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deadmau5 ft. Rob Swire - Ghosts 'n' Stuff

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Topic Starter
Gato
This beatmap was submitted using in-game submission on jueves, 14 de febrero de 2013 at 12:31:50

Artist: deadmau5 ft. Rob Swire
Title: Ghosts 'n' Stuff
Tags: deadmau5 house progressive untz mouse dead mouse mau5trap
BPM: 129
Filesize: 6022kb
Play Time: 00:48
Difficulties Available:
  1. insan3 (4,97 stars, 125 notes)
Download: deadmau5 ft. Rob Swire - Ghosts 'n' Stuff
Information: Scores/Beatmap Listing
---------------
Now hardworking in finish this map
GD Open!
>Hitsounds collected from deadmau5's Xfer sound samples
Lach
SPOILER
21:34 Lach: things like this http://puu.sh/20PRj could be achieved with a red slider point like this http://puu.sh/20PSH
21:34 *Gato is away: takin' a bath, breakfast and work
21:35 Gato: well yes xD I really improvised that slider
21:37 Lach: you should also learn how to interpret the distance multiplier http://puu.sh/20PUm
21:37 Lach: and use distance snap, it helps a lot in correct spacing
21:37 Gato: I used them, Usually 1,0 and 0,8
21:37 Gato: And sometimes I correct it for the jumps
21:38 Lach: only towards the end it sees
21:38 Lach: do you use grid snap? if so, turn it off
21:39 Gato: k
21:39 Gato: *pointing in a notepad*
21:41 Lach: where did you source the mp3 from?
21:42 Gato: I converted it from a mp3
21:42 Gato: Probably beemp3
21:42 Lach: and where did you get that mp3?
21:42 Lach: hmm
21:42 Lach: it sounds like a youtube rip
21:42 Gato: because 320 -> 192
21:42 Gato: because it's the max
21:42 Gato: for ranked D:
21:43 Lach: bitrate isn't what i'm getting at
21:43 Lach: audio is only as good as its source
21:43 Gato: anyways, I can reconvert it. I used a online converter because im too lazy and I dont installed a good converter
21:43 Lach: don't do that
21:43 Gato: why?
21:43 Lach: i'll source you a cd rip and convert it to the correct bitrate with vbr
21:44 Gato: 192 vbr? :3c
21:44 Gato: The offset will change?
21:44 Lach: i'll fix that, too
21:44 Gato: oh ty <3
21:47 Gato: you seems interested in the map, did you?
21:49 Lach: sec uploading mp3, pretty shit internet
21:49 Gato: brb
21:53 Gato: back
21:54 Lach: http://puu.sh/20Q3Y
21:54 Gato: I must correct the offset?
21:57 Lach: i forgot to do this, but once you have the new mp3 in the folder, go into the editor and click timing, then resnap all notes
21:59 Gato: Lach
21:59 Lach: Gato
21:59 Gato: I think your mp3 is slower than my mp3
21:59 Gato: Wait, ill send you the 320 mp3
21:59 Gato: that I have
21:59 Lach: it's fine

  • New mp3
    General mapping things
[insan3]

00:40:977 (1) - red point (i think this was discussed)
Shift offset to 47, may need +/- a couple. Didn't have time to get it perfect
tick-rate 2
Rotten yellow
offset 70 sounds better, imo.
Lach

Rotten yellow wrote:

offset 70 sounds better, imo.
Hm. I'm really not sure. 70 does indeed sound better on metronome, but I get a much smaller percentage of misstimed hits in the editor with 47. That being said, I could just be used to testing 47 since I timed it myself.

47

70
Cloudchaser
Un mod rápido para este Gato de porquería ziofafsio
¿puedo hacer una Hard? ;w; pero soy débil con los hitsounds.

Insan3

Timing
  • Te recomiendo que el SV (Slider Velocity) sea de 1,80 ya que es el promedio para así decirte es que 2,10 no se le viene mucho. El SV depende de el BPM de un map.
Compose
  • 00:07:488 (1,2,3,4) - No me gustan muchos estos overlaps de sliders porque pierde la constante distancia de las otras notas.
    00:12:140 (1) - creo que es un poco anticuado poner este tipo de slider en un mapa.
    00:19:581 (3) - ^
    00:21:442 (1) - ^
    00:38:651 (1,2,3,4,5,6) - quita NC :3
    00:36:326 (1,2) - ^
    00:42:372 (1,2,3) - quita NC, para los jumps es necesario poner un combo grande ya que sirve mucho a la hora de jugar.

sigo en la casa, suerte gato orrivle :D
Cristian
ola k ase
Cloudchaser

Cristian wrote:

ola k ase
ola ke ase modeando o ke ase?
Rotten yellow

Lach wrote:

Rotten yellow wrote:

offset 70 sounds better, imo.
Hm. I'm really not sure. 70 does indeed sound better on metronome, but I get a much smaller percentage of misstimed hits in the editor with 47. That being said, I could just be used to testing 47 since I timed it myself.

47

70
At least you got more combo with 70 :D
Btw, I've played a couple of games with different offets too. Here it is
offset 47 offset 70
Lach

Rotten yellow wrote:

At least you got more combo with 70 :D
Btw, I've played a couple of games with different offets too. Here it is
offset 47 offset 70
I was more referring to the hit error, the reason I got combo the second time is because I had just played it before. They were one after the other :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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