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YOUNIQUE UNIT - MAXSTEP

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Wafu
Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Topic Starter
jyu

Wafu wrote:

Well... I hate when someone makes M4M, but his map is unrankable and I don't feel there is any sense to mod it... I'll give you just some advices:
  1. NEVER overlap on easy/normal difficulty!
  2. Try to avoid stacks on easy/normal difficulty
  3. Take time to make perfect shapes
  4. Make blanket where it's possible on easy/normal difficulty
  5. Don't hitsound randomly, listen music or at least make system of hitsounding them like whistle on every second 1/1 note or something
  6. Never change snap without reason
  7. Never make jump or anti-jump when it's totally unnecessary
  8. Don't make everything linear try some natural shape
  9. Overally beatmaps looks somehow unnatural, everything is just random, straight, insensible
  10. Look on others' ranked maps with some simple style. I can recommend you to look on some kioukiou's maps. His style is quite simple to understand and maybe it will learn you at least a bit.
No kudosu for this post. I hope you will follow these advices. Just practise and practise. Don't mod maps unless you know how to map.
Thank you very much for your advice ^^ i will follow most of them. I understand everyone have their own opinion and taste. Right now i'm still out of my town. I will fix it immediately when i get back
why no kudosu. Your advices are the same with mods to me
Wafu
I want kd only for full mod, not only advice-giving to newbies. ^^
Topic Starter
jyu

Wafu wrote:

I want kd only for full mod, not only advice-giving to newbies. ^^
Okay then, if that's what you want
kosiga
when the map is finished, plz call me ;)
Topic Starter
jyu

kosiga wrote:

when the map is finished, plz call me ;)
will do, thank you :)
Topic Starter
jyu
Finished remapping it :)
Andrea
Album name shouldn't go on source, but tags, just saying.
Topic Starter
jyu

Andrea wrote:

Album name shouldn't go on source, but tags, just saying.
ok then, thank you ^^ i will change it
Andrea
Why did you give me kudosu >.<

It wasn't worth it x_x
Topic Starter
jyu

Andrea wrote:

Why did you give me kudosu >.<

It wasn't worth it x_x
i followed your suggestion :) for me, it's worth it
Andrea
No need to, but I'm glad it helped. :)
Ayesha Altugle
[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
Topic Starter
jyu

vahn10 wrote:

[normal]
00:55:238 (1) - add clap on the second point of the slider where it has a reverse arrow
00:57:809 (3) - add clap
01:02:738 (2) - add clap at the end of the slider
01:04:452 (4) - ^
01:06:166 (2) - remove clap at the start of the slider
01:09:809 (2) - add clap
01:11:523 (4) - ^
01:13:238 (6) - ^
01:15:809 (5) - new combo
01:45:380 (2) - add clap at the end of the slider
01:46:666 (4) - add finish and replace with new combo
all fix
i nearly forgot to put much attention with normal diff Thanks for modding :)
Totoro
Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slider

01:02:095 (1,2,3,4) - distance error

01:17:523 (1,2,1) - ^

01:19:881 (2,1) - ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC

03:01:880 (4) - NC

03:15:380 (6,1) - distance error

03:17:523 (3,4,5) - ^

03:24:166 (2) - NC

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^
Topic Starter
jyu
[quote="-iCo-"]Yo! From my modding Queue~

General

Like the song, but there are distance errors. you must fix it

02:31:238 - 02:38:095 This is not a kiai time. Remove it

Normal

00:10:666 (1,2,3,4) - why distance change all of the sudden

00:18:381 (1,2,3) - not a perfect triangle

00:55:238 (1) - wierd shaped slide

01:02:095 (1,2,3,4) - distance error i see no problems ._. i use 1.0x ds

01:17:523 (1,2,1) - ^ ^

01:19:881 (2,1) - ^ ^

01:36:380 (1,2,3,4,1,2,3,4) - make it symmetrical it's symmetry enough

01:45:380 (2,3,4) - perfect triangle for better appearance

03:00:166 (2) - NC i use big white line for nc

03:01:880 (4) - NC ^

03:15:380 (6,1) - distance error 0.01 difference won't hurt

03:17:523 (3,4,5) - ^ see no error, but fixed it a bit

03:24:166 (2) - NC not big white line

Hard

The whole difficultie's distance is scattered. You should make the distances the same unless its a jump

00:17:095 (2) - should be more centered with the slider

01:08:952 (1,2) - not perfectly stacked

01:12:381 (1,2) - ^

01:15:809 (1,2) - ^

01:17:523 (4,5) - ^

01:19:237 (7,8) - ^

01:32:952 (1,2,3) - ^

01:38:095 (3,4) - ^

02:19:238 (3,4) - ^

02:20:952 (2,3) - ^

02:22:666 (5,6) - ^

03:15:809 (1,2) - ^

03:17:523 (4,5) - ^

03:20:952 (4,5) - ^

03:21:809 (6,7) - ^

03:23:523 (3,4) - ^

Other than that, everything else is fixed. Thank you :)
kosiga
Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here.
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files.

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity )
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy.
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here.
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Topic Starter
jyu

kosiga wrote:

Hi~ AlpacaCokelat :)

from m4m queue~ ( sorry, for the delay :(

here my mod~

[General]
  1. Song folder - MAXSTEP - PYL Younique Album Vol1.mp3 - bitrate 130kbps. This is rare lol yea. it is rankable :3 ( Rule: no lower than 128kbps and no higher than 192kbps ) so do not need to change. just said :P
  2. KIAI TIME setting - 02:31:238~02:38:095 - I think that this kiai time do not match a little. because 02:31:238~ 02:38:095~ Rhythm is almost same. and It is lacking in emphasis.so I thought that do not need to put ikiai time here. ok. added flash instead
  3. KIAI TIME - Inconsistency in Kiai Times from AIBat; only Hard diff is different. You should unify it all, if all these are your diff. and It matches in all diff.
    - [Hard] :
    Kiai #1: Starts on 00:48:381, ends on 01:01:238 ⇒ Starts on 00:48:381, ends on 01:00:381
  4. Song folder - normal-sliderslide.wav - This is a slider of silence. Do you want to use this? Currently, this has not been used for the map.
    If you want to use this, It is necessary to change the hitsound sampleset from N to N:C1. http://puu.sh/2uG1A
    or If you do not use this, Please remove it because it becomes unnecessary files. my terrible mistake, forgot to enable custom override >.<

[Normal]
  1. Difficulty settings is too low for Normal. This is almost setting of Easy. so i recommend HD+2, OD+ 1, AR+1~2
    General setting for Normal from wiki
    ・HP Drain Rate: 5 or below
    ・Circle Size: 3 or 4
    ・Approach Rate: 5 or below
    ・Overall Difficulty: 5 or below
    General setting for Easy from wiki
    ・HP Drain: 4 or less
    ・Circle Size: 3 or 4
    ・Approach Rate: 4 or less
    ・Overall Difficulty: 4 or less
    and please refer to other map.
    Setting that I often use;
    if not have Easy diff. HD3 OD3 AR4~5 ( AR is determined by BPM and setting the slider velocity ) i'll use this
    if have Easy. HD 3~4 OD 3~4 AR 4~5
  2. 00:03:809 (1) - add clap
  3. 00:29:523 (3) - add clap instead to whistle to end of the slider. It will match than the whistle
  4. 00:34:666 - Green lines with no meaning. so it is better to remove it. Although there is no problem to leave, just pointing out. with ↓
    ・01:32:952
  5. 00:40:666 (4) - Suggestion of the design; Ctrl+H form. http://puu.sh/2uGO8 ( 00:38:095 (1,2,3,4) - make each different flow )
  6. 00:44:952 (1,2,1) - Why DS here is different from the others? Reason to change was not found to me :P
    and 00:46:666 (1) - Slightly strange form. and I feel whistle of the slider is a little noisy. >.< and add finish instead to whistle to end of the slider is better. and remove NC here & 00:48:809 (2) - add NC is better. http://puu.sh/2uHfD my suggest code is here ↓
    SPOILER
    428,272,44952,6,0,L|484:328,2,65,0|0|0,0:0|0:0|0:0,0:0:0:0:
    296,272,45809,2,0,L|240:328,2,65,8|0|0,0:0|0:0|0:0,0:0:0:0:
    368,164,46666,2,0,B|324:16|324:16|256:96|256:96|188:16|188:16|144:168,1,520,0|4,0:0|0:0,0:0:0:0:
    200,284,48809,5,0,0:0:0:0:
  7. 01:08:952 (1,3,5) - add finish to start of the slider.
  8. 01:27:809 (1) - add finish instead to whistle
  9. 01:29:523~01:32:952 - insert Break Time for between long.
  10. 02:00:380 (1) - add finish to start of the slider. and 02:00:380 (1,2) - unsnapped slider end. They are not placed on the line. 02:00:380 (1) - end 02:00:595. and 02:00:809 (2) - end 02:01:023.
  11. 02:09:809 (5) - add clap
  12. 02:14:095 (1) - I cannot recommend that you use the plural repeat for the minimum degree of difficulty. and I think that simple rhythm is enough. because you end kiai time from here. :P for ex: http://puu.sh/2uI4Q
  13. 02:17:523 (1,2) - ^ for ex; http://puu.sh/2uIdp
  14. 02:19:238 (3) - add NC ( same pattern as 02:15:809 (1) -
  15. 02:20:095 (5,1) - DS is too far. ( 2.00x ) sudden DS change leads to confusion in constant rhythm for Normal diff.
  16. 02:20:952 (1,2) - same as 02:17:523 (1,2)
  17. 02:22:666 (3) - add NC ( same pattern as 02:15:809 (1) -
  18. 02:24:380 (1,2) - same as 02:17:523 (1,2)
  19. 03:03:595 (1) - Unsnapped slider (repeat and end ). They are not placed on the line. so repeat 03:03:702. end 03:03:809.
  20. 03:08:952 (1) - add finish to start of the slider
  21. 03:12:380 (1) - add clap to end of the slider.
  22. 03:14:952 (5) - add clap to start of the slider
  23. 03:20:095 (3) - add clap to start of the slider and remove clap to end of the slider
  24. 03:22:666 (1) - add finish to start of the slider
  25. 03:26:952 (2) - remove clap to end of the slider
  26. 03:28:666 (4) - ^
  27. 03:31:666 (4) - add clap to end of the slider
  28. 03:32:952 (1) - add finish

    about rhythm: There is almost no problem. but 03:08:952~03:22:666 - I feel the rhythm of this time is difficult as compared with other parts.
    for ex: 03:13:880 (2,3,4,5,6) - long 1/2 rhythm. It is not a problem, but you tried this for the first time.
    03:17:523 (3,4,5) - triple circles ( 1/2 rhythm ). ^
    If you want to use these, I recommend that you do not use it only in the latter half and think about balance and use it .
    i just realizedi changed it into more consistent pattern
[Hard]
  1. Difficulty settings is too low for Hard. i recommend HD +1, and CS +1. Rhythm is almost simple. so I think CS3 is too easy. i will reconsider about CS, since it needs more works
  2. 00:03:809 (1) - add finish
  3. 00:14:095 (1) - Slider too long. This is a bit boring for the hard diff :? I suggest that you increase the rhythm as before.
  4. 00:29:523 (1) - add clap to end of the slider
  5. 00:30:809 (1) - slider start 00:31:238. and 00:30:809 - add note here. it is fit a vocal most~
  6. 00:48:381 (1) - add finish to start of the slider
  7. 00:58:452 (4,1) - Suggestion of the rhythm: http://puu.sh/2uKrj i thought note only one does not have much sense.
  8. 01:02:095 (1) - add finish. (same as Normal diff.) and with 01:03:595 (4,1) - add finish to end of the slider
  9. 01:08:523 (7) - add clap
  10. 01:08:952 (1) - add finish to start of the slider. and with 01:10:666 (4) -
  11. 01:09:809 (2) - add clap
  12. 01:09:809 (2,3) - DS is too close. Reason to do it was not found to me. because It only uses just here. intentional, for good shapes
  13. 01:12:166 (6) - add NC and 01:12:381 (1) - remove NC.
  14. 01:32:952 (1) - only attention. maybe this is no problem. but Please remember the rules ↓
    Rule
    Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
    i want to follow the music, and AiMod doesn't point this. But if more modder point this out i will change it
  15. 01:41:095 (4) - I suggest that you put it by a flow same as these. these too overlap so it is hard to see a little.
  16. 01:41:309 (x) - you should add note here for the vocal. 01:39:809 (1,2,3,4) - 01:41:523 (1,2,3,4,5) - You match these with vocal. so I feel very strange rhythm that does not have a vocal here.
  17. 01:45:381 (2) - add repeat. for the constant rhythm.
  18. 02:00:381 (1) - add finish to start of the slider
  19. 02:20:202 (4) - It does not match rhythm. change to 02:20:309.
  20. 02:20:523 (1) - ^ http://puu.sh/2uNwZ I think this is enough
  21. 02:21:809 (2) - add clap
  22. 02:23:523 (5) - ^
  23. 02:23:738 (x) - 02:23:952 (x) - add note. It matches vocal very much. and There is much simple rhythm for Hard diff.
  24. 02:24:381 (1) - Suggestion of the rhythm: spinner start 02:24:488. and add note to 02:24:381. for the finish sound here.
  25. 02:28:238 (1) - This spinner does not match rhythm. The beginning of spinner should make 02:27:809. so 02:24:381 (1) - end change to 02:27:381. and 02:27:809 (1) - start change to 02:27:809 is better.
  26. 02:43:238 (1) - add finish
  27. 03:00:381 (1) - Ctrl+H form is better imo. http://puu.sh/2uNPx
  28. 03:02:095 (4) - add NC. ( same as 03:00:381 (1) -
  29. 03:08:952 (1) - add finish to start of the slider. for kiai start
  30. 03:16:666 (2) - add clap
  31. 03:18:381 (5) - ^
  32. 03:20:952 (4) - add NC?
  33. 03:22:666 (1) - add finish to start of the slider
  34. 03:23:523 (3) - Slider too long. This is a bit boring for the hard diff :?
  35. 03:29:523 (1) - ^
  36. 03:33:166 (1) - add finish

    about rhythm: I feel the rhythm is too simple for Hard diff. I think you can increase the 1/2 rhythm more.
    i think it is better to increase the rhythm for ex↓
    ・00:23:738 - for the vocal
    ・00:24:166 - ^
    ・00:27:166 - ^
    ・00:27:595 - ^
    ・00:29:309 - 00:27:809 (1,2,3) - for emphasize these vocal
    ・00:48:381~01:00:381 1st kiai time. I thought it was too simple rhythm as compared to the other. This is the kiai time, so I think that the rhythm be increased. :P
    ・01:15:809~01:20:952 - i recommend that you increase( change ) the rhythm than before. vocal start here, so I feel to be a bit boring in the same rhythm as before.
    ・02:17:523~02:24:166 - hmm..too simple rhythm..
    ・03:08:952~03:36:381 - reason same as 1st kiai part. and It has a lot of simple rhythm than normal.

    about design: you have a lot of stack. and It has many of the same pattern. Stack is to be placed in the same position. so That motion is limited it. I recommend that you use the various patterns more for the next time~ :P
[MAX]
  1. OD+1 ( Slightly simple rhythm for Insane. ☆4.76 This is the setting of most hard. :P )
  2. 00:03:809 (1) - add clap
  3. 00:08:738 (x) - add note. ( 00:08:095 (4,5,6,7,8) - These sounds have a consistency.
  4. 00:08:952 (6) - add NC. ( Slightly long colors. These are not a stream. so It is recommended that you do not too long. )
  5. 00:12:380 (7) - ^
  6. 00:16:238 (5) - only attention. but I can not recommend to hide the note completely under the slider. Please remember the rules ↓
    Rule
    Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
    this is insane diff, so i'd like to keep it
  7. 00:17:523 (1) - I feel this slider speed is too slow.. :( If you want to use, I think that 0.75x is enough.
  8. 00:30:809 (1) - same as Hard diff.
  9. 00:40:666 (8,9,1) - I suggest that you do not stack. and suggest rhythm http://puu.sh/2uOHy ( 00:38:952 (4,5,6,7,8,9,1) - i think a bit crowded. I suggest that you use more widely the map.
  10. 00:43:238 (7) - add NC. and 00:44:095 (9) - add NC. for slider speed change. and a set has better appearance of these
  11. 00:48:380 (3) - add finish to start of the slider.
  12. 00:48:381~01:00:381 - hmm.. too simple rhythm for Insane. :( rhythm similar to hard.. =.=;
  13. 00:51:595 (8) - add NC.
  14. 01:02:095 (1) - add finish. same as Normal. and 01:03:809 (6) - 01:05:523 (11) - 01:08:952 (6) - 01:10:666 (11) - 01:12:380 (16) -
  15. 01:02:095 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Placed too simple. stack is not intended to be used frequently. Please try the various patterns. ;)
  16. 01:03:595 (5) - add NC and 01:05:309 (10) - add NC and 01:07:023 (15) - add NC and 01:07:238 (1) - remove NC and 01:08:738 (4) - add NC and 01:10:452 (9) - add NC and 01:12:166 (14) - add NC.
  17. 01:19:238 (1,2,3) - It is better if you put in the same spacing them. http://puu.sh/2uPah
  18. 01:22:238 (7) - I think this slider speed change would not have much sense. I think it's unnecessary.
  19. 01:32:952 (1) - same as Hard.
  20. 01:44:952 (1) - add finish
  21. 02:00:380 (1) - add finish to start of the slider
  22. 02:06:809 (7,8,9,10,11,1,2,3,4) - This does not match rhythm. You are using rhythm to follow the vocal in other. but It does not follow it almost here. so i suggest rhythm: http://puu.sh/2uPpz intentional, i'd like to keep them
  23. 02:12:380 (1) - same as 00:16:238 (5)
  24. 02:30:381 - Green lines with no meaning. Although there is no problem to leave, just pointing out.
  25. 02:43:238 (1) - add finish
  26. 03:08:952 (1) - add finish to start of the slider.
  27. 03:08:952~03:22:666 - same comment as 00:48:381~01:00:381.

    The same comment as hard about the design. :P
Your first map is very good. ( I was poor more =~= )
Please refer also another map for rhythm. overall the current setting is too simpler than the difficulty of the actual.
I hope you to be a good mapper. :oops:

Good luck~
Thank you :) I followed severalmost of them. This is the longest mod i have ever received. You must be tired *hugs* Again, thank you :)
DingGGu
Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
Topic Starter
jyu

DingGGu wrote:

Hello~ I'm DingGGu from M4M Request!

[General]
  1. You must use NC regularly.
[Normal]
  1. 02:00:380 (1) - Unsnapped slider (end).
  2. 02:00:809 (2) - Unsnapped slider (end).
  3. 03:03:595 (1) - Unsnapped slider (repeat).
  4. 03:03:595 (1) - Unsnapped slider (end).
[Hard]
  1. This Diff was so difficult.
  2. distance was so close.
  3. 00:17:095 (2) - Move down
  4. 01:41:523 (1,2,3,4,5) - You have to Use Ctrl+Shift+D this is new to me o.o
  5. 02:20:202 (4) - You must move to redline
[MAX]
  1. 00:08:952 (6) - NC
  2. 00:12:380 (1) - NC
  3. 00:51:595 (1) - NC
  4. 01:03:595 (5) - NC
  5. 01:05:309 (1) - NC
  6. 01:07:023 (6) - Remove NC
    then 01:07:238 (1) - Remove NC
  7. 01:08:523 (1) - NC
  8. 01:11:309 (1) - NC
That was (really) quick, and i just posted my mod few hours ago. Thank you :)
and i think you modded before i applied kosiga's mod, i'm sorry it took me so long
Elva Anjani Uchiha
NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it.
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing.
01:34:666 (2) - delete this hit circle
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete.
HARD
00:15:595 (5) - sounds not good. Repair it or do something else.
00:49:881 (2) - no.
00:51:595 (4) - do you like too make this always? plz no.
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before.
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird.
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long.
03:25:238 (4,5,6) - why sounds weird. repair.
MAX
00:38:309 (1,2) - weirdos. repair
00:41:309 (11,12) - weirdos.
00:48:166 (1,2) - monotonese.
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE!
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long.
02:04:880 (3) - give some break between, and shorten this slider.
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better.
03:18:595 (7) - shorten this omg it make this part just tooooo beeep

Yo all done. good luck and lend me your laptop tomorrow.
Topic Starter
jyu

Elva Anjani Uchiha wrote:

NORMAL
00:36:381 (1,2,3) - ugly rythm, repair it. will reconsider
01:14:095 (1,2,3,4) - change those single hitcircles into slider? http://picturepush.com/public/12625409 no
01:20:523 - add a single hit circle IF YOU WANT
01:32:952 (1) - longer this slider or make it sloweeeeeer no
01:34:666 (2) - delete this hit circle
if you dont do ^
01:34:666 (2) - take one step back form its current timing. doesn't match the song imo
01:34:666 (2) - delete this hit circle the rhythm will be missing
http://picturepush.com/public/12625415
01:39:809 (1,2,3) - bad rythm for nrmal diff. just make it like this boo http://picturepush.com/public/12625417 <- will change but not following your suggestion
02:00:381 (1,2) - too monoton or what else this maybe work http://picturepush.com/public/12625424 <- i'm using simple pattern for this, but your suggestion is good. will reconsider
02:03:809 (1,2) - ^
02:07:238 (1,2) - loooggooool ^
02:10:666 (1,2) - logol ^
you can repair or ignore.
02:41:523 (1,2) - bad bad baaaad!!!
http://picturepush.com/public/12625435
03:00:166 (2) - no. delete that hitcircle i'd like to keep it
03:01:880 (3) - ^
03:20:952 (1,2,3) - not too shabby, but change that into a reverse slider
03:21:809 (1,2,3) - ^ http://picturepush.com/public/12625442
03:24:166 (2) - delete. no
HARD
00:15:595 (5) - sounds not good. Repair it or do something else. seems fine to me
00:49:881 (2) - no. no
00:51:595 (4) - do you like too make this always? plz no. it match the rhythm, and you're the first one who point this out. I will change it if more people say so
01:08:523 (7,8) - make a little space between.
01:17:309 (3) - up to you. delete or not
01:19:023 (6) - ^
01:21:809 (2) - its better to delete this and longer the slider before. doesn't match the rhythm imo
01:20:952 (1) - make this longer once, and make a little space between those hit circles before. http://picturepush.com/public/12625450
01:24:381 (5) - longer this slider. and delete the hitcirlce after.
01:27:595 (3,4,5) - change those into a reverse slider. http://picturepush.com/public/12625453
01:34:559 (2,3) - no no nooooooo! sounds weird. it fits the song
02:10:452 (1) - not too weird but still.plz repair or ignore
02:20:523 (1) - ^ or make it a little shorter from before
02:33:238 (2,3) - bw this, there's a little space, fill it with a hit circle. ignore or repair
02:36:166 (2) - no. move this to 02:35:952
03:00:166 (3) - noooo no o
03:01:881 (3) - ^bhvyude
03:10:452 (2) - noo
03:12:166 (4) - no
03:19:023 (1) - too short, make a bit long. i followed the vocalline
03:25:238 (4,5,6) - why sounds weird. repair. seems fine
MAX
00:38:309 (1,2) - weirdos. repair nope
00:41:309 (11,12) - weirdos. fit the song
00:48:166 (1,2) - monotonese. ^
01:02:095 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1) - you can make a jump between this OMG its INSANE! prefer anti-jump
01:08:738 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - ^ ^
01:32:952 (1) - plz are you addicted? make it became a reverse slider, this one is JUST too long. to impersonate the buzzing sound
02:04:880 (3) - give some break between, and shorten this slider. nope
02:11:738 (4) - ^
02:42:381 (5,6,7,8) - jauhkan dirinyaaaa~~ dari sang mantaaaan~~~ waht
03:00:166 (10) - wut wit this. delete!
03:01:881 (10) - ^
03:17:095 (3) - delete and the sounds its better. the rhythm will be too simple
03:18:595 (7) - shorten this omg it make this part just tooooo beeep see no reason to do that

Yo all done. good luck and lend me your laptop tomorrow.
Fix some. Thank you :)
Cobra
Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238
02:36:380 (2) - ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider
02:34:666 (1) - try not to overuse these kind of sliders
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want)
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
merchat7
May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too.
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics).

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea.

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Topic Starter
jyu
Thank you :) will check the mod at 09/04/2013 because i'm too busy with f*cking homework right now
Topic Starter
jyu

Cobra wrote:

Hi!

Normal
00:46:666 (3) - you could try and make it perfectly symmetrical, like this: http://puu.sh/2vDnv i'm not sure if i fixed it well or not. If you want, could you please send the codes?
00:55:238 (1) - [Nazi] move 2 units left if you want it to line up perfect with the red slider.
00:55:238 (1) - this slider is odd looking, for good looking curves just use 3 slider points. this one has 5
01:07:238 (4) - i dont think the length of this slider sounds good, landing on the white tick at 01:08:095 sounds better, so sort of mess around with this but it fits the song
02:33:809 (4) - [Nazi] x:32 y:188
02:34:666 (1) - same situation as 01:07:238 will reconsider then
02:36:380 (2) - ^ ^

Hard
00:07:238 (1,2,3) - try to spread these out evenly so (2) does not touch (3).
00:08:952 (5,6,7) - ^ for 5 and 6
00:51:809 (1,2) - these sliders dont feel right, i think they should be the same length as the previous/next ones
01:38:095 (3,4) - [Nazi] these dont line up perfectly
01:41:309 (4,1,2,3,4,5) - Yeah, use Ctrl+Shift+D for this kinda stuff
02:08:095 (3) - hmm.. either make this prettier, or just use a different kind of slider i've seen a ranked map with this slider, i think it's fine
02:34:666 (1) - try not to overuse these kind of sliders ok. will reconsider
03:29:523 (1) - asdfkkl;kjjh try to make this prettier/symmetrical. start it out even (not sideways) and then when it looks nice, rotate it, if that makes sense

PEPSI MAX
02:01:238 (3) - make it like this, symmetry, or else (2) looks funny and uneven: http://puu.sh/2vEiy
02:23:738 (6) - make a better blanket
03:08:952 (1,4) - ugly sliders, try this: http://puu.sh/2vEmP (and then rotate it however you want) changed it, but not following your suggestion
Nice work with this diff, I like

In general, when you try to do symmetry, you need a different method. Make sure all your points are lined up by having the slider in the middle of the map, and flipping it around. mess around with the length until it looks perfectly symmetrical. that's all.

Nice map, good luck!
Thank you :)
Topic Starter
jyu

merchat7 wrote:

May overlap with above mod

[Normal]

01:32:952 (1,2) - The repeat doesn't really follow the song, i suggest extending the repeating slider http://puu.sh/2w2MD. Sound better to me. If you don't have ideas for placement http://puu.sh/2w2Pm
01:37:238 (3,3) - Add claps
01:40:452 (2) - Clap at end, both suggestion should be done as you put claps here 01:42:380 (3,3) -
02:34:666 (1,2) - Sliders look better to me if the middle slider point is move a couple grid to the right.
02:38:952 (2) - Not too fond of this shape, play around with the shape a bit? http://puu.sh/2w3fe If you want to use;
360,160,158095,6,0,B|304:128|304:128|281:142|224:132,1,130,0|8,0:0|0:0,0:0:0:0:
180,252,158952,2,0,B|130:210|130:210|136:184|115:147,1,130,0|8,0:0|0:0,0:0:0:0:
03:03:595 (1) - Rotate 90 degree anti clockwise/point it to (2), I feel would improve flow. Naturally, adjust placement so that this slider doesn't overlap with 03:02:095 (5) -
03:04:238 (2,3,4) - Also please do whistle like here 01:14:523 (2,3,4) - or vice versa (keep consistency).

Good, the missing claps and 01:32:952 (1,2) I highly recommend fixing. The others are just polishing.

[Hard]

-1 hp so it different from Insane (MAX)?

00:07:452 (2,6) - Althrough minor, I recommend fixing the spacing by turning grid snap off.It's noticeable since right now, one pattern is overlapping ,one pattern isn't. E.g. 00:07:238 (1,2) - not overlapping 00:07:452 (2,3) - overlapping.
01:14:523 (1,2,3) - You map all the diffs right? if you keep whistle here in Normal, I recommend to do whistle here too. And if you did whistle here, do whistle at 03:04:238 (1,2,3) -
01:27:595 (3) - Try to point it a bit more to the next note would help with flow imo.
02:32:952 (1,3) - Prefer if you do 1/6 slider here too. it's already in max diff
03:27:809 (2) - Not too fond of this anti jump I think keeping distant snap and having jump on 03:29:309 (3) - play nicer. If you find jump too big, then try snapping this note to 0.9x/0.8x/0.7x etc. I feel increasing spacing a bit here would be better.
*A couple things bother me, but as these suggestions are based of my preference and style, I'll list them in italics. Consider them if you wish.
SPOILER
00:35:523 (3,5) - I would do jumps on these. E.g. something like this placement http://puu.sh/2w3RO. There's a clear accent in music on the white tick so it feel weird to play all the notes to the same distant snap to me.
00:37:666 (7) - I prefer this stack since it let you play with the cursor a bit and for me, this help me feel the song more. Your choice through.
00:38:952 (3,5) - Same as 00:35:523
00:41:095 (7) - Stack if you did for previous suggestion.
00:42:381 (3,5) - Same as 00:35:523, something like this if you are clueless for ideas http://puu.sh/2w3Yk
00:49:881 (2) - I prefer that you don't stack this, instead place it a way so that there is a jump to the slider, e.g. here http://puu.sh/2w40a. This give emphasis to the white tick (where music is accented) and as you can see by spacing, give less emphasis to the red tick. I feel this fit better to song. If you feel (2) is too close to (1) and the jump to (3) is too big, simply move it more up. For me, either way feel better than how it is now.
00:51:595 (4) - ^
00:55:023 (3,4,1) - I would definitely do jump to the stream here, for me, the notes feel too close together. I can't help but get an uncomfortable feeling so I prefer if you move it more up, or more to the right, which ever way you find easier to fix the pattern you have here.
00:56:738 (2) - Same as 00:49:881
01:02:952 (3,6) - Really prefer slider (1/2, or whatever length you think is best/repeating slider) here, while I see you're following the drums, since guitar is pretty prominent here, I think slider should be done to represent it and you are still following the drums by doing this
01:06:380 (3) - ^
01:09:809 (2,5) - ^
01:13:238 (3) - ^
01:16:666 (2,5,8) - ^, if you truly do not prefer to do this, then I really prefer if you do some jumps here to reduce the empty feel (I feel like I need to hold or click something, but if there is a jump, I have to focus on getting that jump).
01:35:952 (6,7,1) - Prefer slightly higher spacing to ease the spacing change from the jump on 01:35:523 (5) -
03:10:452 (2,4) - etc., same as Same as 00:49:881
03:15:595 (3,4,1) - same as 00:55:023

Map looks fine to me, but I prefer a different mapping approach to some parts (read italics). Your preference style is awesome ;w; i will try hard to interprete the song next time. Thank you :)

[Max]

To refrain from disrespecting the mapping style, I'll just be a bit more general. How I feel about this diff is similar to Hard. I feel some parts need jumps/sliders to fill in the gaps. I'll just give some quick examples. 02:02:095 (4,5,6) - This part seems like an awesome part to put jumps, but no jumps :( Or here, like I mention in Hard, 03:15:595 (4,5,1) - after a jump, I prefer if you increase the spacing a bit of the following notes to help make the transition more gradual. 4.85x > 1.0x feel really sudden and flow breaking to me. Just a few points, but I hope you get the idea. Glad you point them out. I will try to imply what you're trying to say

Insane is really not my sort of map, but I notice this is your first beatmap. Pretty awesome job. Remember that this is my opinion.

Star, map is quite nice for a new mapper.
Thank you :)
Scorpiour
Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat...
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Kyouren
wow :) :) :) :)
Topic Starter
jyu

Scorpiour wrote:

Hi there~~mod from queue

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. Non-sense stack leniency 0.5 ... please make them consistent to 0.7
[MAX]
  1. 00:12:380 (1,2,3,4,5) - make the shape more smooth?
  2. 00:13:238 (6,7,8,9,10) - ^
  3. 00:17:523 (1) - reduce the volumn to 30% at begining, and increase to 60% gruaduately?
  4. 00:38:095 - the blank here is weird a bit since here's a drum so i'd like to add a note here with NC
  5. 00:43:238 (1,2) - avoid overlap here by making them curved a bit? like this:
  6. 01:23:523 (1,2,3,4) - change the order here like this for better flow?
  7. 02:02:095 (4,5,6,7,8,9,10,11,12) - tbh triplets on white tick are heard odd a bit. i may choose the beats around here like this:
  8. 02:05:523 (4,5,6) - ^
  9. 02:42:381 (5,6,7,8) - move to 220:200?
[Hard]
  1. Circle Size 4 suggested
  2. 00:46:666 (5,6,7) - try to avoid overlap ?
  3. 01:12:381 (2) - a 3/4 repeat here may be better~
  4. 01:24:381 (5) - i suppose 1/2 beats is better ( like two 1/2 sliders )
  5. 02:07:238 (1,2) - avoid overlap
  6. 02:15:809 (3,4) - ^
  7. 02:23:738 (7) - ^
  8. 02:32:952 (1,2,3,4) - suggest three 1/3 repeats and then a 2/3 like this
  9. 02:39:809 (1,2) - 1/3 repeat + note
  10. 02:40:666 (3,4) - ^
  11. 03:22:666 (1,2,3) - overlap
[Normal]
  1. 00:09:809 (3) - make it symmetrical?
  2. 00:34:666 (1,2,3) - tbh.. this kinda overlap usually makes your map not neat... can't do anything with distance snap on :<
that's all. Generally your map is potential.. i can't say it's completely ready for bubble currently but i would like to give you a chance for that. Try to look for some more detailed mods - at least three, and then call me back for recheck.
Everything else are fixed. Thank you :)
GugUCorn
m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD
  5. 01:46:452 (3,4,5) - ^ or NC
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
Topic Starter
jyu

[Pisces] wrote:

m4m~
[General]
i recommend change Hitsound Normal to Hitsound Soft and change normal-sliderslide.wav to soft-sliderslide.wav
01:46:881 ~ 01:59:952 - add note more~ ok will consider

[Normal]

  1. 00:07:238 (1) - Finish
  2. 00:08:952 (1) - ^
  3. 00:10:666 (1) - finish on start slider
  4. 00:12:381 (1) - ^
  5. 00:14:095 (1) - finish
  6. 01:22:666 (1) - finish
  7. 01:46:238 (3) - overlap on 01:44:095 (3)
[Hard]
AR-1 i think it's more better~?

  1. 00:29:523 (1) - whistle
  2. 00:30:809 (1) - start on 00:31:238 and add note here
  3. 00:38:738 (2) - (232,156)
  4. 01:34:559 (2,3) - stacking is little hard for Hard Player..xD will reconsider then
  5. 01:46:452 (3,4,5) - ^ or NC choose to unstack instead
  6. 02:24:381 (1) - finish

[MAX]

  1. 01:32:952 (1) - 27th red point (256,164),33th red point(304,164),34th red point(312,176),35th red point (320,164)...and pull another red point like constantly~
  2. 02:02:095 (4) - NC
  3. 02:10:666 (1) - perfectly overlap on 02:10:023 (14)
  4. 02:39:809 (5) - NC?
  5. 03:26:952 (3) - perfectly overlap on 03:25:881 (4)
sorry i'm so busy because of school~:(
GL~`
that was fast, thank you :) will check tomorrow because it's late night here
edit: no comment means fixed. Thanks again :)
Azer
Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that.
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove.
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.
  8. 02:41:952 (4,5) - Unstack
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Topic Starter
jyu

AzerFrost wrote:

Hai~ m4m ^w^

MAX
  1. 00:09:809 (4,5) - This part should be 3 notes and snapped 1/3, not 4 and stacked 1/4. Maybe a reverse slider would do.
  2. 00:16:880 (6) - Snap 1/3 (snap here 00:16:809 )
  3. 00:47:523 (9,1) - I wouldn't stack that. i'd like to stack
  4. 01:02:095 (1) to 01:13:238 (5) - Loads of space not used for anything here, I would recommend making 01:02:095 (1) 01:03:809 (2) 01:05:523 (2) 01:08:952 (3) 01:10:666 (3) 01:12:380 (3) Reverse sliders snapped 1/4 lasting for whole gap , like this instead of
  5. 01:26:845 (2) - Out of place, remove. i want to keep that
  6. 01:39:166 (10) - Snap here 01:39:273
  7. 02:34:881 (2,3,4,5,6,7) - Singer is really offbeat here while your notes aren't, I recommend using spinners instead and timing it properly.will consider
  8. 02:41:952 (4,5) - Unstack intentional
  9. 03:12:381 (1,2) - VERY far apart for this difficulty

I can't stand this song anymore, I'm not going to mod other difficulties, sorry.
Thank you :) Will check tomorrow, and will also mod yours tomorrow. Just tell me which map i should mod

Edit : Already checked. No comment means fixed. Thanks again :)
JudgeTheDude
Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
Topic Starter
jyu

JudgeTheDude wrote:

Hi, M4M ^^

[Normal]

02:15:809 (3,4) - Why not like this: http://osu.ppy.sh/ss/710756
- 02:15:809 (3) - x:360 y:208
- 02:16:238 (4) - x:256 y:288
03:26:952 (2,3) - Try to make them like 2 is a blanket for 3, there a many possibilities, so I let you move or rotate ^^

[Hard]
01:15:809 (1,2) - I find this kind of jumps too hard for a Hard, but it's only an opinion.

That's all I found, sorry for this lame mod, compared to your mod :cry:

But good luck, you've done a very good job ^^
All fix, thank you :)
Sieg
Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg
01:20:952 (1) - ok, i already mention this
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
Topic Starter
jyu

Sieg wrote:

Hello

General:

Normal:
00:20:952 (1,2) - let's try something like http://puu.sh/2Dp8Q.jpg
120,140,20952,6,0,B|120:176|120:176|104:232|152:264,1,130,0|0,0:0|0:0,0:0:0:0:
276,260,21809,2,0,B|276:224|276:224|292:168|244:136,1,130
00:24:380 (1,2) - oh great, now we have variety this is good :)
00:22:666 (3,3) - tbh I suggest to change this too or just add little angle, lying long straight slider never looks good
00:44:095 (6) - http://puu.sh/2Dpr1.jpg this better interact with 00:42:381 (3) -
00:55:238 (1) - http://puu.sh/2Dpuy.jpg the previous shape fits the song more but thank you for your suggestion :>
01:20:952 (1) - ok, i already mention this gonna keep this one for pattern
02:00:381 (1,2) - just an idea, make this some way wavy http://puu.sh/2DpFB.jpg
02:03:809 (1,2) - same here and on following 2 spots
02:26:952 (3,4) - watch spacing here
02:39:809 (3,4,5,6) - rotate them by ~12 http://puu.sh/2DpRO.jpg
02:41:523 (1,2) - http://puu.sh/2DpYc.jpg
129,256,161523,6,0,B|198:273|198:273|255:260,1,130
381,264,162381,2,0,B|316:245|316:245|255:260,1,130
03:04:238 (2,3,4) - http://puu.sh/2Dq2g.jpg
03:14:952 (3) - move this to 240:188
03:31:666 (4) - http://puu.sh/2Dq6e.jpg

Hard:
Setting too low for hard AR+1 OD+1
00:16:238 (6,7) - to stack such things properly turn off grid-snap http://puu.sh/2DqhM.jpg
00:49:666 (2) - http://puu.sh/2DqmW.jpg sounds and plays better
01:19:237 (7) - end not snapped ctrl+x ctrl+v to fix
01:42:809 (10,11,1,2,3,4,5) - this pattern is too hard for hard xD will consider
02:08:095 (3) - try to improve this slider
02:20:952 (2,5) - nope, this out of style since 2010
03:30:381 (3) - http://puu.sh/2Dqyh.jpg
in general you use too many stacks here, yes you definitely can use them but not so often

MAX:
00:25:666 (4,1) - feels like this can be on better spots, maybe something like http://puu.sh/2DqGD.jpg idk intentional. but i will change it into another position
00:40:881 (9) - some grids right
00:43:023 (6,1) - http://puu.sh/2DqID.jpg
00:58:666 (8) - 200:204
01:02:095 (1,2,3) - why not to avoid stacks here http://puu.sh/2DqLq.jpg
01:03:809 (2,3,4) - same
01:05:523 (2,3,4) - same
01:10:666 (1,2,3,4,5,6,7,8,9) - curve this?
01:12:381 (1,2,3,4,5,6,7,8,9) - or wave i like them straight, but i will change if more people say so
02:04:880 (3) - 456:172
02:12:380 (1) - hiding behind sliderbody is not recommended trick
03:08:952 (1) - fix shape of this
03:10:666 (4) - ^
03:26:095 (1,2) - http://puu.sh/2DqUp.jpg
108,260,206095,6,0,P|136:300|164:312,1,80
264,224,206523,2,0,P|256:268|232:300,1,80
not bad

Well for the first map this was fine, keep getting mods. Good Luck!
No comments means fixed. Thank you :)
Cirno
Seems you are soon to get a bubble o.o

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic...
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
Topic Starter
jyu

Cirno wrote:

Seems you are soon to get a bubble o.o can i get more amen for this

[Normal]

  1. 00:10:666 (1,2,1,2) - Center (2) looks better
  2. Others fine
[Hard]

  1. 00:48:381 (1) - These are really exotic... indeed
  2. 00:51:809 (1) - A bit ugly, just use simple 3-point sliders and you'll be fine
  3. 02:08:095 (3) - The bracket is pretty bad, I'm not pretty good at this either but try
    150,149,128095,2,0,B|258:228|258:228|265:280|281:320|318:321|353:318|375:289,1,300
  4. 03:04:238 (1,2,3) - Use the Create Polygon Circles feature for better triangle
[MAX]

  1. 00:44:095 (1,2) - The speedups doesn't make much sense to me, maybe just use 1.0x?
  2. 00:48:166 (1,2,3) - Over stack latency, looks pretty bad. Try unstacking or adding stack latency.
  3. 01:03:595 (1,2,3,4) - Try flipping vertically?
  4. 01:08:738 (5) - Maybe place the NC here for consistency through the stream.
  5. 01:14:523 (3,4,5) - This triangle seems a bit off, try the Create Polygon Circles feature?
  6. 01:24:166 (4) - Try stacking with 01:23:523 (1) - , flows better (counter-clockwise circling) and the jump feel pretty good to me
  7. 01:28:238 (1,2,3) - Use the polygon feature for better triangle
  8. 01:34:880 (2) - NC this and 01:34:666 (1) - remove NC
  9. 01:36:380 (1,2,3,4,5,6,7) - I'm pretty sure these should be 1/3s intentional, i'd like to keep it
  10. 02:34:881 (2,3,4,5,6,7,8,9,10,11,12) - Probably should be 1/6s at first i thought about that too, but i tried to avoid maniacal fast-paced speed, but you're the second modder who points this out after AzerFrost, so fixed
  11. 02:36:595 (2,3,4,5,6,7,8,9,10,11,12) - ^
Mostly good for a first map, good luck getting it ranked~
No comment also means fixed. Thank you :)
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