and add circle at 01:29:923 -
Repeat process for similar parts
01:36:373 - Add a circle. This additional 1/2 pause is awkward for me ;[
02:20:173 (3) - I'd switch places with 02:21:073 (5) - if you speak about this rhythm pattern
02:23:773 (3,5) - Same for these

[Red Rose]
02:00:073 (4) - I suggest not using even number of repeats like this in easier diffs, it's pretty difficult to play for newbies

Also, the flow of the map is generally ok, but sometimes there are sharp or 'unflowish' that break the atmoshphere. If you want me to help with that, you can pm me in-game and I'll try explaining what could be improved

Still starring this, because jinxy~
Teara
[General]

I don't know, you seem to have a good sense for hitsounds, they are properly placed IMO, only thing that can improve it, is if you play around with some custom hitsounds.

But anyway, for all the diffs, consider lowering the hitsound volume a bit for the vocal parts (00:00:000 -> 01:12:000)

Love the song, mapset, so grab a star.

[Red Rose]

01:42:073 (1) - End on the White tick. :)
02:03:373 (4) - Finish (while keeping the clap) on the start of the slider))
02:04:273 (5) - Finish Reason for this is, its quite upbeat, and it fits with the music.
02:10:573 (5) - Finish (while keeping the clap) on the start of the slider))
02:11:473 (6) - Finish

[Crimson Rose]
Extreme Nazi Warning.

02:50:676 (6) - 1 Grid up. =p (because compared to the rest of the map, this sticks out like a sore thump)

Also, while its not an issue at all, to avoid any future drama, re-snap all your green timing points to proper places and remove the ones you don't use.
Topic Starter
Jinxy

Kert wrote:

[Crescent Rose]
AR is quite high. I'd use 8
00:24:083 (1,2) - Sounds ugh for me... Maybe try the same rhythm pattern as 00:20:654 (1,2) - ?
00:48:083 (8) - Basically because of repeat point being in that strange place it sounds pretty wrong D:
How about repeat arrow at 00:48:940 - and making it repeat until 00:50:654 - ? At least it sounds better this way. You'd have to remap a little of the part that follows this though

02:19:573 (1,2,3) - It was a little unexpected for me. I see you add the same jumps just a little later, but still {Hm... Still thinking about it...}
02:47:076 (3,4) - This sudden decrease of spacing
I suggest

02:49:776 (6,7,8) - Awkward for me because slider tails are placed where slider heads are supposed to be
I suggest this combination of circles/sliders
02:50:976 (1) - Same thing about starting point of this slider. Better place a circle here and start a slider from 02:51:276 -

[Crimson Rose]
01:27:073 - Strange sounding slider. Try a circle here and a slider from 01:27:373 to 01:27:823
01:29:173 (1) - Repeat arrow time position is weird
01:29:623 - end slider at this place in the song, no repeat arrow here and add circle at 01:29:923 -
Repeat process for similar parts
01:36:373 - Add a circle. This additional 1/2 pause is awkward for me ;[
02:20:173 (3) - I'd switch places with 02:21:073 (5) - if you speak about this rhythm pattern
02:23:773 (3,5) - Same for these

[Red Rose]
02:00:073 (4) - I suggest not using even number of repeats like this in easier diffs, it's pretty difficult to play for newbies

Also, the flow of the map is generally ok, but sometimes there are sharp or 'unflowish' that break the atmoshphere. If you want me to help with that, you can pm me in-game and I'll try explaining what could be improved

Still starring this, because jinxy~

Kaneko wrote:

[General]

I don't know, you seem to have a good sense for hitsounds, they are properly placed IMO, only thing that can improve it, is if you play around with some custom hitsounds.

But anyway, for all the diffs, consider lowering the hitsound volume a bit for the vocal parts (00:00:000 -> 01:12:000)

Love the song, mapset, so grab a star.

[Red Rose]

01:42:073 (1) - End on the White tick. :) {White feels too early. Moved it to red, though.}
02:03:373 (4) - Finish (while keeping the clap) on the start of the slider))
02:04:273 (5) - Finish Reason for this is, its quite upbeat, and it fits with the music.
02:10:573 (5) - Finish (while keeping the clap) on the start of the slider))
02:11:473 (6) - Finish


[Crimson Rose]
Extreme Nazi Warning.

02:50:676 (6) - 1 Grid up. =p (because compared to the rest of the map, this sticks out like a sore thump)

Also, while its not an issue at all, to avoid any future drama, re-snap all your green timing points to proper places and remove the ones you don't use. {Removed 1 unnecessary section, but all the greens are snapped correctly.}

Will work on flow and maybe custom hitsounds soon.
Irreversible
Hey, from my queue ;D [M4M]

I will force to the hardest diff, because the other diffs seem extremely well in compare with your Insane! I hope that is okay for you. If not, feel free to complain. I'll mod the others as well.

[General]

You got several unsnapped lines, fix it please.

[Crescent Rose]

First of all, i think AR 9 is too high. Use 8! I think it's better. OD 8 is way too high as well. Normal Insanes uses something like 7. And in my opinion, i really don't like CS 5. But this is up to you.
You should also fix the bookmarks. Or delete them.

00:03:726 - Fix this green Line. Maybe put it where you start mapping.
00:23:226 (4) - NC
00:23:226 (4,5,6,7,1) - I think 1) the bow could be nicer 2) Yellow / Yellow seems a bit.. yeah. maybe change the color!
00:27:512 (1) - I would reverse this slider.
00:30:083 (2) - add a circle
00:27:512 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - I think in this part, you should use cirlces and sliders sparingly. Why? Because the song is slow there. I would make some tension, and only use less, and not randomly placed circles.
00:30:940 (1,2,3,4,5,6,7,8,9) - For example this. It doesn't fit the lyrics!
Same for the next slow part, but you could use some more there. Because it shouldn't get boring.
00:45:512 (4) - NC
00:48:083 (8) - This Reverse slider doesn't fit. listen to the lyrics
00:54:940 (1) - From here on, it gets more exciting. You should use some more circles imo.
01:14:773 (1) - As i see, you like to use circles patterns. I don't recommend them, because for me, they seem old-fashioned. Use some more sliders!
Also, go over the map again, and don't forget NC. Listen to the music, and place them.
Btw. I really love the video o.o
02:45:876 (1) - Now, here's the most exciting part. You should use some colors with more color in it, like RED red, not red which is pretty clear, you know?
02:47:676 (4) - NC
03:03:876 (8) - NC
In the Kiai time, you should keep coinsistent with your patterns, otherwise it gets random very fast.

Well, i think i said enough for it for now. I hope you don't feel offended - the map is great! But you can improve a lot more. Call me for a recheck, if you think you did, and i'll go over it again.
I hope i helped. Good luck!
Topic Starter
Jinxy

Irreversible wrote:

Hey, from my queue ;D [M4M]

I will force to the hardest diff, because the other diffs seem extremely well in compare with your Insane! I hope that is okay for you. If not, feel free to complain. I'll mod the others as well.

[General]

You got several unsnapped lines, fix it please.

[Crescent Rose]

First of all, i think AR 9 is too high. Use 8! I think it's better. OD 8 is way too high as well. Normal Insanes uses something like 7. And in my opinion, i really don't like CS 5. But this is up to you.
You should also fix the bookmarks. Or delete them.

00:03:726 - Fix this green Line. Maybe put it where you start mapping.
00:23:226 (4) - NC
00:23:226 (4,5,6,7,1) - I think 1) the bow could be nicer {???}2) Yellow / Yellow seems a bit.. yeah. maybe change the color!
00:27:512 (1) - I would reverse this slider.
00:30:083 (2) - add a circle {why?}
00:27:512 (1,2,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11,12) - I think in this part, you should use cirlces and sliders sparingly. Why? Because the song is slow there. I would make some tension, and only use less, and not randomly placed circles.
00:30:940 (1,2,3,4,5,6,7,8,9) - For example this. It doesn't fit the lyrics! {Lyrics are too slow}

Same for the next slow part, but you could use some more there. Because it shouldn't get boring.
00:45:512 (4) - NC
00:48:083 (8) - This Reverse slider doesn't fit. listen to the lyrics
00:54:940 (1) - From here on, it gets more exciting. You should use some more circles imo.
01:14:773 (1) - As i see, you like to use circles patterns. I don't recommend them, because for me, they seem old-fashioned. Use some more sliders!
Also, go over the map again, and don't forget NC. Listen to the music, and place them.
Btw. I really love the video o.o
02:45:876 (1) - Now, here's the most exciting part. You should use some colors with more color in it, like RED red, not red which is pretty clear, you know?
02:47:676 (4) - NC
03:03:876 (8) - NC

In the Kiai time, you should keep coinsistent with your patterns, otherwise it gets random very fast.

Well, i think i said enough for it for now. I hope you don't feel offended - the map is great! But you can improve a lot more. Call me for a recheck, if you think you did, and i'll go over it again.
I hope i helped. Good luck!
Topic Starter
Jinxy
Still not done with checking all the flow btw, but any help would be great too

Done, I guess
Louis Cyphre
[Crescent Rose]

OD 8, why? -1 please.

00:37:797 (10) - new combo
01:42:523 (12,13,14,15,16,17,18,19) - new combo, i would like to see technics here instead of poring stacks.
01:59:773 (9) - new combo
02:03:373 (7) - ^ e.t.c.
02:58:476 (3,4,5,6,7) - http://puu.sh/2cDkZ adjust seven for better shape

[Crimson Rose]

00:36:083 (2) - maybe something more creative instead of 2 exatcly same sliders?

[Red Rose]
02:07:873 (5) - nu, ugly overlap with previous '3', please fix this
02:45:876 ~ End - kinda too hard for beginners... consider to reduce hardness.

That's it, nothing else, i guess
Topic Starter
Jinxy

Louis Cyphre wrote:

[Crescent Rose]

OD 8, why? -1 please.

00:37:797 (10) - new combo
01:42:523 (12,13,14,15,16,17,18,19) - new combo, i would like to see technics here instead of poring stacks.
01:59:773 (9) - new combo
02:03:373 (7) - ^ e.t.c.

02:58:476 (3,4,5,6,7) - http://puu.sh/2cDkZ adjust seven for better shape

[Crimson Rose]

00:36:083 (2) - maybe something more creative instead of 2 exatcly same sliders?

[Red Rose]
02:07:873 (5) - nu, ugly overlap with previous '3', please fix this
02:45:876 ~ End - kinda too hard for beginners... consider to reduce hardness. {The music is faster paced, a small increase in difficulty makes sense to me}

That's it, nothing else, i guess
Andrea
~General~

Timing between the difficulties is inconsistent. Make sure to fix that carefully and to resnap everything and so on.


~Red Rose~

Settings are way too high for the easiest difficulty. Reduce AR by 2 ticks and OD by 1 tick, that would be great.


00:23:226 (4) - New combo due to the new stanza.
02:21:973 (7) - ^ Same goes here.
02:25:873 (8) - ^ And here.
03:04:476 (4,5) - I'd avoid to stack these notes on the easiest difficulty.

~Crimson Rose~

00:23:226 (5) - New combo due to the new stanza.
01:24:073 (3,4,5) - Inconsistent spacing here, check carefully.
01:29:173 (1) - Why are you using a yellow combo again? Change colour maybe? It's better imo.
02:00:073 (9) - New combo due to the new stanza.
02:03:373 (7) - ^ Same goes here.
02:07:273 (5) - ^ And here.
02:10:573 (7) - ^ Again.
02:21:973 (7) - I think you should add a new combo here, depends on you though.
02:25:873 (8) - ^ Same with this.

~Crescent Rose~

01:23:773 (8) - Add a new combo here, otherwise it will be too long.
01:28:573 - It feels like you're a missing a note here.
01:37:873 (9) - Again, add a new combo, otherwise it will be too long.
01:42:073 (10) - ^ Way too long, really.
01:42:523 (12,13,14,15,16,17,18,19) - This pattern sounds totally off-timed. Place a spinner, it would be better.
01:58:873 (5) - New combo due to the jumpy pattern.
02:07:273 (2,3,4,5,6,7,8,9,10,11) - Why would you do such a sudden spacing change like this? I don't like it so much.
02:57:276 (8) - New combo due to the spacing change.
03:03:876 (8) - New combo would be better here.

~Redzero~

01:35:023 (2,3,4) - The spacing of this pattern could be better.
01:35:923 (4,5,6) - ^ Same with this.
02:23:548 (2) - I'd remove this note, it doesn't follow anything.
02:59:676 (1,2,3,4,5,6,7,8,9) - I don't like the formation of this stream compared to the others.

Good job :3
Hellzero

Andrea wrote:

~Redzero~

01:35:023 (2,3,4) - The spacing of this pattern could be better. yep
01:35:923 (4,5,6) - ^ Same with this. yep
02:23:548 (2) - I'd remove this note, it doesn't follow anything. okay
02:59:676 (1,2,3,4,5,6,7,8,9) - I don't like the formation of this stream compared to the others. no

Good job :3
Thank you for mod \:3/
Update: http://puu.sh/2fOqC
Topic Starter
Jinxy

Andrea wrote:

~General~

Timing between the difficulties is inconsistent. Make sure to fix that carefully and to resnap everything and so on. {Derp where did that section come from}


~Red Rose~

Settings are way too high for the easiest difficulty. Reduce AR by 2 ticks and OD by 1 tick, that would be great.


00:23:226 (4) - New combo due to the new stanza.
02:21:973 (7) - ^ Same goes here.
02:25:873 (8) - ^ And here. {Doesn't really fit to me}

03:04:476 (4,5) - I'd avoid to stack these notes on the easiest difficulty.

~Crimson Rose~

00:23:226 (5) - New combo due to the new stanza.
01:24:073 (3,4,5) - Inconsistent spacing here, check carefully.
01:29:173 (1) - Why are you using a yellow combo again? Change colour maybe? It's better imo.
02:00:073 (9) - New combo due to the new stanza.
02:03:373 (7) - ^ Same goes here.
02:07:273 (5) - ^ And here.
02:10:573 (7) - ^ Again.

02:21:973 (7) - I think you should add a new combo here, depends on you though.
02:25:873 (8) - ^ Same with this. {Added a NC near it}


~Crescent Rose~

01:23:773 (8) - Add a new combo here, otherwise it will be too long.
01:28:573 - It feels like you're a missing a note here.

01:37:873 (9) - Again, add a new combo, otherwise it will be too long.
01:42:073 (10) - ^ Way too long, really.
01:42:523 (12,13,14,15,16,17,18,19) - This pattern sounds totally off-timed. Place a spinner, it would be better.
01:58:873 (5) - New combo due to the jumpy pattern. {The beats of the song make it readable enough imo}
02:07:273 (2,3,4,5,6,7,8,9,10,11) - Why would you do such a sudden spacing change like this? I don't like it so much. {Gradual increase to 02:07:873 (6,7,8,9,10,11) where I want the jump to be at}
02:57:276 (8) - New combo due to the spacing change. {Not really required imo}
03:03:876 (8) - New combo would be better here.

~Redzero~

01:35:023 (2,3,4) - The spacing of this pattern could be better.
01:35:923 (4,5,6) - ^ Same with this.
02:23:548 (2) - I'd remove this note, it doesn't follow anything.
02:59:676 (1,2,3,4,5,6,7,8,9) - I don't like the formation of this stream compared to the others.

Good job :3
Xgor
Project Thorough Modding, OH YEAH!

Neato map, the raising difficulty during the difficulties works well with the song.

The only thing that felt odd was the spacing during the vocals parts on Crescent Rose. They kinda works though, so I guess it's not that much of an problem
show more
Please sign in to reply.

New reply