Ling Tosite Sigure - abnormalize (TV edit) [Taiko|Osu]

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Topic Starter
Kiiwa

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
0gre

Stefan wrote:

You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.

JUDYDANNY wrote:

Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)

[Muzukashii]

  • HP4がいいと思います。

  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :):)
OH MY GOD WHAT AM I DOING !!

thx for mod JUDYDANNY and Stefan btw Im so sorry for very late respond
I wasn at Osu these few days and didn check the PM
I will be checking and respond it right now :o

IN PROGRESS ..
0gre

Kiiwa wrote:

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
0gre

KanaRin wrote:

Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
I really dont know what can i say but I am really sorry for make everybody wait
I am back now and I swear to god I will never away durin GD again
0gre
http://puu.sh/4aur8.zip

0gre's Muzu
0gre's Oni

01:26:022 - just feeling at this point to end the offset is slippin out a bit
Topic Starter
Kiiwa
Welcome back :D
I will update your GD when I get home~

EDIT: Update~
KanaRin
Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
grumd
OMGOMG BUBBLE INCOMING
0gre

KanaRin wrote:

Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
thx! :D
http://puu.sh/4dH5S.zip
KanaRin
Okay, okay :D
Shizuka-Nee

Kiiwa wrote:

i can't use your new mp3 because the website denied me access. Also i don't think my mp3 is too quite..? ww
update :3
denied you access?

oh well. at least i tried XD

(late reply XD havent been on forums in a while)
Stefan

Kiiwa wrote:

Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I said nothing against you, more I was surprised that Difficulties get confirmed as rankable while the Mapper of it is currently not active in the game. I mean it's okay now since 0gre came to check it.

0gre wrote:

I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
It's okay, it's just a bit bad if you have to go for a longer time out of osu! while Guest Diffs of you are meanwhile in Pending - which doesn't mean that you have to stay just because of that. But I think you know what I want to say. :P
eveless
Sorry for take so long.

I'm still worried about the map's diff spread, maybe try ask another bat to check it.
Topic Starter
Kiiwa
Gabe
In the future, can you reply to the mods, please? This leads to a miscommunication between the modder and the mapper. This is very bad.
I am here because I got told that one of these posts received a kudosu and the mapper did nothing to it.

Reply to your mods from now on, thank you.
Topic Starter
Kiiwa
Sorry, I will try my best to reply from now on.

Revived~
Garven
Your MP3 makes me want to kill babies D:
Topic Starter
Kiiwa

Garven wrote:

Your MP3 makes me want to kill babies D:
Thanks for new MP3! And Timing! And mod! :)
Garven
Finally finished up the rest of the mod. No kds please.

23:48 Garven: End of Hard feels a little spinner heavy
23:48 Garven: Also one of them near the kiai felt like it was missing a finish
23:49 Garven: In beren: 00:27:279 (4) - Hidden repeat arrow
23:50 Kiiwa: that still matters with new skin??
23:50 Kiiwa: i thought woulndt matter anymore..
23:50 Garven: It's hidden by a hitobject, not the skin
23:51 Kiiwa: oh i see
23:51 Kiiwa: ok ill take note of that \:D/
23:51 Kiiwa: fixed~
23:51 Garven: 00:59:679 (2,3,4,5,6,7) - These jumps are pretty big compared to the rest of the map to this point
23:51 Garven: Might want to save that kind of stuff for the kiai
23:52 Garven: 01:14:594 (1) - Endt his at 01:16:994 -
23:52 Garven: At least it will have some musical backing at that point
23:54 Kiiwa: fixed
23:55 Garven: Insane: 00:32:251 (1,2,3,4,5) - This spacing makes no sense.
23:55 Garven: It's just fitting the pattern instead of the music and feels wrong while playing.
23:55 Garven: 00:40:137 (1,2,3,1) - The music just picked up and you have som ebig spacing before, then this comes and it's super close and kills your momentum.
23:57 Garven: 01:00:194 (9) - delete
23:57 Garven: 01:03:965 (1,1,1,1,1,1,2,3,1,2,3,1) - please do'nt new combo spam
23:57 Kiiwa: oops deleted
23:57 Kiiwa: removed ~
23:58 Garven: 01:11:165 (4,5) - This plays really weird for me every time I get to it
23:58 Garven: I think stopping it at the stack like that is what's getting me
23:59 Kiiwa: really?
23:59 Kiiwa: i quite like this part...
23:59 Kiiwa: if its all moving at this speed its quite hard during 1/4 haha
00:00 Garven: Also that they are 4-hit sliders but not placed in a consecutive manner
00:00 Garven: Makes moving from slider to slider read odd
00:01 Garven: Maybe something like this http://osu.ppy.sh/ss/1084818
00:02 Kiiwa: :o
00:02 Kiiwa: let me try
00:02 Garven: 01:15:622 (4) - This stream feels like it's starting too early. Maybe you're trying to go with the guitar vibrato thing going on...
00:02 Garven: Maybe using a slider to represent those rhythms, then do your stream with the guitar bridge afterward
00:03 Kiiwa: yeah i agree
00:04 Garven: 01:20:765 (3,4) - Going from this spacing to 01:21:451 (1,2,3,4) - this spacing doesn't read very well.01:22:137 (4,5) - Especially when you change the 1/4 spacing back here while it's still your mini kiai part.
00:06 Kiiwa: changed~
00:07 Garven: Oh, dang. I just made a redesign to screenshot haha
00:07 Garven: http://osu.ppy.sh/ss/1084827
00:07 Garven: just because. I deleted the 3 as well for thsi to work
00:08 Garven: With [Dis] 00:05:165 (4) - will need tick rate 2
00:09 Garven: 00:10:137 (1,2) - :;/
00:09 Garven: 00:14:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - :/
00:10 Kiiwa: ww
00:10 Kiiwa: well...
00:10 Kiiwa: its fine, its his style.. nothing terrible, inconsistant or unkrankable, so id prefer not to change too much ><
00:10 Garven: It's just bad.
00:10 Garven: Like
00:10 Kiiwa: trick rate 2 done thoughhhhhhhhhhh
00:10 Garven: Really really bad.
00:10 Kiiwa: D:
00:11 Garven: As in I won't rank this bad. Bad quality bad.
00:11 Kiiwa: D:
00:11 Kiiwa: really that bad..?
00:11 Garven: Yes.
00:11 Garven: These rhythms are garbage.
00:12 Garven: And it's trying waaaay too hard to be difficult.
00:12 Kiiwa: oh..
00:13 Garven: Either this map needs a complete overhaul or just get rid of it.
00:13 Garven: Sorry.
00:14 Kiiwa: hm
00:14 Kiiwa: let me think about what to do ;_;
00:14 Garven: Okay.
00:14 Garven: I can't accept a map that is designed so poorly for ranking.

Basically either redo the Dis diff or just get rid of it. It's a stinker in it's current state.
Topic Starter
Kiiwa
8-)
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