forum

Ling Tosite Sigure - abnormalize (TV edit) [Taiko|Osu]

posted
Total Posts
93
Topic Starter
Kiiwa
This beatmap was submitted using in-game submission on Sunday, 8 December 2013 at 12:38:47 a.m.

Artist: Ling Tosite Sigure
Title: abnormalize (TV edit)
Source: PSYCHO-PASS
Tags: 0gre Beren Opening OP T.V. Size
BPM: 175
Filesize: 2574kb
Play Time: 01:28
Difficulties Available:
  1. 0gre's Muzu (4.75 stars, 328 notes)
  2. 0gre's Oni (4.78 stars, 496 notes)
  3. Beren's Insane (4.88 stars, 192 notes)
  4. Easy (0.42 stars, 50 notes)
  5. Hard (4.65 stars, 159 notes)
  6. Insane (4.9 stars, 302 notes)
  7. Normal (2.44 stars, 89 notes)
Download: Ling Tosite Sigure - abnormalize (TV edit)
Information: Scores/Beatmap Listing
---------------
Complete~

PSYCHO-PASS: サイコパス

Thanks Beren for BG.
Thanks Bless for timing.

Thanks for GD~

Easy: Kiiwa
Normal: Kiiwa
Hard: Kiiwa
Beren;s Insane: Beren
Insane: Kiiwa
0gre's Taiko Muzukashii: 0gre
0gre's Taiko Oni: 0gre

Please download Dis here ~
Dis: Disoy - http://puu.sh/5qzrg.osu
0gre_old
taiko diffs done!
please have a check~ :)

http://puu.sh/22QNn
eveless
\call cyan/
Disoy
my insane diff^ ^
SPOILER
osu file format v12

[General]
AudioFilename: Psycho-Pass OP (2).mp3
AudioLeadIn: 0
PreviewTime: 66843
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 71965
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:abnormalize
TitleUnicode:abnormalize
Artist:Ling Tosite Sigure
ArtistUnicode:凛として時雨
Creator:Kiiwa
Version:Dis
Source:Psycho Pass
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.60000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,61536,66222
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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160,248,42479,2,0,P|148:312|184:348,1,120.000000447034,8|0,0:0|0:0,0:0:0:0:
256,356,42822,2,0,L|332:328,1,80.000000298023
472,224,43165,2,0,L|376:256,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
240,160,43508,6,0,B|212:112|212:112|232:48,1,120.000000447034
292,104,43851,2,0,P|316:144|316:176,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
96,292,44194,2,0,P|83:247|91:216,1,80.000000298023
300,280,44536,1,8,0:0:0:0:
296,292,44622,1,0,0:0:0:0:
292,304,44708,1,0,0:0:0:0:
180,220,44879,6,0,B|148:272|148:272|184:368,1,160.000000596046,4|8,0:0|0:0,0:0:0:0:
320,180,45394,1,0,0:0:0:0:
384,352,45565,2,0,L|420:272,1,80.000000298023
224,80,45908,2,0,L|244:188,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
398,191,46251,6,0,P|422:139|406:75,1,120.000000447034
330,71,46594,2,0,P|306:123|322:187,1,120.000000447034,8|0,0:0|0:0,0:0:0:0:
350,246,46936,2,0,B|362:281|362:281|340:337,1,80.000000298023
71,261,47279,2,0,B|55:220|55:220|67:185,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
152,259,47622,2,0,P|232:272|268:181,1,160.000000596046,0|8,0:0|0:0,0:0:0:0:
109,195,48136,5,0,0:0:0:0:
256,176,48308,2,0,P|211:187|158:151,1,80.000000298023
406,201,48651,2,0,P|360:201|316:154,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
416,40,48994,2,0,B|436:80|436:80|432:120|384:132,1,120.000000447034
344,72,49336,6,0,P|316:104|316:144,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
428,328,49679,2,0,P|456:296|456:256,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
457,260,50022,1,8,0:0:0:0:
448,252,50365,5,4,0:0:0:0:
40,80,52594,5,0,0:0:0:0:
88,136,52765,1,0,0:0:0:0:
152,176,52936,2,0,P|192:192|212:188,1,60.0000025123357
280,184,53279,2,0,P|268:144|224:120,1,90.0000037685036
228,120,53622,6,0,B|264:120|264:120|288:80|360:96,1,120.000005024671
440,128,54136,2,0,P|468:176|472:196,1,60.0000025123357
469,179,54479,1,0,0:0:0:0:
460,256,54651,2,0,P|424:304|356:304,1,120.000005024671
367,308,55165,1,0,0:0:0:0:
72,68,55851,6,0,B|64:96|64:96|76:156,1,80.000000298023,4|0,0:0|0:0,0:0:0:0:
268,168,56194,2,0,B|284:212|284:212|240:288,1,120.000000447034,8|0,0:0|0:0,0:0:0:0:
104,280,56536,2,0,L|132:184,1,80.000000298023
192,152,56879,2,0,L|164:56,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
428,72,57222,6,0,P|440:128|412:172,1,80.000000298023
272,272,57565,2,0,B|244:244|244:244|236:204|280:160,1,120.000000447034,8|0,0:0|0:0,0:0:0:0:
472,208,57908,2,0,B|480:236|480:236|460:292,1,80.000000298023
348,44,58251,2,0,B|340:72|340:72|360:128,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
344,320,58594,5,0,0:0:0:0:
344,236,58765,1,0,0:0:0:0:
258,109,58936,5,8,0:0:0:0:
272,192,59107,1,0,0:0:0:0:
188,304,59279,6,0,P|144:340|68:332,1,120.000000447034
72,268,59622,2,0,P|112:244|156:240,1,80.000000298023,8|0,0:0|0:0,0:0:0:0:
272,92,59965,6,0,L|298:23,1,40.0000001490115
200,112,60136,2,0,L|160:80,1,40.0000001490115
200,184,60308,2,0,L|148:224,1,40.0000001490115
264,204,60479,2,0,L|284:260,1,40.0000001490115
312,152,60651,2,0,L|360:152,1,40.0000001490115
340,220,60822,6,0,L|408:268,1,80.000000298023
405,266,61336,1,4,0:0:0:0:
416,60,66822,6,0,B|440:100|440:100|412:184,1,120.000005024671,4|0,0:0|0:0,0:0:0:0:
112,328,67165,2,0,B|76:272|76:272|100:152,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
164,128,67508,2,0,P|224:160|228:212,1,120.000005024671
344,320,67851,2,0,P|352:260|424:244,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
152,208,68194,6,0,B|132:256|132:256|162:316,1,120.000005024671
420,312,68536,2,0,B|460:288|460:288|500:212|428:160,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
294,106,68879,2,0,P|232:128|228:180,1,120.000005024671
252,344,69222,2,0,P|316:358|347:316,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
428,164,69565,6,0,B|448:120|448:120|432:48,1,120.000005024671
72,208,69908,2,0,B|44:288|44:288|80:368|168:308,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
132,264,70251,2,0,P|192:256|208:172,1,120.000005024671
340,160,70594,2,0,P|348:220|432:236,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
340,160,70936,5,8,0:0:0:0:
328,192,71022,1,0,0:0:0:0:
312,224,71108,1,0,0:0:0:0:
200,108,71279,5,0,0:0:0:0:
204,156,71365,1,0,0:0:0:0:
208,204,71451,1,0,0:0:0:0:
72,188,71622,6,0,L|48:248,1,60.0000025123357,8|0,0:0|0:0,0:0:0:0:
136,324,71794,2,0,L|116:252,1,60.0000025123357
4,308,71965,2,0,L|68:320,1,60.0000025123357,8|8,0:0|0:0,0:0:0:0:
96,320,72136,1,8,0:0:0:0:
136,324,72222,1,0,0:0:0:0:
204,344,72308,6,0,P|264:324|280:256,1,120.000005024671
84,68,72651,2,0,B|56:112|56:112|60:196|160:180,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
204,148,72994,2,0,P|200:84|132:56,1,120.000005024671
332,160,73336,2,0,B|308:204|308:204|336:304,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
416,344,73679,6,0,P|448:296|428:216,1,120.000005024671
280,36,74022,2,0,B|268:68|268:68|276:84|276:84|260:92|260:92|292:132|268:208,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
52,216,74365,2,0,B|85:210|85:210|95:195|95:195|110:205|110:205|129:157|206:140,1,180.000007537007
320,324,74708,2,0,B|298:297|298:297|280:296|280:296|281:278|281:278|230:286|177:227,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
144,172,75051,6,0,P|172:152|216:140,1,60.0000025123357
272,140,75222,2,0,P|275:174|263:218,1,60.0000025123357,0|0,0:0|0:0,0:0:0:0:
236,268,75394,2,0,P|204:253|172:221,1,60.0000025123357,8|0,0:0|0:0,0:0:0:0:
108,240,75565,6,0,P|92:264|88:308,1,60.0000025123357
196,144,75736,2,0,P|183:118|147:92,1,60.0000025123357
236,268,75908,2,0,P|264:269|304:251,1,60.0000025123357,8|0,0:0|0:0,0:0:0:0:
372,140,76079,2,0,P|357:163|352:207,1,60.0000025123357
416,320,76251,2,0,P|402:295|367:269,1,60.0000025123357
236,268,76422,5,8,0:0:0:0:
224,276,76508,1,8,0:0:0:0:
212,284,76594,1,8,0:0:0:0:
200,292,76679,1,0,0:0:0:0:
151,121,76765,5,8,0:0:0:0:
164,128,76851,1,8,0:0:0:0:
176,134,76937,1,8,0:0:0:0:
189,140,77022,1,0,0:0:0:0:
64,268,77108,5,8,0:0:0:0:
63,253,77194,1,8,0:0:0:0:
62,239,77280,1,8,0:0:0:0:
61,225,77365,2,0,L|56:148,1,60.0000025123357,8|12,0:0|0:0,0:0:0:0:
388,80,77794,6,0,P|424:124|408:192,1,120.000005024671,4|0,0:0|0:0,0:0:0:0:
200,292,78136,2,0,B|160:248|160:248|156:176|228:144,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
272,196,78479,2,0,P|324:244|392:220,1,120.000005024671
272,52,78822,2,0,B|232:32|232:32|136:56,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
120,272,79165,6,0,L|88:144,1,120.000005024671
412,152,79508,2,0,B|436:216|436:216|384:348,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
324,340,79851,2,0,P|272:320|200:328,2,120.000005024671,0|0|8,0:0|0:0|0:0,0:0:0:0:
136,348,80365,1,0,0:0:0:0:
388,72,80536,6,0,P|332:124|340:196,1,120.000005024671
132,132,80879,2,0,B|200:160|204:216|204:216|156:288,1,180.000007537007,8|0,0:0|0:0,0:0:0:0:
112,220,81222,2,0,B|92:260|92:260|116:376,1,120.000005024671
400,356,81565,2,0,P|440:284|408:228,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
200,192,81908,5,8,0:0:0:0:
232,168,81994,1,0,0:0:0:0:
260,144,82079,1,0,0:0:0:0:
419,80,82251,5,8,0:0:0:0:
424,128,82337,1,0,0:0:0:0:
428,172,82422,1,0,0:0:0:0:
400,356,82594,5,8,0:0:0:0:
356,324,82680,1,0,0:0:0:0:
312,292,82765,1,0,0:0:0:0:
268,260,82851,1,0,0:0:0:0:
228,228,82936,2,8,L|104:288,1,120.000005024671
288,68,83279,6,8,P|336:112|332:176,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
476,128,83622,2,0,P|448:187|386:203,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
484,328,83965,2,0,P|419:320|384:266,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
296,384,84308,2,0,P|283:320|323:270,1,120.000005024671,8|0,0:0|0:0,0:0:0:0:
280,212,84651,1,8,0:0:0:0:
112,152,86022,5,0,0:0:0:0:
64,92,86194,1,0,0:0:0:0:
112,152,86365,2,0,L|204:172,1,80.000000298023,2|0,0:0|0:0,0:0:0:0:
396,184,86708,5,0,0:0:0:0:
444,124,86880,1,0,0:0:0:0:
396,184,87051,2,0,L|304:204,1,80.000000298023,2|0,0:0|0:0,0:0:0:0:
132,224,87394,5,0,0:0:0:0:
84,164,87566,1,0,0:0:0:0:
132,224,87737,2,0,L|224:244,1,80.000000298023,2|0,0:0|0:0,0:0:0:0:
376,272,88079,5,0,0:0:0:0:
424,212,88251,1,0,0:0:0:0:
376,272,88422,2,0,L|284:292,1,80.000000298023,2|0,0:0|0:0,0:0:0:0:
Topic Starter
Kiiwa
:)
wonders
hi~some tips, no kds plz

[insane]
00:06:308 http://puu.sh/2yCUY
00:13:851 http://puu.sh/2yCXU
00:15:501 http://puu.sh/2yD33
00:34:422 http://puu.sh/2yDan
00:57:222 ; 00:57:736 http://puu.sh/2yDgb
01:28:584 http://puu.sh/2yDm1
Topic Starter
Kiiwa
READY!!
Megurine Luka
Hello baka kiiwa

[G]

Dis diff has different tag, have a check?
add TV size in title?

[Beginner]

00:11:965 (1) - I think beginner would not recognize this is a stack note according to the approaching circle. So I would suggest further from the previous slider.
00:16:765 (3) - prevent overlap like this?

00:22:936 (1) - same with previous
0w0 This is very beginning.

[Easy]

00:38:022 (2) - i think straight slider is better
00:36:308 (3) - avoid overlap?

nothing really to mod in other diff - -

Stars for you =3=
y u c a
★normal

00:13:165 (1) - i suggest this rhythm here
00:49:165 (1,1,2,1) - nooooooooooo its off! use it! ofc you can change to slider tho
01:26:022 (1) - lazy you...you should map here baka


★Beren
AR8?
00:48:994 (1) - i suggest this rhythm here
01:00:651 (4,5,6) - soft default sound is better for me. normal sound is noisy D:


★insane

00:15:736 (4) - better for me. try this? if you follow vocal
00:30:136 (2) - this slider should end at 00:30:308
00:36:479 (x) - add note here
00:49:851 (2) - (also add clap to 00:50:022 and 00:50:194)
No_Gu
from in-game req

[General]
Source should be PHYCHO-PASS
resize BG to 1024*768
no video?

[Taiko Muzu]
00:48:651 (1) - add NC here

[Beginner]
00:38:365 (1,1) - I know this looks good but I still don't think it's good to overlap in such diff.and what's the NC mean?
00:42:479 (3) - clap in the beginning
maybe change some NC?.. I don't know why you place many NC like 1,1,1...
is this diff really necessary?..but it doesn't matter

[Easy]
00:22:936 (1) - end at 00:23:794 sounds better
00:35:279 (2,3) - ahh overlap..
01:17:451 - I suggest adding a note here

[Normal]
00:01:336 (1) - why NC here?..
00:59:622 (2,3,1) - I think your flow is not good.so maybe try this? http://osu.ppy.sh/ss/861748
01:07:508 (3) - ctrl+g?
01:10:936 (1,2,3) - are you sure it's ok to put such a pattern in normal?..
some 1/2 hits are too hard imo.for example 00:18:822 (1,2,3,4,5,6,7) - 00:58:765 (1,2,3,4,1,2,3) -

[Beren]
00:27:736 (4) - back arrow is hidden by 00:27:051 (2) - 's score
01:18:479 (3) - 240,352 seems better
01:19:165 (1,2,3,1,2,3) - forget to add clap?
01:24:822 (1) - I suggest placing this father...it's hard to read the time for such a distance
is this hard diff?...

[Insane]
01:10:937 (1,2,3,4) - plays not so good.
exciting diff!

[Dis]
00:01:851 (2,3) - place this like 00:02:536 (1,2) - ?
00:02:708 (2,2) - they are a little overlapped
00:05:622 (4) - at least add a NC for hint
00:22:079 (3) - whistle is better than finish imo
00:31:162 unsnapped line
00:31:505 ^
01:15:051 (1,2,3,1,2,3) - I can't hear so many beats here
01:06:822 (1,2,3,4,1,2,3,4,1,2,3,4) - use deauft clap here?

You should add a diff between normal and beren.I think it's necessray
787B
Hello.
M4M.

General


  • At diff Dis:

Got ninja'd ↑. Everything else looks fine.

Beginner

  • Nice-looking diff. Kinda hard to find stuff like this, well done.
  1. 00:09:222 (2) - Even though this slider was made to emphasize the vocals, I'm pretty uncomfortable with it since it breaks your previous pattern of sliders at 00:00:993 (1,2,1) - . I'd extend it until 00:10:594 - to also give the exact same time to the next object 00:11:965 (1) - where you should do your first variations of patterns, since it's where the song changes.
  2. 00:24:994 - I'd add a circle here, feels kinda empty between 00:22:936 (1,2) - .

Easy

  1. 00:07:851 (2,3) - Pattern here feels a bit forced. You don't necessarily have to follow the vocals here, plus the stack kinda ruins the flow. I really think if the slider 00:07:851 (2) - ended at 00:08:536 - would be a lot better. You can also remove 00:08:879 (3) - , deleting it or keeping it will either be fine actually (considering you've extended the slider).
  2. 00:18:479 (1) - The spinner could've started at 00:18:822 - . I'm pretty sure that's where the crescendo actually begins, since the drums become clearly louder at that point. If you think starting there would make something empty between 00:16:765 (1,1) - , you can add a circle at 00:18:136 - .
  3. 00:35:279 (2,3) - Better move up the hitcircle (3), overlap with previous slider doesn't look good.
  4. 00:38:708 (3,1) - Sudden change of red to white tick feels kinda unnecessary in my opinion. Could have work on a better pattern. But well, I also don't actually know what to suggest here :o .
  5. 00:56:536 (2) - Better move the slider down a bit to improve overlap. It'd be a lot better if 00:55:851 (1) - was exactly in the middle of the track of the next slider.

Normal

  1. 00:02:708 (1,2) - Since the overlap here is kinda bad, I'm suggesting another placement for your sliders, so you can make the area a bit cleaner to be able to move them.
  2. 00:04:251 (1,2) - I'm pretty sure you can also move (2) (if changed above), so there won't be an overlap.
  3. 00:06:822 (2,3) - Kinda nazi again, but these kind of overlap doesn't fit. And it also applies for 00:08:365 (2,3) - and 00:32:365 (4,1) - .
  4. 00:09:222 - Better add a circle here, it's a nice place to emphasize the vocals, and I think it's quite "strong" to leave it empty.
  5. 00:39:908 (2,1) - Another example of bad overlap. Might want to change the position

Beren

  1. 00:31:336 (1,2) - Might want to move it a bit down to the left, making better to see.
  2. 01:24:651 - Better add a circle here for consistency.

Insane

  1. 00:30:136 (2) - I really think this should be a circle instead of a slider. I can't see the point of extending it, I pretty much think that the drums sound of the song should be of just a simple circle.
  2. 00:35:108 - Could've added a circle for consistency.
  3. 00:36:651 (1) - Should be moved to 00:36:479 -, matches with the vocals better to me. Though you'll also need to extend it if you want to end it at the same spot.
  4. 00:44:536 (2,3,4,5,1) - I'm not comfortable with these kinda of stacks, you could've done a stream here, since you also have plenty of space to do in fact.
  5. 01:11:536 (3,4) - This looks very confusing to read. I don't think (3) is necessary here, though if you still want it, at least make it more visible.
  6. 01:22:509 (3,4) - Better not stack them. Try placing the circle above the next slider, so it'd make a nice triplet.
  7. 01:22:594 (4,5) - Jump here wasn't necessary, would look a lot better if you stick with the same spacing for all of them at this section.

Dis

  1. 00:39:908 - Shouldn't have a circle here?
  2. 01:11:965 (3,4,5) - Looks incredibly hard to see (at least for me). Consider making changes on their placement in general, since the pattern needs no changes.
This deserves a star:
Good luck!
[CSGA]Ar3sgice
hi 0,0


Dis

  1. 00:10:594 (1,2,1) - why so hard to read
  2. 00:35:108 (1,2,3) - move up this pattern 5 grids and 00:35:622 (4,5) - down 3 grids, the flow is better imo..
  3. 00:50:022 (3) - not stacked up 0.0
  4. 01:16:508 (2,3,4,1,2,3,4,1,2,3,4) - ;_;
Insane

  1. 00:37:679 (3) - i think since it's not full blanket, this may be better to play? http://osu.ppy.sh/ss/874850
  2. 00:43:422 - add note here! http://osu.ppy.sh/ss/874855
  3. 00:44:536 (2,3,4,5,1) - wrong place of stream..?
  4. 01:22:509 (3) - the kiai fountain covered approach circle orz
Beren

  1. i think sv is too fast at the beginning o.o
  2. 00:27:736 (4) - why make death
  3. 00:29:108 (3) - ^
  4. 00:32:536 (4) - 往后移半拍?
  5. 01:18:308 (2) - 这种叠到1的结尾多好, 这样放2头上太科学了不好
Normal

  1. i suggest changing diffname beginner->easy easy->normal normal->hard
  2. because for example 00:18:822 (1,2,3,4,5) - and 00:58:765 (1,2,3,4) -
  3. i don't think it's good for normal diff, however for hard it's ok
  4. 01:06:822 (1,2,3) - rotate it 15 degrees counter clockwise, from selection center
Easy

  1. 00:36:308 (3,1) - use this? http://osu.ppy.sh/ss/874878 so it needn't stack
Beginner

  1. 00:37:679 (3,1,1) - maybe hard to find rhythm..
  2. 00:49:679 (1,1) - remove combo
喵喵
CXu
Well, you probably should have someone better than me check as well, but offset 1020ms.
Topic Starter
Kiiwa
Thanks everyone :)
Suimya
Mod4Mod is here :3


General:
  1. I think there something wrong with the set when i download it i got [Beginner] diffs also, maybe delete the map and resubmit again might solve the problem.

Easy:
use AR+OD +1 atm it looks so easy orz
  1. 00:06:479 (1) - add whistle on slider's end? it's sounds off atm so i think it'll fit better..
  2. 00:25:679 (2) - add finish on slider's start? same reason as above^
  3. 00:35:622 (2) - i honestly don't like how stright slider's are working here in this easy diff, it's just looks a bit bad so..how about this?
  4. 01:16:422 (1) - this nc is a bit useless here, so how about removing it so it'll follow your patterns better?


Normal:
  1. 00:14:708 (2) - finish at slider's start would sound good imo..so how about adding it?
  2. 00:38:708 (3) - move this slider to x:68 y:140, so it'll stuck better under the (1) slider.
  3. 00:43:851 (2) - this slider would really look better if you move the 2nd slider point like this?
  4. 01:13:336 (x) - something sounds missing here..how about adding a note so it'll fill this space?

Hard:
how about rising the OD by 2 and AR by 1 it's so confusing atm so i was just wondering...
  1. 00:06:136 (2,3,1) - this patterns sounds a bit random to me...so how about moving them like this so it'll look a bit nicer and fun to play?
  2. 00:20:194 (1) - finish instead of whistle in this spinner?
  3. 00:32:022 (2,3) - how about moving this 2 notes like this? fix the spacing if you'll do that.
  4. 00:35:794 (x) - it'll be better if you'll add a note here it's sounds so empty atm...
  5. 01:19:851 (3) - move this note to x:304 y:240 then fix the spacing on the other notes it'll look much nicer imo

Beren:
Good diff..


Insane:
  1. 00:05:279 (2) - move this note to x:344 y:372 it looks much nicer imo

Dis:
great insane orz..


wow..nice map overall and great diffs <3 good luck with it ><
Kecco
Modding the Insane, Beren and Normal.

[General]
Source : Psycho-Pass. Some diff have "Psycho Pass". Fix them.
Some diffs have Letterbox whilst some don't. Decide if to keep it or not, then add/remove it for every diff.
Lead-in: It's different among the diffs. Fix them by using the same lead-in seconds.

[Insane]
00:36:479 I'd add a note here.
01:28:594 (6) - New combo?

[Beren]
00:08:194 (5,6) - I'd place them like this 00:34:422 (1) - Pretty confusional.
01:11:794 (4,5) - It's unreadable for me. I'd move the 5 somewhere else.
01:22:765 (4,5) - ^

[Normal]
It's too hard for a Normal, but meh.
AR -1
00:16:936 (1,2,3,1) - Place them elsewhere. It's so hard-ish for a normal diff.
Lissette
Hi~ quick mod~

[Dis]
00:11:108 (1) - this jump kinda threw me off, I personally wound use it there.
00:09:051 (3) - I feel like this should have a new combo, according to the previous combos you have there
00:11:965 - would sound really good a normal hitsound in this section, with a low volume, maybe 20 %
00:53:622 (1) - was kinda awkward to play this, trying to hide the slider under the previous slider's belly, dunno that was my feeling ><
00:54:651 (4) - separate a bit more from 3, so the spacing is even in this combo
01:10:936 (1,2,3) - I think you should unhide a bit from the slider, rotating the triplet just a bit
01:15:051 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4) - I didn't like this pattern too much because of the 1/4 jumps @.@ but apart from that I think should be a new combo here 01:16:079 (4) - according to your pattern
01:26:022 (1,2,3,1,2,3,1,2,3,1,2,3) - /me likes :>

[Insane]
01:21:909 (1,2,3,4,5,6,7,8) - I didn't like the difference in the spacing of 1,2,3 from 5,6,7,8 ): make it more even maybe
nice one~<3

[Beren]
00:27:736 (4) - I don't think is a good idea to hide the reverse arrow like this, even if is show after, players need to see it once it appears.
00:43:336 (1,2,3,4,5) - these anti-jumps weren't too predictable to me @.@
01:00:651 (4,5,6,7) - this was confusing, specially because the spacing is not even with 00:59:965 (1,2,3) - I suggest a new combo on 4 to make it more readable.You have other patterns similar after like this 01:10:936 (1,2,3,4,5,6) - and this 01:21:908 (1,2,3,4,5) - but are ok because the spacing within the combo is even, hope I explained myself well @.@

[Hard]
aww no nice pattern at the end, that spinner looks more like you were out of inspiration there T_T

[Normal]
01:02:708 - didn't like those breaks so close together, add a spinner here like in Easy

Nice map guys~ :)
alacat
Hi sweet kiiwa !? ;)

[General]
  1. B..BG Size :O You must use "1024*768"
  2. You must put "PSYCHO-PASS" in Source. since it doesn't appear in any official source.

    ^ from official website.
[Easy]
  1. Highly recommend to choose SliderTickRate 1, the sliders with SliderTickRate 2 are looked weird for me.
  2. 00:24:994 - add a note ?
  3. 01:20:536 (3) - Please try my design :3
    https://osu.ppy.sh/ss/878762
[Normal]
  1. 00:07:851 (2) - Remove a whistle to the tail of the slider. I feel that these consecutive whistle does not match.
  2. 00:13:336 - ,00:14:708 - ,00:15:394 - ,00:16:079 - I recommend you to use Normal sound. it is better to put sound with constant rhythm.
  3. 00:15:051 - ^ If you follow my suggestions, Remove it here.
  4. 00:18:479 (1) - How about rearranging the spinner like this ?
  5. 00:40:765 (2,3) - emm.. I want a sound here.00:41:279 - Please try my rhythm like this ?
  6. 00:48:308 (3) - add a finish here?
  7. 00:59:279 (2) - add a soft finish sound to the tail of the slider for the consistency.00:57:222 - ,00:58:594 -
  8. 01:16:422 (3) - add a finish to the head of the slider. you need to follow the cymbal.
  9. 01:20:536 (3) - ^ same as here!
[0gre's Taiko Muzukashii]
  1. 00:48:651 (1) - Dont forget to add a new combo after spinner.
[Hard]
  1. 00:20:022 - I want a sound here QAQ
  2. 00:35:451 (1) - I recommend you to use a repeat slide here, follow the vocal!
  3. 00:48:651 (2) - How about this ? i feel it is better :3
  4. 01:08:194 (1) - Please put a triangle~ I like this !
    http://osu.ppy.sh/ss/878819
  5. 01:25:336 - :O How about adding 1/1 slider ?
[Beren]
/me eats Beren :3
  1. o.o Is this hard/insane diff ? xD

    5/5 or 6/6 is better !!
  2. 00:01:336 (2) - add a whistle for your pattern.
  3. 00:28:594 (1) - emm.. it is hard and confusing many players xD If you follow my suggestions, many player would prevent miss.
    http://osu.ppy.sh/ss/878839
  4. 00:51:136 - Please add a break time ><
  5. 01:24:822 (1) - How about bending a slider to the opposite direction ? Because i like :D
[Insane]
  1. 00:20:194 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - volume up please ! with spacing of stream.
  2. 00:36:479 - add a note ? :3
  3. 00:41:622 (2) - How about remaking like this ?
    http://osu.ppy.sh/ss/878857
  4. 00:50:365 (1) - i want to put more jump here ~ try to stack on here 00:48:994 (1) - ?
  5. 00:54:479 - around 20% please >.<
    really moe and great diff :3
[Dis]
  1. 00:31:505 - you must snap here.00:31:508 -
  2. 00:38:708 (3) - add a finish to the head of the slider.
  3. 00:39:908 - add a note to follow the vocal ? stack on slider's head 00:39:051 (4) -
    http://osu.ppy.sh/ss/878875
  4. 00:50:451 - How about adding break time ?
  5. 00:58:594 (1) - add a finish here?
  6. 01:11:279 (1) - add a clap. like this here.01:22:251 (1) -
  7. 01:16:251 (5) - add a clap to the head of the slider.
  8. 01:24:651 (5) - add a finish.
Good luck with the rank :D will shoot a star :3
raulmax319
Hi,

General
____________________________________

Remove T.V Size from the tags, this contain in the title
____________________________________

Easy
____________________________________

Drain 2
AR 3
OD2

00:09:222 (3) - end 00:10:251 -
00:55:851 (1) - Add a clap slider end
00:57:565 (2) - ^
00:58:936 (3) - ^
____________________________________

Normal

OD 3
seems better c:

00:09:908 (2) - Move it to 00:09:736 -
00:17:794 - Add a circle
00:18:479 - ^

____________________________________

Hard
Drain+1
OD+1

good diff at all

____________________________________

Beren
____________________________________

01:24:651 - I really need to press something here :<

____________________________________

Insane
____________________________________

01:11:536 (3) - Sometimes i break combo here, please if you can remove it and move the 01:11:623 (4) - to this point, if you not like ignore D:

____________________________________

Dis
____________________________________

01:15:051 - Add a clap here
01:15:736 - and here
01:15:908 - Remove this clap
01:16:079 - Add clap
01:28:594 - Finish.

Very very good map
I may have missed something though, sorry.

Good Luck
ts8zs
What is man in the background doing XD
[Dis]
00:06:479 (3) - Blanket
00:41:108 (3) - Blanket
01:24:651 (5) - Change to a slider http://osu.ppy.sh/ss/879152
[Insane]
00:15:051 (2,3) - http://osu.ppy.sh/ss/879156
00:36:651 (1,2) - http://osu.ppy.sh/ss/879159
00:38:708 (1,2) - Exchange or 00:38:023 (1,2,1,2) - http://osu.ppy.sh/ss/879164 XD
00:45:908 (1) - Move 3rd point right 5tiny gird
00:46:594 (3) - ^ left
00:57:051 (4) - move to 148,36
[Beren]
00:28:765 (2) - Blanket
[Hard]
00:08:365 (2) - Blanket
00:59:794 (3,1) - Exchange position?
[Normal]
00:17:794 - unused green line,and etc.XD
[Easy]
00:11:622 - XD

GL:3
Liiraye
M4M! ;)

You have a lot of unused timing points on the easier diffs, most likely inherited from another diff. Remove them if you don't use them :)

Easy
AR 1 is soo slow, I know it's an easy but damn, I think it takes away a lot of fun from the map with such low AR
No real complaints here

Normal
00:05:108 (2) Move this to 00:04:936 to follow the vocals
00:09:222 (1) move slider to 00:09:051 and make it end here 00:09:908 (so remove note 00:09:908 (2)


Hard
00:06:479 remove NC
00:06:822 NC
00:08:194 remove NC
00:08:879 NC
00:09:051 remove NC
00:09:736 (1,1) remove NC
00:13:165 (1) remove NC and end the slider here 00:13:508
00:13:679 place not here
00:14:022 (2) NC and move to 00:13:851 to follow vocals as you are doing on the slider before and move the following 2 notes
00:14:708 remove NC
00:17:451 remove NC
00:22:936 remove NC
00:31:851 remove NC
00:32:365 NC
00:32:879 remove NC
00:35:794 place a note here
00:49:165 remove NC
00:50:022 (1,1) remove NC
00:57:565 remove NC
00:59:279 NC
00:59:451 remove NC
01:01:336 remove NC
01:01:679 start spinner here and end here 01:04:079
01:09:565 remove NC
01:12:308 remove NC
01:13:508 remove NC

Beren
00:20:194 (1,2,3,4) Do these more symmetrical
00:28:765 (2) Coat it better
00:33:222 (3,1) Coat these two
00:33:736 (1,1) To put it straight, these two are just ugly as hell xD these kind of overlaps are never appreciated and on top of that, new combo? why? :S
Do two curved ones instead or something! This just has lazy written all over it
00:35:451 (1,2,3,4,5,6) Fix the symmetry on these combos
00:38:022 These overlaps... Please change
01:00:308 (3,4,5,6) I highly recommend making these jumps shorter because it comes so sudden and random from your somewhat nice flowing map otherwise.

Insane
00:20:879 NC
00:15:051 (2,3) I really don't like this pattern, you should ctrl+G the combo 3
00:38:365 (2,1) poor overlapping, maybe do a back and forth changing position of combo 1 and 00:39:051 (2)
00:45:222 (2) something like this maybe? https://osu.ppy.sh/ss/884894
00:57:051 (4,1) would also like to see this pattern either ctrl+G on the slider or changed entirely
01:04:765 (1,1,1,1) remove NC
01:16:508 wow these spaced streams could really do better without! Highly excessive!
eveless
try to find more taiko mods, or catch a taiko bat to check it.
JUDYDANNY
Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)
[Muzukashii]

  • HP4がいいと思います。
  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :) :)
Darcsol
M4M Request (better late than nothing!)


[General]
  • - Add the following to tags: i'mperfect single. The song is a single and their album i'mperfect includes the single.
    - (Optional) To be more specific, add the song's genres to tags: post-hardcore alternative rock shoegazing
    - (Optional) Include the Kanji name for the source to tags: サイコパス
    - All the preview points are not in sync with the current timing. I recommend fixing it.
[All Standard Difficulties]
  • 01:10:936 - 01:12:308 - 01:21:908 - 01:23:279 - Personally I dislike seeing kiai time being used specifically during a song. I think it's a waste of use and it is inconstant from the Taiko diffs. I highly recommend changing the kiai time to be like the Taiko diffs.
[Easy]
While it's fine, beats such as 00:40:422 (1) - and 00:47:622 (2) - are very close to the score and health bar. Please consider that players might use skins that takes up more space could hamper their play.

[Normal]
  • (Optional) 00:05:794 (3) - Move the circle away from where the (1) slider use to be.
    00:14:708 (2) - New combo?
    00:48:994 (1) - Like I said in the Easy diff, this circle is too close. I think it's best to move it down slightly.
    01:19:165 (2) - ^
[Hard]
  • - DR at 4? OV at 5? Seems awfully low for a Hard diff. Increase both of them to 6 at least.

    00:58:936 (2) - Generally there should not be anything under a slider unless it's an insane diff, but I think this is an exception.
    01:04:251 - Remove break? Maybe add a few circles like in Insane?
    01:11:622 (3,1) - Again, like I said in the Easy diff. Make changes if necessary.
    (Optional) 01:18:136 - Best to add something here?
    (Optional) 01:25:165 - Add something here as well?
[Beren]
  • - DR and OV at 4? Really? This diff is obviously harder than the Hard diff for goodness sake. Both should be at least a 7.
    - This diff is also the most different out of all of them.

    00:33:736 (1,1) - I don't like how the sliders are underneath each other. It's readable, but I think there are better ways to handle it. Is it necessary to have another combo?
    00:35:451 (1,2,3,4,5,6,7) - I think this part killed the pacing for me. It's fine, but there are better ways to do that.
    (Optional) 00:38:022 (1,2,1,2,1) - It would be a lot cooler if each individual slider increases in velocity.
[Insane]
  • 00:45:565 (3,1) - Again, like I said in Easy.
[Dis]
Seems fine.


Otherwise it's a nice map. Most of the problems are already fixed. I hope that the breaks are evenly placed in each diff, but that turned out to be impossible. Most of my suggestions are either nitpicky or out of the ordinary. Good luck, and have a star~
Stefan
You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.
Sleepy Tori
Map is wonderful BUT... The mp3... WAY too quiet. i decided to make the mp3 louder so here is it.
Abnormalize

I HIGHLY RECOMMEND YOU USE IT.
please tell me if you have any problems with my mp3. i'll fix them ;)
I love psycho-pass and this happens to my my favorite opening for any anime

after you replace your mp3, you will have to adjust the volume of your hit objects louder so people can hear it.

good luck :3
Topic Starter
Kiiwa
Oh, thanks! I'll take a look at it later :3 already late+1
Thanks again :3
KanaRin
Nice Taiko Diff!

Sweeeeeeeeeeeet! You can find me for a Taiko icon even you don't make changes to your diff.

Plz check the mods above first
Call me back and recheck it.
Topic Starter
Kiiwa
i can't use your new mp3 because the website denied me access. Also i don't think my mp3 is too quite..? ww
update :3
KanaRin
Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
eveless
  • [general]
  1. 01:10:937 - unsnapped kiai timing section
  2. 01:21:909 - ^
  • [Dis]
  1. 01:28:422 (3) - try adding finish at the end?
  2. 00:36:479 - how about add a note at here? it sounds better imo.
  • [Hard]
    a bit worried about at this diff, likes.
  1. 00:18:822 (1,2,3,4,5,6,7) - i think they're hard to click in a hard diff cuz such a high bpm
  2. 00:59:451 (1,2,3) - hard to read with the pattern
  3. 01:19:679 (2,3,4,5,6) - same with 00:18:822 (1,2,3,4,5,6,7)
  • [Normal]
  1. why sv is 1.01 LOOOOL
I cant bubble it since the diff spread is really bad, normal is too easy, and hard is too hard, actually there are a gab between them, i suggust you try make the normal diff harder to reduce the problem.
at least to improve the star rating to 3+ imo.
Topic Starter
Kiiwa
thanks~ fixed all except add note on Dis, and SV on Normal haha
I also made the Hard easier and Normal harder like you said >~<..
Stefan
What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Topic Starter
Kiiwa

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
0gre_old

Stefan wrote:

You've been asking me.

[Muzukashii]
00:11:965 - 00:20:022 - This part should be made more enjoyable for its level. Let's go it by chronological order.
00:12:994 (5) - Use k here. It's pretty boring to tap d the same time so long.. this point is optional so feel free to skip it.
00:14:365 (9) - ^, I would say that you should add at least here this.
00:15:736 (13) - Same as 00:12:994 (5).
00:17:108 (17) - Same as 00:14:365 (9).
00:18:994 (26) - You should remove it, the Stanza at this part is quite bad imo but you can do it a lot better if you remove that circle.

00:22:936 (1,2) - It has a good transition to the next part if you keep 00:23:108 (where 2 stands) empty and add at (1) Finish. This sounds very nice.
00:25:851 (2) - Remove it as well, I think keeping it consistent here sounds better.
00:48:994 - 00:50:365 - Having such a pattern in a +170 BPM Song is extremly difficulty. You have to do something here. What I find really good is to remove 00:49:594 (6,7) here. It gives the played a short break time while almost every important note is still in and it's still fine to play it. No broken flow, awkward rhythm or so. Please try to use it.
01:06:136 (1,2,3,4,5) - It sounds to me always better to make xxx x instead of xxxxx. It's your decision. :P
01:08:536 (3) - Make this as k, the following d triplet becomes easier and k here sounds way better.
01:20:194 (5) - ^
01:27:222 (1) - Remove it for a better stanza?

[Oni]
01:05:108 (4,1) - Switch the Hitsounds of them, it sounds pretty nice about the rhythm.
01:06:565 (2) - Same what I said in Muzukashii about 01:06:136 (1,2,3,4,5), I'd perfer to make xxxxx x here.

That's it.

JUDYDANNY wrote:

Hi~. 0gre , Kiiwa. :3
Receive Modreqs from Kiiwa. on Game chat
 I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.
全体的にまとまってるのでほとんど提案程度で。。。
[General]

  • None.
    “ +? “ is my suggestion. I like pattern.(exsample… add d? , remove?)
[Muzukashii]

  • HP4がいいと思います。
  1. 00:08:879 (1) - k?
    If you add , more suggest… 00:08:708 (2) - add d?
    少しピッチが変わってる所で変化があればよりよいものになるかなと・・
  2. 00:34:422 (2) - add d
  3. 00:41:451 - remove?
  4. 00:42:822 (1 - ~ 1, 1)d kd について・・
    このようにするのもいいと思いました。http://osu.ppy.sh/ss/889903
    00:42:822 (1) - → 00:42:651 (1) -
    00:42:994 (2) add?
    └--------------------------------
  5. 00:47:622 (1) - change spin finish timing? 00:48:308 -
  6. 00:59:794 (2) - add
  7. 01:10:422 (2) - ^
  8. 01:24:479 (2) – add k?
[Oni]
  1. 00:35:108 (2) - d? 音取としては抑揚付けですかね? 全体的にノーツ多いんで2拍も空けると少し不自然だと感じました。自分はaddして休符を1拍だけでも抑揚つくと思いますが、もしここに2拍分の空白部を作るならここの部分より手前の部分のどこかの密度を少し削れば抑揚の効果も増すと思います。
  2. 00:37:251 (2) - add d?

  3. 00:54:136 (2) - addk 次の小節にギター部分が入るのですごく欲しいです。
  4. 00:59:365 (3) - add d? 単調になってる気もするのでaddして少し変化を持たせるのはどうでしょうか・・・
  5. 01:12:479 (2) - remove?
  6. 01:20:451 (1) - k?


以上です! 頑張ってください~・w ・
I thank you for reading it through
I wish you good luck :) :)
OH MY GOD WHAT AM I DOING !!

thx for mod JUDYDANNY and Stefan btw Im so sorry for very late respond
I wasn at Osu these few days and didn check the PM
I will be checking and respond it right now :o

IN PROGRESS ..
0gre_old

Kiiwa wrote:

Stefan wrote:

What the hell, why did KanaRin taiko'd it when the Mapper is afk? Sorry but that's not good. It doesn't looks like Kiiwa has to rush it so we can wait until 0gre apply to the Mods..
Hmm, I'll try to explain. 0gre, the taiko mapper has currently quit the game. The reason why this map was still able to be taiko'd (as you called it) is because there is nothing unrankable in his difficulties.
Also, I'm not rushing. However, I don't see the point in waiting for someone to return when there is no guarantee (I've already waited for him to fix his difficulties for a couple of weeks).

Anyway, I hope you can understand my position right now. I'm not taiko mapper or player, so I put my trust into taiko modifiers and BATs to held me identify anything unrankable, which there isn't.

Thanks for your attention.
I really wanna jump out omg..
really thx and sorry to let u wait for ages
I am not sure I still have a chance, but I am checking and respondin now
0gre_old

KanaRin wrote:

Seems the Taiko mapper afked so the mapper cannot check the mod above.
But as far as I can see, both diffs are ready to go right now
So I decided to tag the Taiko icon first.

@Kiiwa Please tell me if the taiko mapper come back to this game.
I really dont know what can i say but I am really sorry for make everybody wait
I am back now and I swear to god I will never away durin GD again
0gre_old
http://puu.sh/4aur8.zip

0gre's Muzu
0gre's Oni

01:26:022 - just feeling at this point to end the offset is slippin out a bit
Topic Starter
Kiiwa
Welcome back :D
I will update your GD when I get home~

EDIT: Update~
KanaRin
Alright.
One last thing.

@Muzukashii

01:20:194 - try to add a kat here? it sounds weird now.

Fix it and I will set a Taiko Icon here.'


No kds!
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