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Bermuda Loverz - My Girl (Nightcore Mix)

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Topic Starter
Andrea
Updated ^^
Yuki-kun
Hi~
Trying mod a BAT map.
LoL, impossible mission after all...
Hope this mod can help you somehow, you are my mapper idol xD

> General <
- I think the volume hitsound you used is a bit loud. Try to reduce it a bit please.
- Can you add the sliderslide in silence to remove the "rrrrrrrrr" sound from slider?

> My mod <
[Hard]
00:25:785 (6) - NC.
00:26:499 (1) - Remove NC
00:27:749 (5) - NC.
00:29:178 (1) - Remove NC.
00:30:071 (4) - NC.

[Normal]
00:30:070 (4) - Repeat and keep the clap at repeat of slider?
From 00:47:213 (1) - to 00:57:928 (1) - why don't you use clap here? Full of drum bass is strange ... :(

[Easy]
00:34:356 (1) - Add finish?
Part from 00:47:213 (1) - to 00:57:928 (1) same as above.

Well, hope i can help you somehow.
Star and good luck :D
Natsu
Easy:

try to reduce volume here 01:20:070 maybe 25%

Normal:

00:57:570 move it to x:360 y:40 better flow
01:01:499 move to x:164 y:84 look better
01:20:070 same as easy

Hard:

00:57:214 NC if you do then remove it from 00:58:107 and start nc in 00:58:642 since kiai end
01:20:071 same as easy


sorry about poor mod but your map is almost perfect
HelloSCV
From your queue

[Easy]
[Normal]

  • - 00:08:999 (3) - out of DS? , make better blanket 00:07:213 (2) - this slider with 00:08:999 (3) - this and move (3) note to fit DS
    - 00:13:285 (2) - 1 grid right , to make 0.9x DS with next slider
    - 00:24:713 (2) - http://puu.sh/1YgSi this is better for rhythm imo
[Hard]

  • - 00:04:178 (2) - ctrl g? flows better and current jump pattern is odd i think :/
    - 00:28:642 (8,1) - i think current slider look ugly try this? http://puu.sh/1YgLw -nazi
    - 00:32:571 (2,3) - ctrl G is better for play imo becuase next notes are have little jump, so maybe players want to little jump before break time
    - 01:01:856 (2) - make 1/2 slider instead a note? feels empty now
    - 01:11:142 (5,6,7) - http://puu.sh/1YgHp how about this? current pattern looks little bit bored
just some little suggestions xD
hope my mod could help you, Good luck!
Topic Starter
Andrea
Thank you for the mods people :3

Updated ^^
BounceBabe
Hi, M4M!

General

Try this, the other one is kinda boring:
Adjust the combo colours too ofc

Easy

00:07:213 (1,2,3,4) - The same pattern twice is a little boring, make sliders instead of these circle on this part to give it more action
00:26:142 (1,2,3) - This pattern plays weird, the players has to go back from the previous slider end, as in "jump" back, it play odd
00:49:713 (1,2) - Reverse NC, the NC should be at 2 for stanza and for melody, remove this NC 00:51:856 (1) - for consistence, also adjust the sliders then, due to other combos
01:03:999 (1,2) - Reverse combo again, for right melody rythm


Normal

00:02:570 (3,2,1,3) - 4 times, the same placement, try to put it different not always going the same way back
00:57:928 (1,2) - Reverse NC, for new pattern at 2 and new melody, also slider 1 still belongs to the previous pattern
01:01:142 (1,2) - ^ for melody, stanza and pattern
01:03:285 (1,2) - ^
01:06:142 (1,2) - ^
01:11:856 (1,2) - Reverse NC, slider 1 is still part of previous melody and pattern
01:14:713 (1,2) - ^


Hard

00:06:321 (1,2) - Reverse NC, for melody and stanza
- Also what about trying this rythm, fits a lot better and feels not so forced with the slider repeat, just delete the slider repeat and make a single circle at 00:07:035 - , fits a lot better

00:03:821 (1,5) - To follow your own combo pattern, NC at 5
00:08:463 (6,1,4,5) - ^ NC at 5
00:25:785 (6,1) - Reverse this combo, for your own combo patterns
00:21:142 (7,1,4,5) - Again to follow your combos, NC at 00:27:749 (5) -
00:29:178 (1,4) - Reverse NC for consistence and melody and to follow your previous combo pattern
00:32:035 (1,4) - ^
00:42:928 (1,2,3,4) - These are a little too close spacing wise, you make a huge spacing on the previous square pattern and then suddenly changed a lot to small, also to adjust with the next slider pattern ( 00:44:357 (1,2,3,4,5) - ) make them so they are a bit further away from each other between each elemenet, also this jump 00:42:571 (4,1) - is too big, you should make it so that the jump is here 00:43:285 (2) -
- This way the spacing has a good spacing transition

00:48:642 (7,1) - To follow your own combos again, reverse them so NC is at 7
00:52:035 (1,2) - ^
00:54:357 (9,1) - ^
01:00:607 (6,7,8,9) - Try this rythm, just move 7,8,9 a half tick forward, sounds better and gives a better flow
- You did this here too 00:53:464 (5,6,7,8) -

01:02:214 (3) - Move this circle to 01:02:035 - , plays better and gives better flow also fits the
melody more
01:03:463 (6) - Again like above

01:06:499 (5) - This circle is unnecessary and feels too much, delete it to also fit the melody better
01:12:928 (5) - To follow your combos, Nc here, and reverse these as well 01:14:357 (9,1) -
01:15:785 (4) - NC here for consistence and melody
01:18:642 (1,2,3,4) - Make the spacing in the middle square otherwise the spacing is broken and also the jumps


Thats it
Lally
@BounceBabe: just fixed a little bit the colours :3 cute BG

per i colori:

Combo1 : 255,98,21
Combo2 : 0,120,240
Combo3 : 255,26,26
Combo4 : 143,32,255

Ho eliminato il verde o3o
Topic Starter
Andrea
Updated <3
cRyo[iceeicee]
Oh you 111 !!!!
log
19:09 cRyo[iceeicee]: 01:01:857 (3) - baka =3=
19:09 Andrea: what D:
19:09 cRyo[iceeicee]: http://puu.sh/1YhPj
19:09 Andrea: omg bug
19:09 cRyo[iceeicee]: 2 notes stacked
19:10 Andrea: fixed orz
19:11 cRyo[iceeicee]: http://puu.sh/1YhQ2
19:11 cRyo[iceeicee]: 00:44:356 (1,2,3,4,5) -
19:11 cRyo[iceeicee]: star better ofc !
19:11 cRyo[iceeicee]: in Normal
19:13 cRyo[iceeicee]: 01:09:178 (5) - normal hit sounds better then soft o:
19:13 Andrea: it's already normal
19:13 Andrea: O_O
19:14 cRyo[iceeicee]: http://puu.sh/1YhTl
19:14 cRyo[iceeicee]: its soft o:
19:15 Andrea: Auto here
19:15 Andrea: :S
19:15 cRyo[iceeicee]: oh you !
19:15 cRyo[iceeicee]: just updated =3=
19:16 cRyo[iceeicee]: also i think -20% volume better cause music started to fading
19:16 cRyo[iceeicee]: 00:08:642 (1,2) -
19:17 cRyo[iceeicee]: they should have 1.1 spacing
19:17 cRyo[iceeicee]: like all map o3o!
19:17 Andrea: nooo :c
19:17 cRyo[iceeicee]: yes!!!!
19:17 Andrea: post this log baka
19:18 cRyo[iceeicee]: 00:28:642 (4,5) -
19:18 cRyo[iceeicee]: also 1.1 =3=!
19:18 Andrea: waaaa =3=
19:19 cRyo[iceeicee]: 00:46:678 (1) - remove whistle from tail =3=
19:19 cRyo[iceeicee]: this beat not exist in music =3=
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Aggiungi "osuplayer111" nelle tags.

Easy

  • HP Drain Rate 1? Troppo basso, aumentalo di uno/due tick.
    00:23:999 (1) - Ruota questo slider e spostalo a x:48 y:96.
    00:32:570 (4) - Cambia la forma di questo slider rendendolo ~.
    00:51:856 (1,2,3) - Prova a fare una cosa del genere:
    00:56:142 (1) - Allinea questo cerchio nell'asse x.
    00:57:570 (3) - ^

Normal

  • Aumenta anche qui l'HP Drain Rate.
    00:24:713 (2,4) - 2 ripetizioni nel (2) e nessuna nel (4); aggiungi due ripetizioni al (4) per consistenza ed elimina tutto ciò che viene dopo oppure elimina le ripetizioni dal (2) sempre per lo stesso motivo.
    00:31:499 (2) - Sposta questo cerchio a x:256 y:24 (la posizione del (4) capovolta verticalmente) e fixa lo spacing dei prossimi slider in modo che il loro puntino centrale sia allineato all'asse x.
    00:44:356 (1,2,3,4,5) - Se vuoi creare un pentagono perfetto vai in compose -> create polygon circles :P

Hard

  • Aumenta l'HP Drain Rate.

    Malinconia Simmetria portami via. C'è poco da dire in questa diff, per colpa della simmetria ogni tanto le new combo mi sembrano off (ad esempio qui 00:06:321 (1) se lo slider non avesse la ripetizione ed iniziasse a 00:06:678 la new combo avrebbe più senso) ma non mi viene nient'altro da aggiungere.
Topic Starter
Andrea
Updated, really useful mod.
Low
Hey. It's nice to see you completely mapping your own mapset. :oops:

[General]
  1. "osuplayer111" is missing from the tags in the hard difficulty.
[Easy]
  1. 00:32:570 (4) - The way that this slider is closer to the reverse of (3) than the end of it creates bad flow. I'm sure you could move this slider down like this to have it feel smoother to play.
  2. 01:13:285 (3,1) - These sliders aren't perfectly aligned, which is odd because you've had neat patterns for the entire difficulty. For some reason, they're not snapped to the grid either. Turn on grid snap, and move the beginning of (1) to y:240.
[Hard]
  1. 00:10:607 (7,8) - This pattern looks messy because the curve of (7) overlaps with the end of (8). To fix this problem and make it neater, I would make the curve of (7) less drastic, like this.
That's it. Good luck.
Topic Starter
Andrea
Updated, fixed almost everything.
wcx19911123
hihi o.o

[General]
add your old name to tags in Hard diff
lead-in is a bit large, 1000~1500 is enough imo

[Hard]
00:04:892 (4) - hope you can make its angle bigger, it's too near the edge of the screen now
00:10:607 (7) - ctrl+h on this slider? flow'll be better imo
01:02:392 (4,5,6,7,8,9) - this parts looks really odd imo, why not try to use some symmetrical patterns o.o? like:
SPOILER
88,192,62392,1,0,0:0:0
176,192,62571,2,0,P|336:192,2,160,8|2|8,0:0|0:0|0:0,0:0:0
212,272,63463,2,0,P|184:300|176:340,1,80,0|2,0:0|0:0,0:0:0
300,272,63820,2,0,P|328:300|336:340,1,80,0|8,0:0|0:0,0:0:0

other diffs are fine :3
Topic Starter
Andrea
Thanks for modding :3

Fixed everything except your last suggestion o.o
wcx19911123
bubbled
Lally
yay <3 go go baka <3
Loooctav
I love song! :3
Topic Starter
Andrea
Thank you for the support :)
Mafiamaster
gogo! \o/
minyeob
Fine to rank this ~.~
Lally
\:D/ yay gratz my baka love <3
vipto
whooo gratz dude
Nymph
grats <3
Topic Starter
Andrea
Thank you guys :3
XinCrin
Gratz Andrea :D
Mercurial

Mercurial wrote:

Moved to ranked
Topic Starter
Andrea
It worked o3o
Flanster
Congrats
Mercurial

Andrea wrote:

It worked o3o
See Andrea, I can see the future :) (?
Flanster

Mercurial wrote:

Andrea wrote:

It worked o3o
See Andrea, I can see the future :) (?
That exact future is easy to predict.
MMzz
Why is there a DJMax character in the background? lol
Topic Starter
Andrea

MMzz wrote:

Why is there a DJMax character in the background? lol
I don't even know lol
Gero
Gratz Andrea :3!!
Nice Map! and song!
Topic Starter
Andrea
Thank you :3
Frostmourne
BG from the song name "I want you" in DJMax

beatmap's name is "My Girl"

bg makes sense haha , gratz Andrea :D
Tony
omg a nightcore valentine <3 grats boi! :3
Yuki-kun
LoL Ranked~
Congrat~~ :D
Distant years
nice~
Dance girl
Nightcore <3

Congrats for the rank. 8-)
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