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Jake Kaufman - Love You Love You Love [Osu|Taiko]

posted
Total Posts
164
Topic Starter
okamiratsu
This beatmap was submitted using in-game submission on Monday, April 2, 2018 at 3:01:56 AM

Artist: Jake Kaufman
Title: Love You Love You Love
Source: Mighty Switch Force
Tags: Alarido CoroQuetz OST BGM
BPM: 132
Filesize: 6440kb
Play Time: 02:29
Difficulties Available:
  1. Alarido's Easy (1.42 stars, 128 notes)
  2. Coro's Muzukashii (2.86 stars, 601 notes)
  3. Coro's Oni (3.44 stars, 752 notes)
  4. Hard (2.98 stars, 340 notes)
  5. Normal (1.75 stars, 199 notes)
Download: Jake Kaufman - Love You Love You Love
Information: Scores/Beatmap Listing
---------------
I just finished play Mighty Switch Force and I love the soundtrack
Easy Guest diff by Alarido
Taiko Guest Diffs by CoroQuetz

[Mods]
TMAstraf
SuperMoutarde
AlpacaCokelat
LunarSakuya
pimpG
JInxyjem
([ Sana ])
AnreFM
Smoothie
GrayKaiser82
jonathanlfj
fanzhen0019
mako sakata
BounceBabe
10crystalmask01
jericho2442
-Baraki-
Xinely
Hinsvar
Gabe
No_Gu
RatedNC17
Winek
Project Railgun
Minao
xLoupGarou
Charlotte
[I]MMoRTal[S]
Miramono
Buhei
JudgeTheDude
Ferna52
Neku okazaki
-Tochi
VINXIS
Xelasto
Pereira006 (BAT)
ByBy_ChAn
rew0825
JayJay-San
Rad-
TMAstraf
Normal:

00:02:760 Maybe replace This Circle
01:16:396 ^ Slider
01:43:442 This part is a little bit confused maybe you make more cicles on this part

Hard:
00:08:669 Maybe a little bit more distance to last slider

Suprisly thats all =)
SuperMoutarde
Hey, m4m for your modding queue ^^

[General]

  1. Background: 1.jpg is 1012x767, which differs from the recommended size of 1024x768.
  2. Missing Skin Files: hitcircle.png hitcircleoverlay.png approachcircle.png spinner-circle.png spinner-approachcircle.png spinner-clear.png spinner-spin.png spinner-osu.png score-x.png
  3. Skin Dimensions: comboburst.png's dimensions must not be larger than 500x767 (currently 653x720).
  4. Unused Image Files: default-comma.png default-dot.png default-percent.png default-x.png scorefont-x.png
  5. There are no tags, consider adding some.
[Hard]
  1. Overall Difficulty +1
  2. HP Drain Rate +1
  3. This is personal preference but I think circle size should be bigger for Hard diff. I would go for Circle Size: 4
  4. Unsnapped notes (all notes should be placed on ticks of the timebar):
    SPOILER
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (end).
  5. 00:25:033 (4) - place further away from 00:24:237 (2)
  6. 00:27:306 (1,2,3,4) - this pattern looks a bit odd, try to do smth different
  7. 00:57:760 (7) - make it more symetrical
  8. 00:59:351 (3) - stack with start of 00:57:760 (7)
  9. 01:28:556 - add circle
  10. 01:30:374 - ^
  11. 02:18:896 (2) ^
  12. 01:49:806 (1) - stack with 01:48:442 (2)
  13. add circles at 02:06:396 02:06:737 and 02:07:078
  14. 02:28:669 (5) - silence this (both the finish and the slider slide). You should also probably end kiai time a bit earlier and make a volume progressive decrescendo
edit: fuuuuck meeee, all my normal mod disappeared when I tried to post and it failed. Have to type it all again /sadface

[Normal]

  1. 00:02:760 (5,1) - too close from each other, so it looks messy.
  2. 00:09:578 (4,1) - ^
  3. 00:13:669 (1) - too short of a spinner for a normal diff imo
  4. 01:02:533 (1) - ^
  5. 01:04:351 (1) - ^
  6. 00:36:396 (7) - placement looks odd. Either place it on same x-position as 00:35:942 (6) or remap the whole combo
  7. 00:09:124 (3) - stack with 00:06:851 (4)
  8. 01:05:942 (1) - blanket around 01:07:306 (2) ?
  9. 02:12:306 (2) - Stack it perfectly plz (by moving to x: 256)
  10. 02:28:214 (3,4,5) - same as for hard diff, volume decrescendo, and complete silence on last note
Here you go! Hope it will help :)

Here's my map for m4m: https://osu.ppy.sh/s/78004
jyu
Hi, m4m from your mod queue~ ^^


Normal

00:50:033 (1) - remove nc
00:51:169 (2) - add nc
00:57:306 (1) - remove nc
00:58:215 (2) - add nc
02:11:851 (1) - remove nc
02:12:760 (3) - add nc

Slight typo with the source.
The slider sound is slightly disturbing. I suggest you to eliminate the sound. (i think you already know how to do it)
and if you questioned my combo suggestion, i followed the song

Hard

00:27:760 (2) - this circle is too close with the HP bar. Consider changing the position

did you use distance snap? what's your distance snapping? please tell me
i can't do much with the hard diff, i'm sorry -w- and i also suggest you the same about the slider sound in this diff
Topic Starter
okamiratsu

TMAstraf wrote:

Normal:

00:02:760 Maybe replace This Circle Done
01:16:396 ^ SliderNo Change
01:43:442 This part is a little bit confused maybe you make more cicles on this partNo change

Hard:
00:08:669 Maybe a little bit more distance to last sliderDone

Suprisly thats all =)
Topic Starter
okamiratsu

SuperMoutarde wrote:

Hey, m4m for your modding queue ^^

[General]

  1. Background: 1.jpg is 1012x767, which differs from the recommended size of 1024x768.Done
  2. Missing Skin Files: hitcircle.png hitcircleoverlay.png approachcircle.png spinner-circle.png spinner-approachcircle.png spinner-clear.png spinner-spin.png spinner-osu.png score-x.pngDone
  3. Skin Dimensions: comboburst.png's dimensions must not be larger than 500x767 (currently 653x720).Done
  4. Unused Image Files: default-comma.png default-dot.png default-percent.png default-x.png scorefont-x.pngDone
  5. There are no tags, consider adding some.The name tells itself
[Hard]
  1. Overall Difficulty +1done
  2. HP Drain Rate +1done
  3. This is personal preference but I think circle size should be bigger for Hard diff. I would go for Circle Size: 4No Change
  4. Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
    SPOILER
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (repeat).
    00:13:669 (1) - Unsnapped slider (end).
  5. 00:25:033 (4) - place further away from 00:24:237 (2)done
  6. 00:27:306 (1,2,3,4) - this pattern looks a bit odd, try to do smth differentEach one if over the girls faces
  7. 00:57:760 (7) - make it more symetricalDone
  8. 00:59:351 (3) - stack with start of 00:57:760 (7)Done
  9. 01:28:556 - add circleDone
  10. 01:30:374 - ^done
  11. 02:18:896 (2) ^done
  12. 01:49:806 (1) - stack with 01:48:442 (2)done
  13. add circles at 02:06:396 02:06:737 and 02:07:078done
  14. 02:28:669 (5) - silence this (both the finish and the slider slide). You should also probably end kiai time a bit earlier and make a volume progressive decrescendodone
edit: fuuuuck meeee, all my normal mod disappeared when I tried to post and it failed. Have to type it all again /sadface

[Normal]

  1. 00:02:760 (5,1) - too close from each other, so it looks messy.done
  2. 00:09:578 (4,1) - ^done
  3. 00:13:669 (1) - too short of a spinner for a normal diff imono change
  4. 01:02:533 (1) - ^no change
  5. 01:04:351 (1) - ^no change
  6. 00:36:396 (7) - placement looks odd. Either place it on same x-position as 00:35:942 (6) or remap the whole combodone
  7. 00:09:124 (3) - stack with 00:06:851 (4)done
  8. 01:05:942 (1) - blanket around 01:07:306 (2) ?No Change
  9. 02:12:306 (2) - Stack it perfectly plz (by moving to x: 256)done
  10. 02:28:214 (3,4,5) - same as for hard diff, volume decrescendo, and complete silence on last notedone
Here you go! Hope it will help :)

Here's my map for m4m: https://osu.ppy.sh/s/78004
Topic Starter
okamiratsu

AlpacaCokelat wrote:

Hi, m4m from your mod queue~ ^^


Normal
All Done
00:50:033 (1) - remove nc
00:51:169 (2) - add nc
00:57:306 (1) - remove nc
00:58:215 (2) - add nc
02:11:851 (1) - remove nc
02:12:760 (3) - add nc

Slight typo with the source.
The slider sound is slightly disturbing. I suggest you to eliminate the sound. (i think you already know how to do it)
and if you questioned my combo suggestion, i followed the song

Hard

00:27:760 (2) - this circle is too close with the HP bar. Consider changing the positionDone

did you use distance snap? what's your distance snapping? please tell me
i can't do much with the hard diff, i'm sorry -w- and i also suggest you the same about the slider sound in this diffDistance Snap is 0.8
SuperMoutarde

okamiratsu wrote:

[Hard]

Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
SPOILER
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (end).
I should have written this in red and explain better. The notes of this slider should be snapped using 1/3 beat snap divisor. As of now the notes are not snapped: this is an unrankable issue. To fix it, select 1/3 beat snap divisor, and resize the slider so that the notes are on the ticks of the timebar.

edit: btw still some little problems in folder

  1. Missing Skin File: score-x.png you must rename your scorefont-x.png file to this name
  2. Skin Dimensions: spinner-circle.png's dimensions must be exactly 666x666 (currently 667x667).
No kudos for this post plz ^^
Topic Starter
okamiratsu

SuperMoutarde wrote:

okamiratsu wrote:

[Hard]

Unsnapped notes (all notes should be placed on ticks of the timebar):No Change
SPOILER
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (repeat).
00:13:669 (1) - Unsnapped slider (end).
I should have written this in red and explain better. The notes of this slider should be snapped using 1/3 beat snap divisor. As of now the notes are not snapped: this is an unrankable issue. To fix it, select 1/3 beat snap divisor, and resize the slider so that the notes are on the ticks of the timebar. I don't know how to do that

edit: btw still some little problems in folder

  1. Missing Skin File: score-x.png you must rename your scorefont-x.png file to this name
  2. Skin Dimensions: spinner-circle.png's dimensions must be exactly 666x666 (currently 667x667).
No kudos for this post plz ^^
SuperMoutarde
What part you don't know how to do? Follow these simple steps:

1°) Set beat snap divisor to 1/3 (this is at the top right of the screen in the "compose" tab)

2°) select the slider, and move its ending point just a bit, in order for the editor to adjust the lenght of the slider using your current distant snap, which should be 1/3 if you did step 1.

3°) check that the slider is now correctly finishing on white tick. You can also ensure that all your notes are correctly placed by using the AIMod (Ctrl+Shift+A) and looking at the snapping section. After you fixed it, there shouldn't be anything left in that section, so that way you can know if you did it correctly.

Tell me if that wasn't clear enough ^^
LunarSakuya
hai

General
Use Beat Snap Divisor 1/4 please (i don't see any unsnapped notes though so you're fine there i guess)

Normal
00:01:851 (4) - Curve to blanket (5) https://osu.ppy.sh/ss/626846
00:29:578 (2) - NC, new stanza here
00:53:669 (1) - Delete NC, NC on next note
01:02:306 - Makes more sense to start the spinner here imo
01:04:351 (1) - same as above, start this 1 red tick back
01:27:306 (1) - Finish
02:07:306 (1) - Move 1 grid right to center it on the y-axis
02:14:578 (1) - Finish
02:19:124 (2) - you should avoid so many reverses in a normal; make a 1/3 slider with a reverse http://osu.ppy.sh/ss/626853
02:29:124 (5) - Lower the volume, very overwhelming now in the silence

Hard
00:08:442 - Add note and stack it on (4), hear the bg music
00:10:260 - Add note
00:24:124 - Add note, i feel the music is kinda emphasized here
00:58:556 (1) - Move this to the red tick behind it on 00:58:442
00:58:669 - also add a note on this white tick here, rhythm will make more sense imo
01:00:601 (1) - Try this rhythm instead please http://osu.ppy.sh/ss/626859
01:56:396 (1) - i think you can make this neater..http://osu.ppy.sh/ss/626861
02:28:669 (5) - same as Normal, lower the volume

cute song, good luck! =v=
Topic Starter
okamiratsu

LunarSakuya wrote:

hai

General
Use Beat Snap Divisor 1/4 please (i don't see any unsnapped notes though so you're fine there i guess)Done

NormalAll Done
00:01:851 (4) - Curve to blanket (5) https://osu.ppy.sh/ss/626846
00:29:578 (2) - NC, new stanza here
00:53:669 (1) - Delete NC, NC on next note
01:02:306 - Makes more sense to start the spinner here imo
01:04:351 (1) - same as above, start this 1 red tick back
01:27:306 (1) - Finish
02:07:306 (1) - Move 1 grid right to center it on the y-axis
02:14:578 (1) - Finish
02:19:124 (2) - you should avoid so many reverses in a normal; make a 1/3 slider with a reverse http://osu.ppy.sh/ss/626853
02:29:124 (5) - Lower the volume, very overwhelming now in the silence

Hard
00:08:442 - Add note and stack it on (4), hear the bg musicDone
00:10:260 - Add noteDone
00:24:124 - Add note, i feel the music is kinda emphasized hereDone
00:58:556 (1) - Move this to the red tick behind it on 00:58:442Done
00:58:669 - also add a note on this white tick here, rhythm will make more sense imoDone
01:00:601 (1) - Try this rhythm instead please http://osu.ppy.sh/ss/626859No Change
01:56:396 (1) - i think you can make this neater..http://osu.ppy.sh/ss/626861Done
02:28:669 (5) - same as Normal, lower the volumeDone

cute song, good luck! =v=
Thanks for modding
Alarido
Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
Topic Starter
okamiratsu

Alarido wrote:

Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
that'd be great
Yuzeyun
MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
Topic Starter
okamiratsu

_Gezo_ wrote:

MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
which one?
Alarido

okamiratsu wrote:

Alarido wrote:

Hi!!!

You asked for GD, right?

Can I make an Easy?

P.S.: Don't kd this post.
that'd be great
Hm... Done!

SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Swicth Force
Tags:Alarido
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36596,42109
2,94778,99836
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
33.3484457392999,454.545454545455,4,2,1,100,1,0
13669,-100,4,1,1,35,0,0
14578,-100,4,2,1,100,0,0
25487,-100,4,2,1,35,0,0
26851,-100,4,2,1,100,0,0
62306,-100,4,2,1,35,0,0
65487,-100,4,2,1,100,0,0
72760,-100,4,2,1,100,0,1
92760,-100,4,2,1,35,0,1
94578,-100,4,2,1,100,0,0
107078,-100,4,2,1,35,0,0
108669,-100,4,2,1,100,0,0
121624,-100,4,2,1,35,0,0
123442,-100,4,2,1,100,0,0
127306,-100,4,2,1,100,0,1
145487,-100,4,2,1,40,0,1
149124,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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256,116,146396,1,2,0:0:0:0:
348,248,147306,1,4,0:0:0:0:

That's it ^^ Hope you appreciate ;)
Yuzeyun

okamiratsu wrote:

_Gezo_ wrote:

MON PC EST REPARE
MON PC EST REPARE

... sorry but one of my maps is a remix of this XD
which one?
... Mon PC est réparé
raphaelgoulart
Great job on the beatmap! I love the song although I never played Mighty Switch Force lmao
Honestly I couldn't find anything to improve here. The timing, the design, the flow, it's all great to me. I hope this gets ranked :D
Topic Starter
okamiratsu

raphaelgoulart wrote:

Great job on the beatmap! I love the song although I never played Mighty Switch Force lmao
Honestly I couldn't find anything to improve here. The timing, the design, the flow, it's all great to me. I hope this gets ranked :D
thank you
rgcesar
I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
Alarido

rgcesar wrote:

I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
I fixed it in my diff, Thanks, rgcesar!

(and feel free to call me ingame!)


SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Break Periods
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2,94778,99836
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Topic Starter
okamiratsu

rgcesar wrote:

I just noticed a slight typo with the source
Mighty Swicth Force
It should Mighty Switch Force (but I'm pretty sure you knew that already lmao)
i fixed it thanks
pimp
general

offset +10
mp3 is too low and hitsounds are too loud
please add a muted soft-sliderslide.wav

whrite in creators words that Alarido made the easy diff and maybe rename easy to Alarido's easy

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 -
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg
00:56:396 (3) - same as above
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) -
02:08:669 - same as above
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) -

normal


00:01:396 (3,4,5) - avoid the overlap of 3 and 5, for aesthetic
00:13:669 - spinner is short and the circle at 00:15:033 - appears in the spinner start because of the low approach rate, i sugest you remove the circle
01:14:578 (3,4,5,1) - dont like this pattern and overlap, the pattern is a bit outdated. well its personal preference anyways. keep if you like, but consider changing if more people complain
02:17:306 (4) - make the slider end to the left intead of covering the previous slider. thats to avoid the overlap with the slider at 02:19:124 (2) -


hard

00:03:442 (6) - remove finish
00:10:715 (7) - ^
00:14:806 (2) - new combo
00:16:396 (5,1) - swift new combo
00:18:215 (4) - new combo
00:19:351 (1) - remove new combo
00:20:033 (2) - new combo
00:27:306 (1,2,3,4,5,1) - looks random made
00:29:124 (5,1) - swift new combo
00:30:942 (4) - new combo
00:31:851 (1) - remove new combo
00:32:760 (4) - new combo
....use new combo on long white ticks, when the long slider tick is a slider end, make a new combo on next note after it. btw there are some parts that new combo fits better on red tick after the long white tick
02:28:669 (5) - weird shape

i'm shooting a star because the map is good and because of the song choice.
the map needs work on hitsound and aesthetics but you guys are doing well, keep getting mods, you are allmost there

good luck
Alarido

pimpG wrote:

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 - → Done.
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg → Done.
00:56:396 (3) - same as above → Done.
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487 → Done.
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) - → Done.
02:08:669 - same as above → Done.
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152 → Done.
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312 → Done.
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo → Done. (Maybe hearts are one of the most finest-and-hardest forms to do. I tried a correct one here -- caring about spacing too -- not so a wonder but better than the late form iyo & imo too (: )
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) - → Done.

(...)

good luck
Thanks in advance, pimpG ! ^^

and about the diff's name, if okamiratsu want change it, feel free for doing it ^^

↓↓↓↓↓↓↓↓ And the updated diff ↓↓↓↓↓↓↓↓

SPOILER
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36596,42109
2,94778,99836
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
33.3484457392999,454.545454545455,4,2,1,100,1,0
13669,-100,4,1,1,35,0,0
14578,-100,4,2,1,100,0,0
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127306,-100,4,2,1,100,0,1
145487,-100,4,2,1,40,0,1
149124,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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Jinxy
I seriously recommend you check out this great guide: t/37194
It touches on how to make sliders, which I feel you can really improve on, especially on slider arcs and slider blankets. Note that you can do arcs with 1 middle sliderpoint, no need for 3 like the examples.
Note: Nitpick is for when I need to actively check the placement by pausing and moving beats around. I can see the bad slider blankets pretty easily so those will not be considered nitpicks.

[Normal]
00:01:851 (4) - This does not blanket (4) well. Move the middle sliderpoint left 3 grids.
00:01:851 (4,5) - I would suggest moving these down just a little bit, as (5) is currently overlapping (2,3). You could also move (3) a little, so (2,3,4) curves down. Like this maybe: http://puu.sh/2QtiJ.jpg
00:10:487 (6) - Not a perfect rhombus with (3,4,5), move 1 grid left.
00:16:396 (3,4) - These beats look really odd, compared with (1,2). Almost like a square, but not quite. Just put (3) on the vertical line, it is still visible and will not be overlapped by the healthbar in game. Then (4) horizontally flipped from (2).
00:17:306 (1,2,3,4) - This part feels bland because the player is clicking on the same places. I would suggest making (1) be in line of (2,3) of the previous combo, then do a square as before. Eg: http://puu.sh/2Qtmb.jpg
Nitpick: 00:24:578 (5) - Not quite a rhombus with (2,3,4). Move 2 grids left.
00:27:306 (1) - This is incredibly off. A way to make sure this is a perfect circle is to use the 00:29:578 (1) approach circle to align it. If you know how to change the .osu files, here's a fix for the slider. Looks like http://puu.sh/2QttA.jpg
140,220,27306,6,4,P|328:96|280:308,1,560
And then align 00:30:033 (2,3,4) - accordingly, etc
00:44:578 (4,6) - Can blanket (5) so much better. An example: http://puu.sh/2QtvZ.jpg (Note where I am on the timeline so you know the size of the approach circle I'm following.)
00:55:033 (2) - Same as above, An example: http://puu.sh/2Qtxy.jpg (Same, check the timeline for the approach circle size.)
00:55:942 (3) - Same as above, again. You should really aim for good blankets, it's the little, simple things that can make any map look much better. My fix: http://puu.sh/2QtzM.jpg
Nitpick: 01:09:124 (5) - Not a perfect shape with (2,3,4). Move this 1 grid right, 1 grid up.
01:16:396 (1) - This is a bad slider arc and blanket. Make a perfect arc first (Slider start and endpoints are symmetrical when middle point is in the middle vertical line and slider is horizontally flipped), then work on the blanket by moving the points symmetrically. An example, with the grids as guides: http://puu.sh/2QtLd.jpg (Note the slider points)
01:20:033 (1) - Bad blanket, etc, etc. http://puu.sh/2QtNS.jpg
01:25:487 (4) - And again. http://puu.sh/2QtPr.jpg
01:30:033 (1,2,3,4,5,6) - Highlight (3,4), and then move (3) on (1). See how (4) isn't exactly on (2)? This means your zig-zag is not equal, and it does not look good. Move (4) so it's on (2), then move (3,4) back to their positions with distance snap. Do the same with (5,6). As a secondary check, try (4,5) with (2,3).
01:43:442 (3,1) - Bad blankets. At this point, I'm honestly a little tired of fixing and then posting a pic of the fix, so I'll just say it because I assume you know what I mean after all that ^^^^^ modding. For (1), it's going to be a little tricky, but you can use the circle around the sliderball to make (3) blanket the end properly.
01:58:896 (1) - Bad blanket on (2)
02:00:715 (3) - Bad blanket on (2). Similarly, use the sliderball circle for this one.
02:04:124 (1) - Bad blanket. Temporarily move 02:06:396 (2) to the center, give it a NC so you can see better, then fix away using the approach circle as a guide.

[Hard]
00:22:306 - Add a beat here (similar to what you did with 00:24:124 (2,3)) to give a constant flow of beats because the sudden pause is really disorientating and flow breaking.
00:23:215 (6) - ALMOST decent blanketing. Just needs a little tweaking.
00:29:578 - Add a beat here, same reason.
00:33:215 - ^
00:48:215 (2) - Bad blanket on (3)
00:49:124 (5) - Bad blanket on (1)
00:50:033 (3) - Bad blanket on (4)
00:56:396 (5) - Bad blanket on (6), also a bad arc.
01:00:033 (6) - The end of this slider is so off. Make it longer or shorter by 1/4. If you made it shorter, add a beat on 01:00:487.
01:03:896 (1) - Bad blanket on (2)
01:09:806 (2,4) - Bad blanket on (3). When done perfectly, (2) and (4) should be shaped the same, but flipped 180 degrees.
01:14:578 (1) - Bad blanket on (6)
01:16:396 (1) - Bad blanket on (2)
01:17:306 (2) - Bad blanket on (3)
Nitpick: 01:18:896 (6) - Not a perfect rhombus with (3,4,5), move one grid down
01:21:056 (4) - Bad blanket on (5)
01:22:306 (2) - Bad blanket on (2)
01:23:669 (1) - Bad blanket on (2)
01:24:578 (2) - Bad blanket on (3)
01:28:669 (7) - Bad blanket on (1)
01:31:851 (3) - All you need to do to fix this blanket is literally move the middle slider point down by 1 grid
01:47:078 (3,4) - Bad blanket on each other
02:07:306 (1) - Bad blanket on (2)
02:09:124 (1) - Bad blanket on (6)
02:15:601 (3) - Bad blanket on (4)
02:16:396 (1) - Bad blanket on (1)
02:18:215 (1) - ALMOST a good blanket, just needs some tweaking


...Holy shit that is the first time I have ever gone through so much blanket modding in one mapset. At least Easy was well made, good job on that one
Topic Starter
okamiratsu

pimpG wrote:

general

offset +10
mp3 is too low and hitsounds are too loud
please add a muted soft-sliderslide.wav

whrite in creators words that Alarido made the easy diff and maybe rename easy to Alarido's easy

easy

00:27:306 - i dont understand why you did not mapped this part. please make spinner end here and add a circle at 00:28:215 - and 00:28:669 -
00:50:942 (1,2,3) - the overlap of 1 and 3 is ugly. i think you should make 3 end at 00:53:669 - and a circle at 00:54:124. if you want to keep the current slider end, try something like that http://puu.sh/2Q7z9.jpg
00:56:396 (3) - same as above
01:05:942 (1) - only 1 beat between this slider and the previous spinner. that can confuse new players, please make it two beats long. i sugest slider end at 01:04:578 - and a circle at 01:05:487
02:07:760 - map this tick too. this part is not a slow down like 02:04:124 (1,2,3) -
02:08:669 - same as above
02:10:942 (1,2) - make the sliders not touch for aesthetical purpose. i sugest moving (1) to x292 y72 (2) to y356 y152
02:12:760 (3,4) - same as above. (3) x 436 y262 (4) x372 y312
02:14:578 (1,2,3) - is this suposed to be a heart shape? looks annoying imo
02:18:215 (1,2,3,4) - same as i said at 02:10:942 (1,2) - and 02:12:760 (3,4) -

normal


00:01:396 (3,4,5) - avoid the overlap of 3 and 5, for aesthetic Done
00:13:669 - spinner is short and the circle at 00:15:033 - appears in the spinner start because of the low approach rate, i sugest you remove the circle done
01:14:578 (3,4,5,1) - dont like this pattern and overlap, the pattern is a bit outdated. well its personal preference anyways. keep if you like, but consider changing if more people complain done
02:17:306 (4) - make the slider end to the left intead of covering the previous slider. thats to avoid the overlap with the slider at 02:19:124 (2) - done


hard

00:03:442 (6) - remove finish done
00:10:715 (7) - ^ done
00:14:806 (2) - new combo done
00:16:396 (5,1) - swift new combo done
00:18:215 (4) - new combo done
00:19:351 (1) - remove new combo done
00:20:033 (2) - new combo done
00:27:306 (1,2,3,4,5,1) - looks random made 1-5 I made so that each beat is over the girls faces
00:29:124 (5,1) - swift new combo no change
00:30:942 (4) - new combo done
00:31:851 (1) - remove new combo done
00:32:760 (4) - new combo done
....use new combo on long white ticks, when the long slider tick is a slider end, make a new combo on next note after it. btw there are some parts that new combo fits better on red tick after the long white tick
02:28:669 (5) - weird shape done

i'm shooting a star because the map is good and because of the song choice.
the map needs work on hitsound and aesthetics but you guys are doing well, keep getting mods, you are allmost there

good luck
thank you for the mod
Topic Starter
okamiratsu

JInxyjem wrote:

I seriously recommend you check out this great guide: t/37194
It touches on how to make sliders, which I feel you can really improve on, especially on slider arcs and slider blankets. Note that you can do arcs with 1 middle sliderpoint, no need for 3 like the examples.
Note: Nitpick is for when I need to actively check the placement by pausing and moving beats around. I can see the bad slider blankets pretty easily so those will not be considered nitpicks.

[Normal]
00:01:851 (4) - This does not blanket (4) well. Move the middle sliderpoint left 3 grids.
00:01:851 (4,5) - I would suggest moving these down just a little bit, as (5) is currently overlapping (2,3). You could also move (3) a little, so (2,3,4) curves down. Like this maybe: http://puu.sh/2QtiJ.jpg
00:10:487 (6) - Not a perfect rhombus with (3,4,5), move 1 grid left.
00:16:396 (3,4) - These beats look really odd, compared with (1,2). Almost like a square, but not quite. Just put (3) on the vertical line, it is still visible and will not be overlapped by the healthbar in game. Then (4) horizontally flipped from (2).
00:17:306 (1,2,3,4) - This part feels bland because the player is clicking on the same places. I would suggest making (1) be in line of (2,3) of the previous combo, then do a square as before. Eg: http://puu.sh/2Qtmb.jpg
Nitpick: 00:24:578 (5) - Not quite a rhombus with (2,3,4). Move 2 grids left.
00:27:306 (1) - This is incredibly off. A way to make sure this is a perfect circle is to use the 00:29:578 (1) approach circle to align it. If you know how to change the .osu files, here's a fix for the slider. Looks like http://puu.sh/2QttA.jpg
140,220,27306,6,4,P|328:96|280:308,1,560
And then align 00:30:033 (2,3,4) - accordingly, etc
00:44:578 (4,6) - Can blanket (5) so much better. An example: http://puu.sh/2QtvZ.jpg (Note where I am on the timeline so you know the size of the approach circle I'm following.)
00:55:033 (2) - Same as above, An example: http://puu.sh/2Qtxy.jpg (Same, check the timeline for the approach circle size.)
00:55:942 (3) - Same as above, again. You should really aim for good blankets, it's the little, simple things that can make any map look much better. My fix: http://puu.sh/2QtzM.jpg
Nitpick: 01:09:124 (5) - Not a perfect shape with (2,3,4). Move this 1 grid right, 1 grid up.
01:16:396 (1) - This is a bad slider arc and blanket. Make a perfect arc first (Slider start and endpoints are symmetrical when middle point is in the middle vertical line and slider is horizontally flipped), then work on the blanket by moving the points symmetrically. An example, with the grids as guides: http://puu.sh/2QtLd.jpg (Note the slider points)
01:20:033 (1) - Bad blanket, etc, etc. http://puu.sh/2QtNS.jpg
01:25:487 (4) - And again. http://puu.sh/2QtPr.jpg
01:30:033 (1,2,3,4,5,6) - Highlight (3,4), and then move (3) on (1). See how (4) isn't exactly on (2)? This means your zig-zag is not equal, and it does not look good. Move (4) so it's on (2), then move (3,4) back to their positions with distance snap. Do the same with (5,6). As a secondary check, try (4,5) with (2,3).
01:43:442 (3,1) - Bad blankets. At this point, I'm honestly a little tired of fixing and then posting a pic of the fix, so I'll just say it because I assume you know what I mean after all that ^^^^^ modding. For (1), it's going to be a little tricky, but you can use the circle around the sliderball to make (3) blanket the end properly.
01:58:896 (1) - Bad blanket on (2)
02:00:715 (3) - Bad blanket on (2). Similarly, use the sliderball circle for this one.
02:04:124 (1) - Bad blanket. Temporarily move 02:06:396 (2) to the center, give it a NC so you can see better, then fix away using the approach circle as a guide.

[Hard]
00:22:306 - Add a beat here (similar to what you did with 00:24:124 (2,3)) to give a constant flow of beats because the sudden pause is really disorientating and flow breaking.
00:23:215 (6) - ALMOST decent blanketing. Just needs a little tweaking.
00:29:578 - Add a beat here, same reason.
00:33:215 - ^
00:48:215 (2) - Bad blanket on (3)
00:49:124 (5) - Bad blanket on (1)
00:50:033 (3) - Bad blanket on (4)
00:56:396 (5) - Bad blanket on (6), also a bad arc.
01:00:033 (6) - The end of this slider is so off. Make it longer or shorter by 1/4. If you made it shorter, add a beat on 01:00:487.
01:03:896 (1) - Bad blanket on (2)
01:09:806 (2,4) - Bad blanket on (3). When done perfectly, (2) and (4) should be shaped the same, but flipped 180 degrees.
01:14:578 (1) - Bad blanket on (6)
01:16:396 (1) - Bad blanket on (2)
01:17:306 (2) - Bad blanket on (3)
Nitpick: 01:18:896 (6) - Not a perfect rhombus with (3,4,5), move one grid down
01:21:056 (4) - Bad blanket on (5)
01:22:306 (2) - Bad blanket on (2)
01:23:669 (1) - Bad blanket on (2)
01:24:578 (2) - Bad blanket on (3)
01:28:669 (7) - Bad blanket on (1)
01:31:851 (3) - All you need to do to fix this blanket is literally move the middle slider point down by 1 grid
01:47:078 (3,4) - Bad blanket on each other
02:07:306 (1) - Bad blanket on (2)
02:09:124 (1) - Bad blanket on (6)
02:15:601 (3) - Bad blanket on (4)
02:16:396 (1) - Bad blanket on (1)
02:18:215 (1) - ALMOST a good blanket, just needs some tweaking


...Holy shit that is the first time I have ever gone through so much blanket modding in one mapset. At least Easy was well made, good job on that one
I didn't do some of the blankets because I purposely put them that way however I did make some changes.
Hanabi
Sana's modding from M4M MODDING


[Hard]

TOO HARD for hard diff.
circle size +1

00:23:224 (7) - NC
01:00:611 (1) - awkward slider beat
01:31:861 (3) - NC
01:41:861 (1) - smooth slider
01:52:088 (6) - remove whistle
01:53:224 (7,8) - ctrl + G
02:06:406 (4) - NC for changing beat
02:29:133 - too long kiai time! devise it

[Normal]

00:13:679 - noo..too short spin for normal diff.
00:53:679 (6) - make it straight with- 00:52:315 (4)
01:00:952 (1,2,3) - use slider
02:13:679 (2) - make it round
02:29:133 (5) - NC

[Easy]

00:29:133 (1) - remove NC
02:05:952 (3) - make round
02:14:588 (5) - too short
02:26:406 (3) - remove this and and the map!


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Alarido

[ Sana ] wrote:

Sana's modding from M4M MODDING

(...)

[Easy]

00:29:133 (1) - remove NC → Done.
02:05:952 (3) - make round → Done. (I made a little rearrange of the two last notes too)
02:14:588 (5) - too short → Well, I feel I can't find a proper fixing solution here. The options I find here are (a) Extend the tail of the heart slider, but it'll overlap its own head; (b) Make the slider's head give its place to its own tail for avoid the overlap, but it'll make a very-hard-and-far jump here (it's Easy, jumps aren't allowed). Both (a) and (b) procedures will make it unrankable :( In another possible way, surrounding patterns (already good imo) were affected, implying in a (more likely) remap. Thence I'll left it as is by this time, sorry ~.~ Although I believe that a proper solution exists, I can't find it this time.
02:26:406 (3) - remove this and and the map! → Done.


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
Thank you very much, Sana ! ^^


"Alarido's Easy, mods applied from Sana "
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42119
2,94788,99846
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 55,55,251
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(:
Topic Starter
okamiratsu

[ Sana ] wrote:

Sana's modding from M4M MODDING


[Hard]

TOO HARD for hard diff.
circle size +1 no change

00:23:224 (7) - NC done
01:00:611 (1) - awkward slider beat it follows the background beat
01:31:861 (3) - NC no change
01:41:861 (1) - smooth slider no change
01:52:088 (6) - remove whistle no change
01:53:224 (7,8) - ctrl + G done
02:06:406 (4) - NC for changing beat no change
02:29:133 - too long kiai time! devise it no change

[Normal]
Done
00:13:679 - noo..too short spin for normal diff.
00:53:679 (6) - make it straight with- 00:52:315 (4)
01:00:952 (1,2,3) - use slider
02:13:679 (2) - make it round
02:29:133 (5) - NC

[Easy]

00:29:133 (1) - remove NC
02:05:952 (3) - make round
02:14:588 (5) - too short
02:26:406 (3) - remove this and and the map!


i hope it's helpful to you!!

nice map Nice song~~ GOOD LUCK~!! ;)
thanks for the mod sana
Hanabi
umm..about that problem, how about using scale!
ctrl +S -> you can make slider larger without changing the shape~ tri it :D
AnreFM
Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz
  2. 00:20:043 (5) - NC here for different beats and combo divide
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770
  5. 01:09:588 (5) - NC for combos
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz
  • NORMAL
  1. 00:00:043 (1) - This slider doesn't look really good for a starter, will be better with a curved one. i know you're using these 00:01:861 (4,5) - pattern, but a straight slider in start doesn't looked really nice imo
  2. 00:25:497 (1) - End this slider at 00:26:406, will played better and time for the 00:27:315 (1) - slider to come
  3. 00:30:952 (1) - Make this a curvy slider, fit better with music and avoid overlap with 00:29:588 (1) - circle
  4. 00:34:588 (3) - NC. New rhythm
  5. 00:47:315 (1,2,3) - These circles are the only one that isn't stacked, the rest of triplets are stacked and nice to play orz. Considet changing this
  6. 00:49:133 (5) - NC. Rhythm
  7. 00:52:315 (4,6) - Try to make these two as symmetrical as possible, will looked better fir this
  8. 01:12:770 (1,2) - Why not symmetrical? Symmetric looked better, and fit for kiai start too
  9. 01:30:043 (1) - Remove the NC here, still using same rhythm. NC start at 01:30:043 (1) - instead, new rhythm start here. This will make your map less confusing to play
  10. 01:42:543 (2) - Add note here? fit with the rhythm you're following right now
  11. 01:47:088 (1) - End the spinner at 01:48:452, to give distance between spin and the 01:49:133 (1) - slider
  12. 01:50:043 (2) - NC, combo may become short, but you're following a different rhythm here. The 01:49:133 (1) - slider still following the spinner's rhythm. And the 3/4 slider at 01:50:043 (2,3) - will be easier to recognize by beginners too orz
  13. 01:52:543 (1) - Remove NC, still using same rhythm. NC at 01:53:679 (2) - instead
  14. 02:28:224 (3,4,5) - Reduce the volume more? 40% still too big for these last circles when the music has completely faded
  • HARD
  1. This is more like insane lol, hard isn't this hard. CS-1?
  2. 00:17:543 (3) - -1 repeat here. Might be confusing, the rhythm you're following now will make the 00:18:224 (1) - note hit early orz
  3. 00:20:043 (1) - Overlap a bit with 00:19:361 (3) -, move 1 grid right
  4. 00:21:861 (1,2,3,4,5,6) - This part doesn't look really nice. Consider changing the placement to a more interesting one and reduce the circle stacks used to create patterns :)
  5. 00:43:906 (2) - -1 repeat here, less confusing to play
  6. 00:51:861 (2) - Overlap a bit with 00:51:179 (1) -, make the turn cleaner here for more space to 00:51:179 (1) -
  7. 01:05:043 (3) - few grid down, a bit overlapped
  8. 01:20:497 (2) - 1 grid down, ^
  9. 01:30:383 (5,6) - Wrong placement. The (5) circle should be in the correct spacing, and the (6) slider will stack with (5), not vice versa. Or if you want, not stacking here at all doesn't look bad too orz
  10. 01:46:293 (1) - -1 repeat?
  11. 01:57:315 (3) - Make it curvy to match with the other sliders here
  12. 02:03:452 (4) - The overlap doesn't look very good for blanket, either change the direction or don't blanket at all here
  13. 02:26:406 (2) - Raise the middle note a few grid, overlapped a bit
  14. 02:28:452 (4,5) - Same as normal
Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
Alarido

Mod Applying Legenda wrote:

Deep Blue → Changed as modded said.
Pale Blue → Changed in my own way - the mod still helpful by pointed the problem I fixed.
Green → Comments
Pale Rose → Reasons why not changed that point.
Deep Pink → No change.

AnreFM wrote:

Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz → Added. and additionally redesign both sliders (those ones of the sides. The middle one was just moved up to keep spacing safe. Result: http://puu.sh/30Z6E.jpg and http://puu.sh/30Z7C.jpg
  2. 00:20:043 (5) - NC here for different beats and combo divide → Done.
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked → Added.
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770 → Done.
  5. 01:09:588 (5) - NC for combos → Done.
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo → Done by deleting the slider and copying the one from 01:57:770 (2), resulting http://puu.sh/30Z51.jpg .
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts → Done.
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there → I made a try by moving some dots by some grids, aiming keep the symmetry without make a jump/overlap here and without making the slider longer or shorter than it shall be. Result can not be so visible but it's here: http://puu.sh/30ZfA.jpg
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz → This timeline point is already part (in truth, it's submerged in the 2nd Kiai, then a change feels not visible here :(


(...)

Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
THANKYOOOOOOU ^w^ Very Much!

And I'll do a recheck in your map (:


"Alarido's Easy with all mods applied"
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42119
2,94788,99846
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
-411.545454545455,454.545454545455,4,2,1,100,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,100,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,100,0,0
62315,-100,4,2,1,35,0,0
65497,-100,4,2,1,100,0,0
72770,-100,4,2,1,100,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,100,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,100,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,100,0,0
127315,-100,4,2,1,100,0,1
145497,-100,4,2,1,40,0,1
149133,-100,4,2,1,40,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 35,35,35
Combo3 : 55,55,251
Combo4 : 255,255,255

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Att.
Topic Starter
okamiratsu

AnreFM wrote:

Hello there~
Originally attempting to m4m with Alarido's GD only but I saw this is Okamiratsu's and continue to mod the rest :3

Okay, hope this helps:D

  • ALARIDO'S
  1. 00:08:679 - Add note here and here 00:10:497 - ? I know this is easy, but the sliders on this beat and the one before it is the same. This note can be used to spice your map a little orz
  2. 00:20:043 (5) - NC here for different beats and combo divide
  3. 00:21:406 - Add a note here, there's a beat here, doesn't fit to be blanked
  4. 00:25:497 (1) - why end it at 00:27:315? End the spinner at 00:26:861, instead to make room for a note at 00:27:770
  5. 01:09:588 (5) - NC for combos
  6. 02:00:497 (4) - End it at white tick, like the previous sliders before it to make it less confusing for beginners imo
  7. 02:07:770 (4) - NC here instead of 02:08:224 (1) -, kiai starts
  8. 02:14:588 (5) - Make it a better shape, especially in the middle. Kinda not fit there
  9. 02:21:861 - Add an extra star fountain here? the kiai is short, so it won't really be a bother orz
  • NORMAL Done
  1. 00:00:043 (1) - This slider doesn't look really good for a starter, will be better with a curved one. i know you're using these 00:01:861 (4,5) - pattern, but a straight slider in start doesn't looked really nice imo
  2. 00:25:497 (1) - End this slider at 00:26:406, will played better and time for the 00:27:315 (1) - slider to come
  3. 00:30:952 (1) - Make this a curvy slider, fit better with music and avoid overlap with 00:29:588 (1) - circle
  4. 00:34:588 (3) - NC. New rhythm
  5. 00:47:315 (1,2,3) - These circles are the only one that isn't stacked, the rest of triplets are stacked and nice to play orz. Considet changing this
  6. 00:49:133 (5) - NC. Rhythm
  7. 00:52:315 (4,6) - Try to make these two as symmetrical as possible, will looked better fir this
  8. 01:12:770 (1,2) - Why not symmetrical? Symmetric looked better, and fit for kiai start too
  9. 01:30:043 (1) - Remove the NC here, still using same rhythm. NC start at 01:30:043 (1) - instead, new rhythm start here. This will make your map less confusing to play
  10. 01:42:543 (2) - Add note here? fit with the rhythm you're following right now
  11. 01:47:088 (1) - End the spinner at 01:48:452, to give distance between spin and the 01:49:133 (1) - slider
  12. 01:50:043 (2) - NC, combo may become short, but you're following a different rhythm here. The 01:49:133 (1) - slider still following the spinner's rhythm. And the 3/4 slider at 01:50:043 (2,3) - will be easier to recognize by beginners too orz
  13. 01:52:543 (1) - Remove NC, still using same rhythm. NC at 01:53:679 (2) - instead
  14. 02:28:224 (3,4,5) - Reduce the volume more? 40% still too big for these last circles when the music has completely faded
  • HARD Done
  1. This is more like insane lol, hard isn't this hard. CS-1?
  2. 00:17:543 (3) - -1 repeat here. Might be confusing, the rhythm you're following now will make the 00:18:224 (1) - note hit early orz
  3. 00:20:043 (1) - Overlap a bit with 00:19:361 (3) -, move 1 grid right
  4. 00:21:861 (1,2,3,4,5,6) - This part doesn't look really nice. Consider changing the placement to a more interesting one and reduce the circle stacks used to create patterns :)
  5. 00:43:906 (2) - -1 repeat here, less confusing to play
  6. 00:51:861 (2) - Overlap a bit with 00:51:179 (1) -, make the turn cleaner here for more space to 00:51:179 (1) -
  7. 01:05:043 (3) - few grid down, a bit overlapped
  8. 01:20:497 (2) - 1 grid down, ^
  9. 01:30:383 (5,6) - Wrong placement. The (5) circle should be in the correct spacing, and the (6) slider will stack with (5), not vice versa. Or if you want, not stacking here at all doesn't look bad too orz
  10. 01:46:293 (1) - -1 repeat?
  11. 01:57:315 (3) - Make it curvy to match with the other sliders here
  12. 02:03:452 (4) - The overlap doesn't look very good for blanket, either change the direction or don't blanket at all here
  13. 02:26:406 (2) - Raise the middle note a few grid, overlapped a bit
  14. 02:28:452 (4,5) - Same as normal
Okay, that's all. Sorry if it seemed too short :o
Hope that helped you guys :)
thanks for modding
Smoothie
Heya
From my modding queue.

[Hard]
I recommend you to use Circle Size 4 here.

00:02:315 (2) - Move the end point to x:508 y:180 for symmetry with 00:01:861 (1). If you did that don't forget to rearange your upcoming notes.
00:09:929 (4) - Remove the whistle on the slider trail. It doesn't really fit imo.
00:10:952 (1,2) - How about giving them a more roundish shape?
00:49:133 (5) - Move the slider end point to x:168 y:324 for a better blanket with 00:49:588 (1,2).
01:00:043 (6,1) - How about this? Plays better imo.

01:19:588 (7) - Add a finish? It fits pretty well.
01:20:043 (1) - Remove the finish on the slider start if you added the one i've mentioned above.
01:26:406 (5) - Whistle on slider trail?
02:02:315 (5,1,2) - How about this instead?

02:05:270 (8) - Remove the whistle on the trail. It doesn't fit here :c
02:21:406 (6) - Add finish?
02:21:861 (1) - Remove the finish on the slider start if you added the one i've mentioned above ~
02:25:497 (1,2) - Whoa, that sudden silence isn't nice. :c


[Normal]
00:00:043 (1,2) - Move to x:108 y:76 and 00:01:406 (3,4) - to x:312 y:144 for symmetry.
00:02:770 (5) - Move to x:321 y:281
00:03:679 (1) - tO x:256 y:188
00:21:406 (4) - 2 grids up.
00:25:497 (1) - This spinner doesm't really fit imo.
01:52:543 (1) - Remove the whistle on the slider trail.
02:12:770 (1) - Remove NC
02:25:497 (1) - Same as i mentioned on Hard. This sudden silence isn't nice.

[Alardio's Easy]
00:03:679 (3) - Add a whistle on the slider start and end for consistency.
00:03:679 (3,4) - There is a small spacing error.
00:08:679 (2,4) - Clap?
00:10:952 (5) - Whistle on the Start and end~
00:13:224 (1) - Add a finish.
00:16:406 (2) - Whistle on the slider end for consistency.
00:18:224 (4) - ^
00:20:043 (1) - ^
00:35:952 (4) - Clap on the slider start.
00:52:770 (3) - Clap on the slider end.
00:56:406 (3) - ^
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better.
02:01:633 (1) - Add a finish.
02:29:133 - unecessary inherited point.

That's all
Good luck! :)
Topic Starter
okamiratsu

Smoothie wrote:

Heya
From my modding queue.

Area's I dont comment on are the one's I changed

[Hard]
I recommend you to use Circle Size 4 here.

00:02:315 (2) - Move the end point to x:508 y:180 for symmetry with 00:01:861 (1). If you did that don't forget to rearange your upcoming notes.
00:09:929 (4) - Remove the whistle on the slider trail. It doesn't really fit imo.
00:10:952 (1,2) - How about giving them a more roundish shape?
00:49:133 (5) - Move the slider end point to x:168 y:324 for a better blanket with 00:49:588 (1,2).
01:00:043 (6,1) - How about this? Plays better imo. No Change I plays with another part of the song

01:19:588 (7) - Add a finish? It fits pretty well.
01:20:043 (1) - Remove the finish on the slider start if you added the one i've mentioned above.
01:26:406 (5) - Whistle on slider trail?
02:02:315 (5,1,2) - How about this instead? No Change same as above

02:05:270 (8) - Remove the whistle on the trail. It doesn't fit here :c
02:21:406 (6) - Add finish?
02:21:861 (1) - Remove the finish on the slider start if you added the one i've mentioned above ~
02:25:497 (1,2) - Whoa, that sudden silence isn't nice. :c


[Normal]
00:00:043 (1,2) - Move to x:108 y:76 and 00:01:406 (3,4) - to x:312 y:144 for symmetry.
00:02:770 (5) - Move to x:321 y:281
00:03:679 (1) - tO x:256 y:188
00:21:406 (4) - 2 grids up.
00:25:497 (1) - This spinner doesm't really fit imo. kept spinner but extended it
01:52:543 (1) - Remove the whistle on the slider trail.
02:12:770 (1) - Remove NC
02:25:497 (1) - Same as i mentioned on Hard. This sudden silence isn't nice.

[Alardio's Easy] Awaiting Changes
00:03:679 (3) - Add a whistle on the slider start and end for consistency.
00:03:679 (3,4) - There is a small spacing error.
00:08:679 (2,4) - Clap?
00:10:952 (5) - Whistle on the Start and end~
00:13:224 (1) - Add a finish.
00:16:406 (2) - Whistle on the slider end for consistency.
00:18:224 (4) - ^
00:20:043 (1) - ^
00:35:952 (4) - Clap on the slider start.
00:52:770 (3) - Clap on the slider end.
00:56:406 (3) - ^
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better.
02:01:633 (1) - Add a finish.
02:29:133 - unecessary inherited point.

That's all
Good luck! :)
Alarido

Smoothie wrote:

Heya
From my modding queue.

(...)

[Alardio's Easy]
00:03:679 (3) - Add a whistle on the slider start and end for consistency. ► Added.
00:03:679 (3,4) - There is a small spacing error. ► Fixed.
00:08:679 (2,4) - Clap? ► Added.
00:10:952 (5) - Whistle on the Start and end~ ► Added.
00:13:224 (1) - Add a finish. ► Added.
00:16:406 (2) - Whistle on the slider end for consistency. ► Added.
00:18:224 (4) - ^ ► Added.
00:20:043 (1) - ^ ► Added.
00:35:952 (4) - Clap on the slider start. ► Added.
00:52:770 (3) - Clap on the slider end. ► Added.
00:56:406 (3) - ^ ► Added.
01:45:043 (5) - Extend the slider to 01:46:861. It sounds better. ► Fixed.
02:01:633 (1) - Add a finish. ► Added.
02:29:133 - unecessary inherited point. ► Removed.

That's all
Good luck! :)
Good luck for your maps too, Smoothie :D
Thanks for modding !

and okamiratsu, that's the updated diff → http://puu.sh/3kp7k.osu

AND Let's RANK !!!
Alarido
Hi okamiratsu!

Some improvements on my diff, can you update it, please?

The diff → http://puu.sh/3mkUE.osu

Att.
Topic Starter
okamiratsu

Alarido wrote:

Hi okamiratsu!

Some improvements on my diff, can you update it, please?

The diff → http://puu.sh/3mkUE.osu

Att.
Got it and Updated
Cerulean Veyron
Hi okami! from this queue

[Normal]
00:03:679 (1,3) - Small overlap
00:32:315 (2,3,4,2) - ^
01:41:861 (1,2) - Distance problem, consider changing it.
02:11:406 (4,5,6,7) - Why not make a symmetry here? http://puu.sh/3nMP9/ceb499df35.png

Cool diff :)
[Hard]
00:11:861 (2,5) - Avoid making small overlaps.
00:30:270 (4,3,4) - ^
00:33:906 (4) - Try doing this > http://puu.sh/3nN1n/26c29a4e76.png
01:05:270 (4,1) - Slider's end overlapped with that note.
01:14:361 (6,2) - another small overlap.
01:20:043 (1,4) - ^
02:03:452 (4,5) - Now, this is unrankable, a big overlap, change it.

This diff is good, but it needs more checking about these small overlaps, etc.
---------------

Nice song you got there, Good luck ! :D
Topic Starter
okamiratsu

GrayKaiser82 wrote:

Hi okami! from this queue

[Normal]
00:03:679 (1,3) - Small overlap Done
00:32:315 (2,3,4,2) - ^ Done
01:41:861 (1,2) - Distance problem, consider changing it. Done
02:11:406 (4,5,6,7) - Why not make a symmetry here? http://puu.sh/3nMP9/ceb499df35.png Done

Cool diff :)
[Hard]
00:11:861 (2,5) - Avoid making small overlaps.Done
00:30:270 (4,3,4) - ^ Done
00:33:906 (4) - Try doing this > http://puu.sh/3nN1n/26c29a4e76.png Done
01:05:270 (4,1) - Slider's end overlapped with that note. Done
01:14:361 (6,2) - another small overlap. Done
01:20:043 (1,4) - ^ Done
02:03:452 (4,5) - Now, this is unrankable, a big overlap, change it. Changed but I've seen a ranked map with the exact type of overlap

This diff is good, but it needs more checking about these small overlaps, etc.
---------------

Nice song you got there, Good luck ! :D
jonathanlfj
Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat")
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134

[Easy]
AR+1
00:29:133 (4) - NC
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1)
00:56:406 (3) - do the same here
01:25:497 (2) - clap on end
01:47:088 (1) - clap
02:07:770 (1,3) - ^
02:14:588 (5) - NC
very clean placements ^_^

[Normal]
AR+1 or 2 (usually the setting of AR < OD is not encouraged in modern maps)
00:15:497 (1) - NC
00:18:679 (3,4) - 1 grid lower to overlap 00:15:497 (1,2)
00:23:679 (3) - stack on end of 00:21:861 (1)
00:32:770 (1) - shift this a bit right so 00:32:770 (1,2) - make proper blankets
01:00:952 (1) - unnecessary NC
01:57:997 (4,1,2,3) - take whistles off slider body here (no musical indication)
02:04:133 (1) - whistle on start
02:14:588 (1,2,3) - this is very hard to play since the distance of 02:14:588 (1) is too large, and the flow may lead the player to hit 02:15:043 (3) first. This should be repositioned to make the flow more intuitive
the spacing in this diff is a bit messy, i see you are switching between a few different snaps but some consistency in the way you use them will make the map alot more cleaner

[Hard]
00:02:883 (4) - spacing
00:13:565 - add a note here
00:30:270 (4) - take off whistle on slider body
00:33:906 (4) - ^
00:51:861 (2) - blanket can be improved (dont touch 00:51:179 (1) with the slider end)
00:56:406 (5) - spacing
01:00:043 (6) - this snap is a bit weird to play, adding a note at 01:00:497 will make it much better
01:29:361 (1) - properly blanket this
01:30:497 (6) - take off the finish on the slider end and put it on the start of 01:30:952 (1) instead
01:48:452 (2) - try placing it on the other side: 01:57:088 (2) - spacing
02:03:452 (4) - NC here instead of 02:02:656 (1)
02:07:012 (3) - unsnapped circle (it is not snapped to the 1/3 tick as you intended)
02:25:270 (6) - whistle sounds better here imo
neat rhythm usage~

Thats all, its quite a nice mapset, so good luck in ranking :)
Alarido
My dear ♥

Mod Applier 1.0 wrote:

Deep Blue ► Changed as told.
Pale Blue ► Changed on my own.
Rose ► No change (and why)
Green ► Comments From The Friends
Let's go!

jonathanlfj wrote:

Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead ► Changed to a lighter one. (RGB:127,127,127)
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat") ► Fixed.
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134
► In this case, just I made my Kiai #2 end at 02:29:133 , right at the Big White tick.



[Easy]
AR+1 ► Done.
00:29:133 (4) - NC ► Done.
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1) ► Done.
00:56:406 (3) - do the same here ► Done.
01:25:497 (2) - clap on end ► Done.
01:47:088 (1) - clap ► Done.
02:07:770 (1,3) - ^ ► Done.
02:14:588 (5) - NC ► Done.
very clean placements ^_^ ♥ Thanksie~ .

(...)

Thats all, its quite a nice mapset, so good luck in ranking :)
Thank you very much, my dear ♥
Like an Angel appeared in my life ♥ ily

and okami, that's my diff with all mods applied -----> http://puu.sh/3qCcT.osu <----- ty

Att.
Topic Starter
okamiratsu

jonathanlfj wrote:

Modding upon request by Alarido
I swear i heard this song somewhere before, but i cant recall where ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
combo colour 1 is too dark for playing, since some people dim the bg and the approach circle will be practically invisible. Use a lighter shade of gray instead
you have your red timing point on the wrong beat; the timing point should be located at 00:00:043 since that marks the start of the 4/4 measure (the "down beat")
Also Inconsistency in kiai time (Alarido's Easy can be different, but Normal/Hard must have the same kiai time setup):
SPOILER
Inconsistency in Kiai Times:

- [Alarido's Easy] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:28:906

- [Hard] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:315, ends on 02:29:133

- [Normal] :
Kiai #1: Starts on 01:12:770, ends on 01:34:588
Kiai #2: Starts on 02:07:316, ends on 02:29:134

[Easy]
AR+1
00:29:133 (4) - NC
00:52:770 (3) - lower the red node a bit so the slider will not be in contact with 00:50:952 (1)
00:56:406 (3) - do the same here
01:25:497 (2) - clap on end
01:47:088 (1) - clap
02:07:770 (1,3) - ^
02:14:588 (5) - NC
very clean placements ^_^

[Normal]
AR+1 or 2 (usually the setting of AR < OD is not encouraged in modern maps) Done
00:15:497 (1) - NC Done
00:18:679 (3,4) - 1 grid lower to overlap 00:15:497 (1,2) Done
00:23:679 (3) - stack on end of 00:21:861 (1)Done
00:32:770 (1) - shift this a bit right so 00:32:770 (1,2) - make proper blankets Done
01:00:952 (1) - unnecessary NC Done
01:57:997 (4,1,2,3) - take whistles off slider body here (no musical indication)Done
02:04:133 (1) - whistle on start Done
02:14:588 (1,2,3) - this is very hard to play since the distance of 02:14:588 (1) is too large, and the flow may lead the player to hit 02:15:043 (3) first. This should be repositioned to make the flow more intuitive Done
the spacing in this diff is a bit messy, i see you are switching between a few different snaps but some consistency in the way you use them will make the map alot more cleaner

[Hard]
00:02:883 (4) - spacing Done
00:13:565 - add a note here Done
00:30:270 (4) - take off whistle on slider body Done
00:33:906 (4) - ^ Done
00:51:861 (2) - blanket can be improved (dont touch 00:51:179 (1) with the slider end) Done
00:56:406 (5) - spacing Done
01:00:043 (6) - this snap is a bit weird to play, adding a note at 01:00:497 will make it much better Done
01:29:361 (1) - properly blanket this Done
01:30:497 (6) - take off the finish on the slider end and put it on the start of 01:30:952 (1) instead Done
01:48:452 (2) - try placing it on the other side: Done 01:57:088 (2) - spacing Done
02:03:452 (4) - NC here instead of 02:02:656 (1) Done
02:07:012 (3) - unsnapped circle (it is not snapped to the 1/3 tick as you intended) Done
02:25:270 (6) - whistle sounds better here imo Done
neat rhythm usage~

Thats all, its quite a nice mapset, so good luck in ranking :)
thank you for modding
fanzhen0019
Hi :3 From my queue

General
  1. The timing section in Normal and Insane is wrong
    The offset in Normal and Insane should be 43,as it in Alarido's diff.

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap?
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3?
  3. 01:18:679 - Clap
  4. 01:31:406 - and 01:32:315 - Clap
  5. 01:55:952 - Clap
  6. 02:05:952 - Whistle here
  7. 02:07:315 - And finish here
Arrangement & Design
  • Clear!

Normal

Hitsounds
  1. 01:42:997 - Add whistle here
  2. 01:46:633 (3) - Whistle
  3. 01:50:724 - Whistle
Arrangement & Design
  1. 00:53:679 (6,1) - Consider to use clap to replace 6's finish and add finish to1.

Insane

Hitsounds
  1. 00:58:679 - Add clap here
  2. 00:59:133 - Clap
  3. 01:00:497 (7) - Clap
  4. 01:01:406 (4) - Clap
  5. 01:30:952 - Remove this finish plz,it sounds weird. And for consist with other parts.
Arrangement & Design
  1. 00:25:497 (1) - Put it to x460 y184
  2. 01:18:906 (6) - I suggest this slider repeat more,for the previous part u didnt use a 1-repeat-slider.

    So also if u use this rhythm, please add whistle here:
    01:18:906 -
    01:19:361 -
  3. 01:30:156 (4,5,6) - Imo this is more fit.

    01:30:156 (4) - x380 y232
    01:30:383 (5,6) - x428 y308
    Slider6's CODE:
    500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:
    Also, if u do this plz add whistle here:01:30:724 -
  4. 01:43:452 (1,2) - Move 1 grid down in grid level 4
  5. 02:11:633 (3) - I suggest to put this slider away.Because your rhythm doesnt change but the spacing gets smaller.

    02:10:952 (1) - x376 y212
    02:11:293 (2) - x372 y68
    02:11:633 (3) - x500 y140
  6. 02:28:452 (4) - x164 y272

Nice song :O
Good Luck~
Alarido

fanzhen0019 wrote:

Hi :3 From my queue

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap? ► Added.
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3? ► Added.
  3. 01:18:679 - Clap ► Added.
  4. 01:31:406 - and 01:32:315 - Clap ► Added.
  5. 01:55:952 - Clap ► Added.
  6. 02:05:952 - Whistle here ► Added.
  7. 02:07:315 - And finish here ► Added.
Arrangement & Design
  • Clear! ♥

(...)
Nice song :O
Good Luck~

Thanks for the mod fanzhen0019 ^^

Updated diff (:

ALARIDO'S EASY
osu file format v12

[General]
AudioFilename: Jake Kaufman - Mighty Switch Force OST - 06 BGM - Love You Love You Love.mp3
AudioLeadIn: 2007
PreviewTime: 72760
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 36396,41851
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Love You Love You Love
TitleUnicode:Love You Love You Love
Artist:Jake Kaufman
ArtistUnicode:Jake Kaufman
Creator:okamiratsu
Version:Alarido's Easy
Source:Mighty Switch Force
Tags:Alarido
BeatmapID:247394
BeatmapSetID:78126

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1.jpg",0,0
//Break Periods
2,36606,42239
2,94788,99966
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
43,454.545454545455,4,2,1,100,1,0
13679,-100,4,1,1,35,0,0
14588,-100,4,2,1,100,0,0
25497,-100,4,2,1,35,0,0
26861,-100,4,2,1,100,0,0
62315,-100,4,2,1,35,0,0
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72770,-100,4,2,1,100,0,1
92770,-100,4,2,1,35,0,1
94588,-100,4,2,1,100,0,0
107088,-100,4,2,1,35,0,0
108679,-100,4,2,1,100,0,0
121633,-100,4,2,1,35,0,0
123452,-100,4,2,1,100,0,0
127315,-100,4,2,1,100,0,1
145497,-100,4,2,1,40,0,1
147543,-100,4,2,1,35,0,1
147997,-100,4,2,1,25,0,1
148452,-100,4,2,1,15,0,1
148906,-100,4,2,1,5,0,1
149133,-100,4,2,1,5,0,0


[Colours]
Combo1 : 223,194,32
Combo2 : 127,127,127
Combo3 : 55,55,251
Combo4 : 255,255,255

[HitObjects]
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216,104,44588,2,0,P|256:112|296:104,1,80,0|8,0:0|0:0,0:0:0:0:
368,69,45497,2,0,P|404:60|444:72,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
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217,309,49133,2,0,L|175:240,1,80,0|8,0:0|0:0,0:0:0:0:
103,273,50043,2,0,L|62:203,1,80,0|8,0:0|0:0,0:0:0:0:
60,124,50952,6,0,P|104:60|184:60,1,160
144,132,52315,1,8,0:0:0:0:
108,208,52770,2,0,B|176:240|236:180|228:124|228:124|288:124,1,240,0|8,0:0|0:0,0:0:0:0:
332,56,54588,6,0,P|408:57|452:121,1,160
372,132,55952,1,8,0:0:0:0:
404,208,56406,2,0,B|336:240|276:180|284:124|284:124|224:124,1,240,0|8,0:0|0:0,0:0:0:0:
144,124,58224,6,0,B|144:204|144:204|87:261|87:261|88:340,1,240,0|8,0:0|0:0,0:0:0:0:
171,336,60043,2,0,B|250:336|250:336|306:279|306:279|387:279,1,240,0|8,0:0|0:0,0:0:0:0:
256,192,62315,12,0,64588,0:0:0:0:
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336,192,66861,2,0,P|412:168|444:96,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,69133,1,0,0:0:0:0:
176,192,69588,6,0,P|100:216|68:288,2,160,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,71861,2,0,L|256:108,1,80,0|2,0:0|0:0,0:0:0:0:
332,84,72770,6,0,P|372:72|412:84,1,80,0|8,0:0|0:0,0:0:0:0:
372,152,73679,2,0,L|372:232,1,80,0|8,0:0|0:0,0:0:0:0:
332,300,74588,2,0,P|372:312|412:300,1,80,0|8,0:0|0:0,0:0:0:0:
372,232,75497,1,0,0:0:0:0:
372,152,75952,1,8,0:0:0:0:
424,88,76406,6,0,B|396:68|372:68|348:68|320:88|320:88|188:88,1,240,0|8,0:0|0:0,0:0:0:0:
132,140,78224,2,0,P|140:176|180:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,79133,2,0,L|256:276,1,80,0|8,0:0|0:0,0:0:0:0:
180,300,80043,6,0,P|140:312|100:300,1,80,0|8,0:0|0:0,0:0:0:0:
140,232,80952,2,0,L|140:152,1,80,0|8,0:0|0:0,0:0:0:0:
180,84,81861,2,0,P|140:72|100:84,1,80,0|8,0:0|0:0,0:0:0:0:
140,152,82770,1,0,0:0:0:0:
140,232,83224,1,8,0:0:0:0:
88,296,83679,6,0,B|116:316|140:316|164:316|192:296|192:296|324:296,1,240,0|8,0:0|0:0,0:0:0:0:
380,244,85497,2,0,P|372:208|332:192,1,80,0|8,0:0|0:0,0:0:0:0:
256,192,86406,2,0,L|256:108,1,80,0|8,0:0|0:0,0:0:0:0:
176,96,87315,5,2,0:0:0:0:
176,256,88224,1,0,0:0:0:0:
336,256,89133,1,2,0:0:0:0:
336,96,90043,1,0,0:0:0:0:
188,152,90952,6,0,L|268:152,1,80,2|8,0:0|0:0,0:0:0:0:
268,232,91861,2,0,L|348:232,1,80,2|8,0:0|0:0,0:0:0:0:
256,192,92770,12,0,94588,0:0:0:0:
256,172,101406,5,0,0:0:0:0:
320,120,101861,2,0,L|400:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,72,103224,1,8,0:0:0:0:
192,120,103679,2,0,L|112:120,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
256,172,105043,2,0,L|256:332,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,107088,12,8,108679,0:0:0:0:
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124,192,110952,1,0,0:0:0:0:
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432,124,113224,6,0,P|468:192|432:260,1,160,8|8,0:0|0:0,0:0:0:0:
372,312,114588,2,0,P|256:336|136:312,1,240,0|8,0:0|0:0,0:0:0:0:
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Topic Starter
okamiratsu

fanzhen0019 wrote:

Hi :3 From my queue

GeneralAll Suggestions Done
  1. The timing section in Normal and Insane is wrong
    The offset in Normal and Insane should be 43,as it in Alarido's diff.

Alarido's Easy

Hitsounds
  1. 00:21:406 (2) - Clap?
  2. 00:27:770 (1,2,3) - Uh,why not add clap on 1 and 3?
  3. 01:18:679 - Clap
  4. 01:31:406 - and 01:32:315 - Clap
  5. 01:55:952 - Clap
  6. 02:05:952 - Whistle here
  7. 02:07:315 - And finish here
Arrangement & Design
  • Clear!

Normal

Hitsounds
  1. 01:42:997 - Add whistle here
  2. 01:46:633 (3) - Whistle
  3. 01:50:724 - Whistle
Arrangement & Design
  1. 00:53:679 (6,1) - Consider to use clap to replace 6's finish and add finish to1.

Insane

Hitsounds
  1. 00:58:679 - Add clap here
  2. 00:59:133 - Clap
  3. 01:00:497 (7) - Clap
  4. 01:01:406 (4) - Clap
  5. 01:30:952 - Remove this finish plz,it sounds weird. And for consist with other parts.
Arrangement & Design
  1. 00:25:497 (1) - Put it to x460 y184
  2. 01:18:906 (6) - I suggest this slider repeat more,for the previous part u didnt use a 1-repeat-slider.

    So also if u use this rhythm, please add whistle here:
    01:18:906 -
    01:19:361 -
  3. 01:30:156 (4,5,6) - Imo this is more fit.

    01:30:156 (4) - x380 y232
    01:30:383 (5,6) - x428 y308
    Slider6's CODE:
    500,260,90497,2,0,L|500:132,1,100,8|0,0:0|0:0,0:0:0:0:
    Also, if u do this plz add whistle here:01:30:724 -
  4. 01:43:452 (1,2) - Move 1 grid down in grid level 4
  5. 02:11:633 (3) - I suggest to put this slider away.Because your rhythm doesnt change but the spacing gets smaller.

    02:10:952 (1) - x376 y212
    02:11:293 (2) - x372 y68
    02:11:633 (3) - x500 y140
  6. 02:28:452 (4) - x164 y272

Nice song :O
Good Luck~
Really appreciate the detailed modding
Alarido

C'mon, Modders!


R u all afraid?
Topic Starter
okamiratsu

Alarido wrote:

C'mon, Modders!


R u all afraid?
yes are u????
Alarido

okamiratsu wrote:

Alarido wrote:

C'mon, Modders!


R u all afraid?
yes are u????
I'm not afraid to take a stand
Everybody come take my hand
We'll walk this road together, through the storm
Whatever weather, cold or warm
Just let me know that, you're not alone
Holla if you feel that you've been down the same road


C'mon Modders and BATS please ^^

This mapset has Standard osu! diffs only, then Gabe could bubble this easily ♥
yachiru4
Hey, from my queue!

[Hard]

THe flow looks ok.
But your hit circles and sliders look really crowded...they're too close to each other, which makes it confusing to know which objects to hit next. Try to increase their distances.

And, try making some jumps.

Cheers!
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