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Ling Tosite Sigure - abnormalize (TV edit) [Taiko|Osu]

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Topic Starter
Kiiwa

Garven wrote:

The normal is suspiciously precise...
AHAHAHAHA I DIDNT EVEN NOTICE TO NOW
KSHR
some other questions.

1, "op" in Tags works correctly when we search in game/the forum?
2, this's a part of the song list in anime original sound track. maybe the title should be abnormalize (TV edit)? (http://www.sonymusic.co.jp/artist/PSYCH ... /SRCL-8291)
Irreversible
I love that song soo much.

[General]

ok

[Easy]

Oh .... I have some Problems with the rhythm if i'm very honest. The "kiai" part is fine, I have to Focus on the rest

00:12:879 (1,2) - I don't really think this is a good idea for an easy rhythm. 00:12:879 (1) - This follows on the guitar (or what ever this is) and 00:14:594 (2) - on the vocals. You should stick to an easier rhythm. I hope you get what I mean?
00:17:337 - Delete the unnecessary green lines :3
00:22:479 (1,2) - About those two. The begin of the first one makes sense, where as the end gets weird already, and the second slider is kinda placed randomly. Of course- I can hear something there, yet I think there are better solutions. http://puu.sh/5C8c8.jpg I HIGHLY suggest this rhythm. It will help you get a less random structure, and the player can follow it much better, believe me
00:29:337 (1) - Where is this starting on? There are so many beats you can start on, but why have you chosen one where it's like exceptionally weak (almost not hearable? D:)
00:27:965 (1) - Let me give you a suggestion starting from here on: http://puu.sh/5C8j2.jpg 00:27:965 - = 1
00:39:965 (1,2) - Same for those. I don't really get their placing, could you tell me what you thought here? I still hope you can find something better here ( I don't wanna just throw in my suggestions, it's your map, but if you want more, tell me)
00:45:451 (1,2,3,4,5) - Things like that are good!

Kiai is fine, nothing to change there.

[Normal]

00:01:565 (2) - move to 328 232 to provide a better flow here. Quite important in a normal diff (same in easy) to give the player a better experience.
00:08:765 (1) - http://puu.sh/5C8x8.jpg Following the vocals would avoid that weird double reverse.
00:46:479 (2) - avoid the overlap? aesthetics
01:07:737 (3) - yeah, the overlap can be avoided easily here as well.
01:08:765 (5) - too hidden in a normal, please move it somewhere else, maybe above 4. http://puu.sh/5C8EI.jpg I know it ruins your pattern, but still, that's far too hidden.
01:21:451 (1,2,3,4,1) - I guess this would follow the background even better, wouldn't it? o.o http://puu.sh/5C8IY.jpg

The rhythm in the normal is far better than in easy.

[Hard]

HP 3?

00:34:994 (1,2,3) - Sometimes you follow the lyrics, then something else.. overall it just gets so confusing.. why don't you follow the lyrics here too? :s
01:07:737 (1) - This touches 3, so.. move it a bit to the left? To avoid that overlap again
01:10:822 (2,3,1) - ..?

Looks good, sometimes the circles seem a bit spammed ( I would replace 6 circles by 4 circles and 1 slider for example) but elsewhise, it's fine. Rhythm issues are also here, I've pointed them out above. You might wanna check them


[Beren]

00:00:879 (2,3,4,5,6,7,8,9) - I guess it would tidy the map slight up if you make an equal spacing between each doublet o.o
00:07:737 (5,6) - That anti jump just looks very weird. I suggest moving it a bit http://puu.sh/5C966.jpg like that. It will improve the flow as well (maybe don't move it that much)
00:10:479 (2) - I have problems all the time to read that, so you might wanna make it more readable.. Move 2 a bit down would help.
00:11:851 (1,2,3,4) - make a proper line? It's a bit curvy atm, which is not consistent with your other pattern 00:14:594 (1,2,3,4,1,2,3,4) -
00:33:279 (1,1) - http://puu.sh/5C9vx.png that's unrankable!
00:39:451 (2,3) - That's a really really weird and not good flow. The jump just kills it totally. http://puu.sh/5C9TP.jpg Try this, and use your own ideas to make it even better. But i wouldn't leave it like that.
00:37:565 (1,2,1,2,1) - The idea is great, yet they're too close together, which breaks the pattern much. You should use a slightly increased spacing between them, it'll be more funny then. Let me explain you. You don't get the effect you probably wanted at all (up down up down) you can just go in one line to the right, and that's quite boring. http://puu.sh/5C9xu.jpg
01:11:851 (6) - Quite optional but.. I don't think that beat is so strong to be a reason for that jump. You should reduce it.
01:19:222 (2,3) - I really like this pattern, but then you make things like 01:08:251 (2,3) - where it's straight at the begin and then gets curvy, and that looks odd.. http://puu.sh/5C9Gx.jpg this would be better imo

[Insane]

Is fine for me


[Overall]

I find all of these suggestions quite important, please have a look through and really think about them. I know, your mapping style is different, and I really love it overall! If you really disagree with something, let me know, I'm sure we can find something we both agree on.

Call me then :)
Konei
[Insane]

  1. 01:05:679 - I guess the drum part here is 1/6, rhythm should look like this
Topic Starter
Kiiwa

Irreversible wrote:

I love that song soo much.

[General]

ok

[Easy]

Oh .... I have some Problems with the rhythm if i'm very honest. The "kiai" part is fine, I have to Focus on the rest

00:12:879 (1,2) - I don't really think this is a good idea for an easy rhythm. 00:12:879 (1) - This follows on the guitar (or what ever this is) and 00:14:594 (2) - on the vocals. You should stick to an easier rhythm. I hope you get what I mean? They all match guitar except for beginning of 2, which follows vocal :3
00:17:337 - Delete the unnecessary green lines :3 oh god, done
00:22:479 (1,2) - About those two. The begin of the first one makes sense, where as the end gets weird already, and the second slider is kinda placed randomly. Of course- I can hear something there, yet I think there are better solutions. http://puu.sh/5C8c8.jpg I HIGHLY suggest this rhythm. It will help you get a less random structure, and the player can follow it much better, believe meok, fixed this whole part
00:29:337 (1) - Where is this starting on? There are so many beats you can start on, but why have you chosen one where it's like exceptionally weak (almost not hearable? D:) ^
00:27:965 (1) - Let me give you a suggestion starting from here on: http://puu.sh/5C8j2.jpg 00:27:965 - = 1 ^
00:39:965 (1,2) - Same for those. I don't really get their placing, could you tell me what you thought here? I still hope you can find something better here ( I don't wanna just throw in my suggestions, it's your map, but if you want more, tell me) actually, i think this part is nice. if you want me to change some how, please tell me :3
00:45:451 (1,2,3,4,5) - Things like that are good! thanks XD

Kiai is fine, nothing to change there.

[Normal]

00:01:565 (2) - move to 328 232 to provide a better flow here. Quite important in a normal diff (same in easy) to give the player a better experience. fixed
00:08:765 (1) - http://puu.sh/5C8x8.jpg Following the vocals would avoid that weird double reverse. fixed
00:46:479 (2) - avoid the overlap? aesthetics hahaha nazi
01:07:737 (3) - yeah, the overlap can be avoided easily here as well. this one i dont see what you are talking about...
01:08:765 (5) - too hidden in a normal, please move it somewhere else, maybe above 4. http://puu.sh/5C8EI.jpg I know it ruins your pattern, but still, that's far too hidden. deleted the note for now
01:21:451 (1,2,3,4,1) - I guess this would follow the background even better, wouldn't it? o.o http://puu.sh/5C8IY.jpg changed, thanks~

The rhythm in the normal is far better than in easy.

[Hard]

HP 3? Increased by 1

00:34:994 (1,2,3) - Sometimes you follow the lyrics, then something else.. overall it just gets so confusing.. why don't you follow the lyrics here too? :s I think this part is fine tbh, to follow the vocal here wound not change much, but its still quite easy to follow when playing :3
01:07:737 (1) - This touches 3, so.. move it a bit to the left? To avoid that overlap again Stacked under 3 o.ob
01:10:822 (2,3,1) - ..? XD no change~

Looks good, sometimes the circles seem a bit spammed ( I would replace 6 circles by 4 circles and 1 slider for example) but elsewhise, it's fine. Rhythm issues are also here, I've pointed them out above. You might wanna check them

[Insane]

Is fine for me :3


[Overall]

I find all of these suggestions quite important, please have a look through and really think about them. I know, your mapping style is different, and I really love it overall! If you really disagree with something, let me know, I'm sure we can find something we both agree on.

Call me then :)
Thanks so much for checking so fast!! :)
Wait for Beren to check her difficulty~
Topic Starter
Kiiwa

Konei wrote:

[Insane]

  1. 01:05:679 - I guess the drum part here is 1/6, rhythm should look like this
omg your right
Topic Starter
Kiiwa

KSHR wrote:

some other questions.

1, "op" in Tags works correctly when we search in game/the forum?
2, this's a part of the song list in anime original sound track. maybe the title should be abnormalize (TV edit)? (http://www.sonymusic.co.jp/artist/PSYCH ... /SRCL-8291)
thank you so much~
Irreversible
Kiiwa triple post, pls

00:59:508 (1,2,3,4,5,6,7,8) - Maybe in insane, i'm wondering: In Editor it's straight (line) Ingame it's weird.. you know why?
Topic Starter
Kiiwa

Irreversible wrote:

Kiiwa triple post, pls

00:59:508 (1,2,3,4,5,6,7,8) - Maybe in insane, i'm wondering: In Editor it's straight (line) Ingame it's weird.. you know why?
I think i see it being strange in-game too...

its fine when lowered :3

edit: maybe its something to do with it being counted as a stack on the beginning and end of the slider and therefore they are raised at the ends? honestly im not sure :(
Beren

Irreversible wrote:

[Beren]

00:00:879 (2,3,4,5,6,7,8,9) - I guess it would tidy the map slight up if you make an equal spacing between each doublet o.o changed
00:07:737 (5,6) - That anti jump just looks very weird. I suggest moving it a bit http://puu.sh/5C966.jpg like that. It will improve the flow as well (maybe don't move it that much) ^
00:10:479 (2) - I have problems all the time to read that, so you might wanna make it more readable.. Move 2 a bit down would help. ^
00:11:851 (1,2,3,4) - make a proper line? It's a bit curvy atm, which is not consistent with your other pattern 00:14:594 (1,2,3,4,1,2,3,4) - sorry >_<
00:33:279 (1,1) - http://puu.sh/5C9vx.png that's unrankable! changed
00:39:451 (2,3) - That's a really really weird and not good flow. The jump just kills it totally. http://puu.sh/5C9TP.jpg Try this, and use your own ideas to make it even better. But i wouldn't leave it like that. ^
00:37:565 (1,2,1,2,1) - The idea is great, yet they're too close together, which breaks the pattern much. You should use a slightly increased spacing between them, it'll be more funny then. Let me explain you. You don't get the effect you probably wanted at all (up down up down) you can just go in one line to the right, and that's quite boring. http://puu.sh/5C9xu.jpg ^
01:11:851 (6) - Quite optional but.. I don't think that beat is so strong to be a reason for that jump. You should reduce it. ^
01:19:222 (2,3) - I really like this pattern, but then you make things like 01:08:251 (2,3) - where it's straight at the begin and then gets curvy, and that looks odd.. http://puu.sh/5C9Gx.jpg this would be better imo ^
:D thank you!
Topic Starter
Kiiwa
update~
Irreversible
here I am, back again

[Easy]

00:28:994 (1,2,3) - I still can't see where this is starting on.

[Hard]

01:10:479 (1,2,3) - with ..? I meant why is this rhythm so clumsy, you could follow the Background muuuch better :O But oh well, if you like it

[Beren]

00:33:965 (1) - I personally think a slowdown on that slider works better than a Speed up..
00:36:022 (7) - much better effect if you end it 00:36:365 -


:)
Topic Starter
Kiiwa

Irreversible wrote:

here I am, back again

[Easy]

00:28:994 (1,2,3) - I still can't see where this is starting on. It's starting on the heavy drum sound.

[Hard]

01:10:479 (1,2,3) - with ..? I meant why is this rhythm so clumsy, you could follow the Background muuuch better :O But oh well, if you like it I do :3

[Beren]

00:33:965 (1) - I personally think a slowdown on that slider works better than a Speed up.. No change ._.
00:36:022 (7) - much better effect if you end it 00:36:365 - I think shes trying to end it on the heavy sound, which is working too o.o


:)
:)
Irreversible
Hm alright then, since it wasn't anything unrankable / impossible whatever, enjoy your rank :)

Ranked!
Topic Starter
Kiiwa
Thanks ^^!
Skystar
Kiiwa's Insane
Irreversible
Quick unrank because of the names. (Sorry, I forgot about it)
Topic Starter
Kiiwa
Beren -> Beren's Insane (Me too, sorry...)
Irreversible
Well, we were talking about it, yet I forgot it, haha :D

Reranked!
Topic Starter
Kiiwa
Thanks again ~ 8-)
Bless
gratz! Kiiwa xD
No_Gu
finally
UnderminE
yes please <3

now the other opening gogo
AnreFM
more psycho pass \o/

Gratz Kiiwa! :D
Best BG
Natteke desu
\:3/
HabiHolic
Good job~! Kiiwa!
P o M u T a
gratz!
Kodora
Gratz Kiiwa-nyan :3/
Raging Bull
beren insane...od5 and hp5?
Kodora
Beren's Hard
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