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Jun Senoue - The Ark

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Topic Starter
Geosus
This beatmap was submitted using in-game submission on Thursday, October 03, 2013 at 2:41:43 PM

Artist: Jun Senoue
Title: The Ark
Source: Shadow the Hedgehog
Tags: Sonic Team SEGA Final Rush
BPM: 140
Filesize: 4883kb
Play Time: 02:43
Difficulties Available:
  1. Easy (2.66 stars, 164 notes)
  2. Hard (4.88 stars, 347 notes)
  3. Normal (3.69 stars, 220 notes)
Download: Jun Senoue - The Ark
Information: Scores/Beatmap Listing
---------------
My first beatmap. The song is "The Ark", the theme of the Pure Dark fifth stage of the same name in Shadow the Hedgehog. It is a remix of "Highway in the Sky ...Final Rush" from Sonic Adventure 2. This beatmap includes Easy, Normal, and Hard difficulties.

10/03/13 - Major changes to Hard and Easy. Reduced slider speed on Hard. Applied DakeDekaane's mod.
9/02/13 - Minor tweaks to Hard.
8/23/13 - Major changes in beat placement and slider speed to Hard. Minor tweaks to Normal.
8/01/13 - Minor tweaks to Easy and Hard.
7/20/13 - Removed custom arrows. Applied Alarido's mod.
7/18/13 - Slight tweak to Hard. Applied HelloSCV's mod.
7/14/13 - Miscellaneous changes to Easy and Hard. Applied Sieg's mod.
7/01/13 - Major tweaks to Hard difficulty.
7/01/13 - Major changes to all difficulties. Applied Sey's mod.
6/22/13 -Slight tweaks to Hard. Major Beat and Slider changes to Normal. Increased slider speed during Normal's Kiai times to match the other difficulties & reworked both Kiai times entirely.
6/20/13 - Applied Heanday's mod.
6/16/13 - Minor Beat and Slider placement and shape tweaks to Normal and Hard.
6/03/13 - Applied biwako's mod.
6/01/13 - Applied Cherry Blossom's mod.
5/29/13 - Miscellaneous changes to all difficulties. Applied CDFA's mod.
5/23/13 - 5/24/13 - Major changes to Hard; several adjustments to Easy and Normal. Modified combo colors. Removed the countdown.
5/07/13 - Significant adjustments to all difficulties. Applied Zero__wind's mod.
5/03/13 - Miscellaneous adjustments to all difficulties.
4/22/13 - Changed the size of the Pass/Fail graphics. Misc tweaks to Normal.
4/11/13 - Reduced hitsound volume for all difficulties.
Pre-4/6/13 - Experimental changes and adjustments to Hard.
3/19/13 - Miscellaneous fixes and adjustments to all difficulties.
3/11/13 - Miscellaneous fixes and adjustments to Hard and Normal.
2/27/13 - Hard mode added. Moved to Pending.
Pre-2/27/13- Release. Easy and Normal difficulties.
---Assault[K]---
General
Background size should not be 706x457

Easy
1:02:486-1:08:927 Might be confusing to new players
1:39:121 (2) Distance Snap this
1:45:988 (1) ^
1:48:366 (1,2,3) - Try not to stack in easy level
2:25:832 (3,4,1) - Too close
2:27572 (3,4,1) - ^

Normal
0:54:328 -(1,2,3,4,5) - Distance Snap
1:02:061 (1) - Undo new combo [be yellow combo 2]
1:17:501 (4) New combo
1:19:232 (8) New Combo
1:50 (Break) - 10second break is too long
Topic Starter
Geosus

---Assault[K]--- wrote:

General
Background size should not be 706x457
-Will fix this eventually. Probably'll just stretch and crop it to fit 800x600.

Easy
1:02:486-1:08:927 Might be confusing to new players -Simplified it a little, with just one longer slider and a beat. Unless the pattern itself is flawed?
1:39:121 (2) Distance Snap this -Done.
1:45:988 (1) ^ -Done.
1:48:366 (1,2,3) - Try not to stack in easy level -Done.
2:25:832 (3,4,1) - Too close -I modified the pattern to be as far as distance snap allows. If it's too close still...
2:27572 (3,4,1) - ^ -^

Normal
0:54:328 -(1,2,3,4,5) - Distance Snap -Done. Dunno how I feel about it, though.
1:02:061 (1) - Undo new combo [be yellow combo 2] -Done.
1:17:501 (4) New combo -Broke the pattern up with combos, but at a different number. Same for the following note. Also mirrored these changes for the similar pattern beforehand. Hope any of that made sense.
1:19:232 (8) New Combo -^
1:50 (Break) - 10second break is too long
-I noticed you placed this under here, instead of under Easy or both. This break is there for both difficulties, but should I fix them both? I can reduce the break by like... a second or two, but what would be an ideal length for both difficulties? I'd like an answer to this before I change it.
Thanks for the feedback. My responses are in blue. Also updated.

EDIT (2/15): Updated again. Reduced the break times on both difficulties a bit, shrunk the background to 640x360, changed the combo colors a bit, and made some miscellaneous beat changes in both difficulties. Hoping to start Hard soon, but not until Normal and Easy are acceptable.

EDIT (2/20): Updated Easy. Made the difficulty settings even easier. Attempted to simplify certain combos further. Fixed a few cases of awkward spacing and timing. Changed the first kiai time somewhat drastically. Made the second kiai time have 1.25x slider speed, and modified it to accommodate this change. I am trying to get this down to 1-2 difficulty stars, but I only managed 2.48. :O( Also updated Normal with just some combo color changes.
---Assault[K]---

Geosus wrote:

---Assault[K]--- wrote:

1:50 (Break) - 10second break is too long
-I noticed you placed this under here, instead of under Easy or both. This break is there for both difficulties, but should I fix them both? I can reduce the break by like... a second or two, but what would be an ideal length for both difficulties? I'd like an answer to this before I change it.
yes both difficulties forgot to put it in easy.
Natsu
Hi from my Queue

General:

Inconsistency in Kiai Times this should be the same cuz you make the 2 diffs
Inconsistency in uninherited (red) timing sections you need to have same timing in all your diffs and i think your timing is wrong you can check this forum for help: t/13795
01:08:900 preview time should be there if you follow my suggestion make it in all diffs
Background spacecolonyark2.jpg is 640x360, which differs from the recommended size of 1024x768. you should resize it or find other

Skin

comboburst.png's dimensions must not be larger than 500x767 (currently 500x792).


Easy:

00:14:043 add finish
You need ad some hitsounds.. add some claps
00:23:471 remove finish and add clap since finish sound so weird
00:21:115 distance error always use same distance on easy
00:22:829 this is wrong y ou should start it here 00:22:614
00:26:257 00:27:757 weird pause you should map this part
00:28:186 distance error i know you want stack it but new players gonna fail in there you should fix
00:35:043 (1,1,1) - make this pattern more clean a little confuse right now and keep distance
00:39:971 distance error
00:44:797 ^
01:01:829 (1,1,2,3,1,2,3,1,2,3) - this parte since :s so confuse and overlap make it clean plz
01:16:186 so close whith spinner you should remove it
01:33:329 distance error
01:48:542 remove this circle get so hard for a easy diff
02:00:329 finish in the head
02:14:686 make it symetrical
02:24:329 (1,2) - stack they perfect
02:44:043 move it for other place get overlap with spinner hitburt
02:44:900 remove NC

Okay you got alot of distance error you are using 0.80 keep it in all this diff you need work alot in this diff

Normal:

00:15:972 ditance error like easy you need to keep distance in normal too
00:28:186 (1,1,1) - distance error

okay i stop here hope i help you in something :3 (maybe you can make a hard diff)
Entreal
Hello! Sorry for the wait, studies! Dang it, I thought this song was the Ark from SA2

General: I'm pretty sure you know this, but change the size of the picture.

Easy
00:14:043 - Maybe add a finish hitsound
01:01:829 - Somehow here to 01:08:900 looks really strange to me, I'm not sure if a new player would be able to understand this. Feel free to ignore this if you think differently.
01:27:114 - Should add a circle here
01:36:542 - Add a clap sound here, no reason to have this blank since the previous sliders have the clap
01:41:471 - ^
02:17:899 - I believe the Kiai time should be moved to 02:17:471.
02:14:685 - This spinner should have a different hitsound

Normal
You can ignore this, but i prefer 1/4 beat spacing instead of 1/6.
00:14:043 - Finish hitsound
00:19:329 - You can add a spinner or something around here, your choice if you want to.
00:26:257 - ^
00:40:614 - Clap probably not needed
01:08:900 - Can add a finish here or 01:09:329
01:38:900 - Probably turn off this clap
01:39:543 (2,3,4,1) - If following ^, add the claps here
01:50:471 - Circle here
02:17:471 - Kiai time should be here.
02:17:899 From start to end of kiai time - Alike the easy diff, you should add that usual clap hitsound you do. For Example, 02:25:399 Clap
Topic Starter
Geosus
Hello! Thank you both. My responses are in blue.

Natsu wrote:

Hi from my Queue

General:

Inconsistency in Kiai Times this should be the same cuz you make the 2 diffs -If you mean the lengths of the Kiai Times on both difficulties, fixed.
Inconsistency in uninherited (red) timing sections you need to have same timing in all your diffs and i think your timing is wrong you can check this forum for help: https://osu.ppy.sh/forum/t/13795 -Also fixed, from fixing the Kiai Time issue. As far as the timing goes, my bpm and offset should be fine. I'll double-check in that forum, but I've followed most available help on the wiki to determine it...
01:08:900 preview time should be there if you follow my suggestion make it in all diffs -Done.
Background spacecolonyark2.jpg is 640x360, which differs from the recommended size of 1024x768. you should resize it or find other -About this... The wiki suggested I not use a file size over 800x600, so I chose a smaller size that's still 16:9. I guess it's outdated or something though, so I'll redo the background later.
Skin

comboburst.png's dimensions must not be larger than 500x767 (currently 500x792). -Done.


Easy:

00:14:043 add finish -Done.
You need ad some hitsounds.. add some claps -Experimented a little with claps in between here... Hope it turned out OK.
00:23:471 remove finish and add clap since finish sound so weird -Fixed.
00:21:115 distance error always use same distance on easy -I kind of disagree here, but fixed nonetheless.
00:22:829 this is wrong y ou should start it here 00:22:614 -Hmm... Fixed.
00:26:257 00:27:757 weird pause you should map this part -Simply put a slider here connecting this part to the next. Ended up messing with the entirety of the next section though... Well. Just rotating it and tweaking some things.
00:28:186 distance error i know you want stack it but new players gonna fail in there you should fix -Fixed alongside the previous changes.
00:35:043 (1,1,1) - make this pattern more clean a little confuse right now and keep distance -^
00:39:971 distance error -^
00:44:797 ^ -^
01:01:829 (1,1,2,3,1,2,3,1,2,3) - this parte since :s so confuse and overlap make it clean plz -Revamped this entire area. Should be far less cluttered. Messed with (rotated a whole bunch) the next area as a result.
01:16:186 so close whith spinner you should remove it -Removed the spinner.
01:33:329 distance error -Fixed.
01:48:542 remove this circle get so hard for a easy diff -Converted into a slider.
02:00:329 finish in the head -Fixed.
02:14:686 make it symetrical -Fixed.
02:24:329 (1,2) - stack they perfect -Fixed.
02:44:043 move it for other place get overlap with spinner hitburt -Fixed.
02:44:900 remove NC -Fixed.

Okay you got alot of distance error you are using 0.80 keep it in all this diff you need work alot in this diff
-This may sound silly, but what do you mean by 0.80? Related: I removed every instance of stacking in Easy.
Normal:

00:15:972 ditance error like easy you need to keep distance in normal too -Fixed.
00:28:186 (1,1,1) - distance error -Fixed this, and further distance errors until the Kiai Time. Honestly, I don't know how I missed these.

okay i stop here hope i help you in something :3 (maybe you can make a hard diff)

Entreal wrote:

Hello! Sorry for the wait, studies! Dang it, I thought this song was the Ark from SA2 -It's ok. Thanks for taking the time to help. :O) This is a remix of "Highway in the Sky" for Final Rush from SA2 that appears in Shadow the Hedgehog. I don't know of any specific song called "The Ark" in SA2, unless it was like a cutscene theme. :Oo

General: I'm pretty sure you know this, but change the size of the picture. -:OS

Easy
00:14:043 - Maybe add a finish hitsound -Addressed this already.
01:01:829 - Somehow here to 01:08:900 looks really strange to me, I'm not sure if a new player would be able to understand this. Feel free to ignore this if you think differently. -^ But it's good that two people agree on that. So I radically changed it. I hope it's a bit more simple, since it's not as compact.
01:27:114 - Should add a circle here -Done.
01:36:542 - Add a clap sound here, no reason to have this blank since the previous sliders have the clap -Done. Guess I missed this one :OS
01:41:471 - ^ -^
02:17:899 - I believe the Kiai time should be moved to 02:17:471. -Fixed. Mirrored this change in the other difficulties.
02:14:685 - This spinner should have a different hitsound -There isn't a spinner here. :OS Unless you mean the circle-y thing. Should I get rid of the whistle?

Normal
You can ignore this, but i prefer 1/4 beat spacing instead of 1/6. -Yeahhh. I learned a while ago while fixing Easy that I shouldn't be using 1/6 with 140 bpm. I never got around to fixing that for Normal. But I did now. Fixed any instance of snapping problems that AIMod reported as well. No other real problems seemed to pop up, probably because I didn't use any of those in-between ticks...
00:14:043 - Finish hitsound -Done.
00:19:329 - You can add a spinner or something around here, your choice if you want to. -Tried it out. It looks pretty good...
00:26:257 - ^ -Tried something else for this part instead. I think this is better than just spamming spinners.
00:40:614 - Clap probably not needed -Fixed.
01:08:900 - Can add a finish here or 01:09:329 -Opted for the former choice.
01:38:900 - Probably turn off this clap -Agreed. Fixed.
01:39:543 (2,3,4,1) - If following ^, add the claps here -^
01:50:471 - Circle here -Hmm. I kinda disagree with this one, but fixed.
02:17:471 - Kiai time should be here. -Yep.
02:17:899 From start to end of kiai time - Alike the easy diff, you should add that usual clap hitsound you do. For Example, 02:25:399 Clap -Experimented a little more with this. Added a few more claps a little ways into the Kiai Times. Hopefully they don't overstay their welcome.
Whew. Quite a haul. I was in the middle of working on Hard when I decided to address these issues, so this update has a very unfinished version of Hard. I will try to finish it and the new background either today or tomorrow. After I finish those things, I guess I'll move this to pending... if that's even a thing I can do?

EDIT (2/27): Hard mode completed. Created an entirely new background. Moved to Pending. Even though it says Hard, the game considers it Insane? What do I have to do to correct that, I wonder?
neonat
Normal

00:48:329 (1) - do you want it directly behind 00:46:829 (1) - ? you can do so when using grid level 4
02:09:971 (2) - ^
01:33:329 (3,1,2,1) - check your distance, they are too similar
02:00:757 (1,1,1) - unecessary NC
You should replace some of the circles with sliders, there are too many circles


Hard

00:33:115 (4) - shift to 00:32:900
00:33:329 (5) - shift to 00:33:114
00:34:400 - add a note
00:40:614 (5,6) - doesn't follow any music
01:27:756 (6) - NC
01:42:542 (6) - ^
01:50:471 - add a note
02:26:042 (6) - NC
02:27:757 (11) - ^
02:32:899 (5) - ^
02:34:614 (9) - ^

There are places in the song that doesn't flow well, (For example: 02:00:221 to 02:03:328 -)
Topic Starter
Geosus
Thank you!

neonat wrote:

Normal

00:48:329 (1) - do you want it directly behind 00:46:829 (1) - ? you can do so when using grid level 4 -Woah. I didn't know I could mess with that. Thanks! Fixed.
02:09:971 (2) - ^ -^
01:33:329 (3,1,2,1) - check your distance, they are too similar -Fixed. Ended up messing with a lot of the section afterward though. Nothing too drastic.
02:00:757 (1,1,1) - unecessary NC -Fixed, I suppose.
You should replace some of the circles with sliders, there are too many circles -I wasn't sure if this was a sorta general thing or you were only talking about the previous section... so I did both. Mostly in the section after 02:00:757 up until the second Kiai Time.


Hard

00:33:115 (4) - shift to 00:32:900
00:33:329 (5) - shift to 00:33:114 -On these two... just shifting those alone didn't seem to make sense. But I guess I kind of got what you were going for, and instead I just added a note at 00:32:900 and left those two alone. It seems to work fine like that maybe?
00:34:400 - add a note -Done.
00:40:614 (5,6) - doesn't follow any music -Made this one more clear, and simplified it to boot. I guess. It is effectively the same as 00:33:757 (7,8).
01:27:756 (6) - NC -Fixed.
01:42:542 (6) - ^ -^
01:50:471 - add a note -Done.
02:26:042 (6) - NC -Fixed.
02:27:757 (11) - ^ -Alla these fixed. vvv
02:32:899 (5) - ^
02:34:614 (9) - ^

There are places in the song that doesn't flow well, (For example: 02:00:221 to 02:03:328 -) -Tried something different here. Replaced the 8 notes in the beginning here with a spinner, and spaced out the final bit. I did some other minor things in other sections to try and help the song flow better. Here's hoping it works.
Flanster
Your BPM and Offset are correct.

You can remove the other 3 red sections on 01:22:614 and 02:03:757 and 02:44:900 though. I've checked the offset throughout the whole song and it doesn't change so they're unneeded.

luxoDeh
Hi from my queue!

EASY

00:21:758 (2) - move the second point of this slider to x:192 y:288 so ti will be allighed whit the previous slider.
00:22:614 (3) - make it an half beat slider so that it's the same as the previous pattern: make it start from 00:22:829 - and end at 00:23:043 -
00:35:043 (1,1) - clap at the ending of these sliders both
00:41:686 (1) - make this slider start at 00:41:900 - for easy diff it's too hard make it so close from the previous
00:43:400 (1) - ^
00:44:900 (1,2) - here too, maybe delete the first note
00:48:329 (5,1,2,1,1) - here too, this pattern it's too hard try to make something like this: 01:34:399 (1,2) - here too delete these sliders and make only one slider that start from 01:34:614 - to 01:35:043 -
01:37:829 (1) - never make more reverse sliders in easy diff it's a bit confusing, make it like all the others
01:38:900 (1,2,1,2,3,1) - try to make something like this: 01:44:685 (1,2) - like 01:34:399 (1,2) -
02:02:471 (2) - delete this note or it will be too difficult for beginners
I think you understood me. recheck all the map and try to change this things and also recheck all the New combos, try to make them change at every big white line, it will be better in my opinion

NORMAL

try to avoid sliders like this: 00:38:472 (1) - this 00:41:472 (1,2,1) - or this: 00:45:115 (1) - in my opinion they are not so good loocking, it will be better if you make more courves or shorter sliders, eaven it they fit whit the music
01:29:899 (4) - move it one grid up and one left it will give a better flow
01:45:972 (1) - another ugly slider :/
this diff is a bit better but there are lots of thing you have to work on: some of the sliders form, as i suggested, new comboes and also Hitsounds: hitsounds must have a pattern in my opinion: for example you can try to set a clap in each two white line, just try something and see if it fit whit the music :)

HARD

in this diff first of all try to set the slider thick rate in timing section on 3 and not 4... sometimes is strange, in my opinion.
anyway, there are quite the same problems as the others diffs.
and also I suggest to don't make this: 00:27:757 (1,2) - try to find something else because the first note shuldn't be on the slider.

so... that's all... I mean, there is a lot of work to do, but keep improve your mapping style! anyway good luck with this map! ;)
Topic Starter
Geosus

Lolicore Flandre wrote:

Your BPM and Offset are correct.

You can remove the other 3 red sections on 01:22:614 and 02:03:757 and 02:44:900 though. I've checked the offset throughout the whole song and it doesn't change so they're unneeded.

Thank you. For some reason I thought I had to put a Kiai Time in between two red sections in order for it to work, but I guess not. Fixed.

luxoDeh wrote:

Hi from my queue!

EASY

00:21:758 (2) - move the second point of this slider to x:192 y:288 so ti will be allighed whit the previous slider. -Fixed.
00:22:614 (3) - make it an half beat slider so that it's the same as the previous pattern: make it start from 00:22:829 - and end at 00:23:043 - -This is actually what it was like originally. Someone else suggested this change, and I thought it was interesting back then. I think either one works, but since I guess I'm more biased to my original decision... Fixed.
00:35:043 (1,1) - clap at the ending of these sliders both -Interesting. Done.
00:41:686 (1) - make this slider start at 00:41:900 - for easy diff it's too hard make it so close from the previous -Messed around with this and the next sections here. Should be good now.
00:43:400 (1) - ^ -^
00:44:900 (1,2) - here too, maybe delete the first note -^
00:48:329 (5,1,2,1,1) - here too, this pattern it's too hard try to make something like this: -Messed with this area a bunch. Tried to do something like that. I think I managed to address the issue pretty well.
01:34:399 (1,2) - here too delete these sliders and make only one slider that start from 01:34:614 - to 01:35:043 - -Done.
01:37:829 (1) - never make more reverse sliders in easy diff it's a bit confusing, make it like all the others -Fixed, I think.
01:38:900 (1,2,1,2,3,1) - try to make something like this: -I wasn't too keen on this arrangement, so I messed with it a little in my own way. I think this should be fine...
01:44:685 (1,2) - like 01:34:399 (1,2) - -Done. Ended up messing with most of this area... well, just flipping it upside down at any rate.
02:02:471 (2) - delete this note or it will be too difficult for beginners -Fixed.
I think you understood me. recheck all the map and try to change this things and also recheck all the New combos, try to make them change at every big white line, it will be better in my opinion

NORMAL

try to avoid sliders like this: 00:38:472 (1) - this 00:41:472 (1,2,1) - or this: 00:45:115 (1) - in my opinion they are not so good loocking, it will be better if you make more courves or shorter sliders, eaven it they fit whit the music -I kinda disagree with the later two. I replaced the first one with a curve.
01:29:899 (4) - move it one grid up and one left it will give a better flow -Fixed.
01:45:972 (1) - another ugly slider :/ -Fixed, I hope.
this diff is a bit better but there are lots of thing you have to work on: some of the sliders form, as i suggested, new comboes and also Hitsounds: hitsounds must have a pattern in my opinion: for example you can try to set a clap in each two white line, just try something and see if it fit whit the music :) -I experimented with claps a bit more throughout the song, trying to keep some sorta consistency depending on the section. I tried messing around with new combos a little, but I honestly didn't see much wrong.

HARD

in this diff first of all try to set the slider thick rate in timing section on 3 and not 4... sometimes is strange, in my opinion. -I don't know. 3 ticks is kinda awkward itself. 2 seems to be fine. Or just an even number. I'll go with 2 for now...
anyway, there are quite the same problems as the others diffs.
and also I suggest to don't make this: 00:27:757 (1,2) - try to find something else because the first note shuldn't be on the slider. -Fixed that issue and the one after. I think it looks elegant now.

so... that's all... I mean, there is a lot of work to do, but keep improve your mapping style! anyway good luck with this map! ;)
Thank you! As for the rest of hard, I experimented with more claps as I did with Normal. Here's hoping I didn't mess it up. Other than that, I didn't really change anything major. Well. 'Cept for one thing. I made the spinners at the end of the second Kiai Time come a bit earlier after each note. I hope that doesn't end up being too difficult.
Foxxer_old
The beatmap looks good.

Hard

00:21:114 (1,2,3) - Give a space between those notes, some like this:
02:19:185 (4) - You should add a new combo in this circle.
02:21:328 (8) - ^

Good Luck~
Topic Starter
Geosus

Foxxer wrote:

The beatmap looks good.

Hard

00:21:114 (1,2,3) - Give a space between those notes, some like this: -Messed with it a lil bit. Also changed up the pattern around a lil bit.
02:19:185 (4) - You should add a new combo in this circle. -Done.
02:21:328 (8) - ^ -Here as well.

Good Luck~
Thank you! I, uh, am not really sure if I'm supposed to give kudos for your post. It helped me a lil, and I appreciate it, but it was a bit... unsubstantial.
Zero__wind
Hi :3 from my queue
General
If it's for rank, you need a Normal diff I suppose
Because you've just started to map, so I'm about to point out some fundamental advice instead of pointing out every precice error. Then you'll learn to improve your map by yourself.

Hard
The volume is a bit loud I think, reduce it
OD for Hard should be at 5or6. Don't set this cassually
01:01:829 (1,1) - New combo are not meant to add cassually. It's used to divide music into parts, or divide map into patterns, or to hint there's sth. special to happen, like slider velocity changing or sth. alike. Learn from others' map about how to add NC
01:08:900 - Kiai time should only be added at the parts where the music is strong and paticular, where you wanna strongly emphasize. Don't abuse it.
Place more jumps. I should say that it's jumps that make maps fun. But when you set jumps, you should have a reasonable point on it. Mostly, jumps are set at downbeats, sth. with finish or clap (though not always )
If the music has a crecendo, then you may increase the notes' distance in between; If on the contrary, then make them nearer. Always remember to map to the music, not placing what you've just come up with.
Use circles and sliders more averagely, it's like some circles between some sliders, not circle all the way and slider all the way.
By doing this, you may arrange them blancket-like then they'll look more beautiful and fun.

Normal
CS 3 plz
00:24:543 (1,2,3) - in Easy or Normal diff, you must obey the distance snap ALL THE WAY. check other similar mistakes by yourself
01:09:329 (1,2,3,4,1,2,3,4) - too many overlap at the same place don't feels good,try to make your map flows better
01:39:542 (3,4,5,1) - not recommended to overlap notes like this in E or N diff

Easy
AR 2 or 3 is better
01:06:543 (3,1) - stuffs like this don looks beatiful. Try to rearrange your slider velocity and distance snap to make your map more beautiful.

Hmm, I think that's all
Your current map is just full of symmetrical notes, copy and paste all the way through. It's playable though, it's not fun to play.
Learn more from others' maps to improve yours would be a good idea.

Good luck
Hope this helps
Topic Starter
Geosus
Hi! My responses are in blue.

Zero__wind wrote:

Hi :3 from my queue
General
If it's for rank, you need a Normal diff I suppose -There is.
Because you've just started to map, so I'm about to point out some fundamental advice instead of pointing out every precice error. Then you'll learn to improve your map by yourself.

Hard
The volume is a bit loud I think, reduce it -The music volume? Compared to other maps I've seen, I'd say it's a tad low if anything.
OD for Hard should be at 5or6. Don't set this cassually -Fixed.
01:01:829 (1,1) - New combo are not meant to add cassually. It's used to divide music into parts, or divide map into patterns, or to hint there's sth. special to happen, like slider velocity changing or sth. alike. Learn from others' map about how to add NC -I fixed this particular issue, but I don't understand what "sth" means. "Special to happen?"
01:08:900 - Kiai time should only be added at the parts where the music is strong and paticular, where you wanna strongly emphasize. Don't abuse it.
-I understand this. I felt the two Kiai times I have there are appropriate.
Place more jumps. I should say that it's jumps that make maps fun. But when you set jumps, you should have a reasonable point on it. Mostly, jumps are set at downbeats, sth. with finish or clap (though not always )
If the music has a crecendo, then you may increase the notes' distance in between; If on the contrary, then make them nearer. Always remember to map to the music, not placing what you've just come up with.
Use circles and sliders more averagely, it's like some circles between some sliders, not circle all the way and slider all the way.
By doing this, you may arrange them blancket-like then they'll look more beautiful and fun. -I will work on these last things a bit.

Normal
CS 3 plz -Circle size is set to 3. Unless I am misunderstanding. I'm not totally familiar with all of these abbreviations...
00:24:543 (1,2,3) - in Easy or Normal diff, you must obey the distance snap ALL THE WAY. check other similar mistakes by yourself -Normal difficulty was the first one I worked on, so I guess there were still mistakes like that lying around. I've gone through the map again to make sure there's no more. Hopefully.
01:09:329 (1,2,3,4,1,2,3,4) - too many overlap at the same place don't feels good,try to make your map flows better -Will work on this.
01:39:542 (3,4,5,1) - not recommended to overlap notes like this in E or N diff -I spread this area out a bit.

Easy
AR 2 or 3 is better -Approach rate was 2. Now set to 3.
01:06:543 (3,1) - stuffs like this don looks beatiful. Try to rearrange your slider velocity and distance snap to make your map more beautiful. -I'm not sure if I should mess with slider velocity too much for Easy... But I adjusted this area a bit. Hopefully it's a lil more neat.

Hmm, I think that's all
Your current map is just full of symmetrical notes, copy and paste all the way through. It's playable though, it's not fun to play.
Learn more from others' maps to improve yours would be a good idea.

Good luck
Hope this helps
I've applied most of your suggestions just now, but I will work on it a bit more. Thanks for the help~
Shohei Ohtani
If I were to have to get all of the Sonic characters and put them in a line of how much I'd want to do them, Shadow wouldn't be first, but he'd be within the top 5.

Hard:
00:13:186 (1,2,3,4,5) - This sounds nice and cool and all and I'm personally fine with it but a lot of people may complain that there's nothing in the song cueing this, it's just sort of an intro. They may reccommend just starting on (6).
00:27:971 (2) - Touches HP bar
00:29:686 (3) - Goes offscreen
00:39:543 (1) - Not sure why this slows down
00:42:329 (4) - Overlaps are bad like this ;A;
00:44:043 (8) - ^
00:45:757 (5,6) - ^. A lot of the reason is that they're hard to see. With the new skin, they're no longer hidden, but it's still just not pretty. How the map looks isn't the most important thing, but it's still kind of important :3
00:48:543 (2) - Because of how the sliders look, it's really hard to see the path of this.
01:03:757 (6) - Odd jump, especially since the next note has the same spacing.
01:16:614 (3) - It'd look better just using 2 sliderpoints for this so the curve is more natural.
01:46:829 (8) - Make this a vertical slider
01:59:686 (1,2,3,4,5) - Stop right there criminal scum. This really doesn't fit in at all. Especially since you're making players click on blue ticks, which is not natural at all
02:23:043 (1,1,1) - Remove NC
02:26:043 (1) - pls no
02:36:757 (1,1,1,1) - Remove NC

Normal:
00:41:686 (2) - Sliders with sharp curves usually aren't good. Apply this to all other things in this pattern too :3
01:45:972 (1) - Symmetry in sliders is good :3
02:02:471 (2) - Avoid overlap
02:23:472 (1,1,1) - Remove NC
02:29:899 (1,1,1) - ^
02:43:615 (1,1,1,1) - ^

Easy:
As a note for easies, having them based off of the red tick is usually bad, especially for circles.
00:52:186 (1) - Sliders like these with sharp turns usually aren't kawaii
01:49:186 (1,1,1) - Remove NC
02:36:757 (1,1,1) - ^

desu.
Topic Starter
Geosus
Hello! Thanks for your mod.

CDFA wrote:

If I were to have to get all of the Sonic characters and put them in a line of how much I'd want to do them, Shadow wouldn't be first, but he'd be within the top 5.
-Heheh. Shadow is also one of my favorites. Top 3 along with Sonic and Tails.

Hard:
00:13:186 (1,2,3,4,5) - This sounds nice and cool and all and I'm personally fine with it but a lot of people may complain that there's nothing in the song cueing this, it's just sort of an intro. They may reccommend just starting on (6). -There is a record scratching bit at that point and other parts in the song that this pattern is supposed to represent in Hard alone. If I remove this one, I may have to remove the other bits. I'll get rid of it if others think I should, but I'll leave it be for now. Alternatively I could map it out in the other difficulties if THAT is the problem...
00:27:971 (2) - Touches HP bar
00:29:686 (3) - Goes offscreen
00:39:543 (1) - Not sure why this slows down
00:42:329 (4) - Overlaps are bad like this ;A;
00:44:043 (8) - ^ -All'a these are fixed.
00:45:757 (5,6) - ^. A lot of the reason is that they're hard to see. With the new skin, they're no longer hidden, but it's still just not pretty. How the map looks isn't the most important thing, but it's still kind of important :3 -Fixed this as well. Hope it's okay.
00:48:543 (2) - Because of how the sliders look, it's really hard to see the path of this. -Messed with this a little. Synced it up a little better to the beat as well, I think.
01:03:757 (6) - Odd jump, especially since the next note has the same spacing. -Increased the space of the jump. Unless the problem is the jump itself? Assuming the former, I slightly tweaked the following patterns for bigger, similar jumps.
01:16:614 (3) - It'd look better just using 2 sliderpoints for this so the curve is more natural. -I made the curve look a bit more natural. Ended up using 3 slide points.
01:46:829 (8) - Make this a vertical slider -Done.
01:59:686 (1,2,3,4,5) - Stop right there criminal scum. This really doesn't fit in at all. Especially since you're making players click on blue ticks, which is not natural at all -I've been trying to make that specific part a little different from the other difficulties, since I'm at a loss of how to make it more interesting. I removed the whole section and replaced it with something else in the meantime.
02:23:043 (1,1,1) - Remove NC -Done. :O(
02:26:043 (1) - pls no -I noticed this was similar to the other jump you pointed out, so I dealt with it the same way. Unless, once again, it's the jump itself that's the problem.
02:36:757 (1,1,1,1) - Remove NC -Yep...

Normal:
00:41:686 (2) - Sliders with sharp curves usually aren't good. Apply this to all other things in this pattern too :3 -Modified this whole part a bunch.
01:45:972 (1) - Symmetry in sliders is good :3 -That is indeed what I was going for. I am glad it worked out. Unless it didn't. In which case I am sad.
02:02:471 (2) - Avoid overlap -Fixed.
02:23:472 (1,1,1) - Remove NC
02:29:899 (1,1,1) - ^
02:43:615 (1,1,1,1) - ^ -All'a these fixed.
Easy:
As a note for easies, having them based off of the red tick is usually bad, especially for circles.
00:52:186 (1) - Sliders like these with sharp turns usually aren't kawaii -Modified this bit.
01:49:186 (1,1,1) - Remove NC
02:36:757 (1,1,1) - ^ -Fixed these and issues related to the stuff pointed out in the other difficulties.

desu.
Cherry Blossom
Hai from my Queue.

:idea: mod with grid level3.


[Easy]

00:38:471 (2) - You can make this

about the slider : second point x304 y112, end : x216 y48
If you accept ^, 00:39:972 (1) - move to x136 y48
00:45:329 (3) - Same
about the slider : 3 points.
Second point : x64 y208, end : x160 y296
if you accept^, 00:46:829 (1) - Move to x240 y296

01:33:114 (4) - 2 grid up
01:33:329 (5) - Move to x280 y320
01:42:543 (1) - Add clap at the end of the slider.
01:45:971 (2) - I dont like this slider, i prefer this :
If you change, you have to move these too : 01:46:829 (3,4) , just look at the screenshot.

02:02:686 (2) - 1 grid up + better blanket : Second point : x304 y264, end : x344 y224
02:18:757 (2) - Be creative.

02:31:615 (2) - better curve : second point x184 y360, end x224 y320
02:33:328 (2,2) - ^ copy & paste.
02:44:900 (2) - 1 grid left.

[Normal]

00:14:043 (1,2,3,4) - 2 grid left.
00:21:115 (1,2,3,4) - 1 grid left.
00:46:829 (1) - remove 1 reverse, and add a note here 00:48:114
01:02:043 (2) - 1 grid left, and 01:02:472 (3,4) - 1 grid left.
01:32:257 (1) - you can do this...

02:03:114 (3,4,1,2,3) - Confusing...
02:43:186 (1,2,3,4,5) - Don't stack these notes >.>

[Hard]

00:18:543 (3,4,5) - 1 grid left.
00:42:971 - You can add a note
00:50:471 - ^
01:11:257 - ^
01:12:757 (2,3,4,5) - i suggest : 01:13:186 (3) x192 y88 , 01:13:614 (4) x360 y128 , 01:14:043 (5) x320 y296
for a square around the centre.
01:15:971 (2) - You can make a blanket here like this:
01:16:614 (3) - remove it by a blanket with 3 points. second point : x424 y336, end x320 y336
02:24:971 (3) - ^ second point : x432 y160, end x400 y264
02:26:686 (3) - ^ copy & paste & rotate
01:18:114 - you can add a note here
02:30:114 (1) - 5 grid down, harder.
and remove these NC 02:29:686 (1,1,1)


That's all, Good Luck :D
Topic Starter
Geosus
Welcome! Thanks for the feedback.

Cherry Blossom wrote:

Hai from my Queue.

:idea: mod with grid level3.


[Easy]

00:38:471 (2) - You can make this

about the slider : second point x304 y112, end : x216 y48


If you accept ^, 00:39:972 (1) - move to x136 y48 -Done and... Done.
00:45:329 (3) - Same
about the slider : 3 points.
Second point : x64 y208, end : x160 y296
if you accept^, 00:46:829 (1) - Move to x240 y296 -I have absolutely no idea what I did to get these to work, but uh. Either way, I did something a little different, but seems to work out the same.

01:33:114 (4) - 2 grid up -Done.
01:33:329 (5) - Move to x280 y320 -^
01:42:543 (1) - Add clap at the end of the slider.-^
01:45:971 (2) - I dont like this slider, i prefer this :
If you change, you have to move these too : 01:46:829 (3,4) , just look at the screenshot. -I agree. Originally I had a sort of sharp turn here, but I was advised to make it more of a curve. This feels like a better compromise.

02:02:686 (2) - 1 grid up + better blanket : Second point : x304 y264, end : x344 y224 -Messed with this a little on my own. I couldn't make it snap correctly to the beat following those directions.
02:18:757 (2) - Be creative.

-Oh, this is interesting. Fixed.

02:31:615 (2) - better curve : second point x184 y360, end x224 y320
02:33:328 (2,2) - ^ copy & paste. -Messed with this area a bit. For some reason, when I follow your advice on slider points, the curves don't always seem to match up with what you're telling me. I can't imagine why.
02:44:900 (2) - 1 grid left. -Fixed.

[Normal]

00:14:043 (1,2,3,4) - 2 grid left. -Done.
00:21:115 (1,2,3,4) - 1 grid left. -Fixed.
00:46:829 (1) - remove 1 reverse, and add a note here 00:48:114 -I had to rearrange the entire following section to accommodate this change, but done.
01:02:043 (2) - 1 grid left, and 01:02:472 (3,4) - 1 grid left. -I don't understand the point of this change. It doesn't really look nice and it messed up the pattern. I don't mind moving 01:01:829 (1,2) - to a completely different position, but unless the entire pattern is flawed, I don't wanna mess with 01:02:472 (3,4) - ...
01:32:257 (1) - you can do this...
-Done.
02:03:114 (3,4,1,2,3) - Confusing... -Oh. Apparently that area wasn't distance snapped... Darn, I thought I got all of those. Fixed.
02:43:186 (1,2,3,4,5) - Don't stack these notes >.> -Fixed, I guess.

[Hard]

00:18:543 (3,4,5) - 1 grid left. -Done.
00:42:971 - You can add a note -I think it's fine.
00:50:471 - ^ -Done.
01:11:257 - ^ -Interesting... Let's see how it goes.
01:12:757 (2,3,4,5) - i suggest : 01:13:186 (3) x192 y88 , 01:13:614 (4) x360 y128 , 01:14:043 (5) x320 y296
for a square around the centre. -Done. Looks pretty cool.
01:15:971 (2) - You can make a blanket here like this:
01:16:614 (3) - remove it by a blanket with 3 points. second point : x424 y336, end x320 y336 -Fixed.
02:24:971 (3) - ^ second point : x432 y160, end x400 y264 -Done and...
02:26:686 (3) - ^ copy & paste & rotate -Done!
01:18:114 - you can add a note here -Yep.
02:30:114 (1) - 5 grid down, harder. -Done.
and remove these NC 02:29:686 (1,1,1) -And fixed!


That's all, Good Luck :D
biwako
from my queue

[Easy]
00:27:757 - add finish
00:47:900 - add clap
00:49:829 - ^

[Normal]
00:27:757 (7) - add finish
00:32:686 - add clap?
00:39:543 - ^
00:41:472 (1) - ^
01:41:472 (2,3,4) - maybe hidden notes is harder for Normal diff
02:21:972 (1,2,3) - ^

[Hard]
AR+1~2,OD+2 I think them are too low now
00:14:043 - new combo
00:14:471 (8) - add clap
00:15:971 (1) - ^
00:17:686 - ^
00:21:114 - ^
00:21:114 (1-2-3 4-5) - spacing to far
00:22:829 - add clap
00:24:543 - ^
00:33:114 (2,3) - switch clap
00:34:400 (6) - maybe looks good when down 1 grid
00:47:471 (1,2) - expand to repeat? it fit more now
00:51:329 - remove clap
00:53:686 (2,3,4) - move to away for avoid overlap
01:08:900 (1) - add finish
01:39:543 - add clap
Topic Starter
Geosus
Greetings. Thanks for the help. My responses are in blue.

biwako wrote:

from my queue

[Easy]
00:27:757 - add finish -Done.
00:47:900 - add clap -^
00:49:829 - ^ -^

[Normal]
00:27:757 (7) - add finish -^
00:32:686 - add clap? -Actually, I think a finish would work nicer here. I've made similar changes on the other difficulties.
00:39:543 - ^ -^
00:41:472 (1) - ^ -I think this is fine as it is.
01:41:472 (2,3,4) - maybe hidden notes is harder for Normal diff -Altered this and the following area a bit.
02:21:972 (1,2,3) - ^ -Fixed.

[Hard]
AR+1~2,OD+2 I think them are too low now -Added 1 to Approach Rate, and 2 to Overall Difficulty.
00:14:043 - new combo -Done.
00:14:471 (8) - add clap -I put the clap here 00:14:257 (2) instead. To put it in line with your following recommendations.
00:15:971 (1) - ^ -Done.
00:17:686 - ^ -Fixed.
00:21:114 - ^ -Check.
00:21:114 (1-2-3 4-5) - spacing to far -Far... from what?
00:22:829 - add clap -Roger.
00:24:543 - ^ -Affirmative.
00:33:114 (2,3) - switch clap -As you wish.
00:34:400 (6) - maybe looks good when down 1 grid -Done. I moved the following bits down a grid as well, for distance snap. I'll undo that part if it doesn't end up looking good.
00:47:471 (1,2) - expand to repeat? it fit more now -I suppose you're right. Done.
00:51:329 - remove clap -Fixed.
00:53:686 (2,3,4) - move to away for avoid overlap -Better idea: I just flipped 00:51:971 (1) the other way and tweaked that area a bit.
01:08:900 (1) - add finish -Done and...
01:39:543 - add clap -Done!
Heanday
Hi ! From My Modding Queue


[Easy]

HP +1 or 2 ? Maybe ?

00:14:900 (3) - I can't hear a clap here
00:29:900 (1) - Why finish ?
00:39:971 (1) - Why clap early slid ?
00:40:614 (2) - remove finish early & revers slider

Wohh, this map got many problem with hitsound

00:47:043 (1) - I this, just delete this slider, and put a circle at 00:47:043 (2) - Better rythm
02:14:043 (1) - remove clap add finish
02:30:758 (3) - remove finish

The rest is fine, some rythm are strange to play, but, hmm, perfectly snaped and cool patern !


[Normal]


00:36:757 (1) - Try symetri between the previous slider, sounds good
01:37:829 (1,2) - confused part, change it please, with something like you did here 01:42:542 (1,2) -

Fine for the rest, exept hitsound, no problem

[Hard]

00:18:329 (2,3,4,5) - i think for this one you can make something more funny to play
00:29:686 (3) - For me this slid start to early, i mean, that's don't follow the music 00:29:900 (3) - he is suposed to start here, patern was cool yeah, but you must fix it
00:36:543 (2) - same here

Omg this spam of clap, no 01:07:614 (1,2,3,4,5,1) - No just no, put low volume of you're hitsound and hear where the clap realy need to be please, don't spam it

That's all for this one, funny one good job



Bye, gl the the rest ! Feel free to pm me in game if you need help about hitsound
Topic Starter
Geosus
Hello! Thanks for your input.

Heanday wrote:

Hi ! From My Modding Queue


[Easy]

HP +1 or 2 ? Maybe ? -Changed to 1.

00:14:900 (3) - I can't hear a clap here -Removed clap.
00:29:900 (1) - Why finish ? -There is no finish here. I don't think there should be either...
00:39:971 (1) - Why clap early slid ? -Removed the first clap for this and similar areas.
00:40:614 (2) - remove finish early & revers slider -Done.

Wohh, this map got many problem with hitsound -;_;

00:47:043 (1) - I this, just delete this slider, and put a circle at 00:47:043 (2) - Better rythm -This... doesn't seem to make any sense. Besides this area is pretty much the same as previous ones which work fine, to me.
02:14:043 (1) - remove clap add finish -Done for this and one earlier instance.
02:30:758 (3) - remove finish -Done...

The rest is fine, some rythm are strange to play, but, hmm, perfectly snaped and cool patern !


[Normal]


00:36:757 (1) - Try symetri between the previous slider, sounds good -I will work on this. I will likely just redo this section for something more interesting.
01:37:829 (1,2) - confused part, change it please, with something like you did here 01:42:542 (1,2) -Messed with it a bit.

Fine for the rest, exept hitsound, no problem

[Hard]

00:18:329 (2,3,4,5) - i think for this one you can make something more funny to play -Messed with it a little. I don't have many ideas for this bit...
00:29:686 (3) - For me this slid start to early, i mean, that's don't follow the music 00:29:900 (3) - he is suposed to start here, patern was cool yeah, but you must fix it -Modified this one and the following one a whole bunch...
00:36:543 (2) - same here -^

Omg this spam of clap, no 01:07:614 (1,2,3,4,5,1) - No just no, put low volume of you're hitsound and hear where the clap realy need to be please, don't spam it -Removed claps and changed this and similar areas to whistles. Let's see how that goes.

That's all for this one, funny one good job



Bye, gl the the rest ! Feel free to pm me in game if you need help about hitsound
Sey
From my modding queue:

[General]
  1. The perfect Offset is 332.
  2. A bit too much copy&paste.
  3. Some things are not rankable. More to that in my mod.
[Easy]

General:
  1. We should look again on the New Combos here, those could be improved. I made you some hints in the following mod.
  2. There's a lot of copy&paste in this difficulty. You should make some sections more varied for the player.
Song Setup:
  1. HP 2 is better.
New Combo:
  1. The New Combos in this difficulty are really weird. We may listen better to the rhythm here to keep combo finishes more rational.
  2. 00:15:971 (1) - Delete NC since the rhythm still flows into 00:17:686 (1) - here.
  3. 00:28:186 (1,1,1,1,2) - We can keep all these notes in a single combo together, you should clearly listen to the rhythm here. Those notes belong together in a way. Same counts for equal-sounding sections, like: 00:35:043 (1,1,1,1,2) - , 00:41:900 (1,1,2) - , 00:45:329 (1,1,2) - , 00:48:329 (1,1,2) - ,
  4. 01:11:900 (1) - We may remove NC here. It is still belonging to the 2 sliders before.
  5. 01:17:471 (1) - ^
  6. 01:20:043 (1) - You should avoid those single combos, that one for example doesn't deserve to be a single combo. It is nothing special here.
  7. 01:32:257 (3) - Add a NC
  8. 02:02:043 (1) - Remove NC
  9. 02:35:899 (3) - Add NC
  10. 02:36:328 (1) - Remove NC
Aesthetics:
  1. 00:14:043 (1,2,3,4) - I personally don't like this section, you may change it into two sliders, for example this: http://puu.sh/3r6k8.jpg
  2. 01:16:186 (2,1,2,1) - This part is a simple copy & paste of 01:09:329 (1,2,1,2) - and 01:16:186 (2,1,2,1). If you want a prettier section here you may can differentiate all the sections. One could for example look like this: Step 1: http://puu.sh/3r5FZ.jpg, Step 2: http://puu.sh/3r5Ha.jpg. Actually I made the slider shapes different on purpose to make this section more varied for the player. I always find it boring to play always the same slider just in 4 different directions, in your case even 12 because you copied that section 3 times.
  3. 00:26:043 (4,1,1) - and 00:35:043 (1,1,1) - are a simple copy & paste again. You may change one of those sections to something as this here: http://puu.sh/3r6zn.jpg. Those are just simple examples. Be creative, you can also make something completely different but I suggest you not to keep always the same shapes over and over. It's just boring
  4. 01:24:329 (1) - , 01:26:042 (1) - , 01:27:757 (1) - , 01:29:472 (3) - , 01:31:399 (2) - , 01:38:043 (1) - , and so on, and so on. In the whole section here you were totally abusing of this slider. Sometimes Newbies also want to click circles, and those are nice parts to create some nice triplets. That could be mapped far more interesting for the player.
  5. 02:28:829 (2) - Sliders with too many reverse arrows are not recommendable in an Easy. Instead I advise a longer slider, for example from 02:28:614 - to 02:29:043 - followed with a reverse arrow. That fits better to the rhythm as well.
  6. 02:44:043 (1,2) - Those last two circles are a bit odd. If we want that someone keeps in mind the ending of the song we may insert something interesting here, this for example: http://puu.sh/3r6dp.jpg. A slider is great fitting here and it's much better than just two random circles.
Placement:
  1. 01:03:757 (1) - This circle is not good to read under this slider in my opinion.
  2. 01:05:471 (1) - Same as above counts for this circle. You should not use covered circles in an Easy. Please try to avoid those. (There are some more circles. You may take a look by yourself and think of a different idea.)
  3. 01:11:902 (1) - If you put this slider at x:312, y:136 you keep the symmetry here (nazi). But well, distance is 0,83 everywhere then.
Spacing:
  1. 00:48:331 (1,1) - Spacing is a bit short here compared to the rest of the song.
  2. 01:01:939 (1,2) - Distance is too high here. Try to keep a constant distance in an Easy.
  3. 01:08:259 (1,2) - Distance is too short.
[Normal]

General:
  1. The difficulty is (as it is now) unrankable. There are too many unreadable sliders inside. In this mod I'm gonna use the color red for things you have to change to get this ranked.
New Combo:
  1. New Combo can be improved here as well. A few advices:
  2. 00:22:828 (5) - NC
  3. 00:27:757 (7) - NC here already and delete it at 00:28:186 (1) - ?
  4. 00:28:186 (1,1,1) - Same as in the Easy. Those sections belong together in their rhythm, I wouldn't make any single Combos here. That also counts for all the parts after this one. Check the mod of the Easy if you forgot about those.
  5. 00:54:329 (1) - I'd delete NC here, this part is still a connection of the rhythm we had before in the long slider.
  6. 02:14:257 (1) - Delete NC here and put it here instead: 02:14:685 (2) -
Aesthetics:
  1. 00:28:186 (1,1) - You just can't put those sliders. They are not rankable like that. Sliders must be readable and we don't even know here where to move the cursor when the sliders start. Also in a normal I do not recommend you to let a slider end where the other slider just started, that's an absolute No-Go. Make it stack there, please. Or you could think of another shape.
  2. 00:31:615 (1) - This slider is unrankable as well because you can barely see where it is leading your cursor. At least try to make the hole in the middle more visible but I do not suggest you those shapes in a Normal.
  3. 00:35:043 (1) -, 00:36:757 (1) - Same as above.
  4. 00:38:471 (1) - well, yeah... Guess I said enough already. ~_~
  5. 00:41:686 (2,1) - Slider begins where the other one starts, that makes the beginning of the second slider completely unreadable. You must change that.
  6. 01:32:257 (1,2,3) - We can make that much prettier with a bit of work. How about a triangle as here: http://puu.sh/3r7FA.jpg
  7. 01:40:185 (1) - I wouldn't use this slider shape in a normal, also it is not really fitting to the rhythm here. You need a lot of control of your cursor, also the curves are a bit too tight.
  8. 02:29:471 (4) - I do not suggest you to use sliders with more than 1 reverse arrow in a normal because they become unreadable and often conduct to misses for Newbies. Just do it similar as you did it on 02:36:329 (1,1) -
Spacing:
  1. 01:08:257 (4,1) - Those are a bit close to each other.
  2. 02:15:543 (3,1) - A 1/2 distance between note and spinner is too short in a normal, player has no time to get prepared for it.
[Hard]

General:
  1. On some parts this map doesn't really feel comfortable. Especially some streams, slider shapes and overlapped sliders/circles may be improved here.
  2. Lot of copy and paste again. But since this is a hard you need to improve that, this difficulty needs to blast off from the other difficulties. It seems quite similar to the Normal. Here a small advice: Not everything has to be done with long sliders as you did it in the Normal and Easy, you may also use the other background voices and utilize the background noises of the song that are not so audible as the 1/1 sections.
New Combo:
  1. 00:43:186 (5) - NC here maybe?
  2. 00:50:471 (5) - NC?
  3. 01:36:971 (6) - NC? You should shorten this section somewhere at least, 11 is quite long.
Aesthetics:
  1. 00:28:186 (1,2) - Sliders shouldn't start where the other one ends, I think I said that in the Easy already. You may fix that because it looks really a bit ugly here.
  2. 00:35:043 (1,2) - Lot of copy and paste here again. This section appears more than once again, just flipped. Since this should be more challenging and less predictable you may change those sections and make them to something completely else. Also I do not suggest you to use long sliders on this part in every difficulty, especially a hard needs to blast off from the other difficulties.
  3. 00:41:686 (2,3,4) - , 00:43:186 (5,6,7,8) - and 00:44:686 (1,2,3,4,5) - I felt like I was playing three times the same section just in two different directions. This is a hard, isn't it? Please make those parts a bit venturesome for the player. For now I felt like I was playing the Normal just a bit faster, I strongly advice you to remap those parts and avoid using always the same patterns.
  4. 00:48:543 (2) - That slider looks strange. You may try something like: http://puu.sh/3r99E.jpg Just as an example. The slider you have there now looks a bit too random.
  5. 00:51:971 (1) - This loop needs to be improved. It is not even rounded. A loop actually is done like this: http://osu.ppy.sh/ss/839486 , this: http://osu.ppy.sh/ss/839488 or this: http://osu.ppy.sh/ss/839491. Choose one of those options to make a proper loop.
  6. 01:36:971 (6,7) - Slider 7 is almost not readable since it's directly under slider 6. We may keep a bigger distance between those sliders.
  7. 01:41:686 (5) - I wouldn't do that, that slider comes to sudden at the end of the triplet. Make it more visible for the player.
Placement:
  1. 01:24:543 (2) - , 01:26:257 (4) - , 01:27:971 (2) - and so on... and so on... and so on... You should use this slider really less, you were already abusing of it in the easy. As I said, triplets are a nice option here as well.
  2. 02:39:757 (1) - and 02:41:471 (1) - I wouldn't put any circles between those spinners. That is just ugly :c.
  3. 02:38:257 (1,1,1,1,1) - Those are 3 spinners in a row, that's just too much. You can make a double spinner by connection two of the spinners to one but do not use 3, please.
  4. 02:43:186 (1,2,3,4,5) - The whole section is completely unreadable, try to make a difference between the sliders that the player can see where he has to go with the cursor.
Topic Starter
Geosus
Thank you so much. My responses are in blue.

Sey wrote:

From my modding queue:

[General]
  1. The perfect Offset is 332. -Fixed, I guess.
  2. A bit too much copy&paste.
  3. Some things are not rankable. More to that in my mod.
[Easy]

General:
  1. We should look again on the New Combos here, those could be improved. I made you some hints in the following mod.
  2. There's a lot of copy&paste in this difficulty. You should make some sections more varied for the player.
Song Setup:
  1. HP 2 is better.
-Done.

New Combo:
  1. The New Combos in this difficulty are really weird. We may listen better to the rhythm here to keep combo finishes more rational.
  2. 00:15:971 (1) - Delete NC since the rhythm still flows into 00:17:686 (1) - here. -Hmmm... Fixed...
  3. 00:28:186 (1,1,1,1,2) - We can keep all these notes in a single combo together, you should clearly listen to the rhythm here. Those notes belong together in a way. Same counts for equal-sounding sections, like: 00:35:043 (1,1,1,1,2) - , 00:41:900 (1,1,2) - , 00:45:329 (1,1,2) - , 00:48:329 (1,1,2) - , -All'a these fixed. It seems to me that the combos last so long now, though.
  4. 01:11:900 (1) - We may remove NC here. It is still belonging to the 2 sliders before. -Fixed this bit and the following parts. The part in-between the X's is still it's own combo, though.
  5. 01:17:471 (1) - ^ -^
  6. 01:20:043 (1) - You should avoid those single combos, that one for example doesn't deserve to be a single combo. It is nothing special here. -^
  7. 01:32:257 (3) - Add a NC -Done.
  8. 02:02:043 (1) - Remove NC -Yup.
  9. 02:35:899 (3) - Add NC -This and the following one... I disagree with. Going by what you said about listening to the rhythm, I feel this one is still part of the former bit.
  10. 02:36:328 (1) - Remove NC -...Whereas this one starts a separate rhythm, justifying its NC.
Aesthetics:
  1. 00:14:043 (1,2,3,4) - I personally don't like this section, you may change it into two sliders, for example this: http://puu.sh/3r6k8.jpg -Modified a bit.
  2. 01:16:186 (2,1,2,1) - This part is a simple copy & paste of 01:09:329 (1,2,1,2) - and 01:16:186 (2,1,2,1). If you want a prettier section here you may can differentiate all the sections. One could for example look like this: Step 1: http://puu.sh/3r5FZ.jpg, Step 2: http://puu.sh/3r5Ha.jpg. Actually I made the slider shapes different on purpose to make this section more varied for the player. I always find it boring to play always the same slider just in 4 different directions, in your case even 12 because you copied that section 3 times. -I revised the previous section a bit a whole lot to reduce copy-paste in that area. For Kiai Time itself, I at least varied the two major sections. It's still a bit copy-pasty but...
  3. 00:26:043 (4,1,1) - and 00:35:043 (1,1,1) - are a simple copy & paste again. You may change one of those sections to something as this here: http://puu.sh/3r6zn.jpg. Those are just simple examples. Be creative, you can also make something completely different but I suggest you not to keep always the same shapes over and over. It's just boring -Varied these bits out summore and changed that first part up slightly.
  4. 01:24:329 (1) - , 01:26:042 (1) - , 01:27:757 (1) - , 01:29:472 (3) - , 01:31:399 (2) - , 01:38:043 (1) - , and so on, and so on. In the whole section here you were totally abusing of this slider. Sometimes Newbies also want to click circles, and those are nice parts to create some nice triplets. That could be mapped far more interesting for the player. -I varied those parts out some more. I feel the the parts after here are varied enough, but I ended up rearranging this entire section a bunch anyway...
  5. 02:28:829 (2) - Sliders with too many reverse arrows are not recommendable in an Easy. Instead I advise a longer slider, for example from 02:28:614 - to 02:29:043 - followed with a reverse arrow. That fits better to the rhythm as well. -Got ridda the reverse arrows entirely.
  6. 02:44:043 (1,2) - Those last two circles are a bit odd. If we want that someone keeps in mind the ending of the song we may insert something interesting here, this for example: http://puu.sh/3r6dp.jpg. A slider is great fitting here and it's much better than just two random circles. -Did something like that. Looks neat.
Placement:
  1. 01:03:757 (1) - This circle is not good to read under this slider in my opinion. -This and the following part was modified earlier. It might not have fixed the issue of circles being covered though, but it can't be helped at this speed.
  2. 01:05:471 (1) - Same as above counts for this circle. You should not use covered circles in an Easy. Please try to avoid those. (There are some more circles. You may take a look by yourself and think of a different idea.) -^
  3. 01:11:902 (1) - If you put this slider at x:312, y:136 you keep the symmetry here (nazi). But well, distance is 0,83 everywhere then. -I've reduced the slider speed for this Kiai Time to help with symmetry. I also more or less changed this entire section anyway, so...


Spacing:
  1. 00:48:331 (1,1) - Spacing is a bit short here compared to the rest of the song. -Tried to space this out some. It's all still distance snapped though...
  2. 01:01:939 (1,2) - Distance is too high here. Try to keep a constant distance in an Easy. -This area was modified already. Hopefully it should be fine now, though...
  3. 01:08:259 (1,2) - Distance is too short. -^


[Normal]

General:
  1. The difficulty is (as it is now) unrankable. There are too many unreadable sliders inside. In this mod I'm gonna use the color red for things you have to change to get this ranked.
New Combo:
  1. New Combo can be improved here as well. A few advices:
  2. 00:22:828 (5) - NC -Done.
  3. 00:27:757 (7) - NC here already and delete it at 00:28:186 (1) - ? -Hmm... Done...
  4. 00:28:186 (1,1,1) - Same as in the Easy. Those sections belong together in their rhythm, I wouldn't make any single Combos here. That also counts for all the parts after this one. Check the mod of the Easy if you forgot about those. -All fixed, I think.
  5. 00:54:329 (1) - I'd delete NC here, this part is still a connection of the rhythm we had before in the long slider. -Sure.
  6. 02:14:257 (1) - Delete NC here and put it here instead: 02:14:685 (2) - -Modified this area's NC's a bit.
Aesthetics:
  1. 00:28:186 (1,1) - You just can't put those sliders. They are not rankable like that. Sliders must be readable and we don't even know here where to move the cursor when the sliders start. Also in a normal I do not recommend you to let a slider end where the other slider just started, that's an absolute No-Go. Make it stack there, please. Or you could think of another shape. -I did that last thing, sort of. I also varied the following bits with their own shapes.
  2. 00:31:615 (1) - This slider is unrankable as well because you can barely see where it is leading your cursor. At least try to make the hole in the middle more visible but I do not suggest you those shapes in a Normal. -^
  3. 00:35:043 (1) -, 00:36:757 (1) - Same as above. -^
  4. 00:38:471 (1) - well, yeah... Guess I said enough already. ~_~ -^
  5. 00:41:686 (2,1) - Slider begins where the other one starts, that makes the beginning of the second slider completely unreadable. You must change that. -So, I can't stack sliders? Fixed.
  6. 01:32:257 (1,2,3) - We can make that much prettier with a bit of work. How about a triangle as here: http://puu.sh/3r7FA.jpg -Easily done.
  7. 01:40:185 (1) - I wouldn't use this slider shape in a normal, also it is not really fitting to the rhythm here. You need a lot of control of your cursor, also the curves are a bit too tight. -Do you really even need to move your cursor much for this? I've modified it anyway...
  8. 02:29:471 (4) - I do not suggest you to use sliders with more than 1 reverse arrow in a normal because they become unreadable and often conduct to misses for Newbies. Just do it similar as you did it on 02:36:329 (1,1) - -Done.
Spacing:
  1. 01:08:257 (4,1) - Those are a bit close to each other. -Fixed...
  2. 02:15:543 (3,1) - A 1/2 distance between note and spinner is too short in a normal, player has no time to get prepared for it. -And fixed.
[Hard]

General:
  1. On some parts this map doesn't really feel comfortable. Especially some streams, slider shapes and overlapped sliders/circles may be improved here.
  2. Lot of copy and paste again. But since this is a hard you need to improve that, this difficulty needs to blast off from the other difficulties. It seems quite similar to the Normal. Here a small advice: Not everything has to be done with long sliders as you did it in the Normal and Easy, you may also use the other background voices and utilize the background noises of the song that are not so audible as the 1/1 sections.
New Combo:
  1. 00:43:186 (5) - NC here maybe? -I don't think so. Going by what you've told me in other difficulties, making this a NC wouldn't make much sense.
  2. 00:50:471 (5) - NC? -Same here...
  3. 01:36:971 (6) - NC? You should shorten this section somewhere at least, 11 is quite long. -Tweaked around here a bit.
Aesthetics:
  1. 00:28:186 (1,2) - Sliders shouldn't start where the other one ends, I think I said that in the Easy already. You may fix that because it looks really a bit ugly here. -I changed up this and the following two sections to new things entirely. For the most part, long sliders have been reduced or eliminated.
  2. 00:35:043 (1,2) - Lot of copy and paste here again. This section appears more than once again, just flipped. Since this should be more challenging and less predictable you may change those sections and make them to something completely else. Also I do not suggest you to use long sliders on this part in every difficulty, especially a hard needs to blast off from the other difficulties. -^
  3. 00:41:686 (2,3,4) - , 00:43:186 (5,6,7,8) - and 00:44:686 (1,2,3,4,5) - I felt like I was playing three times the same section just in two different directions. This is a hard, isn't it? Please make those parts a bit venturesome for the player. For now I felt like I was playing the Normal just a bit faster, I strongly advice you to remap those parts and avoid using always the same patterns. -I modified the third one slightly, but I feel that the similarity between the first two sections should be represented in their design. I did, however, end up repositioning them for symmetry and such.
  4. 00:48:543 (2) - That slider looks strange. You may try something like: http://puu.sh/3r99E.jpg Just as an example. The slider you have there now looks a bit too random. -Tried what you've got there... Looks interesting enough.
  5. 00:51:971 (1) - This loop needs to be improved. It is not even rounded. A loop actually is done like this: http://osu.ppy.sh/ss/839486 , this: http://osu.ppy.sh/ss/839488 or this: http://osu.ppy.sh/ss/839491. Choose one of those options to make a proper loop. -Improved the loop. I was trying to go for something there... but I guess it didn't work out.
  6. 01:36:971 (6,7) - Slider 7 is almost not readable since it's directly under slider 6. We may keep a bigger distance between those sliders. -Fixed.
  7. 01:41:686 (5) - I wouldn't do that, that slider comes to sudden at the end of the triplet. Make it more visible for the player. -Done.
Placement:
  1. 01:24:543 (2) - , 01:26:257 (4) - , 01:27:971 (2) - and so on... and so on... and so on... You should use this slider really less, you were already abusing of it in the easy. As I said, triplets are a nice option here as well. -Varied this out a bunch.
  2. 02:39:757 (1) - and 02:41:471 (1) - I wouldn't put any circles between those spinners. That is just ugly :c. -Removed.
  3. 02:38:257 (1,1,1,1,1) - Those are 3 spinners in a row, that's just too much. You can make a double spinner by connection two of the spinners to one but do not use 3, please. -Fixed.
  4. 02:43:186 (1,2,3,4,5) - The whole section is completely unreadable, try to make a difference between the sliders that the player can see where he has to go with the cursor. -Spaced it out a bit, worked on the slider shapes, and changed the order by which you must go through the sliders. Hope that helped.
Sieg
Hello

General:

Easy:

00:31:617 (3) - this one can be better, read about waves here t/37194&start=0
00:41:904 (1,2) - and this blanket can be improved, looks better with no overlap http://puu.sh/3Cwpj.jpg
01:14:475 (1,2,3,1) - little mess we have here, better to avoid such placement for easy
02:07:832 (1,2) - make 0.8x here

Normal:
OD+1

00:51:761 (6) - more neater please
01:10:617 (1,2) - maybe something like http://puu.sh/3CwzI.jpg
01:17:474 (1,2) - ^
01:29:474 (1,2,3) - you can improve flow a bit here http://puu.sh/3CwC4.jpg
02:18:760 (3) - it's fine if you prefer straight sliders, but I can suggest to using such ones http://puu.sh/3CwEA.jpg instead
02:28:189 (1) - http://puu.sh/3CwG8.jpg avoid overlap

Hard:

same thing for straight slider like on normal
00:39:546 (1,2) - better blanket http://puu.sh/3CwJJ.jpg
00:43:189 (3,4,5,6,7) - this flows bad, a general thread about flows - t/86329&start=0
01:11:260 (2) - unrankable, you can't hide note under slidertrack
01:18:117 (2) - ^
02:09:974 (7,8) - this spacing is confusing

Great work for first beatmap. Good Luck!
Topic Starter
Geosus
Thanks for all the help~

Sieg wrote:

Hello

General:

Easy:

-Guess I forgot to fix these issues a while ago... Fixed on all difficulties.
00:31:617 (3) - this one can be better, read about waves here t/37194&start=0 -This a great help! I'll fix up as many waves as I can.
00:41:904 (1,2) - and this blanket can be improved, looks better with no overlap http://puu.sh/3Cwpj.jpg -Improved, I think.
01:14:475 (1,2,3,1) - little mess we have here, better to avoid such placement for easy -I ended up just redoing the entire Kiai Time. It's more spread out now, so hopefully that addressed the issue.
02:07:832 (1,2) - make 0.8x here -Kind of a weird suggestion. Done, nonetheless.

Normal:
OD+1 -Done.

00:51:761 (6) - more neater please -I hope this works.
01:10:617 (1,2) - maybe something like http://puu.sh/3CwzI.jpg -Tried something like that.
01:17:474 (1,2) - ^ -^
01:29:474 (1,2,3) - you can improve flow a bit here http://puu.sh/3CwC4.jpg -Messed with it a bit to make it similar to your suggestion.
02:18:760 (3) - it's fine if you prefer straight sliders, but I can suggest to using such ones http://puu.sh/3CwEA.jpg instead -Messed with some a bit in this kiai time.
02:28:189 (1) - http://puu.sh/3CwG8.jpg avoid overlap -Messed with this area a bit in a different way. Addressed that issue though.

Hard:

-All'a these fixed.
same thing for straight slider like on normal -Curved a few sliders throughout. Slightly.
00:39:546 (1,2) - better blanket http://puu.sh/3CwJJ.jpg -Fixed.
00:43:189 (3,4,5,6,7) - this flows bad, a general thread about flows - t/86329&start=0 -This was also informative. Fixed, I think.
01:11:260 (2) - unrankable, you can't hide note under slidertrack -Fixed this and bits after it.
01:18:117 (2) - ^ -^
02:09:974 (7,8) - this spacing is confusing -Made it less so.

Great work for first beatmap. Good Luck!
HelloSCV
from my queue

Easy

nothing

Normal

  1. um how about using circle size 5?
00:51:761 (6) - NC
02:14:046 (6) - ^ and 02:14:688 (1) - delete NC here

Hard

00:36:760 (6) - NC for consistence?
00:46:403 (8) - ^
01:45:760 (6) - ^
02:09:974 (7,8) - hmm i don't think such this anti-jump on hard diff isn't good :/ try to keep Distance snap?
02:27:546 (5) - maybe need a note here? fits well with music imo

well i think you need some more experiences on mapping but hitsounding is quite awesome lol

anyway good luck~
Topic Starter
Geosus
Thanks for the mod~

HelloSCV wrote:

from my queue

Easy

nothing

Normal

  1. um how about using circle size 5?
-OK. Let's see how that goes.

00:51:761 (6) - NC -Done
02:14:046 (6) - ^ and 02:14:688 (1) - delete NC here-And done.

Hard

00:36:760 (6) - NC for consistence? -In retrospect, there are consistency issues for this bit and the following parts. I've messed with the NC's to try and fix these issues.
00:46:403 (8) - ^ -^
01:45:760 (6) - ^ -Fixed.
02:09:974 (7,8) - hmm i don't think such this anti-jump on hard diff isn't good :/ try to keep Distance snap? -All right. Fixed.
02:27:546 (5) - maybe need a note here? fits well with music imo -I tried it out, and it just seems so weird. I think I'll leave it for now unless it becomes a big issue.

well i think you need some more experiences on mapping but hitsounding is quite awesome lol

anyway good luck~
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.

[Easy]
* In general, this diff feels less intuitive than it could be for a very true beginner, specially because of many notes/sliders starting from red ticks. However, they seems fit the song.
01:04:189 (2,3) - Could make them in a slider instead?

[Normal]
♥ 00:27:760 (1,2,3) - Good work on slider art ^^
♥ 00:35:046 (1,2) - ^

[Hard]
* No complaints here ^^

Aaaand that's it ^^

Good luck on ranking as soon as possible ^^

Att.
Topic Starter
Geosus
Thanks for the comments! I went through Easy difficulty to see if I could handle any notes on red ticks better. But there didn't seem to be a whole lot I could do... Besides that, I've applied your other suggestion.
DakeDekaane


Hi there, thanks for participating in Round 3 from QAT!

First of all, we think your difficulty spread is fine, but it has some slight issues.
  1. Easy is a bit hard for beginners as it has many 1/2 gaps between objects, that can be taken as a Normal due that.
  2. Normal has tinier circles than Hard, use CS4 here please!
  3. And Hard uses a Slider Velocity which is a bit crazy for a Hard.
If you notice, I'm trying to say that your spread doesn't fit as an Easy/Normal/Hard too much, which can be fixed in two ways:
  1. Rename all your difficulties to Normal, Hard and Insane, and that will match better with your difficulty spread, you'll need to readjust the difficulty settings, if you do this name change, I suggest you to use this.
    Normal: CS:3 AR:4-5 OD:4 HP:4. New star rating: 2.90.
    Hard: CS:4 AR:6 OD:6 HP:6. You may need to add more objects in 1/2 to match better as a hard though.
    Insane CS:4 AR:8 OD:8 HP:7-8. As above, a few objects more to match better the difficulty, you can split some 1/4 sliders into streams.

    OR
  2. Another alternative is keeping your difficulties with the actual names, but getting rid of all those 1/2 gaps in Easy and replacing them for easier rhythms, and making Hard a bit slower, leaving Normal as it is now, you still should change CS to 4.
The final decision is up to you, feel free to take any of my alternatives or not :P

btw, nice job with the sliders here. Good luck o/

No kds for this post.
Topic Starter
Geosus

DakeDekaane wrote:



Hi there, thanks for participating in Round 3 from QAT!

First of all, we think your difficulty spread is fine, but it has some slight issues.
  1. Easy is a bit hard for beginners as it has many 1/2 gaps between objects, that can be taken as a Normal due that.
  2. Normal has tinier circles than Hard, use CS4 here please!
  3. And Hard uses a Slider Velocity which is a bit crazy for a Hard.
If you notice, I'm trying to say that your spread doesn't fit as an Easy/Normal/Hard too much, which can be fixed in two ways:
  1. Rename all your difficulties to Normal, Hard and Insane, and that will match better with your difficulty spread, you'll need to readjust the difficulty settings, if you do this name change, I suggest you to use this.
    Normal: CS:3 AR:4-5 OD:4 HP:4. New star rating: 2.90.
    Hard: CS:4 AR:6 OD:6 HP:6. You may need to add more objects in 1/2 to match better as a hard though.
    Insane CS:4 AR:8 OD:8 HP:7-8. As above, a few objects more to match better the difficulty, you can split some 1/4 sliders into streams.

    OR
  2. Another alternative is keeping your difficulties with the actual names, but getting rid of all those 1/2 gaps in Easy and replacing them for easier rhythms, and making Hard a bit slower, leaving Normal as it is now, you still should change CS to 4.
The final decision is up to you, feel free to take any of my alternatives or not :P

btw, nice job with the sliders here. Good luck o/

No kds for this post.
Sorry for taking for-ev-er to respond. I didn't wanna reply until I've finished updating the beatmap. I've reworked both Easy and Hard to better match their difficulties, taking in account your suggestions. I also fixed Normal's CS. Which was kind of an oversight I kept ignoring for a while. Thanks for the help. :O)
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