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Utada Hikaru - Passion (DJ Toy Remix)

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Makar
Love this song and map~ have a star!

PM me if you want a mod please

PLEASE
riffy
Let's see.. Mod on somebody's requests :3

[General]
  1. Check your skin demensions. According to AiBat there's something wrong with them.
  2. Can't you add some tags? Techno (since techno as a genre is gone from osu) and maybe mix
  3. You should enable "Display epilepsy warning" box. Because your map contains flashing scenes
  4. Some vocals appear in the end and it seems kinda strange. I'd cut song till 00:22:324 (4) - but it's up to you.
  5. If I were you, I'd move preview point to 01:16:621 - because there starts kiai-part, the most recognizable part of the song
[Insane]
  1. Try to use AR8 and OD7. This is [Insane] diff, and it will make mapset more balanced. What's ore it makes patterns neat and easy-readable.
  2. 00:22:076 - I don't feel like this 3/4 gap fits well here. It sounds like you've ignored a beat/vocals here, so consider placing a cicle here? It will make your rhythm easier-playable and more consistent, btw.
    Note: same for: 00:24:059 - 00:28:026 - 00:30:010 - 00:37:944 - 00:41:911 - 00:49:845 - 00:51:828 - 01:07:200 - 01:15:134 - 01:23:564 - 01:25:547 - 01:41:415 - 01:43:150 - 01:45:382 - those beats are missed and I feel like you should place something here. It will fit with vocals/music.
  3. 00:47:737 (3) - nazi - normally, you don't use long and straight sliders, this one looks a bit eandom here. What's more, it is overlapped with 00:46:869 (1) - and it seems a bit messy
  4. 01:40:423 (1) - I bet you wanted to use Drum-Finish here instead of soft finish. You did it with 01:36:456 (1) and 01:38:440 (1) - that's why non-drum hitsound at 01:40:423 (1) - sounds a little bit strange
[Hard]
  1. Try [b]to use AR6 and OD5. For a [Hard] diff it's a good idea. It's a relaxing song, so low AR will be ok here (low AR for hard diff is <7). What's so wrong with current diff settings? It looks abit unbalanced and it is too slow. It makes mapset a little bit boring.
  2. 00:46:869 (1,2,3) - nazi - keeping same distance between those sliders will be a good idea. example

    There's nothing else to say. Patterns looks a bit messy to me, but it's just your style, I guess.
[Normal]
  1. Your OD/HP settings are the same as on [Hard]. I recommend you to use AR/HP/OD 3 or AR4 and OD/HP3 to keep diff settings balanced.
  2. 00:19:349 - this beat feels different from 00:19:597 . Try to use custom slidertick hitsound to make hitsounds even more enjoyable?
  3. 00:22:076 - why don't you finish (1) here? It will give you more consistent (and easier-playable) rhythm + I feel like sound ends here.
    Note: 00:29:514 (2) -00:33:481 (2) - 00:37:448 (2) - 00:45:382 (2) - 00:47:365 (4) - 01:17:117 (2) - 01:19:597 - same
  4. 00:37:448 (2,3,4) - nazi - this is the easiest diff here, and overlaps like this one can stress/confuse players. What's more it looks a little bit messy here :<
  5. 00:58:770 (1,2) - same as 00:19:349. But copypasta here looks a bit lazy, can't you create something different here? It will make gamplay more interesting and enjoyable :)
  6. 01:05:712 (1,2,3) - this is the easiest diff. So, flow here should be readable and easy to understand. For example, flow at 01:06:704 (2,3) - is quite confusing because beginners might mistakenly click (3)'s tail after finishing (2)
    Note: 01:43:646 (5) - similar thing here and on some other patterns.
  7. 01:20:588 (1) - same as above. It's all about making flow on easiest diff readable.Loops are kinda stressful for beginners, I've watched some beginners failing those loop-sliders two or more times :V
~~~~~~~~~~~
Good luck!
Topic Starter
Lanttu

-Bakari- wrote:

Let's see.. Mod on somebody's requests :3

[General]
  1. Check your skin demensions. According to AiBat there's something wrong with them. What, when has this stupid rule been added? Why should I add empty pixels to these? >:
  2. Can't you add some tags? Techno (since techno as a genre is gone from osu) and maybe mix Sure.
  3. You should enable "Display epilepsy warning" box. Because your map contains flashing scenes Ok.
  4. Some vocals appear in the end and it seems kinda strange. I'd cut song till 00:22:324 (4) - but it's up to you. I'd prefer to leave it uncut, but let's see about that.
  5. If I were you, I'd move preview point to 01:16:621 - because there starts kiai-part, the most recognizable part of the song Ok.
[Insane]
  1. Try to use AR8 and OD7. This is [Insane] diff, and it will make mapset more balanced. What's ore it makes patterns neat and easy-readable. Ok!
  2. 00:22:076 - I don't feel like this 3/4 gap fits well here. It sounds like you've ignored a beat/vocals here, so consider placing a cicle here? It will make your rhythm easier-playable and more consistent, btw.
    Note: same for: 00:24:059 - 00:28:026 - 00:30:010 - 00:37:944 - 00:41:911 - 00:49:845 - 00:51:828 - 01:07:200 - 01:15:134 - 01:23:564 - 01:25:547 - 01:41:415 - 01:43:150 - 01:45:382 - those beats are missed and I feel like you should place something here. It will fit with vocals/music. I don't think that a beat fits in these parts. But I'll try to ask some other opinions, too.
  3. 00:47:737 (3) - nazi - normally, you don't use long and straight sliders, this one looks a bit eandom here. What's more, it is overlapped with 00:46:869 (1) - and it seems a bit messy Changed.
  4. 01:40:423 (1) - I bet you wanted to use Drum-Finish here instead of soft finish. You did it with 01:36:456 (1) and 01:38:440 (1) - that's why non-drum hitsound at 01:40:423 (1) - sounds a little bit strange Changed.
[Hard]
  1. Try [b]to use AR6 and OD5. For a [Hard] diff it's a good idea. It's a relaxing song, so low AR will be ok here (low AR for hard diff is <7). What's so wrong with current diff settings? It looks abit unbalanced and it is too slow. It makes mapset a little bit boring. Ok.
  2. 00:46:869 (1,2,3) - nazi - keeping same distance between those sliders will be a good idea. example Ok.

    There's nothing else to say. Patterns looks a bit messy to me, but it's just your style, I guess. That makes me a bit sad, I wish you'd point out what you mean by messy. ;_;
[Normal]
  1. Your OD/HP settings are the same as on [Hard]. I recommend you to use AR/HP/OD 3 or AR4 and OD/HP3 to keep diff settings balanced. Ok.
  2. 00:19:349 - this beat feels different from 00:19:597 . Try to use custom slidertick hitsound to make hitsounds even more enjoyable? I'll consider it!
  3. 00:22:076 - why don't you finish (1) here? It will give you more consistent (and easier-playable) rhythm + I feel like sound ends here. Hmm, not too bad, changed!
    Note: 00:29:514 (2) -00:33:481 (2) - 00:37:448 (2) - 00:45:382 (2) - 00:47:365 (4) - 01:17:117 (2) - 01:19:597 - same
  4. 00:37:448 (2,3,4) - nazi - this is the easiest diff here, and overlaps like this one can stress/confuse players. What's more it looks a little bit messy here :< Gah, changed. ;_;
  5. 00:58:770 (1,2) - same as 00:19:349. But copypasta here looks a bit lazy, can't you create something different here? It will make gamplay more interesting and enjoyable :) Tried something!
  6. 01:05:712 (1,2,3) - this is the easiest diff. So, flow here should be readable and easy to understand. For example, flow at 01:06:704 (2,3) - is quite confusing because beginners might mistakenly click (3)'s tail after finishing (2) I removed the overlaps, hope it's any better. >:
    Note: 01:43:646 (5) - similar thing here and on some other patterns.
  7. 01:20:588 (1) - same as above. It's all about making flow on easiest diff readable.Loops are kinda stressful for beginners, I've watched some beginners failing those loop-sliders two or more times :V But I like my loop here. >: And beginners need to learn how to play loops sometime, right?
~~~~~~~~~~~
Good luck!
Thank you~ <3
P o M u T a
hi

[General]
Inconsistency in AudioLeadIn
[azunyan556's Taiko Muzukashii] : 1004
[azunyan556's Taiko Oni] : 1004
[Hard] : 1004
[Insane] : 1004
[Normal] : 1015

You should change 1000 better. (AudioLeadIn)
No kds~
Darkravens23
Hi Lanttu.

Thx for allowing me using your KH skin for my Beatmap ;)
This Beatmap is so good and I only have some advises. Maybe you like it and it maybe will improve your beatmap.

The Normal and Hard Diff seem perfect to me, and my less skilled brother accomplished the map as well.

Now to Insane..

After playing the map several times I got my S-rank. The main problem was I lost the beat.

As you can see in the screenshot 3 ends on a blue tick and this gave me the signal that 4 begins on a blue tick as well, but it doesn't.
So if I were you, I would put some Circles in the white tick right after this 'offblue' ticks. Maybe you did it on purpose to make it insane.

Furthermore I would put the HP-D on 6 and not on 5, because some parts have a small combo and this is then to easy.^^

One last thing. You often use the 'triple stack circles' which are good but some tiny triple streams would make it more interesting.

I hope you understand my advises. If not, contact me. Also I hope this map gets more fame, so good luck.

And 1 Kudo on the song, because it's Kingdom Hearts :D

Greetings Raven
Andrea
~General~
  1. Some skin files doesn't seem to have the correct dimensions as you can see here.
  2. Audio Lead-In between the difficulties is inconsistent, make it 1000 on all of them.
~Normal~
  1. 00:52:820 (3) - Add a whistle on this note, it feels empty without.
  2. 01:00:257 (2) - Unsnapped slider end, please make sure to resnap it properly.
  3. 01:20:588 (1) - This slider shape seems kinda weird to me, probably because of the red points on it.
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings.
  1. 00:52:324 (3) - Add a whistle at the end of this slider, it feels empty without.
~Insane~
  1. Increase HP Drain by 1 or 2 ticks at least, it's way too low for this kind of difficulty.
  1. 00:52:820 (7) - Add a whistle on this note, it feels empty without.
Also, offset +20 sounds much better to me, try that.
Topic Starter
Lanttu

Andrea wrote:

~General~
  1. Some skin files doesn't seem to have the correct dimensions as you can see here. This is stupid, but I'll change it after weekend when I get home to my photoshop. Blah.
  2. Audio Lead-In between the difficulties is inconsistent, make it 1000 on all of them. Changed
~Normal~
  1. 00:52:820 (3) - Add a whistle on this note, it feels empty without. Ok
  2. 01:00:257 (2) - Unsnapped slider end, please make sure to resnap it properly. Ok
  3. 01:20:588 (1) - This slider shape seems kinda weird to me, probably because of the red points on it. Changed
~Hard~
  1. Increase HP Drain by 1 tick to balance with the difficulty settings. Ok
  1. 00:52:324 (3) - Add a whistle at the end of this slider, it feels empty without. Ok
~Insane~
  1. Increase HP Drain by 1 or 2 ticks at least, it's way too low for this kind of difficulty. Ok
  1. 00:52:820 (7) - Add a whistle on this note, it feels empty without. Ok
Also, offset +20 sounds much better to me, try that. +20 sounds WAY too late to my ears. ;_;
Also changed some stacked triple notes to streams like Darkravens23 suggested. Sadly nothing I can do about the rhythm, since I have no problems with it and no idea what should I change about it.

Thanks both of you~
Kurokami
May I do a CtB map for this mapset? KH is my favorite game series and I really want to do one. *-*
Topic Starter
Lanttu
Sorry, I don't think I'll accept any more guest diffs at this point.. ;w;
Kurokami

Lanttu wrote:

Sorry, I don't think I'll accept any more guest diffs at this point.. ;w;
Aww, anyways, I give you a star because I really like this song. :3
Niva
Hi Lanttu, random mod~

Haven't seen you for a long time... Let's try what I can get with this one though:

[General]

-> Hmm, I wonder why the big images (pause-overlay, fail-background, and bg) is in .png instead of .jpg? Not a major issue though, but it really costs filesize orz (each picture is 600kb+ currently o.o)
-> I get offset +21 on this song here, current offset feels very early (you can try with 25% playback though)

[Insane]

-> Err, did you do the first half using the old slider algorithm and the second using the new slider algorithm? Interesting o.o

  1. 00:23:068 (1) - It's fancier if tilted imo, up to you though:
  2. 00:29:018 (1,2,3) - Another suggestion, try to encircle the previous (4) like this perhaps:
  3. 00:36:828 - Add note here (continue the stream)? I can hear the instrument continues here though...
  4. 00:40:919 (1) - Use this for better encircle?
    304,312,40919,6,0,B|376:320|376:320|421:363|477:349,1,180,4|0,3:0|1:0,0:0:0:0:
  5. 00:51:332 (2) - Hmm, perhaps either to move the midpoint to ~x:231 y:365 or to remake this slider using the new algorithm to make this more symmetrical?
  6. 00:50:836 (1) - Also another suggestion here, I suggest to set the combo color to pink here (to fit the SB's pink-color fade in) then
  7. 00:58:770 (1) - Set the combo color here to blue (to fit the SB's blue-color fade out) - would be much nicer imo :3
  8. 01:04:101 (x) - Err, I think skipping the beat here will play a bit awkward orz, I think it's better to add note here (with Normal sampleset perhaps) - I'm not pleased with the example below but perhaps you can get some inspiration from this:
  9. 01:13:398 (2,3) - Put in ~x:472 y:140 so that (3,1,2) will form a straight line?
  10. 01:25:423 (3,4,5) - Umm, I get the intention here to set a triangle between these three, but give more space between them perhaps? Also I don't really think straight line works good here, perhaps try this:
  11. 01:38:935 (2) - Err, the slider's second half is clearly unsymmetrical, is this intentional? Try this perhaps, it also gives a better angle to (3) imo:
    140,252,98935,2,0,B|104:296|104:296|61:295|33:324,2,135,0|4|4,1:0|3:0|3:0,0:0:0:0:
  12. 01:48:233 (x) - Again, I can hear the song continues here - add note here? Also something like this works REALLY beautiful for the ending imo xD
[Hard]

  1. 00:19:845 (2,3) - I think it's much fancier if you can make (2) parallel with the pink (1) and then curve (3) downward (instead of upward) like this - you might need to readjust the blue (1) but it won't be hard though (:
  2. 00:25:051 (1) - I think it's better to place the red waypoint not on the slider's tick, but somewhere lower instead to give a better angle with (2) :
  3. 00:25:919 (2) - If you do above this might need some adjustment though, here's my (1,2)'s code as shown in the image above:
    44,336,25051,6,0,B|26:275|26:275|-13:257|-22:207,1,150,4|0,3:0|1:0,0:0:0:0:
    74,93,25919,2,0,B|130:121|132:182,1,112.5,4|4,3:0|3:0,0:0:0:0:
  4. 00:29:018 (1) - Move the midpoint to ~x:395 y:283 for better encircle? Minor stuff though
  5. 00:40:423 (3) - I think it's better to move this to ~x:415 y:160 regardless of the spacing here to avoid overlap (it won't be hard to catch at all~)
  6. 00:50:836 (1) - Same here as Insane (switch combo color to pink)
  7. 00:58:770 (1) - Also same as Insane (switch combo color to blue)
  8. 01:00:754 (1,2) - Err, I don't really like the flow here personally orz... Standard encircle works better imo >_<
  9. 01:14:390 (1) - Sampleset : Normal here? I can hear a bass beat...
  10. 01:28:026 (3) - I think adding a slight curve to the right will flow fancily to the next (1) here, up to you though :3
  11. 01:31:002 (2) - Try using a tilted slider wave here? Plays much better than a standard curve imo~
  12. 01:45:630 (3,4,5,1) - Err, try to create an arc on these four? Also don't be afraid to move (3) a bit further than a normal spacing here though, it's still intuitive much (:
[Normal]

  1. 00:19:101 (1) - Umm, narrow wave doesn't really work on this diff imo... It feels more natural imo when the wave is made less narrow like this:
    344,87,19101,2,0,B|303:104|256:85|256:85|209:66|170:86,1,180,2|2,0:0|0:0,0:0:0:0:
  2. 00:25:051 (1) - That distinguishable instrument sound on 00:25:795 sounds very fitting with whistle imo and feels kinda weird having it unmapped... Just personal view though (:
  3. 00:30:258 (3,4) - Hmm, perhaps split (3) into two circles here, create symmetry with (2) and use it to encircle the following slider like this?
  4. 00:37:448 (2) - Err, to encircle (1) better you can just move the midpoint to ~x:75 y:377 though (it won't be offscreen in play mode, don't worry :3)
  5. 00:42:902 (2,1,2) - Err okay... While doing this pattern I recommend to turn off both distance and grid snap and aim for the perfect encircle instead, it will still be intuitive much though~
  6. 00:48:853 (1) - Same as other diffs (switch combo color to pink)
  7. 00:58:770 (1) - Same as other diffs (switch combo color to blue)
  8. 01:03:729 (3) - You can add whistle on slider's end for the piano if you want (this applies to next parts like this though)
  9. 01:26:539 (4) - Move the endpoint to ~x:507 y:213 for better encircle? Minor stuff though
  10. 01:29:762 (3,4,5) - Hmm, try to move (4) downward and (5) upward to form an arc here? The current formation looks a bit ambiguous though imo xD
  11. 01:47:613 (5) - Err, is the slider's end intentionally left with Drum sampleset? Normal sounds more appropriate here imo...
Plus on Taiko Muzukashii : is 00:02:861 (1) intentional? (should be 1/4 earlier though) - I've also talked with kanpakyin about the Taiko, the break in the Taiko diffs should be either mapped (although it would be almost impossible in this case) or be removed manually from the .osu file~

Great map with neat SB as usual, I'll keep an eye on this mapset though (I'd recheck personally when you checked this mod :3)
Topic Starter
Lanttu

Niva wrote:

Hi Lanttu, random mod~

Haven't seen you for a long time... Let's try what I can get with this one though:

[General]

-> Hmm, I wonder why the big images (pause-overlay, fail-background, and bg) is in .png instead of .jpg? Not a major issue though, but it really costs filesize orz (each picture is 600kb+ currently o.o)
-> I get offset +21 on this song here, current offset feels very early (you can try with 25% playback though) Hauh, I guess I have to change it. it sounds so late to me. ;_;

[Insane]

-> Err, did you do the first half using the old slider algorithm and the second using the new slider algorithm? Interesting o.o Wha-what? ;W;

  1. 00:23:068 (1) - It's fancier if tilted imo, up to you though: OK~
  2. 00:29:018 (1,2,3) - Another suggestion, try to encircle the previous (4) like this perhaps: OK~
  3. 00:36:828 - Add note here (continue the stream)? I can hear the instrument continues here though... OK~
  4. 00:40:919 (1) - Use this for better encircle? OK~
  5. 00:51:332 (2) - Hmm, perhaps either to move the midpoint to ~x:231 y:365 or to remake this slider using the new algorithm to make this more symmetrical? OK~
  6. 00:50:836 (1) - Also another suggestion here, I suggest to set the combo color to pink here (to fit the SB's pink-color fade in) then
  7. 00:58:770 (1) - Set the combo color here to blue (to fit the SB's blue-color fade out) - would be much nicer imo :3 Oh, sure thing~ Nice.
  8. 01:04:101 (x) - Err, I think skipping the beat here will play a bit awkward orz, I think it's better to add note here (with Normal sampleset perhaps) - I'm not pleased with the example below but perhaps you can get some inspiration from this: OK~
  9. 01:13:398 (2,3) - Put in ~x:472 y:140 so that (3,1,2) will form a straight line? OK~
  10. 01:25:423 (3,4,5) - Umm, I get the intention here to set a triangle between these three, but give more space between them perhaps? Also I don't really think straight line works good here, perhaps try this: OK~
  11. 01:38:935 (2) - Err, the slider's second half is clearly unsymmetrical, is this intentional? Try this perhaps, it also gives a better angle to (3) imo: OK~
  12. 01:48:233 (x) - Again, I can hear the song continues here - add note here? Also something like this works REALLY beautiful for the ending imo xD OK~
[Hard]

  1. 00:19:845 (2,3) - I think it's much fancier if you can make (2) parallel with the pink (1) and then curve (3) downward (instead of upward) like this - you might need to readjust the blue (1) but it won't be hard though (: Oooh, nice!
  2. 00:25:051 (1) - I think it's better to place the red waypoint not on the slider's tick, but somewhere lower instead to give a better angle with (2) : OK~
  3. 00:29:018 (1) - Move the midpoint to ~x:395 y:283 for better encircle? Minor stuff though OK~
  4. 00:40:423 (3) - I think it's better to move this to ~x:415 y:160 regardless of the spacing here to avoid overlap (it won't be hard to catch at all~) OK~
  5. 00:50:836 (1) - Same here as Insane (switch combo color to pink) OK~
  6. 00:58:770 (1) - Also same as Insane (switch combo color to blue) OK~
  7. 01:00:754 (1,2) - Err, I don't really like the flow here personally orz... Standard encircle works better imo >_< OK~
  8. 01:14:390 (1) - Sampleset : Normal here? I can hear a bass beat... OK~
  9. 01:28:026 (3) - I think adding a slight curve to the right will flow fancily to the next (1) here, up to you though :3 OK~
  10. 01:31:002 (2) - Try using a tilted slider wave here? Plays much better than a standard curve imo~ OK~
  11. 01:45:630 (3,4,5,1) - Err, try to create an arc on these four? Also don't be afraid to move (3) a bit further than a normal spacing here though, it's still intuitive much (: OK~

    [Normal]

    1. 00:19:101 (1) - Umm, narrow wave doesn't really work on this diff imo... It feels more natural imo when the wave is made less narrow like this: OK~
    2. 00:25:051 (1) - That distinguishable instrument sound on 00:25:795 sounds very fitting with whistle imo and feels kinda weird having it unmapped... Just personal view though (:
    3. 00:30:258 (3,4) - Hmm, perhaps split (3) into two circles here, create symmetry with (2) and use it to encircle the following slider like this?
      OK~
    4. 00:37:448 (2) - Err, to encircle (1) better you can just move the midpoint to ~x:75 y:377 though (it won't be offscreen in play mode, don't worry :3) OK~
    5. 00:42:902 (2,1,2) - Err okay... While doing this pattern I recommend to turn off both distance and grid snap and aim for the perfect encircle instead, it will still be intuitive much though~ OK~
    6. 00:48:853 (1) - Same as other diffs (switch combo color to pink) OK~
    7. 00:58:770 (1) - Same as other diffs (switch combo color to blue) OK~
    8. 01:03:729 (3) - You can add whistle on slider's end for the piano if you want (this applies to next parts like this though) OK~
    9. 01:26:539 (4) - Move the endpoint to ~x:507 y:213 for better encircle? Minor stuff though OK~
    10. 01:29:762 (3,4,5) - Hmm, try to move (4) downward and (5) upward to form an arc here? The current formation looks a bit ambiguous though imo xD
      OK~
    11. 01:47:613 (5) - Err, is the slider's end intentionally left with Drum sampleset? Normal sounds more appropriate here imo... OK~
Plus on Taiko Muzukashii : is 00:02:861 (1) intentional? (should be 1/4 earlier though) - I've also talked with kanpakyin about the Taiko, the break in the Taiko diffs should be either mapped (although it would be almost impossible in this case) or be removed manually from the .osu file~

Great map with neat SB as usual, I'll keep an eye on this mapset though (I'd recheck personally when you checked this mod :3)
Thank you, this was a great mod. <3
Niva

I haven't forgotten about this map at all though, still waiting for reply

(also as a reminder to myself so I didn't forgot~)

--------------------------------------------

EDIT : I rechecked the offset personally and I just realized that 1270 is a bit late (as you said orz), 1262 should be better (not as early as your old 1249 offset though :3)
dkun
Lanttu, where are you? :(
Topic Starter
Lanttu
Here, waiting for Azunyan556. x_x

Note to myself: Do not take any more guest diffs. This always happens.
AzuSHeL
I am so sorry it has become slow
Although I had previously changed in the past where it received the previous pointed out :cry:
http://puu.sh/3ygqE.pngthis

I'm sorry it is hard to understand ><

We changed again look again!
Muzu :arrow: http://puu.sh/3ygxp.zip
Oni :arrow: http://puu.sh/3ygyG.zip

Please say if something else :?
Topic Starter
Lanttu
Thank you, updated.
Niva
*summoned by PM*

Normal : 00:30:505 (4) - missing Normal sampleset I believe? :3

Ugh... I talked to HeatKai via PM and he said the Taiko isn't ready yet orz... I'm very sorry orz, idk what to do now either to be honest ._.

17:28 HeatKai: np it? :p
17:29 *Niva is listening to [http://osu.ppy.sh/b/229875 Utada Hikaru - Passion (DJ Toy Remix)]
17:29 Niva: Lanttu's :D
17:29 Niva: ah, okay
17:29 HeatKai: who's the taiko mapper?
17:29 Niva: azunyan556
17:33 Niva: yep~
17:51 Niva: dc'ed orz xD
17:52 HeatKai: more mods won't hurt
17:52 HeatKai: hahaha
Topic Starter
Lanttu
*sob* çwç
mingmichael
Hey Lanttu and azunyanyanyannnnn >w< here the mods that you requested to me

[Muzukashii]
  1. 00:06:703 (2,3) - change these to be k's :3 and 00:06:951 (1) - to be d. i change them to make it same pattern like the pattern which you put before at 00:01:249 (1) - until 00:05:711 (1) - :3
  2. 00:10:794 (2,3) - move this to 00:10:670 (2,3) - . it's fit too with the piano sound at 00:10:670 (2) -
  3. hmmm, this's just a suggestion. how about delete 00:16:125 (2) - ? i want make it a bit same pattern like the 1st part at 00:03:232 (1) - until 00:04:720 (1) - ;3
  4. move 00:21:827 (1) - to 00:21:951 (1) - >w< to follow the vocal and the beat too :D
  5. 00:26:538 (3) - change this to be kat, to make it's same beat like 00:21:579 (1,1,2,1,1) - ;3
  6. 00:32:488 (4) - change this to be kat too, the reason almost same like ^
  7. 00:46:372 (2) - add a note here, it's too weird if it's empty note at here ;w; btw, you can add 00:46:372 (2,3) - dd too if you want, to follow the beat too~! ;3
    :idea: i have an idea~! ;3 how about try this?
    01:05:959 (2) - change to be don and move it to 01:06:083 (2) -
    01:06:455 (1) - change to be kat
  8. how about try this at 01:24:554 (1) - until 01:26:042 (2) - http://puu.sh/3BDy1.jpg :3
[Oni]
  1. 00:42:406 (2,1) - ctrl+g :3
  2. 01:37:943 (2,1) - ^
can't find anything else at Oni orz sorry....
goodluckkkk~!
Makar
I personally find the taikos really enjoyable and would consider them ready for rank if I were still a BAT.
Topic Starter
Lanttu
What to do.
dkun
Call the guest mapper? I would really like to see this ranked! :(
Niva

dkun wrote:

Call the guest mapper? I would really like to see this ranked! :(
Indeed, if a BAT who is able to give a Taiko icon gives a Taiko icon to this map (as an approval sign) I'll gladly bubble this for sure~

(in my last post I asked HeatKai whether it's ready or not but he said isn't yet, however as Makar said it's enjoyable so... yeah xD) - more info here btw : http://osu.ppy.sh/forum/t/92508
Topic Starter
Lanttu
Done, now waiting!
Kurokami
Why is this in the Works In Progress subforum. I think this is already pending. O_O
Topic Starter
Lanttu

Kurokami wrote:

Why is this in the Works In Progress subforum. I think this is already pending. O_O
Because of the graveyarding. Going to change it back if when Azunyan makes the changes to the taiko diffs.
Darkravens23

dkun wrote:

[...] I would really like to see this ranked! :(
Just Kingdom Hearts :D
Topic Starter
Lanttu
Seriously, I'll never ever again take guest diffs.
Darkravens23

Lanttu wrote:

Seriously, I'll never ever again take guest diffs.
Never say never xD
Next time maybe someone reliable. Waiting for this rank.... :(
Furthermore good luck ;)
Kurokami
Hehe, with my gd this was never happened. I always take care of them. They are my precious childrens. :3
Topic Starter
Lanttu
I don't know anything about taiko so I can't really do anything to them myself. And I think that if you happen to make a guest diff, it's also your responsibility to make sure that you update it, even without me telling about new mods. T_T It's been 12 days since I sent the last PM, 9 days since the reply. (Which told me to wait. For how long?)

I'd feel like deleteing the taiko diffs, but I don't want people to think that I'm overly mean.
Kurokami
Uhm, how about to ask the mapper about the changes, maybe someone else can do it (of course with some taiko knowledge)?

I just wonder, but instead of the wait message, the mapper should just took care of the mod. o.o Anyways, try to ask about the mod and if its okay, then I will take a look (or just ask my friend who is a player and mapper to take a look). And it will be ranked in no times.
BounceBabe

Lanttu wrote:

I'd feel like deleteing the taiko diffs, but I don't want people to think that I'm overly mean.
Put them into the desciption and done ._.
Darkravens23

Lanttu wrote:

I'd feel like deleteing the taiko diffs, but I don't want people to think that I'm overly mean.
Unlucky for taiko players, because this mode gets more popular. Finding someone who can mod it is the better way I think...
Topic Starter
Lanttu
Well, no matter how good mods the taiko diffs get when Azunyan is not doing anything about them.

I'll probably wait another week or so and then throw them into the description like BounceBabe said.

Sent him one last pm, though. Let's wait.

Edit// Done, no more taikos.
Makar
Remove the taiko mapper from tags since you decided to remove them
no kds

I wish some BAT would bubble this ;_;
dkun
00:44:885 (1) - Not a problem with a note, but the storyboard. I understand it's a repeat from the non-JP line, but could you possibly split this so that it would make sense to what she's actually saying at that specific time?
00:58:769 (1) - I feel uneasy with these two flashes in the lower difficulties (they seem overdone and only fits in Insane), but that's just my personal opinion)
01:44:389 (1) - ^ (this is where the cut is, lyrics should also cut)

Makar wrote:

I wish some BAT would bubble this ;_;
Your wish is my command! But let's get some of these issues out of the way before doing so.

ps: not letting this grave! call me back. ;)
Makar
♥♥♥♥♥ ty
KSHR
just in case..

  1. 00:29:017 - 未来は / どこまでも輝いてた
  2. 00:44:885 - 僕らは / 少しだけ怯えていた
  3. 01:24:554 - 未来は / どこへでも続いてるんだ
  4. 01:40:422 - 時代の / 移ろいを見ていたいな
"/ marks" are points where should be splitted
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